Anyone not SEA still in DB?
The NA time is horrible in DB.
The once awesome server now can’t even finish marionette. I sticked to the server for many nights without success, not even once. I looked at someone’s graph and see DB only succeed once or twice….And one night people failed warden 1….
I don’t even know if we do Teq in NA prime-time now. I do know people kill Teq in SEA time.
Even FGS train is dead.
Everytime I go to wvw, I see random zerg, not even trying to stack etc. I log into TS hoping to see a commander but only see 3 people on EB channel.
Where are you NA dragon brothers?
Since fractured:
AR level is 1-9, 10-19, 20-29…..
Daily chest level is 1-10, 11-20, 21-30…
I don’t know what is the reason for this I just find the change as nothing but confusing.
Every week I have to remind some guildie when I “caught” them doing the same daily chest. I know some may say it’s the responsibility of the player to know this but it is just confusing for no reason. If there’s a reason for having 2 separate track, please educate me.
Doge roll +1!!!!
They drop from bags as well.
39 would work also.
Nope, 49 or 50.
Do you think it’s hard to get 70AR as a dev?
And you don’t have to dodge that much in dredge.
If anything that emphasis dredge fractal, it’s 39 or 41.
People ain’t gonna overcut you 24/7, unless it’s a bot. You won’t win either way. Just set the order at a reasonable price and it will eventually fulfill. I tend to set my price at ~85% of the lowest point on spidy chart. If it’s a reasonable price, it’ll fill, in a few days or a week.
Also, most important thing is to diversify your market. Invest on some of this and some of that. You may (or will) lose money on some items, but you’ll make those back on others.
39 would work also.
To be serious I just don’t know what mount a charr or norn can ride without looking ridiculous.
A norn could maybe ride a charr :p
Norn could ride Dolyaks. The Charr would have some type of mechanical mount. Choppers?
A norn would run faster without a dolyak.
To be serious I just don’t know what mount a charr or norn can ride without looking ridiculous.
Their reason is creating too many different skills hence having too many things to balance. And they don’t want players to relearn all their skills in different game mode.
However we all know it simply doesn’t work.
I think Anet mistook the complain that “I have 8 fractal spear but not one sword” as having too many fractal weapon so they bring out the nerf hammer and nerfed the drop rate to fractal weapon.
I don’t understand fractured really. Some of the instabilities are clearly gear check. And other just makes 30+ more annoying than before. Now having to work more you assume you’ll get better reward. But no, they nerfed the drop rate.
And I still don’t understand why they make non-infused rings drop in 20+.
I sure as hell wont buy AMD because of Mantle.
What will you use if Nvidia support Mantle?
I thank that guy or bot to show how broken that list is and also the 250limit only limits legit players not bots. Since this thing is only possible with macro/bot unless theres someone typing in order for 12617 times. Even with the delay bug, it’s 4000+ times.
Don’t mix two things up. DX11/Mantle & 64bits are different. You can have 64bits & mantle.
Ofc it’s all on Nvidia whether to make their own or just use mantle. They have to adept sooner or later unless DX12 or up offers comparable performance. Mantle basically made supported graphic cards runs 25%+ faster. Meaning for the same price, AMD card will run faster than Nvidia’s with supported games.
I think mantle is really what GW2 needs, rather than some people’s suggestion of DX11.
The performance allocation is much better. On BF4, mantle gives at least 10fps boost over DX11. Ofc, GW2 is an MMO meaning the load is different than a FPS but I believe it’s pc gaming’s future and I sincerely hope GW2 can adept.
Mantle isn’t designed to be limited to AMD either. So in the future, Nvidia can also be supported.
In pve, I only use CC or when in fight that condition isn’t present, I use WoB. Corrupt skills are great with CC but I often just transfer it to enemy.
wvw I only use CC.
I’ll support Dolyak, that run as fast as the one in wvw.
The good guys in the LOD guild did a small sample (> 100 runs) over various levels. Clearly the drop rates improve as you get into higher level fractals. What was interesting to me from that chart was the number of weapons is actually LOWER than before the Fractured patch!
Anyway, keep doing your 38/40 and 49/50s, those are you best chances. I have seen 2 people get the tonic, it is worth it for the tonic alone.
Do you have the link still? I wanna have a look.
All this game IS is kittening economics. There’s no real game to it because nothing is really obtainable without sinking tons of time and money into it. And that’s… pretty much it.
Sinking tons of time is fine, if you get something back.
I think it still looks great, although not as great. From the screenshots, on Charr it’s even better imo. But again it’s personal taste. Hope those who don’t like the new skin get a smooth refund.
Any response will be good. Even if they can just tell me fractal level has no impact on the chance of ascended box, I’m fine with that so I can just farm 1×.
RNG is bad in GW2 because precursor drop everywhere. I wouldn’t mind people getting BDS the first time in SOO because they at least took the effort to go in the dungeon. But thing is not the same in GW2, it is possible to get precursor @100AP, in queensdale. It makes me jelly. And fotm RNG is now worse because it feels the same chance of getting skin/box from 1x to 4×.
Precursor dropping everywhere with different chances of dropping is so that every type of player has a chance to get a precursor. By limiting it and removing it from a subsection of players is something that Anet does not want to do. So if you can come up with a system that would allow all types of players be able to get a precursor I bet Anet would be thankful.
The reason why FOTM is designed that way is because 1x is where skilled play begins and rewards for doing it where as 1-9 are just practice. Anything above 1x is about the challenge rather than the reward. They added exclusive items for higher fractals, but drop chance is low for them but they still about the challenge in comparison to the reward. Its designed more so for people with my mentality of Fun does not need loot.
I won’t disagree that open world players should have a chance of getting precursor. However I think the drop rate should scale more with difficulty. Farming in orr/frostgorge should have a much much higher chance than in 1-15 zones. Make it so if you want precursor, farm in 80 zones. Currently the chance is so small everywhere you can say it’s lim→0 in queensdale and lim→0 in orr.
I disagree with your statement or their direction on fotm. Harder contents need better loot to justify the extra work.
RNG is bad in GW2 because precursor drop everywhere. I wouldn’t mind people getting BDS the first time in SOO because they at least took the effort to go in the dungeon. But thing is not the same in GW2, it is possible to get precursor @100AP, in queensdale. It makes me jelly. And fotm RNG is now worse because it feels the same chance of getting skin/box from 1x to 4×.
I agree, the RNG is horrible now.
Before fracture, you can safely say 30+ get better loot than below levels. I see a drop in about 3-5 runs? That’s 1 in 15-25 daily chests? Now the fractal skin almost extinct.
There are a few people in my guild that run 30+, but I hear more ascended/skin drop from people with lower levels. I don’t even know if 30+ really gets a higher chance now. The fact that every time I heard people get ascended chest from 1X makes me wanna flip my keyboard.
Also, non-infused rings from 20+ is like anet sending me a troll letter. I still sell the bad stats but I don’t understand why they make non-infused ring drops in 20+.
You dodge towards the bomb, warden will follow and stunned. You can actually perma stun it this way.
My main server failed horribly last night…..I waited more than 30mins hoping to get a better shot, turns out it’s worse than some overflow I’ve been in. Only 1 warden was killed. I usually ain’t this desperate but I realize some people are just hopeless. I yelled and yelled in map chat to dodge into the bomb but some people just keep running in circle.
Berserker should be the best because of how pve is shaped. However, imo necro’s uniqueness, utilities are all in conditions. Weakness, cripple, blind, fear etc available are in condition build. Power build gets them too but not as much and using these debuffs often decreases direct dmg dps. While these debuffs exist more often in condition build’s rotation. Please correct me if this is wrong.
For a start, trying queuing early so you can get on the server main instance of Lornar’s Pass (as in be in the zone early).
If you’re on a low pop server, try guesting to a higher pop server.
yea I will try that. Was in main but suddenly dc-ed 2minutes before start
Take heart. The MMORPG interview revealed that the Marionette is hanging around for another 2 weeks after Feb 4, so you still have time to get the achievements.
That’s a good news
what should I do?
I killed warden on mine but other arena fail….
So frustrated right now. Living story is ending soon and I need to complete them. Help…..
That sounds interesting but hope it won’t turn into flame war. lol although it would be interesting also.
All wells have stupidly long CD.
Agree on zerg necro.
No u can´t. If defensive gear is needed, a warrior/necro can do it with zerkers gear while ele/guard/thief can´t, this will ruin everything much more.
At the moment it´s ok, u can facetank everything or avoid it. If u don´t mix the playstyle both are working well.
They will still be able to do it. Just not as good. Like current guardian having 2000 block skills vs necro. No, it is not balanced, nor it is now. Different encounter you use different gear. Like Teq you use soldier, because it works there.
(edited by Afya.5842)
sick of hearing blah blah blah berserker is only option blah blah blah.
Gotta love variety
Pure Conditionspeccs have always 1 or 2 defensive stats. If they would do more/the same dmg. It wouldn´t be balanced.
Rampager should be the only second dps gear.
And u can´t balance thoughness/vita in a trinity less game. If it get´s usefull it is needed. And at this point the whole class balance thing will be destroyed.
They should make a Cond.dmg/prec/duration set or something along that line, then balance it so it does about the same damage as berserker/assassin/rampager.
You can balance toughness/vit in GW2. Some kiting encounter for example, there is no point bringing zerker there. “you can still complete with berserker gear, it’s just less effective”. It’s just the majority of GW2’s encounter don’t do sustain damage thus favoring full dps specs.
Low DPS (from condition build in PvE) leads to longer fights, which leads to players having to face the mechanics of the fights more than otherwise, which causes more chance for failure.
Nope. People just attack 1st warden from front and die. And condition necro is still better dps than soldier warrior
Yea, leveling is stupid. It always feel like a chore to me. I would have no problem with it if a single 1-15 zone really gives me enough experience to go to lvl15 just by map completion. But the fact is I always have to grind many more mobs or go complete another 1-15 zone to move on to the next level segment.
Agree, more emote please!
at least make those in GW1
Whenever I see a big green dude in wvw, I press my corrupt boon and drop everything on him. Feared and can’t remove conditions.
It is simply a too strong of a food. Basically reducing the damage by 40%.
Imagine such a food for direct damage, that would be like +1200 toughness for a 3000armor character.
I don’t care if they nerf it. But that new replacement has to be worthy of the grandmaster title, now it simply doesn’t.
I’ll probably go 10/20/20/0/20 or 0/30/20/0/20 for wvw.
•Replaced by a numeric stat called Ferocity
That’s what I said and I’m happy for that. Percentage stats is just hard to calculate unless you make it contains decimal number.
but it won’t change the meta.
(edited by Afya.5842)
Some classes have so many other “dodge skills” and less dependent on vigor, nerfing it won’t affect much. But some classes already have very few of those skills, nerfing vigor would just further disable them.
If the only purpose in stats on gear is to say your ability to avoid dmg, then it should not exist. Just remove it totally and put somewhere you can set your difficulty level.
As long as this is the case, there will always only be a few viable sets at a time.
Now you’re getting it. Once you’re experienced, you only need one gear set for pve. That is the point.
Thats how the game is now, thats how it was 6 months ago, thats how it was at launch. Why should it change to be any different now?
1. Either you’re good enough to run Berserker in PVE and you do.
2. You aren’t good enough, so you don’t, and its working fine for you.
3. You don’t like wearing Zerker because you are RPing a healing guardian (or something) and the dps gear doesn’t match the RP flavor you have for your character.
4. You’re a Pro Zerg WvW player who is too lazy or cheap to respec for dungeons.I greatly, greatly suspect that #3 is the the main cause of all of these threads and all of the QQ. #4 exists but not as big as the crowd of people offended by #3. I wish the people who were in the “OMG ZERKER DOESNT MATCH MY PLAYSTYLE” camp would just admit they want to essentially ruin the game Anet created because it conflicts with their carebear RP considerations.
How a game was at launch doesn’t mean it is good balance, and often it isn’t. The majority of people understand the meta isn’t about the berserker stats itself, in fact rampager/assassin are in the same boat. I see you keep arguing with the “nerf berserker” opinion that in order to divert people from seeing the real issue which is the current OHKO boss mechanic posting minimum risk to zerker players because of so many defensive tools already available to them.
Oh, and this may probably kitten more people off. Crit damage is indeed flawed. You get more/less stats depending where you put berserker equipment in. Same for giver but less people use them and you see less qq. Each point in crit dmg should correspond to a fixed amount of stats points. Ofc how many points is left for Anet to decide and to find the sweet & balanced point. If the crit dmg change is along this line, I’m very welcome to that.
Nerfing crit damage solves nothing in regards to the gear dilemna of having only 1 or 2 gear sets that are considered optimal. All it really will do is slow down max possible time to kill things in PVE, and will probably make it worthless is spvp and WvW where it is already not optimal. Bunker players will be even harder to kill.
All you will get is either berserker remains best gear, but just not as fast, or you get some other new best gear.
I didn’t say nerf crit dmg. Nor did anet. They said “change” and I said each crit dmg should correspond to a fixed number of stats points. Forgive me if the number is not correct but current exotic armors 1% of crit dmg correspond to 12-17 points of stats depends on different armor parts. Hence the practice of prioritizing certain armorpiece when switching to berserker. Not only you can say you can get more/less points than other stats combination, it actually confuses people when they theocraft. Fixing this can benefit not only pve, but also wvw, pvp.
The real deal, is its mostly encounters/AI which are causing berserker dominance in PVE. The other deal, is unless more skills/traits are effected by stats, there will always be only a few valid gear choices, which come down to best dps without dying.
That’s what I kept saying.
I like the idea of roles because it is my opinion that when every single role is DPS, it’s boring.
Every character in a dungeon is [DPS+ _. DPS+Banners. DPS+Reflects. DPS+Stealth.
Lets look at it like a math problem. If each side of the equation is dps, we can cancel it out and then you have the roles: Banners/Offensive support, Reflects, Stealth, Defensive Boons etc.
I’ve said it until I’m blue in the face: your traits, class and weapons determine your playstyle. Your gear is simply a reflection of how much damage you intend to have to soak up.
TL;DR: Everyone’s role is dps, regardless of gear. Everyone has to wack on the boss. The actual playstyle is determined by non-gear factors.
As an aside, not regarding your post directly… I see people saying “I don’t want dps to be my playstyle I want a more tanky playstyle.” Do you not understand what this means? This literally means, “I don’t want to contribute my 1/5th of the team dps, and I’d rather not be bothered to dodge most attacks.” When you realize that is what you’re saying, you can imagine a little bit why the reaction from some people is less than positive.
Oh, play style is absolutely affected by non-gear factors — I will not disagree with you there. Like I said earlier, I agree that their content is a large chunk of the problem, Tequatle was literally just a DPS check.
There are a whole lot of different things that change the play style. I don’t particularly think altering gear is going to fix it. I do feel that is it a baby step in the right direction though. All I know is I’m personally sick of DPS dominating all PvE content and I’m ready for the meta to be shook up. Whether changes to gear, changes to content, new content, or deciding that GW2 is no longer the game for me, is what will cure the sickness is yet to be seen
.
How much damage you deal to a boss will ALWAYS be the defining factor when succeeding or failing an encounter. No matter how many gimmick mechanics are slapped on – players will learn them – and the bottom line will always be HOW FAST YOU CAN KILL THAT BOSS.
That’s the current pve meta. It’s true that it’s dps centric. But the problem of current meta again is HOW THE BOSS DO DAMAGE rather than on the player side. Zerker can survive in current meta because boss doesn’t do sustain/other form of dps and active defense abilities that help them stay alive in this meta even easier is independent from stats.[/quote]
I think they are going a wrong direction……
I hope I’m wrong….
You can wear full soldier yet still die to lupi if you don’t dodge red circles.
Has nobody been kittening paying attention in this thread?
http://www.youtube.com/watch?v=o0kDnswWyjYww, sword 5, mace 2
GJ but can still see block/evade/reflect w/e. Never trying to challenge you guys and I respect what you do. My point is not dodging(or evade w/e, pls stop trying to pick on word) is still lethal no matter what gear. That’s how current pve bosses work. I think it can have more elements instead of straight ohko. Bosses with high armor would favor conditions. Bosses with constant dot may require you to bring someon with healing. I don’t consider this nerfing zerker. Zerker stats never change, it’s just different mechanics in different dungeons.
There may always be a meta, but in GW1, the meta kept changing, even in PvE (remember SABWAY?). That hasn’t happened in GW2 PvE.
Changing meta is healthy for a game. It means people are constatntly re-evaluating what is best and adapting. GW2 PvE meta is stagnant.
They can change the meta up as much as they want as long as they dont completely ruin gearsets. Gw1 didnt have the same gear grind so it wasnt an issue.
We’ve got it. GW1 is the solution!
You can wear full soldier yet still die to lupi if you don’t dodge red circles.
Has nobody been kittening paying attention in this thread?
http://www.youtube.com/watch?v=o0kDnswWyjY
ww, sword 5, mace 2
