Showing Posts For Alarox.4590:

Forced to play with a Greatsword

in Guardian

Posted by: Alarox.4590

Alarox.4590

This topic has been beaten to death since beta and I’ve posted the math on so many threads since. It’s really not hard to do it. For example:

Hammer Auto DPS:
(296+333+370+555)/3.7 = 420 (470)*

*You can trait for an extra pulse raising the DPS to 470.

In addition, the last attack hits 5 enemies rather than 3, making it deal more auto damage compared to the GS vs more than 3 enemies.

Greatsword Auto DPS:
(296+296+443)/2.5 = 414


Mighty Blow and Whirling Wrath have almost the exact same DPS. The only difference is that Mighty Blow is all-in-one damage and Whirling Wrath is multiple hits. This means your DPS will vary. In practice you’ll probably see that your Mighty Blow crits deal about 2/3 your WW damage.

1.) If you crit twice with Mighty Blow, then you’ll always deal more DPS than Whirling Wrath. However, this is unlikely.

2.) If you have a high critical chance you’ll end up dealing about the same damage with a Mighty Blow non-crit + a Mighty Blow crit vs Whirling Wrath. This is the most likely scenario for most Guardians.

3.) If you have a low critical chance you’ll end up dealing much more damage with a Mighty Blow non-crit + a Mighty Blow crit vs Whirling Wrath. But if you’re considering Hammer/GS your build probably has a decent amount of Precision, so this case is unlikely.

4.) If you crit with neither Mighty Blows then Whirling Wrath will almost always deal more DPS. But, this will probably only happen from horrible luck or a low critical chance. In the latter you’ll only deal a bit more damage.


So basically, they deal about the same damage overall minus a few scenarios. Here’s why the Hammer wins in PvE though: it has more functions outside of damage, while the Greatsword has only damage. Yes the GS has gap closing, but that’s not needed in PvE (it is in PvP though). The Hammer brings support and defensive control to the table while dealing out a similar amount of damage (only because the auto-attack won’t be avoided though).

Prove me wrong.

Alarox – Human Guardian
Rampage Wilson – Charr Engineer
Sea of Sorrows

(edited by Alarox.4590)

Is this a joke ?

in PvP

Posted by: Alarox.4590

Alarox.4590

The funny thing is is that ANet’s “slow and steady” approach to balance is the exact opposite of what they need right now. Slow and steady balancing works for mature games with healthy populations. Games where there are ongoing tournaments and whatnot where drastically changing the metagame would have significant ramifications.

What ANet needs to do is actually focus on significantly buffing underpowered weapons/skills/traits. In fact, many balance teams overbuff underpowered aspects of their game to draw interest in them so people use and test them out so they can get a large set of data to then gauge if a following nerf is necessary.

The PvP balance in this game is in its infant stages, and wild swings of the metagame should not only be expected, it should be welcomed. At the end of the day, the teams playing 12hrs a day are the minority, and balance at the top should be of very little concern. ANet should be focused on the casual playerbase and making the core game fun, and that is done by having multiple effective builds and roles for each class.

“But E-sports!”

Alarox – Human Guardian
Rampage Wilson – Charr Engineer
Sea of Sorrows

NEW: TDM is IN!

in PvP

Posted by: Alarox.4590

Alarox.4590

So… everyone is having fun?

ARENANET DO YOU SEE THIS!

You’ve accidentally made PvP players very happen. Learn from this >.>

Alarox – Human Guardian
Rampage Wilson – Charr Engineer
Sea of Sorrows

February 26, 2013 Patch Notes

in Guardian

Posted by: Alarox.4590

Alarox.4590

So basically Spirit Weapons get nerfed into oblivion, ArenaNet buffs them very slightly, we eat it up and forget about how useless they are?

Called it.

Alarox – Human Guardian
Rampage Wilson – Charr Engineer
Sea of Sorrows

Forced to play with a Greatsword

in Guardian

Posted by: Alarox.4590

Alarox.4590

Hammer: Good AoE burst and CC, lacks a solid auto-attack for PvP, but has highest PvE DPS. Best PvE weapon.

Hammer highest pve dps weapon? Was there a patch I missed?

It’s called math. The auto-attack damage of the Hammer is extremely high, but you need the enemy to stand inside of the symbol, meaning the full DPS can only be used in PvE. Mighty Blow deals more DPS than Whirling Wrath as well. Overall, Hammer deals more damage.

Alarox – Human Guardian
Rampage Wilson – Charr Engineer
Sea of Sorrows

(edited by Alarox.4590)

My solution to Laurels and Ascended gear.

in Suggestions

Posted by: Alarox.4590

Alarox.4590

Oh please, you’re not forced to do anything. So you don’t do the daily everyday, you won’t get the item you want as fast as others, but you can still get it eventually.

Exotics are almost as good for any purpose other than providing AR for fractals, and perhaps even better in some cases as you have more flexibility in what stats are available.

And they are supposed to be adding more ways to gain ascended items, including through WvW and crafting. I hope they add this soon, the value of having a jeweler is already greatly diminished with accessories now apparently being added. Please don’t do the same with the armor and weapon crafting professions.

Before it was easy. Get to 80. Get your exotics via WvW/crafting/dungeons/TP. Go have fun in WvW/PvP/Dungeons. The game had a good looking future as it seemed like a lot more open-world PvE content would be added, new dungeons would be added, WvW would steadily be improved, and PvP would receive significant attention to fix its problems and make it e-sport material. Almost none of that has happened.

As a result we get grind. The game was fine the way it was, all that was needed was problem fixing. Instead, we have the game before, except if you don’t want to be behind everyone else you have to spend many hours (cumulatively) doing things you don’t want to do.

There’s many ways you can improve the game. Adding grind is not one of them. It doesn’t improve the quality of the game. What it does is mask the problems and give us a different motivation to play besides fun and cosmetic progression (when that’s all we needed).

Alarox – Human Guardian
Rampage Wilson – Charr Engineer
Sea of Sorrows

(edited by Alarox.4590)

My solution to Laurels and Ascended gear.

in Suggestions

Posted by: Alarox.4590

Alarox.4590

My solution: not play until there’s enough fun content and a decent looking future for the game. Enough to justify grinding things I don’t want to do in order to experience said fun content…


The reason we have Ascended Gear and Laurels is twofold:

1.) It’s always easier to add grind and carrots to repetitive content than it is to make repetitive content fun.

2.) ArenaNet realized that sPvP was lacking, WvW has significant issues, and the few PvE dungeons got old. Solution? Give them grind that they’ll eat up and not realize that they’re doing what they did in every other MMO; MMOs they left because they don’t want to do exactly what they’re now doing!

Alarox – Human Guardian
Rampage Wilson – Charr Engineer
Sea of Sorrows

(edited by Alarox.4590)

Its that time again folks (patch day)

in Guardian

Posted by: Alarox.4590

Alarox.4590

Hmm…maybe they’ll increase the hp of spirit weapons, then reduce the dmg, reduce heals from AH and MF….maybe reduce vigor/might on crit duration to 3s on a 15s cd or something

Don’t worry, they won’t nerf AH/MF. That’s what we’re supposed to use anyway.

Unless… more Thieves whine about not being able to insta-kill Guardians and ArenaNet swiftly takes action to remedy this horrible balance crisis.

Alarox – Human Guardian
Rampage Wilson – Charr Engineer
Sea of Sorrows

(edited by Alarox.4590)

Its that time again folks (patch day)

in Guardian

Posted by: Alarox.4590

Alarox.4590

- Zeal and Radiance have been reworked to bring them in line them with Valor, Honor, and Virtues. For every point in Zeal you now lose 500 health and gain a permanent stack of Vulnerability. After 10 points, Regeneration now functions as Poison. For every point in Radiance you now lose 100 Toughness and 100 healing power. Negative Toughness increases damage taken and negative Healing power causes healing skills to harm you. After 10 points, Protection now functions as Weakness. This will ensure nobody ever uses anything but 0/0/30/20/20 tank/support. Working as intended.


I was going to talk about them nerfing our passive movement speed increases, our Cripples/Chills, and our numerous ways of getting Swiftness… but they ironed those out in alpha.

Alarox – Human Guardian
Rampage Wilson – Charr Engineer
Sea of Sorrows

(edited by Alarox.4590)

So I hear we're good against Thieves...

in Engineer

Posted by: Alarox.4590

Alarox.4590

Bomb Kit destroys melee Thieves. Pistol/Dagger Thieves… not so much.

Alarox – Human Guardian
Rampage Wilson – Charr Engineer
Sea of Sorrows

PLEASE fix the grenade kit

in Engineer

Posted by: Alarox.4590

Alarox.4590

Try any other class’ ranged options.

I have. You should try it too.

Alarox – Human Guardian
Rampage Wilson – Charr Engineer
Sea of Sorrows

Max build effect theorycrafting.

in Guardian

Posted by: Alarox.4590

Alarox.4590

I don’t play my Guardian much anymore (sadly) but when I do I use 20 points in Virtues. The reason I use that is for the boon duration.

Nothing is more frustrating than fighting a competent enemy knowing you’ve lost before you’ve even started because they have perma-swiftness (or 25%) and you have almost no swiftness. If they avoid your CC you essentially lose. So, I just use Save Yourselves and Retreat for almost perma-swiftness. I lose a lot of damage and utility in doing so, but it’s an easy choice for me. I can choose to do almost no damage against anyone who is as skilled as I am, or I can do moderate damage with a poor offensive build that is hard to kite.

Alarox – Human Guardian
Rampage Wilson – Charr Engineer
Sea of Sorrows

In my opinion, the game doesn't offer enough for casuals

in Guild Wars 2 Discussion

Posted by: Alarox.4590

Alarox.4590

Why people feel the need to try to speak for everyone. You don’t speak for anyone other than yourself and your s/o. I understand you already said it was your personal preference but your title….really. This thread will most likely be closed. Its just a rant.

What I don’t understand is why you have to make such a big deal out of it. It’s kind of like getting upset because someone is carrying a sign that says “The world is ending and everyone knows it!”.

Everyone knows that the OP isn’t speaking for everyone else, just like everyone knows the crazy guy with the sign doesn’t speak for everyone else.

The only two rational reasons I can think of for being upset over the title are:
1.) A psychological need for perfect social correctness
2.) Because you think that if OP says a group of people feel one way, that other people will blindly accept that idea and actually think that everyone agrees with OP

Alarox – Human Guardian
Rampage Wilson – Charr Engineer
Sea of Sorrows

Sword problems and possible solutions

in Guardian

Posted by: Alarox.4590

Alarox.4590

Pretty much my exact thoughts as well. However… ArenaNet won’t fix it any time soon. They won’t touch anything unless it’s horribly unbalanced, and even then they’ve stopped tweaking things. It really doesn’t seem like making these small (but significant for many people) balance changes is anywhere high on their list of priorities.

Alarox – Human Guardian
Rampage Wilson – Charr Engineer
Sea of Sorrows

Guardian PTV Build?

in Guardian

Posted by: Alarox.4590

Alarox.4590

10/30/30 with Sword/Scepter. Utilities being Meditations. Bam.

You now have a lot of survival with a lot of damage. This is the best 1v1 build the Guardian has. The downsides are lack of AoE and support, but you’re maximizing single target damage and survival.


You really don’t need PVT. Just go Knight’s gear (Pow/Pre/Tuf) and use either 10/30/30 Meditations or 0/15/30/20/5 (or) 0/0/30/20/20 Altrustic Healing with Hammer/Greatsword/Staff.

Alarox – Human Guardian
Rampage Wilson – Charr Engineer
Sea of Sorrows

Forced to play with a Greatsword

in Guardian

Posted by: Alarox.4590

Alarox.4590

From an offensive perspective:

Hammer: Good AoE burst and CC, lacks a solid auto-attack for PvP, but has highest PvE DPS. Best PvE weapon.

Greatsword: Great AoE and gap closing, is good in PvE/PvP, AoE/single-target, lacks defensive CC. Best PvP weapon.

Mace: Let’s be honest, this isn’t an offensive weapon. Only good for support/tank builds.

Sword: Good sustained damage against a single target, but lacks burst and any form of CC. (Zealot’s Defense sucks, be honest).


And that’s why you see so much Greatsword. If you’re in sPvP and want a 1v1 build you can use Sword or Greatsword. If you want a PvE damage build you can use Greatsword or Hammer. If you want a more group oriented PvP build you can use Greatsword or Hammer. (In terms of ‘best’ options)

Hammer and Greatsword are both versatile weapons while Sword and Mace are niche. Greatsword is useful in more situations than Hammer in PvP scenarios (offensively).

You would have a lot more options if the Mace had more offensive capability and if the Sword had AoE/burst.

Alarox – Human Guardian
Rampage Wilson – Charr Engineer
Sea of Sorrows

(edited by Alarox.4590)

Scepter Update I'd like to see

in Guardian

Posted by: Alarox.4590

Alarox.4590

Make skill 1 have a slight homing effect and move faster. Make 2 a pulsing AoE.

/bow

It’s really that simple.

Alarox – Human Guardian
Rampage Wilson – Charr Engineer
Sea of Sorrows

In my opinion, the game doesn't offer enough for casuals

in Guild Wars 2 Discussion

Posted by: Alarox.4590

Alarox.4590

Title is misleading. You may need to change that as “The Game is dead for ME as a casual solo-duo player”.

Does it really bother you that much?

Alarox – Human Guardian
Rampage Wilson – Charr Engineer
Sea of Sorrows

In my opinion, the game doesn't offer enough for casuals

in Guild Wars 2 Discussion

Posted by: Alarox.4590

Alarox.4590

So polite negative criticism is responded to by:

-Just quit, we don’t want/need you.
-You’re so disrespectful for voicing a negative opinion of the game.
-It’s your fault because it took you so long to find problems with the game.

Every thread ever.

Alarox – Human Guardian
Rampage Wilson – Charr Engineer
Sea of Sorrows

The lack of cripple

in Guardian

Posted by: Alarox.4590

Alarox.4590

But everyone else has one is not a valid reason to give guardians cripple on a weapon. Only one other class can grant protection from weapon like the Guardian can it has 3 different weapons that can provide it.

Because Guardians lack large burst, effective ranged weaponry, and are arguably the most melee-dependent profession in the game. Essentially, the entire implementation of the Guardian screams “melee” and yet, Guardians don’t have many ways to get into melee nor stay in melee. And they don’t have large burst, so staying there for 1-2s doesn’t do much.

There is nothing more frustrating than playing an offensive Guardian against another good player. As my Engineer I can shut down any offensive Guardian, sadly. I get perma-swiftness and he has perma-cripple on him. All I need to do is strafe away from Whirling Wrath/Mighty Blow and dodge a select few key abilities. He gap closes? I knockback, or immobilize, or use my own leap.

People use comparisons to prove a point so you don’t have to type something like I did above. For example, Warriors have more gap closers, cripples, burst, and movement speed increases. However, even in going full damage/control as a Guardian, you won’t have as much of any of the above that a Warrior has. The last time I remember a Warrior being called OP it wasn’t because of his CC or movement.

Alarox – Human Guardian
Rampage Wilson – Charr Engineer
Sea of Sorrows

Ascended items is Anti-Alts

in Guild Wars 2 Discussion

Posted by: Alarox.4590

Alarox.4590

How about ArenaNet removes Ascended gear and, instead of adding grind to replace lack of quality content, actually adds things into the game strictly because they are fun?

At least, that’s the kind of GW2 I heard about 6 months ago.

But hey, ArenaNet is still infallible right? They’re always right… they must be…

Alarox – Human Guardian
Rampage Wilson – Charr Engineer
Sea of Sorrows

(edited by Alarox.4590)

Post 80: my opinion

in Guild Wars 2 Discussion

Posted by: Alarox.4590

Alarox.4590

PvE zones have already been completed. Personal Story can not be replayed.

You have these options:
WvW
sPvP
Dungeons

If PvP gameplay doesn’t appeal to you, then you’ll get bored quickly as running dungeons is only fun for so long. If none of the above 3 things appeal to you…


ArenaNet has just the thing for you! Exotic gear is so last year, this year we have Ascended gear! That’s right folks, instead of spending a small sum of gold or running a few dungeons, you can grind the hours away doing things you don’t want to do just so you can be on the same level as everyone else!

Doing the things you enjoy doing and playing for the sake of playing is silly. It’s all about the carrots! Moar carrots!


It was really promising at the start. The game story was pretty cool and dungeons were fun the first few times. WvW was a blast and I put hundreds of hours into that. sPvP was also pretty promising. However, dungeons got old and significant problems appeared in sPvP and WvW. In addition, playing with little variation in sPvP and WvW for extended periods of time causes large burn-out.

People begin to play less due to lack of variation and gameplay issues, people then complain (legitimately) more, and ArenaNet has to do something. They could either focus on fixing those problems and adding quality new content, or introduce grind and gimmicky/temporary content. Ascended gear and the recent updates tell you which choice they made.

Alarox – Human Guardian
Rampage Wilson – Charr Engineer
Sea of Sorrows

(edited by Alarox.4590)

Laurels. Thoughts?

in Guild Wars 2 Discussion

Posted by: Alarox.4590

Alarox.4590

The system was fine with exotics before. It took either some gold, some WvW play, or some dungeon running to get your gear, but it wasn’t a hastle. You got the best gear simply by playing the game the way you normally would. Now they’re basically adding a carrot-on-the-stick and everyone is eating it up. Ascended gear serves no purpose but to trick you into playing more. If you enjoyed playing the game before, then you gain nothing from Ascended gear except potentially being forced to go out of your way and spend many hours (over time) doing things you wouldn’t have normally wanted to do. If you didn’t enjoy the game before (bored post 80), then Ascended gear is for you because it’s always easier as a developer to add grind than it is to add content or make a game more enjoyable.

The reason they gave for adding Ascended gear was to give players something to work for between exotic/legendary gear. In other words, it’s intentionally forcing you to grind to get the best gear, just so that some people won’t get bored.

ArenaNet, you won’t keep people by adding more and more carrots; you’re not WoW. If people get bored with the game then you need to make the game more fun, not adding grind in place of it, which is what almost every MMO has done before you, and which you promised not to do.

Alarox – Human Guardian
Rampage Wilson – Charr Engineer
Sea of Sorrows

(edited by Alarox.4590)

Gold from playing, not grinding or farming

in Guild Wars 2 Discussion

Posted by: Alarox.4590

Alarox.4590

FYI you can try out builds/runes/sigils for free in the Heart of the Mists before spending any gold.

Test it against a target golem or jump in a hot join match to see how it plays.

Gear is not the same between PvE/WvW and PvP. What if you use Pow/Pre/Tuf gear (probably the most common WvW/PvE)? That gear doesn’t even exist in sPvP. Or what if you use orbs instead of runes? Even in using ‘identical’ gear, your totals will be different.

Alarox – Human Guardian
Rampage Wilson – Charr Engineer
Sea of Sorrows

The lack of cripple

in Guardian

Posted by: Alarox.4590

Alarox.4590

This won’t be fixed anytime soon. We have a thread about these issues every week, and have had them constantly for months…

Guardians who just want to support/tank (majority it would seem) are satisfied. Other professions see Guardian as AH tank builds, so if you buff Guardians in any way there will be massive QQ. From ArenaNet’s perspective, there won’t be enough gain to warrant any significant changes. The only changes we may get are nerfs in case something turns out to be too effective in “end-game” fractals (spirit weapons anyone?).

Alarox – Human Guardian
Rampage Wilson – Charr Engineer
Sea of Sorrows

(edited by Alarox.4590)

Why is everyone complaining about guardians?

in Guardian

Posted by: Alarox.4590

Alarox.4590

Every class/profession forum has people complaining about another class/profession. Just ignore them and move on. Typically the threads and complaints come down to them not knowing how to counter a class and instead of learning how to bring the class down they complain for nerfs. I doubt very seriously that ANET takes these threads as reality, because if they were to cave into demands every class would only be able to use a sword, they would have to remove all class traits and utility slots, and every class would only be able to auto attack while being rooted in front of each other.

In the future, read the thread before trying to make a sweeping generalization. No post in this thread has anything to do with the above.

Alarox – Human Guardian
Rampage Wilson – Charr Engineer
Sea of Sorrows

Is it really hard to add dueling?

in Suggestions

Posted by: Alarox.4590

Alarox.4590

Counter arguments to dueling:

1.) I don’t like it, therefore it shouldn’t be in regardless of how many people benefit from this.

2.) It’s way harder to code than we think (not really; they’ve put in WAY more complex systems for events).


Last time I checked, games were meant to be fun. Dueling is a LOT of fun for a huge amount of people, and for many others it’s actually a training/testing tool.

If someone says “oh, well you can just stop whatever you’re doing and go to the mists and try to change your gear and build to match your PvE/WvW build (which is impossible to come close to matching stat wise) and find an open lobby and join and hope that other players don’t come in”.

Well, you could also just walk from Orr to the Black Citadel, so Waypoints shouldn’t be in the game. You could just stand there and wait for mobs to spawn in a populated area, so you shouldn’t share experience with non-group members. Same goes for nodes, you could just stand there and wait for them to respawn so we don’t need those to be instanced. Vendors/bankers/trading-post shouldn’t be in WvW since you can just go to Lion’s Arch and walk to the mystic forge area as well. Convenience is overrated, am I right?

Alarox – Human Guardian
Rampage Wilson – Charr Engineer
Sea of Sorrows

(edited by Alarox.4590)

My Main Gripe With GW2: Dead Skills Bars

in Guild Wars 2 Discussion

Posted by: Alarox.4590

Alarox.4590

Just make the game harder.

You’re saying that these skills only become useful when you’re in difficult scenarios like dungeons and sPvP right? Then the problem isn’t the skills, its that the game is too easy.

Alarox – Human Guardian
Rampage Wilson – Charr Engineer
Sea of Sorrows

Wouldn't a taunt mechanic be useful?

in Guild Wars 2 Discussion

Posted by: Alarox.4590

Alarox.4590

Why would an enemy go for you when it’s objective is to kill all of you, and it has the chance to finish one of you? I prefer the pseudo-realism.

If you really want to make the enemy want to kill you, then CC it or hit it really hard, and it’ll come for you.

Alarox – Human Guardian
Rampage Wilson – Charr Engineer
Sea of Sorrows

About Health Pool Logic

in Guardian

Posted by: Alarox.4590

Alarox.4590

All a low health pool means for Guardians is that we have to stack Toughness and work healing into our builds for survival, regardless of playstyle. Imagine the frustration for most of the community if AH/MF didn’t exist. That’s where the real “tankiness” comes from. (Not to take away from Protection/Blind/Block, but if you just take those and not a Toughness/healing saturated build, you’ll still be squishy).

Alarox – Human Guardian
Rampage Wilson – Charr Engineer
Sea of Sorrows

(edited by Alarox.4590)

Boonway: alternative Guardian build

in Guardian

Posted by: Alarox.4590

Alarox.4590

When I play my Guardian I only use something along the lines of this. The main benefit is nearly perma-Swiftness (I also use runes of the pack). However, I use Pow/Pre/Tuf instead of Pow/Tuf/Vit.

http://gw2skills.net/editor/?fUAQJARSlYgqCHFyvDfIFR+hVafggYPwYGh/VBKC;TkAqkMJJSymkLJZSLQGgsjA

My build ^

However, MF 0/15/30/20/5 still has much more survival. Only reason I use this build over that one is because not having Swiftness makes you an easy kill for any enemy that knows what they’re doing.

Alarox – Human Guardian
Rampage Wilson – Charr Engineer
Sea of Sorrows

(edited by Alarox.4590)

Guardian in year 2013 UP/Balance/OP ?

in Guardian

Posted by: Alarox.4590

Alarox.4590

The following list is overall. 1-2 small things in a category being UP/OP =/= that category being UP/OP.

Survival: 11/10
Support: 9/10
Damage: 7/10
Control: 4/10
Ranged Combat: 3/10
Melee Combat: 8/10
Effective Build Variety: 2/10
Utility Skills: 7/10
Elite Skills: 6/10
Traits: 6/10

Alarox – Human Guardian
Rampage Wilson – Charr Engineer
Sea of Sorrows

(edited by Alarox.4590)

Why is everyone complaining about guardians?

in Guardian

Posted by: Alarox.4590

Alarox.4590

One thing i’d disagree to is I believe AH to be slightly more effective than MF even when soloing.

I think that’ll depend on the rest of the build quite a bit. For example, going 10/30/30/0/0 with a Sword/Scepter would benefit far more from MF while something like 0/15/30/20/5 with a Hammer/GS would benefit far more from AH.

Alarox – Human Guardian
Rampage Wilson – Charr Engineer
Sea of Sorrows

Vitality / Precision / Healing Power Gear

in Guardian

Posted by: Alarox.4590

Alarox.4590

Toughness is the most important stat for Guardians since it is what makes your Healing so effective (if you double your armor, you basically double the effectiveness of your healing as well). In not having Toughness you’ll be squishy and that added healing won’t make up for it. I tried that gear out originally but quickly found other gear to be much more effective.

Alarox – Human Guardian
Rampage Wilson – Charr Engineer
Sea of Sorrows

Why is everyone complaining about guardians?

in Guardian

Posted by: Alarox.4590

Alarox.4590

There’s no “two builds”, and there are also many possible builds for those who do use those traits. Guardians in good hands will be tough to beat in any guise that suits the player, not only two.

There are a few builds which are clearly superior because they add so much effectiveness and have low opportunity cost. For example, 30 Valor with Monk’s Focus is far superior to other offensive builds because it:

1.) Gives +30% critical damage
2.) Gives +300 Toughness (the main stat that every Guardian needs)
3.) Massive self healing.
4.) Great condition removal (SC, CoP, Purity)
5.) Cooldown reduction on an almost required utility skill for offensive Guardians (JI)
6.) Potentially +4-6% critical chance

In not going 30 Valor, you gain almost no damage even if you go 30 Radiance/Zeal (because of the 30% critical damage), and you lose a massive amount of survival.


Your first sentence claims “there are also many possible builds for those who do use those traits”. Obviously. When people say there are “two builds” they’re saying there are two exceptional build templates with X% of it predetermined and the rest being optional effectiveness in one area at the cost of effectiveness in another. The base X% of the build adding such a substantial amount of effectiveness for low opportunity cost relative to other possible options. I explained this above.

Your second sentence has nothing to back it up except the fact that you’re saying it. Not trying to be mean, but I’m being honest in the hope that you’ll elaborate or concede that point.

Alarox – Human Guardian
Rampage Wilson – Charr Engineer
Sea of Sorrows

(edited by Alarox.4590)

Why is everyone complaining about guardians?

in Guardian

Posted by: Alarox.4590

Alarox.4590

My biggest issue is the lack of mobility/snares which are needed for any offensive build that doesn’t rely on AH/EM (which just means you’ll die slowly while you chase enemies). 3 gap closers in the entire profession is not adequate. Having 1 reliable form of cripple/chill is not adequate. Having no passive movement speed increases and barely any forms of swiftness is not adequate.

I’ve resigned the fact that ArenaNet either doesn’t see this as a problem or doesn’t have it as a priority that will be addressed anytime soon.

Alarox – Human Guardian
Rampage Wilson – Charr Engineer
Sea of Sorrows

(edited by Alarox.4590)

Guardian with sword - sux!

in Guardian

Posted by: Alarox.4590

Alarox.4590

It doesn’t suck. It’s simply boring and niche, but in that niche it does well.

Boring because all you do is spam ‘1’ and hit ‘2’ when you’re out of range. Hitting 3 is a bad idea almost always since it hits for about auto-attack damage and it puts you out of melee range (since you’re immobilized). The off-hands have long cooldowns (the exception being the Torch) and don’t have very powerful effects except in specific situations, meaning you’ll still stick to ‘1’ and ‘2’ for most of the fights. There’s really not a high skill cap on this at all.

Niche because it lacks control, support, and AoE. (Please don’t bring up Torch 5; the DPS on that skill is low compared to just spamming ‘1’ with the sword and never worth using unless you’re hitting 4-5 enemies.) What it does have is high single target damage and a short cooldown gap closer, so in any 1v1 scenario it is just as effective as a Greatsword or Hammer.

Alarox – Human Guardian
Rampage Wilson – Charr Engineer
Sea of Sorrows

(edited by Alarox.4590)

Mace - feels underpowered

in Guardian

Posted by: Alarox.4590

Alarox.4590

The auto-attack DPS of this weapon is the lowest of all the weapons in every category, except for barely beating the Staff against a single target. In terms of raw survival, this one wins because of the healing from the Symbol and from the third hit in the auto attack. The block isn’t a big deal though. A poor skill compared to something like Mighty Blow since it does less damage and has a 15s cooldown. Only time it’ll shine is when you’re in PvP and you can block a bursty attack or you’re fighting a slow-hard hitting enemy in PvE.

The only advantages it has over the sword are healing and AoE damage. However, for the Mace to do more AoE damage the enemy has to stand in one place for the most of the fight while the Sword can spam the auto attack.

If you’re doing an AH build just use the Hammer. More survival from Protection, more boons, more damage, more control.

Only time a Mace shines is if you’re standing in one place with a bunker build on a capture point, or if you’re running a heal support build. If you’re in situations where you can’t afford to just stand in one place then Hammer wins for survival. If you’re running a non-healing support build, Hammer wins again.

Alarox – Human Guardian
Rampage Wilson – Charr Engineer
Sea of Sorrows

(edited by Alarox.4590)

Sword 1 vs Torch 5

in Guardian

Posted by: Alarox.4590

Alarox.4590

Just remember that the number you see on your screen isn’t what you should base it off of. You have to look at DPS.

For example, assume your 1h chain deals 1200+1200+2000 damage in 2s. That’s 4400 damage in about 2s, meaning about 2200 DPS. Assume your torch does 3000 damage over 4s. That’s 750 DPS.

The torch looks like it hits hard, but just auto spamming you deal WAY more damage. The only time you should use Torch 5 is if you’re out of melee range, if you have 5 targets you know you’ll hit, if you’re fighting a stealthy target, or if you want to remove conditions.

That’s not the exact math, but the proportions between the damage should be familiar to you.

Alarox – Human Guardian
Rampage Wilson – Charr Engineer
Sea of Sorrows

Not Getting Better

in Guardian

Posted by: Alarox.4590

Alarox.4590

Just want to point something out. Just because you’re running a support build, it doesn’t mean you’re actually a huge benefit to your group. There’s the assumption that as long as you say “I’m running a support build” you’re automatically viable, useful, and your lack of damage and other utility is justified. Most of the time it’s people running AH builds that have a little damage and some support on the side.

Alarox – Human Guardian
Rampage Wilson – Charr Engineer
Sea of Sorrows

(edited by Alarox.4590)

Norn Guardian; how do you tank?

in Guardian

Posted by: Alarox.4590

Alarox.4590

  • low HP Max
  • high crit dmg and condition dmg
  • high damage in general
  • guardians have an innate threat boost of 25%
  • necro Death shroud skill seems to draw high threat

The only things you mentioned above that we know for sure are high damage. I haven’t seen any evidence for the rest of them other than anecdotal.


We know that damage and proximity are two major factors in determining aggro. We also know that depending on the mob, they might specifically target certain professions/armor-classes. We also know that it might be the reverse for some enemies, the mob may target your allies far away instead of close up. A good example of that are the Wurm fights in TA.

Alarox – Human Guardian
Rampage Wilson – Charr Engineer
Sea of Sorrows

warrior weapon traits vs guard

in Guardian

Posted by: Alarox.4590

Alarox.4590

Because ArenaNet is either:
1.) Understaffed and has too much on their plate
2.) Doesn’t care
3.) Not a priority

I’m actually leaning toward 2/3, because they have plenty of time to nerf Spirit Weapons and then not care that they are useless. That’s a repeated pattern. It seems their balance ideas are to have about 1-3 best builds for each profession and then nerf anything else that could have situational “OP-ness”. Basically, they made 4 traits and 4 utilities entirely useless because one of them was good for FotM.

As long as a Profession has those 1-3 best builds (at least) they’re not going to bother fixing trash or broken traits/skills, because that’s not priority. Maybe once everything except those few things is horrible, and they’ve balanced those few builds relative to other Professions, they’ll work on the poor traits/skills. Until then I wouldn’t expect any changes.

Alarox – Human Guardian
Rampage Wilson – Charr Engineer
Sea of Sorrows

(edited by Alarox.4590)

Not Getting Better

in Guardian

Posted by: Alarox.4590

Alarox.4590

Guardian =/= 30 Valor AH or a heavy support build.

Yeah, Guardians are asked to come in most fractals groups, and most sPvP groups. Do you know why? Because in sPvP they want bunkers (so 30 Valor AH) and in fractals they want heavy support builds (heavy Honor/Virtues with Staff/Hammer/Mace-Shield) that can also tank and save you (likely 30 Valor again, but not necessarily).

Having 1-2 incredibly effective base builds that everyone wants your profession for does not make it balanced. What it means, is that you can choose to forgo your playstyle and any other kind of build and be be a buff kitten or tank that everyone will fight over you for.

If you want to say screw everyone else, the Guardian is fine the way it is because I just so happen to like the playstyles it currently caters to, then you’re really not advocating balance.

(P.S. don’t reply claiming that I don’t try builds and that I’m ignorant (happens almost every time I say something along the lines of the above). Every time I log in I do almost nothing but retrait and experiment while playing, and I’ve got north of 1000 hours playing the Guardian since beta.)

Alarox – Human Guardian
Rampage Wilson – Charr Engineer
Sea of Sorrows

(edited by Alarox.4590)

Need to decide between..

in Guardian

Posted by: Alarox.4590

Alarox.4590

^ Frustrated player because he can’t play Guardian right. Don’t hate at the profession, really. Guardian does provide awesome support, i’d say go for it.

^ This is the guy who just made a thread claiming that Guardians are completely superior to Warriors in every single way and that the only flaw of any part of the Guardian are 1h weapons…


Don’t Warriors also have support builds? I’m not a big Warrior player, but I know they have very strong shout healing builds, and personally I love seeing offensive support banner Warriors more than any other kind of support.

I recommend trying those Warrior support builds, and also getting the Guardian to lv60 to try out the basic versions of popular support builds.

Alarox – Human Guardian
Rampage Wilson – Charr Engineer
Sea of Sorrows

(edited by Alarox.4590)

LF a good Scepter + Focus build!

in Guardian

Posted by: Alarox.4590

Alarox.4590

http://gw2skills.net/editor/?fUIQJArdlYgKCnEyKEfIFRuArHEEg+rSB+qH+BLC

Heavy single target damage with some Vulnerability spiking and plenty of kiting ability.

Alarox – Human Guardian
Rampage Wilson – Charr Engineer
Sea of Sorrows

Eternal Spirit

in Guardian

Posted by: Alarox.4590

Alarox.4590

This is like a psychological experiment.

Unless you think Spirit Weapons were extremely good (AH/MF level), then there’s no reason to go for that trait.

Before, even the most hardcore SW users would go only 20 in Zeal. Only other reason this might seem good is psychological because they’re completely worthless now.

Alarox – Human Guardian
Rampage Wilson – Charr Engineer
Sea of Sorrows

Guardian Spirit Weapons were OP, apparently.

in Guardian

Posted by: Alarox.4590

Alarox.4590

Grandmaster trait Wrathful Spirits just got a whole lot better!

Not really considering they die within seconds of summoning.

His point.

Alarox – Human Guardian
Rampage Wilson – Charr Engineer
Sea of Sorrows

Not Getting Better

in Guardian

Posted by: Alarox.4590

Alarox.4590

Guardians are fine. The way I am spec’d I can 1v1 any class easily and win, it all comes down to skill at that point for me. If they are more skilled they win, if not I win. As for a guardian having a low hp pool, that shouldn’t really matter so stop complaining. A good guardian can wreck with low hp easily.

Show me a video of you 1v1ing a DD ele who is not uplevelled or a complete noob. I want to see it. PVP is about more than 1v1 anyways.

Guardian class is pretty balanced. Has been for some time.

TBH this is guardian forum. I don’t care if Necros have more issues etc.

My only point is that there are lots of things that could be improved to make the class more fun. I would like to see them put EQUAL time into this.

- many useless utilities
- zeal line needs looking at
- toughness for all classes
- CD too long on some skills
- both ranged weapons need looking at
- general disatisfaction with shield

Fight a D/D ele? You are kidding right? I’m in the same boat as D/D eles they can’t kill me and I can’t kill them. As for videos I would get one if I could ever actually find the really good one I fought ages ago. Man that guy was good.

Sorry only answered part of your post. Yes there is some things that could be worked on for guardians, but overall guardians are fine as they are. Zeal tree is iffy, there is alot to work with there but it doesn’t show for much as the other trees do even in combination. Staff I believe does its role well. Scepter I would like to see a bit more idk BAM to it.

Shield can give burst of hp if used correctly since it counts as a light field. I’ve seen people healed for about 4k hp or more with someone blasting that light field.

Just going to point this out. Light field =/= healing. Actually, Light Fields are entirely unrelated to healing in any way.

Alarox – Human Guardian
Rampage Wilson – Charr Engineer
Sea of Sorrows

Guardian vs Warrior

in Guardian

Posted by: Alarox.4590

Alarox.4590

4.) You basically say that Virtues are overpowered, if you don’t think so too then you must be an idiot who spams them all at once.

LOL, excuse me while I spam all 3 of my Virtues to buff my allies and burn mobs, heal 2/3rds of my health via Altruistic Healing, and then block for 3 seconds with with Renewed Focus and get my virtues back.

I was pointing out that he said that, not that I think that.

Try fighting without using your virtues, they make a huge difference.

I never said I think virtues are ineffective.

Alarox – Human Guardian
Rampage Wilson – Charr Engineer
Sea of Sorrows

Guardian vs Warrior

in Guardian

Posted by: Alarox.4590

Alarox.4590

4.) You basically say that Virtues are overpowered, if you don’t think so too then you must be an idiot who spams them all at once.

LOL, excuse me while I spam all 3 of my Virtues to buff my allies and burn mobs, heal 2/3rds of my health via Altruistic Healing, and then block for 3 seconds with with Renewed Focus and get my virtues back.

I was pointing out that he said that, not that I think that.

Alarox – Human Guardian
Rampage Wilson – Charr Engineer
Sea of Sorrows