Showing Posts For Anchoku.8142:

[Suggestions] Gemstore Items

in Guild Wars 2 Discussion

Posted by: Anchoku.8142

Anchoku.8142

Do we ever get a BIKINI outfit. Or swimuit. This game is alrdy 4 years old. It is time.

Lord Faren agrees.

[Suggestions] Gemstore Items

in Guild Wars 2 Discussion

Posted by: Anchoku.8142

Anchoku.8142

Wanted: Charr vehicle to ride.

Reason: Charr don’t ride rugs, brooms, or any flimsy toys Humes or Moles like to play with. Charr want a ride the Iron Legion would be proud of.

Metal, grease, fire, and a roar like the Blood Legion before battle, or on Meatoberfest, is what a real Charr rides.

Is anyone managing to

in Necromancer

Posted by: Anchoku.8142

Anchoku.8142

I never use condition damage stat’s on a build without intending to main scepter. Maybe, just maybe, bleeds from Chill of Death will be improved so that greatsword becomes a true hybrid weapon but the odds of a substantial buff that gives GS enough condi dps to add it to a scepter rotation are low.

Vulnerability in PvP seems pointless without damage scaling from allies because vulnerability does little good when being kited. Necromancer’s vulnerability works better in PvE. It is, after all, a promise of better future damage. Promises like that may not come true.

Is anyone managing to

in Necromancer

Posted by: Anchoku.8142

Anchoku.8142

Both scepter and axe skills are designed to hit despite your opponent kiting but only scepter DoT lingers when a target escapes range and only scepter conditions require constant clearing.

Axe, the only ranged power weapon, remains one of Necromancer’s main handicaps in a power build. If it applied cripple or chill on AA to counter kiting, I think the PvP story would change.

Scepter is indifferent to most range because nearly all damage comes from AA. Axe would have to have dps closer to dagger for equal performance.

Where can people hang out in HoT?

in Guild Wars 2: Heart of Thorns

Posted by: Anchoku.8142

Anchoku.8142

What do you all think about adding one encampment with crafting stations, a BLTP, and guild banker to somewhere in VB to start? Maybe add another in, say, AB some months later on?

It would be nice to not to have to leave a map just to manage inventory, craft, or take a break from the action.

I do not mean to make HoT easier, just reduce my reasons for leaving a map.

All Healing in shroud is necessary now

in Necromancer

Posted by: Anchoku.8142

Anchoku.8142

I am not suggesting a full, or even a significant portion, of incoming heals but a small tax on surrounding players’ heal. Necromancer’s “problem” is not sustain, exactly, but being out of phase with a group’s heal cycle.

Something like Unholy Sanctuary that siphons a small fraction of heals from local allies while in shroud would not impact PvP balance. Bleed / corruption builds have lower access to LF so I sincerely doubt something like what I suggest would strengthen that meta build. The trait could even be further limited by only processing during Transfusion or res’ing.

It is not PvP that needs this but PvE and only when a wipe is narrowly avoided. The problem is only when exiting shroud to use my own self-heal close to when the next AoE is coming while my allies have all burned their group support heals. It is literally only from being out of phase with group heal bursts.

Where can people hang out in HoT?

in Guild Wars 2: Heart of Thorns

Posted by: Anchoku.8142

Anchoku.8142

Thinking about why HoT does not feel comfortable, I suddenly thought that it may, in part, be because there are no really good hangouts like there are in old Tyria.

Old Tyria has

  • cities and maps with crafting and BLTP trade areas.
  • safe areas where NPCs sometimes have ridiculous crises or stories of their own.
  • large spaces people can go afk for a break and not worry about the camp flipping.
  • features and areas with enough “lore” that can be used for role playing.

I do not want to detract from Lion’s Arch but not one of the maps in Heart of Thorns has much in the way to sustain a casual, relaxing, “do something leisurely” atmosphere. Each of the species’ home areas have places in beginner areas for crafting and light PvE and there are plenty of hidden gem areas scattered around old Tyria.

There are also mini grind areas, for those who know where to look, that can be taken as a small bite of PvE.

Does anyone have opinions to share on this? I realize that is an open invitation for critique but I am trying to understand why I keep leaving HoT areas for core Tyria even though I really like the increased difficulty.

Please critique this noob build.

in Necromancer

Posted by: Anchoku.8142

Anchoku.8142

I’m quite a novice when it comes to making my own build.

Basically I want something for open world HoT with conditions and can take some hits.

I completely ignored power, is that a bad thing?

If I decided to do something else, with minions, do they scale off your gear and do they require power?

EDIT: How can I get more than the 30% condi duration that it shows?

Please look at my gear choices as well, thanks

http://gw2skills.net/editor/?vREQNAW7Yn0ICV3gd2Ae3A8rhDchaWENxSAHgAoFopRbEtA-TxRAwAIV/BwTAM/lT3wVlfEuIAaUCyc/BSBsoyK-e

Your gear is not meta for PvE. You will find Mordrem more difficult to kill so a Dire bunker condition build loses effectivity. Long fights can get you killed.

Usually, I run pure zerker roaming HoT. LF, shroud, and Rise keep me alive much of the time. Shouts’ AoE have a lot of sustain, if not damage. Dev’s did a good job making Necro melee playable.

Suggested Reaper Builds

in Necromancer

Posted by: Anchoku.8142

Anchoku.8142

With your armor, you should be running dagger or greatsword. You have power as your primary stat. Work on getting enough hero points as fast as you can.

Reaper, Soul Reaping, and one other (Blood Magic for dagger travel bonus and small heals, Spite for power, or Death Magic for minions or toughness stacking) is your best bet.

Use shouts, Spectral skills, or signets for utility. Reaper supports greatsword and shouts. Soul Reaping supports staff and Spectral skills.

All Healing in shroud is necessary now

in Necromancer

Posted by: Anchoku.8142

Anchoku.8142

Transfusion heals allies only but it is Necromancer’s very best support skill.

Building around it, though, is a huge nerf in damage output. I use it in PvE event zergs and end up spending a lot of time res’ing. It is supremely useful when there is an abundance of firepower. However, the fact that Necromancer cannot receive healing when healing or res’ing players in shroud is the same old complaint as 4 years ago. I may have been reduced to 5% health by a major AoE and am still at 5% when I exit while other players have already burned their spike heals.

Necromancer should receive a portion of AoE heals while in shroud, or siphon a small percentage of other players’ heals. This ability should be a core skill not dependent on trait lines.

While I am at it, Necromancer should also offer an AoE toughness bonus for allies in close proximity as a minor in Death Magic.

Too much of Necromancer is still designed around solo, selfish play.

Necro balances next week

in Necromancer

Posted by: Anchoku.8142

Anchoku.8142

Since skill splits are gonna be a thing I expect Scepter to lose its boon corrupt in PvP. I just hope its compensated for elsewhere.

I think they will want to sort out the Jagged Horrors problem, possibly. Put max duration on them, but Death Nova spawning a bit more at once (i.e. two out of one corpse).

This could be dangerous for raids tho. The rats are holding a significant portion of our DPS hostage.

I have found this disturbing, too. Scepter AA and horror swarms make Reaper playable?

PS. I am continually amazed by the power of Guardian traps. For an attack that is essentially a super powered mark, it does not seem to have significant down-sides.

(edited by Anchoku.8142)

Mesmer: Stuck in Combat

in Mesmer

Posted by: Anchoku.8142

Anchoku.8142

Some areas around events keep you in combat regardless of profession. By being there, you are part of the event.

Looking for a good build to unlock druid

in Ranger

Posted by: Anchoku.8142

Anchoku.8142

Play as you like but prioritize getting every hero point you can, as fast as you can. You need to grind PvE. Your build matters a lot less than your travel time from one hero point to another so build for speed.

Pull up maps on another monitor, if you can, and run. You do not need to complete the map, just grab hero points.

You will need to grind xp, though. Add events and personal story using consumables and an xp booster.

I hate playing playing with Rangers

in Ranger

Posted by: Anchoku.8142

Anchoku.8142

Love this thread.
I main Necromancer and tend to sigh a lot when playing with others having knock-backs.

When playing with others as a Ranger, I try to remember to use PBS on blue break bars, not brown, and never on mobs if people are melee. There are lots of ways to avoid damage and most professions can soak it (Necro) or negate it.

It is easy to faceroll the keyboard so accidents happen.

One thing I like about Necromancer is its fears are short so they interrupt but do not change the mob’s position. Also, there is the new Grasping Darkness that pulls.

Taunt is under rated and, I feel, under used.

Underwater skills

in Necromancer

Posted by: Anchoku.8142

Anchoku.8142

Arenanet has not put much effort into underwater content development. I have been hoping for more, like a colorful reef map attached to Southsun, but water tunnels in HoT are the only new things and they are rather bland.

Necro advice

in Necromancer

Posted by: Anchoku.8142

Anchoku.8142

Necromancer has 3 modes of end-game play: melee power able to pinch-tank for a short time, ranged condition damage, and minion master variants of both where minions tank for you like a Ranger’s pets.

How much hp do shambling horrors have?

in Necromancer

Posted by: Anchoku.8142

Anchoku.8142

I really have no idea. They usually expire before being killed

Necro balances next week

in Necromancer

Posted by: Anchoku.8142

Anchoku.8142

Possible change to Chill of Death. Necromancer is back to scepter and horror spam for bleeds, which was not the original purpose of CoD. The trait was supposed to enable hybrid builds and right now, it fails.

Rise may seem powerful but only from a Necromancer perspective. Elite power creap just keeps Reaper playable. Then again…

I am hoping for some trait and skill improvements to core Necro. Players without HoT really are handicapped. Death Shroud and several utilities could use some strengthening.

There will probably be nerfs, too, for several professions.

ToK in Black Lion Chests

in Guild Wars 2 Discussion

Posted by: Anchoku.8142

Anchoku.8142

Black Lion Chests have many forms of consolation prizes. It is simply part of the pervasive RNG game.

Stats for WvW blobbing

in Necromancer

Posted by: Anchoku.8142

Anchoku.8142

In blobbing / zerging, staff and wells are the primary tools: trait them.

Spectral Wall was nerfed and is no longer worth its opportunity cost, in my opinion.

Corrosive Poison Cloud destroys projectiles. That, alone, is enough to merit a Corruption build, if you want to play more condi.

Reaper requires care when used because Shroud’s auto-attack is weak, Death’s Charge can get you out of position and vulnerable, Soul Spiral is not ground targeted, and Executioner’s Scythe has a huge tell that leaves you exposed. Infusing Terror is good but Foot in the Grave is more immediately useful.

Critical hits with wells are nice but more important is placing them when and where needed. WoS, WoC, WoP, WoB, even WoD have good utility in various situations but filling up your utility bar with wells will leave you more vulnerable than a solo-roaming or havoc build so play safely. An AoE power build for WvW zerging is very reliant on your team mates and your own discretion for survival.

Soldier’s or Dire armor are perfectly acceptable for zerging. It is more important you support your blob properly than have the highest sustained or burst damage. In all honesty, you can wear anything you want as long as you do not get downed. There are cases for Cleric’s, Rabid, Valkyrie, Berserker, Sinister, and pretty much anything else but gear selection is a lower priority than playing smart.

Too many Keys and Tokens

in Guild Wars 2 Discussion

Posted by: Anchoku.8142

Anchoku.8142

Like the key ring idea.

Shared slots are close but pricy given the variety of keys.

Lack of high ground advantage

in Guild Wars 2 Discussion

Posted by: Anchoku.8142

Anchoku.8142

Good points. Hight should add or subtract range and power to projectiles. Attacks that are not projectiles could have other attributes adjusted.

Of course, doing something like that would necessitate a means of blocking or reducing damage for those on low ground and increasing vulnerability for those on high ground.

Why is crafting forced down our throats?

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Posted by: Anchoku.8142

Anchoku.8142

It would be awesome to craft a variety of town clothes (outfits) for role play.

Gimme Glide-r-Tron! [Merged]

in Guild Wars 2 Discussion

Posted by: Anchoku.8142

Anchoku.8142

A little check box in the corner like head, shoulder, and back gear that toggles sound would be nice.

Why is crafting forced down our throats?

in Guild Wars 2 Discussion

Posted by: Anchoku.8142

Anchoku.8142

I wish there were more discoverable recipes. I like crafting but there are too few recipes and many are locked behind content, account bound, require expensive material, and otherwise gated to make them a challenge to make.

All crafts are maxed out and i find nothing discoverable any more. It make me sad and bored. Xp from crafting is worthless and my materials all go toward ascended stuff.

Please create more hidden, complicated recipes with unique skins and attributes.

Cooking recipes are more fun because there is so much variety and the cost is not prohibitive.

Bring some fun back to crafting with new and complicated discoverable gear that is for L80 and below. Recipes should not all be ever more expensive to make.

(edited by Anchoku.8142)

Gimme Glide-r-Tron! [Merged]

in Guild Wars 2 Discussion

Posted by: Anchoku.8142

Anchoku.8142

Salvage-o-matic chat gets really old. I wish there were a toggle for the voice.

Is anyone managing to

in Necromancer

Posted by: Anchoku.8142

Anchoku.8142

It is amazing how dependent Necromancer is on scepter’s sure bleed and poison application and the profession’s boon corruption. Those two things seem to dominate balance, which is unfortunate because Necro can be so much more if the wide variety of power builds were viable.

blood is power

in Necromancer

Posted by: Anchoku.8142

Anchoku.8142

I casually ran BiP replaying a couple episodes of LS2. I used it to give NPCs might while transferring the self bleeds to target NPCs.

Meh, it’s useful on a casual bleed build. I wish range was wider. The 240 radius means everyone has to clump, if not stack, to get full party use. Ironically, stacking is usually bad for bleed builds because they are dependent on kiting and scepter auto attack.

I would not mind if MoC also widened the range of some skills and added LF generation to others. What frustrates me is that corruption skills have such narrow application. Here are a few additions to MoC to broaden its usefulness.

BiP – range increase to 360 radius
CPC – 1% LF generation per person per poison stack
CB – 2% LF generation per boon corrupted
E – 2 might, 10 sec, per opponent that received condition copy. Target receives burning, 5 sec minus 1 sec per successful copy made.
CC – no additional changes or add short 2 – 3 sec resistance.

Condi Reaper runes?

in Necromancer

Posted by: Anchoku.8142

Anchoku.8142

Condition duration beats condition damage due to the damage stat’s inferior scaling. Necromancer requires a very highly focused and optimized build to do adequate condition damage. It becomes a three-trick pony: auto attack, Epidemic, and Jagged Horrors. It is expensive and clunky.

I have ascended Viper’s and perpetually feel ripped off because there is so little duration attributed to those horribly overpriced insignia. I was happier with ascended Berserker.

Stats for WvW blobbing

in Necromancer

Posted by: Anchoku.8142

Anchoku.8142

If you are blobbing, power, toughness, and vitality is fine. You will not be one-shotting enemy players. You will be working as a mobile siege weapon. Your greatest utility is in staying alive to AoE players and structures. Your greatest weakness is being caught alone, out of position, to be focused and sent back to a home point, leaving your team without your AoE.

Stat’s mean nothing. Being up and active means everything.

Cultural Armor

in Guild Wars 2 Discussion

Posted by: Anchoku.8142

Anchoku.8142

Well, cultural armors are not very appealing. They were meant to be progressively more exotic at game release but they ended up looking more eclectic, instead.

Banshee's Wail

in Necromancer

Posted by: Anchoku.8142

Anchoku.8142

If anything, it would fit Death magic more than it ever fit curses. Afterall, when death spreads, there is always flies…

That’s a thought, it certainly would fit better and could perhaps move Death Magic beyond just minions and enhance it’s “defensive” and life force options, like bringing back Decaying Swarm as a minor perhaps? If only to get rid of or enhance Soul Comprehension.

I can only +1 this once. I would love to have Decaying Swarm instead of Soul Comprehension.

Actually would synergize nicely with the Grandmasters as well! Maybe not Death Nova, but the other two.

How about, if an opponent gets gnawed on 10 times by Decaying Swarm, a grub is spawned that shoots poison 900 at enemies.

dream weapon?

in Necromancer

Posted by: Anchoku.8142

Anchoku.8142

Both suggestions address the same gaps I see and i like the short bow but still hope for a land spear for the melee bleed weapon.

Class suggestions

in Necromancer

Posted by: Anchoku.8142

Anchoku.8142

I think almost all other professions, save heal-bots, are easier to solo roam in tPvP but I am no expert.

A condition Necromancer can swing a team fight and is easier to run down so opponents often focus on it.

Necro feels really slow at everything :(

in Necromancer

Posted by: Anchoku.8142

Anchoku.8142

Necromancer has always been slow but that is the penalty for being… indelicate. You can challenge a boss and not be one-shotted. Other professions can go from max dps and health to downed in the blink of an eye. You may still be downed because you have no escape but other professions may rely on you to soak damage while they reset.

It is a mold-breaking profession because, while Necro is not OP by any means, you will often find yourself out of phase (up vs downed) with the rest of your group. I frequently res’d others and went down once they were up having exhausted heal, heals, skills, and LF while they were all refreshed.

(I try not to remember the downed health issue when Necromancer would go almost directly to dead, becoming a group’s biggest liability.)

dream weapon?

in Necromancer

Posted by: Anchoku.8142

Anchoku.8142

Are you thinking of a Krait Lich look?

Devs, GW2 finally helping Roleplayers...? :C

in Guild Wars 2 Discussion

Posted by: Anchoku.8142

Anchoku.8142

Convert endless tonics to the old town clothes system. In effect, let people craft or forge, then dye non-combat outfits.

Please can someone work this into the game?

in Guild Wars 2 Discussion

Posted by: Anchoku.8142

Anchoku.8142

Hell no. What would happen is that people will pair the classes with the highest damage and lowest survivability with the classes with highest survivability and lowest damage. It wouldn’t be remotely balanced. Classes that you can’t kill that also deal far more damage than anyone else can possibly deal.

If you visit WvW, we have that now. It’s all without dual professions, but afaics, it’s all due to Elite Specs.

Elite specializations are over powered compared to core but they were designed for HoT PvE, which is odd because raids prefer core Necromancer over Reaper.

I just confused myself.

Banshee's Wail

in Necromancer

Posted by: Anchoku.8142

Anchoku.8142

It is easy to forget war horn is more than just swiftness and a stun.

(edited by Anchoku.8142)

Class suggestions

in Necromancer

Posted by: Anchoku.8142

Anchoku.8142

Combat gets quicker one you hit 80 and equip exotics. It does so for all professions. The elite trait line improves all professions further but you must collect hero points to unlock them.

Necromancer plays similarly with or without Reaper. You have a choice between condition damage, power, and minion master variants of both. All builds have no real disengage and escape capacity; kite or go all-in, win or die.

Power builds are tanky. Minions often tank for you. Condition damage builds can be glassy but your condition management skills are your counter.

Please can someone work this into the game?

in Guild Wars 2 Discussion

Posted by: Anchoku.8142

Anchoku.8142

Elite traits, all traits, are the sub-job. They are just much more tightly controlled to prevent OP combinations and even more balance work.

[Suggestions] Gemstore Items

in Guild Wars 2 Discussion

Posted by: Anchoku.8142

Anchoku.8142

Please make soul-bound footed pajamas (outfits) that automatically assume aspects of the non-playable species that character selected to aid in the character’s personal story.

Customize pajamas for each playable species and gender, of course.

Search the Internet for “animal footed pajamas” to see examples.

Quaggon pj’s for me!

(edited by Anchoku.8142)

Dhuumfire Build: What do you think

in Necromancer

Posted by: Anchoku.8142

Anchoku.8142

People typically run Lingering Curse for its scepter duration base increase. Bleed stacking dwarfs Necromancer’s other conditions in overall dps.

To take advantage of LC, though, means dropping one of your other trait lines.

Outfits/Armor you want.

in Guild Wars 2 Discussion

Posted by: Anchoku.8142

Anchoku.8142

I want some kittenING PANTS for female light armor. COME ON. There’s literally only 1 choice for plain old pants on a female (no extra miniskirts or w/e), and it still has a butt window. I WANT PANTS.

#4yearsnopantswtf

Yes, more pants and normal looking clothes and armor that looks like armor, not fem-bot stuff. Pirate outfit and khaki cargo shorts, maybe AC dungeon or chef’s outfit, are acceptable. There are probably more but not many.

Less bell-coats, butt-capes and push-ups, too, please.

Competitive Necro/Reaper Warhorn vs Dagger

in Necromancer

Posted by: Anchoku.8142

Anchoku.8142

I have never tried a condi warhorn build but i imagine it will work well with perplex runes

I ran horn and perplexity runes two Halloweens ago in a pretty optimal PvE situation, the Mad King’s Labyrinth. It worked a little and I used every trick to proc an interrupt but perplexity did not do much dps, overall. It was more fun just fearing, stunning, and otherwise controlling clumps of mobs while farming candy.

Necromancer has no native source of perplexity so the runes are a hard sell.

GS needs massive buff

in Necromancer

Posted by: Anchoku.8142

Anchoku.8142

This whole discussion boils down to, “I want this weapon designed for PvE crowd control to be useful for PvP.”

Just take dagger, for Pete’s sake.

Will Necros Ever Get a "Stealth" E-spec?

in Necromancer

Posted by: Anchoku.8142

Anchoku.8142

This game doesn’t need more stealth, but quite the opposite.

Necro should have a skill that reveals everyone within range of an AoE.

Competitive Necro/Reaper Warhorn vs Dagger

in Necromancer

Posted by: Anchoku.8142

Anchoku.8142

War horn got some buffs way back, iirc. Off-hand dagger was buffed more recently but only for corruption so it is an even better match for scepter.

Boosted my Necro

in Necromancer

Posted by: Anchoku.8142

Anchoku.8142

Try something like this for PvE and work on hero points asap. (This is expert mode. Temper as you need but it is good juju.)

Edit: Necromancer is an all-in profession. Challenge your opponents as is your life depends on not making a mistake because there is no escape once you start.

http://gw2skills.net/editor/?vRAQNAodWjc0QvNWbDO2AHOOwFqZR0E9LNNijvAOABQLA-TxRBABUq+jZKBva/R5XHHCgHOBAA8EAwTfAA-e

(edited by Anchoku.8142)

Are Builds Broken?

in Guild Wars 2 Discussion

Posted by: Anchoku.8142

Anchoku.8142

A recent example of trimming a meta build is the changes to Necromancer relating to Deathly Chill. In PvE, chill condition damage was being cleared from bosses by chills applied by other players.

Meanwhile, chill base durations were so long that a chilling Reaper could perma-chill opponents in PvP, which was very powerful.

Which problem drove the resulting nerf has been debated enough but, at least for PvP, one meta was obliterated.