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Idea for kit, targeted grenade version

in Engineer

Posted by: AndrewSX.3794

AndrewSX.3794

Make only the autoattack skill targeted (with proper nerf).

That’s everything that grenade kit needs to be more awesome than how it’s now.

Seafarer’s Rest EU – PvE/WvW – 8 × 80 chars.
Most used: Guard/Mes/War/Nec/Ele.
Yes, i use 5 chars at time. Because REASONS.

Weapon Kit - Auto Attack

in Engineer

Posted by: AndrewSX.3794

AndrewSX.3794

This is something we want to fix as soon as possible. Thanks for bringing it some attention. If it was simple we would have done it already, but we are working on it.

Jon

Cause you’re at fixing kits…

-Grenade needs a spammable autoattack not Gtaoe. Like nec staff skill 1 + 4 gtaoe. Obv, tuning down it in dmg, or making it trowing always 1 singe grenade, but having to spam 1+aim+move around is a real pain.

-FT 1st and 2nd skills still get miss/obstruced for not reason too many times. Heck, sometimes with a target in range, my Engi shoots the napalm ball right in the floor in front of him, and nothing more. (ps: elixir gun skill 3 it’s afflicted by same FT skill 1 issue)

-Autoattack saved, ofc.

-Weapon stat and sigils. Idk how you would handle it (putting a slot to apply a sigils to the various kits? applying stowed weapon’s sigil effects on equipped kit?), but this needs to be looked for.

-Also, cause i’m here to dream ( :P ) would be great to have the kit swapping work for sigils that trigger on weapon swap. Obv not on every kit swap, cause it can happen every 1-2 sec (and no, do not even think put a 10 sec CD on swapping in and out of kit, pleeeaseee! put rather an extra internal CD for sigil if triggered by a kit rather than a true weapon swap).

Seafarer’s Rest EU – PvE/WvW – 8 × 80 chars.
Most used: Guard/Mes/War/Nec/Ele.
Yes, i use 5 chars at time. Because REASONS.