Why would building around epidemic be good in a 5v5 non-zerg fest? jw.
It works very well in 3v3, or 4v4 at center. Or even 2v2. After all most teams will mark a target to attack. If your running a condition team than everyone is going to condition up a single target. With epidemic your team will at the same time kill or at least take a large chuck of health out of all the other enemy players in the area, while only focusing on a single target. By the time you have killed the first target the other enemy players are low on health or have had to use their heals (condition removers).
To your knowledge is their any diminishing returns in any part of sPvP (Glory, other rewards) the longer you play it?
If it doesn’t, does anyone know the reason that ANet chose to exclude this area of the game from DR?
spvp rewards have no effect on other players, and such no effect on the MMO as a whole. While karma and gold effect the economic stability of the mmo.
muha almost lvl 80 with my new warrior… srsly nerf thiefs and they become useless it’s only some few buffs to other classes then they can match thiefs.
But at the same time thiefs with 10k crits = deadmeat if they fail just for 1 second.
Also try getting to Rank 10 with 1 class before QQ like kitten, i am doing fine as warrior atm having 0 problems killing thiefs and i can do the same with any other class.
I just need time to adjust myself on how to play the class…..L2P srsly -Regards Devolutionz
So, you are saying that you have no problem dealing with Thieves with your Warrior?
Wow, who expected that? The easymode profession has no problems with an easymode profession!Now, make an Elementalist/Necromancer, than go in sPvP. Tell me if you have no problems dealing with Thieves.
I play Necromancer and I annihilate thieves. One of the easiest profs for me to kill, because they’re all gimmick and all do the same thing, be it lotus spam, HS spam or PW (that’s pistol whip for the laymen) spam.
Dodge their initial burst and they’re a free kill.
PS: My necro build has 960ish toughness (D/D Power spec).
So because your ok in a single spec, Thief’s insta gibbing other Necro spec’s is ok?
The problem as i see it, and its not just our life siphon abilities, is that the Necro was designed with the idea that he would be taking mostly sustained damage. And only once in a while a burst. The problem is that the game did not end up being that. This game has so much burst that small sustain affects and abilities are worthless. Witch means things like your life siphon abilities and hell even regeneration are next to useless in most fights.
As long as the current high burst is in this game, our life blood trait line will be worthless.
Also, it’d be nice to know if healing power affects the minor blood magic trait which syphons health on hit.
If you mean on Crit. No it does not effect them. Or if it does its 0.0001% or something.
no, it does not,
and another no.
Ok yes it does but by such a minor amount that its not worth it. Just test it out. If you have no healing vs full.
I see a lot of threads that go as follows…
You must be reading a differnet forum, because on the one I’m reading I see the vast majority of complaints of OPness are directed at classes like thief, mesmer, guardian, whilst other classes such as necro are generally regarded as weak.
I have explained a couple of times that ele and necros dont get a lot of ppl complaining about them for nerf reasons, it is an exageration to prove a point. The point being is that when I see a Holy trinity thread, I constantly see one of the trinity taken out (most likely by the person who plays that class) and shifted to another proffesion they have a hard time handling.
The fact that you had to exaggerate, and basically make this whole thread up proves you wrong.
The only way you would be correct is if the complaints were in fact even. The fact that they are not even in any way shape or form, proves your wrong.
I see a lot of threads that go as follows:
1st post: Guardians are OP; gadzooks Batman I can’t just dps them to death fast at all, needs major nerf.
2nd post: More like Guardians, Mesmers, and Thiefs; need a specific build or strat to kill them, no thanks nerf plox!
3rd post: More like Guardians , Mesmers, and Engineers; for kitten’s sake nerf them. Sincerly yours, a Thief
4th post: Guardians are definitely god tier like Engineers, Elementalist, ( dang aoe kills my clones, no thanks nerf plox), Warriors, and Thiefs. I am totally not a Mesmer, promise.
5th post: Are you kitten me? Warriors are way more OP than Gaurdians.
6th post: Nah Gaurds are fine, but Necros have way too much tankiness and the conditions melt away all my health. Love, a Guardian.
7th: I think you guys are forgeting the cheapness of Ranger pets and how they destroy me in secounds, but nerf Necros, Guardians, Thiefs, Engineers, Elementalist, and Warriors too. Mesmers for life!
Sometimes I hope the devs just go with their gut and dont listen to the community. If they did everone would do 1 damage, all have the same health, same abilities, and be on the forums raging that nerfs are still need to majorly OP classes.
LOL no one is saying Necro’s are OP. Link a single thread that says Necro’s are op.
Necros actually have plenty of stunbreaks, HB rarely works on me, when using a deathshroud build I have 3 stunbreaks on me which are spectral armor, spectral walk and plague signet. I wasn’t using signet but dam rangers always be stacking me with bleeds so I figure I’d send them back to them.
+ The DS line has a spectral armor at 50% health, I believe this stunbreaks.
And you can death shroud while stunned and fear your enemy which is a nice save unless they bring stability, then you want to hope you have enough life force to tank the hit until you are unstunned.
No the specral armor at 50% health does not break armor. And never said necro’s don’t have stun break they have 4 just like most other Prof.
I disagree. PVP and PVE are separated for a reason. Why should you level in pvp when it has nothing to do with PVE? You don’t need to level to play pvp. So why should you level?
Dude, if your moad, soemone throwings stones from a downed state will kill you, never mind 100bs…
If you don’t have stun breaks/teleports etc/ abilities which shift you or do something defensive when you lose a ceratin amount of life quickly chances are you have access to stability.
When i’m entering a fight/facing a GS warrior i’ll usually pop stability. I pop it when I enter a big fight because chances are someone iwll try and knock you over and you’ll be the recipient of a big damage ability (thief/guardian fire breath thing/mesmer multishatter/ dragons tooth….the list goes on….)
Nope, —-——-> necro.
Only access to stability is 30 points into a trait line. It’s stun breakers are on 60-90 sec cd (unless you take the worm in that case its 40sec). But the worm is the only stun break in the game that can be killed.
While that’s great for your Prof, it needs to apply to all Prof, not just the one your playing.
lol so your answer is to use an even more op ability to counter it? And what counters moa? What if your the one moa’ed and than charged by a 100b warrior? No stun breaker for you.
Problem there is Moa, which is a skill that indeed needs some tweaking at least allowing stunbreaks and not overriding other elites. Moa is a skill that counters everything and can’t be countered.
It would have been better if they had just made you immune to damage when moe’ed. Than you still get the effect of removing a player from play for 10 sec, and yet its not an i-win button. Or if not immune than take 50% less damage or something.
lol so your answer is to use an even more op ability to counter it? And what counters moa? What if your the one moa’ed and than charged by a 100b warrior? No stun breaker for you.
Twenynge is this your first game to PVP?
crowd control (CC) and anti CC are the backbone of PVP
You have a heal and 4 other skills including an elite. I believe most classes have at least four ways to break stuns. Do you think they put all those stun breakers in just to counter one ability? Anti CC is the backbone of a well rounded PVP character. Defense is just as important as offense unless you want to die constantly. Stun breakers work on a wide range of things across many characters that immobilize or incapacitate you.
You say you don’t have room on your skill bar or that you don’t want to take it out of principle well what exactly are you putting in its place that’s so important? You really only have a few choices in terms of function. DPS, defense, or CC. I would expect a person would generally take one skill from each category or be expected to compensate for it somehow. If you’re taking all DPS and CC skills it’s your own fault.
Oh yeah and just fyi 100 blades is something like a 4-5 sec animation without frenzy so you need 100 blades + a stun + frenzy. That’s three skills with a 40+ sec cooldown all countered by 1 skill ( a stun breaker). Not to mention that warrior is going to be taking a lot more damage during that window frenzy is up.
Wait until you start getting gibbed by thieves constantly and we’ll see if you still think 100 blade is the only reason to take a stun breaker.
You act like we get all 4 of those in a single build, we don’t. CC removers are a long CD and stuns are on much shorter CD. You also act like we always have our stun break off CD? 100b is what 10CD, vs most stun breaks are on 60sec?
And Again you think that all fights are 1v1, the warrior does not have to bring a stun, they don’t have to be the one that lands the stun. Also they only have to wait until your fighting another player and than they charge you. Good look dodging a warrior you never saw.
Every single person that says 100b is easy to avoid, clearly never plays tpvp.
This is not a 1v1 game, its a team game. And dispite what all of you are saying playing do not get unlimited stun breaks and dodges. Smart 100b warriors will land it, and will land it all the time. Lots of tpvp teams are running that set up. Have fun avoiding 100b in a 3v3 fight were the other team is using a hammer Guardian or knockdown Eng. You will get knocked down at some point, and as soon as that happens expect a 10k hit from that warrior (and that’s if you run full toughness, its higher if you build your Prof for Vitality).
My Necro is only level 27, and I really love her.
Right now I´m using staff+Scepter/Focus, although 90% of the time I only use the staff (I may change the Scepter for an axe or dagger for more st damage)
For my skills, I’m using all minions (all of them except the worm), so I can just focus on droping my staff marks and let minions be some extra dots.
But I feel rather squishy, when the mobs are hitting or chasing my minions, is all fine, but if for some chance all of them decide to come chase me, I can go down pretty quick if im not paying 101% attention.
Could you recomend some kind of “Tankish” build? Ive been hearing and reading that Necros are one of the more survivable classes, but I fail to see how. Could you give me some hints? Spec to use? Stats to focus on?
Also, whats the stat that improves my wells and minions damage? Power? (although this is secondary, I prefer to focus on surviving)
Thanks!
Keep the minions. Run staff and scepter/dagger. Learn to kite. Most mobs are melee and only a few are range (depending on area). Necro’s have a ton of slows, so keep aoe’ing and slowing them. In between your slows when they get close, dodge through them, and start it again. Than while your doing that your minions will be killing them along with your aoe’s.
I can’t tell you how often i have killed very very large groups of mobs, by just doing that. Oh and as back up use DS when you have too. Or better yet go in every time 4 is off cd for more aoe’ing.
EjHacks(Lv80 Necromancer)(WvW-Video)(AoE~Burst)
in Necromancer
Posted by: Angry Flying Squirrel.3041
@Kirika.9120
Its a known bug when you take the Trait to make Wells ground targeted.
Remove that trait and it shows the correct image.
@Smackjack
“I get killed in 3 seconds by just one skill but for me to kill that warrior even if he has that skill on CD requires a lot more effort then just pressing 2 buttons i can assure you that it requires a lot more effort for me on my ele which is supposed to be a burst dmg class to kill that so called ‘glass canon’.”Meh, stupid quote button is gone…
I think your problem here lies in your class. I don’t play one, but from what I’ve read on the forums, Elementalists take much more effort to give out the same beating that others do. That needs to be fixed so as to make the output worth the effort.
And again, I’m in agreement that it’s OP. It’s definitely too much burst, especially for a high base armor/hit points class, and it needs to be toned down. It’s just not so bad that the game is unplayable or even near unplayable, even considering the other OP stuff.
(Side Note: Putting asterisks around your text makes it bold lol)
yeah your right it is the asterixes
I agree though it is not as if it is unplayable i am totally enjoying sPvP and the game as a whole but it becomes so very very very irritating when you are i a row of matches with one of those warriors that does nothing but charge and 100B. I can live with a bit of that but there are quite a few of those , a lot even. Every single time i see them i see them popping charge and 100b then smahs around for a bit and get out running around until their i-win button is of of cooldown and then to make matters worse use chat to say /m noob after each iwin kills. grumps
Warriors should not have a skill that ensures a kill like that , it is a one shot kill really. That is basically the same you get i gear based pvp you see in most other mmo’s , you get outgeared ? then all it takes is 1 or 2 buttons. This was not supposed to be in GW2 as far as i can remember.
There are several options against the Bullscharge + 100B combo:
1. Have a stun removal ready, the moment you are charged use it and dodge away.
2. Dodge just before the BC to avoid the combo all together.Unfortunately this does take a lot of practice, but if you crack it you’ll never have a problem again.
I am betting you never play tpvp. This is not a 1v1 game. There are lots of teams that run a quickness 100b warrior with another Prof, one that also had knockbacks and other forms of cc. So the 100b warrior just waits until one of the CC lands (and it will happen, unlike what you think, players don’t have unlimited dodges or CC removers) the warrior charges in and kills you.
So next time, please play some tpvp and learn what team play is.
And no i am not talking about 2v1.
whats wrong with Wall?
Haha I wondered why all the necros were made at me.
Sorry not mad at you. Thanks to this being moved back, i was able to see that it is very evident that your very active on this forum. It is good to see that some players problems are being addressed. Keep up the good work.
Now if you could only nudge the Dev working on bugs.
Oh how about making a paper airplane, put “fix necro bugs” on it and throw it in their general area.
Now we just need stability on spectral armor and our spectral skills would be decent.
And its CD reduced to 60 sec.
As a necro you should never be going to kill their treb, unless maybe they fix minions AI and you run with that, but until then you do not try to kill it. What you need to kill their treb is an ele, thief or a warrior, all of these can demolish trebs very quickly. If they cannot handle it alone, then somebody should idealy help them kill the mesmer, or at the very least make the mesmer run away, and that could be upto the necro, depending on the team set up.
Of course if you’re pugging then you should just accept that any organised team will demolish you.
Sad but true. We just don’t have the burst damage needed. I was just trying to give some options if you were going to do it.
I remember a post by somebody from Arenanet saying that condition damage scales badly right now.
Thing is Necromancer’s power based builds are actually underpowered right now.
(Also recognized by Arenanet)
That’s why Scepter+Dagger+Epidemic is still better most of the time despite being Condition focused.Necros aren’t the best at stacking Bleeds but they probably aren’t meant to be anyway.
Why would any of the squishier “glass cannon” Professions go for condition damage if they sucked at actually applying lots of them fast?Necros are meant to be extremely hard to kill and very good at controlling the battle.
Epidemic is amazing, yes.
So is Well of Darkness with the trait that makes Blindness Chill.
Plague Signet would be very useful if it was actually working correctly…No other Profession is so good at manipulating Conditions.
Guardian is pretty good at removing them, but they tend to focus more on Boons and saving people rather than messing around with the enemy.One problem is that although Necros can apply Cripples, Chills, Weakness… All sorts of nasty stuff to massive amounts of foes we aren’t actually getting credited much for it.
Neither by the game or other players.That’s a yet another recognized issue though.
Not much we can do but wait for patches.
Play some Borderlands 2 maybe?
I can’t tell you how many times a person, on my team, will win a fight and exclaim over (vent, mumble, skype) how they were just able to 2v1, 3v1 or 4v2, and completely forget and not even notices that i was in the fight from the start, or that i was the one that killed all the other members of the other team while they were focused on a single target.
Hi,
I’m here to ask for your advices!
These days it became impossible for me to winthe 3rd round of tourney on Battle of Kyhlo with a pug since it often happends to be against a premade with a treb Mesmer in the oposite team.
What I call treb Mesmer : Mesmer with a strong 1v1 spec, usualy a fantasm build using Portal and MAO as an ult.
So I would like you to give me your opinion on how succesfully deal with this situation.
What I’ve tried :
- Try to destroy the treb by myself, most of the time I’m getting bursted down by the Mesmer, when I succeed to put him in a bad situation I’m MAOed. I sometimes succeed in killing the Mesmer but my spec don’t allow me to destroy the trebuchet before the Mesmer to be back ( Staff & Scepter )
- Try to completly ignore the treb, I can’t succed in capping and holding point with a good treb player activly shooting at my team ( maybe there you’ll have some advices for me on this point )
- Try to take with me another player to get the treb down : usually the other player is MOAed with pretty much result in the #1 situation.
- Try to take with me two other player : we loose of one of our points.Of course usually the treb is repared few seconds after it was destroyed.
How would you deal with such a situation? Is there any special spec that would allow me to have a bigger impact on this particular map? Usually how would you play against such a Mesmer?
Thx,have a good day!
PS: I’m usually playing Well Necromancer
If your going to deal with the Treb than you have to use some kind of power build. Since the point is to take down the Treb than a Wells power build is the way too go. If the Mesmer sticks around they take the full force of the wells, if they don’t you can kill the treb.
Another thing you can do is don’t kill the treb but get it down to 1% health than drop a bunch of marks on it. That way if the Mesmer does come back to use it they end up killing the treb, by running over the marks.
Oh and take the Flesh Golem elite as when it attacks it does a ton of damage on destructible objects.
So a well power build with axe or dagger or both.
(edited by Angry Flying Squirrel.3041)
Compared to other games and other companies, Mr. Vaughan (pardon any spelling errors) has put more into this forum than any other game I’ve ever seen.
Ever.
So… let’s thank him. Even if we criticize.
Please.
Wrong Forum. This is the Necro Forum. we are the “unloved step-child” of GW2. We have had 1 post telling us good job on pointing out bugs, and 1 post that was copy pasted into all other class forums.
And lets not forget the single post in the pvp section telling us to L2P.
So not sure what your talking about and who is Mr. Vaughan?
You did not understand my point. I never said it was a problem if other Prof can stack more bleeds than us. My point is that Epidemic is currently our gimic trait. It is so good that there is almost no reason not to take it on all builds. If anyone on your team runs conditions than its worth taking and using epidemic. Not a single other utility skill is as good as this one skill. This makes it hard as most teams than only want us to run conditions and if they are not running a condition team than they have no interest in taking a Necro, as other Prof perform better than us in other roles.
Much of this is due to the number of bugs we have, so time will tell.
This is from a tpvp stand point were the balance between Prof means something.
The Mr Freeze Build. SPvP Video. Fun CC & Damage Build!
in Necromancer
Posted by: Angry Flying Squirrel.3041
Looks like fun.
Only problem is that Freeze does nothing to Thief’s or Phantom Mesmers, and sadly that’s what most spvp games are filled with.
I haven’t pvp’d much except to try out mesmer and that was in the Eternal Battlegrounds. I mostly PVE and I have no problems applying conditions on my thief, but I don’t agree they apply bleeds faster. Actually, there is one instance where they can apply faster but its not what I consider a good use of my thief abilities. What I mean is if you want to spam Death Blossom, you will apply 9 stacks of bleed in about 3 seconds. That’s ONE type of condition and then you are forced to auto attack while waiting for your initiative to recharge. I’m stating basic abilities only compared to the necro because if you count poisons etc then the necro can also front load sigils and still win out.
Thief’s can apply 20 stacks of bleed in no time. You are not playing a good bleed speck thief if you think they can’t beat necro’s in bleed application. Sorry but PVE is not a good way of judging the Prof. Eng, Ranger, Thief can all stack bleeds faster than a Necro. And Eng can stack more conditions than we can.
Looking over the Traits I can’t help but wounder why do we not see a Mantra focused build?
For example:
Because some of us like playing a Necro and not a Mesmer
I forgot to mention that the necro has lots of options that I think are quite viable for all builds. I run scepter/dagger and staff offhand. I am loving Epidemic of course, but I also run Well of suffering and Blood is Power. With that I’m applying vulnerability, bleeds galore and weakness. I guess its a matter if you are having fun playing the class or not. I don’t for once feel that I’m underpowered compared to other classes. Hell my healing is well of blood…how many other classes HEAL others with their healing ability. Guess I enjoy the support role. :P
Are you talking pve, wvw, spvp, or tpvp?
I’m not an expert by any means…but how do other classes spread conditions faster than we do? My main is an elementalist and I have a thief as well and I don’t think they compare to the necro in sheer speed of condition application? We have a signet that can apply like 8 conditions instantly? Sure that’s one example but I can stack about 7 stacks of bleeds + weakness in about 4 seconds. My elementalist and thief can’t beat that.
I didn’t say they did. I said they apply conditions faster than we can.
If you can’t beat that on your Thief your playing it wrong. And Ele are bad at applying bleeds right now.
Not letting me quote reply for some reason, but to answer Angry Flying Squirrel. I realize every build won’t be including Epidemic, but if you are specc’ing bleeds WHY wouldn’t you use it? Anet isn’t FORCING you to use the ability and if you choose not to utilize it then that is your problem. Taking into account Epidemic’s very short cooldown and the speed at which necro’s can apply conditions, they have to balance around that as well.
That was my point. You are forced to use it because nothing else we have is anywhere as good. And lets not even talk about how all Necro’s should run with it no matter what your spec is, as other Prof can stack bleeds better than us anyway. Most of the time teams what you to spread their bleeds not the ones we create. When a Ranger or Thief can stack bleeds much faster and better than us, we might as well just bring epidemic just to move their bleeds around.
It was considerably better before when it automatically ported you back when the timer ran out.
Now you have to watch the tiny little little flashing icon and make sure you press the button again in time for your return. Not exactly a fun thing to do with all the mass particles flying around in mass pvp and large dynamic events.
It was also better not to get ported back if you wanted swiftness from it only. Now the teleport back is just annoying.
The debuffs never mattered. Unless they helped with Consume Conditions.
Overall, a nerf. OP is right.
If you just want the swiftness just don’t hit it again. For those that only want the swiftness this was a buff.
Dredlord.8076 – you know that the real noobs are the people trying to abuse the oh herpkitten3 seconds in DS buffs that have a internal 10 second CD, DS is a necro transformation, thus should have the same rules as other transforms (as in not having the transform button be the go out of transformation). The general solution would be that in the first second (the time needed for a DS ability to start casting) that the F1 would be disabled.
Only one of the abilities have a internal cd and its 15 sec not 10 (and it is reported as a bug and lets hope gets fixed). All the other have less than 5 sec internal cd (and that’s if they even have one).
If you can’t learn to not push the button twice, move on to a different Prof, or at least just stop crying about it. Please don’t Nerf all Necro’s just because you can’t l2p.
(edited by Angry Flying Squirrel.3041)
All I want to say is that mesmer downed state is the best downed state in the game… My god, it’s so good.
For those that don’t know:
#1: Spammable, stacks 1 confuse for 8 seconds per use. You can stack 10+ confuse on someone while downed. One of the best confuse stackers mesmer even gets.
#2: Turn invisible for 3 seconds, teleport in a random direction, leave clone behind (which is also in downed state and spams #1). Given a few moments in battle, you can do this twice, leaving multiple copies of you laying around and making it really hard for people to stomp the right mesmer.
#3: Create a phantasmal “rogue” to deal damage to opponent. Deals 2x damage from behind. Why was this made only for downed state? I don’t even think most people know what this phantasm actually does. It’s odd that it’s a special phantasm that does double damage from behind, but is only accessible while you’re downed.
#4: Same as everyone else’s.That #2 ability is by far my favorite #2 downed ability of any profession. The #1 is also very very strong.
Why are mesmers so good?
It is very easy to down the right Mesmer. There is a large Red (down) arrow over their head. That is the correct Mesmer every time. The other tell is that the Real Mesmer always shows up second when they use 2.
I will say that the confusion thing is bull, can keep a player from doing much of anything.
As soon as Paid tpvp starts, free tpvp will turn into the pug town. Very few organized groups will go in. So it will be the prime place for 2-3 people to form a group and pug.
Your statement presumes:
1- That all “serious” players will happily pay money to congregate upon a singular channel of PvP, which is highly implausible.
2- That organized groups as a whole wish to avoid fighting against PuGs. Which is entirely opposite from this thread’s popular consensus that, if allowed, pre-made groups of any size will invariably attempt to stomp pugs. Not all of them, but enough to ruin the game for single players.
So, no, paid tournaments will not solve any of the current issues.
Ya it kind of will.
1) yes in fact Serious PVP’ers will be more than happy to pay money for tpvp. After all it is there that Ranking will take effect. And that’s one of the main things asked for on this forum.
2) I didn’t say some organized groups would not show up for free tpvp. After all i just said that you can form a group with 2-3 and do tpvp. Next time please read what i typed. But most real organized groups will in fact move to paid tpvp. If your going to farm Glory its better to do spvp anyway. You get way more glory that way.
So, ya, paid tournaments will in fact solve some of the current issues. And that’s if you think there is an issue. I do not think its a problem.
I expect that when they add more weapons to the game, it will be the Necro that gets the 2h axe.
Yes you can quote me on that.
Questions for necro math wizards / and theorycrafters
in Necromancer
Posted by: Angry Flying Squirrel.3041
The duration is more beneficial in a PvP setting. The longer it lasts the more pressure it applies to them cause its still ticking and they gotta remove it somehow. Take blood is power for example. The base is 30 seconds. However if you use a bunch of bleed duration stacking you can get it to ~45-50 seconds at 2 stacks. That essentially is ~7-8k damage that they gotta remove somehow. And remember condition damage bypasses all armor so it is VERY dangerous if you cant remove it. And for this reason I love it so much versus thieves. Throw one blood is power on a thief and it keeps ticking even in stealth. This is also what I do versus downed thieves. Throw one on them and then walk away while someone else bothers to stomp them.
And a master trait making bleeds immune would be OP. This isn’t WoW with warlocks that prevent dispels. And the answer is to just apply more bleeds, keep it up so they can’t remove it all.
Well than you let all thief’s self heal. Condition duration is worthless in pvp. Everyone run condition removal, so you need your conditions to do as much damage as possible as fast as possible. This is the reason “blood is power” is not that good in pvp, its almost never going to tic for the full 30 sec.
I kill people in Spvp with my Necromancer.
Is that supposed to prove something? Lol
I am getting sick of people saying the Necro is fine just because they do well or they see Necro’s do well with the Condition build.
Not saying your doing this but so many people come on saying how the Necro is just fine because they do well with one build. Sure I have no problems 1v1 most Prof on my Necro and that’s running a number of different types of Condition builds. This does not mean the game is balanced.
In BWE 3 they had a 3 sec cd before you could leave DS. It was such a large nerf to the Prof that I even thought about not playing it anymore. It was horrible, for worse than all the other nerfs we have gotten. This is even after they tell us “Necro’s need a lot of love” but then they just nerf us again.
Problem is that spectral walk does not save you from falls. Go try it out in the mists. If you use it and run off the cliff you can’t jump back to your starting spot. it just cancels the effect.
Wait… so every class’s bleeds do the same amount of damage based on gear?
It’s just the way you apply it is different? What about poison?
All conditions are the same for all Prof. So if a Thief and Necro both have the same amount of condition damage than a bleed from one does the same damage as a bleed from the other. The difference between them is the duration of the bleed applied. One Prof might apply a 2 sec bleed but another prof will apply a 4 sec bleed. Or the crap blood is power witch is 2 30 sec bleed. Too bad it will be cleansed long before it lasts 30 sec (pvp anyway).
You also have to understand that its not just the amount of bleeds you stack on one person….once you have those stacked you can use Epidemic to spread those conditions to EVERYONE near that target. That means in WvWvW you are hitting multiple targets for constant damage. That to me is a win for bleed specs.
Not every build has Epidemic, and if we are all forced to use epidemic than balance is way off.
Where do you get the informations of bleed get damage from power and bleed ignore thoughness?
The wiki report this formula (from http://wiki.guildwars2.com/wiki/Bleed):
2.5 + 0.5 * Level + 0.05 * Condition Damage= per stack per secondAnd tells nothing about thoughness.
Is wiki wrong?
Bleed is not effected by Toughness
@ Kild
I did not know that… i just jump .. go DS… and after taking dmg i turn of DS and walk away with 100% hp. Maybe i need hight to check this. (Falling Dmg should be 150% of healthpool with full DS availible) this would clearify it.
DS will take the damage if the fall would not have normally killed you. If on the other hand the fall would have killed you in human form than it will kill you in DS. DS does not save you from Death falls.
So any fall that would kill in human form will also kill you in DS.
Ele is the best for exploring as their ride the lighting lets them get to places that Necro’s could never do.
No. Ele have the worst downstate. It does suck that they nerfed our damage in the downstate. It was fun to out heal incoming damage just with 1. Now its next to useless in PVE that i have found, just does too little damage. Now either the best downstate need to be nerfed or all the others need a buff. There is no reason why some Prof should get an AOE interrupt while others only get a single target. If they just made 2 an AOE fear it would be fine. And while they are at it they should switch 2 and 3 on the Ele and it would be fixed.
1second delay is a nerf? If your popping into ds for less than a second, your definately doing it wrong
And yes happens to me (even plague caus I have that bound to something other than 0)
Edit: spelling and bracing myself for flames. I just don’t see how popping ds for a 1sec fear and leaving instantly is a good idea. I guess only if life transfer is down but if you need a fear that bad, you might as well just stay in it for a bit and let some cd’s reset
If your just stopping a stomp there is no reason to stay in DS other than to get off the fear. Have done this many times.
It only happens to me when pressing my F1 twice quickly as well Isabis. So unfortunately Boz I think it could be numerous things that effect Death Shroud as I have never had it kick me out due to lag. I already submitted a request to Anet regarding a 1 sec cool down just for that reason… We’ll see what happens
That would suck. Can’t count the number of times i need to jump into DS and back out in under a sec. If your running a build that has an aoe or other effect when going into DS some times your just using DS as a means to get those boons or apply the conditions. In these cases all you want is a fast DS and back out.
Does going into and out happen? Sure but only if you hit it twice. This game does not have a Global CD like other games so you just have to learn not to spam a button trying to get it to work. Since there are very very few things that can keep us from going into DS, come to think of it i can’t think of a single thing (other than Moa) that does keep us from going into DS.
I think it is much better now than it was, but it made Spectral Armor completely useless. 6 seconds of Protection and 6 seconds of LF on hit and 90 second CD vs 30 second swiftness+8 seconds of LF on Hit or until return on 60 second CD is pretty much a nobrainer on which to choose.
Not just that but it has two stun breaks. I was already using it in my condition build now its even better. Way too much fun in spvp. in tpvp its less useful, as good players will not come after you, and most of the time your fighting on the node and don’t want to run away. But even running in a circle on the node is fun when you have two stun breaks.