Considering Necromancer - What's the Playstyle Like?
in Necromancer
Posted by: Angry Flying Squirrel.3041
in Necromancer
Posted by: Angry Flying Squirrel.3041
People are whining because:
(i) They don’t like Death Shroud. I’ve got news for them: If you don’t like the core mechanics of a class, just play another class. There is no point trying to get it removed so you can get whatever buffs you want. For the record, I love DS and think it is a lot of fun.
(ii) They wanted necromancer to be more of a minion master. It might be eventually, but it isn’t now.
(iii) They can’t get beyond the bugs the class currently has. ArenaNet fixed a bunch today, but there are many more that need to be fixed. Since they fixed some, I think they are on the right path. Some other people are not patient enough, though.
You can play it in game and it is nowhere near as bad as forum people would have you believe. Consciously or not, they are definitely overestimating its faults. It is perfectly viable, in all facets of the game.
To be honest, I think most complaints are from the (i) and (ii) folk. If you decipher them, you realize they aren’t really about how strong or weak the necro currently is at all. Instead, they are about the VISION of whether or not the necro hehaves like that poster WANTS them to behave. If they would just take their rose-colored glasses off and play the profession as it currently is, they would realize that it needs some bug fixes and some minor buffs but is basically A-OK.
Well that’s your Opinion. There are also another group. Those with their heads in the sand and refuse to see the state of the Prof. These people will say over and over again how Necro’s are just fine, after all they do just fine playing a condition build so the Necro is fine.
Fact of the Matter is that we have a lot of bugs that have been in the Game since the first BWE so in other words months. A.Net has only just now fixed some of the minor bugs, and not even that many of them. Oh and the one buff to Spectral walk? ya they bugged it so its no longer a stun break. Not sure how many months have to go by before we are no longer considered " not patient enough."
Necro is not unplayable but it is no were near the state it needs to be. We have too many abilities that flat out don’t work, traits that are unusable (greater marks), and other traits effect any of the abilities they should.
How is it that 2/3 of our elites are not usable with 4 of our utilities? Why does our main Prof Mechanic stop our pets from attacking? The list goes on and on.
As soon as Paid tpvp starts, free tpvp will turn into the pug town. Very few organized groups will go in. So it will be the prime place for 2-3 people to form a group and pug.
It is never a good idea to let pre-mades fight pugs. And in a game were one side only has 8 people than even just a pre-made of two can have a very large effect.
I don’t know if I like the idea of some guardian hunting my dragons tooth cast animations and pressing 10stack of retaliation button to oneshot me without any possible way of avoiding the damage.
Are you even aware of how retaliation works?
Did you read what the OP typed?
I really do hate having to add my two cents to this topic, but it’s in desperate need of positive support.
I find it difficult to believe that ArenaNet has PROVEN their willingness to fix the issues necromancers are currently experiencing, and yet there are still so many people desperately trying to find an excuse to continue insulting their efforts and intentions.
I speak on behalf of all the necromancers too busy enjoying their class and remaining too optimistic to read over this disheartening forum when I say, “Thank you.”
They did not fix the major bugs. They have had since the first BWE to fix the major bugs. Sorry but fixing some bugs after months of them doing nothing, only gets a golf clap. Sorry we expect them to put out a finished product.
Under the Elite section your missing, the problems with Lich and Plague form de-summoning your minions. This is a very large problem as it means if we use minions we only have a single elite, and if we want to use minions underwater we are hosed.
How is a stun break on use, life force on hit when under the effects and another stun breaker (essentially) on return to original position a nerf?
Any other abilities out there that have 2 stun breakers, swiftness and gain life force when hit. I’ve started running this instead of Spec Protection just because of the above.
It was always a stun break. And i understand the OP. I have used it while in DS all the time. And it always had two stun breaks. It was just set when the second one would happen. Over all i still think it was a buff.
I’m playing Burst thief Roamer that attacks nodes and falls back to support my friend at nodes when needed, my friend is playing Point Defender CC/Shout Warrior and it seems to work very well for defense, he cc’s them till i get there as best as he can while dealing a bit of damage and then when i get there he usually cc’s one of em while i burst them down and so forth.
We are Active mainly at the weekends..i’m active most days from 7pm but my friend has to get up at about 5am to go to work during the week and only plays from 7pm>8:30pmish during the week at the weekends we play from 7pm to around 12>2am depending on how awake we are lol.
We have won a fair amount of the free tournaments with random grps etc and a few premades but, we find we can never get into the same grp of ppl again. as they arent on at same times or they’re in a new team etc so we’re looking for people who are going to be on at the same time as us and be loyal to the team.
Basically we wanna win some paid tournaments and get some qualifier points and go on to the big tournaments and we’re looking for preferably one condition damage built char + a mesmer[for the numbers game:P] and a bursty class that can survive a bit of a beating or kite well…we were also thinking mesmer because they are also very good at defending a second point long enough for help to arrive in a clutch situation
we both have mics and we’re English and speak no other languages fluently so English is a must, we can use any preferred speech program, ts3/ventrillo/skype etc.
To summarise if you cba to read all that text.
If you play on the Desolation server, at the weekends at 7pm+ GMT and possibly during the week from 7pm>8:30pm and you speak english, have a mic, play your class well, follow instructions/think on your feet when needed and enjoy tPvP then drop your char name/class /type of build you are good at using effectively in hereI’m not all that bothered about ranks either as tbh you can play hot 8v8 pvp and lose every match and still get rank20+ without being decent at ur class so you will be tried out to see if you are good at ur class and tacticly sound don’t worry about ur rank
Am i the only one that thought he was asking for money?
To be pet-reliant we would first have to be able to rely on our pets.
I don’t know. I like the current necromancer. Its not supper burst but retaliation and wells with DS/switching weapons create nice combos.. and DS scales reasonable with power necros but I agree is does nto go well with none power necros.
I don’t think I am ever spamming a single key more then others really…. (2222222 thief).outside of the bugs.. which are extensive. the only thing I would like to see is our downstate changed (its weak unless you trait into it… whats the point? I would rather spend points on useful things I can do while up and fighting). The ability to shift into DS and fight while downed(guardian bubbles, thief disappears, war can get up and fight for 10 seconds?)(replace the 3 ability with DS entering) or how about our number 2 fear being an AoE instead of single target would be great (yes there is a trait(s) that does an AoE fear when you fall but what good is that if you can’t control when to use it)
one last item I want is, stability. it just seems like there should be a trait to get it when entering DS much like retaliation and fury. It would also put a serious mix up in spvp/tpvp where people like to stack every knockdown interrupt known to asura.
in short, if the bugs are fixed, we will be in a much better situation. But I still dislike the downstate. The whole idea of traiting into your downstate expecting to be beaten in a fight seems poor and counter productive. Stability is needed.
We can trait DS to get stability. It just takes 30 points into SR
in PvP
Posted by: Angry Flying Squirrel.3041
First of all, I’m sorry if this is not the place to report this.
Yesterday we were on the second stage of a tournament and when we started the warzone, the other team was already capturing the 2 bases of the map in the first second of the match. They arrived to middle base too soon, in just a second, and to our base even before our holder. They are probably using an exploit to teleport or something.
Hope you guys do something about these people, Because they are having free Glory winning unfairly tournaments with exploits/cheats.You can see the complet exploit on this video:
http://www.youtube.com/watch?feature=player_embedded&v=pVe-AFNbF5o
You only need to watch the first second and look up on the panel that shows the base controls. They are getting the control of middle base in the first second of the match.
The names of the Exploiters are:
Garciaa, Vizualqt, Bonnobo, Sylpheii, Terha Na.
Yep this happens. Some of the spots are known. Just like the bugs in some of the other maps that let you jump around the map if your a Thief.
Yeah but the middle players that is capturing was a guardian not a thief, so looks like is a better exploit than a Thief/Mesmer teleport.
Sorry didn’t mean to say that it was a thief on that map. There are spots on that map that when you stand in that place when the game starts its bugs and does not move you to the starting point, in fact all the maps have these points. Of of these points is right at GY.
in PvP
Posted by: Angry Flying Squirrel.3041
First of all, I’m sorry if this is not the place to report this.
Yesterday we were on the second stage of a tournament and when we started the warzone, the other team was already capturing the 2 bases of the map in the first second of the match. They arrived to middle base too soon, in just a second, and to our base even before our holder. They are probably using an exploit to teleport or something.
Hope you guys do something about these people, Because they are having free Glory winning unfairly tournaments with exploits/cheats.You can see the complet exploit on this video:
http://www.youtube.com/watch?feature=player_embedded&v=pVe-AFNbF5o
You only need to watch the first second and look up on the panel that shows the base controls. They are getting the control of middle base in the first second of the match.
The names of the Exploiters are:
Garciaa, Vizualqt, Bonnobo, Sylpheii, Terha Na.
Yep this happens. Some of the spots are known. Just like the bugs in some of the other maps that let you jump around the map if your a Thief.
Hey if u like your necro screen shot him and post it here
we have a thread for this already
were?
in PvP
Posted by: Angry Flying Squirrel.3041
@R E F L H E X.8413
1/3rd not 1.3rd.
It is perfectly fine if you only bought the game for spvp and that is all you do.
You still are only experiencing roughly 33% of the game even if you get to top rank in spvp and get every piece in your locker.If I buy a game that has single player, head to head multiplayer, and a co-op zombie mode. I only play the co-op zombie mode, can I legitimately claim to have experienced the entire game and know what needs to be fixed? of course not.
Obviously this is the spvp forum, but I see a heck of a lot of nerf this, buff that threads or sarcastic balance requests from people that not only just do spvp and nothing else, but 90% of the time the problems they asking to be solved by A-net, could be solved by themselves.
The real players, the ones you do NOT see coming on here and making nerf/complaint threads, are the ones who have already adapted. These are the people that even if all they do is spvp, spend all the time they need to test build after build. The end result, is every single time, they find a counter to every other build out there. At the same time the people that come on here that complain, do not want to have to spend that time they want everything handed to them on a silver platter. They want ALL possible the viable builds and counters in the game to be plastered on a website with some easy reading and tutorials (maybe some pictures too) from the get go.
I will admit there are quite a few bugs for each class to bear, and I have faith they will be fixed before (anymore) balance changes commence, because they should have been before (any) balance changes were made in the first place. Sure there might be some tweaks to non bugged abilities or talents, or abilities that do not make sense with the class design at all (like self rooting on an ability on a mobility based class ex:PW), but other then that, it is not doom and gloom unbalanced like everyone seems to make it out to be, not even close. Since all balance changes A-net is known for, and has made already are sweeping (effecting spvp+wvwvw+pve) they will balance it based on all 3.
I will give you an example:
If a class 1shots everyone in spvp, can have perma protection and 30k hp. However in PVE up against the end game mobs and bosses this same class is weaker then all the other classes in every way, and in wvwvw also gets exceeded by every other class. Nerfing them because of spvp, will mean you will never see that class at least outside of mists so why make it an option to level up/wvwvw in the first place.They spent a lot of time and money (Resources) on PVE and wvwvw. Saying they are going to balance around spvp only makes you look very naive, and it also is insulting to A-net since you think all those resources were wasted.
They have stated that they are balancing the game around tPVP. So it kind of makes you look silly. And that if they have to they will split the abilities between pve and pvp.
Hey if u like your necro screen shot him and post it here
we have a thread for this already
I have yet to understand why our condition elite is melee range while condition weapons are all range. Than we have our DD elite is ranged when our DD weapons are close range. Yes it means we have to switch it up. And yes if your low on health in melee range perhaps it would be a good idea to go range and recover but that does not work as your a large target and have no way of healing. So going into Lich form while at half health or lower is asking to be downed.
in PvP
Posted by: Angry Flying Squirrel.3041
Thinking anet will balance this is just insane.
That post after reading parts of the middle seems like they think anet is aiming for guildwars 1 type balance. It’s just not going to happen until they add in the real pvp formats. Then and only then will that type of balance go into place (FOR those formats ONLY).
And that is part of the problem. With out a ranking system there is no way for any type of meta game to form. Its funny they want to wait until after its balanced to add ranking but as soon as they add ranking it will show what is balanced.
in PvP
Posted by: Angry Flying Squirrel.3041
since it will not let me edit my post.
That was a good read. Yes there will be nerfs and buffs there always are. Even if they get the game “balanced” They will still nerf and buff stuff. They have to do this just to change the meta game. If they didn’t do this than high level pvp would stagnate and no one would play.
in PvP
Posted by: Angry Flying Squirrel.3041
I’m just going to leave this here.
…
Actually no I’m not. Or at least, not by itself. That article (or series of articles, if you browse around Sirlin’s site) should be required reading for anyone who wants to PVP in any game, ever. Regardless of where you stand on balance in this particular game, and regardless of what you think about what else I have to say, if you read the rest of this post at all, I strongly recommend you take five minutes and at least look at the article.
For people getting rolled by other professions, you must at least consider the possibility that what you’re perceiving as an imbalance is less a result of the game design than of your own unwillingness to devote the energy to overcoming the profession/build/etc. that’s beating you. That may be a high cost; in the case of Mesmers, I’ll gladly concede that the profession demands a great amount of concentration, spatial awareness, and quick-thinking from its opponents, moreso than most others, and it’s an open question whether those demands make the profession unfair. Moreover, some builds naturally have a harder time against other builds, especially as your traits and skills get more specialized (e.g., anti-condition guardian). But before you determine that a matchup is patently unwinnable, I think you owe yourself a duty to make sure that you’ve taken your efforts as far as they can go, reasonably or otherwise. For your profession/build of choice, what does it take for you to beat the profession that gives you the most trouble? Why aren’t you doing that?
I don’t presume to have a high-level view of sPVP in this game, and a lot of you guys have no doubt played a lot more PVP than I have. It’s entirely possible that Mesmers, Thieves, and Guardians will see nerfs—maybe as soon as in tonight’s update. But whether that happens or not, that’s not going to be the end of this conversation, because the nature of inter-class balance is that somebody’s always going to be on top. Hopefully the disparity between the best class and the worst class will be small—the point of patching is to close that margin, after all—but it’s never going to go away without homogenizing all eight professions.
Once the dust settles and the Mesmers, Thieves, and Guardians are all left in crumpled heaps at the feet of Balthazar, someone’s going to raise the banner to topple the Warriors, Rangers, and Engineers. Once they’ve been nerfed, it’ll be the Black Summer for a while, and after that age, Elementalists will reign supreme. Until they’re nerfed.
In the mean time, however, all the players that are actually improving in PVP, getting better at their chosen professions, and making their marks in the growing esports communities will be improving their strategies and weathering the tides of balance changes not unaffected, but at least undaunted. These guys learned how to consistently interrupt Moa Morph long before it was nerfed. They never had any trouble sticking to the real Mesmer even back when he had three illusions and his phantasms did damage. They learned how to punish thieves for heartseekering one too many times, and they always packed an extra set of weapons so they could switch to conditions if a fight demanded it. They didn’t bat an eye when the guardians got their healing cut in half, and they already knew how to handle conditions, so they never missed a beat when the necros were 7 out of every 10 players in PVP for a while there.
If you want to complain, there’ll never be a shortage of other professions to complain about, and there will always be a matchup that’s unfavorable for your chosen playstyle—in fact, there’ll be several at any given time. But you can’t take it for granted that the balance team is going to fix something you perceive to be unfair, and the meta that exists right this second is almost certainly not going to exist in a month, nerfs or no nerfs. There’s always going to be something that makes you angry, especially in PVP, and if it’s not Moa Morph, it’ll be something else. You must accept the fact that, at least right this second, the game is actually the way it is, and if you want to play Guild Wars 2, you have to actually play Guild Wars 2, and not some other game you made up in your head in which all bugs are fixed, all enemy moves are perfectly telegraphed, and you’re always more skilled than the other guy.
I know this comes across sounding high-handed, and honestly I’m not sure how I could make it sound more conciliatory and still get the point across, but this issue I believe is the gateway from this conversation to the one we’d all rather be having about balance, and the one that ArenaNet’s developers have already been having for some time now.
That is a good read.
Prove it or admit your lying. Show a video of you doing that in tpvp. Eng and Guardian can both do that and do more damage at the same time.
oh and how would i get Protection? We have very few skills that give that boon. Or you have to trait for it. And before you say spectral armor, oh ya 5 sec of protection over 90 sec yay.
lol and if you show a video of a Necro just going to into plague form i am going to laugh.
Oh and editing you post after some one else posts…
oh man stop posting on the forums and actually do some tpvp. Both Guardian and Engi as full tank do a lot LESS damage than any necro that uses conditions. Also both professions lose 1v1 again if specced full def. Anyway feel free to bring any character that you think can take a point against me and we’ll see.
So in other words you have no proof. So you were lying. Good to know. Ok so nothing you say has any meaning.
Also sense you seem to be bad at reading. I never said that Eng or Guardian going full tank out damaged a Condition Necro. More proof you like to lie.
(edited by Angry Flying Squirrel.3041)
Rogues in WoW get perma stealth. They don’t here.
They kinda do. Because of how they are rendered you don’t see them for 1-2 sec after they come out of stealth. I have seen Perma stealth.
Its the difference of playing one and playing vs one. Take the Mesmer down ability, on the mesmer’s screen they show up at the same time as the clone. But on everyone else’s screen it takes 1-2 sec. Its the same for Thief’s
Reading the previsious post i find that It’s not clear.
When You cast Spectral Walk You get a swiftness buff, if You end Spectral walk before It naturally ends You get a Vulnerability Debuff 3 seconds long.
If You cast it and immediatly recast to gain speed buff only, for the 3 secs debuff the speed is like You are in combat.
This doesn’t apply if You use warhorn Locust Swarn and after you cast Spectral Walk, the speed buff stack normally.
I have not found that Spectral walk puts me into combat when used just as a speed buff out of combat.
Your not the only one.
I also love the class. Like others have pointed out if we didn’t love the class we would not be here (not counting the trolls).
But no one likes being the “unloved step-child” and that is how A.Net is treating the Necro. Most of the bugs that we have pointed out were in the first BWE. Our pet AI has been bad for some time and all they do is fix the Ranger’s pet. While our pets are much better than in the first BWE they are still not fixed. If any of you were playing that weekend out pets almost never attacked.
in Necromancer
Posted by: Angry Flying Squirrel.3041
Sorry, Please disregard what i just said. I read Mark, not well.
If you max out healing, you can get it up to 707 per tick over 10 sec. so 7K if you can stay in it.
With out any healing stats its 152 per tick for 10 sec. So 1.52k health. So not much.
(edited by Angry Flying Squirrel.3041)
I don’t expect a full rework.
The problem i see with Necro is that we are expected to be the tanky cloth class, a prof that gives up damage, movement, and CC for survivability. A Prof that does slow consistent damage but can last a long time. So the problem is that we did in fact give up all that but we never got the survivability. Necro’s have no more survivability than any other Prof, and less than some. Guardians, Eng have more survivability and do more damage.
Than there is a problem of us ever being good as a bunker Build. We will never be as good as a Guardian or Eng when it comes to a bunker build. We have 0 knockbacks. and only one knockdown on a long cd. We have limited assess to stability. And what we do have can be easily countered. Bunker Necro is countered by any prof with a knockback.
Prove it or admit your lying. Show a video of you doing that in tpvp. Eng and Guardian can both do that and do more damage at the same time.
oh and how would i get Protection? We have very few skills that give that boon. Or you have to trait for it. And before you say spectral armor, oh ya 5 sec of protection over 90 sec yay.
lol and if you show a video of a Necro just going to into plague form i am going to laugh.
Oh and editing you post after some one else posts…
(edited by Angry Flying Squirrel.3041)
@Cls.9346
You really seem to have a reading comprehensions problem. I never said him killing me was a problem. Again for the slow. I was just pointing out that Necro’s can’t get anywhere near that kind of damage output.
I know it’s bad to feed trolls but on the off chance that this guy is serious ill respond. Because your team needs one. I’ve seen some teams run full condition + epidemic. And once they fix a bunch of the bugs with necro’s I think teams will start incorporating them in other ways too. Bring on the full team of warriors.
That’s kind of the problem. You can rap necro’s roll in a fight to “use epidemic”. That’s kind of it. They could run any build they wanted to as long as they have epidemic on their bar. Other than Epidemic a Necro really does not bring anything that another Prof can’t do.
Most builds work just fine in world PVE. I leveled with pets and it was easy mode (when they attacked). My advise is to just kind of mix it up try all of them out. You really can’t go wrong with your first 10 points in world pvp.
If you go death we can get faster minions, and than in dungeons you can than change that up to 20% faster staffs. Pick what looks like fun and go for it. The most important thing is to just have fun and try everything out. And if you don’t find that it fits, well don’t worry about it and try a different Prof. Not all Prof are for everyone.
On that note. Necro’s are considered (by many and the few Dev that have said anything) to be the hardest Prof to master. So don’t feel bad if you don’t think your doing well. If you like the Prof, just keep it up and you will get better.
IF Close to Death became 20%. Im sure theres gonna be a bunch of people complaining on other profession threads.
Thiefs have the exact same Trait and its 20% not 10%. And Thiefs do way more damage than we do. I don’t think it would be OP.
Oh and they should be complaining. You know how a Prof is UP, not a single other Prof kittenes about it. No one with any Prof or build fears the Necro. Not a one. Even condition Thief’s that we own (well some of us) don’t fear us, why?
(edited by Angry Flying Squirrel.3041)
Hate to sound like a kitten, but maybe you need to learn the mechanics of the game first? I’ve had no issues running explore mode dungeons on mine; you just have to know when you can mix in some melee and when you need to pull back and fight from afar.
It’s not about learning the mechanics of the game, I’ve never had any issues doing explorable mode either, but that’s because I had a party of other players with me. When it comes to holding its own, the necro fails miserably.
Of course if you play really well and time everything perfectly and do everything right you’re in decent shape, but for you to have to do all that hard work (mixed with luck), when another class manages to get equal or greater results just by walking up to you and pressing a few buttons, then there’s something wrong with the necro.
As it is it’s too riddled with bugs and that’s the worst part, but bugs aside most classes can easily do what we’re meant to do best without half the effort and dedication.
Not counting the bugs. I would say the problem does not lie with the Necro but with the face roll Prof. It is bad game design to have such a large gap between the easy to play Prof and the hard Prof. Games that do have a gap, make up for this by having the harder to play Prof also have a higher power curve. Meaning that at max skill level the harder Prof are just flat out stronger than the easy ones. GW2 is not following this. They have just made the Harder to play Prof, just harder to play.
Before someone comes on here and says we just have not reached that skill level, i say bull. Ele have reached that level and look what they can do. The top Ele are showing just what the prof can do. To a point that you have to wonder if they really need the buff so many are asking for. We have not seen this for the Necro. So either the Necro is much harder to play than the Ele and the top players just have not reach that point yet, or there are some problems with the Necro.
Like i have stated many times before, a large part of this problem is that the Necro has so many bugs that its keeping us from trying many builds, and its keeping the power level of many builds low.
Example:
Close to Death: 20% more damage when foe is below 50%.
Now is the tool tip right or the ability? If the tool tip is right than all builds with this trait are doing 10% less damage.
There are many examples of this. Sadly its a wait and see.
Magzillas.4865
Thank you,
Cls.9346
Dodge? you have no idea the context of that shot. You didn’t know that i just came off of a fight, or that most of my abilities were on CD or that i had no endurance. The fact that you needed to make a jab at my skill shows your character, and your inability to reason.
The point of the was to show that even with all the toughness that i had a Thief could still get a 6k backstab. About twice what any Necro crit could ever be, even on a squishy.
I have already stated that I normally don’t have problems with Thiefs 1v1. In fact I have very little problem 1v1 most Prof’s.
(edited by Angry Flying Squirrel.3041)
no matter how many ppl tell you do “oh mh, you died because you did not use DS” or “you did not use fear!” or some other thing they consider useful, 1v1, against a mediocre thief, in sPvP or in WvWvW you are dead in 4-5s no matter what cc/ds/bla bla you use. If the thief knows what he`s doing you have zero chance.
That is my opinion.
Ya its kind of hard to use DS if you have no Life force. and a good Thief will just make you burn DS than disengage and start again 4 sec latter. And now you have no defense and are an easy kill.
Still thiefs have no counterspec to certain condition specs. Especially heartseeker thiefs cant do kitten. Talking about spvp with equal gears of course.
Good Thiefs don’t run heartseeker builds. While i don’t normally have a problem with Thiefs, i thought i would show this image. So keep in mind that i am dead. My normal Toughness is 1830, and i have 20k+ health. Took me out in no time. Not complaining, i am sure it was a glasscannon build but man i wish necro’s could get anywhere near that damage.
There is no Thief build out there that could possibly beat a good necromancer 1on1.
Your log looks like you went afk when the thief engaged. Pop DS, dodge, fear … Use plague form when he pops thief guild. You can still blind, fear with mark, and chill.
What game are you playing? Can i play it as well? There is so much wrong with what you said its not even funny. You said nothing of builds witch change how a Prof performs and changes who has the upper hand. And i am not even talking about weather the Necro is UP or not. Just saying this about any Prof is a flat out lie. Spec with in Prof do in fact have counters in other Prof and specs.
Lets just forget those of us that know how much the Necro is broken due to Bugs.
If this is really your primary complaint, respec and get the grandmaster DS stability power.
If it is not your primary complaint, then realize that you are consciously saying that whatever other abilities you have chosen are better than stability. Balance accordingly.
Basically, be an adult. Choose what is best for you. Options are there if you are worried about being cc’d while in DS. If you still complain and do not take these options, that is your fault.
lol it is way more than just saying Stability. It a matter of having to put 30 points into SR. If we could just take Stability on our utility bar that would be different. But your saying we have to go 30 points into a tree for that. Losing 30 points into another tree. So we are trading 3 major for 1. yay.
ON another note it is very sad that you have to resort to personal attacks on fellow posters.
(edited by Angry Flying Squirrel.3041)
DS allows us to live through the initial burst, because it really is a second health pool. The problem is then that they can reset the fight, and do it again, and we can’t soak another opener.
So then the fight becomes “thief opens for the second time, necro has no defenses, necro explodes.”
There are a few things they could do to fix this.
- They could give us a cooldown to restore all of our Life Force. Sure, it’d be mandatory for PvP, but it’d give us an out.
- They could give us a way to stack up our conditions without requiring more uptime than we’ll ever have. Example: Making Blood is Power apply, say, ten or fifteen stacks of bleed to a target for less time rather than just two for nearly a minute.
- They could pull some of the insane penalties off of what few defensive options we do have. The whole “eat a pile of negative conditions on a long cooldown to do something nifty” is great, but does effing work when the rest of the professions can do the same thing on half the cooldown without the penalty. Yeah, I get that we’re supposed to transfer them, but by the time we actually manage to do that we’re dead.
I would love to see a passive life force gain while out of combat. If DS is our defense than we need to be able to go into it consistently.
When you start Tpvp you start with 0 life force. This becomes a problem. It means that a Bunker Necro is already at a disadvantage starting the game. All Necro’s have to stand back and build Life force before really getting into a fight. And before any one says just use spectral armor, why should a Necro have to use what would be their only stun break at the start of a fight?
The standard condition-mancer build, it’s probably been posted a lot.
Something like this, last utility is for personal preference.
LOL and i thought i was the only one what used that sigil on the Staff. Although i am thinking of changing it out to 60% bleed crit just because. Criting on the marks and getting another stack of bleed might be worth it. But you would only get at most two stacks so perhaps not.
I don’t run that build (been meaning too but have yet to get around to it). I have a similar build just with the use of wells.
This great mechanic is a waste most of the time. As soon as I DS, I’m knocked down, pushed back, rooted, snared, or stunned. This usually begins with one of the previously mentioned CC as anyone else on the enemy team that sees me blasts me with the next CC.
There isn’t much use for the skill if anyone with a bit of skill sees the necro use it. Not to mention the abilities on the DS bar aren’t even that great to begin with. I want to like this class, and I’ll keep playing it, but compared to just about any other class this one feels weak. Conditions can be cleared easily and often, the class lacks burst damage, and most of all the class lacks mobility (especially in DS as everything else is gone and I can be CC’ed to death before I can even switch out).
This happens because they know we now have no defensive CD. And unless we put 30 points into SR we are easy knocked about in DS. And as lots of Necro’s go into DS to use 4 they know they can make us wast that CD.
This is an odd question to answer.
Mostly because whether the Necromancer is squishy is wholly dependent upon your trait setup.
Necromancers stacked with toughness and vitality can easily facetank alot of content, and the higher power of the dagger compensates for that. Alternatively, if you want to stack power and crit while running with a dagger, it’s powerful, yeah, but you’ll need to innovate a way around not taking as many hits.
My only complaint is the lack of small aoe utility on the necro weapons in general.
All Prof can face tank most PVE content in this game.
I was thinking about looking at the forums here yesterday to get some insight and advice and I told myself I shouldn’t, because if you’ve ever read one MMO’s forum, you’ve read them all. Incessant complaints about “[insert your complaint]-fests”, how “useless” skills are, how the devs hate players and everything they do is a “slap in the face”, etc. Not even the language changes. So I try to look into a positive thread and the nay-sayers can’t resist adding their negativity here too.
I’m convinced some people just like to complain and be a victim. You’ll notice they all seem to log hours and hours in the game and they know all the ins and outs of their class(es). The worst offenders can’t bring themselves to say anything good about the game. The giant elephant in the room looming question is, of course, why do you play? They never answer that one. Apparently complaining is actually part of the fun for them, maybe subconsciously. I think sometimes it’s a variation on griefing – the joy some people get in ruining other’s fun.
Now I need to do myself a favor and avoid getting sucked into the morass.
So you mean to say that our pointing out that our skills are broken, that we do in fact have traits that don’t work, is some how a problem with us? Sorry but there are a lot of Necro players on this forum that just point out what is broken, because its BROKEN. We have a lot of things that are so bugged that they are in fact broken. Those saying the Necro are fine, are either talking about the condition build that most players already say is fine. Or they talk about PVE (world questing) or WvW. World PVE is not hard and is easy on all Prof, also in world pve its not a matter of being more survivable than others as all that matters is damage(after all you can’t tank a mob to death). This is something we lack, putting us behind all other prof. Than there is WvW were players skill, moving, and really build does not matter. Most of the time your in a zerg or large group were the problems with the Prof don’t surface. In fact its overshadowed by the fact that Epidemic is perhaps the best skill in the game, across all Prof.
There is only two places that the balance between the Prof matters, tPVP and Dungeons. In both cases we have a true lack of viable builds. Until we get all the bugs fixed we are UP compared to other Prof’s. It will only be after the bugs are fixed can we truly test the Necro Prof.
in PvP
Posted by: Angry Flying Squirrel.3041
So far in this thread I’ve seen people complain about Thiefs, warriors, guardians, rangers, mesmers, necros, and elementals. The only solution? Buff engineers.
What thread had anyone at any time complain about the Necro? Other than that they are UP.
What country do you live in? Not too many places do conscription these days…
Lots still do.
I think the thing we need to start demanding is videos.
We have a few people who talk about how fine the Necro is.
I ask to please, please prove me wrong. Post a video containing enough content that we know it isn’t a fluke.
Post a video of you performing in a role better or equal to a different class similarly spec’ed.
If we should all l2p… then teach us how to play. Lead by example.
That could just as easily be turned on you. Make your own videos. Agitate for changes. I plan to when I’m done with Borderlands 2.
It can’t be easily turned on him. even if he does make a video, those saying the Necro is fine will just come on saying his build is wrong or that he played badly. In other words it would do nothing. So proving that a Prof is bad it much much harder and in the end still does not give proof as all some one has to say is “that build is fail, i use a much better one”. Now showing that a build is good is much easier and can be done. All you have to do is show a video with out editing. None of the people saying the Necro is fine have shown any video’s. And the only videos that people link when they say the Necro is fine is of condition Necro’s who we all agree can do well (some will argue that others can do it better but…).
So if you have some amazing build that works than prove it. I in fact do have some builds that work alright (sadly i can’t prove it as i can’t get video capture software to run with out dropping my frame rate to 4). But I am also not saying that the Necro is perfectly fine and everyone needs to L2P.
Right now with the amount of bugs Necro’s have, necro’s have very few working builds. And the few kind of working builds we have are UP to what they should be doing.
(edited by Angry Flying Squirrel.3041)
If your trying to be support spec your doing a very bad job. You don’t cast your abilities to help other players only your self. Your ability to take damage is very low. When ever 2 or even 1 player attack you your health drops like a rock.
If your going to run a support spec than you really should support the players around you.
How are you helping? You show a video of you fighting in spvp not tpvp, vs bad players. Your damage is so low, any time its 1v1 it is very evident that your doing no damage. You were mostly ignored for a lot of the time and you didn’t even do damage then.
This was a bad video and shows not much of anything.
in Necromancer
Posted by: Angry Flying Squirrel.3041
@Zaganna.6034
Not sure if you have played a Necro. Lets start with the fact that you don’t start with Full life force. It is very possible to be spiked down before you get life force needed to go into DS.
Then we have the fact that DS on most spec’s does next to no damage. So while your giving your self time, your also giving the other players time as well. This becomes a problem when all other Prof do more damage than us to start with. If DS could keep our low damage consistent it would be different but it can’t. Or if we had something like wow’s Warlock that punished players for removing our conditions we might stand a chance. As it is, every prof runs with condition removals if not multiple. Some of them even have group condition removals.
While its not all bad, Necro’s are in a very sad state. With out life force we have no defense and as it stands it takes way to long in order to build life force. Yes we can rock if no one attacks us and we stand in the back ground. But that can be countered very easily. Don’t ignore the Necro. You will find that you can take him down in no time.
Then they bring it right back up.
I have also seen a tanky Guardian build that can keep up reflection full time.
I am not seeing how your keeping retal up that long. The gain Retal on heal (trait) only works on your main heal. Not on sigil’s, or regen,
@Ghertu.7096
Soo soo true. The fact that we dont only lack stun breaks, But we also lack boon stacking. Which almost every class has some sort of boonstack.
WE lack Haste
WE lack stability
WE lack Lots of combo finisher:blats/leap/projectile We only have a few
WE lack synergizing traits
WE lack Condition damage to other classes
WE lack the ability to Stack toughness and still do good amounts of damage For ex. Ele/MesWE in general as a necro lack a lot of things.
Yes we get stability.
But we get no stability -stomp skills.
WE get DS but cant see what we have on us.
WE get minions that are a joke. *mesmer pets you can atleast blow up to stack confusion
Gosh dern we lack confusion. A great condition spell.
Gap closers is a iffy. Because Dark path isnt so bad.
We lack team healing, Besides a trait in life transfer. But ele’s get aoe healing out the kitty ( hehe a-net did it for u.). Great Burst potential. and we lack Invulnerability, *period of time in takign no damage, You can say DS is But compare to warriors/ thieves smoke stuff/Eles mist form/Engis Elixer S/Mesmers blurried frenzy/Guardans elite.
Theyre many thigns we lack. And we can only hope to fix.
But untill then A-net has trouble responding to us. Like i did in the sticky. IF you want us to follow your “post your guide here bla bla bla” Where are our hotfix patch notes/ Where are our buffs? Fixes to bugged traits. Not one patch has a detailed necro fix.
And on end-note why make a class to be not working to potential when gam erealeses. Eles dont seem to have a problem. But necros do. We have a limted amount of weapons/Limited amount builds that are some-what viable.
The real question is A-net what happend in our process? Seeing they dont respond to our posts is a big sign that they dont know what to do.
Even when things get complicated They hide away. We even MADE A LIST OF THINGS TO FIX. which is still not fixed.
End.We have 2 hastes, locust swarm, spectral walk, a teleport with the wurm. You have confusion on the horn. You can get stability with the foot in the grave trait although I will say its a high level trait that probably isn’t worth it. I would say you aren’t seeing a lot of the classes skills if you don’t even know what both warhorn skills do.
Minions aren’t as bad as people think but I definitely will admit their AI sucks. When they attack they are great and using their skills (what you should be doing anyways) forces them to attack. I don’t think they benefit from our stats which kinda sucks.
DS is actually pretty good. Anyone who uses it as a health bar is doing it wrong. I don’t know why people have a problem with it, I use it whenever I can. Buff/Debuff display would be nice along with a small increase to skill 1’s attack speed.
I like how trait skills are distributed and yes they actually synergize……minion master traits are spread out across 3 trees. spite synergizes with curses pretty well too.
The only thing that needs to be reworked is probably water skills. Those are absolutely horrible. Also why are you surprised that the “List of things to fix” isn’t fixed yet? There are hundreds of bugs in the game, expecting them to be fixed 4 weeks after the game comes out is a pipe dream at best. That stuff takes a lot of time and effort to resolve, you need to be patient.
If they fix the bugs and do some minor tweaks we should be fine. And what’s this about ele’s as far as I know they have it twice as bad as we do………
You are wrong, Using the 2nd skills with each minion does not in fact force them to attack. While they will use that skill they will often times than just run back to your side and never attack again. Flesh Golem does this most of the time.
Lost a fight in pvp the other day because my Flesh golem never attacked until i was in the down state. I had even downed the Ranger. But his pet does way more damage so while the ranger was killing me the pet got my Flesh golem to attack it and not the Ranger. Ended up losing the down fight.
The Bad Minion AI makes them worthless. You can’t count on them in a fight so you can’t use them.
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