Showing Posts For Angry Flying Squirrel.3041:

I predict full rework

in Necromancer

Posted by: Angry Flying Squirrel.3041

Angry Flying Squirrel.3041

Predict it all you like but it’s extremely unlikely. The class isn’t that broken.

Another problem is that DS only scales with Toughness but not Vitality. So the only way we can tank is if we stack Toughness.

Life Force increases with Vitality, no?

Ya it was late. I switched it in my head. And it was a quick post. I meant to say it scaled with Vitality not Toughness. Witch means that if we stack Vitality we are squishy out of DS, and if we stack Toughness we are squishy in DS. Kind of a no win.

Setnnex-Necro

Necromancer bugs compilation. (discontinued)

in Necromancer

Posted by: Angry Flying Squirrel.3041

Angry Flying Squirrel.3041

@JYC This one please:
When your minions die while mobs, you will still be stuck in combat mode even though you are outside of the mob’s aggro range. Happened to me many times on vistas. i.E, cant view vista since i am still in combat mode, but have no minions summoned, and no mobs targeted. Had to re-log

Im trying to repeat the same, but seems im doing it wrong. I want to not be able to get into out of combat for like 5-10 seconds after combat. Or something like that?

I have experienced this as well but not sure how to help you test it, happens all the time in pvp. Also Dots on our minions will keep us in combat. I have also experienced something odd, it does not happen all the time but every once in a while, The Flesh Golem will not regain health out of combat.

Setnnex-Necro

I predict full rework

in Necromancer

Posted by: Angry Flying Squirrel.3041

Angry Flying Squirrel.3041

@Ghertu.7096
Soo soo true. The fact that we dont only lack stun breaks, But we also lack boon stacking. Which almost every class has some sort of boonstack.
WE lack Haste
WE lack stability
WE lack Lots of combo finisher:blats/leap/projectile We only have a few
WE lack synergizing traits
WE lack Condition damage to other classes
WE lack the ability to Stack toughness and still do good amounts of damage For ex. Ele/Mes

WE in general as a necro lack a lot of things.
Yes we get stability.
But we get no stability -stomp skills.
WE get DS but cant see what we have on us.
WE get minions that are a joke. *mesmer pets you can atleast blow up to stack confusion
Gosh dern we lack confusion. A great condition spell.
Gap closers is a iffy. Because Dark path isnt so bad.
We lack team healing, Besides a trait in life transfer. But ele’s get aoe healing out the kitty ( hehe a-net did it for u.). Great Burst potential. and we lack Invulnerability, *period of time in takign no damage, You can say DS is But compare to warriors/ thieves smoke stuff/Eles mist form/Engis Elixer S/Mesmers blurried frenzy/Guardans elite.
Theyre many thigns we lack. And we can only hope to fix.
But untill then A-net has trouble responding to us. Like i did in the sticky. IF you want us to follow your “post your guide here bla bla bla” Where are our hotfix patch notes/ Where are our buffs? Fixes to bugged traits. Not one patch has a detailed necro fix.
And on end-note why make a class to be not working to potential when gam erealeses. Eles dont seem to have a problem. But necros do. We have a limted amount of weapons/Limited amount builds that are some-what viable.
The real question is A-net what happend in our process? Seeing they dont respond to our posts is a big sign that they dont know what to do.
Even when things get complicated They hide away. We even MADE A LIST OF THINGS TO FIX. which is still not fixed.
End.

Another problem is that DS only scales with Toughness but not Vitality. So the only way we can tank is if we stack Toughness.

Setnnex-Necro

Tired of the non-communication and the excuses.

in Necromancer

Posted by: Angry Flying Squirrel.3041

Angry Flying Squirrel.3041

Well, last time the distributions looked something like this…

There is no way there are less Mesmers than Necro’s.

Setnnex-Necro

25 seconds retaliation by combo

in Necromancer

Posted by: Angry Flying Squirrel.3041

Angry Flying Squirrel.3041

@forice: The focus trait lets me re-cast reapers touch more often to give myself 11 secs of regen per cast. This + the random regen proc from rune set give me perma regen and with the evasive marks trait, regen-on-heal and staff set marks I get even more uptime.

@Angry Flying Squirrel: Yeah, no build other than the cookie cutter condi really is going to be viable right now, but this is just a different one that I found was really fun and had decent success with so long as I didn’t get 3v1ed. Also, as stated above, I have more than enough regen to have 100% uptime.

why the bone minions? If you went with flesh worm you could have a stun break, with an escape. Or just some time to get out of focus,

Setnnex-Necro

Tried making a melee life-tap build...

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Posted by: Angry Flying Squirrel.3041

Angry Flying Squirrel.3041

I’ve been trying since beta to make a build that is not focused on damage, but life-siphoning melee. The idea would be something a bit tanky and obviously not set on dps whatsoever. I wanted survivability in pvp & pve similar to that of traditional blood/shadow/death knights in other mmos. The obvious choice for mainhand was dagger w/ either focus or dagger in the offhand. Both have given me severely lacking results when paired w/ every single trait & skill combo I can think of. I’ve studied builds from forums & put them to use. I’ve theory-crafted my own builds. I cannot make this build idea work whatsoever, and it is ruining my fun. The healing given from health-drains is practically nothing when compared to the damage you take. I don’t want to play a glass-cannon to have a chance at pvp in this game. I love the idea of attrition and simply outlasting your opponent, but it appears this has no place in this game. Has anyone else had different results they would like to share on this particular build-type that might ease some frustration? Thanks in advance.

Too many bugs to get this to work. Bloodthirst right now does not work with anything. I have been trying the same thing as well, but until all the bugs are fixed it just is not going to happen.

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25 seconds retaliation by combo

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Posted by: Angry Flying Squirrel.3041

Angry Flying Squirrel.3041

That’s the combo that I use in this bunker build:

http://tinyurl.com/97pe257

You get ridiculous healing, decent power, and perma-retaliation+perma-regen.
It’s pretty hard to die TBH.

Not that i think a Bunker build works for a necro as you have to have Life for that and most Prof can kill you before you get that life force. But anyway

Looking at your build it seems like you should get 20% staff recharge over the retaliation. After all your stacking healing, With that you would be able to keep regen up full time.

Setnnex-Necro

Why give necros a melee weapon?

in Necromancer

Posted by: Angry Flying Squirrel.3041

Angry Flying Squirrel.3041

A better question should be why are melee weapons ranged? Makes no sense.

Because proper melee weapons are AoE.

True for other Prof, Just not ours.

Setnnex-Necro

Why give necros a melee weapon?

in Necromancer

Posted by: Angry Flying Squirrel.3041

Angry Flying Squirrel.3041

I wonder why the devs gave the necro a melee weapon “dagger” knowing that the class is too squishy to use them? Is this just bad design or are they trolling the necro class?

I got a better one for you. Why is plague Form Condition damage but in Melee range (Condition necro’s only use range weapons), And Lich form is DD but range, when we only have two DD weapons both close range.

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Necromancer bugs compilation. (discontinued)

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Posted by: Angry Flying Squirrel.3041

Angry Flying Squirrel.3041

You can’t combo with a blast finisher out of combat with Putrid Mark “4” on the staff. All other classes that I know of can.. but Necros. Like lay a fire combo field and blast finish it with the Putrid Mark.. it wont work out of combat. You’ll see the heart but no might. If your in combat thou it will give you the might. The mark doesn’t need to explode like chillblains does for the combofield to make use of the blast finisher. It Blast finishes fine in combat.. just not out :/

I think ill just report that we dont have finishers at all if we are not MM using a staff.
This is clearly a poor design on the Anet side.

Don’t forget to change Plague form. That is always de-summons your minions(land or water).

Setnnex-Necro

20,000 damage from pistol whip

in Necromancer

Posted by: Angry Flying Squirrel.3041

Angry Flying Squirrel.3041

I would assume that the lack of updates so far is inline with the time-expectations we were given by the dev who responded originally in the sticky-ed thread. He said at least a week before any changes were made. I would assume that after this fiasco of bugs for this class, the development team responsible for the class are working intently at delivering good quality fixes that don’t introduce additional bugs to the class.

They’ve also moved to a mainly weekly delivery of big patches, so if things weren’t ready for this week’s patch, it was likely delayed to next week or the following.

Problem with that is lots of these bugs have been in the game since the first BWE. So they have had months to fix them.

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Necromancer bugs compilation. (discontinued)

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Posted by: Angry Flying Squirrel.3041

Angry Flying Squirrel.3041

There is a mistake in one of the bugs.

Plague form de-summons your minions on land as well.

Setnnex-Necro

I play a necro, but I traid a warrior for one play session...

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Posted by: Angry Flying Squirrel.3041

Angry Flying Squirrel.3041

^^
Lets not forget that Lich form also de-summons all the necro’s minions.

Also

Plague form also de-summons a necro’s minions on land as well.

Setnnex-Necro

(edited by Angry Flying Squirrel.3041)

Thief Fear as a metaphor for the state of Necro?

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Posted by: Angry Flying Squirrel.3041

Angry Flying Squirrel.3041

I am also curious, do you think that some of the success with your build has to do with how unused power specs on necros are?

And as your build takes off and as more people play it (or something like it), will its power remain strong?

For example, I find people stay in wells too long or don’t use stun breakers to roll out of wells. Do you worry that once people see that staying in a well for its full duration is super damaging, the spec will lose some viability?

Good players in tpvp already do just that.

Setnnex-Necro

Story mode dungeons are for the 1%.....maybe 2%

in Fractals, Dungeons & Raids

Posted by: Angry Flying Squirrel.3041

Angry Flying Squirrel.3041

Sorry your having a hard time. I have pugged it many times. Some times the group fails at the Twins (why i always make the group do all the other bosses first). But once you figure out how to fight the twins its not that bad, and i have completed it with many pugs. Your problem and your groups problem when it comes down to it is a L2P problem. Sadly there is nothing you can do about your teams skill. This is no different than running instances in wow or any other mmo. The only difference is that GW2 is harder and has a higher learning curve. Next time you play, watch the shear number of players that fight mobs by just standing in place trading blows. Too many players play this game like any other MMO.

When i ran CM it was so easy. Have not been in since the buff to it.

Setnnex-Necro

[Comprehensive guide] [Tpvp] Power Necro: People think they suck.. Im here to prove you wrong... *Wall of Txt*

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Posted by: Angry Flying Squirrel.3041

Angry Flying Squirrel.3041

Setnnex-Necro

[Comprehensive guide] [Tpvp] Power Necro: People think they suck.. Im here to prove you wrong... *Wall of Txt*

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Posted by: Angry Flying Squirrel.3041

Angry Flying Squirrel.3041

Because your build generates lots of Life Force with the dagger. Replacing the Spectral Armor with Spectral Wall would both increase your damage and your defense. The only thing you lose is stun break. And while its only 3% damage boost each use, when they fix it, it should go up to 10%. With it only being a 40Sec CD you could use it twice in the same time spam as Spectral Armor.

Setnnex-Necro

[Comprehensive guide] [Tpvp] Power Necro: People think they suck.. Im here to prove you wrong... *Wall of Txt*

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Posted by: Angry Flying Squirrel.3041

Angry Flying Squirrel.3041

I wish i knew a program that wouldnt chop up my Gw2 when recording. If you or anyone else have any idea im up for grabs. To post videos/Ways to play i would love to do that. But my laptop gets pooped on by xsplitt.

Have you tried?

http://www.fraps.com/

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Thief Fear as a metaphor for the state of Necro?

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Posted by: Angry Flying Squirrel.3041

Angry Flying Squirrel.3041

Well yes Bugged but not underpowered. Not once I have faced a good player and said.. Dang I’m underpowered. And yes I have versed good player ie. moist from [PS] Backbeard 100 blades warrior 99% tourney win (according what is stated on his stream), team [ac] team [PS] Team legacy. I have versed the so called best and have been beaten as a team. But not once has underpowered ever crossed my head

Bugged means UP. We are UP to the state that we should be. People say we are UP because we do not perform as well as other Prof. This does not mean that all builds are UP or that we don’t have some builds that can keep up. But this can mean that we have less builds and less tools than other Prof, and this is true. Because of those bugs we are under performing, both in the number of builds we can use and how effective those builds are.

Lets take your build. Its a nice build, but it does under perform. Now before you come in saying you do just fine, let me state what i mean by that. You are under performing compared to what you could be doing. The reason for this is the bad AI of pets (bugged pets). Now if pets always attacked your build would do more damage. The fact that pets don’t always attacks means your doing less damage than you should be doing. Thus your UP.

I am not saying that Necro’s need a buff, nor am i saying we don’t, we the necro players don’t know if we do or don’t yet. Until the bugs are fixed it is impossible to say one way or the other.

Setnnex-Necro

Using Death Shroud Properly?

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Posted by: Angry Flying Squirrel.3041

Angry Flying Squirrel.3041

Yeah, i’ve been making an effort to rely more on DS, and i gotta say it’s really nice. I’m currently playing with a minion build (20 0 30 20 0) for sPvP and trying to use DS any time i’m engaged with an enemy and have at least 50-75% life force. I have Reaper’s Might, Death Shiver, and Transfusion on to buff my DS. It’s important not to trait completely for it, otherwise you’re crippling your non-DS capabilities.

I think the #1 problem people are having with DS is that they aren’t using it at all until they need to save themselves. They sit on 100% life force until something is about to kill them, and then they just use the transformation to delay their end by a few seconds.

People who use it more proactively – either for offense or for a regular part of their defense – seem to enjoy it a lot more.

That is a problem with how Necro’s are played. And lots of players even come out and say that’s what they do.

I have said this in another thread but DS is so much more than that. Its much more than just a second life bar. Its a gap closer, cc, and aoe damage. Its just a matter of how you play it.

On my condition build I do not run stun breakers, have yet to find the need for them. I also do not put points into SR, again I have found i don’t need it. I also don’t use any utility that gives life force. My build is not a 1v1 build, its a team fighting build. I do this and still win most 1v1. And can hold a 1v2 for a while (depending on what the other prof are running). All this because of using DS. Am i using it correctly? who knows, but i use it well. Sadly i have yet to get any other build to perform as well.

Only Prof i have problems with are crossfire Rangers. They can out damage me and they heal more than i do. So i have yet to figure out how to counter them. Dodging their auto attack is kind of pointless and they don’t even have to dodge (sorry kind of off topic).

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Thief Fear as a metaphor for the state of Necro?

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Posted by: Angry Flying Squirrel.3041

Angry Flying Squirrel.3041

Theres no class doing it “better”. Every class has there differences.
Dont be like necro is U.P Because were not.
Classes who do it better… is not the class its the player.

Sorry but the Necro is UP. If only because so much of our stuff is bugged to the point of being broken. Don’t go around with your head in the sand saying how fine the Necro Prof is when it is not.

Setnnex-Necro

Gear Reward,,,,,i gotta wait months to finally change my sword?

in PvP

Posted by: Angry Flying Squirrel.3041

Angry Flying Squirrel.3041

so i got to rank 8 yesterday and had around 2500 glory , spent some on rank 1/10 vendor now i know am not that super awesome rank guy am just getting started but the thing is people kept telling me to use the forge and that really made me feel that i must get Lucky in order to get the weapon to come out, and must of all felt Grindy i remamber arena net said they are not a farming mmo but i can see that way.

now i gotta save my glory till rank 40 and wait for a long time so i make sure i well have some….luck to gear….
i mean REALLY? was it hard to have items in the pvp locker sold with X amount glory ? or yeah right i should get…Lucky in order to get items

Also A.Net NEVER said that this game did not have farming. It has tons of farming. All the game is is farming. If you had played GW1 it had tons of farming. What you don’t have to do is farm stat gear (for pvp).

Setnnex-Necro

[Comprehensive guide] [Tpvp] Power Necro: People think they suck.. Im here to prove you wrong... *Wall of Txt*

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Posted by: Angry Flying Squirrel.3041

Angry Flying Squirrel.3041

Not sure why you think this is comparable to other Prof. Its damage is much lower. It can’t take as many hits, and it so easy for Foes not to get hit by wells its not even funny. Also a well placed team will just knock you out of your wells so that even you don’t get their effect.

Also your main damage are on 30+sec CD.

While is good your trying to get the best out of the Prof, the sad thing is that too much is broken, and too much just flat out does not work.

For the amount of surivability DS gives us we can’t generate Life force fast enough to make up for it.

If you want to see a Prof take hit go look at some Guardian vids or just try one. They can tank 3+ guys for a long time. They can keep reflection up and just go tanky letting their foes kill them selves. Even with 30 SR and our one stability trait, we still get knocked back by good players. They just wait three sec after DS and kill us.

Good players are learning that we have 0 defense right after we leave DS and they save their CD for that moment.

While I don’t think Necro’s are broken, and that we can do some stuff, we are still in a very weak state right now.

Setnnex-Necro

Its ok A.Net you can tell us when you fix stuff

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Posted by: Angry Flying Squirrel.3041

Angry Flying Squirrel.3041

well of corruptions skill icon changes to the Necro traversal one ONLY if you have the Trait that gives well ground targetting, if you dont have wells ground targetted they icon reverts back to the original, And having just checked in game, No they have not fixed this they still share the same icon. You mustve changed builds to removed Ground targeting and the icon reverted..

Yep my bad.

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It took 200 hours before...

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Posted by: Angry Flying Squirrel.3041

Angry Flying Squirrel.3041

a Jagged Horror Lived long enough to hit something.

Didn’t know they applied a bleed effect.

Setnnex-Necro

My Vampiromancer feels viable in sPvP. Let me know what you think.

in Necromancer

Posted by: Angry Flying Squirrel.3041

Angry Flying Squirrel.3041

Not bad. I would never call this a Vampire build, you have very little life siphon. Similar to what i have run with. A problem with that build is that you generate next to no life force.

Setnnex-Necro

Using Death Shroud Properly?

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Posted by: Angry Flying Squirrel.3041

Angry Flying Squirrel.3041

If the damage gets any higher I’m pretty sure we’ll be OP. Considering the only classes you compare to are warriors and thieves (the 2 best burst classes, and my guess is they’ll be nerfed) I think we’ll be fine. Mesmers are the only other class that can give me trouble but that’s just because they’re awesome duelists, which I don’t have a problem with give their relative lack of AoE.

I tried some sPvP today with a build and gear close to my WvW build and did very well once I got use to the flesh golem. I managed a 270 score on one map and was top score 3 out of 5 games. tPvP I can’t talk about but with only 5 players per side there’s always going to be certain classes that aren’t wanted. I personally think wells are so stupidly strong that you’ll start seeing more power builds out there.

The problems for power necros are: staff auto is way too slow, axe is 100% useless and some traits are bugged or bad.

The problems for condition necros or minion necros are actually much bigger. The biggest thing IMO for condition necros is DS is horrible for them. Lifeblast should get a bleed added to it from the curse line. That would be a good start.

I’m just worried about power builds getting buffed too much and then nerfed into oblivion afterward. I shouldn’t have started playing sPvP though, gonna take away from all my WvW time….

Sorry but sPVP does not matter. you could remove all your traits and pick random weapons and still end at the top of the score if you know what your doing. Try playing tPVP were the game is balanced and you will see that power build do no damage.

Setnnex-Necro

Something every necro needs to do at least once in their live time.

in Necromancer

Posted by: Angry Flying Squirrel.3041

Angry Flying Squirrel.3041

Had a follow up question and sorry in advance if this isn’t the right place to ask — but let’s say I put on conditions of:

poison for 6 seconds
bleed for 8 seconds

on 1 foe. When I hit epidemic, do the conditions that spread to other foes start w/ poison/bleed for full 6/8 seconds — or does it only have the time left from when I actually spread it? (let’s say I hit epidemic 4 seconds after I cast bleed — will the full 8 seconds transfer or only 4?)

They are at the exact state when you used epidemic. So if one of the bloods only has 1sec left on your target than 1sec bleed is sent to all.

So to answer your question only 4.

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I want to be like HIM !

in Necromancer

Posted by: Angry Flying Squirrel.3041

Angry Flying Squirrel.3041

Hey….i found these numbers while testing against the Training Necromancer in the Mists.

I would like to know his build…but he just wont talk to me

5k crit on Unholy Feast
799 Tick on Life Siphon x9 = 7191 (some ticks higher 1200 crit)

LOL perhaps that’s the reason A.Net thinks Necro’s are fine. Their NPC Necro is still pre nerf.

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Graphical glitch with female necromancer?

in Necromancer

Posted by: Angry Flying Squirrel.3041

Angry Flying Squirrel.3041

So I hit level 30 not too long ago and unlocked some elites. I got Lich Form because it sounded cool but when I use it my female necromancer is replaced with a giant male lich. Is this a bug? I saw that big list of necromancer issues, so I know there are more pressing matters than fixing this but it still kind of bothers me.

not a bug

Setnnex-Necro

Video shows what's wrong with Necros.

in Necromancer

Posted by: Angry Flying Squirrel.3041

Angry Flying Squirrel.3041

Monarch, The person playing and doing the commentating is a very well know and respected dk/warlock in wow. He has a WAY above average skill in that game which should help him in some degree in this game. I think the movie you link is a decent illustration of a skilled player finding the blatant faults with this class. The people in this thread are either just not experienced enough in organized wvw or tpvp to see these faults. That said, i would honestly give up. Many many many necros from our community have simply rerolled because of the bugs and poor trait tree setup. If people want to stay with the necro, let them.

Tilron, WvW 1v1 is a horrible way to judge the status of our class. The simple fact that the enemy could be 60 levels lower then you can have a huge effect on the outcome of your 1v1 battle. In wvw i will take my grenadier engy over my condition necro any day, do more damage and have more survivability. But hey, to each their own, stay necro and tell the devs you don’t need a buff. More easy kills for me!

How can you say he is a good player? Sorry but he just is not that good. Take the first fight he was in. He runs up and just spams all his staff skills. That is what bad players do. There is no reason to use 4 unless you have conditions on you, and 5 should be saved as a means of: getting some one off you, stopping stomps, or heals. I could go on about what he does wrong but whats the point.

He is a average player at best, while playing a necro. He might be good at wow but GW2 is not wow.

Setnnex-Necro

Video shows what's wrong with Necros.

in Necromancer

Posted by: Angry Flying Squirrel.3041

Angry Flying Squirrel.3041

One vs one in WvW battles, I win most of the time. The few times I lose 1v1 is when I make a mistake or started the battle with some timers still running.

I have not done any spvp or Tpvp at all, nor do I play on it. WvW in group battles I am good enough to help not hurt.

In WvW I can live long enough for my team to run out of combat, regen and come back in fighting. The whole time I can keep the “enemies” busy and stay alive while I wait for my team to come back me up. That is key. Sure if I get rushed, I die quick but rarely do they focus on me as people believe Necro’s are weak. I disagree.

No one cares about WvW balance. Even A.Net does not care about Prof balance in WvW.

Setnnex-Necro

Frustrated with Necro

in Necromancer

Posted by: Angry Flying Squirrel.3041

Angry Flying Squirrel.3041

@Navi – I do not care about Spvp or Tpvp balance, they mean zero to me. WvW and PvE (PvE including dungeons fyi) matter to me about balance and Necromancers are good in these two area’s

Why balance a class based on arena pvp when only a small section of players are going to play that mode compared to the other modes? If you want to play PvP arena’s there are many games that balance classes for that type of game play. Go play LoL if you want balanced arena PvP or other games like that. This game main focus is PvE and it should remain that way.

I like how you get to decided which is more important because you think sPvP and Tpvp are important, you think the rest does not matter, I disagree. I think spvp and tpvp are useless mini games, why balance a game based on a mini game?

WvW and PvE balance matter more to me than s PvP Epen.is Arena’s that have zero baring on the game and are nothing more than a mini game.

Also, since we can agree that the class has bugs and is not yet working at 100%, nobody can say that Necromancers are not balanced for Spvp and Tpvp until our stuff is fixed.

@QSpec – I am making a point that unlike these others, I do not believe the Necromancer class is a useless class, far from it in my opinion.

You do not get to say how the game will be balanced either. A.Net has stated that the Prof will be balanced around tPVP 5v5. So WvW does not matter. PVE does not matter.

Setnnex-Necro

Necromancer bugs compilation. (discontinued)

in Necromancer

Posted by: Angry Flying Squirrel.3041

Angry Flying Squirrel.3041

I have a task for you guys:

I need a Necro and a Warrior to confirm me this:

  • Last Chance (Warrior Trait)
    “Gain quickness for 4 seconds when you strike a foe with less than 25% health”
    1. Will trigger if Death Shroud reaches 25% health.

That means that the warrior has less than 25% health not the Foe.

Setnnex-Necro

Necromancer bugs compilation. (discontinued)

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Posted by: Angry Flying Squirrel.3041

Angry Flying Squirrel.3041

@Angry Flying Squirrel
Bloodthirst
Does not increase the effects of Vampiric by 50%, instead 16%.

@Zero Neutral
Barbed Precision
- Does not work in Death Shroud form.
- Tooltip does not relfect that it only Grants 1 stack of bleeding for 1 second.

@striker
Putrid Explosion
If used to activate the feedback combo field, there is a consistent 2-3 second delay before you get the combo effect.

@ruinous
Ritual of Protection
The boon will not trigger sometimes (or it has a hidden CD).

@Outlaw
Underwater: Minions will despawn and have their CD counts reset to full duration (as if they were killed) if the player doesn’t have the minions on their underwater bar and on their land bar in the same position.

All reports updated to the thread.

@Uchi
Minion master: Does not reduce the cooldowns of your Minion Skills, just the cooldowns of your summoning minion skill.

Also Updated.

I was not talking about Vampiric

I was talking about Vampiric Master. This effect minions. And bloodthirst has no effect on it.

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Necromancer bugs compilation. (discontinued)

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Posted by: Angry Flying Squirrel.3041

Angry Flying Squirrel.3041

Weakening Shroud: The internal CD Makes this skill not work with Near to Death. All other Traits that add effects to DS work every time with DS.

Setnnex-Necro

Please stop thinking about damage all the time (PvE)

in Necromancer

Posted by: Angry Flying Squirrel.3041

Angry Flying Squirrel.3041

I wish people would start seeing Necros as what they are really. It’s sad to see so much QQ that has all a thing to do with damage and pvp. The profession has so much more to offer….

I know we may not be the best damage, but it’s funny how people love Guardians when they give you boons, but nobody notices Necros permanently stacking Weakness on trash, Chill on bosses and Vulnerability when they choose to not to mention Epidemic that greatly helps when focusing fire which is what is always done in dungeons. This usually means you take aggro, but Necros can take hits. It’s also funny to see people waving Guardians fully healing a party every 180 seconds when we can heal an infinite amount of people for 2.6k every 40 seconds.

I have to agree that a few traits don’t work, the Minions are worthless and a few skill tooltip don’t work properly, but I’d say people may want to start thinking outside the box for new ideas on what Necro can do and excel at that is not necessarily about raw damage.

Also, fun is a major aspect. This is a video game jesus people are palying it like if it was a real job trying to min max and stuff, it wont happen I know, but just have fun the profession really is fun to play.

The problem is that Events only let you stack 25 bleeds. Meaning that if more than 2 Condition builds from any Prof show up the others might as well just go home. That is unexceptionable that 2 players can make the other 98 (assuming they all go condition, and an event scales to 100) do no damage and only get bronze.

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Unified Compendium of Necromancer Balance Issues

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Posted by: Angry Flying Squirrel.3041

Angry Flying Squirrel.3041

Yes i do agree some guards are annoying. But the another point is i explained this a while back post that got deleted. so now i refrain from cussing. which turns into "kitten"s…..
The point of wells is to have Burst. Though i can easily kill someone without it just as well as with is. It just requires more time, and more effort meaning which ( switching weps back and forth). When i get off work tonight i will see how the pusling heal works and if + healing power actually effects it as it needs to be. I noticed that our traits for Life steal in Blood, Is a little low, 25 Hp per hit? Why doesnt healing power affect this? Which it doesnt, Why not increase the gain amount…. 25 is really low… maybe 150 is ok i can live with that. IN other words. The trait not sure of the name the one that 50% bonus life siphon? Why doesnt this affect life steal? If it does? does it affect LS on weapon sigils?. And does it affect pulsing. Ill see what i can do when i get off work.

It does effect the Life siphon on crit. so it ends up being a little higher (52hp), It is not effected by +healing that i can tell. Bloodthirst is the name, it does not effect Minion life siphon nor does it effect Life Steal from sigils. Perhaps because its Life Steal and not Life Siphon? It also nerfs our HP gain from our life siphon signet (bug).

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Unified Compendium of Necromancer Balance Issues

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Posted by: Angry Flying Squirrel.3041

Angry Flying Squirrel.3041

Well honestly, IMO i like the wells not being ground targeted Because thats what i am use to and like using. I DO agree with the fact thats its i na bad spot in the trait line. Should probably be one of the 5 or maybe a 10 trait. Cds arent too bad. I can live with it. I do not know much about the pulsing all that i know is that if u spec healing power + 4 wells/with protection and regan.. OP tank necro

for 5 sec this is true. But they can dodge (well not if you play it right) out of it, then come in and kill you. Or a Guard will just CC you out of it, and by the time your back up from the knockback the Wells are done. Next time take a look at how much it heals.

I do agree in some ways, its a real plan to have them ground targeted when you don’t want them to be. (e.i some dagger builds).

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Fundamental Problem for Necro´s

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Posted by: Angry Flying Squirrel.3041

Angry Flying Squirrel.3041

You got to love how the replay option does not always show up. Anyway

@Sjach Darasv.3729

I think you misunderstood my post, and i can see why. I also main Necro, and also get asked to join groups all the time, although i have never seen a group asking for a necro in tPVP. Lots ask for Guard but never Necro. I did not mean that Necro’s are bad (UP) or that they can’t be very worth while in a team. I was commenting on the fact that people keep saying that Team play is the only thing that Necro’s can do. I was disagreeing with that. I don’t think any Prof was created that why by the Dev group.

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Unified Compendium of Necromancer Balance Issues

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Posted by: Angry Flying Squirrel.3041

Angry Flying Squirrel.3041

Now that we have a very organized bug list thread that has been viewed favorably by Jon Peters it seems like it would be a good idea to start unifying our balance issues into once place so that once that bugs have been corrected they can erasily view some of the potential things that will still need looking at that don’t fall under the category of “bugged”. Please do not make this a whine thread or call for ridiculous buffs that would imbalance the class. The more reasonable and organized this thread remains, the more likely it is that it will actually be reviewed and considered by the dev team.

I’ll start:

*We have pitiful combo finishers: 1 Projectile, 3 Blast 2 of which require pets and kill them in the process, the other being a ground target spell that must be activated by a foe, 0 leap, 1 Whirl (underwater)

*Dagger mobility is a serious issue. Having a cloth class without any inherent survivability or maneuverability seems like a glaring bug to me. A leap and CD reduction on dark pact would go a long way towards correcting this bug. Another problem I see is that for the risk we invest the dagger should have a small cleave mechanic like warrior sword.

*Axe damage gutted for no discernible reason. I remember in BWE axe damage was right where it should be for the 600 range. It also had a very small range cleave and ghastly claws would actually force an opponent to dodge or at least react somehow instead of just laying into us as they east the measly 2-4k damage over the channel duration.

*Life steals in general need to be looked at very closely. I believe the coefficients are bugged because in their current state the level 80 life steal numbers would be unimpressive and barely sufficient on a level 15-20 character. No scaling is afforded whatsoever and I doubt Anet has intended this.

*Wells really need to be GTAoE baseline. Having to invest TWENTY points into a tree that affords almost no other benefits to a well-centric spec seems like a major oversight.

*Pet AI. Pet AI. Pet AI. I was thrilled to see the section in the recent notes about Ranger pets getting AI improvements but was utterly baffled when I couldn’t find a Necromancer section with similar(or any) fixes. Pet AI is still patently horrible. The Flesh Golem has maybe a 20-60% uptime on a target depending on how long combat with them lasts. He either stands next to you watching or runs away and attacks something that you havent even engaged. This is especially problematic when you take into account that these pets, even our elite golem are going to die within sconds of any given pull/boss in dungeons from AoE. I hate to say it, but it would be a good idea to draw some influence from Blizzard and create a trait/passive (maybe to replace the HORRIBLE jagged horror minor) that would reduce AoE damage your pets take by a high percentage (70-90%)

*More of a Quality of Life issue but the current Lich Form elite is simply very cumbersome. It’s nice that it’s imposing and all but the massive character model makes it almost unusable in close quarters combat, puts up a huge “KILL ME” flag in PvP, and is generally just a very strange model in general due to the excessive muscle tone of a supposed necrotic zombie creature. I would love love LOVE to see the possibility added to use the alternate Lich model obtained fro mthe “Ghastly Tonics” in Arah. Much more manageable size and a nicer aesthetic in my opinion.

Daggers don’t need a gap closer. We have DS for that.

Pet AI is bad, and needs to be fixed.

Wells should be ground target-able as a base line, Agree with that. This would free up some builds. I also think that their CD is to high for only being effective for 5 sec. The longer CD was from a day were the effect lasted for 10sec. Since they have half’ed the effective time down to 5sec, the CD need to be adjusted as well. Also getting 80 HP from each pulse of wells, so 400hp from a ~30sec double trait’ed CD ability is just way too low for investing two major traits.

Lich form should be smaller.

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Question to Jon Peters if i may. (or to someone else who might know)

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Posted by: Angry Flying Squirrel.3041

Angry Flying Squirrel.3041

stop saying Condition isnt DMG its sustained dmg the opposite of Burst DPS the problem with it is we apply bleeds and maintain them the slowest compared to Engineers thiefs rangers warriors and mesmers, Wich becomes a huge problem when in groups because of the Bleed cap, other classes apply and maintain their bleeds faster and maintain them better then we could ever do atm.

Part of the problem is that your talking about PVE and we were talking about mostly PVP.

Is it odd that many other Prof can out put bleeds faster and more than us? Ya its a little odd, not sure what they were going for with that. While we don’t apply bleeds as fast or as much we do apply Poison and in PVP and some PVE encounters that is very important.

No one is saying that the 25 bleed cap is not a problem. It is a very large problem that needs a fix. But you also have to understand that this problem only really shows up in world PVE (WvW) large group encounters. And really there should not be a max cap in PVE. In PVP it makes since but not in PVE.

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Fundamental Problem for Necro´s

in Necromancer

Posted by: Angry Flying Squirrel.3041

Angry Flying Squirrel.3041

Why does evryone keep saying Necro is meant to be a team player where are you getting that info. Or that we are forced to be support.. The designers ADMITED after BWE3 that we were the profession that needed the most “Love” they just ahve no clue hwo to do it thx to DS, Our dmg is pathetic, Condition spec is worse then Rangers, Thiefs Engineers warriors AND mesmers doing the same thing since they can apply Bleeds much faster then us and keep them up at higher stacks filling the bleed cap so we maybe can keep 5 up in a PvE dungeon or events. I never posted on these forums until i read that message from Jon Peters basicly telling all of us we can be “Scary good” if we all just L2P using DS. Happy Happy Necros….

I have no idea why people are saying Necro was created as a team player. If it was that’s a big problem. I don’t think they were created that way.

Are Necro’s UP? Yes but only because we have so many abilities and traits that are not working correctly right now due to bugs. We have a lot of bugs and that is making it harder to make good builds. Or i should say for good builds to be effective.

The problem this game faces right now is that some Prof are way too easy to play well. And by well I mean get ~80% of the power out of them. Time will fix this but until then, the easy Prof will be the FotM.

We also don’t know how top play will turn out. If the harder Prof are even a little more Powerful than the easier Prof you will see them in top play. They might be absent in Play Now but that hardly matters.

If on the other hand the Harder Prof are equal in Power than they really will have a problem. Time will tell.

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Fundamental Problem for Necro´s

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Posted by: Angry Flying Squirrel.3041

Angry Flying Squirrel.3041

He´s already told us to L2P and uses DS as an exscuse that we wont get any better dmg wise. But hey he promises to increase our build viability aka with power, but wont increase our effectiveness so we will have a viable power setup with CRAP dmg we already have. And putting aside the PvP Facet we are on the lowest ladder in PvE content because we just cant go anywhere near the dmg other classes can pump out, our utility others is we have to use wells to supply OTHER people with Dark field for their combos. Power builds as a necro are a no go we have the most pathetic DPS in the game. Minion build is a no go. Condition build is our only option and even in that we are not even in third place as the best profession for being condition specced Engineer thief warrior and Mesmer can ALL apply conditions faster and maintain them longer then we can and condition builds become useless if you group with any of these classes because the bleed cap cripples us. SPvP is oneside and 90% of the game agrees that Necro is utter crap in it compared to other professions in PvE side of the game we are worse off. Its not fun and then him coming telling ALL OF US TO L2P. Pisses people who have spent time on the profession exspecting the fixes to come off. DS is a Neat idea but they are trying to balance our profession around it and failing they have already Admited that we are UP this is a direct qoute “Necromancers need some love” but hey that was followed up with another nerf, so clearly they have no utter clue how to balance us.

Only thing I agree with is that the 25bleed stack is a very large problem.

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Question to Jon Peters if i may. (or to someone else who might know)

in Necromancer

Posted by: Angry Flying Squirrel.3041

Angry Flying Squirrel.3041

@Nixxez
Jon is technically correct in saying that life force is used as a secondary health pool. But this isn’t the correct mindset for players to properly capitalize on it.

Consider death shroud to be more like a “power word: shield” from WoW (I know, come at me), and instead of mindlessly spamming it every time it’s available (or in this case, with the limitation of remaining life force), use it to prevent a large amount of incoming damage that would have been otherwise hard to recover from.

It still operates as a “secondary health pool” by diminishing like one when receiving damage… but it’s usefulness would be better compared to a defensive utility.

@Asmodean
I agree entirely that the justification for how well a class can do cannot hing on it’s success in supporting other players. That would lead to an extremely boring and passive play-style (although some may find that more appealing). But hear me out:

Whereas a ranger may be able to stack 25 bleeds on a single target, we have the ability to stack 12-15 bleeds across six targets (totaling 72-90 stacks). The necromancer is not designed to be a support class, unless you consider any aoe-centric character “support”.

To further validate this, take a look at the necromancer utilities. Outside of pets and Blood is Power, all of our damaging utilities are AoE. Does this mean they are the most effective AoEs in the game? Hardly. But the class is designed around area of effect damage and presence nonetheless.

@Tony
See, this is exactly why the necromancer is so difficult to balance appropriately. Imagine taking a character that specializes in AoE damage and debuffs, with large amounts of survivability, and then giving them the effectiveness to 1v1 like a thief.

Can we 1v1 successfully? Yes! In fact, we can specifically build for it. But unfortunately, we will never be able to compare to the professions that are specifically designed to do so.

I’ve had a great amount of success with my necromancer in 1v1 situations, so I will agree that there’s a great deal of potential- But the game’s life is still in infancy, and I’m sure most of the people complaining about necromancer “damage” or “effectiveness” in pvp is on the premise that we are specifically designed to do so.

That’s not really a problem. Theifs are very good at aoe, and can be good at 1v1, they just can’t be both at the same time. All Prof can be good 1v1 or aoe. So i don’t see what your getting at

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Question to Jon Peters if i may. (or to someone else who might know)

in Necromancer

Posted by: Angry Flying Squirrel.3041

Angry Flying Squirrel.3041

@ Swadow.6213
Sorry, I do not care for paragraphs though i may use them now since you decide to insult me.

SO your telling me that i dont get into groups? Just because i dont run the signet you saw on twitch.tv, Im a champion phantom btw. I know what im doing and i dont get kicked out of groups. Every tourney ive been in i get added on friends because they dont see necros played like i do. For your info.

When i VS thieves and warriors. Im in there face because that is my build. I run power/crit necro and im good at it, plus it is my playstyle. Dont come around bargining in like you know everythign about necro. I have never dissed another build. Only i have said anything is to people who complain. Curious of what i do I will post my build.

http://www.gw2build.com/builds/simulator.php#1.5.1.4.13.18.24.24.33.33.106.108.109.121.129.2.2.6.302.310.312.0.0.0.0.0.0.350.353.0.366.367.0.30.0.0.20.20

My build^. paragraphs doing alright for you?. Because i have no trouble continuing why you are so stubborn to see only few spells are useful in pvp. Get out the box and Learn.

Interesting build. Have something similar, will have to give that a try. Or at least my version of it.

Much like you I also get added to friends lists all the time. I have had opponents contact my guild to complain about me.

Necro is not easy, it really is not. People play them in PVE and think that they are a cake walk, than jump into PVP and get rolled.

People also just think Ele is harder to learn because of having more buttons to press and that’s just not true.

Are Necro’s UP? Yes but only because we have so many abilities and traits that are not working correctly right now. We have a lot of bugs and that is making it harder to make good builds. Or i should say for good builds to be effective.

The problem this game faces right now is that some Prof are way too easy to play well. And by well I mean get ~80% of the power out of them. Time will fix this but until then, the easy Prof will be the FotM.

We also don’t know how top play will turn out. If the harder Prof are even a little more Powerful than the easier Prof you will see them in top play. They might be absent in Play Now but that hardly matters.

If on the other hand the Harder Prof are equal in Power than they really will have a problem. Time will tell.

Setnnex-Necro

Question to Jon Peters if i may. (or to someone else who might know)

in Necromancer

Posted by: Angry Flying Squirrel.3041

Angry Flying Squirrel.3041

Jesus clean up your freaking post please, that is absolutely horrible to read Tony.2150. Paragraphs, USE THEM. Also, what kitten stubborness? It seems you are the one who is too stubborn to realize the situation at hand.

Pray tell what other options do we have other than Scepter+Dagger OH/Staff? Axe? The damage is so laughably low and only tickles. Dagger MH? Good luck surviving in melee with Thiefs and Warriors. And also yes, Wells are bad against opponents with something called brains as they actually move away from them the instant they are dropped.

You also seem to say that you do not use Epidemic nor Plague Signet, so you arent getting invited into many groups are you? Or if you are they either kick you the moment they notice you don’t have Plague Signet to be a useful asset or Epidemic to have any AoE presence.

I never use Plague signet. I have also never been kicked from a group. And only one of my builds uses Epidemic. In fact the only time i use Epidemic is if I am asked to run Condition, and that does not always happen.

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Fundamental Problem for Necro´s

in Necromancer

Posted by: Angry Flying Squirrel.3041

Angry Flying Squirrel.3041

I have little to no problem 1v1 most prof. While I might not win all of them. I can last until my team shows up or just make some one wast a lot of time. I also don’t play a build that I think is even strong in 1v1. Its very weak at it.

The fact of the matter is that JP is right. Learning to use DS correctly will greatly improve your game. Knowing when to go in, when to use fear, aoe, gap closer. How to build life force. I also have yet to play a build that uses soul reaping. So I am not talking about using it when its buffed. I am talking about something that is available to all Necro’s.

There are way too many Necro’s on in this game that think DS is nothing more than a second life bar, its that and so much more. We have an interrupt that is on a 10sec CD. We have a gap closer on a 10sec CD. And we have more life on a 10sec CD. This is something all Necro’s have on every build. What Prof can you say that of?

I would say more but really I like that i am one of the few good necro’s. Every player that first attacks me thinks i am a free kill, that does not last long.

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Necromancer bugs compilation. (discontinued)

in Necromancer

Posted by: Angry Flying Squirrel.3041

Angry Flying Squirrel.3041

BUG:

Bloodthirst does not effect Vampiric Master

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Necromancer bugs compilation. (discontinued)

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Posted by: Angry Flying Squirrel.3041

Angry Flying Squirrel.3041

I did not see this added.

But Well of Corruption and The Flesh Wurm: Necrotic Traversal. Have the same image.

Setnnex-Necro