@keyboardwarrior: We know that other classes can do comparable /more damage than thieves; they have higher coefficients and comparable modifiers, so mathematically the potential (and actual in some cases) damage output is greater. The problem is is that thief constantly walks the line between OP and UP and it’s largely dependent on player skill (both yours and the enemy’s ). The thing is our flat out ability to tank is nill, so if that’s your assessment of the thief’s survivability it’s never going to be good because we lack the blocks, invulns, and protection that other classes have. We do have a plethora of evades, dodges, blinds, and even weakness application. That’s sort of what leads to the disagreement between thieves and other classes because our fights end up being bipolar unless both parties are good with their particular classes: you either win handily or eat dirt hard.
I happen to think we’re in a pretty decent spot right now. A few tweaks/fixes here and there to things like venoms/deathblossom/traps would be great, but I can’t think of too much that could be buffed without overwhelming other classes (not all others but maybe a third of them) or nerfs that wouldn’t make thieves sub par to other zerkers. That seems like pretty decent balance to me right now at least.
Any class can be OP or UP depends on the players’ skills, this is pointless, I don’t know why you say useless things like this.
Again, they have equivalent skills to defense like our stealth, they are tankier, have more HP, more CC skills and damage burst is more, that’s total unfair.
Just to drive the point home how much of a difference your traits can make in your burst output (especially in PvP), I’ve attached a few pictures.
2,541 Steal
3,191 C&D
8,096 BSIf you look at my cooldown timers, that 13,828 damage happened in about 1 second. Yes this is a zerk v. zerk fight, but the damage doesn’t really need to be higher, just some of the thief weapon skills and utilities need tweaking.
That’s also a very ideal matchup. One that is really rare to be had in the current meta. Also, that’s assuming your enemy will let you CnD and BS them. I can’t speak for others, but when I see a Thief stealth, I know he’s going to try to BS me so I either move out of the immediate area I know they are, or I use a number of other defensive maneuvers like rolling. BS is just too easy to counter and the reveal debuff is crippling. The whole time reveal is ticking, the Thief either needs to GTFO, or roll around as fast as they can because condi’s and AoE will definitely be flying around enough to take them out before they can even stealth and try again, giving them another chance to fail.
Other classes have a lot more forgiveness with their damage/defense/healing mechanics where Thieves get very little to no forgiveness. Mess up on a Thief, you’re dead. Mess up a bit with an engi/guard, just use some defensives and you’ll be fine.