Getting ‘stuck’ in ruby is a very important topic regarding how best league should operate. We changed matchmaking to make the ladder more prestigious and so far it has done that. Divisions are aligning with skill level much better than season 1. The product of this change is that the bulk of players who hover around the middle of the mmr curve should stay in sapphire and ruby. Win rate will level out at 50% because there are plentiful players of similar mmr in the same division.
Should average players be able to climb out of the middle divisions by grinding? This removes prestige and can make matchmaking worse within a division, but always allows a sense of progression.
Should average players stay in the middle divisions because that’s where they belong at their skill level? This retains prestige and only improving skill will allow climbing, but rewards and progression stop at some point through the season.
Is there an incentive that could be added to league games for players who have reached their appropriate division and can no longer climb?
Sir, the PvP system needs to be changed. The concept of soloQ has to be eliminated and Q can only be done in a premade set of 5 or at least 3 players. This will eliminate players getting paired with randoms where none have a clue of what the other wants and would to a good extent save good players from have consecutive win and loss cycles.
PvP is a team game and should be like that only. SoloQ and lucky win streaks makes no sense, takes the fun out of the game and makes the concept of team play redundant.
Oh lawd, I hope this is a satire post, but considering the forum, I doubt it, so I’ll respond in kind.
Answer 1, if serious post:
“You can E-Spurts, or you can geeeeeeeet oooouuuut!”
For real though, no thanks. Take your elitism elsewhere. Some people don’t want to HAVE to get a team, voice, and premade just to play ranked and have fun/get rewards. That’s not an answer to the issues we’re currently facing.
Answer 2, if satire post:
PvP is only about being competitive, I agree. That’s why we need to do away with hotjoin and unranked, because why have those? I mean, PvP is only about being as competitive as possible. Take out reward tracks, we don’t need those for competitive PvP. Also, take out the bank and TP as those aren’t necessary.
Serious answer though, some cool features to help find teams for ranked PvP, if that’s the true direction the devs are wanting to take, is to add in game voice chat as well as a team finder in game so you can find teams that need you to finish their specific comp they’re going for. Granted, I think that’d just be exacerbating the “E-Spurts or gerrrt errrt!” mentality that PvP has garnered.
)