Showing Posts For Arcade.8901:

What happened to warrior?

in Warrior

Posted by: Arcade.8901

Arcade.8901

Dno, man, u just take roaming gear roaming build and pwn people in wvwvw builds, such an achievement it seems ?

What happened to warrior?

in Warrior

Posted by: Arcade.8901

Arcade.8901

Sorry dude but war is definitely not high skill ceiling. That is on the thief and engi. Warrior is too simplistic (as stated by bLind) to have a high skill ceiling. Please, don’t try to feed people the idea that warrior is high skill ceiling. Cause I’m pretty sure at this point that it’s the low skill ceiling that’s forced them out of the meta.

Warriors are simple yeah, which just limits their tool kit, but combat wise, is the same as trying to juke everything from your enemy with out stealth and resets with zero reward in even scoring those.

And no engineers are not high skill ceiling, they are D/D ele of new generation.

Suggestion: Platinum Skin

in Elementalist

Posted by: Arcade.8901

Arcade.8901

My thoughts???

My thoughts is that Diamond Skin is utterly useless. THE ONLY REASON it’s effective, is because Tempest Aura builds that spit out protection and heals. The protection is the bloody problem.

Protection on Tempest build is 40%.

40% reduced damage. Take Earth for another 10%. Frost Auras for ANOTHER 10%. Scrapper Runes for another 7%.

-67% physical damage, heal abuse and immunity conditions.

Diamond skin IS NOT the problem. It’s just part of it. The real issue is nearly 3/4 damage is negated passively as a permanent bonus.

Taking diamond skin is still a huge disadvantage in teamfights and against non-condi-builds, even if you have tons of protection and it’s often only taken on D/F-Eles cuz they have good counters to spiked dmg on Earth with the focus.

Even in certain 1v1’s, taking diamond skin can cost you the MU, best example is VS rev’s.

Diamond Skin isn’t OP, it just requires counterplay: Just send a rev to where the Ele is instead of the reaper and you are fine.

Just to be clear, I don’t like the trait, but it clearly isn’t OP because it’s a tradeoff you make by taking it and good rotations can easily counter it. That being said, in random teams it surely is hard to deal with, with ppl not rotating properly etc.

Well if it’s not OP why to not get rid of it then ?

The thing is, the trade off is okay on paper but again team fights has advantages on ele side too for example if you have druid there.

Magnetic Aura, Prot uptime, and Condi Immunity with vigor and dodges with great sustain via heals and getting heals from another sources aswell as peels etc, that makes it a bit over top.

I m not even talking about other simple things as disengage get CDs up reengage.

And the damage, i dont know it’s cele build, it’s still have hybrid damage which is not great yeah, but it’s still damage and way better damage then Bunker Guard has especially with overloads.

Implications of changing Forceful Greatsword?

in Warrior

Posted by: Arcade.8901

Arcade.8901

BTW a GS warrior in PvP/WvW never takes “Phalanx Strength” (as far as i know) , but a PvE warrior do take it, how about you discuss changing that trait instead ? , well I am not a PvE guy but seems you guys just want warrior as a Banner bot there nothing more.

No, that’s the fun part there, you see, if they change phalanx, like OP sugest, he ll able to take Disc, Tactics, Berserk. Or he can drop and adjust to 10 sec swap with Arms/Tactics/Berserk.

Then he will take let’s say, Bow (which will give his arrows application of burning) Berserker fire filed on f1, Arcing arrow for the might, then swap to sword/axe, Flurry has high amount of hits which are potential crits, which are potential might, with burning application, then a whirlwind finisher from axe, which will do 15 hits of potential crits, with burning application via burning bolts from finisher.

Swap repeat. Insane amount of burning with insane amount of might stack application.

This kinda of buff, not to make other weapon choices viable, but to make warrior most wanted most needed via offensive support with INSANE amount of damage which simple Phalanx Warrior lack due to usage of Power Based vanilla build (which makes it balanced)

The sad, thing that warriors don’t even need it even in PVE. It’s a greed.

(edited by Arcade.8901)

EU Pro League Meta

in PvP

Posted by: Arcade.8901

Arcade.8901

How many seasons will anet need to get convinced that thieves and wars need help~

Thief in every team for about 3 years and not a word from you. Now all of a sudden this is a travesty :P

Karma.

Not sure about that 3 meta stuff, since 3 years ago there was no such a thing called meta. 2 Years, yeah maybe.

Propose your weapon skill buffs here

in Warrior

Posted by: Arcade.8901

Arcade.8901

unfounded qq

GS is the go-to weapon in PvE (the only mode where the warriors can be a part of currently). How about buffing the other weapons’ traits instead of nerfing GS?

Adding ICD to Forceful Greatsword will kill the warrior’s ability to stack might, the only thing they were useful for in PvE.

I realize there’s the “We need to buff all other weapons” notion. It’s in another thread. GS/PS is pretty strong, yes, and it’s warrior’s only notable build choice that isn’t Berserker/Gunflame/Shoutbow. Therefore, cling to its brokenness.

Rather, if all weapons to generate Might by moving Might-on-crit to Phalanx Strength, it opens up damage and support for them. Why, a hammer in a group could do something audacious like damage! no wai.
Or, whirlly-axe could stack, like, 15+ might for his whole party and..
Now we see why no-ICD is broken. Normalizing gains would keep one weapon from being too clearly overpowered.

So, keep a (very simple omgstopcomplaingabout one second) ICD, make it 2 stacks of Might and increase the duration to 8-10 seconds. That’d probably make Phalanx Strength overpowered, but it’s a step in the right direction for damage and support.

HoHo and now the cool part, you take Sword/Torch on swap !? Sword/Axe.

Now what it’s going to be warriors take and whirl in their fire field while stacking might and applying burning, then swapping to sword and flurry the kitten out tons of burning, or don’t swap or swap w.e.

And necro forum start to hit in convulsions, their minds freezes and begs for reload. And then, tears are everywhere with words. “Bhuuhuuu warriors, why they ARE so cool with their condissss we a condi goads, and they soooo usful they stacking might for paty TOP DEPESSS Warrior stacking back no cof p1 10 k achivement plzz. Pls anet plsssss nerferinini.”

And then arena net think, and goes like “What the actual hell we did?!?! Nerfbat”.

And they nerf Strength Defense and Discipline, because why the hell not, and pvp players sit there and mine salt with 0 gain from buffs of Phalanx.

Hot new pvp meta

in PvP

Posted by: Arcade.8901

Arcade.8901

Not sure what’s the message you brought up here.

Now you just face aids teams in bunker setups. Fights last to the point when one team outbores another, or one team having less bunkers on a point.

And then you think, what the point of damage ? With the amount of invuls, healing going.

About your point about warrior and thiefs, and their elite specs… you sound like “we” players decide that we want damage and the damage in the form of how anet implemented it. Same everything, with extra dodge, or extra orange glow, with nothing special.

And if anet wants it to be an e sport, then they ll fail. If you take at something like LoL the thing they droll about, team fights happen and end in blink of an eye. The game is about kills and damage. Not about how one Ele outheal the Necro after 2 min duel on far against Druid who ll get topped by another Druid.

kitten game is kitten .

Oh yeah, and one more thing, Warriors were asking anet to nerf our shouts and our warhorn, for not reason right ?

(edited by Arcade.8901)

What's Going On w/ Warriors?

in Warrior

Posted by: Arcade.8901

Arcade.8901

For bruisers, we lack sustain and guaranteed ways to do damage in the evade meta.

For support, you just bring bunker ele or cele ranger. They ll fit the role better.

Berserk by itself, is nothing new, no new mechanics, nothing, just the same game play with some orange glow.

And apart of that, everything about warrior is the same, just broken because of 3 years of regular nerfing.

Propose your weapon skill buffs here

in Warrior

Posted by: Arcade.8901

Arcade.8901

I think they need to nerf GS. So other weapons wouldn’t be so bad on its Back ground.

You can consider it as a buff to all other weapons.

Greatsword as a weapon isn’t so overpowered. Hundred Blades is a self-root, which leaves the warrior vulnerable, and in most PvP play, easy to dodge. High damage is the reward. Otherwise, it has decent mobility, if the whee-evade on whirlwind on a fleeing warrior means anything.

The “problem” with Greatsword is that its traits are too good, and thus required to be competitive with other classes. Forceful Greatsword and Phalanx Strength need redesigns to shift power/support to other weapons. Pull Might on crit from Forceful Greatsword, put it on Phalanx Strength. (If no internal cooldown, we’ll end up seeing a lot of whirlwindy off-hand axe users, but ICD will make QQ.)

Totally Agree, they need to redesign Phalanx and add it to Defense Tree instead of Thick Skin, and then Redesign FG might on Critical, and move it to Strength Grand master trait line, so you ll be forced to choose what you want 30 % damage for yourself or 6 sec on might with ICD.

Plus to that i think Warriors Flaming Flurry should be nerfed, because it’s just unfair that Warriors now can be so OP with burning, why Warrior is able to pull out so much of kitten burning, compared to Ele, or Burn guardian, it’s just stupidly broken, need to reduce amount of Burning it applies. 4 would be nice i guess. Not a single skill in the game should apply 8 stacks of burning.

Gunflame is too strong need to be nerfed, to make other weapon choices viable.

Axe auto attack chain should be nerfed to be honest, because it’s kittenly OP right now, it just ruins everything, this auto attack have the highest DPS among all warrior weapons skills.

That will open alot of possible choices for warrior, for example, Bow/Rifle, Mace/Axe.

And THEN i ll open a salt mine for you kitten PVErs.

(edited by Arcade.8901)

Propose your weapon skill buffs here

in Warrior

Posted by: Arcade.8901

Arcade.8901

I think they need to nerf GS. So other weapons wouldn’t be so bad on its Back ground.

You can consider it as a buff to all other weapons.

(edited by Arcade.8901)

Implications of changing Forceful Greatsword?

in Warrior

Posted by: Arcade.8901

Arcade.8901

So hilarious, OP wants his condi build to be stronger, to have a reason to go in tactics to grab burning arrows and to be might bot. Which will only make already strong condi build for PVE even stronger.

And people jump in with theory craft that a trait should be nerfed because other choices are trash, and other weapons are trash.

So logically Warriors want good weapons and traits to be trash, so everything else wouldn’t be so bad on it’s background.

Even Master tier talks, when we have a minor which worth a tree alone.

Good thing about FG, that this is a build choice, not like Disc and Defense for PvP, where you are forced into it. But yeah we are short sighted… HAHA

Implications of changing Forceful Greatsword?

in Warrior

Posted by: Arcade.8901

Arcade.8901

snip

Hm, yeah great idea dude!!!!!

Warrior has A WEAPON SEMI WORKING. That’s just a way toooooo stronkkkkkkk. Need nurfs, nuff said.

See to much Wars GS/Hammer HULK SMASHhHHh.

Me sad, me wanna pew pew with Bow, me wanna lick Warhorn.

Didn’t Deniara just say the weapons (other than gs) should be buffed? I think you should reread the post.

I did, i m just tiered of warriors who try to nerf warriors who already nerfed to the ground.

Adrenaline decay ? Yeah sure ! Warriors who miss a burst should be punished, promotes skillful gameplay they said. Where we at now ? Everyone and their uncle asks to do something with Adrenaline decay.

Hammer does to much damage on top of it’s control. Yeah.. now hammer is nerfed to the ground with its damage.

Warriors and Rush and movement skills to OP compared to ports pls nurf. Now our movement skills are nerfed.

Warriors have just way to much sustain. Yeah we do ! Take it shouts nerf warhorn nerf.

Mace Shield / GS build ? Was stronk warriors supported nerf.

S/S condi build ? Was stronk warriors supported nerf.

So where warriors at with those geniuses ?

If he wants his axe off hand or mace off hand or w/e off hand to be buffed why wouldn’t he create a thread about it ? GS needs buffs if what not nerfs.

Why i don’t see … like CRAZY mesmers thread about. Awwww let’s buff pistol so i can use it with my scepter in condi build by nerfing the trait…. related to GS.

Blade trail ? It doesn’t even worth a dodge.
Rush most bugged movement skill which is affected by cripple, chill, quickness.
100b ? Even mobs have IQ now to just walk from it, not even talking about pvp where your enemies are not potatoes. Where you have to bite every dodge, every stun break, stability to even land it. And if you don’t have control ? He ll just walk away from it.
Auto Attack ? It’s even weaker then Revenants sword auto.
WW is the only skill which is very useful.
Arcing slice, is meh, due to HP and Range conditions. Fury u take fury like else where… like rune of the pack.

It’s not even the highest DPS weapon in warriors disposal it’s more like utility weapon with okish damage.

It’s even stupid to have the amount of weapons choices warrior has with out possible 3 rd weapon set. And trait limitations. If warriors would have had less weapons at the first place it would be easier to balance them equally out.

Mesmers GS… okay ! Mesmer GS / S / X for power builds. Staff / scepter for condi builds. Both work. They are not forced to take GS.

Necroes. GS its a pve weapon for them more then a PVP one, which is ironically by it’s damage and pull component more suitable to warrior then a necro.

And i m realist, it’s easier for anet to read it, to nerf it, give nothing in return, instead of redesigning 50 % of weapon choices.

(edited by Arcade.8901)

Implications of changing Forceful Greatsword?

in Warrior

Posted by: Arcade.8901

Arcade.8901

snip

Hm, yeah great idea dude!!!!!

Warrior has A WEAPON SEMI WORKING. That’s just a way toooooo stronkkkkkkk. Need nurfs, nuff said.

See to much Wars GS/Hammer HULK SMASHhHHh.

Me sad, me wanna pew pew with Bow, me wanna lick Warhorn.

PvP Balance Suggestions

in PvP

Posted by: Arcade.8901

Arcade.8901

Looks like you hate GS/burst builds and just want Shoutbow build back..
Warrior needs help not nerfs, and nerfing that 1 trait for GS makes no sense AT ALL. also it doesnt matter if its master/GM or even adept.. you get full trailine anyways.

Of course it matters if it is GM or master level. GM level traits compete with other GM level traits!

Forceful greatsword trait is completely out of line with other master level weapon related traits. In fact I would argue it is better than axe mastery, which is in the same tree. I didn’t ask any other changes to GS now. So calm down, I am not asking to nerf it to ground, but just adjust this trait a bit. But when I go to spvp I see a lot of warriors using GS, when I go to pve, almost all I see is warriors using GS, when I go to WvWvW, I see tons of warriors use GS based roaming builds. So if one weapon dominates so much, this clearly ain’t a sign it is balanced well!

_.

Maybe they use GS based builds because all other options are trash ? Not because GS is so OP as you think ?

By relocating it you will Ruin PVE Phalanx build.

IN sPvP, and Roam, you will just kill core warriors bruiser build.

To achieve what ? Everyone running Shoutbow with increased healing on Shouts for 200 and pre nerfed Warhorn ? You are in another universe where Druid, and Ele will do everything war can and better with bonuses, especially ele, with Aura share and Prot uptime with crap tons of healing.

I'm Sorry Thieves

in PvP

Posted by: Arcade.8901

Arcade.8901

Do you ? You replied to me.

Not affected ? They made OUR MOVEMENT skills affected by movement speed, that’s why it’s affected by current patches buddy. So our mobility is NOW is not what you showing in this vid. And yeah WvWvW, SPvP, matter due to map design.

No they can’t fit a role, if they could have, nobody would ask if we have revenant or dh to relog on. And if you are talking about PVE, why do you even post on PVP forum.

If you going into wvwvw to prove any of your point why then can’t i just post a vid of perma stealth trapper and claim thieves are immortal due to permanent access to it and needs a nerf.

I guess I don’t read either. Alot of you sound the same lol. And here is a fun fact…

The mobility changes affected everything that doesn’t teleport. And it isn’t like warriors have many issues with them anyways since you can get rid of most movement imparing conditions through discipline traits and some extra condition clear.

Next fun fact, skills do not change from gametypes in GW2. There is no “PvP versions”, only damage tweaks. Savage Leap and Rush do the same thing in PvE, PvP and WvW. So the backcapping role is there and effective enough to work. Both GS and sword MH have enough utility and damage capabilities to help you be a pet. So you got those 2 roles covered in a single build.

Sure it doesn’t affect warrior at all ! 10 points to ya ! You are even closer to find out that you don’t know anything about warrior.

Buddy, that disc trait you are talking about removes only immobilize on movement skills, if you are affected by cripple or chill, during movement skills is a whole different story.

Talk only about stuff you know. And about HOT. And thief being bad.

And sure it doesn’t even matter that savage leap by itself as a part of sword is used in a build with out great sword which reduces mobility.

Or Greatsword is a part of the build where you don’t bring sword….

So yeaaaah and kinda you can’t switch weapons on the go in spvp like you could do 3 years ago.

So yeah it’s surely the same in wvwvw and spvp. lel.

And basically to sum it up, i know thiefs are bad, but thiefs are still represented and played, i do play one and feels way better then on my warrior atleast. So don’t think that warrior has a place at all now.

(edited by Arcade.8901)

I'm Sorry Thieves

in PvP

Posted by: Arcade.8901

Arcade.8901

Do you even read?

I responded to a poster who implied that thief is better at escaping than warrior. The point was not only showing that warrior’s “lack of mobility” gripes were unfounded but to provide a sample of one of the many things most warriors refuse to believe they have. And warriors have plenty.

Regardless if that video is WvW or not, it is still pvp. Nike warrior is still useable in pvp. And while it’s mobility remains unaffected by the most recent patches, it doesn’t get utilized by the community. Instead they rally to get more of what they don’t need.

Now I’ll agree warrior is not as great as it was, but saying it’s worse off than thief is a lie. They are as capable of filling the community-determined roles they placed on thieves as thieves themselves. They just have to get off of their outdated meta builds and spec for it.

FYI to everyone else: You also have no clue what the thief has gone through in the past 2 years or where it really stands. So we are even in that respect.

Do you ? You replied to me.

Not affected ? They made OUR MOVEMENT skills affected by movement speed, that’s why it’s affected by current patches buddy. So our mobility is NOW is not what you showing in this vid. And yeah WvWvW, SPvP, matter due to map design.

No they can’t fit a role, if they could have, nobody would ask if we have revenant or dh to relog on. And if you are talking about PVE, why do you even post on PVP forum.

If you going into wvwvw to prove any of your point why then can’t i just post a vid of perma stealth trapper and claim thieves are immortal due to permanent access to it and needs a nerf.

I'm Sorry Thieves

in PvP

Posted by: Arcade.8901

Arcade.8901

Exclaiming “HOW COULD YOU EVEN THINK THAT” and then expect me to go off of your word without any explanation.

Also…

A thief uses the best chase skill to catch and kill a warrior. Takes him 3 minutes and he has to use what is arguably an exploit. And you guys want more mobility? lol

So you posted vid pre HOT, which is completely unrelated to today’s warriors place, and completely confirmed that you don’t know anything about warriors.

Do you even know that all our gap closers which are not ports, just movement skills are effected by movement speed now ?

Plus yeah props to you to talk about warriors advantages in PVE, and then show www footage to prove their mobility lel.

Warrior 20K Gun flame hit, really??

in PvP

Posted by: Arcade.8901

Arcade.8901

The fact that flame gun can do 20K crit damage would have nothing to do with my class and or stats. The most important thing would have been what flame gun build was being used. The image is cropped to not include the other player’s name. As I said I’m happy for Anet to look into this, because this looks broken to me. Why it is doing so much damage, I have no absolutely no idea, but maybe a warr who knows this build could tell you.

I’m sorry, but the fact that you did not reply to a single one of my questions makes me even more suspicious. There are tons of ways to easily fabricate a similar result outside of a normal pvp match – especially if you take into consideration things like might and vulnerability. And the fact that similar numbers are basically unheard of at the moment in normal pvp matches just makes it look like a fabricated result even more.

Hopefully I’m wrong and I’m sorry if that’s the case. I guess it will be up to Anet to check.

War can’t dish those numbers currently with gunflame, expect for WvWvW against someone upscaled.

So either it’s taken during beta before nerf, or it’s taken not in SPvP, or it’s taken in SPvP but against someone w/o amulet, with full buffs going, either way just ignore that dude he seems to be a troll according to his post history.

I'm Sorry Thieves

in PvP

Posted by: Arcade.8901

Arcade.8901

What point? You guys regurgitate stuff everyone already knows and after me 1upping it with a semi-mocking post, all you can counter with is “Nope”?

In every MMO ever, the easiest classes to play are always the ones with more passives. And the more effective the passives are, the better. Warrior, with it’s abyssmal skill floor and low skill ceiling, is filled with passives so new players can pick it up, get a feel for the combat mechanics and easily contribute to w/e they are doing. It carries the player harder than other classes specifically for that reason by funneling the focus towards input.

I do know what warrior is going through and quite frankly the gripes are flat out petty.

If anyone wonders why there is a lack of warriors, its most likely because it’s gameplay is boring. All you have to do is land your attacks and all the vulnerability and might stacks you deal out by rotating skills will do the rest. It isn’t hard to build for damage and support because the warrior has a good selection for it like banners, Phalanx Strength. It isn’t hard to be tanky either since they have naturally high armor and almost the same amount of defensive buffs as they do offensive. Again banners and shouts.

It all requires minimal thinking since all of the skills are fire and forget while most of the traits play for you. I know it, most of the community knows it. But nobody wants to deal with warriors because, just like the thief community, they get loud to the point of being obnoxious.

The only difference is warrior can contribute. Warriors are built for brainless support and damage. All they have to do is land their attacks… Like final thrust, which can do more damage than backstab except it cleaves and doesn’t need stealth or positioning. Just wait till they are half dead and then stab them.

I dunno what stuff you are smoking, but if you don’t know what warriors going through why do you even post about the things you don’t know about.

Might Stacking ? Banners ? Are you high ? Phalanx is not even a thing in pvp, you just bring Revenant for might stacking. Banners …. there is just one banner to consider which is not even unique by it’s mechanics.

Toughness? Buddy wake up, toughness means nearly nothing right now, when every other toon get access to Protection.

Shouts and condi cleanse ? There are better options on classes right now.

Passives ? Which passives you are even talking about ?

The difference between Warrior and Thief, that Thief still does his job, by decaping + 1 ing someone (not so good in dueling as it used to be).

Warriors ? There is no reason to bring one, not a team support build (because it’s weak now in comparison to Elems and Druids), not as a bruiser (because you will never be on par with DH in terms of damage and active mitigation, not on par with Engi due to damage and sustain)

And as a final thing, Thief at least can get away, Warriors can’t.

Warrior 20K Gun flame hit, really??

in PvP

Posted by: Arcade.8901

Arcade.8901

Dno buddy show full screen ?

Because for now, it’s kinda weak to show sheer numbers, i can achieve the same on www against some upscaled thief w/o armor, while have revenant stacking buffs on me.

Or it could be taken during Beta.

So yeah, kinda moot point. Bad troll is bad.

Anyway you can delete the rifle from the game or nerf it to hell, i won’t cry.

(edited by Arcade.8901)

Warriors Disappeared

in Warrior

Posted by: Arcade.8901

Arcade.8901

That’s it. One warrior update, and it’s only a bug fix for the downed state. Given that berserker will no doubt be in the downed state a lot, prioritizing ANet’s workload to address this probably makes sense in a perverted logic kind of way.

Who knows, maybe it’s also a clue for their ultimate plans to fix warrior and berserker by augmenting the warrior’s downed skills. :p

Well yeah, i can see the logic behind it, i mean it would be rather cool design for a warrior.

Like you start in downed state, but w/o bleeding out, we will have rather big health pool, we can throw rocks in flame, plus to that, Bandage gives better heal per second then any of other our heals, plus we have a hard CC with Throw the Hammer 900 range and 10 sec cool down, sounds OP.

On top of that we can move in downed state, and our butt is on fire, so we could,… well spread fires from the KING OF FIRES trait.

And basically if in downed state they would add Primal Rage utility skill i can see Berserker working and competitive.

Headbutt – due to our horizontal position we could ve strike with our head in most vital organs males have, so 100 % more damage to males.

Sundering Leap, just imagine, big fights going and someone in downed state just drops from the sky, if they would only add Knock back to it.

Warriors Disappeared

in Warrior

Posted by: Arcade.8901

Arcade.8901

I actually think that something is comming for warriors.. but it is a new nerf..
Not even kidding.. i really think they gonna toss in a new nerf in our faces disguised in between some random useless buffs..
Just wait and see…
The meta is clear by now:
Remove warriora from the scene completely.

Ahaha

At the one hand True Shot: Added unblockable as a skill fact. Because why the hell not.

On the other Berserker—King of Fires: Fixed a bug that prevented this trait from functioning while in the downed state.

So yeah they buffed our downed state.

Warriors Disappeared

in Warrior

Posted by: Arcade.8901

Arcade.8901

snip

stoped reading when you said everything would play berzerk and marauder and sustain wouldn’t mean anything.
not much sense to argue with people who have no idea about the current state

I agree that 8/9 classes are present atm in competitive scene. But warriors won’t be there, maybe in a year… maybe.

But to be real, it’s new elite speccs and what you can build from it are balanced among each other, not the vanila speccs or builds which are not as nearly as good.

(edited by Arcade.8901)

Coalescence of Ruin too much damage

in Revenant

Posted by: Arcade.8901

Arcade.8901

You mean those 2 wells on 30 sec cool down which deal 3 CoR damage per 6 pulses combined ? Thanks for the laugh.

Before posting anything please put your butt down and think.

2 wells, 3 CoR damage (according to you, which is not true because wells have other effects as well) per 6 pulses AND bigger aoe radius AND no animation of casting (you just find yourself standing on top of it).
Now someone smart will come and say “but you can dodge out of the wells”. That’s exactly the point, the third impact of CoR is the most damage, dodge out of it, it is HIGHLY animated. Regarding the first impact, it is incredibly weak!
You know what also is pathetic? That people are always taking it on its high damage end which is 7 to 9 K, which is not the common damage. This happens when other boons, condis and traits are taken into consideration such as 10 stacks of vulnerability or so. That kitten commonly happens in WvW not PvP. If you received 10 stacks of vulnerability in PvP, then I am sorry to say, you deserve the 7 to 9 K damage up your “face”.

Are you still laughing now? I am happy to make you laugh more.

Bigger Aoe Radius ? It doesn’t mean anything since it’s capped by 5 players as CoR. Wells secondary effect for boon striping is worse then Null field. Vuln stacking is trash. Those Wells brought by necroes just for the damage purpose. While Revenant will do sustainable damage from range, and yeah consider the glint and having 2 revs in a group for perma 25 might stacks and 90 + crit chance. And no buddy you can predict what zerg movement direction is, and by sending it to those who lead it will hit those who were in the middle at the end of it’s path.

Rage Runes, or Scholar Runes Revenants in full zerk can dish out 9 k + damage with CoR on regular basis. So please go away with your l2 move l2 dodge arguments. Those who can land it, will land it.

And if so, noone use CoR or Hammer lel. What’s the problem with it’s nerf ?

Coalescence of Ruin too much damage

in Revenant

Posted by: Arcade.8901

Arcade.8901

UHHH complaining about WvW? Lol if they balanced the game taking in consideration WvW the a game would be twice as worse. There are alot of other skills they would have to tweak first if you want to balance around WvW too, so just no… this would be a bigger mess.

Nice words!

End of story, this skill is not as OP as you think in PvP. Ask the mesmer burst and rapid fire rangers. This skill is actually very weak in close range combats.
If you’re gonna fix skills for WvW, then please don’t forget to start with reapers/nercos wells (which won’t make sense to nerf)

You mean those 2 wells on 30 sec cool down which deal 3 CoR damage per 6 pulses combined ? Thanks for the laugh.

Warrior

in Warrior

Posted by: Arcade.8901

Arcade.8901

Na, warrior are rewarding (compared to other classes) in low skill play, even if hard to do well in high skill play, the developers I believe are genuinly bad players and conceive warrior as “op” because they’re in low skill play and thusly it’s stronger than others. Must be op right?

Are you serious ? There way more rewarding classes in low skill play then warriors now.

Revenant, push 3 as hard as you can for the win.
Reaper just roll the face over the keyboard while wielding a staff and watch your enemies melt from condis.
DH… just fill the utility slots with 5 traps, charge in drop everything under yourself and score penta kill.

So no warriors are not even close to be rewarding even in the low skill play now.

My statement remains. Even if there are any less skill input classes, wich I don’t think – it’s both irrelevant to warrior being so and for reward. If both suck, i.e low skill play, warrior requires little skill input for high reward. Yes, gun flame 12k 1 button. While as I said, low skill play, your opponent who suck also, won’t easily avoid/neglect it. And the other way around the warr benefits the same way.
Note that I said IN LOW SKILL PLAY, i.e they sucks, wich you prolly you can’t relate to, because I don’t figure most ppl are at that lvl. But this is extreme low play, and this ratio of reward in benefit of warrior diminishes the higher skill you are at (given both you and opponent posses ambigious equal skill. Thusly at high skill play, the warrior suffers.

If you go into those levels of LOW SKILL PLAY.

-CoR spam Revenant = 2 sec CD gunflame spam. – which is not gated behind adrenaline.
-True Shot DH = 4 sec CD gunflame spam. – which is not gated behind adrenaline.

If we don’t involve brain and dodge from both, that’s at the same level of input and reward.

At the same time, at the higher skill play, they don’t suffer, if you look at the league. Where every team has DH, or Revenant. So basically those characters allowed to have low skill floor as you say, but they are not forbidden to have high skill cap. Which makes no sense why Warrior can’t be the same.

Plus, IF that Gunflame build is so OP and everyone runs it in low skill play and rather successful with it, why there is no Gunflame topics, which are usual to pop up from the low skill players ? Maybe because it’s not OP as you think..

Warrior

in Warrior

Posted by: Arcade.8901

Arcade.8901

Na, warrior are rewarding (compared to other classes) in low skill play, even if hard to do well in high skill play, the developers I believe are genuinly bad players and conceive warrior as “op” because they’re in low skill play and thusly it’s stronger than others. Must be op right?

Are you serious ? There way more rewarding classes in low skill play then warriors now.

Revenant, push 3 as hard as you can for the win.
Reaper just roll the face over the keyboard while wielding a staff and watch your enemies melt from condis.
DH… just fill the utility slots with 5 traps, charge in drop everything under yourself and score penta kill.

So no warriors are not even close to be rewarding even in the low skill play now.

Berserker spec really isn't all bad

in Warrior

Posted by: Arcade.8901

Arcade.8901

The problem is a lot of their new dodges aren’t exactly dodges they are weapon skill evades. Trying to time a good hit in between them they can just dodge your hit normally, or use another skill to evade your slow telegraphed attack. Good luck with that.

Same with the most of the classes, now. Mesmers, Revenants. They just can easily cover their damage in evade frames. And Warrior,… don’t go far Death Spiral vs Hundred blades that’s at least how our GS 2 should work now…. but yeah our weapons and even their damage is nerfed and outdated, from the time when the game was way to different sadly.

(edited by Arcade.8901)

Warrior Sniper r/r

in Warrior

Posted by: Arcade.8901

Arcade.8901

no offense man but in pro spvp dat build will be useless

Nobody but a handful of people plays competitively.

Gun Flame is like the only reason to go Berserker. Rifle Warrior could be a legitimately good ant-zerker if the rest of the kit didn’t suck so hard.

Well, this build is like, going Dragon Hunter with out Traps… and using Long bow only…

This is what we do now....

in Warrior

Posted by: Arcade.8901

Arcade.8901

But Druid would do the same… but better ?

Warriors SUCK(BERSERKER MODE)PVP style

in Warrior

Posted by: Arcade.8901

Arcade.8901

Yet I still can’t get enough of going zerkerberker, charging into a full mid fight, and destroying everything that moves in 5 seconds.

In PvE? Congrats on charging into a group of spiders and killing them. In PvP against non-braindead opponents the only thing you’ll charge into with Berserker spec is your death.

You’re that bad, huh?

Man what’s your point, everyone knows that you can kill someone, on certain circumstances, with the build you keep posting and keep faping on, i can understand that, but that becomes bit boring, what’s your intention ? To claim warriors are fine ? Or to promote yourself as the only warrior pwning ? Or you just trolling. Or using reverse psychology. Either way i think forum has enough posts about “warriors totally fine, berserk fine” from pve players.

I can post a build of Body blow/distracting strikes Hammer/Mace Shield warrior with Rabid amulet and krait runes, then make a footage of me Earthshaking someone into, staggering blow, into back breaker into kick into bullrush into stomp and when the enemy mid flight using rampage into throw boulder into seismic leap into kick into dash, leaving form into shield bash, into pommel bash.

So a target with 20 + stacks of bleed which dies on the rampage part. And trust me it will work on some people. Then what ? I ll run to the forum and post it everywhere with the claim Warriors are fine ? Sigh…

(edited by Arcade.8901)

25% movement speed.

in Guardian

Posted by: Arcade.8901

Arcade.8901

Yeah, sure, put it somewhere in Writ of Persistence, not a big deal. Or on signet.

But then, people won’t be able to use it as DH medi stuff, so yeah.

Coalescence of Ruin too much damage

in Revenant

Posted by: Arcade.8901

Arcade.8901

WvW is dead and never got much in the way of balance in the first place. They will nerf many things including this. The fact that so many people are so crap at pvp to dodge and strafe the simple things is really the point. They can nerf it and they will and should but if you are getting downed by this let me spike you with my mesmer and just look at you with my engineer.

I have a brilliant idea, let’s remove the cripple effect from hammer shock, ll reduce it’s cd to 2 second and up it’s damage to Revenant values ? HuH?

Warrior healing

in Warrior

Posted by: Arcade.8901

Arcade.8901

The op seems a wee melodramatic. Once I made a 3800 armor warrior for kicks and could literally stand there and facetank any of the test pvp NPCs while killing them with GS AA. The heal signet + adrenalin + armor kept me alive without the need to dodge anything. Now, in a real fight you also use your block, dodges, evasion, endure pain, hard cc etc.. Id say the class is fine

You sir, are hilarious, please take that ultimate build you came up with and play sPvP.

Also, post a footage.

Or, since you are playing the game for 1 month and main a necro, make us a favor go, whine about Reapers on your subforum.

Berserker spec really isn't all bad

in Warrior

Posted by: Arcade.8901

Arcade.8901

In PvE, NOTHING is bad. Even if you run naked with an exotic weapon you’ll do fine in open world PvE as long as you know when to dodge. The complaints against Berserker/Warrior is for PvP/WvW where they are underpowered.

I want to see you go do that in HoT solo. Especially in Dragon’s Stand. Good luck and remember to video it.

Did I say solo? The point was that you can hide behind a blob and spam 1 away to your victory with a rifle/longbow. All the metas can be done this way including DS. There’s a reason why I mentioned open world and not dungeons/fractals or solo contents like LS.

You can do that in WvW too. In PvP I guess you can’t because you cannot go into battle without an amulet AFAIK.

Well not really, you can try to hide behind the zerg there, but the way our weapons work, we are bad for WvWvW now in general, if you take bow/rifle, you can try to gunflame some, but sometimes you can yolo flame yourself, or hit the obstructed when there nothing in the path, or your arcing arrow is so slow that when it lands zerg repositioned itself. But if u running naked, against a blob, you ll just get Coalescence of Ruin for … i have to test it, but i got hit for 13 k on my ELE in full zerk, so not sure how much pain ll suffer on naked warrior.

The core warrior is bad? Ever played a Necromancer?

You got Reaper don’t you ? Cele Signets Necro was fine afaik. But Necroes surprise me,even now the reaper, one of the strongest specs to play on SPvP, and so many topics how reaper sucks because of … oh well they are “selfish” in PvE.

(edited by Arcade.8901)

Berserker spec really isn't all bad

in Warrior

Posted by: Arcade.8901

Arcade.8901

In PvE, NOTHING is bad. Even if you run naked with an exotic weapon you’ll do fine in open world PvE as long as you know when to dodge. The complaints against Berserker/Warrior is for PvP/WvW where they are underpowered.

I want to see you go do that in HoT solo. Especially in Dragon’s Stand. Good luck and remember to video it.

Take yolo flame, hide behind zerg and do what Arena wants us to do, to be the melee class with ranged weapon.

Berserker spec really isn't all bad

in Warrior

Posted by: Arcade.8901

Arcade.8901

It’s core warrior.

So… okay, i m just curious, we are going back in time just before the HoT release.

Warrior has 3 speccs competetive, HoT drops none is competetive.

How you can’t understand that Zerk elite specc brings nothing, just nothing…

Berserk could be…. The analogy of Death Shroud to give us another health bar, to give us some sort of new mechanic with Bloodthirst and leech. Which could help us with the sustain. Did it happen ? No.

Did we get some kind of utility to be immune to conditions and damage absorb through berserker, so we would not have to specc triple stance to cover our DAMAGE only ? No.

Did we get f3 f4 moves which could be stances ? No.

Did we get some unique 5 skill weapon usable by warriors only ? No.

Did we get some useful utilities, team support ? No.

On the other hand… Necromancer. Their Reaper specc made them viable. They ll feast on old specc like bunker guard, burn guard, thiefs, warriors mesmers. It’s not the “core” necro which made them insane, it’s Elite specc.

Zerk specc, brings illusory sustain through stability and cleansing ire on paper. But it just underpowered version of Strength w/o endurance on adrenaline spent while evade mechanics is the most OP thing in this game. It’s just abomination of all our Trait lines fited in one w/o general understanding what it should be.

Zerk is a problem because it brings nothing, not a single way to exist in the meta.

(edited by Arcade.8901)

Berserker and Primal Burst Suggestion

in Warrior

Posted by: Arcade.8901

Arcade.8901

Also if a warrior can go berserk at only the 1st tier, then all of the traits in that traitline are overpowered because of how frequently they can be activated.

OP ? Do you even do warrior lol ?

I'm Slowly becoming OK with Berserker.

in Warrior

Posted by: Arcade.8901

Arcade.8901

Haha, that Rekt guy.

Crysis runs the build gets shreked, Tarsis runs Zerk war and gets shreked. They are bad wars tho.

On the other hand there ll always be Golem slayers who ll just cleanse 3 condi per 2.5 sec. In reality, if your enemy is not complete vegetable with 100 hours played on his account, first of all will laugh at warrior who charges him, then he and his team will get plus 10 points to morale, and after that will just forbidd you to do anything.

A Better Approach to Trait Organization

in Warrior

Posted by: Arcade.8901

Arcade.8901

Kind of wondering why this hasn’t happened already. Would fit the simple and beginner friendly design idea ArenaNet keeps talking about.
They could finally change stuff like having to pick between Berserker’s Power and Axe Mastery or Merciless Hammer and Burst Mastery.
Those balance changes feel completely outdated now. Back from an acient time when anything but Shoutbow was being played.

Because all of that takes developers time and testing. Currently while our trait lines should get a massive shake i hope it won’t happen since, it’s easier for Anet to redesign Berserk in terms of up to date needs rather waiting 6 month + for massive trees rework…

Why bring a warrior to a PvP party?

in Warrior

Posted by: Arcade.8901

Arcade.8901

To get the feeling you carried 4v5

Beserker working as intended no change needed

in Warrior

Posted by: Arcade.8901

Arcade.8901

Ironically Zerker looks to be incredibly strong right now..

Strong in what way? Since the expansion release and even the update this week I can’t recall seeing a single warrior anywhere, not to mention ones using the berserker spec.

I assume he talks about pve…

Dropping Discipline for berserker

in Warrior

Posted by: Arcade.8901

Arcade.8901

You don’t need peak preformance, you don’t run rampage.

And yeah it can work sometimes, doesn’t if you are not playing against more or less competent people.

Berserker: What Could Have Been

in Warrior

Posted by: Arcade.8901

Arcade.8901

Well if you ask me ? I know what they could ve done with it watching what they did to others.

They could have implemented Great Axe, not some lazy 2 slot weapon which we don’t even need.

1. Regular attacks with speed of hammer which adds vuln on 1 and 2 hit, and might stack on 3rd combo.
2. Some sort of bull rush attack which would leave a trail which would be a fire field. Knocking down everyone on it’s pass with some evade frame in it.
3. Some sort of whirling attack while still being able to move doing massive damage.
4. Some sort of pulling attack which would graple foes to you.
5. Some sort of outrage attack which would just knock down up to 5 enemies in 240 radius.

They could have played with our weapons so when entering berserk mode they would remain the same but with some kind of upgrade.

100 Blades gain might on hit w/o strength.
Bonus to blade trail so it would apply burn with cripple.
Rush – bonus damage based on a distance traveled.
Whirlwind attack – larger radius + burn stack.

etc etc etc.

alot of wasted opportunities tbh. so sad.

Shinryuku's Warrior pvp opinion

in Warrior

Posted by: Arcade.8901

Arcade.8901

Okay besided the warriors cant catch your target, he is right. Warrior is still the most mobile class.

Quick funny add : He apparently doenst know there is a Necro / Reaper Class. xD And the Video after his i got shown by Youtube, "Extreme Dinosaurs Episode 38: Cliff Notes " LOLZ

Warrior is not the most mobile class anymore. Since they changed the boon/length change.

Doenst matter, noone has this much skillz to close a gap or get away. GS 3,5 Sword 2 etc.

So you closed the gap, someone took vertical port and what ? Plus yeah catch the mesmer with portal.

Shinryuku's Warrior pvp opinion

in Warrior

Posted by: Arcade.8901

Arcade.8901

Well here is like few ideas for berserk.

The main idea of the berserk is to be unstoppable mother kitten, so make it like this: being in berserk mode makes you immune to conditions the same way as “Berserker” stance work. Being in berserk mode makes all your attacks unblockable. Will it make it OP ? Not really, but we will have atleast a chance to deal damage, with out blind 24/7, Weakness 24/7, block invul 24/7.

Why it just can’t happen ? On top decrease damage recieved when in Berserker stance by 30 %. Then yeah. Warrior will be able to do something.

(edited by Arcade.8901)

Berserker update

in Warrior

Posted by: Arcade.8901

Arcade.8901

There is like super easy lazy way to fix the warrior, since we don’t have shroud with 5 additional skills, don’t have attunements like ele with 15 extra skills, don’t have like extra utility bar like revs, etc. Just give us extra trait line to use. So it’s gonna be 4 instead of 3.

Then yeah, Berserker might work, like GS/Hammer, you have insane damage but u still die fast. Shoutbow you ll add strong damage component to it. And that ll leave the room for good condi builds.

(edited by Arcade.8901)

Warrior getting some love...

in Warrior

Posted by: Arcade.8901

Arcade.8901

The thing is, nothing changed really. What’s the point of increasing our damage when with the amount of i frames, traps, invis, we still run with our pants down waiting to die.

Berserker BWE3 Feedback

in Warrior

Posted by: Arcade.8901

Arcade.8901

For me Warriors complete garbage right now. When i first heard about Warrior being straight forward class for beginners i giggled, devs do you have any idea how any dodge, invul, random blind, port and stuff like that can totally screw us over ? I m talking not about some Bunker, wanna be shout bow banner crap right now when it’s just easier and more reliable to bring bunker Guard, i m talking about dps specc, we don’t have any now.

I m playing my Revenant and i m just surprised how easy mode that class is and how its easy for me to outplay warriors, not just because they are bad or something, but because they don’t have tools to stand against countless amount of evades blocks etc..

And yeah … berserk. Why do you even bother with it, it’s just a downgrade for a warrior, you want to go damage marauder type? Nope, Strength gives u way more, you want to go condi ? Why would you even go condi war, just go burst burning guard lel. Thanks dev you ruined Warriors for me.

Why Warrior is NOT being played in PVP?

in Warrior

Posted by: Arcade.8901

Arcade.8901

No. warrior is fine as of now.

People Now just tend to play other classes because their new trait other than warrior seem a lot better than what we received, berserker trait.

However, besides that, if you play ShoutBow or Banner Shout, warrior works totally fine.

No. That’s why warriors are totally not fine as of now.

With that mentality you have “we are fine because we have some specc semi-working” i have seen my main warrior nerfed countless amount of times since release, just to buy expansion and play, old, slow, boring, shout kitten.

You sir are wrong.