0/6/6/0/6 – D/D + D/P
Crystal Desert
Now, please stop calling stealth a crutch.
I’d hate to break it to you, its a crutch, but its cool, keep thinking your so awesome on your thief
the ability to break targeting is OP but I guess your delusional
PS. keep thinking your awesome, everyone else knows your not
Edit: look at it this way, any other class that does not have a stealth mechanic goes 1vX a group of people lets say 4, that’s 4 people that are focusing them, it takes skill to take every one of those enemies abilities, constantly, and survive let alone being able to stomp them and survive
stealth…it takes away the threat of 4 people having their targeting reticles on you, once you stealth its a guessing game, even if its for a few seconds that’s enough time to cut and run or line up for a ridiculous amount of dmg from backstab, Cloak and dagger? ive taken 5k dmg from cloak and dagger, and it stealths you when it hits, oh your stealth? heres a backstab for 9k dmg, 14k dmg and all you have to do is run up to someone and press 2 buttons while being untargetable and I have to guess a dodge roll because I cant see you, i’d like to welcome you to a troll classDespite what you say the sky is blue and you can’t change that.
(Stealth is not a crutch and you can’t change that)You never argued any of my points. You just took one sentence and said “lol wrong” and started rambling on about something unrelated. You don’t have valid points about being unable to deny backstab as I have met several players who are very good at denying backstabs.
It can be just that you are bad at landing them, though.
Again, my arguments still stand and your refusal and/or inability to refute them speaks for itself.
Now, please stop calling stealth a crutch.
I’d hate to break it to you, its a crutch, but its cool, keep thinking your so awesome on your thief
the ability to break targeting is OP but I guess your delusional
PS. keep thinking your awesome, everyone else knows your not
Edit: look at it this way, any other class that does not have a stealth mechanic goes 1vX a group of people lets say 4, that’s 4 people that are focusing them, it takes skill to take every one of those enemies abilities, constantly, and survive let alone being able to stomp them and survive
stealth…it takes away the threat of 4 people having their targeting reticles on you, once you stealth its a guessing game, even if its for a few seconds that’s enough time to cut and run or line up for a ridiculous amount of dmg from backstab, Cloak and dagger? ive taken 5k dmg from cloak and dagger, and it stealths you when it hits, oh your stealth? heres a backstab for 9k dmg, 14k dmg and all you have to do is run up to someone and press 2 buttons while being untargetable and I have to guess a dodge roll because I cant see you, i’d like to welcome you to a troll class
Despite what you say the sky is blue and you can’t change that.
(Stealth is not a crutch and you can’t change that)
You never argued any of my points. You just took one sentence and said “lol wrong” and started rambling on about something unrelated. You don’t have valid points about being unable to deny backstab as I have met several players who are very good at denying backstabs.
Burning isn’t even the only problem with thief condi. As of right now, the only condi weapon we have is P/D which is entirely reliant on cloak and dagger landing or else it’s damage will be pitifully low.
Not everyone enjoys being carried by their class -thieves/mesmers/guardians- and pretend it’s skill.
Oh please. Bad thieves/mesmers/guards will die in less than 10 seconds. Good ones however, take much longer.
Dude… lets be honest… even a bad guardian can last longer than 10 seconds. A guard would pretty much have to jump off a cliff to die before then. A bad thief/mes… I agree would die very fast though.
I have killed many bad guards in less than 10 seconds. Your claim = Not true.
Thief in general isn’t very viable in tpvp because stealth can’t contest points.
Note: I am not saying thief is useless in tpvp.
I din’t understood, to precast what :o ?
CnD has a half second cast time. So you begin casting CnD. During that half second, you use steal so it teleports you to your target, and guarantee CnD lands.
Oh well, hey, thanks for the oh so helpful advice. If I was “skilled” the 2 of us could have held that keep. If I was “skilled” I wouldn’t have been chainpulled off the cannon twice. If I were “skilled” I wouldn’t have died 2 more times trying to get back in. If I were “skilled” I wouldn’t have lost 2g or so for the loss of a keep I fully upgraded and escorted yaks to for “phat profits”
Obviously, that mob of people is far more skilled than I. I wasn’t able to get out of downed state as fast as 20 of them insta rezzing. Im so bad at this game. Gosh.
And where was our Zergball.. I dunno. Probably running a bag and karma train, just like this zerg. This is not even a rare incident, it is all too common. I’ve screamed for help in fully upgraded, waypointed keeps and had 3 people come, losing them as well.
Bottom Line.. the people that do the thankless stuff, for their server, don’t make gold. They die the most. They get the least. Skill has nothing to do with it. Armor repairs just add more coin drain vs little income or incentive.
But thanks.. I already know I’m “doing it wrong” You all just punctuated that fact.
Well darn. Better complain to anet that you tried to fight a zerg and died
Not everyone enjoys being carried by their class -thieves/mesmers/guardians- and pretend it’s skill.
Oh please. Bad thieves/mesmers/guards will die in less than 10 seconds. Good ones however, take much longer.
30/30/10 is the best sustained damage.
Weapons are D/D (or S/x) and shortbow.
Armor is full zerker with scholar runes.You’re better off taking offhand pistol for defensive blinds. CnD does a lot of damage but it doesn’t prevent you from getting hit.
The title very clearly states: pure damage, and D/D does in fact out damage D/P.
Everyone needs to stop calling stealth a crutch. It’s not. If you think it is then you clearly dont know what a crutch actually is. A crutch makes bad players better but makes good players worse. Stealth may allow bad players to do better but it does not make good players worse.
Crutches, the things people use who can’t walk properly for whatever reason is a great example. People who can’t walk properly are the “bad players” and crutches to make up for their inabilities. People who can walk properly are the “good players”. Making then walk with crutches actually hinders their ability to walk.
Now, please stop calling stealth a crutch.
Training Wheels is also good word for it.
Care to explain?
Funny thread since thief is s very weak class 1v1 when both players are skilled.
If you are dying to solo thieves its a lack of skill on your part
What are you talking about? Thief is a great 1v1 class. Perma stealth allows you to easily guarantee initial burst in someone, and when you make a mistake or are low on health you can perma stealth until you fully recover.
I remember before this game was released that they didnt use the durability system of WoW (You took armor damage merely from taking damage) in favor of the curren. System because if you are good then you won’t die much if at all.
Therefore, if you are skilled then you won’t be dying much, and won’t be punished with armor repairs.
TL;DR Get better and don’t die.
30/30/10 is the best sustained damage.
Weapons are D/D (or S/x) and shortbow.
Armor is full zerker with scholar runes.
Everyone needs to stop calling stealth a crutch. It’s not. If you think it is then you clearly dont know what a crutch actually is. A crutch makes bad players better but makes good players worse. Stealth may allow bad players to do better but it does not make good players worse.
Crutches, the things people use who can’t walk properly for whatever reason is a great example. People who can’t walk properly are the “bad players” and crutches to make up for their inabilities. People who can walk properly are the “good players”. Making then walk with crutches actually hinders their ability to walk.
Now, please stop calling stealth a crutch.
Overpowered is a single build that is vastly superior to other class builds in most situations, usually because they are too good at too many things.
Ex. Warriors in PvE
10/30/30 isn’t a bad roaming build if you’re willing to change a couple traits
You’re a mesmer, you can easily get away and/or force him off you because you have a lot of invulnerability and stealth
nope we dont unless traited. i do not use a torch or a sword for my build, there is no invul for me. or are u saying and entire class has to have the same build to be able to beat and actually kill a permastealth thief?
No. You adapt and use other things. Scepter for example has a block. If thief is stealth you can use that block. Once the “blocked” text, either dodge if you have the clone on dodge trait (thief will backstab clone and be revealed) or turn around and not take much damage.
And torch as a counter to thief is dumb, I’ll just perma stealth until your stealth runs out.
Oh thanks for the info. The next time i see someone use that I’ll just use signet of shadows and laugh.
The battle between gods? Or an experiment gone wrong?
I know which one sounds more awesome.
You’ve got it all wrong mate. Its a battle between old (dead or gone) human gods, that dont have anything to do with modern tyria. OR more knowledge about research into the elder dragons and the energies and magic they use, which could be of GREAT value to the whole of tyria. I know which sounds more awesome AND useful
In contradiction to this. Would your rather do research into power of gods or power that blue up in asuras face killing thousands to use to fight the dragons. The speculation on what each one is and what each one will lead to is just that speculation. Anet has given us no information to make a choice between the two. Also i would like to point out that current fotm have no effect on the living story so i don’t expect added ones to have an effect either.
If the gods had anything to do with tyria.. maybe. but they dont. If the gods were as powerful as the elder dragons.. maybe. but they arent. I would rather learn more about the story of this actual game, than learn about gods from gw1. I played gw1 a bit, but i did not enjoy it nearly as much as I do the story from gw2, which i bought because of the ‘force of nature’ elder dragons. I would rather research a power that is not only greater than the gods, but also pre-dates them
Actually it is unknown whether the dragons pre-date or are more powerful than the gods. The gods have everything to do with Tyria, and were actually quite a big focus in GW1, particularly nightfall. They created Tyria, everything that lives on it, and allowed the races they created to use magic. The dervish profession from GW1 could evoke the power of the gods. If anything it sounds like the Gods created the dragons for whatever reason. Where did you get your information from?
And you enjoyed GW2 story more than GW1? Why? GW2’s storyline is extremely predictable with no depth to it at all.
Actually, you need to read some more lore. The gods did NOT create tyria, the gods, and humans are not from this world. They ran here to get away from something else and brought the humans with them. The gods were not aware of the dragons, because they were not even here the last time the ED’s woke up. Not only that, they let the orrians build all their temples right on top of zhaitan, way to pay attention right? The gods are just magic boosted humans, nothing special. And low and behold, they ran away again just before the ED’s started waking up
I think you’re the one who needs to read up on some more lore.
http://wiki.guildwars.com/wiki/Gods_of_Tyria
http://wiki.guildwars.com/wiki/History_of_TyriaNice try, second paragraph in your first link and i quote directly
According to legend, the gods used to live on Tyria while they were creating it – however it is now known that while the gods used to live on Tyria, they did NOT create the world but simply brought humanity to Tyria at an unknown time in the past
/sigh Read my previous post. I already stated a counterargument to this.
EDIT: Here it is
Please let’s not get bogged down in semantics. If I find a piece of wood, and carve it into a wooden animal, youre right when you say that I “didn’t create it”. The tree it originally belonged to created it. The way you know that piece of wood now as it is today, is because of me. The way it used to be (piece of wood) is long gone and is now completely different (carved animal). We can logically say I created the carving, even though technically the tree originally created it.
The piece of wood is Tyria before the gods, and the carving is Tyria after the gods. We can logically say the gods created Tyria, even though something before them started on it first.
(edited by Archon.6481)
IMO it’s more of a case of other classes being able to do everything a thief can do but better in a Zerg fight.
@lokheit
Please let’s not get bogged down in semantics. If I find a piece of wood, and carve it into a wooden animal, youre right when you say that I “didn’t create it”. The tree it originally belonged to created it. The way you know that piece of wood now as it is today, is because of me. The way it used to be (piece of wood) is long gone and is now completely different (carved animal). We can logically say I created the carving, even though technically the tree originally created it.
The piece of wood is Tyria before the gods, and the carving is Tyria after the gods. We can logically say the gods created Tyria, even though something before them started on it first.
You know. If the achievement chest didn’t contain badges or spvp skins, you wouldnt be complaining. If you don’t like it, then either delete the chest, or deposit them.
People will always find a way to complain about free stuff.
Oh god forbid some classes do certain things better than other classes.
The battle between gods? Or an experiment gone wrong?
I know which one sounds more awesome.
You’ve got it all wrong mate. Its a battle between old (dead or gone) human gods, that dont have anything to do with modern tyria. OR more knowledge about research into the elder dragons and the energies and magic they use, which could be of GREAT value to the whole of tyria. I know which sounds more awesome AND useful
In contradiction to this. Would your rather do research into power of gods or power that blue up in asuras face killing thousands to use to fight the dragons. The speculation on what each one is and what each one will lead to is just that speculation. Anet has given us no information to make a choice between the two. Also i would like to point out that current fotm have no effect on the living story so i don’t expect added ones to have an effect either.
If the gods had anything to do with tyria.. maybe. but they dont. If the gods were as powerful as the elder dragons.. maybe. but they arent. I would rather learn more about the story of this actual game, than learn about gods from gw1. I played gw1 a bit, but i did not enjoy it nearly as much as I do the story from gw2, which i bought because of the ‘force of nature’ elder dragons. I would rather research a power that is not only greater than the gods, but also pre-dates them
Actually it is unknown whether the dragons pre-date or are more powerful than the gods. The gods have everything to do with Tyria, and were actually quite a big focus in GW1, particularly nightfall. They created Tyria, everything that lives on it, and allowed the races they created to use magic. The dervish profession from GW1 could evoke the power of the gods. If anything it sounds like the Gods created the dragons for whatever reason. Where did you get your information from?
And you enjoyed GW2 story more than GW1? Why? GW2’s storyline is extremely predictable with no depth to it at all.
Actually, you need to read some more lore. The gods did NOT create tyria, the gods, and humans are not from this world. They ran here to get away from something else and brought the humans with them. The gods were not aware of the dragons, because they were not even here the last time the ED’s woke up. Not only that, they let the orrians build all their temples right on top of zhaitan, way to pay attention right? The gods are just magic boosted humans, nothing special. And low and behold, they ran away again just before the ED’s started waking up
I think you’re the one who needs to read up on some more lore.
http://wiki.guildwars.com/wiki/Gods_of_Tyria
http://wiki.guildwars.com/wiki/History_of_Tyria
(edited by Archon.6481)
I swear I’ve seen this thread before.
The battle between gods? Or an experiment gone wrong?
I know which one sounds more awesome.
You’ve got it all wrong mate. Its a battle between old (dead or gone) human gods, that dont have anything to do with modern tyria. OR more knowledge about research into the elder dragons and the energies and magic they use, which could be of GREAT value to the whole of tyria. I know which sounds more awesome AND useful
In contradiction to this. Would your rather do research into power of gods or power that blue up in asuras face killing thousands to use to fight the dragons. The speculation on what each one is and what each one will lead to is just that speculation. Anet has given us no information to make a choice between the two. Also i would like to point out that current fotm have no effect on the living story so i don’t expect added ones to have an effect either.
If the gods had anything to do with tyria.. maybe. but they dont. If the gods were as powerful as the elder dragons.. maybe. but they arent. I would rather learn more about the story of this actual game, than learn about gods from gw1. I played gw1 a bit, but i did not enjoy it nearly as much as I do the story from gw2, which i bought because of the ‘force of nature’ elder dragons. I would rather research a power that is not only greater than the gods, but also pre-dates them
Actually it is unknown whether the dragons pre-date or are more powerful than the gods. The gods have everything to do with Tyria, and were actually quite a big focus in GW1, particularly nightfall. They created Tyria, everything that lives on it, and allowed the races they created to use magic. The dervish profession from GW1 could evoke the power of the gods. If anything it sounds like the Gods created the dragons for whatever reason. Where did you get your information from?
And you enjoyed GW2 story more than GW1? Why? GW2’s storyline is extremely predictable with no depth to it at all.
Mesmer / Engineer / Necromancer are the best in the competent bracket, depending on what you’re trying to accomplish.
Very good Thieves dominate the total kitten bracket.
Fixed it for you.
You kidding? Was in WvW the other night…the thief didn’t need to busrt from stealth mind you…so here is what happened…
Was trying to get to the zerg for my daily kills…theif popped from stealth in front of me and just spammed that stupid easy flipping like a monkey skill and hit me for 7k/6k/4k then dodged and got hit for another 3k….all in a matter of 2 or 3 seconds.
How does that make a thief….“very good”?Either wearing armor when you go into combat, or not exaggerating damage will help.
My list:
Thief
Mesmer
Ranger
Ele
Guardian
Engie
Necro
WarriorJust noticed your tag…can deny all you want but there is no skill involved in pressing a single key over and over and over and over and….well….
My tag? What’s that?
Your right. There is no skill in spamming the same skill over and over again. But how does that relate to me?
You killed a bad thief? I can auto attack to death a lvl 14 guardian. Id crit you for what? 3k per hit? Not to mention backstab which will most likely hit for 7-10k…
And stop with everyone saying class x is easy to kill with class y. All classes are hard to fight as any class if said players are good.
Did I say it was easy because I was a guardian? No I didn’t. I said I could pull it off because I have over 800 hours on my thief – I’ve pretty much only played thief since beta. This wasn’t any attempt to brag, it was an attempt to show that it is possible to completely destroy thieves if you anticipate their moves. This thief wasn’t particularly bad, I just stopped his attempts to stealth – and a thief with no stealth and no initiative is a sad thief.
If he had landed a backstab I would probably die from that alone. I was just using blocks, aegis, protection and retaliation at the right moment and therefore I killed him. This was more a post to tell everyone that cry about getting killed by thieves to shut up
Again. Bad thief.
Even if you did somehow manage to interrupt his blackpowder+Heartseeker combo, he easily could’ve shadow refugee then back stabbed you for 8k, which is probably most of your health. You simply fought a bad player who didn’t know what he was doing. I have never come even close to losing to an uplevel especially since I usually 3 shot them.
If he was bad enough not to dodge your CC then I’m calling him bad. Banish and binding blade are easily dodgeable. Line of warding can work to some degree, but the thief can still turn around and heartseeker through the smoke field.
Maybe youre good. But that doesn’t change the fact that this thief was terrible, and could’ve auto attacked you to death. Uplevels can never put up respectable damage so this fight must’ve taken a bit of time. Plenty of time for the thief to stealth using say shadow refuge.
Btw: the x class beats y class was directed at other posters, not you.
You killed a bad thief? I can auto attack to death a lvl 14 guardian. Id crit you for what? 3k per hit? Not to mention backstab which will most likely hit for 7-10k…
And stop with everyone saying class x is easy to kill with class y. All classes are hard to fight as any class if said players are good.
Mesmer / Engineer / Necromancer are the best in the competent bracket, depending on what you’re trying to accomplish.
Very good Thieves dominate the total kitten bracket.
Fixed it for you.
You kidding? Was in WvW the other night…the thief didn’t need to busrt from stealth mind you…so here is what happened…
Was trying to get to the zerg for my daily kills…theif popped from stealth in front of me and just spammed that stupid easy flipping like a monkey skill and hit me for 7k/6k/4k then dodged and got hit for another 3k….all in a matter of 2 or 3 seconds.
How does that make a thief….“very good”?
Either wearing armor when you go into combat, or not exaggerating damage will help.
My list:
Thief
Mesmer
Ranger
Ele
Guardian
Engie
Necro
Warrior
Do you have nothing better to do than whine that you aren’t very good at fighting thieves?
Glass cannon loses to a glass cannon thief.
Nothing new here, move on everyone.
Shadow’s Embrace trait (condition removal in stealth): way overpowered because it almost makes thief immune to condition damage but I can’t think of how to nerf it without overnerfing.
How about just remove it, and give the Thief some real condition removal that isn’t tied to Shadow Arts. We Thieves that don’t use Shadow Arts are just begging for some condition removal.
I’m sure eles that don’t want to spec into water want good condition removal too. Ohh, maybe rangers want to do it too without taking healing spring or speccing into wilderness survival? Or perhaps guardians who dont want to spec into honor?
What does that have to do with disincentivizing stealth focused Thief builds?. You missed the point and/or you just are just venting some unrelated tangent.
The point was that currently the way that a Thief has to spec to get more condition removal is into the [often loathed my all] stealth trait line. The point I raised was to address the imbalance between Shadow Arts and Acrobatics (for the defensive trait lines). If the condition removal was moved somewhere else, it would make make the other traitlines more viable, and Shadow Arts less of a no brainer for many people.
Also, you Guardian example is BS.
Ugh. My point is that other classes also are forced to spec into certain tratlines to get good condi removal.
Could you care to explain how this works?
Is he just asking the noobs to mail him gold and he’ll mail them the “boosters”?
I highly doubt anyone is dumb enough to try and trade 600 gold for a precursor using a 100% insecure trading method (mail). It’s just so risky and you don’t even know how reliable this other person is.
Yes they are. There have been at least 2 that I know of, one crying in game chat and one posting similar to the OP.
Ugh. I should know better than putting faith in humanity like that.
They deserve what happened to them. It was 100% preventable.
This probably isn’t the right forum for this…
General discussion perhaps?
Shadow’s Embrace trait (condition removal in stealth): way overpowered because it almost makes thief immune to condition damage but I can’t think of how to nerf it without overnerfing.
How about just remove it, and give the Thief some real condition removal that isn’t tied to Shadow Arts. We Thieves that don’t use Shadow Arts are just begging for some condition removal.
I’m sure eles that don’t want to spec into water want good condition removal too. Ohh, maybe rangers want to do it too without taking healing spring or speccing into wilderness survival? Or perhaps guardians who dont want to spec into honor?
No offense but I know people who are 100 rank and have more than 15k badges and they couldn’t lead people out of a paper bag. Rank and badges are easy to get even if you just mindlessly zerg. Good commanders have a dynamic personality, a thick skin, and more importantly understand how to read a map and plan chess moves. No way to guarantee that until they’re tested out, and some even evolve into that with enough time and experience.
The closest thing I’ve seen suggested that I like is some kind of voting system. But I suppose that’s kind of already in effect when bad commanders fail to get a following. What I think people forget is free will. If someone is terrible, you can follow another, change maps, or go pve until a good and trusted commander logs in. The bad commanders eventually get weeded out when they don’t have the bodies to do stuff. But it’s up to the players themselves to establish what’s good or not, by not arbitrarily following a blue icon simply because they have a blue icon. Free will.
There will always be bads trying to be a commander. This “solution” just weeds out the people who haven’t even step foot in wvw, and somewhat ensure that they at least has some wvw experience. As it stands right now, complete noobs can buy the tag, and not have a clue what they’re doing.
Everyone has to start somewhere. I also know a fabulous commander who came in the way you say, with zero WvW experience, learned quickly and soon began leading some pretty impressive offenses. The difference here, was that he was given a chance to make mistakes, improved daily, other older and established commanders gave him support and let him lead, and he is now one of the better ones I know out there. He had the qualities I mentioned above, and no amount of WvW experience/badges can buy that. It’s just how some people are natural leaders, and others not so much. People aren’t dumb, the regulars will quickly figure out who to follow and who to ignore. And with a strong core of regulars on the “good” commander, you can do so much more than with a disorganized Zerg that doesn’t know the difference between good and bad leadership. But even those guys will eventually clue in after a couple wipes, lol.
That’s not a good way to start. You don’t start out in the army as a general. No, you start out as a second lieutenant like everyone else then work your way up. Likewise in GW2 you should start out as a zerger for a while, learn from the already experienced commanders, then when you’re ready, you become a commander.
No offense but I know people who are 100 rank and have more than 15k badges and they couldn’t lead people out of a paper bag. Rank and badges are easy to get even if you just mindlessly zerg. Good commanders have a dynamic personality, a thick skin, and more importantly understand how to read a map and plan chess moves. No way to guarantee that until they’re tested out, and some even evolve into that with enough time and experience.
The closest thing I’ve seen suggested that I like is some kind of voting system. But I suppose that’s kind of already in effect when bad commanders fail to get a following. What I think people forget is free will. If someone is terrible, you can follow another, change maps, or go pve until a good and trusted commander logs in. The bad commanders eventually get weeded out when they don’t have the bodies to do stuff. But it’s up to the players themselves to establish what’s good or not, by not arbitrarily following a blue icon simply because they have a blue icon. Free will.
There will always be bads trying to be a commander. This “solution” just weeds out the people who haven’t even step foot in wvw, and somewhat ensure that they at least has some wvw experience. As it stands right now, complete noobs can buy the tag, and not have a clue what they’re doing.
Honestly, I expect the other stat combos will come EVENTUALLY just not soon. It isn’t really that big of a deal right now since the backpiece by itself doesn’t really incur much of a stat loss.
Are you guys aware that you can invite people if someone leaves?
It was still rude of him to leave. Especially since it was his intention from the beginning to only do the first fractal.
You listed explorer’s twice.
It’s not a bad game. Probably just not your cup of tea.
Regardless my point still stands that scamming in this game is not that bad.
I’m sure… not into PvP in general, and playing the MMO stock market may be a necessary evil for making a buck, but frankly it bores me to tears. From what I have heard that’s the essence of EVE. I’m sure many people enjoy it, but not me… and I wouldn’t go to the forums and demand they turn it into the kind of game I like to play, either…
Anyway, no opinion on the scams thing. I sold Dusk a while back, around 600 gold so the TP fees were like 90 gold… took two weeks just to save up the listing fee. But I never considered standing around LA spamming “Dusk for Sale! 575 Gold and it’s yours!” just to save the 15% tax.
Scamming in eve can also happens in ways such as this:
http://www.youtube.com/watch?nomobile=1&v=uGplrpWvz0I
There are many other ways to scam but the the ones ive linked so far are just the most interesting ones. Scams happen all the time using buy orders and sell orders but those function much differently in eve.
I highly doubt anyone is dumb enough to try and trade 600 gold for a precursor using a 100% insecure trading method (mail). It’s just so risky and you don’t even know how reliable this other person is.
You guys think you got scammed bad?
http://www.gameskinny.com/1lnjo/massive-eve-corporation-theft-sets-new-record
Try eve online and see how bad scamming is in that game.
From what I’ve heard, that’s their main form of PvP.
Not sure if you’re beig sarcastic or not, but you heard wrong.
Only half. I wouldn’t play EVE if they paid ME to log in.
It’s not a bad game. Probably just not your cup of tea.
Regardless my point still stands that scamming in this game is not that bad.
You guys think you got scammed bad?
http://www.gameskinny.com/1lnjo/massive-eve-corporation-theft-sets-new-record
Try eve online and see how bad scamming is in that game.
From what I’ve heard, that’s their main form of PvP.
Not sure if you’re beig sarcastic or not, but you heard wrong.
You guys think you got scammed bad?
http://www.gameskinny.com/1lnjo/massive-eve-corporation-theft-sets-new-record
Try eve online and see how bad scamming is in that game.
I don’t know why you guys are saying eles are so powerful underwater. A good ranger will always win a 1v1 underwater no matter who he is fighting since downed #3 is guaranteed to rez him.
And taking thieves underwater to fight him is not a valid strategy since the thief can just leave. He doesn’t have to chase you. The thief can also outrun you underwater with harpoon gun #5
you do know if the pet isn’t dead you can just stop the rez with the many floats, sinks and stuns that the ele has.
not to mention even if he does manage to survive you can just switch to water attunement and press 5 to face rollUmmm, no. The pet actually continues to rez even if he is dead. If you CC the pet, he’ll just run back and continue to rez as soon as the CC ends.
Not to mention that ranger has quite decent underwater skills.
no you’re wrong there, i have a ranger at level 80, the pet will only rez the ranger if he has enough time to to press 3 on the downed skills, if you kill the pet mid revive then the pet will stop, if you interrupt the pet mid revive then he’ll stop. the pet rez is a skill that can be stopped just like every other skill and put back on a CD.
if you kill the pet and he presses 3 then theres nothing you can do but switch to water and press 5 to down him again, and the ranger may be better than a thief underwater but he’s no ele or mesmer.
Unless a patch in the last few weeks fixed it, then I can confirm that interrupting the pet will NOT stop him from rezzing. I watched an engie vs ranger downed fight in an spvp match. Ranger used #3, Engie used #2 on the pet. Pet ran right back the to the ranger and continued rezzing.
Putting a sigil in your main hand or off hand makes no difference. You should use Air/Bloodlust. You can also buy a 3rd dagger for force (swap out for at 25 bloodlust stacks.) Fire for shortbow.
Don’t use sigil of fire on a dagger. Dagger is purely single target damage, so you want to focus your damage on single targets.
Sigil of Air deals like 200 more damage than Fire tops. Fire is always better.
Dagger is single target damage weapon. If you want AoE damage there are far better options. Air does not hit for “200 more max”.
Assuming 100 dmg difference:
Air: 1100
Fire: 1000
Crit with 118% crit dmg (What I have)
Air: 2,680
Fire: 2,160
500 damage difference. Not much by itself but it gets better as it procs more and more during the fight. Air also has the advantage of being very cheap. 30s last time i checked.
Why are you guys suggesting stealth traps as a counter to thieves? Are forgetting how incredible thief mobility is? Nothing short of a warrior (specced for it) or another thief will catch me.
Shadowstep + 4 Heartseekers = 3120 distance.
as i said before
no one cares if you run
you arent hurting anyone when you run
running = losingyoure wasting nobody’s but your own time if you run.
I wasted 15 badges and 500 of your karma.
I also wasted 10 supply from your server.
Since I escaped I can go kill more dolyaks
Since I escaped I can go tag more keep doorsI think I won.
you didnt win.
Just because i spent a measly amount of badges/karma just to swat some fly doesnt mean you won. and killing dolyaks and tagging doors isnt the issue anyones talking about with thieves. anyone can kill dolyaks or tag doors.now again, have fun “running” since you think “running = winning”
lol.
You could have spent those badges on blueprints. You chose instead to waste in a trap to “swat a fly”.
You could’ve spent that supply on building siege and repairs. You chose instead to use to “swat a fly”.
You accomplished nothing in using the trap except delaying me from killing your dolyak. I would you like to see you try and kill a dolyak with 3 skilled players escorting it using a non thief. Maybe a Mesmer could do it but they’d surely die afterwards.
I also never claimed that “running = winning”. Stop trying to put words in my mouth.
You can’t win using a stealth trap. You don’t spend $1000 just to kill a fly and then say you “won”. If anything you’re an idiot. There are much better ways to spend $1000…
you said since you made me waste karma, badges and supply and escaped (running) "I think I won. "
so how am i putting words in your mouth. BTW whatever man im not here to argue. all im saying is thieves are just annoying flies at best and dont help their side more than any other class can. Less so, if anything.
I did win. A personal victory. Knowing that you wasted that much and still didnt kill me is quite warming. I can still come back later and kill your dolyak. You didn’t accomplish anything.
Did you ever consider that some people don’t care about winning? Some people couldn’t care any less about PPT and just want to fight and have fun.
I don’t know why you guys are saying eles are so powerful underwater. A good ranger will always win a 1v1 underwater no matter who he is fighting since downed #3 is guaranteed to rez him.
And taking thieves underwater to fight him is not a valid strategy since the thief can just leave. He doesn’t have to chase you. The thief can also outrun you underwater with harpoon gun #5
you do know if the pet isn’t dead you can just stop the rez with the many floats, sinks and stuns that the ele has.
not to mention even if he does manage to survive you can just switch to water attunement and press 5 to face roll
Ummm, no. The pet actually continues to rez even if he is dead. If you CC the pet, he’ll just run back and continue to rez as soon as the CC ends.
Not to mention that ranger has quite decent underwater skills.
@OP. Thieves are already weak.
Also, I always LOL when someone comes on here claiming to be a thief asking for a nerf. No profession asks for nerfs on itself. Just be honest with your intentions and you’d have more credibility.
I’m a thief. I think perma stealth needs a change. I don’t think perma stealth should be the only option for survivability for d/p. I don’t mind it being nerfed so long as we get some sort of survivability to make up for it.
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