Showing Posts For Archon.6481:

[How To] FIX WvW Thief Stealth

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Posted by: Archon.6481

Archon.6481

Why are you guys suggesting stealth traps as a counter to thieves? Are forgetting how incredible thief mobility is? Nothing short of a warrior (specced for it) or another thief will catch me.

Shadowstep + 4 Heartseekers = 3120 distance.

as i said before

no one cares if you run
you arent hurting anyone when you run
running = losing

youre wasting nobody’s but your own time if you run.

I wasted 15 badges and 500 of your karma.
I also wasted 10 supply from your server.
Since I escaped I can go kill more dolyaks
Since I escaped I can go tag more keep doors

I think I won.

Honestly, a Warrior with Sword/Warhorn can run just as well as any thief could.
My kit build can run just as well as any thief.
An Ele can rund just as well as any thief.

Don’t flatter yourself, Stealth traps weren’t aimed at thieves, they were aimed at Mesmer’s Veil (you know, that class that can turn the tides of battle by itself, and has a security routine specifically devoted to it whenever you take a keep.) All the other classes are off taking real objectives, you’re killing defenseless npcs and playing nicky nicky nine doors, real impressive.

Elementalists have low mobility compared to a thief or warrior. A sword/warhorn warrior can’t do nearly as much dps as a thief can. Thief also has better disengagability than both eles and warriors because of stealth.

Using stealth trap to counter veil is laughable. Veil gives 3 seconds of stealth. The trap takes 4 seconds to cast. What? Just throw the trap and pray no one sees you and no one triggers it prematurely? The trap is incredibly unreliable to stop a veil Mesmer. The Mesmer can turn tides by himself? What about a perma stealth thief who can perma stealth a Mesmer in a keep so they can port everyone up? And FYI: I never claimed stealth traps were made to counter thieves.

While the “real” classes hide behind a zerg, I’m off roaming with a few friends capping camps and killing dolyaks. At the same time, taking far more skill and being far more efficient than a 50 man zerg wailing on a tower door. Do you think I care at all if my server wins? I just want good fights and to have fun.

I guarantee you me keeping a keep door tagged and killing dolyaks is contributing far more than anyone save a mesmer, could do by themselves.

Archonicable – Thief
0/6/6/0/6 – D/D + D/P
Crystal Desert

(edited by Archon.6481)

[How To] FIX WvW Thief Stealth

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Posted by: Archon.6481

Archon.6481

Why are you guys suggesting stealth traps as a counter to thieves? Are forgetting how incredible thief mobility is? Nothing short of a warrior (specced for it) or another thief will catch me.

Shadowstep + 4 Heartseekers = 3120 distance.

as i said before

no one cares if you run
you arent hurting anyone when you run
running = losing

youre wasting nobody’s but your own time if you run.

I wasted 15 badges and 500 of your karma.
I also wasted 10 supply from your server.
Since I escaped I can go kill more dolyaks
Since I escaped I can go tag more keep doors

I think I won.

Archonicable – Thief
0/6/6/0/6 – D/D + D/P
Crystal Desert

(edited by Archon.6481)

Berserker Thief

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Posted by: Archon.6481

Archon.6481

Putting a sigil in your main hand or off hand makes no difference. You should use Air/Bloodlust. You can also buy a 3rd dagger for force (swap out for at 25 bloodlust stacks.) Fire for shortbow.

Don’t use sigil of fire on a dagger. Dagger is purely single target damage, so you want to focus your damage on single targets.

Archonicable – Thief
0/6/6/0/6 – D/D + D/P
Crystal Desert

[How To] FIX WvW Thief Stealth

in WvW

Posted by: Archon.6481

Archon.6481

Why are you guys suggesting stealth traps as a counter to thieves? Are forgetting how incredible thief mobility is? Nothing short of a warrior (specced for it) or another thief will catch me.

Shadowstep + 4 Heartseekers = 3120 distance.

Archonicable – Thief
0/6/6/0/6 – D/D + D/P
Crystal Desert

Elementalist "soft" counter to Thieves

in WvW

Posted by: Archon.6481

Archon.6481

I don’t know why you guys are saying eles are so powerful underwater. A good ranger will always win a 1v1 underwater no matter who he is fighting since downed #3 is guaranteed to rez him.

And taking thieves underwater to fight him is not a valid strategy since the thief can just leave. He doesn’t have to chase you. The thief can also outrun you underwater with harpoon gun #5

Archonicable – Thief
0/6/6/0/6 – D/D + D/P
Crystal Desert

Fastest Class in WvW

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Posted by: Archon.6481

Archon.6481

@archon-
I totally agree about the sprint thing…I don’t play warrior, so I’ve got no personal experience to draw on.

I’m currently playing a condi-tank build that has very high mobility and initiative regen.

the thing is, I am limited by initiative, but I dont just have to wait for it. I get cooldowns too and they help a lot.

First I get 1 initiative every second
an extra 3 initiative every 10 seconds (trait and infil-signet)
5 initiative from steal every 21 seconds (and a short speed boost in stealth)
2 initiative from my heal every 30 seconds
So in a minute I’m getting 60 + 18 + 15 + 4 initiative = 97 initiative
so thats about 16 infiltrator arrows in a minute or 1 every 4 seconds (which ignores the 2.5 free ones you get at the beginning for starting with full initiative).
this is in addition to 3 × 1.5k steals in a minute (in a distance wvw run, you can probably expect at least two of them to be profitable distance wise, maybe giving you an extra 1k distance each.

This is all in addition to perma-swiftness and occasional bursts of speed in stealth.
I also left out infiltrator signet-because I counted its initiative regen instead, so we’re assuming no activations.

Sure but this is one of those theoretical builds the OP was talking about that has no real combat viability.

Sounds like 0/0/20/20/30

Even then you specced for ini regen over actual survivability in shadow arts and acrobatics, and the same for the trickery line.

I think it’s pretty difficult to label a build as having “no real combat viability.” Not to mention, isn’t building for mobility the same as building for survivability with a thief? If you can use Infiltrator’s Arrow alone every 4 seconds then you’re basically uncatchable and/or untouchable due to constantly blinding your opponent. That seems like a great combat advantage to me.

You’re overestimating how powerful Inf Arrow is. Don’t expect to kill Anthony if all you do is spam #5. Especially since you have 0 +damage traits.

@archon, actually I play that build…the damage comes from condition damage, caltrops and death blossom spam. It does pretty well in duels, zerg battles and small groups. The survivability comes from frequent stealth/tps and evades. Not saying its the strongest build, but it is very mobile, and fun.

And everyone knows that condi thief is a joke and will never beat a competent player worth their salt.

Archonicable – Thief
0/6/6/0/6 – D/D + D/P
Crystal Desert

An Ele Venting On Perma-StealthThieves

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Posted by: Archon.6481

Archon.6481

Ok, I do admit that D/P perma stealth may need a bit of tweaking, but what other choice does d/p have? If you can’t burst someone down fast enough, the other player will kill you.

I was dueling a nade engi yesterday, and he could down me very fast I I just stood there and let him hit me. If you can’t burst them down fast enough, you will lose simply because: thieves with a backstab build have NO survivability outside of stealth. Deny stealth, and they lose.

So yes, it does need tweaking, as long as it comes with drastic survivability buffs to compensate.

Archonicable – Thief
0/6/6/0/6 – D/D + D/P
Crystal Desert

Con. Harvesting Sickle faster?

in Black Lion Trading Co

Posted by: Archon.6481

Archon.6481

It is not an in-game advantage as it offers no increase in combat ability. Your numbers will not be any higher than someone who didt buy the sickle.

Archonicable – Thief
0/6/6/0/6 – D/D + D/P
Crystal Desert

Fastest Class in WvW

in WvW

Posted by: Archon.6481

Archon.6481

@archon-
I totally agree about the sprint thing…I don’t play warrior, so I’ve got no personal experience to draw on.

I’m currently playing a condi-tank build that has very high mobility and initiative regen.

the thing is, I am limited by initiative, but I dont just have to wait for it. I get cooldowns too and they help a lot.

First I get 1 initiative every second
an extra 3 initiative every 10 seconds (trait and infil-signet)
5 initiative from steal every 21 seconds (and a short speed boost in stealth)
2 initiative from my heal every 30 seconds
So in a minute I’m getting 60 + 18 + 15 + 4 initiative = 97 initiative
so thats about 16 infiltrator arrows in a minute or 1 every 4 seconds (which ignores the 2.5 free ones you get at the beginning for starting with full initiative).
this is in addition to 3 × 1.5k steals in a minute (in a distance wvw run, you can probably expect at least two of them to be profitable distance wise, maybe giving you an extra 1k distance each.

This is all in addition to perma-swiftness and occasional bursts of speed in stealth.
I also left out infiltrator signet-because I counted its initiative regen instead, so we’re assuming no activations.

Sure but this is one of those theoretical builds the OP was talking about that has no real combat viability.

Sounds like 0/0/20/20/30

Even then you specced for ini regen over actual survivability in shadow arts and acrobatics, and the same for the trickery line.

Archonicable – Thief
0/6/6/0/6 – D/D + D/P
Crystal Desert

Fastest Class in WvW

in WvW

Posted by: Archon.6481

Archon.6481

Sorry, thief wins out raw speed as well.

I’m running centaur runes with Withdraw for perma-swiftness. Add in Heartseeker spam to go even faster (2 Heartseekers = 1 Infiltrator’s Arrow for both distance and initiative cost). Plus Shadowstep.

That’s not including if there are valid targets around, which there almost always are. At that point, add Infiltrator’s Signet and Steal to the list. And if you really want to get sneaky, Shadow Shot can also be used as a cheaper version of Infiltrator’s Arrow. The trick is to dodge roll right after the teleport but before the dagger attack happens. If the dagger hits, you’ll drop to combat speed.

You are confusing evasion with speed.

From point A to point B the warrior is just faster.

Thief is much better because the thief can actually evade enemies with stealth

I thought my post was pretty clear. Perma-swiftness + 4 different ways to teleport (Steal/Infiltrator’s Signet/Shadowstep and your spammable choice of Infiltrator’s Arrow or Shadow Shot) + a spammable leap.

I also have a warrior, and it’s no contest.

You’re obviously not playing your warrior right. I regularly roam with a GS + Sword/WH warrior. Yes thieves can beat them in a sprint, but long distance, warriors will win.

Warriors have : Sword #2, GS #3 and #5, Can swap to shield for #4, Bulls rush, and perma swiftness.

Thieves have: Heartseeker or Inf arrow, withdrawl, roll for initiative, shadowstep, and perma swiftness.

The reason thieves will win in a sprint is because they can dump all their initiative and utilities at once to gain lots of distance, but past that the warrior will begin to catch up as They only have to wait on cooldowns and not initiative. While we are waiting for ini regen, they have 4 weapon abilities that are recharging all at once and thieves essentially have two (withdrawl +HS/IA) since all weapon skills share the same resource (initiative).

Thieves are still better at disengaging from a fight though.

Archonicable – Thief
0/6/6/0/6 – D/D + D/P
Crystal Desert

Video: S/D and D/P small group & skirmishing

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Posted by: Archon.6481

Archon.6481

almost every player you played against was extremely bad. Just as an example, take a look at the first two players you killed. Did neither of them even have a stunbreak?

Anyways, you probably shouldn’t put the 1v1s where you insta gib people who don’t know what they’re doing. Anyone can kill a bad player who walks into pvp without a stunbreak.

First, S/D doesn’t “insta gib”, you should know that as a backstab D/D thief, Archon. :P
Second, the video is for fun, it’s not to show how skilled I may be or how bad my enemies are. The quick kills are in the video to simply run with the theme of the video and the song that’s playing at the beginning. The longer fights are later. Maybe someone will watch the video and pick up a part of my play style that they integrate into theirs.

Post that build/gear!

You’re correct. I run 0/30/0/0/30 with the remaining 10 points placed wherever I feel like that day. Sometimes I trait Mug, sometimes I reduce the cool downs on my deception skills. What’s important are the traits that make up the heart of the build: First Strikes, Executioner, Lead Attacks and Hastened Replenishment.

I don’t have health regeneration, nor do I have endurance replenishment. The build focuses on constant movement and position manipulation, with the ability to be where I want to be at any given time.

Armor is mostly berserker with some valkyrie mixed in.

lyssa runes =are horrible
until they make them 10 secs long.

As to this discussion: I use either divinity runes or lyssa runes depending on how I feel that day. You’ll see that I use both sets in the video. Lyssa runes don’t just give you every single boon for 5 seconds. They actually accomplish a lot more than that.
1. They increase your critical chance by approximately 6%.
2. They increase your condition duration by 10%, which combined with 10 points in DA, equals 20%. With my utility set up and my constant Infiltrator Strikes, this bonus is very helpful for all my immobilizes.
3. I get a random boon for 10 seconds every time I use my heal which is on a 15 second cool down. The only boon that doesn’t help a ton is might, and I love it when I get 10 seconds of either stability, fury, retaliation, or protection.
4. It’s extremely beneficial to have stability for 5 seconds when I use Basilisk Venom just before using Infiltrator Strike. This ensures I don’t get dazed, stunned or knocked down right after porting to my target. (You’ll notice the very first victim in the video has a pet that attempts to knock me down but is unsuccessful due to the stability/aegis buffs from Lyssa.)
5. Basilisk Venom also becomes a complete condition remover on a 45 second cool down.

Simply looking at the 6th bonus of gaining all boons for 5 seconds ignores all the other benefits they bring. I like using them on occasion to change things up.

runes of the ogre will outdo lyssa all day long. rockdog will crap all over the tiny tickle extra you getfrom lyssa. the best thing u get from lyssa is aegis :P. u COULD get lucky with the random boon on heal tho …maybe protection/stability…..10 secs aint bad for that. but the elite one es no bueno maaaaaain! lol. i run condi removal on a stick for all my builds unless im over 20k base then i have other options but still :P

I used to use use lyssa and I found the stability and protection to be useful as sometimes I could begin stomping while the boons were still up. The +10% condition duration allows his grasping vines to perma immobilize someone without having to go into deadly arts. The rock dog can also be cleaved dead before it can do anything useful in a group fight.

Archonicable – Thief
0/6/6/0/6 – D/D + D/P
Crystal Desert

Flame blast revealing me?

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Posted by: Archon.6481

Archon.6481

I actually have a different experience. With 6/6 Sigil of Air, I’ve noticed that I will get revealed when it triggers on hit. I’ve expereinced this on my Mesmer and my Thief, I suggest 5 Sigil of Air and a Orb of your choice.

You’re confusing rune of air for the sigil of air. The 6/6 air rune has a chance to proc a lightning strike whenever you are struck. Yes, it can proc while you are stealthed and give revealed. SIGIL of air, has a 30% chance to proc when you crit an enemy.

Archonicable – Thief
0/6/6/0/6 – D/D + D/P
Crystal Desert

Video: S/D and D/P small group & skirmishing

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Posted by: Archon.6481

Archon.6481

Oh, I’m in this video. Thank you for finally realizing my talent.

Anyways, you probably shouldn’t put the 1v1s where you insta gib people who don’t know what they’re doing. Anyone can kill a bad player who walks into pvp without a stunbreak.

Archonicable – Thief
0/6/6/0/6 – D/D + D/P
Crystal Desert

Flame blast revealing me?

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Posted by: Archon.6481

Archon.6481

does this affect sigil of air as well?

I can confirm that this does not affect the sigil of air. Can’t say anythig about he fire sigil though since I don’t use it.

Archonicable – Thief
0/6/6/0/6 – D/D + D/P
Crystal Desert

Seriously how is this being ignored

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Posted by: Archon.6481

Archon.6481

Then why have I never had a problem doing it? The second you see them hit the floor, you immobilize them. Works every single time. I don’t know what you’re doing wrong that you can’t do it when everyone else can. Maybe your timing is off.

You seem to be a bit slow so let me explain this more.

An elementalist enter downstate. As soon as he enters downstate ALL conditions are cleared. He also gets 1 second of INVULNERABILITY, meaning you can’t apply immobilize. During that one second of invulnerability, he can use vapor form, which grants invulnerability for its duration. And remember: You can’t immobilize someone who is invulnerable. Since he is invulnerable, he also ignores any other form of CC, such as line of warding. The elementalist, who is invulnerable, proceeds to enter he keep, while still invulnerable. And again: You can’t immobilize someone while they are invulnerable.

As you can see, there is no point from the moment the elementalist enters downed, until after vapor form drops, that you can immobilize him. The elementalists youve been fighting are just bads that don’t know what they’re doing.

Did you know we can’t cross a Line of Wrading while Vapor form (downed state)?
We arent that invulnerable, it’s not like we have stability, but indd direct immo-skills have no effects..
That’s why ppl need to learn to immo right before ele’s drop (rangers are pro at it, no mistake)

cheers

10k kills in wvw and you still dont even know your own class? After playing my ele in spvp, I can confirm that you CAN pass line of warding in vapor form. Invulnerability basically: Grants stability, Reduces all damage taken to 0, and prevents the application of conditions.

Immobilize is a condition. All conditions are cleared upon entering downed state. Immobilizing an ele prior to him being downed in order to prevent him from entering the keep is a moot point as it will be removed as you down him.

Question: How do you stop an ele from entering a keep when he has -97% immobilize duration?

Archonicable – Thief
0/6/6/0/6 – D/D + D/P
Crystal Desert

Seriously how is this being ignored

in WvW

Posted by: Archon.6481

Archon.6481

Then why have I never had a problem doing it? The second you see them hit the floor, you immobilize them. Works every single time. I don’t know what you’re doing wrong that you can’t do it when everyone else can. Maybe your timing is off.

You seem to be a bit slow so let me explain this more.

An elementalist enter downstate. As soon as he enters downstate ALL conditions are cleared. He also gets 1 second of INVULNERABILITY, meaning you can’t apply immobilize. During that one second of invulnerability, he can use vapor form, which grants invulnerability for its duration. And remember: You can’t immobilize someone who is invulnerable. Since he is invulnerable, he also ignores any other form of CC, such as line of warding. The elementalist, who is invulnerable, proceeds to enter he keep, while still invulnerable. And again: You can’t immobilize someone while they are invulnerable.

As you can see, there is no point from the moment the elementalist enters downed, until after vapor form drops, that you can immobilize him. The elementalists youve been fighting are just bads that don’t know what they’re doing.

Archonicable – Thief
0/6/6/0/6 – D/D + D/P
Crystal Desert

Sometimes I wish down state didn't exist

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Posted by: Archon.6481

Archon.6481

Other mmo’s have healers.

And those healers make 6 on 2’s impossible in those games as well.

So your point?

You want to be able to win a 2v6? Bring more people.

Archonicable – Thief
0/6/6/0/6 – D/D + D/P
Crystal Desert

(edited by Archon.6481)

Seriously how is this being ignored

in WvW

Posted by: Archon.6481

Archon.6481

You do know immobilize works right? Whenever I down an ele with my guardian I Immediately hit Chains of Light before they get the chance to do anything. Line of Warding also works but not every class can block off an area like that, but every class does have atleast 1 immobilize skill. They try to mist form, float in place for a few seconds, drop, then get stomped. If you can’t immobilize them and secure the kill before they escape, that’s a L2P issue on your part. The same way immobilize also worked on RTL pretty much making ele a free kill if you did it just as they activated the skill since they would be locked out of all of their skills for the duration of the spell. But no, heaven forbid anyone actually use their brain and the skills their class has akittens disposal. lets all cry on the forums till it’s nerfed into oblivion instead. The only thing that does need to be nerfed in this game is a thief’s stealth as unlike the skill you’re kitten ing and moaning about, it doesn’t have a counter to it to stop them from doing it.

I’m getting tired of hearing this because this is not true.

As soon as you enter downed state all conditions are cleared and you receive roughly one second of invulnerability. During that one second they can still use vapor form and you can’t immobilize them because they’re invulnerable. Vapor form bypasses line of warding since they are invulnerable during vapor form.

Do you see the problem with what you said?

Archonicable – Thief
0/6/6/0/6 – D/D + D/P
Crystal Desert

Seriously how is this being ignored

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Posted by: Archon.6481

Archon.6481

A thief can stealth in combat and walk through the gate without notice. This is overpowered and should be removed from the game. Same logic OP is using, or lack of.

Can he do it whilst in downed state?

Could an Ele getting mist form for 8+ seconds to get somewhere without notice?
(like thiefs have +8s stealth)

This is a discussion about the downed state of Elementalists in WvW. Even if a downed Thief had 8s+ of stealth, he still would not be able to get inside.

I’ll repeat what i said in the other topic. Class balance currently exists of armor/hp, traits, skills, weapon damage modifiers, and downed state. It’s the complete picture that makes the profession. Not one or the other apsects. Some have better downed state, but have worse time surviving burst attacks (ele’s, low armor/hp). If you nerf ele’s downed state escapism, i want Stealth stomping also nerfed. (requires no skill, it should make you visible since it’s an attack, but it doesnt, and only thiefs can do it so by op logic it’s op). And while we are at it, Shadow refuge basically grants free access to portals. Thiefs have an ‘alive’ way to get in tower, Ele’s a downed state one. If you nerf ele ones, i want Shadow refuge nerfed as well. As long as you are cloacked, you cannot access portal. Deal? Nope, thought so…

I wasn’t aware shadow refuge was broken…

Just because one of the ele’s broken skills needs to be fixed, does not mean to also nerf an unbroken thief skill. ALL classes can stomp while in stealth (Via thief or Mesmer) and ONLY eles can use downed #2 to escape into a tower.

And stealth stomping takes far more skill than pressing 2 and walking into a tower. You can be downed, interrupted, and otherwise CC’d while finishing even while in stealth. You cannot be killed, interrupted, or otherwise CC’d while in vapor form.

Archonicable – Thief
0/6/6/0/6 – D/D + D/P
Crystal Desert

Easiest Jumping Puzzles?

in Guild Wars 2 Discussion

Posted by: Archon.6481

Archon.6481

The southsun southeast jumping puzzle and malchor’s leap antre of ajournemnt are the easiest.

Archonicable – Thief
0/6/6/0/6 – D/D + D/P
Crystal Desert

WvW Scout : D/D vs D/P?

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Posted by: Archon.6481

Archon.6481

D/P overall has more utility, mobility more reliable stealth. It also has a much better gap closer with #3, and #5 can make finishing most classes painless. #4 can be used to interrupt heals/stomps.

D/D has better damage because stealth is more spammable (more backstabs) and the burst is easier to setup. Its also much less initiative hungry, and much better vs classes with pets (rangers, mesmers, necros, and engies to some degree)

Overall, they’re both balanced and its up to personal preference. I personally use both with D/D and /P as my secondary weaponset.

Archonicable – Thief
0/6/6/0/6 – D/D + D/P
Crystal Desert

The COF P1 setup?

in Fractals, Dungeons & Raids

Posted by: Archon.6481

Archon.6481

I’m not 100% sure on traits but I believe it is 10/30/0/0/30 10strength/30arms/30disc

Weapons are greatsword + axe/mace. Utilities are banner (one warr, uses strength, other discipline)on my mark if no banner, for great justice, and frenzy. Ive seen both signet of rage and warbanner for elite, but with 4 warriors you should have 25 stacks of might + permafury, so signet is probably better.

Archonicable – Thief
0/6/6/0/6 – D/D + D/P
Crystal Desert

[VIDEO]-Stealthless/condy thief in WvW

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Posted by: Archon.6481

Archon.6481

Just one more dodge

This build is loads of fun, but completely different than other play styles. Next video will be it vs. more zerg action, less 1v1.

yeah another stealthless friend
gratz for having the balls to try it out

here’s a link to the build , with 4 vids , and everything explained.

atm i’m still running the build i posted , i just use Signet of agility instead of Signet of shadow ,
Makes it possible to keep up an endless dodge rotation .

https://forum-en.gw2archive.eu/forum/professions/thief/PVP-bunker-dodger-build-New-Vids-Part3/first

Hope it helps you perfect your build.

now evry1,
Make those kittenes pay for complaining about stealth, whauhhuahuahua

As before, a build that boils down to doing nothing besides spamming DB + caltrops will get beat by any competent player. Switch to range + kite + dodge/blind/block/knockback/condition remove on a DB and the build is garbage. The only way you win is if the opponent stands in your face without moving or dodging.

wel its a lot of fun to play it , and its a killing build while being able to contest a point in spvp. hence the stealthless build.
This build isn’t the fast killer, but they aren’t gone have it easy killing me

its a thief version of bunker , if they switch to range sure its annoying for me ,but they are at that point running away from the capture point trying to hit me on range …

and just to be clear , this build uses ALL skills the thief can use .( exept the number 4 skill wast of ini)
DB is a skill i use as main attack since it has a small evade in it.
A Backstab thief uses alot of c&d or bp/hs to, so no idea what your deal is with DB being used a lot.

The thing with backstabbing builds is that they stack power/crit/crit damage. That not only helps their backstabbing damage, but also their auto attacks. If they can’t backstab for whatever reason, they can still do decent damage. If you have no bleeds on the enemy because they’re either competent or have good condi removal your dps will suck.

Your whole build revolves around spamming this one skill which is easy to both dodge and cleanse. Any decent player can nullify your DB spam. The players in your video all suck.

Even S/D builds have more damage and better evades.

Archonicable – Thief
0/6/6/0/6 – D/D + D/P
Crystal Desert

How do you get 40AR

in Fractals, Dungeons & Raids

Posted by: Archon.6481

Archon.6481

Maximum AR is 45
+10 from 2 rings (Versatile Simple Infusion)
+10 from infusing 2 rings (Via mystic forge)
+10 from 2 accessories (earrings; Versatile Simple Infusion)
+5 from backpiece (Versatile Simple Infusion)
+5 from infusing backpiece (Via mystic forge)
+ 5 from necklace (Versatile Simple Infusion)

Simple infusions can be swapped for any of the +5 stat infusions for the same effect.

Archonicable – Thief
0/6/6/0/6 – D/D + D/P
Crystal Desert

All stats Ascended

in Guild Wars 2 Discussion

Posted by: Archon.6481

Archon.6481

Let me ask you this: What would a generalist (celestial) do better than a specialist? In what situation would I want someone who uses celestial over someone who specializes in said task?

Why would I take a celestial player over a zerker player when I need dps?
Why would I take a celestial player over a carrion/rabid playerwhen I need a condition damage player?
Why would I take a celestial bunker over a soldier/cleric/knight bunker when I need a bunker?

In a world of specialists, generalists are useless as there is nothing they can do that a specialist cannot do better.

  1. 5 celestial players combined will do better, number wise, than 5 specialized players.
  2. If you only need zerkers, like for cof, only take them. Nobody is saying celestial does anything better than someone designed specifically for that role. But if you need multiple people to do multiple things, or if you are playing in PvE or WvW where there is less group structure, celestial wins (given that you can make use of the stats).

1. How so?
2. Give me one real, in-game situation where i would desire a skilled celestial player over a skilled zerker/rabid/carrion/knight/bunker player

Dead DPS does no DPS
A celestial condition build will do more damage alongside those conditions and lose minimal damage.
A celestial bunker will outdamage a soldier/cleric/knight bunker. A dead enemy does no damage..

On celestial accessories you gain 38 of every stat. On other gear, its 91/60 primary/secondary. Thats a pretty big loss in damage if youre comparing to zerker. You still do less damage on a condition damage build since youre losing so much condi damage. And you still gain decent toughness/vit and prec/power with rabid/carrion

Why are you bunkering and caring about damage? I thought a build as a bunker to soak damage, not deal damage.

Your argument of “dead dps does no damage” is true until said player is good enough to not need defensive stats anymore because you’re good enough to not stand in red circles anymore.

Archonicable – Thief
0/6/6/0/6 – D/D + D/P
Crystal Desert

All stats Ascended

in Guild Wars 2 Discussion

Posted by: Archon.6481

Archon.6481

Let me ask you this: What would a generalist (celestial) do better than a specialist? In what situation would I want someone who uses celestial over someone who specializes in said task?

Why would I take a celestial player over a zerker player when I need dps?
Why would I take a celestial player over a carrion/rabid playerwhen I need a condition damage player?
Why would I take a celestial bunker over a soldier/cleric/knight bunker when I need a bunker?

In a world of specialists, generalists are useless as there is nothing they can do that a specialist cannot do better.

Archonicable – Thief
0/6/6/0/6 – D/D + D/P
Crystal Desert

Can't listen in surround sound

in Account & Technical Support

Posted by: Archon.6481

Archon.6481

i don’t have a soundcard. My headset is USB but is like surround for people who cant afford a good soundcard + headset. I’ve heard “real” SS before and it really isnt that far from the G35

Archonicable – Thief
0/6/6/0/6 – D/D + D/P
Crystal Desert

Can't listen in surround sound

in Account & Technical Support

Posted by: Archon.6481

Archon.6481

Ever since i first got GW2 I’ve been able to use surround sound, but many noises only come from the right.

For example, NPC dialogue i hear it in the correct speaker (if it’s to the left i hear him in the left speaker etc), but whenever i use a skill the noise always comes from the right speaker. If there’s an explosion to my left it comes out the right speaker. Whenever i click something on the UI, the “noise” it makes comes from the right speaker only.

My drivers are fully updated and i’m using a Logitech G35. No it’s not “true” surround sound but it works just fine in all my other games. Any help?

Archonicable – Thief
0/6/6/0/6 – D/D + D/P
Crystal Desert

Do JP's ever give anything good?

in Guild Wars 2 Discussion

Posted by: Archon.6481

Archon.6481

I got a charrzooka once from that southeast JP in southsun cove. Worth 23g at the time.

Archonicable – Thief
0/6/6/0/6 – D/D + D/P
Crystal Desert

Average FPS On Max Settings @ 1920x1080?

in Account & Technical Support

Posted by: Archon.6481

Archon.6481

I’m so jealous of you guys. Running around with your $1k machines and all I’ve got is this lowly GTX 550 Ti and an i3-530.

Archonicable – Thief
0/6/6/0/6 – D/D + D/P
Crystal Desert

Mounts

in Guild Wars 2 Discussion

Posted by: Archon.6481

Archon.6481

I would love if the mods banned everyone who makes a suggestion in the wrong part of the forum, especially when said suggestion has already been made one million times. And especially when it’s a suggestion as bad as this one.

Are you serious? This is the first time I’ve ever been on the forums, I didn’t realise it was the wrong section. People like you are everything that’s wrong with this game…

Couldnt disagree more. Its people like you actually. Coming here from thousand and one other MMO and demanding every feature from them to be copy pasted into gw2.
How would you feel if you created your artistic vision and then some zero-creative kid comes in and tell you it would be better if you just screw your creative effort and copy other artists…

I would say people like you who dismiss all ideas that were perfectly fine in other games is what’s ruining this game. Were mounts successful in other games? Yes? Then let’s at least consider and look at the plausability of the suggestion. Do I think mounts are a good idea? Not really. But no need to be rude just because he suggested something you didn’t like. He didn’t even demand it, stop saying he did.

Archonicable – Thief
0/6/6/0/6 – D/D + D/P
Crystal Desert

(edited by Archon.6481)

2013 mmorpg,no group maker ? Is it that hard?

in Fractals, Dungeons & Raids

Posted by: Archon.6481

Archon.6481

I remember back in BC WoW when an automated LFG didn’t exist. People are so entitled these days.

Archonicable – Thief
0/6/6/0/6 – D/D + D/P
Crystal Desert

Going to level an Ele! Best PVE Build?

in Elementalist

Posted by: Archon.6481

Archon.6481

I just finished lvling my Ele to 80. I don’t pvp, I am pve exclusively. I have all exotic gear and runes.

I am not the most skilled player, however, I can hold my own. After trying many builds and gear setups in the mists, I have come to the conclusion that anyone who CLAIMS to be able to solo a champ is outright lying or hacking.

It IS NOT possible to solo champs. Don’t even begin to think you can. You will NOT have the survivability, no matter what anyone says. Go ahead and give it a try and see how quickly the champ beats you down.

Now if there are champ mobs out there I don’t know about that are very weak (basically vets with a champ symbol around their name) then I don’t know about them and haven’t tried to solo them.

But any Champ that I have tried to solo couldn’t be done. Again, go ahead and flame me for saying this, but I know what the truth is.

As you were saying?

Archonicable – Thief
0/6/6/0/6 – D/D + D/P
Crystal Desert

Burning $100 on Black Lion Trading Company

in Players Helping Players

Posted by: Archon.6481

Archon.6481

How about instead of buying gems, you give the gold to me? I can put it to a much more practical purpose…

Archonicable – Thief
0/6/6/0/6 – D/D + D/P
Crystal Desert

kicked from JP to LA

in Wintersday

Posted by: Archon.6481

Archon.6481

I was having this problem too. I found out that I only got kicked for sliding into the present at the end. If I jumped in then I would arrive at the end chest.

So remember to jump in, not slide.

Archonicable – Thief
0/6/6/0/6 – D/D + D/P
Crystal Desert