that it makes every other class in the game boring to play.”
Hawks
Living and timed, dynamic and scheduled aren’t opposite, word-wise. Real life cycles are very repetitive, and an escheduled phenomenon could still react and “change”.
In this case, the events still can vary, or fail. The problem is the “feeling” of life and dynamism… something more akin to “naturalness”.
Big events never give the idea of true life. Too schematic, too abstract. Animals and the day-night gradient doesn’t look natural, either. The most life-like part of this game seems to be WvW… and not necesarily in the good way… more in the fish-school/locust-swarm way…
And I was just learning how to use might with my FT… kitten . Lets begin from scratch again…
I’m just going to agree with this thread intention and celebrate the accuracy of the HoboSack™ concept.
Imo, engineer kits should relate to the equiped weapon stat and skin. If I have a Predator, my flamethrower should be a Predator-FT. At least, do it for legendary weapons: there’s no real reason for us engies to get that costly stuff if we don’t receive any real incentive.
I’m trying to make this:
If it works, I want to call it “Annoying Little Asura is on Fire”.
I think it could work great in WvW.
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