that it makes every other class in the game boring to play.”
Hawks
My main character is a female asura engie 60 years old.
My girlfriend’s main character is a female sylvari mesmer 5 years old.
They share a flexible and open minded trans-cultural, same-sex, off-aged, inter-species, multi-biologic-kingdom love that is way more torrid, yet not a iota as mawkish as the Marjory-Kasmeer coupling thingie.
Ok… Since some people cant seem to be able to separate lore from mere mechanics, lets not call them “Signets”.
Lets call them… “Alchemic Doser Implants”. ADIs.
When your character have an ADI on his system, he/she benefit from a steady influx of alchemic distillate that gives him/her certain mild and usefull effect. Like…sustained regeneration, for example. When your character fully open the valve of the ADI, however, that effect intensifies and mutates, giving her/him a brief burst of a more pronounced and noticeable effect. Like, as an example, extra strenght.
Sciency enough?
Signets are just a game mechanic. AFAIK they don’t even have lore asociated. So they could be thematically magical, chemical or psicological, or wathever.
Healing turret already acts very similar to a signet, except it is locked to a place in the ground…
There even was a trend of calling the little floating bots from the video “flying turrets”. Do you get what I mean?
Having many alternatives to choose doesn’t make those options that are failed less failed.
I would say YES to mounts… as long as you can’t store them, and they can actually die/be destroyed. I would love to form a Guild focused on Mount Killing.
…
…
Engineer creation themed, explosions, inventions, telepathic control! Hello, CC-based legendary.
Every time a Revenant call Snaff an tryes to channel him, he simply takes control of the Revenant body, defeats any foe close by in a few seconds and then heads to the closest lab to continue his experiments.
This has happened already enough times to populate Taumanova with a few dozen of Snaff-minded bodies. They formed a crewe, “Destiny’s Revenge”. They will not appear in the game until we found the scorched and dead body of Kralkatorrik in the next expansion.
The issue is the tool belt. Each signet would have the passive effect, the active effect and the tool belt skill. They would be strictly better than any other class’s signets in terms of functionality.
Toolbet skills are Engie’s Class Mechanic. It doesn’t matter what kind of skills provides them. Do signet use cancel Guardian virtues? Or they make any Elementalist attunement unusable? Why should signets behave different for Engineers?
IMO signets could be ok. The mechanic is not very fun, but a little rest for the fingers should be good for Engies, specially for newcomers to the proffession. We can always use 2 or even 3 kits to compensate for the “boring” options, and as long as the passive effects of the signets are good, we’ll be fine.
As I said on the Engie’s forum, I would be glad if they add the passive effect as a choice into the toolbelt: whenever I equip a skill, the system let me choose if I want the active or the passive toolbelt option. When I equip the passive one, it appears as a drone that surround the character.
Since Engie is already the most fun class to play, I don’t think a few passive options would hurt the playstyle too much. After all, the other classes have had to receive whole new Elite Specs, just to bring them a little closer to our level of enjoyment…
My first question stand.
If I earned a number of skills with skill scrolls and NOT with “skill/hero challenges”, what is the NEED to take those skills from me? They can perfectly leave the skills we already have alone, and just reset the traits.
I have a char at 50 with all the skills unlocked and almost no skill challenges done, that I don’t want to use right now, but I want to use after HoT is released. I really think it IS MY RIGHT to go back to that character later and see it keep all the skills I already earned ready for me to use.
Stalwart shoulders aren’t bland at all. I’m being looking for something like those for over a year.
It IS offensive to the players, not because they are “unisex” (Which they are by default, not by design: they are adapted MALE armours) but because they are the only option.
Why humans and norn have more options than Charr or Asura?
Being a little more bold: Why the XX%%&& the clothes are gender-fixed in the first place?
IMO both males and females should be able to use feminine, masculine and unisex clothes, and mix them as the player please.
Gods are all jerks. Kormir just prove this point, and doing so, unveiled divinity’s shallow thruth and weakened human faith… She should be PRAISED for that.
Believe in Iron, not in false gods!
This is clearly one of the best gaming communities. There is however a trend in the community that causes us to miss out on one of the great things about Guild Wars 2.
Modularity. The ability to change traits/armor and weapons(stats)/weapons runes/sigils. The ‘serker nuke’ trend of wanting to speed through to completion makes us miss out on the ability to do things a variety of ways that could be very fun. ‘Optimization’ may be ideal for pvp/wvw but, when it spills out into the pve world we short change ourslelves.
There’s a different way to optimize though through modularity. My guild is Blacksun Legion on Sea of Sorrows; in it we have War bands. The War bands are just a group that stick together when they want to complete some task (achieves, dungeons, etc.). We optimize through modularity. What I mean is we try to build in such a way that enhances everyone else in the partys’ damage and survivability. The result is a lot of fun, because no one every gets left behind in a dungeon while trying to skip everything, we kill all mobs with no problems because we use the functions built into the game to optimize as a group instead of an individual. It really doesn’t take much longer to do what it is you’re doing. In my opinion it’s better than trying to skip mobs or take other shortcuts.
I just wanted to post this to see if anyone else agrees this is more fun. I’d encourage others to try to think about the different ways they can build their characters. If you’re not, in my opinion you’re missing out on a fun part of the game.
I’m totally with the enjoyment of variety, and though I mostly do PUGs, I never had any problem with taking our time and testing all kind of weird builds and synergies just to see what happen.
Can you describe an example of one of the modular parties your Guild is using?
Why? I understand the Traits being reset, but why the Skills?
Hated all the skins, so I get the staff just because it was the less worst combination of stats/build/character I could get at the moment. I reskinned it inmediately.
They should simply give us as many hero points as skill points we actually spend getting (you guess it) skills. I don’t see why that is so complicated. We already earned those skills.
In the case of traits, they should give us a quantity proportional to what we have. If someone have 50% of the traits unlocked, they should give that player the 50% of the trait currency needed to complete all the traits in the new system.
Even more simple:
While I understand it could be tricky with the change on the traits, all the mess with the skills I just dont get.
The new system WILL NOT CHANGE THE SKILLS. Why do they need to clean them? Just leave the earned skills as they are!
Ok, I just want to clear ONE point.
If I get all the skills on a character with the minimum level possible, just by buying most skills with skillpoints from skill scrolls, without ever doing any skill challenge will I receive any hero points in exchange of those?
JP are one of the best parts of the game. I only wish Anet could be more generous with the rewards they give.
I think to reduce from 5 to 1 trinkets it is a bad idea because it will be detrimental for build diversity. That being said, I DO thing 5 trinkets is too much.
IMO they should be 3, with more relevant numbers each, both in PvP and PvE. That way you can customize your build in a meningful way without making te process needlessly complex.
You’ll still be able to obtain “skill points” using the scrolls from bags. They’ll also be adding them in other places to compensate for the change.
Where do you get that info?
I agree with the basic idea that Anet should NOT base their innovation on taking elements that are trademarks for certain classes and making them commonplace.
Aside from that, the only specific example I agree with you OP, is the Moa Polymorph for engineer. It should be a Hologram Poly or a Ooze Poly, or some other more “sciency” creature like that.
as you are posting here, it is safe to assume that you have played GW2. So how have you missed how weapons work in this game? They are placeholders for abilities rather than equipment. Yes, a spear can be a land weapon, but it is not like other games where you can create a new skin/mesh and say “does x dice damage”. You have to create a skillset for the weapon. Yes, this can be done. But it is not very satisfying to just copy another weapon skillset, it should be unique, be in balance with other weapons and last but not last useful.
Elite specs add new weapons to professions and need new weapon skills and animations. There is nothing that stops anet from adding a water weapon as land weapon.
Time. Making a complete set of skills take time. Making a complete set of skills for multiple classes takes even more time. Making new, not acuathic looking spears takes more time too.
Unless you think they should put spears INSTEAD of some of the new spec weapons. In that case, true: they can use a bunch of acuathic themed spear skins instead of land weapons for some unfortunate class. (NOT MY CLASSES PLEASE!)
As far as I know, there will be more than just 1 map with 3 levels. Did Anet said otherwise while I wasn’t looking?
Engie is awesome. You’ll find other classes that do more damage or behave better under certain conditions, and some that certainly are a lot of easier to play.
No other class in the game is as versatile and FUN as the Engie, though.
They won’t change it, they’re convinced their reasons are enough to keep the name Dragonhunter. If they cared even a little bit, they would’ve said something, so far they haven’t.
They already know the name was a bad choice and have full clarity all the reasons they have used to justify it are weak and thin as a paper. They do care, because they were hoping for a better reaction: this should have been a notable win instead of a heavy and humilliating slip.
Yet they are not going to say nor change anything, because such show of “weakness” in front of their critics and users will not give them any substantial income. People hating this Dragon Hunter name will buy HoT anyway, people that doesn’t care will buy HoT anyway, and the 4 crazy cats that love the name will of course buy HoT.
They already missed the hype oportunity, so now it’s time to minimize loses: instead of answering here and keeping this thread alive for all those movilized haters who would fight to change the name and force Anet to invest resources and recognize mistakes publicly, they will keep quiet until something more interesting brings the oportunity to let this thing behind.
People will forever hate the Dragon Hunter name, but without dialogue it will be a low and distant hate that Anet will never acnowledge.
<maniac-eyes>My flamethrower is ready….</maniac-eyes>If we imagine huge pugs with revenants organized to support with the Tablet, you can stay assured the fights will be all forced to melee because of the upkeep dome which destroys projectiles that can be rotated and moved.
If a charr of the Flame legion can swim, then bows should shoot fire piranhas. It’s very scientific, indeed.
It’s tragicomic how little understanding some people seems to have about how coding and designing a game works. Do you really think that “work out of the sea now” is a valid programming command?
But what do I know? Maybe Anet games do work by witchery .
There are some great ideas in there, Lordhelmos.
I specially like the remote controlled and seeker projectiles. (Like those awful chasing roots that some mordrem launch through the floor).
Also the “expanding” area effects culd be even more interesting if you think on “moving” area effects. Could be fast with clear paths, or slow but less predictable. Mordrem troll’s bees comes to mind.
What about area effects that change their effect when zones cross with other area effects? (Stupid example: Fire+Water= Steam, a zone that heals friends, burn foes and produce blind and stealth AoE)
Or “changing effects” area effects? (A field that heals foeas and friends inside and then damages foes and friends inside, so your allies have to know when to be inside, and when to push enemies inside)
I can already see all those story mode dungeons. Revenant goes into snaff legend – zojja goes:
“If you change your legend i will burn every cell in your body only to revive you and conduct further experiments on you. Oh and where is my mists essence link solidifier when you need it?!”
This actually make me feel sad like when I read the book, all again.
Condemned Logan!!!
I concurr. The racial skills doesn’t have to be that powerful, but they should be used. It doesn’t make sense to have “weak” skills to maintain an illusory sense of balance, just because Anet doesn’t feel capable of making skills truly balanced in the first place. (If that way of thinking were legitimate, then proffessions should also be cosmetic only).
OP’s idea is a good middle point: racial skills get used more often (at least more than never) and the general balance of the proffessions is kept.
Please Aetherized Hammer come back to me!
I think people in this forums sound somewhat agressive, redundant and negative… but I HAVE TO SAY they (we) are welcoming, friendly and mature compared to ANY other MMO community.
WOW people is more toxic.
PSN people is way more toxic.
LOL people is downright sociopathic.
This forums are a breeze of quiescence and philantropy for me.
What you are asking isn’t really a “weapons swap OOC” but an arcenal selection interface. (Sorry for the typo but the forums kittenize the correct word)
Of course, it’s the same thing, but the way to think an solve it is different.
IMO, it should be part of the hero/equipment panel, where you can alocate a few choices of weapon sets (5 could be great), that will NOT be in your inventary.
In the main set and secondary set areas you simply cycle through these 5 predefined sets. Engineers and Eles only have access to the main set, but can cyle it normally outside of combat.
It would be a great QoL improvement, but I really doubt Anet ever implement something like that. IMO it’s slightly more probable they implement some kind of “Build Selector” that could include the weapons along armor, skills and traits.
(edited by Ardid.7203)
No independent AIs, please.
No RNG skills, please.
Passive cleansing and sustentability could sound boring, but I think it isn’t bad at all. In fact I think we need something to rest the fingers a while. We always can take 3 kits and a single “signet”, and have more than enough changing and cycling around with the Hammer, the NMortar and wathever 2 extra kits you want.
I would like if every skill give you the option to choose between the normal tool belt secondary skill an a “toolbelt passive effect”. Those could be the drones: you can have just one or all of them, and it let us retain the complexity of the class, while giving the less skilled or more casual people the option to play an easier engie.
How much is “high” and how much is “low” damage? Do we really can judge using this numbers?
Personal mounts, please no. Never.
Local vehicles that look like something apropiate for the place and replaces your skills with something fixed? Totally Ok.
Do you really will complain about something like the mechadevourers? I think those are great and fun.
SIMPLY LOVE IT.
This is the best specialization ever imagined for GW2 or any other game.
Oh flyin spaghetti! Spinning thief horses launching daggers! This thread made my day.
I think if everything goes PERFECT, they will release this on late August.
But it will NOT go perfect.
There will be tons of bugs and balance problems, engineer traits shcedule will be late, and someone will find an exploit that will render one of the new game modes totally off track. Also the luxury products like the collector boxes and art books will have incorrect proof prints. Finally, some other MMO will make a great announcement that will distract people from HoT for a couple weeks, so Anet will choose to not release the expansion at that time.
In the end, fixing and polishing things and waiting for the rigth market chance, they will release the official version way into November.</IMO>
DO you think the Aetherized set will ever come back to the Weapon Specialist?
Miyani’s goods, eh?
So, nothing useful to me, with the occasional exception of augur’s stone.
Argh… that sound so… useless. So I will have tons of a currency I hardly use, in exchange for losing a lot of the skills I do use most of the time?
Hello gals and guys.
Can somebody please explain to me what the purpose of these new “Mystic Forge” currency will be?
I’m asking because aside from Mystic salvage kits, I simply don’t use the MF at all.
(In fact throwing things down the toilet is one of the aspects of the game I despise the most…)
(edited by Ardid.7203)
When you confront any product, and specially when that product is a media and/or art creature, you can evaluate it by 3 criteria:
- By “Taste” which is exclusively personal and useless as a reference for other people or for the creators to make any improvement.
- By “Technical Quality” wich requires a set of objetivable parameters you can track and compare and can fail to give you a proper understanding of the creation, no matter how thorough you are in the measurement.
- By “Popularity” wich will only let you know how accepted is the product, but will lack any info on quality or content, because the masses are dumb.
Taking account of this, you will see a name could be either incredibly difficult to evaluate, or incredibly easy. It is difficult if you try to be “rational”, “aesthetic” or “profesional”. By the technical quality or by the taste parameter you could have whole centurys of dissagreement and get to nothing.
By the popularity method, however, you have just to use the controversial “common sense” just a few seconds.
So, is the “Dragonhunter” a bad name? I don’t know. For my taste and my limited knowing of technical quality in this area, I think it is incredibly awful.
By popularity, WE DON’T KNOW. Here in the forums, it is widely despised. But it is possible ANet has made some measuring in other places, like on focus groups or something like that, where the name effectively works.
So, if someone have numbers for popularity, we can take the easy route and say if this is the commercial, cheap yet highly marketable garbage most people love to buy, or is it is just the normal old style useless garbage.
We all should be able to use all clothes, regardless of the gender of the character.
I don’t see any legitimate reason to limit clothes to one gender only. Enven less to limit Asura and Charr to only half of the options out there.
Too revolutionary for you? Well, sorry, that’s the spirit of our times.
in Guild Wars 2: Heart of Thorns
Posted by: Ardid.7203
I would like to point out that in the time since this thread started every person in it could have obtained 50% world completion by just playing 1 hour per day. This is almost triple of what will be needed to get full unlock status in the expansion, i.e. three characters worth of unlocks.
Instead of that , people do the unthinkable: they used that hour to do something they ENJOY TO DO.
You are missing the point. It is not about “how to get every point needed to unlock everything”. It is about “why Anet threat to take from us things we already have”.
I do like exploring and such, so this maybe doesn’t affect me so much. But even if someone is so extreme to have unlocked all the traits for 18 characters without ever having completed even 1 skill point nor even 1% of the map, that someone HAS THE RIGHT TO KEEP WHAT HE/SHE ALRREADY HAVE.
Maybe we are reading things incorrectly and all this is just some stupid mistake. But if it is real that we are going going to lose even 1 of the trait points we already have earned (no matter how) then Anet is acting wrong. Period.
Invest on Precision. Trait to trigger burning on critical. Use flame jet and the toolbelt utility without even thinking. Profit.
Hmm…
Zombie Yoda.
I like Seeker and Sentinel, but we have to admit the correct name is Guaranger.
Guaranger.
That’s what it is anyway…
We really don’t know exactly what will be needed to obtain the new Legendaries. We know old ones will still be obtainable by the actual method, and we know there will be a new method for new and old legendaries, involving collections, treasure hunting and multiple activities, more in the style of the Luminescent Armor or Mowdrey quests.
There weren’t any mention of new dungeons, or if the new legendaries will be requiring tokens at all. I don’t even remember them talking anything about “gifts”, at all.
So, maybe stacking dungeon currency will be incredibly useful for this, or maybe it will be a total waste of your time, bank space and effort.
I sugest you to read this article ( https://www.guildwars2.com/en/news/a-legendary-journey/ ) and see if you can get more clear info that what I understood from it.
In short: we don’t know. Don’t make any assumptions.
I still have one leftover transmutation stone in my bank for sentimental value.
Some day, ArenaNet will make a trophy display in our home instance, and I’ll put it next to the Sanctum Model, Marjory’s Journal, and Ellen Kiel Support Button.
And Polla.
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