Showing Posts For Ardid.7203:

What is specific to HoT?

in Guild Wars 2 Discussion

Posted by: Ardid.7203

Ardid.7203

Guild Halls will also be HoT exclusive. Guildies without HoT will be able to interact with the rest of their guild through a special “Guild Building” in Lion’s Arch, but they will not have access to the Halls and their specific features.

“Only problem with the Engineer is
that it makes every other class in the game boring to play.”
Hawks

Guild Capes Topic

in Guild Wars 2 Discussion

Posted by: Ardid.7203

Ardid.7203

NO CAPES! Do you remember Thunderhead? Nice man… good with children…

Best post for the whole July 2015.

Humble addition:
https://www.youtube.com/watch?v=4R2aW03pwL0

“Only problem with the Engineer is
that it makes every other class in the game boring to play.”
Hawks

We got datamined!

in Engineer

Posted by: Ardid.7203

Ardid.7203

Let’s hope they aren’t AIs but something more controllable, like stances, mantras or even signets.

“Only problem with the Engineer is
that it makes every other class in the game boring to play.”
Hawks

Old characters, should I delete to reroll?

in Guild Wars 2 Discussion

Posted by: Ardid.7203

Ardid.7203

It simple: You shouldn’t keep characters you don’t like or use.

I would only have one toon if I followed this logic.

Yes. I don’t see anything bad with having only one character. If you only like and use one character, why to have any other? On the other hand, would you only have other characters for farming purposes, why would bother you to have a Charr instead of another race, like OP says?

“Only problem with the Engineer is
that it makes every other class in the game boring to play.”
Hawks

(edited by Ardid.7203)

First Beta Weekend

in Guild Wars 2: Heart of Thorns

Posted by: Ardid.7203

Ardid.7203

Wooohoooo! I will have ALL THE FUN! Thanks!

Almost all the fun:

You have Revenant, Chronomancer, DH, Reaper and Tempest. 5 new and diverse sources of fun. We’ll have to let one of them behind. Sounds fair to me.

I’ll just test DH and Tempest and decide who of them will have to wait until HoT release.

“Only problem with the Engineer is
that it makes every other class in the game boring to play.”
Hawks

Old characters, should I delete to reroll?

in Guild Wars 2 Discussion

Posted by: Ardid.7203

Ardid.7203

It simple: You shouldn’t keep characters you don’t like or use.

“Only problem with the Engineer is
that it makes every other class in the game boring to play.”
Hawks

4/9 revealed, no repetition of elite weap

in Guild Wars 2: Heart of Thorns

Posted by: Ardid.7203

Ardid.7203

Why do people assume Thiefs are getting a rifle? A rifle is a stand still and shoot weapon, taking aim for a while and deal tons of damage with a single hit (Warrior Burst skill for example).
A thief, on the other hand, is all about mobility, fast movement around the battlefield and getting close to the enemy to assassinate them. Or in the case of the shortbow and pistol to cast trick shots to control/distract/apply debuffs.
A rifle doesn’t even fit close to what a Thief is supposed to be, the weapon is too slow and clunky for the class.

A melee staff can be used as a fighting stick, allowing the user to perform very acrobatic moves and attacks like for example a pole vault over the enemy or making the enemy trip by lifting the enemy’s legs with the staff. This DOES fit in the Thief spectrum and would make much more sense in my opinion.

You are missing the point were the Elite Specializations are supposed to add “a new way to play” the profession. An acrobatic melee staff could look really great, but will not be a new way to play Thief.

IMO, what would make sense will be:

a) Rifle Thief: a Thief that sacrifice stealth and mobility in exchange for high damage from really long distances, with high cooldowns, and great ranged team support. This is a paced, very calculated, high risk high reward playstyle that doesn’t really exist in the game right now.

b) AOE Melee Staff Thief: a Thief with not so great single target damage, but with good AOE cleave, some close and mid range team support, and probably more tanky than the actual builds. This is a very typical playstyle right now, but IMO not a playstyle Thief already have.

Personally I prefer Rifle alternative by far, because we already have melee enough, and a real camper should be very interesting to play.

“Only problem with the Engineer is
that it makes every other class in the game boring to play.”
Hawks

Jumping Puzzles

in Guild Wars 2: Heart of Thorns

Posted by: Ardid.7203

Ardid.7203

I only hope the new JP are many and diverse, and have a decent reward. I love JPs, but until now, every single one have left me with the feeling that my effort wasn’t recognized at all. JP chest are truly crappy, compared with other (way easier) game challenges, like champ farming, boss chests or SW chest train.

“Only problem with the Engineer is
that it makes every other class in the game boring to play.”
Hawks

Thief needs rifle, not melee staff

in Guild Wars 2: Heart of Thorns

Posted by: Ardid.7203

Ardid.7203

Tempest do bring a new playstyle. Staying on only one attunement? What Ele in his/her right mind do that? It may not be so different in the final impact (Tempest continues to play in the front line like D/D), but the way to execute is very different.

“Only problem with the Engineer is
that it makes every other class in the game boring to play.”
Hawks

Spanish voice over?

in Guild Wars 2 Discussion

Posted by: Ardid.7203

Ardid.7203

While I understand the feeling, I really think it is a bad idea. I really don’t believe GW2 could be able to make a quality spanish version, and considering all the effort and investment needed for the recording and acting, it’ll be a terrible waste.

My opinion is based mostly on the actual translation of the game to spanish, wich is hardly a good one IMO, and in localization choices like “Guiverno” or “Cataclista”, wich only appeals to a minor audience. Really, I actually decided to play the game in english rather than to read the spanish used by the localized version.

PS: TBH, I’ve found that most audiovisual creations (Games, movies, series, music, etc) are way better in their original language. Some exceptions can be some of the dub works made by Disney to “neutral” spanish. Aside form that, the rest is awful. (This also applies to the vast majority of works dubbed into english from another languages. Anime series are specially bad…)

“Only problem with the Engineer is
that it makes every other class in the game boring to play.”
Hawks

4/9 revealed, no repetition of elite weap

in Guild Wars 2: Heart of Thorns

Posted by: Ardid.7203

Ardid.7203

They never said that weapon repetition is on or off the table.

And why would they? Feeding somebody’s OCD craving for symmetry that doesn’t actually generate benefit for the game is just shooting yourself in the foot as a game designer.

This so much here. How to not design give your self nonsensical limitations that end up shoehorning your designs. If they have a cohesive well designed theme for thieves built around staff why would any designer limit themselves because another elite specialization for another profession is getting staff as well. Really does not make any sense.

Sorry to derail the thread, but, as a designer, I have to say one of our main “tool of the trade” is just that: limitations. The best designs grow from dry functions that need to be covered by art and usability to become great experiences. The blank page, without any hint or requirement to fulfill, usually leads to repeated and boring cliché. Of course, rules are to be broken… but not often. The best designers work with rules, follow them, twist them and break them ONLY in the most precise and precious moments.

“Only problem with the Engineer is
that it makes every other class in the game boring to play.”
Hawks

Thief needs rifle, not melee staff

in Guild Wars 2: Heart of Thorns

Posted by: Ardid.7203

Ardid.7203

Seriously, why rifle? Just to get an extra 300 range? For what? Shooting people from walls one bullet at a time?

And to do that you have to gut your melee capabilities or survivability by taking an elite spec oriented for ranged combat?

Do you know any profession that can do that in GW2?
There. Its new.

“Only problem with the Engineer is
that it makes every other class in the game boring to play.”
Hawks

Thief needs rifle, not melee staff

in Guild Wars 2: Heart of Thorns

Posted by: Ardid.7203

Ardid.7203

I HOPE thief gets rifle and not staff. That being said, at this point I BELIEVE is more likely to be staff than rifle, ONLY because of datamined evidence, nothing else.

Also, martial arts are not the exclusive stuff of holy and noble monks. Dexterous bandits and cold assassins also use martial arts. I doubt Anet will “twist” the profession to be “Monk-like”. They will force it a little to be “Ninja-like”. Monks and ninjas have a lot in common, and in some circumstances they could merge, but they aren’t the same.

Ninjas have been extremely abused, misrepresented and grinded to the point they are now incredibly lame and boring, so I get to my initial point again. I hope Anet don’t transform GW2 thieves into ninjas. I hope they just give thief a simple rifle and stop the kitten.

“Only problem with the Engineer is
that it makes every other class in the game boring to play.”
Hawks

who's your favorite character?

in Guild Wars 2 Discussion

Posted by: Ardid.7203

Ardid.7203

I love Trahearne.

Oh, Honey!

“Only problem with the Engineer is
that it makes every other class in the game boring to play.”
Hawks

Mounts [merged]

in Guild Wars 2 Discussion

Posted by: Ardid.7203

Ardid.7203

I don’t see mounts adding anything interesting to the game.

On the contrary, I think they should add some kind of “pack animal” that function the same as Dolyaks work actually for NPC. These beasts of burden could walk alongside your character, allowing you to carry more bags or even your whole Bank with you, and therefore would be seen as a QoL luxury item.

Obtained from the Gem Store, Pack animals would be similar to extra tabs for your inventory, just with more setting flavor and lore logic.

“Only problem with the Engineer is
that it makes every other class in the game boring to play.”
Hawks

Ele and Engi weapon swap OOC

in Guild Wars 2 Discussion

Posted by: Ardid.7203

Ardid.7203

I don’t want it “only for X or Z”. If it is a different and “new” management system, as you put it Matty, then I’m really ok if it is available for all classes. I simply feel more clearly the need for it when I’m playing with Engies and Eles. IT IS NOT ABOUT EXCLUSIVITY OR “TAKING ADVANTAGE”. Your sense of justice is encomiable, but totally misplaced.

“Only problem with the Engineer is
that it makes every other class in the game boring to play.”
Hawks

Ele and Engi weapon swap OOC

in Guild Wars 2 Discussion

Posted by: Ardid.7203

Ardid.7203

I got that function in all my characters except Engie and Ele. Is right down in the Equipment panel. I can assign signets and drag and drop weapons in the sets as I please, much more comfortably than in the inventary.
Do you don’t have that function in your 2 weapon chars? Ill call Anet support, because it must be a bug.

You can’t do that with the weapons you access in combat on your Engineer or Elementalist? I’d call support if I were you, because all characters are supposed to be able to equip the weapons they use in combat using the equipment screen.

Why its so hard to understand. We are talking OOC. OUT OF COMBAT.

When you open your Equipment panel OUT OF COMBAT, in the bottom of the window you have weapon sets.
If you are using a profession that have weapon swap, you have 2 sets. The rest of your weapons are on your inventory.
If you are using a profesion without weapon swap, you only have 1 set. The rest of your armors are in your inventory.
All we are asking is to have that Quality of Life improvement: to have 2 sets on the Equipment panel to equip and modify OUT OF COMBAT.
Like all the other professions.

Of course, if Arenanet can improve it to recognize more than just 2 sets, even better. IMO the optimum would be to have 1 set for every possible weapon combination for your class. That way you can prepare all the set you want, and just select the set you need before a combat. But this is an ideal. I’m just asking for the minimum that already is in the game: 2 selectable sets in the equipment panel.

“Only problem with the Engineer is
that it makes every other class in the game boring to play.”
Hawks

who's your favorite character?

in Guild Wars 2 Discussion

Posted by: Ardid.7203

Ardid.7203

- My favorite is Taimi, without any doubt. She is what I would want as a protagonist if they ever make a GW2 movie. The fact that she is an Asura, a child and yet so much more adult than the whole Rata Sum Council, her physical limitations and her frustration and solutions about it, the contrast of this with her entusiasm, her courage and her curiosity, her well detailed scientific mentality and discovery oriented spirit, that allows her even to empathize with Scarlet… She is so complete, and yet not intrusive, problematic or forced (like Trahearne). She is the best.

- Ceara/Scarlet is also an amazing antagonist (Maybe with the exception of the end, when she goes too extremely nuts). We never understand. Now is too late. That is what a real enemy does!

“Only problem with the Engineer is
that it makes every other class in the game boring to play.”
Hawks

Reaper = Farming Machine

in Guild Wars 2: Heart of Thorns

Posted by: Ardid.7203

Ardid.7203

Silicato, where are you getting this info? This really looks like a “Mistakes Comedy”… they are going from worst to worster… (Sorry, I could’t stop the urge for a bad joke).

“Only problem with the Engineer is
that it makes every other class in the game boring to play.”
Hawks

Reaper = Farming Machine

in Guild Wars 2: Heart of Thorns

Posted by: Ardid.7203

Ardid.7203

They don’t in spanish, either (As you said, a “Carpintero” dont “Carpinterea”). But Tempest is not a verb, nor a noun that admits conversion into a profession by turning into a verb.

The way to turn tempest into a profession, as a pure “language use”, is correct. Like a “tempester” is a correct noun for someone that “use/make tempests”. The result is plain horrid, however.

“Only problem with the Engineer is
that it makes every other class in the game boring to play.”
Hawks

Tempest - new armor skin

in Elementalist

Posted by: Ardid.7203

Ardid.7203

Also hands are something we humans are familiar with since a long time. Dramatic ones like the Tempest one aren’t so common, but still they are hands with fingers and all the usual layout.

“Only problem with the Engineer is
that it makes every other class in the game boring to play.”
Hawks

Ele and Engi weapon swap OOC

in Guild Wars 2 Discussion

Posted by: Ardid.7203

Ardid.7203

I got that function in all my characters except Engie and Ele. Is right down in the Equipment panel. I can assign signets and drag and drop weapons in the sets as I please, much more comfortably than in the inventary.
Do you don’t have that function in your 2 weapon chars? Ill call Anet support, because it must be a bug.

“Only problem with the Engineer is
that it makes every other class in the game boring to play.”
Hawks

Ele and Engi weapon swap OOC

in Guild Wars 2 Discussion

Posted by: Ardid.7203

Ardid.7203

It is a OOC QoL improvement. Yes, please, give us the second weapon specific space like the other proffesion already have.

“Only problem with the Engineer is
that it makes every other class in the game boring to play.”
Hawks

Reaper = Farming Machine

in Guild Wars 2: Heart of Thorns

Posted by: Ardid.7203

Ardid.7203

No, it is like naming them “Tempesters”. There is no possible excuse. Its plain wrong. Worst than Dragon Hunter or Retornado.

“Only problem with the Engineer is
that it makes every other class in the game boring to play.”
Hawks

Reaper = Farming Machine

in Guild Wars 2: Heart of Thorns

Posted by: Ardid.7203

Ardid.7203

IT IS NOT WELL TRANSLATED. You may like the name (even if it is beyond my comprehension :P), you may prefer it over Muerte or Parca (even if I dont understand why or how), but those, Parca and Muerte, are the real trasntlationts for Reaper in spanish, in this context.

No, those are the translations for Death, not a reaper.

Segador has a translation in english. As farmer, as harvester, look the image. But not as reaper. Would you call reaper to that guy harvesting in its field?

Yes, a person who wields a scythe to reap the wheat and grain can be called a reaper. That’s what they do; they reap.

Im sure not. you would call it a farmer, a harvester. reaper means another thing to you in english, right? the same happens in spanish.

The issue you keep bringing up is that you are confusing a reaper with THE Grim Reaper. The Grim Reaper is Death, and he is also a reaper, but there are other reapers and they are not death. These reapers are farmers, harvesters, and they reap wheat like the Grim Reaper harvests souls.

There is no translation error. It’s not wrong in Spanish because yes, it does work exactly the opposite as you think it does in English.

Can you understand that the reaper, in game, is like the death and not like a farmer?
You are ussing a metaphor to call it death. but you are calling it Death. in spanish using that metaphor doesnt make sense, cause we call Muerte and Parca to the death or the reaper. a Segador is a farmer, simple like that.

If it is true that “it works” in english the same way it works in spanish, i dare you to call it farmer instead of reaper. And tell me if it works or if it is something odd.

Havent you seen the images i show before? the representation of reaper, parca and muerte are the same.
You are talking of the same stuff with those 3 words.
When you use segador you are talking about another different thing.

Silicato. First: By your reasoning, Reaper in english is also a bad name. https://en.wikipedia.org/wiki/Reaper

Second: Do you really speak spanish as a native?
If you do, you know what a metaphore is?
If you do, do you read? Books, I mean. Do you actually use your language?

PS: I do agree with the last one. TEMPESTEADOR IS THE WORST. WORST. WORST.

“Only problem with the Engineer is
that it makes every other class in the game boring to play.”
Hawks

(edited by Ardid.7203)

Revenant class mechanics Idea

in Guild Wars 2: Heart of Thorns

Posted by: Ardid.7203

Ardid.7203

Legends always should have been flexible in itselves. Making them rigid was a huge mistake. Weapons never should have been defined as specific matches to legends. That was an incredibly huge mistake.

I think the only real solution to the revenant problem would be adding at least 2 skills to mix and match to each legend, and reworking the weapons so they are useful with every single legend. This provides the customization and flexibility that the prof desperately needs, while improving the special flavor (And focus) of “no weapon swapping +legend swapping + energy management”, and keeping things relatively simple.

However, to make this solution work, it will need MASSIVE effort and patience. I’m talking about revising each weapon thoroughly so they really are useful with different legends. I’m talking about a prof that let you pair a “Healing Staff” with “DPS Shiro”, or the “Ranged Hammer” with “Support ventari” and feel good anyway. That would be the perfect Revenant, IMO.

BUT. People is impatient, developers tire, economy calls and deadlines menace to tsunami everything. So they choose the easy (“cheap” maybe…) route of adding weapon swap. So the first, balanced an only true solution is no more.

Yet their choice creates a new oportunity, and that is what is more interesting this time: Revenant is the first prof that could use two swapings as its exclusive mechanic.
This means a whole new, unique an special flavor for the players, and that is what I think Anet developers should explore, improve and use.

Instead of continuing the stiffening of the class (no choice of utilities, no choice of elites or healing, limited legends, limited weapons) they should keep the two swaps, and work in the combinatorics, the “syntax” of the elements. IMO they should focus on ways to make the swapping more strategic and interesting, adding traits that derives, benefit or consume the opportunities to swap.

Of course, having also the “energy” mechanic make things extremely complex and confuse, and without a good reason, because energy management as it is right now doesn’t add any fun or interest to the mix. So I propose to take out the energy mechanics and keep the double swap instead. Bring back the cool downs for the skills, let us shorten or control them by swapping, etc.

I know the idea could sound weird at this point. But I honestly think it is a better route for the Rev than the half-baked and barely cohesive mechanics and flavor we are getting right now.

“Only problem with the Engineer is
that it makes every other class in the game boring to play.”
Hawks

(edited by Ardid.7203)

Traeharne ?!?

in Guild Wars 2 Discussion

Posted by: Ardid.7203

Ardid.7203

Is not selective memory. Is the way the story has been told. It doesn’t matter what Traeharne said, because the whole story contradicts him.

Lets try this (No, don’t do this for real, just do it with your imagination, ok?):
1- Get a baby.
2- Tell him, in the softest and cutest voice you can pull off “You are a hideous monster and I hate you”.
3- See the baby smile.
4- Yell at him, with the more atrocious and agressive voice you can “I love you and I will give my life for your well being”.
5- See him cry.

The message is not in the actual words, but in how you speak them. This is the magic of narrative: When we hear stories, we are all babies.

“Only problem with the Engineer is
that it makes every other class in the game boring to play.”
Hawks

Traeharne ?!?

in Guild Wars 2 Discussion

Posted by: Ardid.7203

Ardid.7203

….
Let’s imagine a different approach:
You don’t meet Trahearne at Claw Island, you have to go to Orr to find him because taking down Zhaitan is his chosen purpose in life, and that’s before the pact is armed and ready to invade it. You meet some more or less untrustworthy guides and make your way to find him while he studies the undead.
You blow his cover and bring him in jeopardy but you can make up for it by at least bringing him home alive. While you got him in hot water because you’re neither experienced nor prepared for the realm of the walking dead, you also proved that you have potential, therefore he decides to teach and guide you so you can do what he cannot and that’s delivering the necessary punch to actually kill them once and for all.

Now Trahearne is in the position where you look up to him. He’s not a great hero or leader, but he’s the one who can show you the ropes and is bound and determined to do everything to get the job done and that also means to combine the three very capable orders to one force. He’s not a military commander, but he can show all of them how to use their strengths to greatest effect against the undead menace, thus slowly becoming the leader the pact actually needs.
Under his guidance you become the dragon killer and when the time has come to finally invade Arah, he has tought you everything he knows while you’ve also reached the peak of your strength. What you’re doing during the final battle is beyond Trahearnes capabilities and with the ultimate defeat of Zhaitan you become Tyria’s greatest hero.
Now also the final ceremony makes a lot more sense, Trahearne is no longer the big shot, you are, but you bring him with you because without him you’d have never reached this point. With showcasing that Trahearne did a fine job coordinating the effort of the three orders during the final battle to keep Zhaitan’s army away from Arah, he also grows as a character by becoming the true leader of the pact and growing as a character himself.

Please note that I didn’t add anything to the personality of Trahearne this way, but I guess most of you would agree with me that he would be much more likeable now and wouldn’t feel as unnecessary as he does in the personal story. In the end the bad storytelling broke the character, but not what he actually is or did in the personal story.

Fantastic. I would love to play that story, Alicornus!

“Only problem with the Engineer is
that it makes every other class in the game boring to play.”
Hawks

(edited by Ardid.7203)

Traeharne ?!?

in Guild Wars 2 Discussion

Posted by: Ardid.7203

Ardid.7203

To make my point more clear, I’m going to put an example: Obi kittenenobi.

At least in the old movies, he is a great, GREAT character. Memorable, full of background and purpose.

Star Wars: A new Hope could easily have been about him. How he felt as the lone and last jedi in all the galaxy, how the plea of the princess came to change his tragic but simple life, how the androids annoys him, how the young Luke showing both promise and failure worries and make him proud… With the focus on him, Obi should have been an even more amazing and interesting character.

But then the story couldn’t have been the fun, fast, heroic and fascinating Space Opera we know. The heroic road of Luke would have lost shine, and all the story would suffered.

That is why Obi has a narrow role, as a mentor of the Hero, and then DIES. That is why all the “important” people on heroic stories are distant, busy or dead. That is why they are interesting, yet have short, simple and unique tasks. That is why the focus and deepness of any heroic story always stays with the main character, even if he is not so deep or interesting.

That is why Traeharne fails as a story element: To our character, he is not a mentor, a boss, a companion, an idol, a rival, or a dear one. He does have a role in the lore of Tyria, but lacks a solid place in the story of the hero.

“Only problem with the Engineer is
that it makes every other class in the game boring to play.”
Hawks

Traeharne ?!?

in Guild Wars 2 Discussion

Posted by: Ardid.7203

Ardid.7203

Ok, since people insist on make critics on Traeharne as if he were a real person, Ill repeat myself. Traeharne is just a caracter. As dull, boring or infuriating as we could perceive him, he is NOT THE PROBLEM. The problem is how the Pact part of the Personal Story has been told: the poor Sylvary necro is just a central point that concentrates the inconsistency of the narrative.

In some media, a character like Traeharne culd be great. It could reach some special deepness and give us the struggle of a shy person under the pressure of an imposed leadership, the wonder and horror of a book scholar confronted with the real version of his knowledge, and the heartache of a good and compasive guy forced to take the harsh and ruthless way to save the people around him.

Sadly, an epic MMORPG game is NOT a good place for a character like this. Even LESS when forcing things to tell that story steal time, focus and relevance from the central character. If you really want to put a character that complex and deep into a straightforward story like the “Pact Arc” you have to make him the protagonist. The alternatives are to make him much less relevant, or to make the real hero like a thounsand times MORE DEEP AND COMPLEX.

As it is, Threarne is an incomplete character with lots of good intent stuffed into him, but without the sharp definition an epic tale needs to work.

“Only problem with the Engineer is
that it makes every other class in the game boring to play.”
Hawks

Return of Aetherized: My dream goal of GW2

in Guild Wars 2 Discussion

Posted by: Ardid.7203

Ardid.7203

I support the idea too.
If Anet brings back the Aetherized skins, I’m even commited to buy those horrible RNG keys to get the tickets. Minimum I need are the hammer and shield. Probably more, because the latest skins are just horrible for me.

“Only problem with the Engineer is
that it makes every other class in the game boring to play.”
Hawks

Data, priority, and the Catch 22

in Guild Wars 2 Discussion

Posted by: Ardid.7203

Ardid.7203

Most serious marketing companies make a cross between their hard numbers and their “soft” polls (or focus groups, or any of theose things to measure perceived quality) before making strategies.

Most serious financial companies know the soft data isn’t important in the end: the money will be were the numbers are anyway. In the eventuality the angry public opinion collapses the bussiness, you just change your name and begin anew.

“Only problem with the Engineer is
that it makes every other class in the game boring to play.”
Hawks

Annoyed - Upcoming Level Rewards pop-up

in Guild Wars 2 Discussion

Posted by: Ardid.7203

Ardid.7203

Its not so terrible, even if you level a whole character using tomes, you’ll just need to endure like 15 minutes of clicking and then is done.

That said, to have multiple uncontrolable windows that pop up and force you to clic is a bad experience, and therefore, a bad interface design. Bad interface design is what gaming companies should NEVER RELY ON.

I’m not going to die of carpal tunnel pain, nor am I going to dramatically quit GW2 forever because of this. It is ugly, annoying and lame. But it is wrong, Anet, for a company that make so beautiful games, to make this insult to the User Experience. Please stop it. Thanks.

“Only problem with the Engineer is
that it makes every other class in the game boring to play.”
Hawks

Reaper = Farming Machine

in Guild Wars 2: Heart of Thorns

Posted by: Ardid.7203

Ardid.7203

For what it is worth, naming “Segador” as “Secador” is alike to naming “Reaper” as “Reader”. Yes, it is a joke. A totally LAME one.

Let’s use our Grim Readers to chill the world, yes…

“Only problem with the Engineer is
that it makes every other class in the game boring to play.”
Hawks

Engie for dungeons

in Engineer

Posted by: Ardid.7203

Ardid.7203

FT is way more fun. But it is subpar compared to nades or bombs. Never use FT alone, mix it with some other thing, like Elixir Gun.

“Only problem with the Engineer is
that it makes every other class in the game boring to play.”
Hawks

Tempest & Warhorn confirmed – Feedback [merged]

in Elementalist

Posted by: Ardid.7203

Ardid.7203

Tempest: The first prof that uses warhorn to fight melee! Yay!

“Only problem with the Engineer is
that it makes every other class in the game boring to play.”
Hawks

Reaper = Farming Machine

in Guild Wars 2: Heart of Thorns

Posted by: Ardid.7203

Ardid.7203

languaje

I keep reading this as [lang-wa-he], lol. Not sure if you’re doing it on purpose, but it’s “langua*g*e”

Yes, English is a dumb language. It’s one of those weird instances where g appears twice in the word and has a different pronunciation both times.

Sorry, my mistake. The word is too similar in spanish, so I mix them into some kind of hybrid. Edited to help people navegate the wall of text.

“Only problem with the Engineer is
that it makes every other class in the game boring to play.”
Hawks

(edited by Ardid.7203)

Traeharne ?!?

in Guild Wars 2 Discussion

Posted by: Ardid.7203

Ardid.7203

Characters are not human beings, yet they doesn’t exist in the void. They have context, the have a function, and they form part of a plot.

People doesn’t hate threarne because “he” is a bad leader or because “he” took credit from the player. People hate Threarne because the story fails to deliver focus on the player, puting instead the interest in Threarne.

His role in the whole story IS bigger than the role of the PC. The player make some chices, but it is Threarne the one that offer those choices. The player influence the world, but is Threarne the one that make that call. At least in the second half of the PS, the story revolves around him, much more than around your character.

That said, I thing people shouldn’t blindly hate Threarne, but instead vocally hate the whole second half of the Personal Story. Threarne is just a symptom of the real problem.

“Only problem with the Engineer is
that it makes every other class in the game boring to play.”
Hawks

Q about wings and the expansions gliders

in Guild Wars 2 Discussion

Posted by: Ardid.7203

Ardid.7203

Spinal blades doesn’t even look like wings. Those are more like… Dr. Octopus things. I would love to fly with them, but still.

“Only problem with the Engineer is
that it makes every other class in the game boring to play.”
Hawks

Weapon Swap

in Engineer

Posted by: Ardid.7203

Ardid.7203

Rev will be really interesting with Legend swap + Weapon swap.
Engie will just become unnecessarily complex.
Dont get me wrong: I would love to glue someone to double jump shot them a moment later and then net them again just to burn them… But it would be too hard to balance, to OP in the right hands, and too confusing for most.
I rather prefer Anet invest the time and manpower to balance and revitalize what we have: We need a revised, more balanced, more flexible prof, with more viable builds and gamestyles.

“Only problem with the Engineer is
that it makes every other class in the game boring to play.”
Hawks

Reaper = Farming Machine

in Guild Wars 2: Heart of Thorns

Posted by: Ardid.7203

Ardid.7203

As a spanish speaking guy living on a spanish speaking country, I must say, “Segador” IS OK. We understand it’s methaphor and meaning, and in fact it sound less cheesy simply as “Segador” than as “Segador de Almas”. It also blends better with the common gender use ( 1 ) . I don’t know how is it in french, but in spanish, “Segador” works. It even has some epic ring to it ( 2 ).

That being said, WE WILL STILL MAKE JOKES, even if the word sounds correct. Because it is the way people are, specially more ignorant people that don’t see these “unusual words” very often.

As I said before, “Retornado” is NOT OK. It really sounds wrong, lenguage wise and political wise. Maybe it is a local thing, (I’m from chile, were the word is actually associated to political victimization, even in a legal level) but I asure you the problem with the word is real, not just a silly joke like in the case of the “Segador”.


( 1 )The grim reaper in the spanish tradition is a female. “La Parca” and “La Muerte” are both female names. AND spanish is a very “machista” language, were when you refer to broad classes of things, you usually pick the masculine word for it. For example, when you talk about “Cats”, you say “GatOs”(Male cats), never “GatAs” (Female cats), unless the group of cats you are talking abouts have only female cats in it. “La Muerte” y “La Parca” fail as names because making a huge amount of players of diverse gender take a profession that is “Femenine” in its definition sounds incredibly weird (Yeah, it is unfair to women, because it doesn’t sound weird in the other way. There are some iniciatives to change the language so it admits more neutral gender definitions for groups that include multiple genders in it, but overall spanish works like this today.)

( 2 )It makes me think of the “Destajador” word they used to translate “Hitokiri Battousai” (Human Slayer) for the Samurai X anime series.
__________________________

TLDR:
- “Segador” is a very good word for the “Reaper” proffession in spanish.
- People will make jokes anyway.
- “Retornado” sounds bad and is politically problematic in some countries.

“Only problem with the Engineer is
that it makes every other class in the game boring to play.”
Hawks

(edited by Ardid.7203)

Assault Knight Power Core's

in Guild Wars 2 Discussion

Posted by: Ardid.7203

Ardid.7203

I think we maybe should make some sort of “Assault knight Core” barter. I give someone my few red cores, they give me blue ones in exchange… something like that. Of course, some are more sought than others… but at this pace, I will just keep my red ones until there are almost none to sell, when the prices spike higher than Mount Maelstrom…

“Only problem with the Engineer is
that it makes every other class in the game boring to play.”
Hawks

Ramblings of a noob.

in Guild Wars 2 Discussion

Posted by: Ardid.7203

Ardid.7203

Maybe even world completion could be somehow argued to be a noob theme, but problems with legendaries and repeated skins… those arent noob problems at all.

“Only problem with the Engineer is
that it makes every other class in the game boring to play.”
Hawks

Reaper = Farming Machine

in Guild Wars 2: Heart of Thorns

Posted by: Ardid.7203

Ardid.7203

The grim reaper (La Parca in spanish) has been linked to the scythe for a LOOOONG time. The scythe is NOT A WEAPON. It is a tool that is LITERALLY used to reap, to farm grains. That is the context, and within it, the use of the word “Segador” is CORRECT: La Muerte reaps lives as the scythe reaps wheat.

The mythical figure comes from the european middle age, so I think it must have more or less the same history for most westerners.

https://en.wikipedia.org/wiki/Death_%28personification%29

Please accept a little poetry on your life: Words like “Moissonneuse” and “Segador” are metaphors.


The case is WAY more inapropiate with the Revenant.

In spanish, Revenant is “Retornado/a” (He/she that return). It would be perfect, if were not the case the word “Retornado/a” is used primarily to describe those political exiles returning to their home country after the end of a dictatorship…

“Only problem with the Engineer is
that it makes every other class in the game boring to play.”
Hawks

Anything to save tomes for?

in Guild Wars 2: Heart of Thorns

Posted by: Ardid.7203

Ardid.7203

AFAIK you can change them directly for an amount of Spirit Shards. I don’t remember where, sorry.

“Only problem with the Engineer is
that it makes every other class in the game boring to play.”
Hawks

Falling Traits Feedback [merged]

in Guild Wars 2 Discussion

Posted by: Ardid.7203

Ardid.7203

I use this traits all the time. They are usefull when running around, doing WvW or JP.

That said, I think they are a really bad, passive and boring game design element.

Love the “movement mastery” general idea, and the just-input-dodge-at-landing idea too. Those are way better game mechanics.

“Only problem with the Engineer is
that it makes every other class in the game boring to play.”
Hawks

Ramblings of a noob.

in Guild Wars 2 Discussion

Posted by: Ardid.7203

Ardid.7203

I seriously doubt these are actually the ramblings of a noob.

While I agree with some of the point of sephiroth, I agree more with this.

“Only problem with the Engineer is
that it makes every other class in the game boring to play.”
Hawks

Living Story Season 2 too difficult

in Guild Wars 2: Heart of Thorns

Posted by: Ardid.7203

Ardid.7203

Thanks for the tips, although the only thing I’ve not tried until now is reflecting the projectiles. Let’s see how it works…

“Only problem with the Engineer is
that it makes every other class in the game boring to play.”
Hawks

What I miss since patch!

in Engineer

Posted by: Ardid.7203

Ardid.7203

5. Flamethrower and Elixier Gun CDR – I really with this had become baseline for those weapons. They didn’t get anything baseline and I’d really like to have the lower CD on those weapons(( Toally miss that

Exactly my feelings too.

“Only problem with the Engineer is
that it makes every other class in the game boring to play.”
Hawks

WHUT? SKRITT? (playable?)

in Guild Wars 2 Discussion

Posted by: Ardid.7203

Ardid.7203

Awesome pic. I’ll love to have playable skritt!… Now please stop jumping to conclussions just because you see something on the internetz.

“Only problem with the Engineer is
that it makes every other class in the game boring to play.”
Hawks