that it makes every other class in the game boring to play.”
Hawks
Hello, I have a problem with some details of how Guilds work today, and would be very thankful if you can help me.
The setup:
I’m on a Guild that I like very much. We do Guild Missions every week, the leaders are very welcoming and explain most aspects of the game to newbies with patience and care, people is close and fun, there is a very active PvP group that encourages people to participate and learn, and all the normal teasing and rivalry between members is mostly mild and good natured. We also do Quaggan races, guess the song, find the Quaggan, and other silly social activities that are refreshing and hilarious. There is a TS working all day long with people doing diverse types of organized PvE stuff (Not Wurm, but almost everything else). The guild is somewhat large and active (400 ish people, 30-50 connected at a time), and we all speak the same language. In short, it is a really good guild I enjoy to be in.
I have also created a mini-Guild that I share with 6 close friends. This Guild is really familiar, we all know and see each other in RL frequently, and the name and titles on the guild are stupid private jokes. When started, it was mostly for banking purposes, and a bit to know better the guild systems, but it quickly became a exclusive space for our closed group, were we can play and talk without worrying about the rest of the game. I, of course, also deeply love to be there.
Finally, during my solo explorations through Tyria, simply walking around an searching for beautiful spots, I’ve found a couple of really interesting and dedicated RP Guilds. I’ve stood there, at the edge of their rping just reading their dialogues and stories, and found it to be truly entertaining, some times even deeply moving. Of course, every time I’m thinking on joining them.
The problem:
My bigger guild demand 100% representation. They don’t have hard to follow rules nor ask for gold, they only ask you to greet the rest when you enter and leave, and 100% rep.
That means they notice whenever I switch to my smaller guild, and accuse me of not following the one rule. That also means I can’t join any other guild to RP.
4 of my friends in the small guild refuse to join the bigger guild were the rest of us are, so making a smaller team inside the major group is not an option. They are not interested in Guild Missions or the continuous talking in TS, and they are always pressing me to leave the big guild and dedicate my time to the familiar one. RP people are much more common in the language my bigger guild don’t speak, so creating RP inside my main guild isn’t realistic either.
The questions:
1- What is exactly representation? What is the reason to need 100%?
2- If the game allows you to join 5 guilds, why it seems to encourage you to stay in only one?
3- Will this change with Guild Halls and the new HoT Guild mechanics?
4- How would you deal with a situation like this?
Thank you for reading this long post. Please discuss, I’m really interested in knowing your opinion.
Lvl 80 fem Charr ele too. Love to break lore here and there.
Of course Anet target individuals.
They hate you specifically, and all the bad skills and balancing problems there are exist because they want you to suffer.
Bad AI and clipping issues are there also to bother you only.
RNG is a lie: everyone except you have indeed a 1/100 chance of obtaining a precursor, while you and only you have a 0% chance.
That is how this kind of bussiness work. It is known.
I think IF they add new weapons, those weapons need to be really original, interesting to use and different from what we already have.
I like the “SpellBook” idea of a two handed focus, although I maybe would change it for something more general, like a “Ritual Artifact” that could be a big book, a skull, a floating pyramid, an eldritch criature, a big jewel, etc. Anything that the caster have to keep in front of him/her and gesture over to use.
More than a proper whip, I would like to see a “chain weapon”, that could be skinned as a whip, a kusarigama, a lasso, a vine or even as a tentacle, and which have attacks that mostly lash, entangle and pull.
Another interesting option would be a throwing weapon, that we could skin as a disc, boomerang or “kpinga” throwing knife, wich allow us to make ranged angular attacks.
I use greens while leveling chars. That’s all.
IMO:
Lower the drop of green and blues to half.
Double the chance of obtaining green and blue level mats from salvaging them.
Less clicks, same mats.
(Its not perfect, since the small gold sink suffer a little. But I think it would be worth it. Our mouses would really appreciate it.)
I miss farting through the map. :P
Here is a mechanic involving a gyro:
- You allways have an invulnerable gyro floating next to you (this is a spell effect and not a gameobject)
- This gyro have it’s own skill queue
- The gyro casts all the toolbelt abilities for you from it’s body.
- CCing the engineer also interputs the gyros skill queue.
It would almost bte like making all toolbelt skills instant casts since you can now activate them while using weapon skills/utility skills, but it will not happen instantly since the gyro have to finish cast times and such. Also activating multiple toolbelt skills with cast time won’t happen at the same time since the gyro have a skull queue.
It’s not much of an upgrade, but it will be usefull in all game modes and you can play with it all the time. It also lets you do some interesting things, like casting grenade barrage while in the middle of a hammer leap. Or heal with the medkit heal while dodging.
If the engie can pre-program the tool skill queue out of combat, and the gyro have a play/stop button, this could be a really interesting mechanic.
The proposed goal of the elite specializations “new mechanics” was “to make your proffession play in a new way”. Well, with the function gyro, the “new way” is plainly “PvP when there is someone in the ground”. Two minor traits we CAN’T choose, fully dedicated to support a mechanic that only has value in competitive play…
That is bad design in multiple ways: first, it doesn’t let you play in a new way, but forces you to play in a specific one. Second, it doesn’t change how you play most of the time, only how you play in very narrow situations. Third, the little change in playstyle that DO exist consist in clicking someone, and then simply press F.
BIG GAMEPLAY CHANGE…. No.
Small, situational, unreliable, unskilled, unchallenging, forgettable, needless change.
Petty.
In favor of the Scrapper I must say the hammer and some traits looks really great. However, I doubt I’ll be able to afford a traitline with a petty spec mechanic, an AI dependent (Aka, useless) set of utilitys, and a similarly restricted and redundant Elite.
Scrapper’s one should be “Ionizing Burst” or something like that, more techie oriented.
Bosses should have specific and progresive resistance to diferent debuffs and effects (100% resistent to some, 50% resistent to others, etc). Multiple aplication of specific debuffs and effects would be more and more effective as long as the resistance to such effect or debuff is being capped (with 5 chill the boss is not affected, with 15 is partially slowed, with 25 suffer the full effect of the condition). Breakbar could be the average of the effects relevant for such boss. (If it is full resistant to burn, burn doesn’t count to break the bar. If is extra vulnerable to chill, chill will greatly affect the barr. The other debuffs and effects will chip the bar “normaly”)
Its Ok. Forge was ok too, but scrapper sounds more “MadMax” style, so I’m happy.
Yes, definitely. I’m thinking more on the screen with all the enemy types displayed to see whenever you want, and those misterious silhouettes for those you havent found yet.
Great idea!
Scrapper Name
I think both Forge and Scrapper are ok as names.
However, Scrapper clearly has a way more shiny and chrome ring to it, which in my book is a lovely thing.
Charr Scrappers
I can undestand why some people doesn’t like the name being linked to Charr pariahs. But the social rejects are never worse than the society that despises them, specially not in fiction narrative, so I dont think why a creative and rebellious scrapper shouldn’t be as valid a character to use, story and lore wise, as a stiff and legal centurion.
Don’t believe me? Well, just think about the other group the Charr militaristic society utterly despises. Yes, Gladiums. They are also treated as scum, walking shames without a place in society ,and seen as failures. Yet some of the greatest improvements on Charr culture and politics during history have come from these types: nonconformist outcasts who break and bend rules to get greater goals than those in the limited vision of the legions.
My point? Playing with a shunned, disowned, wayward and obstinate Charr scrapper would be AWESOME.
Scrapper Gameplay
While we know really little about the real mechanics of the new spec, I think for me it will be an all or nothing thing. If the spec is good, it will really buff what I already do, making my gamestyle (full cc, close to mid range, prone to tank-evade and kite a lot) really fun and awesome. If the spec is not, it will be just another dissapointing, useless traitline for me.
I must confess I don’t have a very optimistic view of mr. Calmon-Huang vision, since he was also who made some of the announcements on the Tempest, and (IIRC) the one that showed that bunch of "TBD"s on the first “new trait system” presentation.
He spoke about Engie being a “ranged” proffession, wich, if whe take the term at face value, is true, but, If we look around and use just a bit of common sense is clearly false (Throwing grenades in your face is hardly long distance combat).
He also said FT and Bombs are “niche” builds (Like saying they aren’t relevant at all), wich is somewhat true, but also isn’t the complete story: right now FT and Bombs are subpar kits, wich most people use for specific set ups and nothing more, because they have been clumsily nerfed (bombs) or never properly balanced (FT). They are niche because Anet has not made enough to put all the kits and weapons in line.
So when I say I like what I’m seeing with the Hammer, I say it with HUGE suspicion and with any hype strongly repressed. And when I say I really fear the "gyro’s"AI, I MEAN it. I don’t want to see yet another collection of waste skills, like turrets right now.
PS quests are easy. They may be long and boring, and even force you to revive a couple of times If you get distracted, but they aren’t hard.
Try doing the achievements for LS2. I’m still struggling to defeat the buffed Windmane without dying.
Mai Trin uses a “Bonetti’s Rapier”, wich is a reference to old GW1 “Bonetti” boss and “Bonetti’s Defense” skills, which were also references to the sword duel scene in “The Princess Bride”, where Iñigo congratulates Westley’s use of the Bonetti’s defense.
(I found this while searching for a better skin for my thief’s sword: IMO Bonetti’s Rapier skin is way better than Faren’s)
kitten you funny posters. Now I want Forge to have a shout skill named “WITNEEES!!!!!”
The problem with aesthetics is they are subjective. That means that what you think is never the complete truth. The only way to overcome this obstacle is to let your aesthetic senses to grow over your mere “taste”, to take technical aspects into account, and to clean your criticism of as much prejudice as you can.
Charr are original, look and MOVE like a cat-like predator would, have a good story, interesting culture and show the commitment of the designers to make really non-human creatures. IMO thats more than enough to inform my opinion on them: Charr are GREAT.
Trying to compare GW2 aethetics with “that other game” aesthetics in a sad, sad mistake. They are not only very different, they also obey to completelly opposite design principles: GW2 art style tryes to propose some new things, compromise with lore and not with market convention, and sometimes even promotes diversity and equality through the designs. While not all of their work is really good (Legendaries are particularly poor, and humans are simply lame), Charr are one of the high points of this approuch.
The other game just exaggerate (sometimes to the point of deformity) some of the most cheap and tacky old school fantasy themes: absurd musculature, extreme sexualization, “animal headed humans”, hyper decorated armor, shallow cultural diversity, etc. While their Trolls are truly original and aethetically interesting, Tauren and Orcs are not.
I’m beggining to like this insulting thing. I just added it to my RP with my warrior, who is now a very bad mannered and not so clean charr with an addiction to canned beans and broccoli.
I DO think there are a few places where more skills would be awesome.
1 more selectable skill for 1handed weapons and 2 for 2handed ones (Per proffession) would be simply awesome. A couple more elites would be nice too.
But, I don’t think GW2 has too few skills. I think GW2 has too many useless skills, that should be tweaked to be competitive with the good ones, and a few ones that are too good for balance. (As an example, most elites are really weak, so the few ones that work are used by every build.)
Balance skills correctly and you will have much more build diversity.
I was defending a fort during foothold (I think it was indigo) with a really small group of people, and we were doing fairly good, very close to the 4th level of defenses, when one of those “attack events” suddenly spiked with a bunch of mordrems attacking the gate where I was fighting.
I began to wonder why it became suddenly so hard, when I noticed the guy on the burning oil defense was gone. I was using my PvE build engie, somewhat tanky but with barely any condi removal tool (because PvE), so with half my life and a ton of poison on me i decided to go upstairs to use the kitten oil and save the door.
I got into the siege machine and began to desperately put pools in the area, and with some luck I did defeat a big bunch of teragrifs, menders and bashers, and I thank “well, we are saved!”. Then I noticed I was still poisoned, and with barely a fifth of life on me.
There were 5 tendrils around the machine, and when I fought them, I got downed. Then followed a long and very stupid cycle of killing a tendril, rallying up, going downed again by the condis, repeat, all while the attack were closing to the end.
In the end I was downed, about to kill the last tendril when the timer finalized, and the plant just dissapeared. With a rally I could have make it alive, but without it, I was going to die for sure because the condis. There were no one close by to help, no one to cheer for the success on defending the fort.
I looked into the desert and died alone. It felt so epic and stupid. It was great.
(edited by Ardid.7203)
Maybe someone coul make a thread titled “things to keep in the first page” that include farthorn, idle animations, pet names, etc. Less clutter and more impact, and easier to maintain active.
I still want the “I’m a plane” running emote.
Also I want a emote bar with icons that let me use them faster and better.You can be a plane with Aviators box.
Yep, I know, but no one will notice, and instead it will change how I see everything, so it doesn’t work as an emote. Not at all.
The name of the pet for a class that is forced to use them, while not mechanicaly broken, IS something huge. And if it is working as intended, as some dare to say, then it is worse, because, while a bug can be understandable, intentionally poor design is simply insulting.
I still want the “I’m a plane” running emote.
Also I want a emote bar with icons that let me use them faster and better.
As long as the game gives different armor types different mechanic stats and ties them to different professions, I’ll be against “hiding” them, no matter the method, even in pve. That’s one of the reasons I don’t like outfits to begin with.
In other words, although I do like the idea from a basic aethetic point of view, I think it is as disruptive and incoherent with the GW2 system as outfits are.
In the end, I would prefer simply a way to store the visual dye/armor combination I’m using, so I can access it whenever I want, “like an outfit”, but without bypassing my armor type or making every skin accesible through pure cash.
The racist Charr near him constantly whining about Sylvari and Skritt makes it even worse. Wish I could stab him in the neck.
Except he’s not talking about Skritt. In GW1 EotN you have to work with a Charr and he calls Gwen, “Mouse”. I think he’s referring more to Humans than Skritt.
Yep, in the books the Charr call the human “mouses”. The skritt are not mentioned at all.
At this point I can’t help but think the Druid probably consist on only new skill: A big button that say “Became spirit”. If you press it, your ranger turns into a ghostly animal that dissapears in the background. Then that character is deleted and you have a character slot ready to make a new one.
Girl: Let’s play investigators! I wanna be Kasmeer.
Boy: Okay. I’ll be Marjory.
Girl: (giggle) If you’re Marjory, you gotta let me give you a kiss.
Boy: (yelp)
Girl: (giggle) Come back!I mean the whole “progressive” in-you-face overplayed romance between the two most boring characters in the game was already getting on my nerves, but having to hear those two kids harping on about it every time I’m at the bank in LA is REALLLLLLLLYYYYYYYYYYYYY annoying.
Haha, I love that dialogue, its silly yet ironic at the same time.
While the new farthorn is certainly ugly, its almost funny for me, so I can’t complain about that.
The only really hideous sound I can think off is that mewing-cry-whizz the bone fingers from Tequatl event do when they die. It gives me goosebumps, specially when I’m not the one killing the things, and I just can’t say from where comes the sound. Awful.
More pets with lots of different looks and skills is a better request, IMO.
Oh, yes, magnificent ascalon boots, almost only ones that have toes…
I DONT like outfits at all. And I dont like “standard view” either. It is totally anti inmersive. I understand the idea is to “normalize” the combat in PvP, but well, I think normalizing races and armors is just a lazy way of avoid the real work, that is balance.
I want to play with my asura against that huge norn in a fair fight! I don’t want to play only humans, or to look like one.
Whatever. Is not like Anet would hear me, anyway.
So, one spec each week? I really want to see Forge soon… but right now I feel Rangers are in a way weaker spot than Engies, so maybe they deserve more time to judge and argue about their spec.
Nobody finds it funny anymore? Nobody? Nobody.
Making all outfits into armor version would be fantastic, but the ones I would like the most to have as interchangeable pieces would be the Arcane, Executioner and Wedding ones.
Aside from that, I would love to see selectable skins for engie kits.
Also, lightsabers, and force field weapons and armor .
Ok, so is kind of a private joke from Anet?
Sorry to be blunt, but why do you keep derailing the thread, Torolan? I understand you don’t like Asura, but that doesn’t have anything to do with this thing. Please create your own thread about that and hate them all you want there.
The point is there is barely any mix’n match armor anywere. I personally don’t mind paying if needed, but the game doesn’t deliver either in the TP, nor in the World. There should be MUCH MORE armors in the game, and there should be a constant and steady stream of new skins.
People asked for more armors in game.
Well, removing armors from the TP and devoting artist to develope outfits for the TP don’t add more armor to the game.
So, only three of us saw this?
I will post the feedback right here, in a few hours. I think this is the better place to keep the feedback organized, always within the format proposed, of course.
I think people that love jumpig puzzles deserve a title that shows what they have done. As I have said in other threads, I think titles aren’t exactly “rewards” but simple recognition.
JP should ALSO give better rewards. It’s not fair to have better rewards for simply pressing 1 repeatedly in a zerg durin 5 minutes than for spending a whole hour deiscovering the world the devs have made. (As for the mesmer easy mode: people that get to the end without portals should get better rewards also. Simple as that.)
It is a really interesting idea Maddoctor, and I see it working very nice in PvP or WvW, where your opponents actually can think and decide at every opportunity.
In PvE I don’t know. I don’t think current AIs are advanced enough to make this kind of informed, meaningful and “strategic” choices. So the challenge could become another form of mandatory taunt for the mobs, or they will bypass it entirely.
It is a nice and creative way of taking the problem, but I think the problem will persist until some form of “bodyguard” mechanic allows tank characters to directly protect the squishy ones.
Yep, I saw that too. It was just below the Blighting Three battle. Whe named it “The Blue Asura Gummybear”. It was REALLY strange.
Even weirder: if you stayed a little fooling arund that place, there began to appear some green mordrem guys floating around, not really animated but more like stiff models standing in the air, moving whit sudden changes of speed and angle and then stopping, in a very fly-like fashion. CREEPY.
I have some photos I’ll add later, when I get to my house.
I periodicaly hit the lower experience bar and pop up the “next level reward” window thingie. I know its my gfault, but it’s VERY annoying.
What changed AFAIK is sweftness and other movement bonus no longer affect skill movement. Maybe that is what you are noticing? Of course, I could be wrong.
I found the original code for the new sound. http://theonion.github.io/fartscroll.js/
0- Test Stronghold with my main Engie.
1- Make and test Tempest.
2- Make and test Dragundurhurr.
3- Erase the worst of them.
4- Make nd test Berserker.
5- Erase the worst of them.
6- Make and test Cronomancer.
7- Erase the worst of them.
8- Test Glint on the old Rev.
9- Make a human Reaper and compare him with the asura Reaper from last BWE. Erase the less awesome one.
10- Make and test Daredevil.
11- Play the new PvE content with the most interesting of the remaining chars.
12- Fill the form and send feedback.
(edited by Ardid.7203)
I really think people make too much noise just to justify their own control obsession.
I really want to know:
Why the gear of the other players is so important?
Is not more important the skill than the gear?
And is not more important the teamwork than the individual skill?Finally:
If all this “perfect team” thing is so important, why to play with PuGs in the first place?Personally, I never ask for gear check. All I ask in my lfg is level 80 experienced and If I kick, it’s because the guy searched for it.
But my question to you is why someone would have to justify his requirement? He can play the way he want, with who he want, with whatever requirement he want. How does it affect you? As long as he right them on the LFG, if you don’t like them don’t join.
If the guy like to wait and check every member, why shouldn’t be able to do so? How does his run affect your life?
I find most of those requirement useless and stupid, but it doesn’t matter because i’m not the one playing in his run. He is and he can play whatever the way he want.
Oh, of course this doesn’t affect me unless they try to impose their ideas on my PuG, wich is not often. I was just curious.
I dont see titles as rewards, but as a form of recognition. Like the nobel prize is not just a bunch of money, but a symbol of the respect earned through hard work.
In this case, having all the legendaries is not just about having a bunch of items, but about being able to do something to the last consequences. “The whole is greater than the sum of its parts”.
I think titles should be also given for a bunch of things people actually do that go unnoticed. Like doing all the jumping puzzles, or connecting to the game daily without exception for a long time, or eating all the types of food disponible in the game, or using every ambiental bundle… etc.
I really think people make too much noise just to justify their own control obsession.
I really want to know:
Why the gear of the other players is so important?
Is not more important the skill than the gear?
And is not more important the teamwork than the individual skill?
Finally:
If all this “perfect team” thing is so important, why to play with PuGs in the first place?
IMO, RP tools are the weakest aspect of the game in this moment.
There seems to be plenty of work to create cosmetic, NOT lore related items, and there are also tons of effort devoted to the hard insides of the combat system. Simple support for RP, on the other hand, is getting worst and worst with every actualization: from megaservers to not-mixable outfits, to the slow passing of the personality attributes and to the inexplainable paradox of the “first-revenant”, those aspects of the story and game that actually make contact with the player Role Playing are being consistently neglected.
So yes, simply to have more emotes would be awesome.
My hope is the Forge is great and mix well with my FT addiction.
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