that it makes every other class in the game boring to play.”
Hawks
We need a way to select and sell multiple items at once. Selling them one by one is just frustrating.
Creative, original and meticulous people dont buy enough. They tend to use what they have at hand and adjust every detail on it to make things exactly like they want. A lot of them are never satisfied, but even that doesn’t send them into buying more.
So you have to sell to the happy credit card ones, offering quick, easy and not too complicated products. You will be selling to those who find things they like here and there, buy that and this, and then find another pretty thing over there and buy again.
It make sense.
All I hope is they don’t completelly stop making new armor sets. Because they could…
Paying for RNG, efectivelly, IS unfair. Don’t do it. The house always win. Using it to “evenly” distribute free stuff is ok, though.
Rewarding the most supporting and commited players, on the other hand, is more than fair, IMO. Is polite. People that spend the most time and those that spend the most money in the game deserve some love from the house. Its called “to reward loyalty”, and its a fairly common and well famed practice.
If you have some really good customers, why not let them know they are appreciated?
Of course, I would not enter in any of those two groups. Sadly.
(edited by Ardid.7203)
I just make this one. It feels very… incoherent. It has things I never think to use, lots of choices I would have rather avoided, “themes” I have no interest in…
No doubt it could work, but I really think FT+Static Discharge+Kit Refinement is sort of a Frankenstein monster. It looks fun, just not “streamlined” at all.
You can dream, anyway. I would love they at least add some pitch manipulation or something like that. Its disturbing when your character speak the same as every one else in the map.
Today, 9 might stacks is what I get by standing idle in FT. With blasts and combos and work I can go up to 16 most of the time. Even so, my damage on FT never get even close to the most simple of grenadier meta. The problem is I don’t like nades or bombs. I like FT.
If the change proposed can make both extremes closer, then I’ll support it, totally. More builds being valid choices only could be good. The point is, is this what is going to happen?
Will the traits change offer more “justice” for less standard playstyles? or will it only standarize a few meta while burying the subpar playstyles forever? That’s the point, IMO, and the reason I’m somewhat gloomy.
I supose we just have to wait. As Jerus kindly point, i’m not helping anyone by being defeatist, even if I feel deeply inside that this is going down the toilet. I TRULY HOPE I’M WRONG.
I’m now stuck in the Domain of Strenght. I already got “Strength Without Sacrifice”, but then the game disconected, and now when I go to this area, the facet of Strenght doesn’t appear anymore. the challenge mote doesnt give me the option to call the Facet, the transparent wall doesn’t let me pass through, and the journal guide only says “locate your allies”. Anyone got this bug?
Exemplar also exist on the Lore. The Exemplar that appears on the books is part of the Tyrian elite forces, working directly for king Baede and his kitten of a son Edair. She was clearly NOT A GUARDIAN: a ubber sensual and snakey woman that controlled the crown through subterfuge and charisma. And an incredibly powerful Necromancer…
Sunds legit, but without might stacking (actual juggernaut+runes) I doubt it would be able to do even half of the already weak damage done today. It’ll also lose the second condition (bleed) used to lower the impact of condi cleanses.
I think most engies will just take the new mortar and explosives.
I supose Ill will just have to accept to be even less effective than now. Meh.
I just want to know if I will be able to do a decent FT build like the one I have now (Hybrid damage, slightly tanky, great evasion, mobility and cc), or if I will be forced to abandon my pyromaniac.
In other words: will the suboptimal choices be improved to be more on the same level as the “top” ones, or will they be completely trashed so ANet don’t have to worry about them anymore?
(edited by Ardid.7203)
Comparing it to 6/6/2 is unfair, because the main complain is the lost of the 4 lines builds. I think the combinatory is much much much more inclined towards the actual mechanic. So YES, you are losing much more POSSIBLE combinations.
The key concept here is that POSSIBLE doesn’t mean VIABLE. (Viable as builds that are fun, useful or interesting to play, even if they are not optimal). Most builds you could make actually are not viable. They are just crap.
So.
“Is HoT Destroying Build Diversity?”
The answer doesn’t have to do with quantity as much as it has to do with quality.
If the new system make viable more and different builds, then the answer should be a solid NO, as it will actually IMPROVE the build diversity.
If the new system just destroys the old not so meta builds (Like the sustained clones for mesmer or the FT engie) offering nothing in exchange the answer will be a sad YES.
Right now, IMO, it looks more close to the second case. I don’t see how Anet can add diversity when they are vanishing interesting and fun builds and forcing people to play only in predetermined ways. I hope I’m wrong (Like I was about the hobosacks), but somehow i don’t think I am.
I feel there will be 2 or three common builds for each profession, that will be very balanced and truly different. Every other idea will be pure steaming crap, and in the end you will see even less diversity than today.
This looks worst the more I think about it.
My favorite Engie uses 4 trait lines. One of them is for Speedy Kits only, because that trait is just too god not to have it, and synergizes with the res of the build, but I can change it to take Explosive Descent whenever I need to.
I just take 1 trait and change it for another 1. 1 for 1. Simple, quick and easy. That was the purpose of making the system flexible and changeable on the go, am I right?
Well, now I can’t change just 1 for 1 trait. Now is 3 for 3. Always. Just to get the descent bonus and don’t die in that specific jump.
WTF.
Thats the big question. Will the new “elite” lines be better than the actual ones? Since they aren’t added to the actual trait line selection (3 core plus 1 elite) but chosen INSTEAD the actual trait lines (2 core plus 1 elite or 1 core plus 2 elite) they shouldn’t be… but everything I read or listen from the developers make me think otherwise. The elite lines sound superior. They even have extra weapons…
I’m afraid a lot of us will see the need to switch to the new elites just to be on par with the other players.
And that isn’t good. Elites should be additions, not replacements.
I hope to be wrong, but…
Best thread in years. Organized, interesting, constructive and well informed. I don’t do very much PvP(too small) or WvW(too big). If this becomes more common, I’m sure I’ll participate.
I use a similar build on my main: Flamethrower engie with good evasion and happy burning with hybrid damage. I’m not seeing anything good for the Flamethrower, at all. Only complications, useless and forced “choices” and overall a complete destruction of my favorite playstyle.
Pulsating stability instead of might? I’m an engie. I dont need or want to play as a warrior.
I just want to know how do I make a minimally viable Flamethrower build now.
I used to run battle sigil to keep a decent might stack up. They nerfed battle sigil.
I used to wear hoelbrak runes to keep might for more time. They nerfed might.
I used deadly mixture to improve the poor FT damage. Now deadly mixture is going to dissapear.
I comboed speedy kits and invigorating speed to boost my evasion, because they were cheap and I like the style of run, dodge and burn. Now to combo them I’m forced to choose multiple traits that are useless for my FT.
I used juggernaut to have at least some survavility, because FT is a melee weapon; and Incendiary Powder because flame jet multiple chances of crit would then compensate the overall weak damage of the kit. Now I’m going to lose one of them.
If the problem is the abuse of other, much more powerful kits, WHY ANET KEEP NERFING SECONDARY BUILDS?
Maybe I’m wrong, and they are going to create much better options for FT builds, but I really doubt it. I dont ask to have the more efficient build in the game, or for the FT to become meta. I simply want to run around and set things on fire with a decent balance of damage and survivability. Please stop destroying my FT play.
So, nobody has a summary from the twitch?
I must confess I NEVER expected Anet would fix the hobosac problem. Now I have to eat a good pile of bitter words I were launching against the screen for all this time… wait… I can still say they took too much time! That IS! I don’t have to eat all my whinning, just a part of it!
THANK YOU ANET for fixing this…
(But you really take your time to do it, eh? :P)
(I’m jumping, dancing and laughing like a happy weasel, anyway)
I love my build. I DON’T use grandmaster traits because they dont give me anything that I can or like to use.
They better add a grandmaster trait that improve firethrower for engies… or I’ll be kittening all over this place like a rabid racoon.
While lore wise the Norn are truly interesting and vivid, with a really unique philosophy a colorful culture, and tons of epic episodes in their history… design wise they ARE utterly boring. They are “giants”, but that’s all.
Dont get me wrong: every single Norn out there is more interesting that the common human, aesthetically talking. Norn guys have personality, and Norn women are way more beautiful and charismatic than their bland and lame human counterpart.
But they are still mostly scaled up human.
I already have one character for every profession in the game: 2 charrs, 2 asura, 2 sylvari, 1 norn lady and 1 human guy (soo boring). The model I dislike most are male norn (boring like a human, just bigger…), so next time its the turn for the lady human. I have already deesigned her. Just need a name…
I think it would be nice to have pets that don’t forget their names.
We should be able to replay PS, just with the choices fixed to the ones we took the first time.
Downlevel us according to the chapter, just like happen with the different maps, and add some achievements to the mix to make it more interesting.
If you want to replay a chapter with an old character, you can. If you want to try another path, you must create a new character.
No conflicts, no retconing, better replayability, no bugs, no complications. Everyone happy.
Just make downed and full dead “f-action buttons” clearly different, so you can rez downed people instantly and let the fully dead for when the combat is ended.
If they WP or not is their decision. Just help us revive the downed before is too late.
HOBOSACKS FOR EVERYONE.
Hmm.. that did felt really bad..
So, apparently, the Hobothread can have some attention, just not the right one.
Ingeneers were forced to dress like outcast, now their players become pariahs too. Amazing.
While I can understand some of your points, I think you are forgetting your personal opinion have a subjective value, not an objective one, Nova Strike.
You can’t expect for what you find boring to be “objectively” boring to everyone. An example: FOR ME, the engineer is the most fun and interesting class to play in PvE.
I think Hobo Sack and Dorito label very properly the things they are refered to. Of course, those nouns aren’t detailed and scientifically objective descriptions, but I think Dorito Hobosack MMO Enterprises employees probably have enough sense of metaphor to understand.
If I can’t use Flamethrower and Rifle along those new drones, I’ll be disappointed.
If the Revenant new class doesn’t get a decent story, with good lore and a believable explanation, I’ll be disappointed.
If each Revenant legend offer only 3 fixed utility skills, I’ll be disappointed.
If the new Legendary Weapons are as lame as the actual ones, I’ll be disappointed.
If the NPE doesn’t get a complete revision and a huge improvement, I’ll be disappointed.
If asura and charr armor clippings don’t get fixed once and for all, I’ll be disappointed.
If aetherized weapons/skins doesn’t return to the Black Lion trader, I’ll be disappointed.
If medium armor doesn’t get more variety but only more and more longcoats, I’ll be disappointed.
If they again left the Charm/Dignity/Ferocity personality factors unused, I’ll be disappointed.
Back into specialities: if they become a must, or if they are nothing but a waste… I’ll be disappointed.
So, yes. I know I’M GOING TO BE DISAPPOINTED.
If I’m wrong, then I’ll be extra happy. If I’m right, I will enjoy everything else anyway, so it’s not a real problem to me.
For PVE I run a build that uses FT, Nades and Elixir Gun/Elixir B.
But I usually stay on FT (juggernaut ftw) and only use nades for the chill and the toolbelt skill, so you can change it.
For example: you can run FT, Elixir Gun and Elixir B.
You stay on FT most of the time, use Elixir Gun and Pistol for tricks and scapes, and Elixir B for spiking damage.
When available, take Fireforged Trigger, Juggernaut, Fast Acting Elixirs and Deadly Mixture, as those traits will improve and sinergyze FT, Elixir Gun and Elixirs. Firearms Line will improve your condition damage while Alchemy will aid you to sustain the Might from Juggernaut longer.
Of course, things will change as you gain levels, but if youreally like this kind of play (I do) you could try Celestial gear, that will give you a somewath balanced boon to Power, Condi Damage and survivality.
I would prefer character being randomly left handed when you create them. It would add a new layer of “real life likeness” to the experience, it would be great.
I’m right handed BTW. I simply think sharing the experiences of other people is more fun and important than plainly fitting everything within my comfort zone.
They always test everything only with humans. That’s why asura and charr accumulate so many bugs! (Insert sulky expression and sounds here).
If i remeber correctly, “Agony Resistance” figured in one of the Mastery track thingies. I’m seriously thinking Agony will be relevant in PvE from HoT and forward.
Sorry but I find more important to have exact numbers than to have numbers wich please the tastes of the OP.
Please don’t turn it back.
I run celestial Flamethrower and Elixir Gun on dungeons. Its subpar and not recommended for speed obsesed people. But is incredibly though, flexible and fun.
Done Obsidian Sanctum last night… It was hard, it was engaging, it was annoying, it was awe inspiring and hate inducing, and I ended more tired than I could even imagine. It was awesome.
Yes. More. Please.
You can’t ask to rid off of things just for personal aesthetic reasons. Bad form.
BUT you can ask to get rid off things that really interfere with your gameplay. Like giant black wings that continuously obscure the vision.
I don’t like mounts as other game implement them. I like the broom, the carpet and the drill, though. IMO, if you want mounts for visuals, they are there, just slowly appearing.
If you want mounts for easy permaswiftness, then, no. To manage your speed is a part of the game, not a convenience. Knowing how to not fall behing the zerg is part of WvW, investing in swiftness trait points you could have used for dps is part of the game. Exploring and travel are part of the game.
I think mounts should only be allowed to players that are willing to accept the gameplay cost: they can have speed mounts only if they already use a build that grants them permaswiftness. You don’t like it? Then you dont want a mount. You want unbalanced advantage.
Something is really wrong with charr’s posture.. like it doaesn’t have back muscles t all!!
It irritates the very core of my being, just by looking at that “poor me” stance charr has.
However, I noticed that it can look pretty awesome when standing straight, for example when taking aim with gun. This would be awesome default stance for charr.
COME ON! I rolled a BEAT, race that is winning wars! Not SKIRT OR RAT!!!!
Please do something about it.
Thank you.
What you were trying to say was that something in the Charr posture doesn’t appeal to YOU. Since that is only a subjective opinion, I will answer with my own: Charr look kitten the way they are, and I love how original and fun and temible is to see a pack of armored predators charging against their foes in all fours. Its GREAT.
Also, I think their design is far more interesting, well planned and believable than any other “furry” MMO race out there.
Do you want a more human standing beast? Play Norn and leave our Legions alone.
I don’t get your point, Bellabia. So for you, jumping and flying are ok, but verticality is not? What’s the point of jumping and “flying” (Gliding, in this case) if there isn’t a 3dr dimension in the map?
Because veteran soldiers that have ascended to a new level of understanding shouldn’t expect green recruits without any battle experience to be able to confront the mystic challenges of a time warped netherworld.
The problem is, lore wise (ascencion, etc), and by the logic of Rytlock story, the Revenant make much more sense as a second class, a specialization or something like that. Gameplay wise, ANET decided Revenants to be a normal, basic class. Therefore the incoherence.
The major problem here is that people only seems to be capable of thinking in black and withe. ARBITRARY BLACK AND WHITE.
I dont want “the trinity” if for that you understand DPS, Healer and Tank. No thanks. That thing is.. awful.
BUT I don’t want the “only zerker meta” either. That is garbage too.
GW2 doesn’t promised simpley to “not have a trinity”. They promised we could play as we want. What I want is to have a huge amount of viable build alternatives for each profession, a respectable use for each type of gear, and lots of opportunities to use my favorite skills without being utterly sub-par and detrimental for my party.
Kitten trinity, kitten zerker.
I want to make a full Condition Damage build that shine in dungeons, a Flamethrower build that is competitive in PvP, a full Healing Power build that is fun to use on WvW, a CC centered rifle warrior that people doesn’t kick from groups.
I know I’m asking too much, but at least I know I’m on the right track. Keep going if you want, but Trinity vs Zerk is a STERILE argument, and you all know it.
That’s why Machiavell’s sugestion is about the WP, not about the whole exploration.
I agree, WP should be account bind, while vistas and hearts are kept soulbind.
Engie Hobosacks. After 2+ years I think its major now.
If seeing the backpack REALLY were important, they shouldn’t have made those wings that block everything.
Therefore, the “visibility” of the hobosack IS NOT IMPORTANT. Truth is, it has never been.
I think it’s clear Tyrian waters contain far more oxygen than the seas and rivers on our planet Earth. I like to think the huge amount of magic present in the ambient also have a role in these things.
Quaggans are somewhat ambiguous on their fisonomies, like something in between mammal, amphibious and fish. Maybe they don’t even use lungs to breathe, but absorb oxygen through their skin, like some frogs and salamanders do.
D&D? No thanks. Sorry for not being more constructive, but this continues to happen, again and again, and every time is the same bad idea: a good setting gets “D&Dized” and withers instantly. And don’t say “pathfinder is not D&D”. Thats like saying ewoks aren’t star wars.
The simplest answer is: FATE supports almost anything.
The complex answer is: You will need to create a new and specific system. There isn’t a system that really takes on account all the notable aspects that make GW so unique. If you DO use DnD, you’ll end playing a “weird D&D” rather than telling a true Tyrian Hearted Tale. D&D is a really stiff and overrated system IMO, too extensive to properly adjust, and too combat centric to properly “roleplay”.
The answer in the middle: there are a HUGE amount of good systems to use on medioeval-fantasy settings like Tyria. From Wheel of Time to GoT, from ORE (Reign, in particular, is a sublime system) to Palladium, from FATE to Exalted…
I think Shadowrun 4 system is a great and solid action oriented system, wich could accept the magic, technologic and supernatural elements common in Tyria quite well.
Im going to read Baeowulf work now. I hope is as good as it sounds, so I can run it with my regular play group soon!!
Compact is not sort.
It just pile things toghether without caring what they are.
That’s why so many people use a “invisible” or “safe” container in the first row of their inventories, and why the craftsman and equipment bags are so necesary.
I only need a lot of inventory space after long farming, like chest trains in SW. When you began to salvage items, sigils and runes just drawn you. Its horrible. Then I have to separate those that are for selling at the vendor from those that give you more on the TP. And then you have to sell those… 1 by one, with the TP always going back to another point on the item list… Its horrible.
Sitting on chair.
Conversation loop. To link this with Say is a great idea, indeed.
Hand offer (/hand @ someone) and handshake (when that someone responds with /hand too).
Flirt emote(s). From simple boasting to wooing, blushing and even kisses. (you can make it work the same as the handshake).
/slap. For when the wooing goes wrong.
Personality focused idle animations (/aloof, /happy, /grumpy, /impatient, /paranoid, /formal, /bored, etc) You can choose one of those when you are simply waiting.
AFK animation you can activate with /afk or by doing absolutely nothing for a couple of minutes. The animation shows the toon slowly shifting the weight fron one foot to the other, staring at the horizon with blank eyes, the mouth open and drooling…
Inventoring animation. When you spend more than half a minute with your inventory open, your toon began to shift things in his/her pockets or bags.
Craft related animations, wich kicks in when you are crafting in a station.
Teleport animation. A simple ray or a blurring or a light. Something previous to the sudden vanishing of someone using a waypoint or leaving the game.
Any of these would be AWESOME to see in the game. I AM willing to pay for them.
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