On insta kill:
Maybe your build doesn’t insta kill people, but the thief profession is capable of it.On stealth:
I guess you haven’t discovered the new builds since that update. The thieves I see dont’ really have an issue getting back into stealth quick enough to avoid dying unless you are attacking them with 5-10 people.Yes, “insta-kill” is still very possible (if you can even call it that, since it takes 2-3 skills to backstab anyhow, profession depending). What the fellow you were responding to was trying to convey though is that it’s no longer practical. The glory days of the glass cannon are largely gone. Nowadays, even the most damage-specced thief, such as myself, needs a bit of extra durability if we are to survive with the new post-culling and Revealed effects.
He said “We can’t “instakill” anybody” which is different from what you are saying he said.
What he said is simply false.
Well then, he should have said, “we can only insta-kill kittens who lack defense, cause we too are offense and no defense.”
This, is true.
And no, stealth already got a nerf with post-culling. The average stealth skill now minus Refuge only lasts 3 seconds. Nerf it more, you kill the profession.
Just to clear things up here- mostly for Timid- my original response said that we couldn’t “insta-kill” anybody without suffering the huge disadvantages that thieves who play GC suffer. That’s what my response that “we can’t ‘insta-kill’ anybody” was referring to. Sure, you can, but both theoretically and practically, it is a horribly weak strategy.
" We can’t “instakill” anybody. " <~~~~Direct quote from your post.
Sure you said it. In regard to instakilling, N=none of the following words appear anywhere in your original post: without, suffering, huge, disadvantages.
IMO, the thief insta kill stuff should have been removed or at least balanced right along with 100nades.
I also said
If only thieves had either of those (or didn’t suffer insane disadvantages for taking one or the other).
To which you replied
Yes, there should be insane disadvantages for being able to insta kill people or in combat stealth over and over with little to no real cooldown.
My original comment stated that we could obtain instakill, but practically and theoretically that it was impractical. My second comment conveyed this point of view. You’re not arguing because you want to be honest, you’re arguing because you can’t accept the fact that I disagree with you. You’re making strawmen out of my arguments, and the fact that such a large proportion of the anti-thief community has to resort to these tactics in order to “show” that thieves are supposedly OP shows just how little substance this platform has.
EDIT: In fact, here’s the entirety of what I said originally:
Culling Fixed = Less Thieves. Respect to the ones who still make it work.
This won’t really get any sympathy. I could live with no thieves at all until the profession is balanced. Instakilling and perma stealth is something I could live without entirely.
If only thieves had either of those (or didn’t suffer insane disadvantages for taking one or the other).
Followed by your saying
Culling Fixed = Less Thieves. Respect to the ones who still make it work.
This won’t really get any sympathy. I could live with no thieves at all until the profession is balanced. Instakilling and perma stealth is something I could live without entirely.
If only thieves had either of those (or didn’t suffer insane disadvantages for taking one or the other).
Yes, there should be insane disadvantages for being able to insta kill people or in combat stealth over and over with little to no real cooldown. The profession is completely broken right now, so yeh I am fine with no one playing them.
So those exact words did appear (or, failing that, synonyms of those words).
(edited by Arganthium.5638)