Showing Posts For Arganthium.5638:

Would you rather have no siege?

in WvW

Posted by: Arganthium.5638

Arganthium.5638

The individual is not important in major scale war. It is about who has the resources and their strategies and tactics on how to use those resources best.

I think you’re making a misunderstanding here.

See, when individuals are unimportant, then it’s much more difficult to use resources extremely effectively, since those resources mean very little in the first place. On the other hand, when individuals have the ability to actually be useful, they can be used to a much more resourceful and intellectually challenging extent. In our current meta, it is near impossible for a smaller army to defeat a larger army, unless the two armies are almost equal in size and the smaller army has a significant tactical advantage of some sort. However, our terrain and mechanics in WvW make such victories for smaller armies near impossible in practice. Take Eredon Terrace, for example. In recent weeks, we’ve suffered low morale, which has resulted in major fallbacks for our server. Our commanders no longer want to lead. Our army consists mostly of pugs- all of the good guys have disappeared. And the fact that this is causing us to lose continuously more and more only serves to demoralize our server even more, resulting in further losses for us. It’s a self-sustaining cycle. Now, if we lived in an environment where there was a great deal of importance in the individual- i.e., an environment where there existed large terrain imbalances in certain areas- then things might be different. We might actually be able to win a battle because we were better able to coordinate what resources we had better than our enemies could. However, that is not the case, and thus our current meta goes directly against what you want- best usage of resources.

Thief|Mesmer|
Theorycrafter

After playing Warrior since head start...

in Mesmer

Posted by: Arganthium.5638

Arganthium.5638

And yet you still have not mentioned a single measure of how something is “OP”. In other words, you don’t have one.

So, my question then would be this- what is “OP” about being invulnerable, in and of itself? What would change if BF didn’t have the evasion on it, and somebody tried to use it on top of you?

Sigh, I have been ignoring you because it is not worth answering someone who wants to be… do not know how to put it a nice way… a “intelligent and philosophically minded individual”. It is not worth my time to actually present things to, even though someone already has including myself, and is already present in the definition in the word. Common sense can explain the meaning of term “over powered”. If you do not understand the phase/term, then please use the internet to look it up and then adjust the meaning of the word into a video game format. I have already explained it once and I will not repeat myself.

You’re very assuming for a person who knows nothing about me. Do you really want to gamble on my stupidity?

Also, the grammatically correct term would be “an intelligent and philosophically minded individual”. I also believe there would be a hyphen between “philosophically” and “minded”.

Now, to continue. Yes, I know what the definition of the word is. However, the definition also requires some unit of measurement. For example, if I said “my kitten is better” without referring to any past statement, my sentence would make no sense. That’s because “better” is defined as, in this sense, “of a more excellent or effective type or quality”. “More” is also a relative term; it means an increased quantity. Increased from what? You get the idea. Thus, my sentence that “my kitten is better” makes no sense. On the other hand, if I said that “my kitten is better than your kitten”, then I would be referring to another comparable object as a unit of measurement for my kitten being “better”.

So, again, I’ll ask: what unit of measurement do you use to decide whether or not something is overpowered, since it is a relative term? What makes your unit of measurement any more correct than any other unit of measurement? Finally, why should we use your unit of measurement anyways?

Thief|Mesmer|
Theorycrafter

Phantasm mesmer, unbeatable in 1v1?

in PvP

Posted by: Arganthium.5638

Arganthium.5638

The only counter to a phantasm Mesmer in a 1v1 is another phantasm Mesmer.

Since you’re assuming a 1v1 scenario, that allows for specific counter utilities. If I’m going against a condition heavy class, I will take the heal mantra for rapid condition removal through mender’s purity as well as the condition removal mantra. Between the 2 of those, you can remove about 8 conditions every 20 seconds, which is far more than enough to deal with any condition class.

Other classes and builds have different counters. I will change my utilities to suit each individual 1v1. There is no counter to a phantasm Mesmer with utilities set up for your class. If you catch the Mesmer with poorly set up utilities, you have a chance, although the build is still immensely powerful.

Do you happen to have access to one of these allegedly “OP” phanta builds on you? Couldn’t find any on Fay’s guide.

…my guide is listed in Fay’s guide under the simple title of ‘Overpowered’

Thanks, checking it out now. It’ll give me a good idea on feedback to give about countering phanta mes.

you cant really counter them in spvp, you cant get high enough burst to kill them quickly enough. in wvw, any class with enough burst/aoe will be able to defeat them.

the easiest way to defeat them in spvp is a build with access to alot of blinds, and a player that is exceptional at timing blinds during phantasm summoning.

Perhaps, but I’ve heard the whole “such-and-such is uncounterable” in all kinds of strategy games before, and I’ve found that that, generally speaking, is untrue.

Thief|Mesmer|
Theorycrafter

Phantasm mesmer, unbeatable in 1v1?

in PvP

Posted by: Arganthium.5638

Arganthium.5638

The only counter to a phantasm Mesmer in a 1v1 is another phantasm Mesmer.

Since you’re assuming a 1v1 scenario, that allows for specific counter utilities. If I’m going against a condition heavy class, I will take the heal mantra for rapid condition removal through mender’s purity as well as the condition removal mantra. Between the 2 of those, you can remove about 8 conditions every 20 seconds, which is far more than enough to deal with any condition class.

Other classes and builds have different counters. I will change my utilities to suit each individual 1v1. There is no counter to a phantasm Mesmer with utilities set up for your class. If you catch the Mesmer with poorly set up utilities, you have a chance, although the build is still immensely powerful.

Do you happen to have access to one of these allegedly “OP” phanta builds on you? Couldn’t find any on Fay’s guide.

…my guide is listed in Fay’s guide under the simple title of ‘Overpowered’

Thanks, checking it out now. It’ll give me a good idea on feedback to give about countering phanta mes.

Thief|Mesmer|
Theorycrafter

Scale walls - Make it happen.

in Thief

Posted by: Arganthium.5638

Arganthium.5638

You can already (more or less) scale walls with SB’s IA.

The walls of a keep? I Don’t think so.

Oh, that? Heck no. But if such an ability was created… Ugh. They’d have to give all classes major buffs, simply because climbing into keeps like that would just be… Ridiculous.

Not if it had a 2-5 hour CD, other games have done it and it worked fine. DAoC…

Ah, I see now.

Idk. It would be kinda awkward, I think, especially if was an elite. Not sure what to think about this one, tbh.

Thief|Mesmer|
Theorycrafter

Scale walls - Make it happen.

in Thief

Posted by: Arganthium.5638

Arganthium.5638

You can already (more or less) scale walls with SB’s IA.

The walls of a keep? I Don’t think so.

Oh, that? Heck no. But if such an ability was created… Ugh. They’d have to give all classes major buffs, simply because climbing into keeps like that would just be… Ridiculous.

Thief|Mesmer|
Theorycrafter

After playing Warrior since head start...

in Mesmer

Posted by: Arganthium.5638

Arganthium.5638

First, define to me what “OP” is. Overpowered relative to what? How is your idea of OP better than anybody else’s idea of what is OP? Tell me that, and then perhaps we can talk.

The definition is in the word… over powered. As in, greatly more powerful than other things available to others. A skill/ability that is truly above and beyond that of which most other professions have access too. No other profession can come close to blurred frenzy in terms of defense and offense.

“Overpowered” is a relative term. Overpowered relative to what?

There are 2 other melee, rooted channels ingame:

  • Hundred Baldes
  • Pistol Whip

Pistol Whip comes closer to Blurred Frenzy, but even that one can be interrupted, as it has almost 1s of casttime before you start to channel and get the evade.

What does blurred frenzy have over both them?
For no apparent reason it autoturns towards the target while channeling. Running to the side/back of a thief or warrior, means that you don’t have any damage.
Blurred Frenzy will turn with your target.

Want another example of lol-balancing?
http://wiki.guildwars2.com/wiki/Magic_Bullet vs. http://wiki.guildwars2.com/wiki/Backbreaker

Mesmer is full of stuff like this.
Mesmer was my first class, and is still my most played class, followed by Ele.
Yet I will admit, that mesmer is overpowered. Not a bit, but really overpowered. Ele is overpowered aswell, but because of other reasons.

And yet you still have not mentioned a single measure of how something is “OP”. In other words, you don’t have one.

So, my question then would be this- what is “OP” about being invulnerable, in and of itself? What would change if BF didn’t have the evasion on it, and somebody tried to use it on top of you?

Thief|Mesmer|
Theorycrafter

Phantasm mesmer, unbeatable in 1v1?

in PvP

Posted by: Arganthium.5638

Arganthium.5638

The only counter to a phantasm Mesmer in a 1v1 is another phantasm Mesmer.

Since you’re assuming a 1v1 scenario, that allows for specific counter utilities. If I’m going against a condition heavy class, I will take the heal mantra for rapid condition removal through mender’s purity as well as the condition removal mantra. Between the 2 of those, you can remove about 8 conditions every 20 seconds, which is far more than enough to deal with any condition class.

Other classes and builds have different counters. I will change my utilities to suit each individual 1v1. There is no counter to a phantasm Mesmer with utilities set up for your class. If you catch the Mesmer with poorly set up utilities, you have a chance, although the build is still immensely powerful.

Do you happen to have access to one of these allegedly “OP” phanta builds on you? Couldn’t find any on Fay’s guide.

Thief|Mesmer|
Theorycrafter

Anti-Stealth Traps?

in Thief

Posted by: Arganthium.5638

Arganthium.5638

I sense heavy bias against thieves here.

Thief|Mesmer|
Theorycrafter

Scale walls - Make it happen.

in Thief

Posted by: Arganthium.5638

Arganthium.5638

You can already (more or less) scale walls with SB’s IA.

Thief|Mesmer|
Theorycrafter

After playing Warrior since head start...

in Mesmer

Posted by: Arganthium.5638

Arganthium.5638

First, define to me what “OP” is. Overpowered relative to what? How is your idea of OP better than anybody else’s idea of what is OP? Tell me that, and then perhaps we can talk.

The definition is in the word… over powered. As in, greatly more powerful than other things available to others. A skill/ability that is truly above and beyond that of which most other professions have access too. No other profession can come close to blurred frenzy in terms of defense and offense.

“Overpowered” is a relative term. Overpowered relative to what?

Thief|Mesmer|
Theorycrafter

After playing Warrior since head start...

in Mesmer

Posted by: Arganthium.5638

Arganthium.5638

So, tell me then- what makes mes so much easier, apart from your claims that mes just “is” easier? .

The fact that most damage is ranged and you have AI dealing your damage for you while you have invulnerable states, stealth, and clones to hide behind.

OK.

1. So what? As a thief, I just take out my melee set and lay waste to enemies who can’t run away fast enough. Which tends to be most enemies. So they have to end up fighting in melee instead.

2. Regular illusions are pathetic with their damage; the only thing they’re good for is stacking bleeds, which last for a relatively short period of time and are easily cleansed anyways. Also, illusions are easy to identify and destroy. Phantasms are more difficult to deal with, but they’re much less easily generated and are still relatively weak when you consider DPS vs health. Just use AoE is my suggestion. Outside of that, most mesmers are easily identified, so it’s not so much a matter of avoiding illusions as it is a matter of killing the mes before they kill you. It’s a very cutthroat profession in that way.

3. The invul states are evades, and are only granted by Distortion and BF. Distortion has a long cooldown and maxes only 4 seconds of evades, and requires you to sacrifice all of your illusions. BF is an attack that requires sword, and is easily evadable. Also, you can’t move while using BF. It’s like the warrior’s 100b; they don’t get evade, but they do get tons and tons of damage. And yet, I don’t see anybody crying for a 100b nerf. You know why? Because 100b is easily avoidable. Same goes for mesmer; just avoid BF and by the time you’re reoriented the attack will likely be over anyways.

4. Stealth? You’re kidding, right?

5. If you haven’t learned how to identify illusions versus mesmers yet, then I don’t know that anything you’re writing is even slightly credible.

Thief|Mesmer|
Theorycrafter

After playing Warrior since head start...

in Mesmer

Posted by: Arganthium.5638

Arganthium.5638

Anyways, please, QQ more..

I am not QQ merely stating a fact, nor did I come here with the intentions to show the people who should know best that the class is OP. If you want though I will start with a very easy example.

The fact Mesmers can be invulnerable every 8 seconds is ridiculous. Immune to all attacks and skill for 2 seconds every 8 seconds? How is that not OP.

http://wiki.guildwars2.com/wiki/Blurred_Frenzy

This is such a well rounded skill that no other class has access too. It can be used defensively and offensively.

I ask you, how is this not OP?

I will tell you why you think it is not, because it only deals mediocre damage.

First, define to me what “OP” is. Overpowered relative to what? How is your idea of OP better than anybody else’s idea of what is OP? Tell me that, and then perhaps we can talk.

Thief|Mesmer|
Theorycrafter

After playing Warrior since head start...

in Mesmer

Posted by: Arganthium.5638

Arganthium.5638

Not a lair nor do I intend to hurt. I am merely posting the truth of what the Mesmer class. It is truly a different world when playing a Mesmer than a Warrior. The amount of ease is staggering. I would suggest playing another class like Warrior as it would help you see how hard other professions have to try.

It’s liar. Just sayin’.

So, tell me then- what makes mes so much easier, apart from your claims that mes just “is” easier? And please, I’ve played every profession. Thief is my main, with mes as my secondary. I’ve played S/D eles a ton before. I played heavy regeneration rangers before they were cool. I’ve looked at the nooby bread-and-butter mechanics that the heavy armored professions have. They’re easy to learn, relative to other professions. I’ve tried a necro before, dabbing my toe in all sorts of different builds in that world. And I’ve definitely tried engi before… Eh. Kinda dull.

Other professions are actually easier than mes, in my experience.

Thief|Mesmer|
Theorycrafter

What's the most OP class in WvWvW now?

in WvW

Posted by: Arganthium.5638

Arganthium.5638

I have played an AC ever since the release of GW2, and I have to say- my AC friends and I have been through a lot together. For one thing, we have some of the worst mobility in the game. Also, we can’t regenerate health. Furthermore, ANet has been heavily biased against us in that they have refused to make a forum for the AC profession, in spite of all of the times that I and others have asked for one. And now look at all of these people asking for us to be nerfed! I can’t even move, or buff my allies! And I can’t spawn all of those extremely confusing illusions that mesmers spawn that I usually destroy anyways.

If anything, I think we’re underpowered. Please buff.

Thief|Mesmer|
Theorycrafter

After playing Warrior since head start...

in Mesmer

Posted by: Arganthium.5638

Arganthium.5638

You can call me a lair if you want

Your eh lair Vantheen.

Anyways, please, QQ more. Not once in your entire post did you describe an actual reason/justification for why mes is OP. It was just “oh apparently I killed two people lol”, and I’m honestly not sure that you have any credibility here given your blatantly obvious bias.

0/10 for this troll, sir.

Thief|Mesmer|
Theorycrafter

WvW Confusionless Condition Build - VIDEOS

in Mesmer

Posted by: Arganthium.5638

Arganthium.5638

Here’s my confusion build with 100% less confusion, check it out! http://gw2skills.net/editor/?fgAQFAMl4zSoJWjsuEwsgzCQLgsgyCA-TgAg2CnIoRVkDIzYSqs1A

Thief|Mesmer|
Theorycrafter

i'm joining your purple ranks

in Mesmer

Posted by: Arganthium.5638

Arganthium.5638

This thread no longer has a topic lol. Kind of like a general discussion for us since my primary question was answered. Now to get the motivation to get money again… dropped 30g on my thief and had him clear 7 zones. But at least I was wise and saved my laurels!

Owch. :/ I am one of the worst money savers ever, so I feel your pain, bro.

Thief|Mesmer|
Theorycrafter

I just don't get it.

in Thief

Posted by: Arganthium.5638

Arganthium.5638

PVE
thief:
1.traps suck big time
2.venoms have to small range for sharing
3.burst is meh
4.dps is far behind a warrior
5.mobility is NOT so very good without 15 in acrobatics
6.let’s say that the lowest hp/med armor combo compensates with stealth to stay alive, but the new “dont drop agro on stealth mechanic make things difficult”
7.almost NO boons, no team support except stealth res
8.blindness ineffective at bosses, also 1/2 duration of vulnerability&weakness
9.shared initiative system on all weapons

Congrats on your achievement of reminding us just how pathetic the one-trick pony thief meta is right now. Go play a different build or go home, kiddo.

Thief|Mesmer|
Theorycrafter

i'm joining your purple ranks

in Mesmer

Posted by: Arganthium.5638

Arganthium.5638

After playing an engineer for a while and getting nerfed (my main build was a condi confusion build, and I didn’t feel like regearing) I went to thief. That didn’t last long due to how many are scrubs and freak when their burst combo fails. I’d rather avoid being compared to them. I like the ideas of mesmer, and have one at level 31, but I admit I’m not that great currently. I’ve read osicats guides and will use those until I’m better with the profession.

But here is my biggest challenge; other mesmers. I’ve got a hard time keeping track of my illusions position and keeping track of the real enemy mesmer at the same time. Has anyone else had this issue? What are some tips for getting better at it?

Semi-related, but I apologize about the majority of the noob-ish thief community. -_- I’m working on a set of tankier, less bursty builds for thieves, and they’re turning out quite well right now. The main issue is getting people to cut out the dogma that “lol thieves can only burst, your 0/0/X/X/X build is worthless”. Which is sad, but… Whatever.

Good luck with mes, always wanted to try one out. Unfortunately, I can hardly bear the leveling, and overall, I’ve preferred thief. But mes is a close second.

Thief|Mesmer|
Theorycrafter

Are Conditions Too Easy To Cleanse?

in PvP

Posted by: Arganthium.5638

Arganthium.5638

This is like asking if direct damage is too easy to reduce.

“Toughness is too OP, please nerf/remove”

Thief|Mesmer|
Theorycrafter

Too much supply. Not enough demand.

in Black Lion Trading Co

Posted by: Arganthium.5638

Arganthium.5638

How do you define “too much” and “not enough”?

Subjective, not objective.

Thief|Mesmer|
Theorycrafter

Phantasm mesmer, unbeatable in 1v1?

in PvP

Posted by: Arganthium.5638

Arganthium.5638

Nothing’s unbeatable, just that build editing, like anything else, has a skill ceiling, which, for some professions, can be very high.

You just need to find the build that best suits your purposes.

Thief|Mesmer|
Theorycrafter

Engineer to Thief?

in Thief

Posted by: Arganthium.5638

Arganthium.5638

1. Yes, mostly because of #2.

2. Yes, there are. These builds happen to be my speciality; I run (almost exclusively) 0/0/X/X/X, and, as opposed to what Trav says, I don’t run condi damage at all. Never liked it, never will. If you want to take a look at my build and try it out a bit, feel free to PM me about it.

3. PvE is very possible for thieves. Stealth is a very good defense for us here, given that mobs don’t attack you while you’re in stealth. The SB is also a wonderful weapon for this game mode. Your guildy may have been referring to thieves there, but the problem is that not every thief is a D/D 25/30/0/0/15 glass cannon, which- I agree- are very strategically and tactically weak overall. Again, you’re going to want to invest in a tanky build, if you’re planning on going into higher-level PvP, WvW, and PvE, so a tanky thief would be a very good choice for you. Also, given their wonderful regeneration properties, stealthing, and mobility, they can bring a lot to any party. Will they absorb as much as a guardian that goes full tank? Probably not, but they can insert themselves in and out of battle much more easily than any guard, can move around like crazy, stealth allies, etc- all very useful things to have.

4. This is a bit more of a difficult question for me to answer. However, I would suggest a sword build for leveling, mostly because sword builds have automatic condition cleansing and stun break, good AoE melee damage, cripple and weakness, and a bunch of other good stuff. Most likely, I’d choose S/P, try to get 15 Trickery as quickly as possible, and then spend points into Acro and CS.

Also, @Trav: trust me, that’s only the thief meta- to die quickly. You’re missing out on a whole world of builds for thieves.

Wow! Thanks for all of this. I will definitely be messaging you sometime soon! It seems to me that what you play is exactly what I had in mind.

Sweet, always glad to help a new thief.

Thief|Mesmer|
Theorycrafter

Engineer to Thief?

in Thief

Posted by: Arganthium.5638

Arganthium.5638

skill ls def bad for a thief bc u die quick no matter what build you run :/.

I see… hmm… that’s unfortunate. So there is really no way to be able to barrel through some damage? What I am picturing is a hearty thief, and you’re saying that’s never gonna happen, you’ll die really quickly regardless of what you’re gear/spec is?

That’s not really true. See, the majority of the thief community will run something like

X/30/either 0 or 30/maybe 10 or so/10-15

It took me a while, but I made my own build which I have yet to see pop up anywhere else on the nets, that throws out this semi-outdated concept and throws points into a build that, I think, is extremely consistent throughout, resulting in decent damage while also being near-unkillable, if you want it to be. I understand how this might be a major misconception that most thieves have, but I think that it’s time for the meta to be changed.

Thief|Mesmer|
Theorycrafter

Engineer to Thief?

in Thief

Posted by: Arganthium.5638

Arganthium.5638

1. Yes, mostly because of #2.

2. Yes, there are. These builds happen to be my speciality; I run (almost exclusively) 0/0/X/X/X, and, as opposed to what Trav says, I don’t run condi damage at all. Never liked it, never will. If you want to take a look at my build and try it out a bit, feel free to PM me about it.

3. PvE is very possible for thieves. Stealth is a very good defense for us here, given that mobs don’t attack you while you’re in stealth. The SB is also a wonderful weapon for this game mode. Your guildy may have been referring to thieves there, but the problem is that not every thief is a D/D 25/30/0/0/15 glass cannon, which- I agree- are very strategically and tactically weak overall. Again, you’re going to want to invest in a tanky build, if you’re planning on going into higher-level PvP, WvW, and PvE, so a tanky thief would be a very good choice for you. Also, given their wonderful regeneration properties, stealthing, and mobility, they can bring a lot to any party. Will they absorb as much as a guardian that goes full tank? Probably not, but they can insert themselves in and out of battle much more easily than any guard, can move around like crazy, stealth allies, etc- all very useful things to have.

4. This is a bit more of a difficult question for me to answer. However, I would suggest a sword build for leveling, mostly because sword builds have automatic condition cleansing and stun break, good AoE melee damage, cripple and weakness, and a bunch of other good stuff. Most likely, I’d choose S/P, try to get 15 Trickery as quickly as possible, and then spend points into Acro and CS.

Also, @Trav: trust me, that’s only the thief meta- to die quickly. You’re missing out on a whole world of builds for thieves.

Thief|Mesmer|
Theorycrafter

What does you CnD do for you?

in Thief

Posted by: Arganthium.5638

Arganthium.5638

Mine reads

“Wastes 6 initiative.”

Huh. That’s odd.

Thief|Mesmer|
Theorycrafter

I just don't get it.

in Thief

Posted by: Arganthium.5638

Arganthium.5638

i beg to differ, while a skilled thief would have a better chance vs another skilled players our current meta still puts us in a lower winning chance by game definition, a good shatter mesmer or a good ranger, heck even a good ele will just kitten the heck out of the skilled thief.

See the part where you said “heck even a good ele” DD eles in general I avoid. No just NO

I love fighting eles. They seem to have this air of “lol I’m an ele, that makes me superior to you” about them, which apparently makes them think that they can keep running while I’m murdering them from behind.

Thief|Mesmer|
Theorycrafter

Thief Dagger/Dagger any decent build?

in Thief

Posted by: Arganthium.5638

Arganthium.5638

Maybe I’m just really biased, but D/D builds are decent, but that’s about it. If you want to get into higher-level play, nearly any other weaponset will suit you better.

Thief|Mesmer|
Theorycrafter

T8: 5/3 HoD/FC/ET

in Match-ups

Posted by: Arganthium.5638

Arganthium.5638

Our previous topic has been deleted. Don’t know what happened, but let’s keep it friendly here.

ET, your forces are impressive on reset night. If you kept that up, you could be on first. It seems you have a couverage problem, but try to come back with that same power every night this week. This would please the god of war!!

Sadly, this never seems to be able to happen. :/ our numbers and command typically get very involved on reset night, but after that our numbers wane to the point where we end in last again.

Thief|Mesmer|
Theorycrafter

Caed's Thief Walk-through and Guide [Mini]

in PvP

Posted by: Arganthium.5638

Arganthium.5638

Needs tankier builds.

Like this good ol’ chap. Always worked well for me.
http://gw2skills.net/editor/?fYAQNAoaVlUmiP3eS6E95EB3Dna0m6fAs9MuqVB-TgAg0CnIwRhjDHDOScs4A

Thief|Mesmer|
Theorycrafter

(edited by Arganthium.5638)

Thief Build Issues...A real problem

in Thief

Posted by: Arganthium.5638

Arganthium.5638

If you’re absolutely set on a dagger in both hands, that’s on you.

Dagger/Pistol a vastly superior choice for a litany of reasons, mainly because of how viciously and over zealously dagger OH was unjustly nerfed a while back. Honestly, just go find a good D/P build on the boards and use that if you’re interested in big hits and survivability.

This. D/D makes use of only three skills, of which it tends to be the first does relatively little without stealth, the second will make people call you a noob and can be countered (particularly easily by bunkers), and the third is really quite weak.

Thief|Mesmer|
Theorycrafter

Thief - too much evade, cleanse and port?

in PvP

Posted by: Arganthium.5638

Arganthium.5638

Thieves are horrible one trick ponies because the people that play them are scared to die.
Give them hell.

That, or you just haven’t seen any of the latest thief builds, apparently.

Thief|Mesmer|
Theorycrafter

Temporal curtain

in Mesmer

Posted by: Arganthium.5638

Arganthium.5638

Pull radius needs to be reduced. This + Daze shatter + GS knock down + chaos storm, over 5 seconds of low cd on demmand aoe CC.

Better yet, remove the pull!
Screw that, remove the Focus! It’s the root of the issue! Just get rid of it!

Next someone will complain about Mind Stab. I can see it in my mind already.

Screw it, remove all of the mesmer’s weapons!

Thief|Mesmer|
Theorycrafter

What's your S/D build?

in Thief

Posted by: Arganthium.5638

Arganthium.5638

Been experimenting with 0/0/20/20/30, sticking to my usual style of 0/0/X/X/X.

Thief|Mesmer|
Theorycrafter

4/26: HoD/ET/FC

in Match-ups

Posted by: Arganthium.5638

Arganthium.5638

Whoever made this is a god.

Thief|Mesmer|
Theorycrafter

After patch current top 3 wvw classes

in WvW

Posted by: Arganthium.5638

Arganthium.5638

@OP: I can’t say there are three “top” classes, I think you need to define that based on different roles you can play in WvW. For example, Thieves are inarguably the best scouts, but Guardians are the best mass-condition cleansers, while eles are probably the best AoE healers.

Thief|Mesmer|
Theorycrafter

Serious question for all true elementalists

in Elementalist

Posted by: Arganthium.5638

Arganthium.5638

“True elementalists”

Thief|Mesmer|
Theorycrafter

After patch current top 3 wvw classes

in WvW

Posted by: Arganthium.5638

Arganthium.5638

Before: 1# Thief (as always) #2 Mesmer (glamour builds) #3 Elementallist (superior AoE)

After: 1# Thief (still haven’t nerfed heartseeker -.- ) #2 Guardian (superior healing) #3 Mesmer (badly nerfed)

Why it changed:
Thieves are still overpowered and will stay because they denny that heartseeker spammers are completely easy to counter (steal- 3k heartseeker- 3k, 4k, 6k, 6k), apparently isnt overpowered. The steal nerf was good, but that other skills are far too powerful. Cloak and Dagger should have a nerf too, its a source of stealth, enemy vulnerability, AND deals 6k damage on crits.
Mesmers had a HUGE nerf which ruined every confusion build as of its damage is crap now, losing their zerg popularity.
Elementallist had a HUGE nerf as well which stuff RTL up for zerg travel, and skills while in mist form and many other things.

You’re a commander and you’re dying to HS spam?

Noob level: 10^99

Thief|Mesmer|
Theorycrafter

Any idea how to siege hills?

in WvW

Posted by: Arganthium.5638

Arganthium.5638

How to capture Hills:

1. Attack Hills
2. ???
3. Capture Hills!

Thief|Mesmer|
Theorycrafter

Time to suicide[Back to D/P]

in Thief

Posted by: Arganthium.5638

Arganthium.5638

Support S/D.

http://gw2skills.net/editor/?fYAQNAsYVlUmaOHdS4E95ExWhe69gsjNsdP4qV1KA-TsAA1CtIuRVkrITRyisFNoY9xECA

Started to love this for TPvP to be honest. Quite good in my opinion. Not sure about what type of team comp it can work.

Advantages;

Tanky as hell.
Stripping boons.
Stripping boons and giving them to your allies every 30 seconds.

Nice, this is slightly more along the lines of the kind of stuff I play.

One question- why do you run SoA? Sure, it’s nice for evades/condi removal, but you already have pretty good condi removal via Shadowstep/IoS/Shadow Return, and SoA is only any good for condi removal when you have a bunch of allies nearby. It’s also OK for evades, but remember that you’re stripping boons and applying lots of vigor anyways, so… Not sure that it’s so necessary for that.

Reupdated the link cause I forgot to change utilities.

What is SoA?

I just read that I got banned for 71 hours for inappropriate language so yeah I can’t really think straight right now. Quite hilarious.

Ah, I see.

SoA: Signet of Agility. But it appears that you’ve removed it with your update, so.

Lolwut

Well it might be the worst build in the world but if I can have fun with it so be it. Not feeling squishy is an amazing factor.

G-Unit style yo.

How are you doing my old time forum friend?

Hell no it ain’t. I love it. I never run any CS or DA traits any more, simply because of it. And it’s worked wonderfully.

Oh dear. I never much enjoyed that utility, I swear.

I’m doing quite well, actually, although a dear friend of mine passed away recently. :/ On a brighter note, though, here’s the build I’ve been trying out the past couple of days:

http://gw2skills.net/editor/?fYAQNAsYVlYmiP3eS6E95EBnCnaUvHgdkittenTxV1KA

Which is… Fun, I guess, but it really relies on those boons, which I’m beginning to dislike. Also, I always hated the /D offhand attacks, so I think I’ll be swapping back to D/P soon. It’s simply sturdier and overall more reliable… And how have you been?

Thief|Mesmer|
Theorycrafter

Dear Anet, please...PLEASE fix thief damage.

in Thief

Posted by: Arganthium.5638

Arganthium.5638

a single 3-6k shot every 4-5 seconds does not cut it

….

I’m speechless.

Lolllll….

I run almost purely bunker/balance specs, which, for me, means 0/0/X/X/X. I’ve hit for far less than this before. I’m the type that will take an advantage at the earliest opportunity and twist it and bend it to the point that my opponent rips in half. That doesn’t mean running heavy damage, typically, but it lets me win.

Thief|Mesmer|
Theorycrafter

Time to suicide[Back to D/P]

in Thief

Posted by: Arganthium.5638

Arganthium.5638

Support S/D.

http://gw2skills.net/editor/?fYAQNAsYVlUmaOHdS4E95ExWhe69gsjNsdP4qV1KA-TsAA1CtIuRVkrITRyisFNoY9xECA

Started to love this for TPvP to be honest. Quite good in my opinion. Not sure about what type of team comp it can work.

Advantages;

Tanky as hell.
Stripping boons.
Stripping boons and giving them to your allies every 30 seconds.

Nice, this is slightly more along the lines of the kind of stuff I play.

One question- why do you run SoA? Sure, it’s nice for evades/condi removal, but you already have pretty good condi removal via Shadowstep/IoS/Shadow Return, and SoA is only any good for condi removal when you have a bunch of allies nearby. It’s also OK for evades, but remember that you’re stripping boons and applying lots of vigor anyways, so… Not sure that it’s so necessary for that.

Reupdated the link cause I forgot to change utilities.

What is SoA?

I just read that I got banned for 71 hours for inappropriate language so yeah I can’t really think straight right now. Quite hilarious.

Ah, I see.

SoA: Signet of Agility. But it appears that you’ve removed it with your update, so.

Lolwut

Thief|Mesmer|
Theorycrafter

Post Your Build Thread

in Thief

Posted by: Arganthium.5638

Arganthium.5638

I find this a funny topic for thieves… How can someone post a build when the Devs keep nerfing one or more aspects of the thief every month lol

Because not all of us run the meta, or what 99% of the other thieves are running.

Thief|Mesmer|
Theorycrafter

Thief - too much evade, cleanse and port?

in PvP

Posted by: Arganthium.5638

Arganthium.5638

Just because you run conditions doesn’t mean that you should get automatic immunity from counters to your build.

It would be like complaining that Guardians have too much toughness because they can become virtually immune to direct damage… Which is true, but conditions can hurt them a lot if they don’t know what they’re doing. Vice-versa on thief.

Thief|Mesmer|
Theorycrafter

Time to suicide[Back to D/P]

in Thief

Posted by: Arganthium.5638

Arganthium.5638

Support S/D.

http://gw2skills.net/editor/?fYAQNAsYVlUmaOHdS4E95ExWhe69gsjNsdP4qV1KA-TsAA1CtIuRVkrITRyisFNoY9xECA

Started to love this for TPvP to be honest. Quite good in my opinion. Not sure about what type of team comp it can work.

Advantages;

Tanky as hell.
Stripping boons.
Stripping boons and giving them to your allies every 30 seconds.

Nice, this is slightly more along the lines of the kind of stuff I play.

One question- why do you run SoA? Sure, it’s nice for evades/condi removal, but you already have pretty good condi removal via Shadowstep/IoS/Shadow Return, and SoA is only any good for condi removal when you have a bunch of allies nearby. It’s also OK for evades, but remember that you’re stripping boons and applying lots of vigor anyways, so… Not sure that it’s so necessary for that.

Thief|Mesmer|
Theorycrafter

Nerf Magnet - Ride the Lightning

in Elementalist

Posted by: Arganthium.5638

Arganthium.5638

I think that RTL needed a slight nerf, but 40 seconds does seem a bit excessive. 25 seconds for 1200 range or even 900 range, I think, would be fine, but this is just… Ew. No.

20 seconds for 1200 range would have been fine.

I have a utility that goes only that far and has a CD of 30 more seconds…

Thief|Mesmer|
Theorycrafter

Nerf Magnet - Ride the Lightning

in Elementalist

Posted by: Arganthium.5638

Arganthium.5638

I think that RTL needed a slight nerf, but 40 seconds does seem a bit excessive. 25 seconds for 1200 range or even 900 range, I think, would be fine, but this is just… Ew. No.

Thief|Mesmer|
Theorycrafter

Time to suicide[Back to D/P]

in Thief

Posted by: Arganthium.5638

Arganthium.5638

I’ve already gotten some new builds going for me for this newest patch. Here’s my old build, though, if anybody wants to take a peek at it:

http://gw2skills.net/editor/?fYAQNAoaVlUmiP3eS6E95EB3Dna0m6fAs9MuqVB-TsAg0CvIwRhjDHDOScs4MKYVwUEA

Might, regen, and good damage. One of the many reasons I love these builds.

EDIT: btw, Authority, if you’re still testing D/P, you might want to try that build out. It’s probably not quite as hard-hitting as what you’re used to, but… Well, see how you like it.

Thanks Arga.

I am really disappointed with D/P right now. I might be going through a phase or something. Tried S/D. The only down about is that any DPS Thief will slaughter you.

No problem.

Yeah, I’m not even going to think about switching back to D/P until it gets a buff like S/D did. :/ I really loved it pre-patch, but right now there are just better options.

As for S/D… As always, running my type of builds, which tends to mean 0/0/x/x/x (I don’t know why, I’ve become addicted to this stuff recently). Hopefully I can find some good methods to counter your DPS thief problem.

Thief|Mesmer|
Theorycrafter

Pistol OH #4

in Thief

Posted by: Arganthium.5638

Arganthium.5638

Pistol #4 is one of the best skills in our arsenal. Situational though.

This, 100%.

Thief|Mesmer|
Theorycrafter