I’ve already gotten some new builds going for me for this newest patch. Here’s my old build, though, if anybody wants to take a peek at it:
http://gw2skills.net/editor/?fYAQNAoaVlUmiP3eS6E95EB3Dna0m6fAs9MuqVB-TsAg0CvIwRhjDHDOScs4MKYVwUEA
Might, regen, and good damage. One of the many reasons I love these builds.
EDIT: btw, Authority, if you’re still testing D/P, you might want to try that build out. It’s probably not quite as hard-hitting as what you’re used to, but… Well, see how you like it.
Thieves were nerfed?
Not this patch (for the most part), but in the past we’ve gotten tons and tons of hate that has contributed to our getting nerfed, yes.
Thieves honestly do not get enough credit imo. The class is based on critical reactions/timing/decisions. Heavy emphasis on decisions. Initiative gives thieves freedom to do what they want but at a cost and only for so long. Too much investment in said freedom can lead to a dead thief.
Almost poetic when you think about
(Looks to sky feeling like an artist)
Essentially; good description of the class in general.
I think you people are related to chuck norris or sumthing. Where`s the dmg coming from with the s/d build? Flanking strike? LOL? The boon removal is meh at best and the daze is mediocre considering ur exiting stealth with it. OMKG thief in hide run fur ur lives! KABOOM – dazed…And ur opponent just went “hahaha that tickles”.
Yes, boons mean absolutely nothing- I mean, who cares about, like, 25 stacks of might, right?
Let’s all just chill out, and try out our new builds that today’s patch has given us.
Is like the bad players they will always rerol to a thief , ele or a mesmer.
Ah yes, thief ele and mes. They require, like, no skill at all. Yeah. Uh-huh.
I’m sorry everybody.
I’m sorry that you’re about to experience QQ on an epic scale.
Trust me, we thieves know what it’s like. Just see all of the posts that we had after the 4s Revealed nerf.
My apologies.
The class is still OP, so more nerf is required to tune it down further.
Just. Stop. The. Bologna.
Let me know at what point in time in the last three months a D/D Ele in full bunker spec was destroying in WvWvW and raking in loot bags. Oh that’s right, NEVER. Any full bunker D/D was not killing anybody, just delaying and harassing targets. A perfectly viable tactic.
But apparently not if you’re an Ele, only if you’re Thief, Guardian, etc. Its so pathetic how all the “ELE ARE OP” whiners are obviously the ones who can’t time CC like a block or interrupt on a 3.25s CE, or complain because their glass cannon warrior didn’t bring any condition removal and so got KO’d by the bleed stacks.
Oh my lord. I can’t bear the QQ about eles being OP, it’s ridiculous. First it was thieves, now it’s eles.
I’ve never had any particular problems with eles being too tough, and I’m surprised people still think they’re “OP”. Ok, so maybe RTL did need a slightly longer cooldown for how good it was (not 40 sec though). Outside of that, I think that the class was fine as it was and all the QQers just need to chill out.
(edited by Arganthium.5638)
with p/d you use skills 1 and 5 ….rarely 3. i mean you CAN use all ur skills but 90% of the time ur using the same ones to maximize initiative via benefit. you can poison on sb with skill 4. but the bleeds+dmg is like 5x more dmg with cluster bomb skill 2 for same amount of initiative. :P all depends on situation but maximizing effect per initiative …..gotta use same skills……d/p and s/d use them all decently varied.
Eh. I was never a P/D player myself. I kinda half-liked the concept of Shadow Strike, but I do think it was definitely a bit weak. On the other hand, I’ve always been a bit iffy about CnD. If it hits, it’s fairly cost effective, but if it misses- which it often does- then you’re going to have a bad day.
I use all the skills on D/P.
All the skills on S/P.
Usually only 4 of the S/D skills.
All five SB skills.
Only three of the D/D skills (one of the many reasons I never approved of the weapon set)
Never really used P/D but I’d imagine that I’d only use 3 of the skills there.
I always used to love sword builds, particularly S/P. But then Pistol Whip was murdered, and I had to swap to something else, so I chose D/P. But with the major improvements that S/D got this patch, I’m definitely going back to the sword, and will probably stay there for a long time yet. I just hated how S/D’s Flanking Strike felt so weak, but now it’s definitely been buffed a bit, especially with the dodge roll improvement. Can’t wait.
Here’s why. The 20 points in dueling tree are a no brainer, every single one of them is essential.
-Critical Infusion is amazing and for 5 points is a given.
-Phantasmal Fury is great especially for power/crit damage builds and shouldn’t be ignored.
-Sharper Images is,,,, sharper images, a great trait.
-Deceptive Evasion is the absolute best and worth spending 20 points just for it.Now in Illusions. Sure not everyone ALWAYS spend 30 points for Illusionary Persona but lets be fair here, its the best grandmaster trait from any tree on mez… Additional damage, 1 more sec of distortion (life savior), more stacks of confusion and one free 1sec daze, 5 more stacks of Vulnerability (if speced with Dazzling ) not to mention faster CD on all your shatter is kinda guuud. At the end, you’re left with 20 points -.- and lots of builds can be made with 20 points… Anyone else thinks mez is way too limited to build variation? No wonder almost everyone run 20/20/0/0/30.
This wouldn’t be a problem if we had free allocation of traits.
I never run Illusions 30. O.o
It gives a nice ability, but the simple fact that it requires so many points just to get is, I think, rather absurd. I’d rather put 20 points into Chaos to get reduced cooldown and extra toughness with my staff; that way I’m getting more boons+conditions via chaos armor and chaos storm, as well as more PRs, which is one of my favorite attacks in the game. When traited, I often have a PR cooldown of 6 seconds.
30 Illusions is nice, but necessary? Not so sure.
Necessary for shattering. End of story.
Support?
Here’s why. The 20 points in dueling tree are a no brainer, every single one of them is essential.
-Critical Infusion is amazing and for 5 points is a given.
-Phantasmal Fury is great especially for power/crit damage builds and shouldn’t be ignored.
-Sharper Images is,,,, sharper images, a great trait.
-Deceptive Evasion is the absolute best and worth spending 20 points just for it.Now in Illusions. Sure not everyone ALWAYS spend 30 points for Illusionary Persona but lets be fair here, its the best grandmaster trait from any tree on mez… Additional damage, 1 more sec of distortion (life savior), more stacks of confusion and one free 1sec daze, 5 more stacks of Vulnerability (if speced with Dazzling ) not to mention faster CD on all your shatter is kinda guuud. At the end, you’re left with 20 points -.- and lots of builds can be made with 20 points… Anyone else thinks mez is way too limited to build variation? No wonder almost everyone run 20/20/0/0/30.
This wouldn’t be a problem if we had free allocation of traits.
I never run Illusions 30. O.o
It gives a nice ability, but the simple fact that it requires so many points just to get is, I think, rather absurd. I’d rather put 20 points into Chaos to get reduced cooldown and extra toughness with my staff; that way I’m getting more boons+conditions via chaos armor and chaos storm, as well as more PRs, which is one of my favorite attacks in the game. When traited, I often have a PR cooldown of 6 seconds.
30 Illusions is nice, but necessary? Not so sure.
I like staff for a few reasons. For one thing, it’s an absolutely wonderful buffing and debuffing weapon. Even if you’re a lowbie in WvW, it’s at least useful for granting your allies boons. However, I really like it because it’s a very bunker-like weapon (not necessarily defensive). PR is just absolutely wonderful, and in a lot of my builds it ends up getting traited down to a cooldown of only 6 seconds. It’s a very nice diversion/distraction tool that you can use to really confuse enemies, while maintaining nice mobility. It’s also very good for generating illusions. Outside of that, the phantasm, chaos armor, and chaos storm are all absolutely wonderful abilities.
Looks cool, but you might be better off if you used hyperlinks instead for all of the builds; the current format is just a bit clunky and awkward, to be honest.
o thats fine, i linked pictures to the traits, skills, and trinkets…plus other stuff on the thread. all u really gotta do is click the picture if you dont wana kno the details from me.
No, I’m not sure you understood what I was getting at. The problem is that I look at this post and all I see is a wall of text that I can’t focus on for more than five seconds.
Have there been any words from devs about how they feel about the blinding powder stealth granted by heartseeker with this weapon combo ? Just curious.
I personally feel it’s way too strong, and was wondering if it’ll be nerfed anytime soon.
Revealed is going to be bumped to 3s but changed so that you get revealed every time you exit stealth, which I believe is going to weaken the combo a little. Personally, I don’t mind that much; I never abused it quite as much as other people did.
Meh not weakening by much at all. When I’m using Dagger/pistol, I tend to stay in the fight much longer than dagger/dagger without having to stealth much if only to gain some might and put out a back stab. Plus, if I wanted to stay stealth I just keep doing the ole black powder + two HS in and out, repeat when necessary and I’m almost guaranteed to stay in stealth indefinitely
I don’t use the combo myself that often, only for defensive purposes really, or if I already had the field thrown down because I was fighting a melee character. However, saying that it provides “stealth indefinitely” is flat-out untrue; the combo hardly gives you stealth for a few seconds in normal fighting situations, and it costs a lot of initiative.
Have there been any words from devs about how they feel about the blinding powder stealth granted by heartseeker with this weapon combo ? Just curious.
I personally feel it’s way too strong, and was wondering if it’ll be nerfed anytime soon.
Revealed is going to be bumped to 3s but changed so that you get revealed every time you exit stealth, which I believe is going to weaken the combo a little. Personally, I don’t mind that much; I never abused it quite as much as other people did.
Looks cool, but you might be better off if you used hyperlinks instead for all of the builds; the current format is just a bit clunky and awkward, to be honest.
You know the fun part about it? You will get the same response from just about any profession forum (replace “Mesmer” with whatever profession that is). Seriously, just try me – go to every other profession forums and see the threads. Honestly, it’s ALL whine all around and I am not kidding. Guys who get a nerf immediately scream that their profession is done for and they delete their characters/become free meals/go play another game. Guys who get buffed scream that they are useless/free meals/go play another game, because this buff is just pointless and they are tired of playing their crappy chars and even guys who do not get any real changes (Guardians) will whine that they are nerfed, because other profession got buffed and thus they are now relatively weaker (and by relatively I mean “the sky is falling”) to that profession than before, therefore nerfed and you guessed that… delete their characters/become free meals/go play another game.
Dude, I’m not kidding you, it’s like a comedy club here
Oh my goodness, this is so true. You should have seen half the thief community’s reactions to the bump from 3s reveal to 4s. So laughable.
Hey all,
I just finished leveling my thief and guard to 80, and now that I have a heavy armor and medium armor class, its onto my next project, light armor! I really enjoy PvE, dungeons and WvW, so I’m looking to make a new toon for those things in mind.
Ele’s seem to keep getting the nerf bat to the balls, plus attunement swapping is a pain. Necros and Mesmers are both interesting but I hear mesmers are more adapted to PvE and WvW, honestly I don’t know much about either of these classes.
In the end, mesmer human female looks sexier, decision made!
That being said, can someone give me some leveling tips? I’m not really interested in doing condition damage at the moment so can someone tell me what the best direct damage weaponset/build I should gun for?
Note: Not looking for a GC but something with better than average to very good damage output while maintaining some semblance of survivability
Thanks in advance!
Silver! Join the club, same here, ‘cept that I’ve going back to my old level 26 mesmer that I had kind of dropped a while ago (which I have since leveled to 31 or so). I think Authority also said something about trying out or even swapping to mes. I just wanted something magical and cool-looking that I could have fun with, and I also wanted to have the ability to just wreak chaos on the battlefield.
Sadly, my thief- while very annoying for many an enemy zerg- just couldn’t give me that chaotic feeling that I always had wanted. So here I am now.
Anyhow, I’ve been a huge bunker/balance build player. For mes, though, I’ll probably run a staff build with lots of teleportation and clones, and possibly even a torch offhand for limited invisibility. I’ve been testing out builds a lot recently in PvP, and although I haven’t found quite what I was looking for yet, I’ve found a lot of really great stuff that I could use in the future.
Thanks to everybody that’s been contributing to giving leveling advice on this thread, it’s also very helpful to me. Again, thank you.
While we’re at it, can we please remove the mesmer’s legs too? Their running around is too distracting, my small brain can’t handle it.
@OP: If you think Necros don’t have stability/stunbreakers, roll at thief. ’Nuff said.
While we lack stability.
I switched from my Sword thief to a warrior for a change of pace.
It was like night and day.
Hell even when rolling daggers it doesn’t feel the same since Shadowste kitten o good.
Thieves if anything aren’t lacking stunbreakers (except for Hard to catch not being 1 wtf).
That’s only if you run a sword build. You might as well say that necros have plenty of stability via SR XI.
@OP: If you think Necros don’t have stability/stunbreakers, roll at thief. ’Nuff said.
I heard that CC diminishes in returns if you dodge or use stunbreaks by a huge factor of 100%
This is the greatest thing I’ve seen all day.
Lol, ok, let’s break this down:
Cantrips- sure, they’re great; however, the arcane abilities are also very good. Each of them deals a ton of damage via crits, with one of them being a blocking skill that is very nice. I think that ANet is trying to make other utilities viable, which is why they’re nerfing cantrips. Also, certain Conj weapons can also be very good.
Changes- stating that you’re making some “somewhat big” changes doesn’t contradict the idea that you’re making some small changes as well.
Mist form, utilities- Ohz noez, you can’t hit people (via arcane skills) while remaining invulnerable any more? You can’t heal, even though you already are able to switch to the water attunement for a heal (I think) and can grab vigor and regen from going into mist form anyways? You poor, poor thing. Anyhow, there are various reasons why an ele might want to use another cantrip while in mist form. Perhaps they want to add more regen or vigor. Perhaps they just want to get as far away as possible, and, in the heat of the moment, use LF as well. There are infinitely many reasons that I can come up with.
RTL- you’re not supposed to be a mobile class. I’m sorry, but that’s just how the game is meant to be designed. You’re supposed to be a versatile, flexible class that can swap between DPS, support, and buffing and debuffing enemies and allies. ANet, of course, doesn’t want to see eles become completely motionless, but their design never intended for eles to be mobile. If you want a mobile class, roll a thief, a ranger, or just use whatever class you have to the fullest extent that you can to get as much mobility out of it as possible. Also, sorry for the wake-up call, kiddo, but eles have wonderful healing. You can just swap attunements for a small heal, use a single attack, and boom, you’ve just reclaimed 6K+ health. Then you can switch to earth and be very difficult to kill.
For a profession mechanic, it’s built around way the hell too long of a recharge. It isn’t available for use often enough.
Except that it can be traited to have a shorter cool down, and it’s only one of many mechanics that we have. Plus, it’s a skill that has different utility at different points in a fight.
For example, running into a fight, Steal gives you the ability to take the ability that you want that could come in useful later. It Shadowsteps you without having to break stealth, too.
On the other hand, using Steal in the middle of a fight, while nice, really squanders the skill’s possible utility. There are multiple more effective ways to shadowstep to opponents in the middle of a fight than stealing, like Shadow Shot, Infiltrator’s Strike, Shadowstep, Infiltrator’s Signet, etc. In the middle of a fight, also, you typically don’t get the same ability to pick and choose which ability you want to get, either. If there are multiple opponents nearby, each of which you can steal from, good for you. However, the abilities that you can use are still limited.
Steal, against every enemy, has a different amount of usage based on the skill that it gives you. For instance, Stealing from a thief in the middle of a battle isn’t nearly as useful as stealing from him/her at the beginning of the battle. When you steal at the beginning, you can already get your Steal on cooldown, of course, but you can also get your BT ready for use whenever you need it, meaning that, if you get in trouble, you don’t have to Steal->BT, which is a dangerous maneuver that gets you close to the enemy and can be blocked (I believe), evaded, or blinded, in which case you’re probably going to be screwed over. On the other hand, a steal from a warrior might not be so good for use mid-battle (since it can be easily evaded/countered, and it makes you a little vulnerable for a few seconds), but it’s great for using early in a battle so that you can take as much advantage as possible from the ability.
If Steal was the only profession mechanic, I might agree with you. However, it isn’t; it’s just one of many of our mechanics, like initiative, and a ton of stealth and mobility. Moreover, Steal grants us one of multiple very powerful abilities. We can get every boon, or we can apply tons of conditions and grab some chaos armor. We can stealth, apply high DPS, and control enemies with our Steal ability. And, the best part is, we can UNLEASH OUR INNER GARDENER! (which, by the way, is a very, very powerful ability)
So, too long a cool down? Given how it ought to be used, how good the abilities that it grants us are, and the fact that this isn’t our only profession mechanic anyways, I have to disagree.
EDIT: oh, and btw- did I mention that Steal can also be traited to daze, regen three init, deal damage and heal yourself (in the newest patch), apply poison, grant yourself and allies might, fury, and swiftness, and rip two boons off of an enemy and grant them to yourself and allies while also applying vigor?
(edited by Arganthium.5638)
Ehehehe.
“So sick of the lack of stability.”
Ehehehe.
And then. Like. Thieves.
You’re funny.
I think elementalists have the best downed state.
About the only good thing they can do is run into a keep/tower in WvW in their downed state. Otherwise, if they’re too far away, their down state is completely worthless.
Every time a silly conspiracy thread pops up, your character must drink a Flask of Firewater.
Oh goodness.
We should make a drinking game for conspiracy theories.
I explained 6 times that I would support removing last refuge.
I only added in Shadow Refuge so that if Thieves ever get that fix, they could be completely fixed as a package, but people are in denial about their classes and would fight to the death not to have anything nerfed. Even if it meant buffing other aspects.
Just like Elementalists do about D/D. Ever try to stack bleed on a D/D Ele? I thought not.
Shadow refuge isn’t broken. It’s probably one of the easiest things in the game to counter. SR goes up…AOE IT. It’s that simple. The thief is either going to sit in the AOE to get stealth losing most of his life or he will leave and lose stealth. It’s Win/Win. I assume you play a necro so drop a well on it or all of your marks, go plague form and just sit in it, go into death shroud and do the AOE LF leech. Other classes can completely shut it down with knockbacks or pulls. If the thief is going to rez someone then you know EXACTLY where they will be, stealthed or not. Just drop damage on them(protip: if you have a combo on your autoattack you’ll see it flipping through abilities as you hit the thief). Shadow Refuge is only good against people who have no idea how it works or magically think stealth means invulnerable.
Back on topic: Last refuge is a garbage trait that has killed me a few times. I absolutely HATE that minor traits are forced on you, it’s just pouring salt on the wound when they are absolutely useless. I remember the Necromancer re animator trait where the jagged horrors would literally die before they could do anything. They are still terrible but slightly less useless. The whole trait system needs reworked since it is so confining. I know they changed it before release for balancing reasons, but it’s not like they are doing good on the balancing front anyways so they might as well allow a whole lot more builds.
Word of advice: don’t even start this conversation with him. Learn from my mistakes. He really has no idea what he’s talking about.
Solution: go to T8.
Or move to texas and play next to the building that houses the servers?
Lol. Just watch. There’ll be ultra-lag there or something. Cuz ANet.
For the questions earlier in the comments for the difference between BLSK salvages and MSK salvages, here was a confidence interval I calculated back on Geo’s statistics post about the two:
Here’s additional information:
Difference between average numbers of ectos produced by MLKs and BLSKs.
Confidence Level: 95%
Interval:(.17386, .53614)
Anyways, Geo: major respect for you! First it was the statistics, now it’s this… Keep up the good work, please. Thank you for all of this!
mesmers are pathetic
/sigh
I’m a thief, and I don’t like playing as/against mes, but to call them “pathetic” is simply lying. Bad mesmers are pathetic. Good ones are some of the best players in the game. They also happen to be a pain in the kitten.
I have a D/P thief and it’s troll in terms of survivability.
Then why would you suggest hitting with Heartseeker through a Smoke Field cause Revealed?
Combos are supposed to be helpful; if they did that then 99% of the time you’d only get Revealed. Smoke Fields would become massive liability.
Pretty much this.
“Oh, let’s use our Combo Field to debuff ourselves! LOL!!!” Although maybe Team didn’t realize that this would be what happened. Or maybe he did, and that was his point. /shrugs
Those 3 are probably the worst classes for PvE. WvW, almost everything has a role. Necro I would suggest being the best for WvW as it’s easy to apply conditions, aoe, and survive.
Ranger is good for PvE because of its range and its pet, which, against mobs, is a great distractor.
Engi is good for PvE because… Nades. Nades everywhere.
Necro… Eh, I don’t know. I’d have to ask a Necro to comment on how PvE is like for them here.
The event went off really well. We had a full ranger, necro, elementalist, guardian, Warrior, and mesmer team. No engineers were present, and unfortunately for Grimwolf only 2 thieves signed up.
Almost everyone played 4 to 6 games.
Warriors won 4 out 5 before retiring for the night
Guardians had a ton of trouble maintaining a team and lost all 3 matches
Elementalist had a bit of trouble thanks to my noob skills and won only 1 out of 5 games.
Mesmer’s won 1 out of 5 as well (too many new players :P)
Rangers won 2 out of 4.
Necro’s are still going as I am speaking and have currently won 3 out of 6.Despite the losses everyone had a great time and it was a fun event! Videos will be posted at youtube/user/SOACGaming next week.
This sounds like so much fun, and I’ll be very happy to participate as a thief in the future.
I can totally see this becoming a really big thing in the GW2 community; a relaxed sPvP tournament between teams that are purely one profession or another. Looking forward to seeing more events like this in the future, and I’ll be totally excited to see the video. congrats!
Ah, I see; you’re going for a hybrid build between conditions and direct damage. I’m not much of a fan of those any more, but don’t listen to me, try it out yourself. Experiment.
Also, glad to hear you aren’t running one of those builds with one of those rotations. /shivers
Cool, QR is a nice little bonus to have on you. I always liked it because you didn’t have to pay attention to it for it to work, it just worked on its own. The less you have to focus on, the more you can focus on those things that really matter.
If you like cals, sure, try them out. They might not work as well in higher tier PvP, but even there spreading cals among multiple enemies can be effective, due to decreased LoS decreasing visibility of cals, and the zerg mentality of “we have superior numbers, let’s run you over”.
Haha :P don’t get me wrong, I’m no pro either. However, I do run bunker builds… Almost exclusively, so after all of the useless things I do on these forums, I feel like contributing to the bunker builds is one thing that I can actual be useful with.
The only other recommendation I’d give is to really reconsider SA I. I know it’s fun, but you pass up a lot of really good options with it. For example, IoS is wonderful. SA VI is also very good for mitigating enemy damage, particularly in larger groups. Personally, if I were you, I would go with IoS, because increased init regeneration is wonderful for a build that doesn’t have much in the first place.
the troll is strong in this one, surprised people are taking you seriously.
In the event that you are serious (unlikely), take a look at the support on other classes. Engi, ele, guardian, warrior, mesmer, and necro to be specific. I would have said ranger too but they need a thief to make full use of their best support.
You’re probably right, but on the other hand I know that a lot of people actually do think like he does, for no good reason. That’s why I bothered to treat him as though he was being serious.
… I gave up after a while. :P
I did this with 30ish dyes and got 3 white and a midnight fire dye, nearly 30g. Luck of the draw i guess.
proof – http://i.imgur.com/nX1TnuO.jpg
Wow dude which god did you sacrifice your firstborn to? :O
I bet it was Grenth!
In all seriousness, I only Spvp in GW2 and I’ve never had more than 3g. There’s no way I’ll spend any on cosmetics from the shop, because most are unusable in the Mists and I simply can afford them…
It would be nice if you could earn gold in sPvp from anything besides RNG dye drops, I’d like to buy more character slots from my time in tournaments.
On the bright side, you do get tons of Laurels, which are… Awesome.
Yet another conspiracy post…
Realize that many, many people have 400s in Crafting, particularly in some of the higher-demand areas, like specific armor sets. As goldi stated, people just undercut and undercut one another until the profit margin is so small that it’s essentially worthless to craft for a profit. Also, realize that people are going to calculate how much it costs for them to supply armor and whatnot to you. They’re going to add up supply costs, and when that happens, you’ll have a price that has all the properties that you stated in your post.
Instead, look at what happens to the markets when, say, another wave of bots is banned. What I’m guessing you’ll discover is a brief but large fluctuation in prices that do give crafters, for a while, a profitable margin, because the economy has to, in a sense, “come to rest” with new supply prices.
I always wanted to make a banking guild that would deal loans and whatnot. Unfortunately, after fantasizing about it for two days, I decided that it was either impossible or far too difficult to maintain such a guild while avoiding scammers, theft, etc.
Good luck, though!
It’s an exotic axe called: Faithful
Buy it for less than 5 gold, salvage it and get ectos + superior sigil of fire which is almost 6 gold
Also, you can flip superior sigils of fire.You’re welcome.
So how many Faithfuls are you trying to off-load?
So true.
I didn’t actually know that [Agg] moved until I read some of the comments, thanks for the notification.
It’s kinda saddening to me, given that they were so good. Every time I get onto WvW now, I feel like we’re really struggling to keep up with the other two servers. I’m not sure why this feels like such an issue, but it does kinda suck, sadly.
I wish [Agg] had stayed, but best of luck to you guys. On the other hand, those of us over at [WHY] will continue bugging FC and GoM with our three-man teams. So much fun.
I agree with everything almost completely, excluding the IV SA trait and the BP+HS combo. More of an issue that I think adding the Revealed on the end of any stealth fix is going to solve.