Oh, and also, Ride the Lightning for movement. That one is a glaring miss by Anet for several patches now.
RtL is not the issue if you played the class or against it you would get.
Look months ago they dsaid we are nerfing ele healing. At that time on my ele i expected base healing to be nerfed. What happened was they nerfed heal scaling. Now what they have nerfed so far have been fury (forcing more GC eles into bunker) and heal scaling (affecting nearly no one)
The other issue is when you have 4 ele stacked on top of each other they just feed each other. The attunement bonuses, fields, aoe healing, etc all equal too much to handle. I remember like 4 months ago I was in the 5v5 dueling and noticed this ele who was there was getting heals out of water past the linger. Turn out I was attuned to water so he was getting that little bonus the entire time.
When eles feed off each other its mess.
the main issue with ele is boons how easy they are to apply and how no classes that can corrupt or strip them have much advantage to do is. The main reason is they apply so fast and frequent.
Boon hate might help (as bunker in general needs a proper nerf). The reason eles don’t say kitten is because of the EA fiasco where we pointed out the bug ourselves and got punished. On top of that everyone says mobility needs to be nerfed. The really kittened up thing is that GC and balanced eles get hit with nerfs harder then the kittening bunker. The reason being anything other than 30 in water cant deal well with the shear amount of DPS other classes can put out quickly beside using lots of mobility and boons.
I know the post is long but as DD ele who’s not 30 in water every time nerfs come through I get hit and glass cannons get murdered and I wonder why the hell I am not full bunker. When those nerfs bleed into PvE I kitten bricks because I don’t get it.
Mesmers are not OP but they are kitten close. The main issue with mesmer is counter play. They honestly get too much offense mixed in with defense. The shear number of ports and stun breakers makes them hard to lock down. Fight one on a warrior and you might break your keyboard lol.
The thing to remember imho is that mesmers are not particularly mobile (chase that is) and are susceptible to smart played 1 v 2 etc. The other thing is their condition removal overall is kittenty.
From my perspective as a DD without the insane number of cleanses is that Anet would either have to reduce base healing, retool water (so that not every cantrip is a condition remover) and cap condition removal or increase our base stats (our EHP numbers without boons are a joke) and nerf our boons.
Long post I know. Summed up ele doesn’t nee another crazy nerf but some classes like warrior need a buff. Ele needs its mobility but water line needs a nerf in the upper tier. Air and Fire need to be retooled completely. Base healing needs a nerf (not heal scaling). Mesmers are not Op but their mix of offense and defense at the same time requires too much work for only players to counter. SPvP should not bleed into PvE when it comes to balancing.
You nerf bunker by implementing counter measures in the nature of more stripping boons skills/traits, you don’t simply go and destroy what make appealing go 30 water in the first place, we must create more viable builds..no destroy the current viable builds, hoping what’s bad now become suddenly good.