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Eles are considered OP and not Mesmers?

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Posted by: Arheundel.6451

Arheundel.6451

Oh, and also, Ride the Lightning for movement. That one is a glaring miss by Anet for several patches now.

RtL is not the issue if you played the class or against it you would get.

Look months ago they dsaid we are nerfing ele healing. At that time on my ele i expected base healing to be nerfed. What happened was they nerfed heal scaling. Now what they have nerfed so far have been fury (forcing more GC eles into bunker) and heal scaling (affecting nearly no one)

The other issue is when you have 4 ele stacked on top of each other they just feed each other. The attunement bonuses, fields, aoe healing, etc all equal too much to handle. I remember like 4 months ago I was in the 5v5 dueling and noticed this ele who was there was getting heals out of water past the linger. Turn out I was attuned to water so he was getting that little bonus the entire time.

When eles feed off each other its mess.

the main issue with ele is boons how easy they are to apply and how no classes that can corrupt or strip them have much advantage to do is. The main reason is they apply so fast and frequent.

Boon hate might help (as bunker in general needs a proper nerf). The reason eles don’t say kitten is because of the EA fiasco where we pointed out the bug ourselves and got punished. On top of that everyone says mobility needs to be nerfed. The really kittened up thing is that GC and balanced eles get hit with nerfs harder then the kittening bunker. The reason being anything other than 30 in water cant deal well with the shear amount of DPS other classes can put out quickly beside using lots of mobility and boons.

I know the post is long but as DD ele who’s not 30 in water every time nerfs come through I get hit and glass cannons get murdered and I wonder why the hell I am not full bunker. When those nerfs bleed into PvE I kitten bricks because I don’t get it.

Mesmers are not OP but they are kitten close. The main issue with mesmer is counter play. They honestly get too much offense mixed in with defense. The shear number of ports and stun breakers makes them hard to lock down. Fight one on a warrior and you might break your keyboard lol.

The thing to remember imho is that mesmers are not particularly mobile (chase that is) and are susceptible to smart played 1 v 2 etc. The other thing is their condition removal overall is kittenty.

From my perspective as a DD without the insane number of cleanses is that Anet would either have to reduce base healing, retool water (so that not every cantrip is a condition remover) and cap condition removal or increase our base stats (our EHP numbers without boons are a joke) and nerf our boons.

Long post I know. Summed up ele doesn’t nee another crazy nerf but some classes like warrior need a buff. Ele needs its mobility but water line needs a nerf in the upper tier. Air and Fire need to be retooled completely. Base healing needs a nerf (not heal scaling). Mesmers are not Op but their mix of offense and defense at the same time requires too much work for only players to counter. SPvP should not bleed into PvE when it comes to balancing.

You nerf bunker by implementing counter measures in the nature of more stripping boons skills/traits, you don’t simply go and destroy what make appealing go 30 water in the first place, we must create more viable builds..no destroy the current viable builds, hoping what’s bad now become suddenly good.

I can actually play with my glass cannon now

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Posted by: Arheundel.6451

Arheundel.6451

TL:DR: Ele’s who were already on top tier got a buff and he’s happy.

LOL

What lol??! :S
Eles are in a very bad spot atm..and im serious.The whole community and especially those that have no clue how the class worse(like you) want a global nerf to the ground.
I bet you dont even understand what should be nerfed.Like lets nerf rtl again..that should totally bring the bunker down..as well as every other concevable ele build with oh dagger TEN fold..
Eles are doomed i tell ya..Its on the good will of anet pvp devs to not commit to the desire of the community and destroy the class.
Actually imo judging from what they ve been doing the last patches they either are done with ele and gonna bring more hard counters in other classes to them ..or they are preparing something big (possible with aoe redesign)

I wouldn’t worry that much, Anet has clearly stated that water heals and similar are not going anywhere, in the last sotg by stating how ele will die easily once snared, the devs clearly showed to know how the profession work compared to the small vocal minority.

They know all eles go around with the 0/10/0/30/30 and small variations of it, they won’t change anything anytime soon, at least nothing that will please those few complainers , as the only way to please them would be to completely remove the profession..which will never happen

(edited by Arheundel.6451)

I can actually play with my glass cannon now

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Posted by: Arheundel.6451

Arheundel.6451

Any change that gets eles out of the OP quadrule cantrip cleric’s build is a good development. Nobody worth anything complains about valk eles with 10+ points in air and arcane utilities. They’re competitive with other top builds in the meta, and have strong counters.

Eles were already dominating with that kitten bunker build with S/D;

Quickness warriors were never a counter to bunker eles. Thieves generally didn’t need quickness to put out their burst to begin with, and it had fallen out of use with a lot of people.

On my DPS ele ( 0-20-0-20-30 with valk ammo and arcane utilities), a dps combo ( switch to air, RTL-updraft-burning spedd + arcane blast-wave+ ring of fire + fire grab) can easily deal around 15 k damage AOE, and i’m talking about a TANKY DPS.

There’s a roughly 2.5% chance that all of those abilities crit (assuming 20% base crit chance + fury) and it takes about 4.5 seconds to pull off. You’re really stretching the terms “burst” and “DPS ele” to the out limits.

Anyone who still dies to RTL -> updraft -> burning speed probably deserves to. What is this, October?

Now there’s no way to punish ele stacking, we’re in the new ele meta, where a 4 eles team + guard can not only be viable, but competitive and , probably, unbeatable.

I would take a guardian, mesmer/ranger, thief, ele and engi team over a 4x ele + guardian team, especially if the eles are all wearing valks and didn’t spec 30 water for condition removal. It would not only wipe the floor with a 4 ele team, it would be much more difficult to counter comp.

Outside healing bots with cleric amulet, a 4 dps ele team will automatically place you at the bottom of the ladder, month after month; last time I heard about full ele team was in GW1 and there you still neeeded some skills to pull of a well timed invoke.
Here people tell me that would go around with double arcane eles…unless you plan to hit people by surprise, your burst attempt will fail 90% of times.

Glyph Pet Build

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Posted by: Arheundel.6451

Arheundel.6451

Tried several times to use elementals, using a 0/20/0/20/30 and here the results:

PvE= minor earth elemental last up to lv30 then he’ll get oneshotted by everything, earth elemental (elite) last enough secs and attract enough attention, in fractal he’ll last few secs up to lvl 10, after that..no point using it

PvP = air elemental ( elite) is the only useful one in hot join/tPvP and common 1vs1, it’ll stay at range and avoid being slaughtered by aoe dmg like the fire elemental while being able to stun enemies from range; the water elemental may save your life 2 times out of 10 when fightning on a node..other than that it’s useless.

Conclusion = Among all the professions using minions, the elementals are clearly the worst, I reluctantly use the glyph elite , because all other elites are situational and strongly require you to have a team backing you up

Why no staff eles in tPvP.

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Posted by: Arheundel.6451

Arheundel.6451

Staff is harder to play, therefore there are less people playing it.

rather, staff is the second best weapon set after d/d in the sense that there are still skills which need a buff compared to it

1) Gust = very limited hit boxes and the ground targeting doesn’t make any sense as you’re trying to puch away the target and not snaring him like shockwave, which is way better being also a projectile finisher

2) Unsteady ground = it should apply 10s cripple when people pass through it while giving some sort of field, right now you need people to directly sit on it and don’t move..quite stupid

If all you play is hotjoins....

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Posted by: Arheundel.6451

Arheundel.6451

Funny how so many self proclaimed ‘pros’ go on and on about eles and rangers being “kittengly OP” when the truth is that only terribly bad players could think so. Perhaps you baddies should quit posting about balance when you don’t understand the game enough to do simple things like force water attunement and follow up with a spike after the ele swaps out of water. Get good.

You need to be exceptionally bad to lose to an ele consistently, there is no profession in this game with more obvious animation and incredible CD on their skills, it’s literally impossible for any decent player to be hit consistently by an ele, the animations allow you loads of time to simply walk away..not even dodging.

The baddies are whining no because they can’t kill an ele, but because an ele is able to survive their combo executed in a mechanical way, while they’ve been able to avoid 80% of the ele dmg because of ridicolously high casting times and far too obvious animations.

As explained in @Sata thread, nobody in this game got the right to call himself “pro” player, there is no ladder…no visible matchmaking, basically the “top” players in this game are nothing more than flamboyant egomaniacs with nothing as proof of their “superior” skill.

In a game with ladder and matchmaking, the top players are those who are consistently able to beat other top players, to reach top level you need to have a given win/loss ratio achieved playing against people of equal ratio.

But in this game people consider themself “top” players for having farmed QP pts against randoms team of any rank and no real matchmaking…this is truly an insult to the words top player….OP and all his supporters..pls stop with this non sense..you’re an insult for real top player, do you really think you can be compared to the kind of player who could be found at GvG Top 50 in GW1?…

(edited by Moderator)

[sPvP] Misconceptions about necro.

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Posted by: Arheundel.6451

Arheundel.6451

But I feel that in a team situation, the necro is very strong. But when looking at the whole picture, the Necro still needs some attention and I know you would admit that much as well. But nice post

This is accurate. 1v1 epidemic is weak.

However, play to your strengths! Team fight if that’s what you are good at.

I had this EXACT situation last night. A very talented necro crushing us in team fights. Played them twice in a row. The second time we built around heavy conditions, expecting it. We did better, but still lost. However, I was able to 1v1 the necro the second time. Admitedly, they were better (and higher ranked) than us. But the point is, they used necro as a key part of that betterness.

Here is the another misconception.
“team fights” or having a team build around you.

Team fights.
- First off team fighting for most other professions is done better. Its better to buff your team and help them than to spread a generally weak condition to the enemy team. Why? because boons can be spread so much easier and more rapidly than your short epidemic, they don’t have to be maintained, and they can’t removed as easily. —-—Secondly AoE from other classes does better damage to begin with and takes less time for it to come to fruition(even in conditions). Why bring the necro? to apply bleeds? Why not just bring a staff ele or a ranger, or a warrior if your feeling that good about protecting a target for offense.
-Third, what about boons? We give NONE, so why keep on commenting that we should be in a team fight?
————-Basically this is saying “they are good if you are carried by your team”.——————-

Building around the necro.
-No reason to. Why not build around any other class instead/? The reliability is a lot higher and the general boons/conditions they can throw out are a lot more consistent. And I’d take poison over bleeding ANY day.
————————————————————————-

Last but not least, for you condition necro’s saying “oh just teamfight”
http://wiki.guildwars2.com/wiki/Null_Field
http://wiki.guildwars2.com/wiki/Condition#Skills_that_remove_conditions

Yup. The enemy can “team fight” too.(as well as just generally remove your conditions). Necro’s aren’t consistent with bleeds and this makes them less viable than every other class.

Gotta think about these things.

You can’t compare a staff necro with a staff ele, I can dodge 90% of staff ele attacks..but you can’t do the same with a well spamming necro, you simply can’t.

Thx to well mechanic, a necro can create an immediate control area where the enemy team can be torn to shreads in secs, the fear mechanic is superb, at the right time a fear chain is devastating

A well played necro in a team fight is amazing…absolutely amazing, a profession must not be all about damage, the control offered by a necro is phenomenal and the conditions transfer can decide the outcome of a team fight easily

A timed corrupt boons is game over against all the professions that heavily depend on boons ( ele-guardian-ranger), seriously..the necro is kittening hard to use, but if you master it , you will virtually beat anybody, condition damage + control ..you can bring all the burst you want..if I negate it..you’re dead

Now, good necros are rare, but when you meet one…you cry…hard!

(edited by Arheundel.6451)

SAtaarcoeny's balance view

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Posted by: Arheundel.6451

Arheundel.6451

dont confuse my truth about balance with adapting. we have never exploited and never run multi comps and we always had a mesmer and warrior on our team. and we have always beat all the top teams because of our strats and our skill.

the point is it would be easier if the game was balanced. no reason for close games because bad players run great classes and get carried by there classes.

everybody ran back point mesmer except us cause we knew it was weak. just because some kids say its good and 95% of you just listen. when we actually tested it and found out numbers we seen its a bad idea. then 2 months of us non stop winning pz came back for a 4th time and took what i said we already talked about my forum post balance views and they put it to test. they ran the most op classes and dominated they had 2 bad players and 1 decent player and 2 great players but they dominated so hard because there class carried them. so you cant dispute the point when its been proven.

saying we need to adapt is the laziest thing to say. yes we do adapt but we shouldnt have to.

I understand where you’re coming from, yet I wouldn’t define my suggestion as “lazy” thinking, no matter what you do, the main concept for each profession will remain regardles of any change, sure at any given time the number of players may increase for one profession more than others because of a particular set of changes, because that’s how fotm players act.

To adapt your playstyle is the only choice, there will be always a profession you hate to go against; changes are coming which will affect the meta for the best or for the worst, I’m talking about : boon hate and increased casting time on healing skills for ele, Anet got no intention of removing the water healing or boons stacking but rather allow the opponent to effectively outplay the ele if able to do so

This how it was in GW1, you could strip ench and drain energy on eles, you were able to kill easily bad players but you would still have your kitten served on a silver plate against good ele players who knew what energy management was about

SAtaarcoeny's balance view

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Posted by: Arheundel.6451

Arheundel.6451

@lillz shorty

Well in a game with ladder like GW1 was, the only way to reach the top is to consistently beat other top players, basically reach god level, that’s why top players in GW1 were real top players.
At the top level you reach that state of mind that set you apart from the rest ; top players in GW1 truly putted the standards for the entire community both as a person and skill level, you could fall in love with GW1 by simply watching a match between top teams ( GvG mostly but HA was good as well, r12 hero teams were great to watch )

Another thing in GW1 was that top teams would remain at the top regardless of any balance change, this because they had the capacity to quickly adapt their strategy against what was considered strong at any given time, knowing this I have assumed you had already extensive experience from GW1 when dealing with balance^^

SAtaarcoeny's balance view

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Posted by: Arheundel.6451

Arheundel.6451

@ sataar

Lol im not getting sensitive its just how I am. I cant really express emotion but everyone knows that there is only one thing that can ever really get me mad lol. We won for way more then a week is what im saying and qp means nothing. We won I would say about 90% of the games we played. We also played 1 day out of the whole month for the whole 1 round tourney que and then a couple random games some other day against pz. I saw people rack up almost 500 qps from that month alone…..

Our team started out extremely well and beat every team except the first two times we played QT’s. This is why i wish they had ratings/rankings at the time. This was in about November I believe, or closer to December. Our qp’s were not as high because we didn’t have a set a schedule and wouldn’t play for days. And people did not realize we were winning a substantial amount besides vain and hman. Also, vain are the one who convinced us to stream because of it. We finally had a better schedule around January-February to really que.
Also lol, when vyn was with you I was not playing dps as well, I was bunker lol. Bunkers will always lose to a ranger or anything over time. I didn’t switch until nnight went mesmer and I took his place as warrior because we had to run double guard unfortunately for the longest time.
But you are missing my point still lol. I never once said they were better but rather there is no balance needed and that a ranger can lose to guard or warrior. Doesn’t matter if their skill level is even. If you know your team has a comp that will run against stronger comps, you just need to have a different strategy is all Im saying and know how to play it well enough against those comps. But as far as 1v1’s, I have won most of my 1v1’s in tourneys against the classes that are all so called better then me 95% of the time. So has nnight. But 1v1’s is not what this game is about.

Ex GW1 player? PvP wise you’ve got insight and knowledge comparable to GvG top 50 players pre-ladder reset, glad there are people like you playing GW2, maybe there is hope for the PvP community in this game after all….maybe one day we’ll reach the same level of GW1 PvP wise

SAtaarcoeny's balance view

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Posted by: Arheundel.6451

Arheundel.6451

See I honestly think people in general and in this thread are thinking way to much about mechanics of the game without including other factors. The balance in this game is not as bad as people make it out to be. Classes are meant to do certain things and anet has done a good job at making that obvious with certain classes.

I keep seeing that this class and this class has shouldn’t be able to beat this comp or class based on what is written down on paper. That is the dumbest bs I ever heard or seen in my life and a typical excuse people use. I’m not calling a anyone out but so what if a class is supposed to perform better at certain aspects of the game(on paper). So what if the other teams comp (on paper) ikittenv5 or 3v3 is better. It doesn’t mean you cannot win. It comes down to the players and team play of both sides. If everyone constantly has that mentality you will never be able to compete at a top level in anything you do including sports, work, etc…..

All these posts about balance balance balance because a class cannot do this. Well classes are meant to do certain things which is why you have a team. You can play anything you want in this game if you wanted and any comp. All it takes is an adjustment to strategy. Some classes did needed to be toned down but sent he already done a good enough job with that.

aww so that is the last thing that some might say should be factored in (SKILL) but it cant be factored in because if you take the most skilled ppl. for example the best ranger and the best warrior then it leads back to the class.

hman and nnight wont beat vyndetta or be anywere as useful its just that simple. doesnt matter how good they are.

so yes skill factors in but the classes should be balanced on paper then let skill win matches not classes.

Yes but the best warrior can beat the best ranger lol. Skill is not the only thing lol being skillful but completely outplaying someone or another class is different. Vyndetta has lost to nnight in a 1v1 and I have beaten Vyn 1v1 as a guard a couple of times. But that’s not what I’m even getting at. Classes are meant to be better at certain aspects and your teams comp and strategy should account for that. The classes IMO are balanced for most part. I’d say roughly 85% of there. Just like a thief has to know his play style if he’s on a team. In anything you do, doesn’t matter if you are on the same level in terms of skill or knowledge, outplaying them is always a possilbity.

And speaking of nnight, he’s never lost to. A ranger 1v1 on his warrior either lol.

+100

so much work.. for so little. why ?

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Posted by: Arheundel.6451

Arheundel.6451

lol.. “massive damage in a single attack” pfff.. lol…

Ok but…

1) 22 stacks of might
2) bonus food
3) fury
4) maybe vulnerability from friendly zerg

Sure ele doesn’t lack damage for sure, but the picture you’ve posted is misleading

The reason ele builds trend towards bunker

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Posted by: Arheundel.6451

Arheundel.6451

I believe that as ele you must have :

1) min 1400 toughness
2) min 13k HP

Anything below these numbers is literally a free kill, therefore the ele is really limited even in the choice of amulets

Must have skill/trait for you

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Posted by: Arheundel.6451

Arheundel.6451

I’m trying to visualize in my mind, the “must” have spec for eles in general, there must be something without which your average player wouldn’t run an ele, and without which an ele would be a free kill for real

Personally having 20/30 arcana and mist form are a “must have” for me, I can work out something on any other trait line and still be viable for my team in tpvp or in hotjoin, but I don’t leave home without having 20/30 arcana and mist form, I’m ok with having only mist form.

I can virtually run with 20/0/0/20/30 easily, while fire traits are limited to 2-3 good ones ( III-VI-VII), I still find the spec quite fun to run even though I still got few things to try on it, also I can run without the water minor trait – healing ripple – and still have no problems..but under no circumstances I’d run without 20-30 arcane and mistform.

What are your "must have " skills/traits?

P.S I’m rather intrigued to find out what are the must have skills/traits for ele players, to see how strong would be the general reaction if any negative change would happen to them.

SAtaarcoeny's balance view

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Posted by: Arheundel.6451

Arheundel.6451

I cant believe people still respond to this guys postings. All he is some dude who never runs in anything but a full premade of rank 45+ people and has a guild name that is border insulting to your average player. We need to get past the idea that this type of players input is somehow more valubable then your average player that pugs or occassionally runs in groups its not.

Sorry..but it’s always the same 5 cats who answer to these type of threads, like the 0.5% of the GW2 community…no need to get involved really

Elementalists aren't hard to play.

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Posted by: Arheundel.6451

Arheundel.6451

But again we’re comparing a glass cannon warrior to tanky ele with regen/protection boons, I believe we all know that unless you use traits, an ele got no way to access multiple boons at time, basically only 2-3 skills grant boons on their own, for the rest eles need to heavily invest in water/arcana.

Yes , warriors could use some more condition removal, but from the moment that I play warrior as well, I can safely say that the passive defense and multiple control options make the warrior a great addition to any team during team fights, with little more condition removal a balanced warrior would hold his own against anybody in 1vs1

I play both ele and warrior, both with glass cannon spec or balanced spec (for warriors mace/shield + hammer or bow), the glass cannon warrior is definetely easier to use and can last relatively longer than the ele, while dealing more damage overall, the balanced ele is easier to use than the warrior because of regen and healing, still the only advantage is that a balanced ele can fight against anybody with 1vs1 even though he lacks the dmg and control of the warrior counterpart, the latter is said to lack good disengage buttons but given the fact that I can easily get away from any fight even if using a staff or scepter/focus ( hence no rtl), maybe we should assume that warrior simply need a more specific build that nobody has yet discovered

Or we can just assume you need to learn to play your ele better.

Ele glass cannon can still be 0/10/0/30/30. Warrior has nothing on it.

Every day I learn something new about ele and there is always somebody better than you , out there.
True, you can use the 0/10/0/30/30 build, but same concept can be applied to warrior, the main differences are the lack of consistent condition removal and ineffective passive healing on healing signet, but the warrior using more or less the same trait set up will have roughly 5k more HP than an ele.

Although on warriors I can go both the vitality route ( 0/10/0/30/30 ) or toughness route ( 0/20/20/0/30), in both cases the warrior possess more base survivability than ele but if we then calculate all the condition damage you need to go through in order to hit something at mele range… a warrior will lose the race np against an ele

The lack of condition removal is a problem which Anet already promised to fix as soon as possible, in the meantime the warrior still deal more damage than ele and this is a fact, the warrior pay this by having less survivability if using a skirmisher playstyle making him less desiderable to eles in the current meta.

While I agree that warrior need more condition removals, we still shouldn’t expect a warrior to have condition removal comparable to ele, that 8k HP difference it’s huge when dealing with multiple conditions, which can be easily re-applied the second you cleanse them.

Elementalists aren't hard to play.

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Posted by: Arheundel.6451

Arheundel.6451

But again we’re comparing a glass cannon warrior to tanky ele with regen/protection boons, I believe we all know that unless you use traits, an ele got no way to access multiple boons at time, basically only 2-3 skills grant boons on their own, for the rest eles need to heavily invest in water/arcana.

Yes , warriors could use some more condition removal, but from the moment that I play warrior as well, I can safely say that the passive defense and multiple control options make the warrior a great addition to any team during team fights, with little more condition removal a balanced warrior would hold his own against anybody in 1vs1

I play both ele and warrior, both with glass cannon spec or balanced spec (for warriors mace/shield + hammer or bow), the glass cannon warrior is definetely easier to use and can last relatively longer than the ele, while dealing more damage overall, the balanced ele is easier to use than the warrior because of regen and healing, still the only advantage is that a balanced ele can fight against anybody with 1vs1 even though he lacks the dmg and control of the warrior counterpart, the latter is said to lack good disengage buttons but given the fact that I can easily get away from any fight even if using a staff or scepter/focus ( hence no rtl), maybe we should assume that warrior simply need a more specific build that nobody has yet discovered

If all you play is hotjoins....

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Posted by: Arheundel.6451

Arheundel.6451

Generally speaking, even in real life, somebody who goes and try to impose on others what they can say and do, will never be considered an intelligent person or worth of any respect.

From the way some people have spoken in this thread…I can only assume that they’ve been not properly introduced to real life, their social life is not properly developed as a consequence of this; what makes a real top player is the top personality and social skills, such player is definetely able to give constructive opinion and generally become an example for the casual players, just watch and follow players like @Xeph and @Phantaram, they give an example of what a top player can be in GW2.

On the other hand we’ve got these pretentious wannabe, who believe their word count something simply because they’ve played XX tournaments….
…you’re not an example for anybody
…you’re unable of taking criticism, without calling people off
….you’re a social outcast

IMO Huge influx of new D/D after March 26

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Posted by: Arheundel.6451

Arheundel.6451

Want to know why Warrior’s laugh at your comments about thier mobility? Because unlike every other movement skill in the game, their movement skills are affected by movement impairing abilities.

I’d love to see the forums light up when that 1200 RTL on a 20 second cooldown actually only went 600 yards because you were chilled. Whirlwind, Rush, and Bull’s charge combined wouldn’t keep up with an Ele if both were snared.

Another problem is the obvious where Greatsword really isn’t the greatest choice and they’re forced to use it because of the kitten movement abilities it has. I’d wager most warriors out there would give anything to be able to use Hammer/Axe+Shield instead of GS.

So no, Bull’s Charge, Rush, Whirlwind, and Leap don’t really work as well as Mistform, RTL, and Blink. And most warrior’s only use sword+horn on their offswap for running around in the open terrain out of combat. In combat they’re almost always axe/gs.

I play both warrior and elementalist. My warrior can facetank things that my elementalist HAS to run from. Specced for highest possible mobility and survivability it’s no contest which wins.

Warriors can spec to remove immobilize with every movement skill, warhorn clears all chill/cripple/immobilize, so if you are having problems with those conditions, it’s you or your build choices. Elementalists have to spec into a cookie cutter setup and use only one weapon set to achieve much survivability, warriors have choices of many viable specs, that’s the only difference.

Last night, on my warrior, I ran solo into a guild group of about 15 which was taking a camp, casually picked up some supply, knocked a few of them over the head and ran off just as easily, or moreso, than I could on my elementalist.

People are just frustrated that their expectations of a cloth class to simply stand still and die under melee pressure aren’t fulfilled in this game, but I bet they’d complain just as much if elementalists could easily oneshot them from range like the cloth classes in those other games which have programmed their subconscious expectations. For example, people mention mist form a lot in their complaints, compare it to endure pain and tell me which is better (hint: endure pain allows you to keep attacking….).

The reason warriors don’t all run gs/s-wh is because there are ways to survive other than simply running like a wuss every time you take damage.

not surprisingly…this has already happened, before the game would be released , GW2 reddit and GW2 guru forum were “full” of whine thread on the ranged damage of eles, the damage of the auto-attacks has been lowered behind usefulness in most cases

I remember one particular complain:
“Will the ele be the bright wizard of GW2?”

Elementalists aren't hard to play.

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Posted by: Arheundel.6451

Arheundel.6451

Dude, it took this long to figure out d/d ele is not the hardest class to play? Most of ele skills are pretty much self explanatory. Managing cd comes with experience. d/d ele have plenty of survivability. Now, its slightly harder due to the RTL nerf. Face it, ele need a slight mobility nerf anyways. I hope there isnt anymore nerfs. I hope that they will have bug fixes to make them stronger.

Really, the two class that are hardest to play are warrior and engineers

Warrior have to compensate their lack of utility with experience. Although the class is simple to undersatnd, they actually have to learn the mechanics of other classes. The best counter is knowledge and warrior have to use it to their advantage.

Engineers, their builds are confusing and clunky. I hope they will get more love since I actually love playing them for their inherit difficulty.

If I want to get away..I can get away even with a staff or scepter/focus from multiple opponenents, map awareness got little to do with presumed OP mobility, in this instance we’re still talking about a single skill: RTL.

Can you play glass cannon ele? It’s not considered viable by many, still the damage is there for sure ( d/d and staff for me), if you want to compare d/d ele to a warrior, pls make sure you’re comparing glass cannon with glass cannon ( again both of them work)

I am comparing play style. d/d ele have lots of versatility and warriors…not so much. Yea, there are staff and sceptor/focus, but i havnt seen that many people pvp with it.

Of course glass cannons of all professions can kill and die quick, but the ability to migrate damange and cc is important. The playstyle that accompany that ability will determine the profession is successful. For warrior, their lack of utilities will make it difficult to pvp. Thus, they are declare the worse pvp profession.

By design eles are supposed to be more versatile than warriors, a specialised profession.
A balanced ele will always perfom better than a balanced warrior but a glass cannon warrior will bring more damage than a glass cannon ele.

The general concept is that a glass cannon is unsuitable for 1vs1 , you’re supposed to lose to any balanced or bunker build at equal level of skill, I rarely die with a glass cannon ele because I avoid 1vs1 at all cost, I’m there to bring burst damage and wrap things fast nothing more..nothing less, the damage is huge but short lived compared to warriors, who can effectively deliver the burst damage more easily and quicker ( I still love the ele burst, but it requires more set up because of : burning speed with the dmg at the end, fire grab that miss quite easily )

Don’t let yourself be confused by the geneal opinion, every profession is viable in its own way, a team strategy should be based on people playstyles and not what is considered OP.

There was no ele in the previous meta until that video from super squad with the staff water ele, before that time, the ele was considered UP and people used to run with double warrior.

The ele is an excellent skirmisher because that’s the nature of the class, a versatile profession, regardless of the weapon set, an ele still offer few good escape/re-positioning skills for quick engage-disengage.
It has always been very hard to lock down a skirmisher, because of the mobility, which is used to harass and weaken the opponent, now a warrior would be great for area control and target lock down ( hammer/mace) , glass cannon ( GS warrior ) or heavy support ( bow/mace-shield ), in this case a balanced warrior on a point would hold long enough against a skirmisher ele for help ( thief) to come

(edited by Arheundel.6451)

Elementalists aren't hard to play.

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Posted by: Arheundel.6451

Arheundel.6451

Dude, it took this long to figure out d/d ele is not the hardest class to play? Most of ele skills are pretty much self explanatory. Managing cd comes with experience. d/d ele have plenty of survivability. Now, its slightly harder due to the RTL nerf. Face it, ele need a slight mobility nerf anyways. I hope there isnt anymore nerfs. I hope that they will have bug fixes to make them stronger.

Really, the two class that are hardest to play are warrior and engineers

Warrior have to compensate their lack of utility with experience. Although the class is simple to undersatnd, they actually have to learn the mechanics of other classes. The best counter is knowledge and warrior have to use it to their advantage.

Engineers, their builds are confusing and clunky. I hope they will get more love since I actually love playing them for their inherit difficulty.

If I want to get away..I can get away even with a staff or scepter/focus from multiple opponenents, map awareness got little to do with presumed OP mobility, in this instance we’re still talking about a single skill: RTL.

Can you play glass cannon ele? It’s not considered viable by many, still the damage is there for sure ( d/d and staff for me), if you want to compare d/d ele to a warrior, pls make sure you’re comparing glass cannon with glass cannon ( again both of them work)

If all you play is hotjoins....

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Posted by: Arheundel.6451

Arheundel.6451

The most knowledgeable and experienced players should give feedback.
Facts or coherences should also not be twisted by those for selfish reasons.
As it has been made clear before that Conquest will be the competitive game-mode as long as the developers do not change that, the competitive players playing that mode have the highest chances to give proper feedback for now considering their broad experience and knowledge. I do agree though, top players should not be the only ones to give feedback but if this game should be more competitive than it is now, it has to be balanced around the highest level of play.
Also, people have to deal with the fact that some stuff ain’t easy and has to be learned. So there is no excuse for dumbing down the game. There should be more opportunities to learn and improve. Custom servers may help a lot once they are out.

But what I find most important besides that is that we have PvE and PvP seperate skill-wise as it used to be in GW1. Some balance-changes cannot be made as it would influence PvE heavily. The best example is the warrior.
Alternatively more skills can be seperate.

Agree. As on a high-level the classes show their full potential. Best example is thief in hotjoin, considered to be op by instant-kills. If it comes to tpvp they’re chances aren’t that great due to instant rezzing, aoe and focusing on gc’s akka thieves.

My team- 2x Guardians, 2x thieves, me ( burst ele) – win rate = 8/10 at r40-50

I play as skirmisher, the first to get in…and the last to get out, I don’t last long but enough time for the thieves to come and clear the area of any opponents, who unwisely spent all their defensive CD to survive my initial burst ( loads and loads of pain at 2.8k power+ arcane wave)

After my initial burst, the opponent has still room to breath despite my efforts, thieves are perfect to finish off weakened foes while my role is to make them weak in the first place, in this way we clear out bunkers and cap pts before helps arrive, as we mostly attack by surprise( essential )

Cluster bomb is basically my airborne support on demand, against necro+mesmer combos I can send one thief for each while I put pressure on the most “annoying” one of the two, we rotate ..if the thief taking too much dmg I go to help while he “briefly” retreat.

If you play as glass cannon…act as one, me( to a certain extent) and the guadians take the beating..you go behind and kill them, thief is far from being “useless” , “my” thieves are very very very smart players, that shadow refuge when I go down arrives always on the clock, that burst spike always on the dot, I call the spike when the time comes..boom..you’re dead, they never join aoe fights…you see me and the guardian…the thieves are behind you, watch your back!

sPvP Class Tier List: - Updated 6/30

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Posted by: Arheundel.6451

Arheundel.6451

I think the problem is that the developers know more than the players who in many cases are incapable of thinking logically, changing your gameplay “may” affect the way you see things…just maybe.
I stated many times before..if you were expecting the ele to be nerfed to the ground ..actually underneath the ground…you’d be sorry in the end, regardless of the nerfs Anet won’t make the profession completely unplayable just to please whiners on the forum .
Now go out there and enjoy the new content ^^

*cough staff ele *cough

Nah staff is fine I’d say, sure skills like : gust-shockwave and unsteady ground need a small buff ( the first two need to have the number of hitboxes increased and the last one needs to have the cripple effect applied once the opponent step on it).

Im on my breaking point.

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Posted by: Arheundel.6451

Arheundel.6451

So your point on thieves being ‘unviable’ in tPvP is that they can be countered in hotjoin when played by newbs…well new comers to the videogame scene I’d rather say, well it does sounds legit….lol
Well played HS spammer? Is there any other way to define a thief?..there is nothing more iconic than HS for thieves..oh sorry next time I’ll make sure to use these words: ‘well played thief’.
But anyway..what I see now is : double guardian or double mesmer or double thief…so far I haven’t met a single double/triple ele team…but again at ‘your level’, I’m sure a bunker ele can hold against 2 thieves, one spamming cluster bomb and the other mug combo…beatiful -_-

I believe you’re the one who’s in need to go read skill description, when you go and say staff like : “an ele can handle 3 glass cannon thieves at once”…

You haven’t met a single double ele team…..i think it’s enough, again just stop and try to act like nothing happenend, i’m just trying to save you from an epic gangflame…i’m not giving you an answer cause you just don’t deserve one…run away from here before someone other actually playing tpvp reads your post…just…..run……

What? I should run? LMAO

Dude you’re trying to say that a non BS guild run with 2/3 eles rather than 2 guardians, I can bring a bunker ele down to almost 20% HP withing few secs compared to a guardian that has got multiple KD and knockback, you’re mad bro ^^!

On top of that you’re still insisting on the fact that an ele can outlive 3 thieves..lol dude..just lol, pls do run with 2/3 eles and see how far you go, I really dunno at what level you’re playing bro..it must be another galaxy, another planet..comparing a bunker guardian to bunker ele…hilarious

I’d like to try against your bunker, two thieves who know how the ele works..there is no chance for your ele…now if the two thieves are terribad and just spamm HS when ele got frost aura up..then..XD

See you can’t just get the point of being a bunker in tpvp…holding vs someone means you can hold you point for a reasonable time, usually 15-20 secs is enough..just to give roamers time for backup, that’s why trying to explain something to you it’s totally worthless…you just doesn’t know how tpvp works. Our eles can hold 2 thieves if specced full bunker without leaving the point for the time it takes from base to far point in lof, as i said before we already tested it (Maybe we can try how long can they hold vs 3, even if it’s completely useless since noone is going to face more than one thief in touneys)…thieves were not lowell o xeph for sure but not crap hs spammers either, if you can’t you don’t have to explain why to me, it’s only your problem and i don’t care why you’re not able to do so.

No pls…it was one ele vs 2 thieves up to now, don’t change it to 2 eles…..so you play with 2 bunker eles on a point..then you send your roamer..which I presume it’s not a thief because as you say they’re unviable..at this point I ask myself what is the rest of your team, don’t tell me you use 2 more eles?…-_-

Im on my breaking point.

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Posted by: Arheundel.6451

Arheundel.6451

I’m sorry, CC loves to stick to the lack of stability called a thief. Also try going full glass thief into a team fight, you’ll get two HSs off before you die to aoe.

Because nabs simply jump in the middle of a fight without prioritizing targets and watch which enemy has used his most trusted anti burst skill, it’s called lack of awareness..pls do not confuse viability of the profession with your inability to adapt your playstyle.

If you’re a bad thief..yeah you will jump in aoe zergfest thinking of killing everybody..if you’re a good thief you’ll pick important targets ( like a spamming necro) after he use most of his aoe, at the very least you’ll free some steam from your team..but hey we’re talking about decent players with a brain..yeah I know..they’re rare…

It’s called ‘team fight’ for a reason…it’s not called “let’s see who kill most targets battle” ty ….don’t worry fear of the unknown push you in calling people with names…one day you’ll get there..maybe

(edited by Arheundel.6451)

Im on my breaking point.

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Posted by: Arheundel.6451

Arheundel.6451

So your point on thieves being ‘unviable’ in tPvP is that they can be countered in hotjoin when played by newbs…well new comers to the videogame scene I’d rather say, well it does sounds legit….lol
Well played HS spammer? Is there any other way to define a thief?..there is nothing more iconic than HS for thieves..oh sorry next time I’ll make sure to use these words: ‘well played thief’.
But anyway..what I see now is : double guardian or double mesmer or double thief…so far I haven’t met a single double/triple ele team…but again at ‘your level’, I’m sure a bunker ele can hold against 2 thieves, one spamming cluster bomb and the other mug combo…beatiful -_-

I believe you’re the one who’s in need to go read skill description, when you go and say staff like : “an ele can handle 3 glass cannon thieves at once”…

You haven’t met a single double ele team…..i think it’s enough, again just stop and try to act like nothing happenend, i’m just trying to save you from an epic gangflame…i’m not giving you an answer cause you just don’t deserve one…run away from here before someone other actually playing tpvp reads your post…just…..run……

What? I should run? LMAO

Dude you’re trying to say that a non BS guild run with 2/3 eles rather than 2 guardians, I can bring a bunker ele down to almost 20% HP withing few secs compared to a guardian that has got multiple KD and knockback, you’re mad bro ^^!

On top of that you’re still insisting on the fact that an ele can outlive 3 thieves..lol dude..just lol, pls do run with 2/3 eles and see how far you go, I really dunno at what level you’re playing bro..it must be another galaxy, another planet..comparing a bunker guardian to bunker ele…hilarious

I’d like to try against your bunker, two thieves who know how the ele works..there is no chance for your ele…now if the two thieves are terribad and just spamm HS when ele got frost aura up..then..XD

(edited by Arheundel.6451)

Im on my breaking point.

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Posted by: Arheundel.6451

Arheundel.6451

So your point on thieves being ‘unviable’ in tPvP is that they can be countered in hotjoin when played by newbs…well new comers to the videogame scene I’d rather say, well it does sounds legit….lol
Well played HS spammer? Is there any other way to define a thief?..there is nothing more iconic than HS for thieves..oh sorry next time I’ll make sure to use these words: ‘well played thief’.
But anyway..what I see now is : double guardian or double mesmer or double thief…so far I haven’t met a single double/triple ele team…but again at ‘your level’, I’m sure a bunker ele can hold against 2 thieves, one spamming cluster bomb and the other mug combo…beatiful -_-

I believe you’re the one who’s in need to go read skill description, when you go and say staff like : “an ele can handle 3 glass cannon thieves at once”…C&D gives 3s stealth…really? ty Archaon..I’ll make sure to save my 4th dodge for when it comes, then I’ll use my other 5 dodges to re-position myself, in this way I should be able to dodge even the second shortbow thief…fantastic -_-

(edited by Arheundel.6451)

Im on my breaking point.

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Posted by: Arheundel.6451

Arheundel.6451

@Archaon
I wonder based on what you get your informations about people….even more I wonder how can you even keep posting anything after saying fantastic stories about guardians outlasting 3 thieves…in the real world a guardian must use all his defensive CD to survive a single burst..from an ele..let alone a well played HS spammer …but in your immaginary world a guardian can negate a burst from 3 thieves, I can only assume the guardian is r50 and thieves are “controlled” by 3 hamsters jumping on the keyboards…I’m sure that at “your level” we can find players able to win an entire match on their own….

By the way I’m still waiting of videos showing an ele outlasting 3 thieves at the same time( controlled by human beings that’s it)…watched few stream but I must have missed these videos of eles sharing “your same level” of skill

(edited by Arheundel.6451)

It's a Bird...It's a plane....It's Superele

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Posted by: Arheundel.6451

Arheundel.6451

@Archaon
actually a decent bunker guardian or ele can handle even 3 glass thieves at once

If somebody got any info on this legendary build…pls let me know, I’ll pay anything, if I can down 3 glass cannon thieves spamming HS on me..I can for sure go and conquer Stonemist castle on my own ( don’t need any ram or treb..my auto-attack will hit for 10k with that legendary build)

Im on my breaking point.

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Posted by: Arheundel.6451

Arheundel.6451

Somehow the stealth on mesmers is totally ok, they can stealth every 3s and can’t one-shot you while invisible, the stealth on thieves on the other hand…..

Thief is the real culprit behind bunkering, people got tired of being one-shooted by an invisible enemy, so they started bringing stun breaker, more toughness and play more defensive.

Mesmers give a far fight , lose or win depends on skill, you can dodge their burst most times and negate most of their dmg..thieves instead on top of broken mechanic they’ve got the two most OP elites in the game – dagger storm and Thieves’guild, the latter is how every elite should be, while invisible the thief summon 2 more thieves and each one unload around 7k dmg on you…truly absurd

Attunement CD reduction: Question Poll

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Posted by: Arheundel.6451

Arheundel.6451

A reduction of the base CD of attunement is mandatory in my opinion to allow more builds without restricting the ele too much for moving away from 30 Arcana too much.

The base CD of attunement should be reduced to 11s from 15s while the recharge bonus for Arcana should be reduced to 10% from 20% for eevry 10 pts spent in the trait line

This would allow eles to experiment with more builds ( assuming fire/air traits get improved) while not losing too much flexibility and that feeling of great versatility when having 30 pts in the Arcana trait line.

What is your opinion?

http://www.easypolls.net/poll.html?p=5139dbe2e4b0b3dfeaf56b4d

HOW did RTL nerf ruin your game?

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Posted by: Arheundel.6451

Arheundel.6451

A better fix would have been making it so RTL requires a target. That way it could only be used as inetended as a gap closer. you dont put a damage attack on somthing that is used to travel…..

I play a D/D ele 50% the time but even i will tell you there is nothing more annoying than a ele attacking you then at the 1st sign of losing they RTL away to safety.

It’s pointless if you try to run away from me, I can see you’re in deep kitten and I know you’ll lose if you stay…I save my RTL for when you use it…then I use magnetic grasp to close the remaining gap…there is no escape

Other professions can :

1)Warrior = use rush when you RTL, followed by bladetrail, if you try to clean the cripple he should have a ranged weapon ( rifle or bow ) to cripple you and he could eventually use bolas
2) Thief = lol infiltrator arrow semi spamm
3) Guardian = with enough reaction time , they can use line of warding and lol at you

Other professions got other means to catch you up…it’s far from being impossible and against decent players you won’t get away, played ele from the beginning, I can see when another ele is about to flee

No bunker ele nerf / How balancing works

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Posted by: Arheundel.6451

Arheundel.6451

Says the “only” possible solution
then provides a second solution.
Strong sense of “only”.

I’d normally ignore the likes of you as you’re just a waste of time..but I’ll use your post to clear any doubt about my post..so for this time only I’ll “fall” into your trolling trap.

The only possible solution= The easy one to implement as it stands now, considering the current resources at disposal of Anet

Second possible solution = clearly identified as DREAM, do you know the meaning of this word?..well check the dictionary it may help, this is the solution I hope for….

Hope now my message it’s a bit more clear for the rest ( of course I don’t count the likes of ensoriki)

No bunker ele nerf / How balancing works

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Posted by: Arheundel.6451

Arheundel.6451

I have been called troll many times ( although from individuals whose reasoning is not worth listening), I can relate anwyay to those people who genuinely feel for the game, I can say that extreme bunker and burst should go, no question about it.
I believe everybody here would like to play his/her own profession with the knowledge that every encounter against any other profession can go both ways, win or lose.
As it stands now the extreme bunker/burst builds are a result of great design ideas badly implemented.

Ele innate defenses have been dumbed down too much with the excuse of the water healing, they should have made so that the ele had better innate defenses with far smaller heals to be used mostly for support.

In GW1 my ele was far stronger than the GW2 ele, there were no heals and definetely didn’t need a monk to beat any profession, in GW2 the ele lack both the damage and control of the previous version , both have been replaced by this water heal..and in all truth nobody ever asked Anet to do that!

(edited by Arheundel.6451)

Precursor Glory Vendor

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Posted by: Arheundel.6451

Arheundel.6451

I can already hear the meltdowns from PvE players in the distance.

It would be pretty funny though it they decided to sell them for a few hundred k glory or something. I guess its something to actually use the stuff on.

I can see them with foam at their mouth XD, some of them even got a stroke

No bunker ele nerf / How balancing works

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Posted by: Arheundel.6451

Arheundel.6451

I will say it once again : nobody would need heals if there would be something else which could be used as defense mechanism!
Why water heals should be nerfed if ele got nothing outside water heals to stay alive? We’ve got no stealth, no HP, no clones and no armor..and for sure not the control of guardians( we lack stability on demand and KD/knockback ) and engineers ( able to apply multiple conditions and plenty of control skills)…on top of all this we lack theburst of mesmers and thieves..and definetely there is no 1 hit KO build like 100b

Therefore eles use sustain healing to stay alive while delivering their mediocre damage, it’s rather pointless for people to mention people like Zoose, did you actually check his page?.. HE runs 0/10/0/30/30 and then tell others that eles sustain is too much, really? He plays a more bunker build than I ever played and then He tells me that ele sustain is too much??

If’ you nerf even more the sustain of eles without compensation in damage and base survival then..GG, the ele will become the new paragon of GW2, forever nerfed profession with no place in PvP meta

The only possible solution is this :
raise base HP by 5k, add evasive skills to water + small regenen solution ( something on the line of water trident) remove huge heal skills like water trident and cleansing wave (while remaining the single condition removal) and remove heal from EA+condition removal and add 3s chill, increase damage of auto-attacks and buff a couple of skill, finally make so that fire/air trait lines have more synergy with the rest of the attunement/utilities..done fixed ele for you

2ND POSSIBLE SOLUTION ( a dream really)
remove the 4 attunement mechanic and make ele a single attunement as it was in GW1, but this time we can equip a second attenement as our secondary weapon set, again raise base HP by 5k along with base dmg and of course rework all skills and trait

Any other solution is simply unacceptable, the design of the ele is flawed to start with, now to fix it , they should implement my first suggestion..but if only possible I’d wish for Anet to redo the ele accordingly to my 2nd suggestion…sigh

Stealth in World vs World needs a nerf.

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Posted by: Arheundel.6451

Arheundel.6451

It’s not the damage the problem..it’s the freaking stealth mechanic, I don’t hold anything against thief players personally..but the stealth mechanic is kittened up!
It’s too much of a defensive mechanic, you can heal while stealthed, you can cure conditions while stealthed….

Ascended Earring Costs

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Posted by: Arheundel.6451

Arheundel.6451

Should this game still be considered a MMO or your typical kitten RPG?
What’s going on with people expecting to obtain everything in few months worth of playing?
C’mon guys..play to enjoy the game you don’t need ascended earrings to do anything, they simply add few stats numbers and that not gonna make you godly

[SOTG] Questions Poll

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Posted by: Arheundel.6451

Arheundel.6451

Here is my list:

1) Is it your intention of having a game balanced around 1vs1 encounters or team fights and do you feel that your changes so far reflect that idea?

2)Any intention of including armor/weapons/emotes/titles based on the ranking system?

Profession specific question:

1) Ever thought of removing heal from the ele class and increase the base vitality or adding water based evasive skills on short CD?
2) Will the lack of viable burst build on ele ever be addressed?
3) Wouldn’t a reduction in attunement base CD help players in creating more builds?

Unable to log in Error

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Arheundel.6451

same, login server is down

Server: Gandara (EU)
Location: UK

What keeps scepter from being a go-to weapon?

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Posted by: Arheundel.6451

Arheundel.6451

PvE scepter is pretty great if you use elementals. I like using both glyphs of elementals with 20% cooldown on glyphs trait from air, and constantly keep an earth ele up who will tank for you all day, allowing you to dragon tooth mobs consistently without taking any damage. It works well when you turn your ele into a pet class. It is a different playstyle than diving right in with a dagger main, but you can still remain close for off-hand dagger skills and get your ring of fire combos without being touched most of the time.

During The 20 seconds might be waiting for your elemental glyphs to recharge, you can easily face tank any mob without being touched due to your burst and having 2 blinds. I take far less damage using S/D than D/D even when using earth elementals as tanks, you just have to preplan attacks a bit more since D/D is all on the fly.

Exactly this! Being able to attack from any corner on the fly is what make D/D the better choice when talking about burst, even after you land your burst there still room for mroe dmg on the other attunement, while with scepter afetr using your fire combo and your target not dead..you’ll just be a sitting target

Skills should be locked on ORB carrier

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Posted by: Arheundel.6451

Arheundel.6451

In GW2 we have boon removal and conditions..so nothing has changed…well now a warrior can deal more damage than an ele while still having 50% more HP

not really, tank eles in GW1 relied on enchants usually with long cooldowns like Obsidean Flesh, this makes them different to boons since boons can be spammed,
you’ll no sooner remove them all and they’ll be back up again,
remove a GW1 ele’s enchants and he’s useless until they get off cooldown.
also there was no spam condition removal through traits since traits did’nt exist,
if you wanted to remove conditions it’d cost you a skill slot,
and the self target ones usually had higher cooldowns.

as for the warrior damage, in order for a warrior to “deal more damage than an ele” they’ll be specced glass cannon,
and they’ll have frenzy up meaning they take very high damage,
plus you can immobilize/chill/cripple them at range.

Obsidian flesh was simply a tool to reduce incoming damage (newer version) while the older version could not be stripped by normal means as all disenchantments skills were spells and spells didn’t work on obsidian flesh, the newer version ( with no spell immunity) was a weaker version of other simpler ways to access dmg mitigation.

In the end of the days an ele was using enchantmenet to compensate for the lack of armor, here we use boons instead of enchantments, a normally specced ele can have protection boons up for very low periods of time ( 3-4s ), while a bunker by using boon duration increase runes can go way over 10s protection, but in this case the ele would deal no dmg

And if we talk about spammable conditions removals we can talk about monks 5s CD elites, because GW1 was a team based game, still it was possible for an ele to simply use monk elites ( for fun of course! as who need to remove conditions against a necro? they were free kill), still an ele cannot spamm condition removal at all!
If you talk about bunkers, they’re heavily traited in condition removal, a normal ele got no more condition removal than a warrior

Finally the warrior use frenzy to increase attack speed…no attack power, my warrior can deal with its auto-attack what an ele can by using skill 3 to 5 on any weapon set, we’re talking about having the same power ( 2004 power) on heavy armor target, a warrior got 1.6 dmg coefficient on every skill while an ele got 0.3-0.6 dmg coefficient on average ( with few 1.5+ case there and there), this means even as glass cannons a warrior would still deal way more damage than ele, but the latter would have 1/3 of the survivability while specced that way

P.S I almost forgot mesmers can spamm boon removal easily

Utilities that need improvements

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Posted by: Arheundel.6451

Arheundel.6451

While I agree with the all " small changes at time" mentality there is to say that 7 months is enough time to decide if something is useful or not, outside the odd case it’s clear that there has never been a competitive ele PvP build including conjures….signets….or glyphs.

These days people see an ele an automatically think :" oh! another cantrip ele", surely they won’t think :" oh look another conjure ele".

For starter there are no good traits for conjures, we’ve got few good traits for signets( fire embrace and written in stone) and glyphs( inscription), still both signets and glyph ( except the GoEH) are lacklustre, and why is that?

-Signet of fire
I don’t need more burning on an ele and the passive crit chance is ridicolously low, a warrior get a trait with 50% crit chance while a thief get a signet that increase dmg by 15% for the next 5 attacks…and an ele use an utility slot to burn a foe for 9s and have a 4% crit chance…that’s why as soon as you see a fire signet ele in PvP you say :" oh a noob ele"

This is the only signet which need a clear buff compared to the others, the latters clearly fall in line with the signets given to the other professions therefore no changes are necessary

-Glyph of storms
While the concept idea is nice its application is rather miserable, the damage is way too low to justify the 60s CD, for it to be reasonable it should have 3x the current dmg mimimum and with additional effect given to the air and fire version, changing the current water version as bleeding get already applied by sandstorm.
Other solution would be to lower the CD by 30-35s minimum if the damage does not get improved

-Glyph of Elemental ( and lesser elemental)
They’re simply awful, even the earth one get one-shotted at high level of PvE, in PvP the earth one get literally ignored as he contributes in no useful manner to the fight, the others are no more useful and the lesser version of this glyph is even less useful.
The elementals should scale with the stats of the user or at the very least have half the CD of the current one

This leaves us with the conjures, the only possible solution in my opinion is to allow the user to change one attunement with the selected conjure.
E.G : conjure axe replace fire attunement for a given number of charges, so now a staff ele could replace the air attunement with lightning hammer to deal momentarily with a sudden mele attacker ( obvious stealthed mele ) and so on for the conjures.

People may say :" but hey then you will be able to use powerful combos!", well what does stop me from doing it now? I can still use a specific skill from the conjure and drop it, if Anet wanted they could lower the number of charge to 3 or 5 and leave the CD as it is ( maybe introduce fire trait lowering conjure CD).
Regarding the conjure elite , an ele should be able to decide which attunement to use before.E.G go water to use conjure ice short bow elite, a rapid ranged burst and so on, I presume Anet alck the resources for dong so…but I don’t believe that I’m asking about something unrealistic.

Skills should be locked on ORB carrier

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Posted by: Arheundel.6451

Arheundel.6451

thanks for your illuminating insight about… what other games do?
i take it you’re new to the gw franchise

had 3 GW1 accounts, first and main was made on release day, completed all missions, lived in pvp, played constantly until GW2, here i have multiple 80s, play every class completed all 3 story archs, working on world complete and i’m currently rank 34 in pvp.
TLDR: no.

GW1 had a couple of gimmick tanky ele builds, but they could all be obliterated with 1-2 skills (disenchantment/conditions), ele also had amazing damage when they were specced to be squishy, i used to run an air spiker, and later a fire spiker in 2012 after some buffs there, the “mage class” the way it was supposed to be, deadly from afar but squishy, not “the tank”.

In GW2 we have boon removal and conditions..so nothing has changed…well now a warrior can deal more damage than an ele while still having 50% more HP, the conditions have become much more favourable to mele players than mage players…as I said before..you should be thankful

HOW did RTL nerf ruin your game?

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Posted by: Arheundel.6451

Arheundel.6451

I’m not sure if you realize this, but frost aura was incredibly broken and insanely overpowered. Its “nerf” (10% damage for 7 seconds is kittening massive, especially for eles) was more like a fix to a ridiculous aura. An aura share ele with frost aura will ruin anybodys day in a team fight. Stacking 10+ seconds of chill on someone was not uncommon. I’ve seen 20+ seconds on my engi with grenades. And frost aura is STILL incredibly strong and is the best applicator of chill in the game.

The ride the lightning nerf was to reduce mobility and make sure that people understand what they’re about to do before they waltz in and out of a fight on air swaps.

I’m not sure if you realize it but forst aura was by far not the best way to stack chill for an ele, there are way more easy and convenient methods to stack chill for far longer, frost aura is a punitive skill , given to the eles as a defense mechanism for staying at close range.

Should we start complaining when we die because of confusion stacks? What strategy engineers use to spamm their pistols? There are other punitive skills in this game and me as player need to pay close attention to it

Spirit Watch : ride the lightning +orb

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Posted by: Arheundel.6451

Arheundel.6451

Current meta in Spirit watch( and other maps):

2x Guardian ..bunker of course
1-2ranger trapper
1-2 engineers 100nades
1-2 necros
1 thief BS/shortbow

With so many control skills, an ele got no hope to reach the top alive unless heavily guarded by his team, sometimes I go staff just to snare/stun people on the stairs and eles are no exception, on the other side the bunker guardian offer way more bunkering options than the current eles..by a mile. Engineers simply outdmg anything in the map and necros fill up the whole map with wells+fear+golem…and if all that not enough there are rangers leaving traps on every corner not covered by necro wells.

P.S a staff ele contribute much more to the team and escape far more easily, it’s easy to block the way with a static field ( which now finally works)

Skills should be locked on ORB carrier

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Posted by: Arheundel.6451

Arheundel.6451

I think that replacing/removing the orb carrier’s abilities is going way too far. Less emphasis on abilities means more emphasis on stats. That decision would make beefy, soldier amulet wearing warriors who are traited in defense and tactics to be the best choice as the orb runner.

and about darn time? seeing the “sturdy bodied” plate wearing warrior out tanked by the mage class is just wrong no other MMO sees the mage out tanking the plate classes, and rightfully so.

mage classes should always be the class of choice for those who prefer to fight fire with fire, cloth armor with high damage.

edit: the reason i say “mage class” is that they’re one of the generic classes you’ll find in any mmo just as with warrior(barbarian, soldier) / rogue(assassin, thief) / paladin(cleric, shaman). who may vary in names.

http://www.youtube.com/watch?v=3zDRLKp9kAU&list=PLBF2912D72F052EC7

Here is the “mage class” before it got hammered down with nerf hammer because of pre-release general QQ, from auto-attacks hitting people for 1.5k at high lvl of power to 400 dmg fireballs at 2k power, the damage has been nerfed so much on this profession that most mage types lovers feel the need to go extreme survival in order to still enjoy the mage archetype..

The funny thing is that a warrior tell us that a mage shouldn’t be able to “tank”..well a heavy armor profession shouldn’t be able to deal much more dmg than a light armor profession.

What keeps scepter from being a go-to weapon?

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Posted by: Arheundel.6451

Arheundel.6451

The reasons can be listed:

1) Dragon tooth = too slow
2) shatterstone = no damage
3) Gale= 2s KD on 50s CD is too much
4) Dust devil= slow, no dmg, whirwind fnisher removed
5) Hurl = very low dmg
6) No swiftness on focus

Solutions:

1) Dragon tooth = 20% lower dmg, 30% faster dropping
2) Shatterstone = 700 base dmg, 30% faster explosion, 6s CD
3) Gale= 3s KD and 50s CD or 2s KD and 35s CD or 2s KD-50s CD and 1.5k base dmg
4) Dust Devil= remove blind and add 3s cripple, 22% faster movement, 580 base dmg
5) Hurl = 450 base damage ( for stone )
6) Swirling winds= apply 10s swiftness

"Solo" Que

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Posted by: Arheundel.6451

Arheundel.6451

All I can say to the devs : GW1 1 random arena and Heroes Ascent , two perfect examples of successful solo mode and team mode, even more you could add two types of titles based on these two different formats.

-edit-
I’ve been in two very good guilds during the last months, both disbanded, that’s like 20+ people, truth said the PvE guilds are the only ones that last in this game…any attempt at making a PvP guild end up in failure most times, because….

1) 8vs8 zerg
2) solo vs premaded
3) no incentives to play ( titles are farm based, no emotes like GW1, no zaishen keys equivalent so that PvE players don’t bother with PvP at all)

Solutions?

1) Remove 8vs8 zerg: because maps are too smalls or design maps big enough to accomodate 8vs8, so that you can have 4 maps for 8vs8 and 4 maps for 5vs5

2) More incentives to play PvP : cosmetic rewards are great..but need something more tangible like zaishen keys or ruby keys, make them worth 1 silver and obtainable with 500 glory. They should be used to open up ruby chests which gives aways one of the following: rare mini-pets (0.01% chance), transferable PvE to PvP weapon skins(soulbound), tier 5 recipes x5 or tokens

3) Solo tournament( 1 rotating map) and Team tournament(3 rotating maps) with observer mode( so that people may learn to play in general) and matchmaking

4)Legendary PvP armors and weapons obtainable with tournaments tokens ( 1 for victory)
Legendary armor = 1000 tokens for piece
Legendary weapon = 10k tokens

(edited by Arheundel.6451)

Ele nerfed (not in notes)

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Posted by: Arheundel.6451

Arheundel.6451

Is it just me or is there really no nerf to Heartseeker spammers?
Or i a skill that provides the fastest movement in game + highest dmg + stealth
with ultra low initiative cost not OP? :o

they dont need a nerf. Hs spammers are so easy to kill its not an issue.

Well, now that we have solo Q i guess i will only be playing tournaments anyway.
However 50% of the people in hot join play thief, 1v1 against HS spammer easy. When 2+ of these dudes come out of stealths near you, you will die, fast. No matter how skilled, no matter what class.

The ele does not survive to two professions..stop talking crap, ele has become infamous for the bunker build which is supposed to survive against 2 opponents as Anet very clearly explained and desire for the game, on its own no weapon set on ele survive against 2 opponents and neither every build achieve the obvious survival of the bunker build