You can’t step up in this game sadly in a lot of situations that’s rah rah nonsense. If A-net would do a better job with tutorials and proper matchmaking a lot of the rage would dissipate. Have you ever played sports? Try going to the local park and playing in a competitive pick up game and be a complete newb and see what happens. The fact of the matter is people expect a certain level of competence when you engage in a competitive endeavor. This is A-net’s faults for not putting people against the right competition and not giving newbies tools to learn the game. The small segment of posters on this board that consistently make excuses for A-net and try to find anyway possible to put blame on the players annoy the heck out of me. And I am not excusing this behavior I am more saying big deal that is what ignore is for welcome to the real world where sometimes people get angry and stupid stuff gets said. I wonder what kind of bubble some of you live in.
Hey if you don’t want to win more, keep raging
But yeah, what Poxxia said. If you think people who stay focused and adapt instead of having a little tantrum when things don’t go their way are the ones who are living in a bubble and need an introduction to the real world, I have news for you.
Yeah…if talking would be enough..there would be no wars…you live in a fantasy dude!
If Anet would move already and fix this broken matchmaking..there would be a lot less rage
(edited by Arheundel.6451)
You can’t step up in this game sadly in a lot of situations that’s rah rah nonsense. If A-net would do a better job with tutorials and proper matchmaking a lot of the rage would dissipate. Have you ever played sports? Try going to the local park and playing in a competitive pick up game and be a complete newb and see what happens. The fact of the matter is people expect a certain level of competence when you engage in a competitive endeavor. This is A-net’s faults for not putting people against the right competition and not giving newbies tools to learn the game. The small segment of posters on this board that consistently make excuses for A-net and try to find anyway possible to put blame on the players annoy the heck out of me. And I am not excusing this behavior I am more saying big deal that is what ignore is for welcome to the real world where sometimes people get angry and stupid stuff gets said. I wonder what kind of bubble some of you live in.
+1
(edited by Arheundel.6451)
Without any major changes from patches for the last few months
We have went from OMG Necro OP -> OMG Spirit Ranger OP -> OMG Warrior OP.
And OMG ELE OP before that. Maybe mesmer too at one point.
I remember some point where HGH engi was considered op, too.
Now looking bad… I think hgh engi wasn´t so bad after all :PWell the cycle from necro -> ranger -> warrior all happend without big nerfs, it was the community figuring things out and creating the new meta. Anet will use this reasoning as to why they don’t want to kneejerk nerf things. I prefer anet going the slow shaving approach which they sorta did. Necro got dhuum fire shaved, ranger got their spirits timer adjusted and healing spring shortened, and warriors got their sigil bug fixed.
Of course…when it’s convenient everyone want the “slow and steady approach”, in the ele case the kneejerk nerf is fully reasonable…I love how the GW2 community think
The reality about healing signet is that many other classes have had this same effect for a long time, through Regeneration. All the engineers and elementalists who have 100% regeneration uptime are achieving the same sustain effect within their own class. Thieves have a version of this through their healing and condition removal from stealth. Same goes with guardians and their constant AoE healing.
The concept of healing signet’s sustain is nothing new. It’s new to warriors, but it has been done already. Why the shock and awe about warriors having this mechanic now is silly.
Stop your non-sense..you compare regeneration to the warrior healing signet?…Are you mad?
I should have like 2000 pts in healing power to match the passive healing of the signet.
Healing signet = 400 HP for sec
Regeneration = 130 +0.125 * Healing Power.
Nice cherry picking. Because some foolish things are said about warriors doesn’t mean they don’t need to be to nerfed. My main problem with Warriors are too much damage with too much survivability. The stuns bother me as well but its not necessarily the idea that Warriors have them just that I believe access to so much hard CC is bad for the game. So explain to me reasonably why Warriors should be able to do so much damage and yet be fairly hard to kill at the same time. Conditions are fairly weak against them now and Healing Signet is a tad too good. Also, they are almost like the old elementalist in terms of escapability. If they want to run away most of the time they can.
You pretty much just became a part of the exaggeration/misinformation crowd. These “cherry picked” quotes came from threads that had a good number of views/responses, that’s why I picked them.
They have decent survivability, but they can’t mid bunker as well as a Guardian (those shamans banner regen Warriors crumble under any good team because they lack protection, blocks, and invulnerability that Guardians have) they also have some good damage against stunned foes, but they can’t spike nearly as well as a Thief or even Ele without giving up a significant amount of survivability.
Also, the ability to run away in TPvP isn’t necessarily the best thing to do in a team fight. You know why top players prefer Hambow over Mace/GS, because with bow you can still apply pressure while retreating. If you just peel away you just left your team high and dry and while you may live that means nothing if the rest of your team dies.
But it was a problem with eles..so why is it ok for warriors to have even more mobility?
Ele’s mobility didn’t leave any real way for you to counter it because they could use Mist Form and then use Ride the Lightning and there was little you could do about it. With Warrior just landing a simple cripple halves their mobility, hit them with an immobilize during a Rush and there’s not much they can do about it.
There were also many other factors with the old Ele that made them have little to no counter, current Warrior meta has plenty.
Like you can use endure pain and then rush? `cause conditions don’t expire if you hit mist form and neither you can use RTL, which is affected by immobilize also.
Warriors got plenty of ways to cleanse all conditions at once with lyssa rune or shake it off or other options…so pls a warrior can get away many times if he wants.
I can get away from a whole zerg if I want with little problems and there’s nothing you can do about it.
So what are these other factors with the old ele? I’m quite curious about them…
Nice cherry picking. Because some foolish things are said about warriors doesn’t mean they don’t need to be to nerfed. My main problem with Warriors are too much damage with too much survivability. The stuns bother me as well but its not necessarily the idea that Warriors have them just that I believe access to so much hard CC is bad for the game. So explain to me reasonably why Warriors should be able to do so much damage and yet be fairly hard to kill at the same time. Conditions are fairly weak against them now and Healing Signet is a tad too good. Also, they are almost like the old elementalist in terms of escapability. If they want to run away most of the time they can.
You pretty much just became a part of the exaggeration/misinformation crowd. These “cherry picked” quotes came from threads that had a good number of views/responses, that’s why I picked them.
They have decent survivability, but they can’t mid bunker as well as a Guardian (those shamans banner regen Warriors crumble under any good team because they lack protection, blocks, and invulnerability that Guardians have) they also have some good damage against stunned foes, but they can’t spike nearly as well as a Thief or even Ele without giving up a significant amount of survivability.
Also, the ability to run away in TPvP isn’t necessarily the best thing to do in a team fight. You know why top players prefer Hambow over Mace/GS, because with bow you can still apply pressure while retreating. If you just peel away you just left your team high and dry and while you may live that means nothing if the rest of your team dies.
But it was a problem with eles..so why is it ok for warriors to have even more mobility?
I remember when ele was super op, and people complained about them, this user was saying its l2p issue and we should all go and create ele and learn its weakness.
Now my answer to you: warrior is not op, make one and learn its weakness. L2P.
Against ele was and is still is a L2P issue, there is no turn back from my statement.
The ele, people like you kept calling OP, was nothing more than a glorified bunker with little dmg and 14k HP…and it was a single kittening build.
Now all the warrior, thieves their dogs and cats were using a zerker build one hit trick pony bullkitten and the bunker purpose was to outlive that one shot crap, actually before September eles were already complaining on how squishy the profession and how we were ( are) forced to invest in 2 trait lines to compete with other professions.
Still that “OP” ele build that you so much cried about was very susceptible to burst once the cantrips were on CD..that’s why you did never see a triple ele teams owning everything and neither you ever seen an ele holding a point against 3 people with huge burst..indefinitely
Now all the warriors like to sing :" ohhhh use poison, use poison "
So now poison is effective?..strange it wasn’t against ele bunkers who had half the HP and dmg….hmm
-“But but.. ele can cleanse 3 conditions every 10s in their bunker build”
Oh Really? What about warriors?, What about 3 conditions removed every 6-7s with burst skill..while not using even a bunker build ( banners )?…oh Yeah poison sooooo effective -_-
BTW I do play warrior : Zerhet , close to champion legionaire, lv 29 in PvE and using of course : 0/10/30/0/30 with healing signet-berserker stance and balanced stance with lyssa runes+signet of rage…yeah I soooo much need to learn how to play warrior and its weaknesses
In all this , do you even know which one was this so OP ele build and why was so effective? or did you even play an ele?
Ele used to be like this, good damage, good healing power, good mobility all in one and got nerfed to dirt.
Why war can still have all in one and no sign in nerfing ….
because war is not op as ele used to be and war has been free kill tier for more then 6 months? why do you even use “still”, you sound like warrior have been like this longer then ele being god.
You’re just a bad player using an overly buffed profession and you think to be good….warrior was already strong from the beginning. maybe you should read more what @Jonathan Sharp said recently.
The warrior was before a profession which would require a modicum of skills to be playable like ele but better, they devs simply made so even unskilled players like you can now use the warrior.
My friends( Jonwar-HurrDurr) who used to play GW2, were like gods on their warriors during team fights, no zerker gear nonsense, they CC wreck train or eviscerate killshot, able to disengage at will and support allies.
I’m glad they left the game before their loved profession got reduced to this…I would be seriously offended if my friends would be compared to players of your level.
The majority of them will simply rush you without second thought, not bothering to check what boon you have at that time or what skills you are about to use.
They fear nothing, they know that it’s possible to win by simply spamming CC, they are not afraid of having an important skill on CD…because they’re extremely low.
Even though you may have stability up, these warriors just keep spamming CC with impunity.
Me as an ele, need to constantly check the enemy boons to make sure I don’t blow my few CC skills that have an overly long CD ( 40-kitten CD).
I get punished if I make mistakes and this should apply to warrior also, this CC spamm must end
1. Longer CD on burst skills
2. Burst skills lose all adrenaline if they fail
everyone and their moms get stunned." – Warriors 2013
Mom didn’t teach you to bring stability?
A clear example of the skill level of warriors…guess you’re so “ignorant” about the game that you don’t even know your “profession” is the second one with the most access to stability…my profession got one stability utility at 90s CD…where the hell do I take the rest?
In the current meta, this utility is extremely useful, now I don’t want to deduct importance from stability givers like the Guardian, all I’m asking is a CD reduction on Armor of Earth, let’s bring down the base CD to 75s, I don’t think this would make the utility OP.
What’s your opinion?
What were you thinking? Now I cannot progress at all sometimes. I have a pregnant wife with twins and there are several times I have to leave a game to assist her so that means my glory I have earned goes to waste. Or if I DC 20.000 times which my guildies has started to do much recently. Thanks…………………………………
EDIT: AND WE HAVE ALREADY ASKED YOU TO BAN GLORY FARM SERVERS AND REVOKE THEIR CUSTOM ARENA PRIVILEGES! SO THIS ACTION IS WAY TO DESPERATE AND STUPID!
Do you play videogames with a pregnant wife ?…-_-
It’s time to stop now guys!
Ele has received few nice buffs that make some roles more viable and some fix that increase the class viability overall, the devs have learnt their lesson so don’t expect OP buffs aka warrior/necro/thief types.
It’s possible to adapt your style with we’ve got now, the last patch overall was really good, just do your best and wait for more changes..at the very least you know that no massive nerfs coming our wayhow much did they pay you?
We need unbiased suggestions now, we all need to work toward that end really, I’m not really that much different from you guys, I have given very biased suggetions that luckily didn’t get listened.
Make no mistakes, warrior-necro-s/d thief will be toned down a little more with time once Anet realize how abused are atm, we just need to wait. But when they will be toned down, the current ele will be again one of the strongest professions.
The last thing you want to have now is some crazy buff that would push our profession to god level like warriors or necros…only to be nerfed hard later, all of you know what a nerf for ele looks like so no need to explain.
Hey guys, everything is probably ok now:
There were 2 eles in the vvv tourney. A classic d/d bunker ele (with soliders ammy) that melted in every fight (not his fault, its the class), and a bunker staff ele that just supported his team, and still did it worse than a guardian. Survived decently to 1v1 pressure, melted to 2 people (guardian can last for a while).
We are viable if you want to handicap your team!
It’s time to stop now guys!
Ele has received few nice buffs that make some roles more viable and some fix that increase the class viability overall, the devs have learnt their lesson so don’t expect OP buffs aka warrior/necro/thief types.
It’s possible to adapt your style with we’ve got now, the last patch overall was really good, just do your best and wait for more changes..at the very least you know that no massive nerfs coming our way
Try this trait on spirit watch …nuff said
——→ ele is again the fastest orb runner
As I have said, the problem has been greatly mitigated..not really solved, I’d like to see the evade spamming build removed from game, but for now we’ll have to live with what we’ve got.
It is now as a support weapon and light skirmisher on a locked area, I can reliably 1vs1 most classes on a point now ( and win most of them including necros and mesmers ), thx to increased healing on water blast and increased radius of geyser.
The now faster shockwave allow me to lock targets on eruption quite easily and lava font does full tick dmg now, let’s not forget the increased radius of fireball and the unblockable frozen ground…what more could you ask?
I literally have no more problem with staff eles after the patch, because the skills are still too telegraphed for a few radius/speed boosts to do anything significant. You must be fighting people who lack any significant knowledge of how ele skills work.
You must have been playing against eles who try to hit a moving target with staff aoe skills.
The point is to try to force the opponent in a favourable position for you, I simply need to stop you from being in one area ( that’s all the point of support build ), it’s not me who try to hit you..you’ll get hit by trying to hit me instead.
If you want to stay on the point..I destroy you, so you dodge my “telegrephed” attacks
and I cap the point, if you try to get me..well I’m well positioned, with unblockable frozen ground-faster shockwave-longer burning retreat…before you get to me your HP bar will go down by 50% at least, all the while my team will focus you hard.With larceneous strike nerf I can keep almost perma regen/protection on me and as I play support staff, I’ll always be together with a guardian or hammer warrior who’ll take the fire off me
That’s a really cute story, but the reality is while you think you are doing some kind of masterful positioning every class in the game only has to hit 1 button to reach you and then you die. I’m sure you have had some success leaching from a guardian or warrior, but any other class “supporting” would have achieved 10x more, and so would any other weapon on the same broken class that you play.
Feel free to think whatever you like..I’m not interested regardless
I’m happy with the way the staff is now, it got its strong and weak point as it should be for every weapon set, I know that most people prefer the easy route and ask to buff everything to god status…and then what you get?
You’ll get more crap like : s/d evade spamming, fear spamming necros, spirit ranger and so on.
Before making any suggestion about ele make sure to consider a situation where you play another profession and you face an ele who’s got the buffed skill set by you proposed.
(edited by Arheundel.6451)
You must have been playing against eles who try to hit a moving target with staff aoe skills.
The point is to try to force the opponent in a favourable position for you, I simply need to stop you from being in one area ( that’s all the point of support build ), it’s not me who try to hit you..you’ll get hit by trying to hit me instead.
If you want to stay on the point..I destroy you, so you dodge my “telegrephed” attacks
and I cap the point, if you try to get me..well I’m well positioned, with unblockable frozen ground-faster shockwave-longer burning retreat…before you get to me your HP bar will go down by 50% at least, all the while my team will focus you hard.With larceneous strike nerf I can keep almost perma regen/protection on me and as I play support staff, I’ll always be together with a guardian or hammer warrior who’ll take the fire off me
So a few small buffs and the staff ele is back to top spot bunker? Most of the changes didn’t even affect point control except for Unsteady Ground and to an extremely minor extent Shockwave, which gained very little in regards to the close-range combat that occurs on points. Frozen Ground was always unblockable; they changed the skill fact, not the skill.
It’s actually relatively easy to avoid the bulk of a bunker elementalist’s damage, and you don’t need to remove yourself from the point to do so. While you will certainly hold a point relatively well, you’re not going to solo-kill the person attacking your point unless they are, for lack of a better term, bad. It’s also doubtful that you’ll do any significant damage to them, not to mention the fact that the new Burning Retreat makes it even harder to avoid getting off the point yourself. Burning Retreat didn’t even need a range increase; it needed a punishing factor for getting into a staff ele’s face.
Never mentioned any bunker ele…I’m talking support ele, a different role all together and this imply a different build also
It is now as a support weapon and light skirmisher on a locked area, I can reliably 1vs1 most classes on a point now ( and win most of them including necros and mesmers ), thx to increased healing on water blast and increased radius of geyser.
The now faster shockwave allow me to lock targets on eruption quite easily and lava font does full tick dmg now, let’s not forget the increased radius of fireball and the unblockable frozen ground…what more could you ask?
I literally have no more problem with staff eles after the patch, because the skills are still too telegraphed for a few radius/speed boosts to do anything significant. You must be fighting people who lack any significant knowledge of how ele skills work.
You must have been playing against eles who try to hit a moving target with staff aoe skills.
The point is to try to force the opponent in a favourable position for you, I simply need to stop you from being in one area ( that’s all the point of support build ), it’s not me who try to hit you..you’ll get hit by trying to hit me instead.
If you want to stay on the point..I destroy you, so you dodge my “telegrephed” attacks
and I cap the point, if you try to get me..well I’m well positioned, with unblockable frozen ground-faster shockwave-longer burning retreat…before you get to me your HP bar will go down by 50% at least, all the while my team will focus you hard.
With larceneous strike nerf I can keep almost perma regen/protection on me and as I play support staff, I’ll always be together with a guardian or hammer warrior who’ll take the fire off me
Honestly Ele still have no use in this meta. (heavy condition + hard to kill + rez utility)
Any roll in team you would like to put an ele on, there will be other class that do better.
Nope
Try support builds and hybrid builds, the problem before were all those s/d thieves/hammer warrior running around stealing all your boons/stunlocking you for 6s+, now that the problem has been mitigated the ele can fill support/roamer role quite effectively
Bless you if you think staff is a complete weapon as-is.
It is now as a support weapon and light skirmisher on a locked area, I can reliably 1vs1 most classes on a point now ( and win most of them including necros and mesmers ), thx to increased healing on water blast and increased radius of geyser.
The now faster shockwave allow me to lock targets on eruption quite easily and lava font does full tick dmg now, let’s not forget the increased radius of fireball and the unblockable frozen ground…what more could you ask?
After the nerf to larceneous strike, the ele position has greatly improved, as a boon reliant profession, a spec able to rip 2 boons on demand was over the top.
Add the sigil of paralization fix and we’re quite good now.
My builds:
0/30/0/20/20 staff-s/d-s/f
0/10/0/30/30 d/d-staff
The recent buffs to staff are amazing, the new unsteady ground has saved my life multiple times..and the life of my allies also, let’s not forget the now faster shockwave and new one with air trait ( great for a quick escape )
Sometime next YEAR?
I know, it sucks. They will be coming along with a lot of backend changes and improvements that need to be completed and then thoroughly vetted.
But will you reset the leaderboard? That would be great
I don’t know what s/d thieves you are playing against, but the boon hate was never the reason they crapped all over any ele player, it was just the cherry on top.
Infiltrator’s strike is why s/d thieves own eles (and other squishies), as it is impossible to punish their mistakes when they aren’t evading everything. It is also bad for the game b/c it destroys the concept of good positioning and ignores LOS.
You hit s/d thieves when they use infiltrator strike, no when they’re jumping like monkeys at 900 range.
S/d thieves are now unable to steal protection+regeneration in a single swoop, you can switch to earth in all safety and all this if I don’t manage to dodge infiltrator strike ( quite predictable).
Boon hate was the reason a s/d thief could match an ele in mele combat, that’s where you hit them the hardest as they’ll finish jumping around to use larceneous strike
New change is great for eles. We can acutally switch to earth now vs a s/d theif.
Hell yeah! Finally it means something that protection boon ^^, it won’t be stripped the second you switch to earth and with boon increase runes I can have up to 8s protection every 10s :-)
The Good
-Ele staff is really complete now, many bugs cleared ( lava font, geyser ), increased shockwave speed( I actually hit people reliably now when I need and can combo eruption easily ), new unsteady ground ( epic buff nuff said ).
Overall this is now my favourite weapon set when I play support role
- one with air - phenomenal new trait, great to escape and to cover great distance in a short amount of time, a d/d ele with this trait on Spirit Watch map..it’s amazing
- ground target glyph of renewal ( OMG “gasp” I’ve actually managed to ress my guardian and win the team fight + match ^^ )
-stun breakers working on launch ( while in the past I was against it, now I’m really glad of the change, skyhammer is now even more enjoyable ^^ )
-Larcenous strike nerf : Omg finally…It feels like the deadliness of s/d thieves has been halved also, a fight now it’s no more a losing battle as it was before
-Sigil of paralization fix : 6s stun?..finally gone ty ^^
The bad
-Conjure= the buffs are really nice and the skills are something worth losing the other 20 skills ( especially the new earth shield which I love )
Despite the benefits, conjure skills still feel very clanky, I’d like to see the casting time removed, ideally I’d love to see a situation where conjure skills overlap the relevant element, EX. lava axe used, now every time I switch to fire I’ll use lava axe skills.
Maybe reduce CD by 10s or change conjurer fire trait to something like this :
“Reduce conjure utility CD by 20% and increase number of charges by 10 "
The missing
-Focus:
1) Flame wall : pls add a dmg component
2) Frozen gust : increased chill duration by 1s or add dmg component
-Scepter:
1) Shatterstone : add torment to it? Increase base dmg maybe or something else, atm it’s rather lacklustre as skill
2) Dust Devil : pls consider faster movement, add dmg or condition ( poison maybe? ) componeny
-Signets
Signet of fire active is pointless in my opinion, remove the burning and add something else
Signet of water, the active can be useful sometimes, but the passive need better stats, maybe remove 2 conditions every 15s?
-Fire trait line
More work needed
(edited by Arheundel.6451)
Thx to this fix, I’m finally able to stack boons without fear..an ele with boons is pretty great.
S/D thieves running away from a 1vs1? God what a great fix you did ^^, now I dunno what to praise more : sigil of paralization fix ( finally that god awful stunlock sequence won’t work again, warriors spamm has been greatly reduced and rightly adjusted ) or larcenous strike nerf ( 1 boon rather than 2 stolen from my set of boons = win :-) )
-NOTE-
I feel staff now is really a complete weapon, no weaknesses like d/d set, I have even starting winning 1vs1 against multiple profession ( minus of course the thief from whom I need to run and I can do that quite well : unsteady ground +static field [ insert troll face here ] )
The only weapon that I feel still need few touches would be the focus.
-Flame wall = pls add a dmg component, not much just something that can help
-frozen gust = increase chill to 4s? maybe add a dmg component?
Rest of the focus is fine for me, save obsidian flesh, nothing feel very strong, it’s rather balanced except those 2 skills I’ve mentioned
I like the idea of leagues because it could possibly make matchmaking better. I think the population may be growing enough for something like this to happen in the next couple of years.
In the meantime, I’d like to see better tutorials and better scoring system in hotjoin. What if people got a ton of bonus points for making certain types of plays—for example:
Rezzing/finishing someone while taking damage
Surviving on a neutral/friendly point
Dealing certain amounts of damage
Interrupting someone who is stomping your teammateWhat if those things gave you a ton of points, and winning gave a ton of points, but there was no reward for standing in a circle all together?
This may well be an alternative solution for the current situation while we wait for a possible league system, something that promote good game-play over zerging
what the hell, give me some kitten builds and stop thinking your class sucks, have some kitten pride
kk
Basically with any PUG team you can run :
0/10/0/30/30 and assume a support role, make sure to have at least 400+ healing power, I’ve recently swapped to staff and I can win 7 matches out of 10, by supporting during fights with healing and conditions removal
I use cleansing fire and armor of earth with cantrips master trait, I call targets and clean conditions on demand, use the new unsteady ground to stop enemies from pursuing one of my weakened allies and meteor storm the area to clear all kitten AI zoo ( extremely effective)
-NOTE-
At spirit watch do use d/d and use the new one with air trait which bypass the swiftness buff block that appear once you get the orb
With skyhammer map go staff or s/f , you can force/kill necros and possibly do the same to guardians/engineers ( at the very least they won’t kill you and neither will be able to fire the cannon)
With the current meta , I believe a support role offer much more than a burst build, you can hold in outnumbered situations, hold against 2 opponents long enough for help to come and you can win most 1vs1 by attrition and boon stacking
Of course there are other builds , problem is they are team based and in the current meta a self helping build is preferable , but anyway here they are:
0/20/20/0/30 – Burst with rock solid trait
0/30/10/0/30 – All or nothing Burst
The ele has received big help in the support department..and they did a bloody good job, switched to staff lately and doing great ( on a sidenote I started using cleansing fire and I’m doing even better against necros on a point, even beating most of them while not moving from the point and eating all their conditions, all this whill using the improved staff)
sPvP/tPvP suffers from having a really small population pool… and you want to make it harder for new players to enter the fold?
sPvP/tPvP suffers from having a really small population pool because new players can enter the fold too early.
-New players get matched against experienced players, get roflstomped and they quit, they learn nothing and there is no incentive for them to continue
-Experienced players get paired with new players, they lose to more balanced team, they rage and quit also
-edit-
Actually my proposal would greatly improve quality of life for all the player base, new players by joining the Bronze league would only face equally “un-experienced” players.
As they improve they’ll raise through the ranks to eventually reach top 50 Bronze League, they will then join the Silver league and again be paired with equally skilled players overall
(edited by Arheundel.6451)
I want to direct this question both to the Devs and to the community. Personally I see no benefits in having an environment where new players are left free to join what’s considered the “competitive” part of PvP.
The game completely lack any of structure that can hels new players who want to enter tPvP, there is nothing that teach them all necessary factors that make tPvP.
Hotjoin definetely won’t teach them about : team-play , splits , focus fire…they won’t even learn about positioning and ressing strategies.
Now I have a suggestion for the Devs, an idea based on already existing structures.
Gold-Silver-Bronze SoloQ
How would it work?
Players fresh from hotjoin would be allowed to only join the Bronze SoloQ league, every month ( a sort of monthly season ), the top 50 Bronze players will be promoted to the Silver League and the same procedure would be used to promote players to the Gold league.
At the same time, the last 50 of the gold league would be demoted to the silver league and from here again the last 50 would go back to the bronze league.
The incentive would be an effects based emote, EX. a bronze/silver/gold knight if you reach top 50
TeamArena
It can uses the same model, this time the rewards will be another effect based emote, a gold/silver/bronze lion ; furthermore you could add a special armor skin usable in PvE also , for the winner of the monthly team arena tournament to which only the top 8 teams can participate
What are your feelings about these suggestions?
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1- Balance
2- Rewards
3- Game Mode
I’d actually consider Unsteady Ground a buff, they can’t dodge through it which is perfect for forcing them into eating eruption, drop it right infront of them and watch them dodge roll into the wall only to be flung on their kitten just in time for the earth shattering kaboom =D
Yeah lol , so kittening funny^^! Most people still think they can roll through unsteady ground
The new staff is simply great, hands down..my new favourite weapon set
Between 2 MM necros, a spirit ranger and a mesmer, my screen was littered with AI pets…
Me and a guardian did our best and we did survive for quite a while against this pet army onslaught, the owners of these pets were just spamming the auto-attack and immobilize skills..truly horrible.
I know this will never change so I hope something like this won’t happen in my next game.
At the very least you realized this game will never be E-sport.
I’m having some serious LAg problems, like my character will freeze for several seconds, jumping all over the places…
I’m not the only one having these problems, any eta on fixes?
Toughness + Healing Power vs. Direct damage is extremely effective defense.
Your Warrior opponents that are clearly roflstomping you on sight are doing so because you’re rolling in with 1.9 to 2.1k armor while they have 2.5 to 2.7k armor with the same damage and more sustain because you probably aren’t using 30 water while they’re using 30 Defense, which provides a similar function for them.
Who’s to blame for that losing situation? You’re obviously too busy feeling sorry for yourself to look for solutions so have fun being miserable
Eles don’t like to go 30 water..because our dmg coefficient are half of what warrior get, they can spec full defense and deal more dmg than ele speccing for dmg…-_-
I love it…it’s now one of the best utilities for ele, hands down..a kittening fine job from the devs
Just got 3 matches 5vs4 in a row, this along with broken matchmaking make SoloQ completely unplayable, any ETA on a possible fix?
I mean how is it possible that a top 200 team go and face a team of 80-90% threshold players, people who are not even among the top 1000?
Please tell me on which formula your matchmaking is based, what’s the math behind it?
There must be a logical explanation…pls can one dev answer my question?
Well this confirms that you disagree with the majority of your competitive community. Most of whom quit. And people quit due to the meta. And that wasnt because “ele isnt viable nemore”. It was because every build was based on cheese, spam and brokenly powerful mechanics and synergies.
Your post confirms to anyone hoping the meta will improve that this is a completely false hope. You talk about shavings. This is ridiculous. Perma evasion/ai passive/condi spam type specs are not fun to play against. They need mega nerfs not small shavings
Ever fought a stun lock warrior or an evade thief? You literally might as well not be there as a good thief will teleport back and forth from a location that you cant see or interact with (on the up and down axis). It is so frustrating and lame.
These builds shackle the meta. But they also shaft all fun in the game. This is why people quit. They dont want to play a game filled with spam and just uncounterable skills and effects.
Really. If you dont wake up to this soon…..well…it is already dead this game. It wont improve.
I literally laughed out loud when I read that dev response to you. They pile 400 lbs of broken, ridiculously op, low risk/high reward gimmicks onto a few brain-dead easy to play builds and then act like “shaving” 1 lb of it every 4 months is a good job. The playerbase is screaming at them to fix these things and they think clarifying tooltips that anyone with google already knew the correct values for is going to somehow help the meta. The incompetence is simply staggering.
This. The delivery might be a bit on the harsh side, but in terms of substance you two are right on the money.
This patch did very little to address the prevalence of low-risk high-reward builds that rely on passives to autopilot themselves. Neither did it adjust the skill floor or ceiling of classes in any meaningful way. You can still pick a H/LB warrior, spirit ranger or necro, spend a few days (generous) learning the class, and proceed to wreck face. Even the perceived weakest class, Ele, has a broken-as-kitten cheese build in fresh air, which offers silly amounts of instant burst.
I agree with Lordrosicky that it’s time for nerfs across the board. In an ideal meta a balanced comp should prevail, given equal player skill. Currently we are about as far from that ideal as can be, and what’s more worrying, this game is fast moving in the direction of hard-countering. I personally wouldn’t be opposed to reverting everything to the state it was prior to the Dhuumfire patch. It wasn’t perfect by any means, but it sure as kitten promoted skilled play more than the current meta.
Ohhhh…a little thief whining about direct counters to its evade spamming…so cute!
I give you a doughnut and cup of hot milk, here here..good boy
Skills like Super Speed and traits like One With Air set movement speed to the cap. The difference between out-of-combat swiftness and the movement speed cap is very small and won’t be very noticeable.
You’ll mostly notice the effectiveness of these skills when you’re in-combat, as you will be considerably faster than someone with swiftness. It will also reduce the effectiveness of chilled and crippled while under the effects of Super Speed type movement buffs.
Hope that clears things up!
Yeah realized it myself while in combat…all I can say…great job ^^, this new trait has already saved my kitten multiple times while fleeing from angry mobs
Really great trait , thx to you guys I can finally drop signet of air in WvWvW ( it’s still good though)
You guys need to stop flaming every red post that comes on here just because you have a sandy kitten .
Justin probably doesn’t have a lot of resources at his disposal to fix the matchmaking, and most likely has a constant inflow of other issues that require immediate attention. Server side programming has a hell of a lot more to it than what you can see. Cut the guy some slack. He is good enough to come here and try to let you know what he is working on.
Direct your frustration where it belongs if you feel like you need to flame. Point at the management that hasn’t given them enough resources to address this in a timely fashion.
Did that already..and got infracted for that, I did point out the name of the culprit( shhh Nexon say hi..say no more)..all we’re left with..are the devs :-)
Will my grandson(got no sons atm) be in time for your balanced matchmaking? Or is it too early?
But why would you pull 5 enemies to you?
I don’t think 20s+ protection gonna help you much against focus fire from several opponents
I’d like to ask the Devs to rethink about this decision, players should not be able to cap points while invulnerable.
It’s an extremely bad decision seen as eles will start now using the conjure earth shield along with the focus, with such a build an ele can achieve a total of 11s invulnerability( add mist form) + other defensive mechanisms.
Unscrupulous team/players will start abusing the ele in such a way, the last thing I want is a return of the FOTM players..and for obvious reasons
This new invulnerability capping mechanic should be revoked as soon as possible, pls, I’m asking this in the name of the whole current ele population, not before long
the nerf cries threads will start appearing on the forum and given the changes history of the ele….my concerns are quite valid.
Capping pts while invulnerable : Bad mechanic, pls revoke your decision
2s of super speed every 5s, with swiftness inbetween, can make fresh air builds pretty awesome at kiting/ escaping/ chasing. Look at it this way: it’s a weaker Ride the Lightning every 5s.
I’m not sure how effective it might be for general map movement, or even while in combat, but let’s not call it underwhelming before testing.
Fireball will become stronger for farming if you’re using blasting staff. It had a 180 radius in the video, I believe? The staff trait adds 60 radius, which means fireball’s base would have to be 120… while it’s at 90 currently. Another buff, maybe? Or maybe I’ve seen the wrong numbers. Can’t remember.
The third option of ground targeting will make staff users the more viable, this new air trait will make them the fastest staff users in the game.
The new unsteady ground represent a 3th block available to staff eles, placed in a choke point will give me enough time to place 2-3 aoe thx to the new targeting option
Well when you can pull that high damage in a split of a sec and follow it up with good sustain ranged damage you DONT need to stay and eat kitten in the team fight
You can break los.,disengage a bit,find cover behind teammates.Its called getting into position.By that logic if you had a zero damage immortal build youwould say its a good build..it can stay in teamfight but it produces no damage?!
I personally think damage is fine if not a bit too high.And with that damage this is the survivability that should accompany it..Im sorry just my opinion..Now the sustain specs..yeah they absolutely suck atm
No no, the immortal build is even worst than burst build, I’m sort of glad they’ve got rid of it, sort of because they did it in the wrong way ( RTL nerf , really uncalled for ).
When necessary I like to stay and get some fire off my allies, or I can more easily survive focus fire with a sustained build compared to burst build, sure with good team you can have somebody that can peel off for you..but that rarely happen in SoloQ, furthermore I simply don’t enjoy the hit and run/gank tactics, , you really don’t need to play an ele to do that
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