(edited by Arheundel.6451)
Easy, you must be a valkyrie ele, he must have used prob a zerk amulet, you were burning , had weakness and was maybe below 33% HP, he had might stacks , fury and scholar runes
lol… you know what’s going to happen? Now that more people will be playing Shatter… these baddies are going to get beat even worse than when they were playing against Phantasm builds… then they are going to run to the forums and QQ about Shatter being an OP 1v1 AND team fighting spec.
Please don’t do it. You cried hard and got lolPhantasmlol nerfed. Please be satisfied and leave Shatter alone.
Shatter spec lose against better players…not like phantasm build where you spamm illusion with 4k+ HP each critting for 8k+…-_-
Shatter spec loses against better players… Phantasm builds lose against mediocre players who don’t suffer from Down syndrome.
So you can beat a phantasm mesmer with a thief/necro/engy and …guardian…of course we’ve got only your words as proof of it…and of course you play mesmer…and of course you start to belittle people.
I believe the ones with Down syndrome are the phantasm mesmer you played against
(assuming it’s true) , if you were able to beat some new kid who just installed GW2 the other day than cool..if you want to try your luck against an average phantasm mesmer..let me know we can organize the match, record it and post on the forum for everybody to watch
lol… you know what’s going to happen? Now that more people will be playing Shatter… these baddies are going to get beat even worse than when they were playing against Phantasm builds… then they are going to run to the forums and QQ about Shatter being an OP 1v1 AND team fighting spec.
Please don’t do it. You cried hard and got lolPhantasmlol nerfed. Please be satisfied and leave Shatter alone.
Shatter spec lose against better players…not like phantasm build where you spamm illusion with 4k+ HP each critting for 8k+…-_-
So basically it’s okay to balance a game around 1v1? And in doing so, effectively kill any viable spec besides one?
You are falling for the age old World of Warcraft excuse “we don’t balance the game around 1v1”.
This is just lip service from developers to make you think balance is far more nebulous and take them off the hook for imbalances in 90% of the action in PvP.
So many people believed this garbage with WoW that it’s now accepted as truth with every MMO.
Here’s the real truth…You CAN’T balance the game around more than 1v1.
Think about it…you have far too many variables.
First, you have to decide how many to balance around. With WoW, would it be 2v2, 3v3, 5v5, world pvp? In GW2, you might pick 5v5, but is that the actual amount of players fighting at the same time? Spectate any match and see how often it’s one set number versus one set number fighting. It’s impossible to pick.
Even if you could pick a number to balance around, then you have to decide what mix of classes will be in that “group”. RMP were the dominant 3 classes for years in WoW despite them claiming to balance the game around 3v3. Some classes were totally extinct in 2s and 3s, which proved that this whole ‘group balancing’ thing was sheer folly. The same is true in GW2.
On the flip side…think about it…if every class were balanced for 1v1, then they would also be pretty close to balanced 2v2, 3v3, 4v4, 5v5, 6v6, etc.
Even if there were slight anomalies, they would still be much easier to fix than trying some nebulous number and mix of classes to balance around.
It’s not a coincidence that Mesmers and Thieves are more popular than other classes. It’s because they are far too ridiculous 1v1.
Unless you want all the classes to be wasted programming or enjoy seeing sPvP filled with just a few classes, take your nerf and stop whining about how you aren’t viable anymore.
10000000…..n+ times this!
Albundy: You’ve gotta be trolling or just not understand that you’ll be seeing 20% longer CD on all illusion summoning skills, including phantasms(damage nerf) and escapes/stunbreakers like stealth and mirror images (defensive nerf).
This is more than just ‘damage is slightly reduced’
Yo-You mean mesmers now will have to think twice before spamming skills on recharge to avoid losing “important” AI controlled pet?
IN KARL WE BELIEVE!
PRAISE THE LORD!
http://www.youtube.com/watch?v=78PFEBxlk8Q
1. Scepter burst will be gamebreaking and nerfed the next patch. (https://forum-en.gw2archive.eu/forum/professions/elementalist/I-don-t-usually-do-this-but <—- this but twice as bad)
2. No one will use GoEP or cleansing fire.
3. No one will use focus still.
4. Main hand glass dagger will cease to exist (glass build? -> scepter)
5. Fire trait line will still be worthless.
So basically, a survivability nerf to every build on top of faceroll zero counterplay instagib scepter builds everywhere. At least we’ll have more variety now.
1. How an extra lightning strike will make you now OP?If you were not good with scepter before..you won’t become good now
2.Still too early to say
3. The delay reduced on focus skills is huge, especially on freezing gust, gale and flamewall, you simply look at focus in the wrong way, it was always supposed to be a strong team weapon with 1v1 possibilities
4.Dagger MH is still good and there was no viable glass cannon d/d ele before anyway
5. For now yes, it’s still worthless…or maybe not, it depends on how the new staff will fare
Let’s take a look at the main reason why the stealth mechanic remain the most hated aspect that may be implemented in a videogame:
people are able to attack from stealth
Personally there is no logic behind this, why it should be allowed?!, I’ve opened this thread with the hope the community, a developer hopefully can give me an answer to my questions, I find it extremely hard to believe that a game advertised as the next e-sport MMO , we find something like stealth: attacking people while invisible.
In GW1, every decision was made based on the visual information you could get from the enemy , but here in GW2, once somebody turn invisible, you are unable to obtain these visual information, from a skill based game we pass to a guess based game and it’s here that the concept of e-sport fall flat on the ground.
Did he run away? is he healing himself back ? is he preparing to attack? is he on the left..the right..behind me?
This is what frustrate me the most, the opponent just obtained an advantage no thanks to his skill but thanks to the mechanic of its profession, he did not accomplish some complicated awe inspiring combo, he did not skillfully counter my moves…he simply pressed a single button when things started to go bad for him
Even the fun factor get removed from the game, fighting a thief or mesmer is simply not fun, even if I win 10 times out of 10, I still hate the idea of fighting one of them, in every aspect of the game you’re forced in constantly watching your backs because maybe an invisible [censored] is lurking behind the corner.
I did not make this thread because I just lost to a thief or mesmer, I’m not even playing the game atm and the truth is that rarely I lose to a thief or mesmer, because against them I play at 200%, I simply refuse to lose against something as an invisible enemy, something that require no skills whatsoever to eve used.
In the end I believe that something like stealth should not be implemented in a MMO, it’s simply not fun to fight against an invisible enemy and the whole purpose of a game is to have fun
Are you guys still discussing against a single thief? I find this extremely ridiculous, he’s just spurring you guys in giving more attention to this useless thread, let this thread die already, nothing good will come out of it
I don’t see what’s so silly about it. My point is you CAN stop it. If you choose not to, that’s your decision. It doesn’t need to be nerfed just because you don’t want to use the skills you have at your disposal. Why would you not bring some sort of cc ability with you in the first place when fighting near someone elses tower? That’s just common sense. You must main a thief because that’s their typical mentality. “I don’t want to adapt to what my enemy is capable of so nerf them so I can just use the same things I use on everyone I encounter and ensure my victory 100% of the time!”
I do main a thief. That means to counter it by myself I would need to stealth then shoot you with my shortbow, replace one of my signets with the immobilize venom or with an immobile trap. It is not a question of having to adapt to a situation so much as myself or any other profession and player having to sacrifice a utility slot or adopt a weapon set to counter one specific cheesy tactic that people like yourself seem fond of.
The idea that anyone should have to set up their utilities a certain way or use a specific set of weapons to counter Elementalist turning invincible and flying through a portal while downed is silly. You want other people to have to eat up valuable utility slots just to counter you getting downed and pressing 2.
The idea that you want other players to have to use skill to counter your lack of skill, then turn it around on them as if there is an issue with them and not yourself is exactly why this needs to change.
I’m sure they’ll eventually replace vapor form with an ability that instantly puts the ele in defeated state so they can respawn sooner. Of course, then whiners will complain that they can’t force eles to bleed out to waste time.
If it was a thief down skill, the response would be to just keep going and ignore them (this was literally an ANet response to unkillable (anywhere, ever) thieves).
Keep Vapor Form. Lose the ability to go through portals. Are you saying the skill would be useless without the ability to fly into portals?
I have to use a valuable 75s utility to stomp almost every profession, a thief from downed state still throw knifes hitting people for 2k dmg on top of crippling/poison them, plus thief can teleport and stealth within short amount of time once downed, the thief downed state is far more OP than anything else other professions can have.
This is another example of thief players who have been spoiled by Anet in thinking to have actuall skill, now you faceroll baddies even open a thread to whine about a single feature of an otherwise mediocre downed state…and all this because your little zerg can’t finish off a single silly ele who keep getting killed for no reason ,as I doubt a single enemy can stop your entire group…so what’s the point of your whining? the big bad ele is being a troll just like you are normally when perma stealthing and picking off inexperienced small groups one by one?
Seriously, what the heck do I do when I get Moa? The only thing I can do is smash the 5 button.
Am I suppose to be a semi free kill when I get Moa?
Yes
You mean…a mesmer can fight an ele without his staff?….it’d be fun to see how you’d survive, what miracle happen lol, once you use decoy, mirror and blink…you’ll start running around like a headless chicken spamming ilusionary wave at recharge just delaying the inevitable..your death
No chaos field? no chaos armor? no phase retreat?…oh boy ^^, I’ll pray to Balthazar that you never meet a decent ele in WvWvW ( P.S my example was from tPvP against pre-made, which ofc I lost)
With every kittening patch the balance in this game gets worse in my eyes! They just should reset this game to release day! There it was best! And the ranger nerfs if they should be true just show us that Anet is to stupid to understand their own classes!
The game is seeing its best most balanced state since launch….this next patch if those notes are real will be the biggest shake up to happen to pvp since launch too. All moving in the right direction….if you think the game’s balance has been worsening then you profession is getting nerfed or with all due respect…your not that skilled.
+1
Now the main spike build might shift to 0/30/0/20/20. If you can’t see the value of having air attunement on call every 5 seconds I have nothing more to say really.
I can see how awesome that is for the scepter burst build. I just don t value scepter much exept for pve, where dragon tooth will actualy hit something and i can might stack with it. scepter still doesn t offer much, 2 good spells and really lousy autoattack dmg. If I want range dmg I ll use my mesmer because my autoattack can actual crit for 3k+ dmg and that even @ 1200 range.
Well I don t know about your build, but you leave out 2 of the most important stats for eles, toughness and healing power. I haven t tested it, so can t comment on your experience, I play the ele completely different. with no healing power and no toughness you re taking away all the sustainability of the ele.
The other day I tested a cond. dmg build, trying to trigger burning precision(don t bother, doesn t proc as often as you need it in spvp). I had like 1300 HP i was shocked :-P But wasn t to bad, I could solo thiefs, just if 2 players came it was game over.
well I wish you all good luck, with your new and exiting builds. I ll have me some ele s on my warrior or mesmer, served on a plate.
take care
ele burst survivability is low compared to mesmer?…gl on your mesmer you’ll need it with that glass spec, because eles can burst even more on you while having way better stats,a well played s/d burst ele is the last thing you want to go against..
Just fought against r44 champion illusionist, double lightning strike+arcane blast..his life already at 30%…he tries shatter burst , plus chaos field and temporal curtain..he thinks to have won…I use updraft while immobilized, hence avoiding all burst without using a single cantrip ( in case you didn’t know updraft skill count as a dodge XD )…I switch to fire and close range phoenix to bring home victory ( this was third time out of 4, lost one because the coward moa formed me at 40% HP….so make sure to bring always moa form with you)
…really my friend…gl on your mesmer..you’ll need it..a lot^^, whoever it may be, I devastate you with air burst, if I catch you with full scepter burst..you’re no more, I can bring full tanks down to 20% HP once they eat my full burst, I count dodges..1-2-3-4..then come my updraft – dragon tooth’s/phoenix/air burst+arcane blast, of course during those 4 counts your HP will sit on 40% due to short CD air burst and with the new GM trait…god may have mercy on your soul
(edited by Arheundel.6451)
Taking away two stun breakers from d/d, IMO that is the final nail in the coffin since the class cant survive without mobility.
Nobody is taking stunbreakers away. They are just being redistributed to different skills so builds that aren’t completely cantrip focused aren’t royally screwed whenever they get hit by a stun.
By definition they are taking stunbreakers away. You would have to be an Anet to run a glyph that gives you burning(already in fire), weakness(already in air), chill(already in water) and cripple(already in earth). If you want to run a glyph that gives you what you already have, and lose out on a teleport that actually keeps you alive be my guest. Oh, and kiss earth 5 goodbye. Since you are running glyphs now good luck landing that one.
Lightning Flash is still in the game. It’s not a stunbreaker anymore, but it still teleports you. If the leaked notes are true they also increased the damage of it by 50% (Turning it into a heavier burst to add to a burst combo) and reduced the cooldown to 40 seconds (Meaning you can use it much more frequently, almost matching Churning Earth’s cooldown). Seems to me they’ve tailored the skill specifically toward landing Churning Earth.
D/D is still far, far, far away from being unusable. Just now your solid cantrip set up isn’t as loaded with stunbreakers as before.
I can still survive pretty darn well without having three stunbreakers on my utility bar. I’m not seeing what the massive problem is.
o don t worry you ll soon find out, when you re eating hundert blades and the new mesmer hasted shatter spike including a 2500+dmg buff.
most classes got buffs for the already existing builds. Only Eles got nerfed in the vital parts… survivability.
All warriors got a 5 sec reduced cooldown on their heals.Mist Form. Signet of Air. Armor of Earth…
… Problem solved?
Seriously. Lightning Flash isn’t the only stunbreaker we have. And it’s still a great skill with a lot of utility on a shorter cooldown than it was before. That means more maneuverability, more zapping in for a churning earth spike, and more controlling the range you’re fighting at. If you were only using this skill for the stunbreak you were seriously undervaluing it’s potential.
Other professions got buffs. Good for them. And while they may have gotten buffed more than us, that doesn’t mean we should turn up our noses at the buffs we did get. This patch is giving eles loads of buffs and a couple amazing traits that very well might give us entirely new builds. Be happy!
well, i can t stand mist form since the patch, best use of it i find is to stomp or res someone. I use Healing signet and using mistform makes me loose over 1000 hp healed, while conditions are still eating away my live, and since it s a o kitten button, you re prolly already low on live.
I may also ask how will you remove a root if it s covered by another condition? If i keep playing my ele i will still use burning flame, because of all the fotm engies out there, corrupt boon and ranger roots when i m in locked in the wrong atunement
I ve played the burster ele for a while, and it only shines to burst down some thiefes. In small scale, as soon as i see the lightning channel anymation he s priority target. Most scepter/d eles you see nowadays don t even run offensiv gear, more like hibryd gear that is abit more offensiv then a dd ele uses. ever wondered why? because their survivability is crap
But hey you guys are all welcome to test it out. We ve tryed builds since release and have found that bunker is the only way to compete with other classes. I m not sure if you remember this forums before the 0 10 0 30 30 with boon duration was published. But it was a huge whine fest and the new patch will not change anything about our survivability with more offensiv speccs, we will still rely on cantrips to survive, but 2 of em are no stunbrakers anymore. You think 300 toughness while chaneling skills is gona help you survive? well here s some news for you, spike dmg is landed together with stuns and/or with immobalize. all you will be having to avoid that dmg is mistform, after that you re toast. you really think that a blind on 4 people is gona help you survive, with 17k life and barely any toughness? you better keep smashing that dodge button.
I know what will change for me In the new META, elementalists will be pretty high on my priority target list. atm you ignore em because they will disengage and heal up. But if ele s start ignoring their cond removal, they ll die rooted to the ground.
You’re quite…disinformed
It’s fine , now that they’ve fixed confusion I don’t mind it that much, I knew that was something wrong with confusion, the dmg was far too high and the extra 5 triggers on each action was the reason…now people can see that I wasn’t crazy when talking how confusion was dealing like 24k dmg in the blink of a eye
..OP…have you actually ever used GoEP?
Point 1- possibly now it’ll be instant cast..wow
Point 2- phoenix will have double speed
Point 3- you can treat for reduced glyph CD, elite at 92s and GoEP at 36 duration 30s
Point 4- start in earth, use GoEP, switch to air..enjoy and with double speed phoenix…double enjoy..and if the glyph is instant cast..triple enjoy
Point 5 – Signet of Air + new windborn trait = excellent d/d roamer/skirmisher
Point 6- Cleansing fire will be 40s..if treated it’ll be 32s along with lightning flash..they’re still cantrip…they still trigger regeneration
Point 7 – d/d roamer with 0/10/0/30/30 treated cantrip, best condition removal in game, + windborn dagger + lightning flash= best in combat mobility
Point 8- burst ele( scepter + new air GM Fresh Air +arcane lightning ) and d/d roamer (windborn dagger , signet of air) are about to become the most feared things on the face of Tyria
The system is still rubbish….9 times out of 10 I play with complete scrubs, always me fighting to the death again 3 people and 3 scrubs from my team sitting on a point on their own, you still need good team to do anything, I can’t carry 4 total scrubs with no concept of teamplay , strategy or even the map
Here what I think will be the new list of viable builds for ele
1) 0/30/0/20/20 s/d ele burst ele valkyrie/zerker/soldier ( tPvP/WvWvW))
2) 30/20/0/0/20 staff nuker ele zerker/valkyrie ( tPvP/hotjoin/WvWvW)
3) 0/10/0/30/30 valkyrie roamer d/d ele (hotjoin/WvWvW)
4) 0/0/30/20/20 condition/tank shaman d/d ele ( tPvP )
Id even say the fist one could be a decent roamer in a good 5 man group too in WvW
As 1vs1 specialist a s/d ele win over a d/d roamer, however the latter has an easier time to disengage if things start to go wrong ( water 3- earth 2 -air 3-fire 3), the s/d is a better choice for 1vs1 because of the much bigger burst and sustain ( with water trait I and water trident+cleansing wave +earth 2 rock barrier)
Of course. D/D has the easier time of disengaging than the S/D, while the S/D has the higher single target burst. My point was that the S/D burst could finally be viable in a 5 man havoc group in WvW, instead of taking a D/D.
Oh absolutely, got all weapons set in my bag after all at all times^^…well never get to use focus though :-(
Here what I think will be the new list of viable builds for ele
1) 0/30/0/20/20 s/d ele burst ele valkyrie/zerker/soldier ( tPvP/WvWvW))
2) 30/20/0/0/20 staff nuker ele zerker/valkyrie ( tPvP/hotjoin/WvWvW)
3) 0/10/0/30/30 valkyrie roamer d/d ele (hotjoin/WvWvW)
4) 0/0/30/20/20 condition/tank shaman d/d ele ( tPvP )
Id even say the fist one could be a decent roamer in a good 5 man group too in WvW
As 1vs1 specialist a s/d ele win over a d/d roamer, however the latter has an easier time to disengage if things start to go wrong ( water 3- earth 2 -air 3-fire 3), the s/d is a better choice for 1vs1 because of the much bigger burst and sustain ( with water trait I and water trident+cleansing wave +earth 2 rock barrier)
The staff gonna be terrific starting from next week…mark my words…. and prepare to practice on staff, you’ll be soon seen as a primary target rather than free kill XD
Here what I think will be the new list of viable builds for ele
1) 0/30/0/20/20 s/d ele burst ele valkyrie/zerker/soldier ( tPvP/WvWvW))
2) 30/20/0/0/20 staff nuker ele zerker/valkyrie ( tPvP/hotjoin/WvWvW)
3) 0/10/0/30/30 valkyrie roamer d/d ele (hotjoin/WvWvW)
4) 0/0/30/20/20 condition/tank shaman d/d ele ( tPvP )
still nobody running fire..sigh
The sky is falling….
They have increased the ini cost of larcenous strike by 1…I mean 1 freaking ini point more omfg..I hope my grandma ( who of course play thief) will be able to cope with this horrible change -_-
Soooo…are you basically saying eles need buffs?
typical response of non-ele knowers, “eles are OP” yes, if you are D/D, but have you ever, really been scared of staff , i mean like REALLY? as scare of seeing a mesmer or a thief or a guardian or a warrior or an engi chargin are you, are you sure you have ever been scared of staff?
Here, let me answer that truthfully for you; – “No”
Im not saying ele need buff, im saying STAFF specifically needs buffs, so yes.
Even if they give this stuff to staff skills i don’t really think d\d eles would drop a A+ tier build (Well let’s say not just only one since you can range from dps to tanky hybrid with many variations between) for just a condition, that, btw, is probably going to deal kitten dmg without condition dmg….that mesmers and thieves usually dont have…and anyway saying “Yes d\d is op but have you ever tried staff?” It’s like saying “Yes phanatasm mesmers with gs are op (Aswell as worthless in tourneys) but…have you ever tried scepter?” lol off course not…if you have gs no reason to use scepter..
bad analogy, at least all the stuff you mentioned are relatively viable, staff is, by definition; one of the worst ele weapons in PvP (if somebody drops the WvW raiding mantra I swear I will throw a shoe at you…) next to focus, period.
Like I said, I dont give a rats shiny, stinky and hairy @$$ about D/D, as far as Im concerned that it is not my definition of a “mage”, all I want is staff finally being viable in a non-zerg enviroment
….pls…don’t bother to talk to this…whatever…
@Fortus you play an ele, one of the professions with the highest skill floor and you waste time arguing with somebody playing both entry level professions in this game – mesmer and thief?
Pls…dont
-edit- was just able to hold off 3 s/d spammers alongside a necro for god knows how long…managed to finish off one of them after several attempts as they were spamming shadow retreat, in the end we’ve got killed as we could never really catch those shadow retreat spammers on top of shadow refuge, thief is an idiotproof profession..anybody can use one and think to be a pro
(edited by Arheundel.6451)
It wont not reset the skill in Air Attunement. I dont want to see Perma Shock Aura Pls.
Refresh Air Attunement means a few thing:
More Swiftness which S/D and S/F need
More Fury uptime.
More Static Discharge and Lighting Strike in Scepter because it has 5 s CD.Because Fresh Air only has 5 sec CD, you Air Attunement will barely on CD and it will compensate the lack of auto attack damage.
Yeah quite few good pts, it’s worth the GM fix after all
We’re assuming it’ll do so…I see no logical reason for it to simply refresh a single attunement
Except that it specifically (and only) says it recharges “Air Attunement”, and that adding a grandmaster trait that is somewhat lackluster is exactly what Anet would probably do.
Edit: but i hope you guys are right. it would be pretty kitten if it was a full air-weaponskill-refresh.
Ha silly of me to think, guess you’re right , in which case yeah the GM will be rather lackluster but still not awful
Phoenix was always unblockable the tooltip just never mentioned it.
To OP two words FRESH AIR….that is all.
can you just pretend im really stupid (i know, hard) and give me more than 2 words?
fresh air is not doing anything about the cooldowns for the actual weapon skills. yes, you can get more Electric Discharges to fire, but what is the point if the skills in air are all still going to be on cooldown?
We’re assuming it’ll do so…I see no logical reason for it to simply refresh a single attunement
I’m sorry but no…simple no
This will be the greatest change ever for non-bunker build:1) Phoenix= double speed O_o (FTW)
2)GM Air Trait= refresh all air attunement on crit…every kittening 5s..(Collapse laughing hysterically on the floor)
3) New earth traits = Immortal Arch mage build
4) New persisting flame Ultimate nuker buildYou forgot Phoenix will be unblockable also
-Drop dead on the floor…foam forming around the mouth-
I’m sorry but no…simple no
This will be the greatest change ever for non-bunker build:
1) Phoenix= double speed O_o (FTW)
2)GM Air Trait= refresh all air attunement on crit…every kittening 5s..(Collapse laughing hysterically on the floor)
3) New earth traits = Immortal Arch mage build
4) New persisting flame Ultimate nuker build
Never asked this question to the devs but…do you even play your own game?
You’ll make the heavy condition spam meta even worst, rather than finding a happy medium between condition cleansing and application..you go and add even more conditions and if this was not enough you give this new condition to a profession that can already kill you if you press a single skill far too many times, now they’ll kill you if you take far too many steps, moreover for them it’ll be even more easy to land their short CD burst as you now take dmg while trying to skillfully negating their super easy to set burst.
And if all this was not enough, the devs even give more buffs to thieves…guess even more people will re-roll to mesmer and thief on the 25th
New pvp rewards ^^
Hopefully ele staff and focus improvements
Better fire-air traits ^^
A player spamming dodges is very bad..but a player unable to capitalize on opponents who waste dodges…he’s even worst.
(edited by Arheundel.6451)
The warrior/necro combo require more skill to be played effectively, with this said, there is no doubt in my mind that a well played warrior/necro combo can win over guardian/mesmer
The main reason why the Water trait line is fundamental it’s the sheer amount of condition removal traits , because of this heavy condition spam meta, the more conditions removal you can bring with you..the better it is on the long run.
For this reason I don’t see myself moving away from water trait line anytime soon, unless they add condition removal traits to Fire and Air and I don’t see that happening anytime soon
The survivability of the ele atm is based on the amount of healing you can have within the shortest amount of time, that healing is the main thing that keeps you alive as ele, like thieves got stealth and mesmers got clones.
This bring another problem where healing itself is linked to the Water trait line, due to this I can safely say that no viable ele build will ever have less than 15 pts in the water trait line.
Another major design flaw of this profession is the attunement mechanic recharge, what should be baseline it’s instead reached after heavy investment in another trait line – arcana.
Even before a player can start thinking about making a new build, he finds himself forced in investing at least 25 pts in the water and arcana together.
Now we all know the benefits of investing the remaining 45 pts in water and arcana, what Anet could ever hope to offer in Fire and Air that can make us change our minds?
(edited by Arheundel.6451)
I come to the conclusion that not matter what trait changes this profession will see at the end of this month, the end result will remain the same, people will still spec in water and arcana, no matter how Anet want to turn it… the ele possess no base survivability, out of the box, with no trait investment in any line, this profession is the weakest ever, a free kill in the true sense of the word.
As it stands now there will never be a viable build with no investment in water trait line, the devs want the ele to be a profession that can reach decent results in every situation, meaning you’ll never be the best DPS, Healer or Tank at any given time, but only a decent version of them.
There is no point in investing heavily in Fire or Air, you will still be less bursty than mesmer or thief…and definitely warrior, while being less survivable, but got no complaints about it, I’m clear on the concept of versatile profession VS specialized profession
Basically you’ll never be able to specialize in anything while using an ele, the devs want you to pick another profession if you want DMG or Tanking options, in the end what I think is that trait changes won’t bring build diversity, people will still run 0/10/0/30/30.
I’d like to know what you guys think about this.
….Thief players playing victim once again….
Official response on the Lag issues please?
in Account & Technical Support
Posted by: Arheundel.6451
Otrageous lag…GW2 completely unplayable..pls fix
Basically nerf everybody else except the real culprit..s/d thieves..oh Mrbig, you really think to be super-smart, the best way is to just re-work the really silly skills like flanking strike and infiltrator strike.
Professions like ele, got a 20s skill which grant vigor and a trait that require us to crit, meaning that at the very least we need to build as hybrid which translate to 1400 toughness-14k HP.There is no problem against signet of energy users ( thieves-rangers) and no problem against vigor boon users , because clever players won’t waste their burst just because is available, but time their CC and positioning to deliver an effective combo…like a CC applied soon after the first dodge
There is problem against evasive skills incorporated inside the weapon set as they have shorter CD compared to a single dodge, even with vigor up any target can at most still use only 2 dodges and vigor all it does is reduce the time to the third dodge, this means that a noob dodge spammer die just as easily as somebody who doesn’t have vigor in the first place
That s/d thieves want to use sigil of energy got no problem with that, I know you’ll have to wait at least 10s before going back to s/d…flanking strike on other hand can be spammer 3 times in a row plus 2 dodges isn’t that right Mrbig?
Flanking strike is not silly, it’s actually a GOOD skill and nothing else.
Its damage is decent and its only saving grace is the evade. Its boon stripping capabilities are noticable only against boon heavy/little else classes like HGH engies or D/D eles ( and poor warriors of course, against them the skill is failry imba).
Inf strike has been there for ages, even when S/P thieves were common and pistol whip was very , VERY strong ( +15% damage and 100% speed incresing quickness).
Teleports are how thieves play, that’s how old GW assassins played, it’s a different playstyle.
I dislike eles being able to heal istantly the whole party from 30% to 90% with 2 skills, i’m not crying about it.
I dislike guardian skills like Sanctuary because it’s a passive bubble of “you won’t take this point for 6 secs simply because i pressed a button”, yet i’m not crying about it.
What is bad regarding S/D thieves is the possibility to bring double S/D + double energy sigil.
If you try to fight a shortbow-S/D thief ( teamfight version of the build, the one i run) you’ll find that dealing against it is only a matter of timing, because i can’t perma-evade ( no double energy sigil, that are also bugged currently) so i have to time my dodges ACCURATELY.
Attack between flanking -larcenous chain, i’m vulnerable. If i waste my dodge to avoid your attacks meanwhile, you’ve won.
If i teleport back, because i couldn’t win the fight, you’ve won: your allies will come, i won’t take the point.
It may be UNFUN to play against, but it’s not IMBA.
Fun is subjective: as i said, i hate eles because they heal too much in cleric, i hate guardians because they block too much, i hate mesmers because they MOA etc etc.
You should start to grow up and stop acting like a kid: balance should be achieved for tPvP and nothing else.
Something may be unfun to play against, but ineffective in high end PvP: that’s the case for 80% of thief builds.
Dodge spamming is unfun for everyone, and imba in certain cases, and should be addressed.
Ele heals whole team with 2 skills?
You should go back to wvwvw forum dude…. your lies are behind rational, cleric amulet eles? in tpvp? Are you playing GW3 by any chance?
Let me repeat again in case …ELE HEAL WHOLE TEAM FROM 30% TO 90% HP WITH 2 SKILLS????
Pls @Mrbig post now a screenshot of an ele healing for 12k HP on average with 2 skills!
P.S I’m sick tired of your arrogance, get already in your thick head that not every ele run freaking cleric amulet! The majority of us didn’t sign for ele thinking of playing healer and ele is not a blasted healer by default, pls stop talk about tPvP..thieves and mesmer are entry level professions, like the noobtube in CoD.
The diffuculty list for the devs was and is :
1) Necromancer
2) Elementalist
3) Engineer
Only on thief and mesmer you find cheesy, brain freezing skills and builds like : HS spammer-phantasm mesmer – perma stealth dagger-pistol…I mean kitten with what courage a thief or mesmer player come on this forums and talk about skills?…seriously what a bronze face
(edited by Arheundel.6451)
There you have your balance dude,
Notice the dmg of air elemental…380 dmg.. XD
@Powerbottom
so many lectures that you’re trying to give…and you don’t know you can immobilize ele before he uses vapor form?..so what high level you’re playing again?
Between a profession that can potentially kill you while downed and another that may only waste your time for 1s to roflstomp him..the latter is the hardest?…nice logic but I’ll stick to my logic
If my team is capping..nobody care if the enemy team waste time try to ress the ele far away, an ele is nowhere near the level of threat of a generic mesmer…once in a while you get that serious super skilled ele who may possibly pose a threat…but that it’s extremely rare
A mesmer can still deal over 10k dmg while downed, thief can aoe cripple on top of constant 1.5k dmg, guardian can push off entire team from point, ranger can aoe fear with dog, engy can aoe knockback whole team from point…and ele can waste your time for vapor form 1s …omfg ele is the hardest to stomp..
(edited by Arheundel.6451)
10) Strong downed-mode, which is getting incresingly important nowadays. I see full teamfight-comps built around the fact that their Players are hard to stomp (1 Mes, 2 Ele, 1 Thief + Tankguard).
Ahahahahahaha. And you expect to be taken seriously? Mesmer hard to stomp? Maybe for kittened people.
Easy Stomps are stability/blindstmps, cuz they are basically free stomps
Hard Stomps are those with 1 getaway from any kind of Stomp (Ele and Mesmer) and then theres the Thief with 2.Whats so hard to understand?
Mesmers can be handled, but it’s super chancy. You can fake out the stomp and re-stomp to force their cloak skill prematurely and then hope they re-appear near you but that’s about it. Ele is the hardest to stomp. Thief is annoying to stomp as well but you can at least dps him or blink to him if you have a blink skill (autotarget blinks are even better). Personally I enjoy seeing them get Moa’d when they are downed :P
HAHA..ele the hardest to stomp….it must be hard to walk for 1s to stomp a free kill target while every other profession can still kill you while downed, professions like engy and ranger can have 2-3 interrupts, engy can self-ress, mesmer can crit for 4-5k dmg while downed, thief hit you for 1.5k and cripple you while teleporting and stealthing away….and in all this ele is the hardest to stomp..my god really
No you most certainly should not be able easily kill people with a max range weapon. That is not balance imagine how stupidly op it would be to be a staff ele in zerker gear and drop someone with ccs and damage before they can even get close. The staff might need something of a buff but it shouldn’t be damage.
LOL!
What are you on about?
Mesmers-rangers-warriors-engineers-thieves-necros can kill people from max distance!And only in the warrior or necro cases it would make a difference if you get close
-Warrior rifle= 12k killshot at 1220 range on 1500 toughness target
-Rangers=..well no need for introductions, he’s got enough traps to kill any of your attempts to get close enough
-Mesmer= phase retreat away every 8s, chaos armor to cripple/chill you at distance, chaos field to daze/cripple/chill you at distance…clones apply conditions and you die slowly
-Engineers= 900 range condition spammer
-Necro= a well spammer from 1200 range
-Staff ele= kill nobody as people walk away from any possible dmg skill and laugh at their 2s CC on very very long CD, enemy get close and staff ele become free kill
(edited by Arheundel.6451)
scepter doesn’t deadlock you in close combat merely gives you the option to move in for the kill whenever you please. Air is pretty effective in long range. If you’re going single target condition then fire and earth have decent auto-attacks at 900 range. Fact is that even if you’re ranged enemies in wvw will always close in on you so since you can burst in close-range I really don’t see what the problem is. Otherwise you can always updraft RTL away and start from ranged again.
Necromancers don’t have such powerful gap-enlargers as the elementalist does. Mesmers are op… But elementalist is pretty decent in ranged and close combat just not pidgeon holded in either long or short range.
That’s the problem..you should be perfectly able to kill an opponent from distance without getting close, if not you lose all reasons to be at range
Yes.
What’s next ? someone forgot protection, i believe.
Some can have both .. some just use teleports and don’t need any protection. What is there to hit?
I have had some discussions with you before, and you seem reasonable. I used to play BM-ranger, and I for sure know, that some parts of that build is silly to fight against (yes, we are talking 1vs1 or 2vs1-2 mostly, but even so it does matter). Can you in all honesty say, that you don’t know it is the same situation for some thief-builds?Teleports are not an issue.
-Seriously thief players…will say anything to protect their little toys-The issue here is EVADE EVADE EVADE which is getting silly.
I used to play SB-S/D and i still had to time my dodges due to the teamfight nature of my build ( mostly for shortbow) . I tried double S/D with double sigil of energy and it’s just silly: unless you bomb the field with persistent AoEs ( like engi bombs or symbols) you’ll have your only chance to attack in a 1/3 second between Larcenous strike and the following dodge.
It’s really silly.
And it can be also effective in teamfights due to consistent evades.
That’s the build i play, and i’m not saying it’s IMBA because you can still bring me down somehow and i’m made of glass, but it’s indeed silly.
And when you bring bunkers on the table, it gets even more silly.
I would say to increase energy regen, reduce vigor accessibility and make sigils of energy to restore only 25-30% of energy.
Basically nerf everybody else except the real culprit..s/d thieves..oh Mrbig, you really think to be super-smart, the best way is to just re-work the really silly skills like flanking strike and infiltrator strike.
Professions like ele, got a 20s skill which grant vigor and a trait that require us to crit, meaning that at the very least we need to build as hybrid which translate to 1400 toughness-14k HP.
There is no problem against signet of energy users ( thieves-rangers) and no problem against vigor boon users , because clever players won’t waste their burst just because is available, but time their CC and positioning to deliver an effective combo…like a CC applied soon after the first dodge
There is problem against evasive skills incorporated inside the weapon set as they have shorter CD compared to a single dodge, even with vigor up any target can at most still use only 2 dodges and vigor all it does is reduce the time to the third dodge, this means that a noob dodge spammer die just as easily as somebody who doesn’t have vigor in the first place
That s/d thieves want to use sigil of energy got no problem with that, I know you’ll have to wait at least 10s before going back to s/d…flanking strike on other hand can be spammer 3 times in a row plus 2 dodges isn’t that right Mrbig?
(edited by Arheundel.6451)
I wanna know who made a decision to have a class with a undodgeable combo that can deal more than 60% of anyones HP while being invulnerable… that’s the state of mesmer.
I wanna know who made the decision to have a weapon based 8s teleport for a profession…guess he plays mesmer
@Lordrosicky
maybe u should play a other game in pvp instead of gw2…
there are enough games without dodges.for me it looks like u whant to be a brainless burst class,
just immobilize and then burst ppls to death…
and nobody can do anything.
that whould be easy enough for u, to kill anyone in pvp toothis is just another brainstorm topic,
i love the dodge mechanic.
ppls who dodge well have skill and dont spam.
its your problem if it feels unfair to you when ppls dodge your
attack button spam…
sometimes its better to know the enemy skills.
the way to know this skills is play the game and if its not fun for you, because this skills, then look for an other pvp game.
I normally don’t agree on anything @Lordrosicky say..but in this case I’ll have to agree on few things he mentioned like perma evasion of some professions, I can live with multiple dodges because I know that I can hit them when they come to hit me ( like in the s/d thieves case) but in the mesmer case, I always thought and have always will think that a 8s teleport/stun breaker on top of perma cripple ( because of clone shatter/chaos armor and chaos field) is over the kittening top.
Phase retreat should be min 20s CD, you’ll never catch a mesmer hybrid condition/shatter, as he just spam chaos armor so that you hit him ( what else can you do?) and get 5s cripple/2s chill and in case you get too close ( even using a ranged weapon) they phase retreat away….ridicolous
The only professions that can spam evades endlessly are : mesmer with phase retreat and s/d thieves
So how do you tell between purposeful dodges and lucky ones?
Dodging is fine. Don’t get trigger happy with your bursts.
lol exactly!
I wonder how the OP can discern the difference between lucky and purposeful dodges