Love the map, tornado finally useful XD
The new armor skins addition is completely unfair towards light armor professions ( bigger impact) and medium armor profession, why there is no light/medium version of the radiant/hellfire pieces is behind me..but it’s really unfair..
NO!
Here an easier solution : block anybody with less than 200 won tournaments from joiningblock people with less than 200 tournament wins from joining tournaments.
lol.
What lol?
1-Have unrated and rated matches
2-Block any newb with less than 200 unrated wins from joining rated macthes
NO!
Here an easier solution : block anybody with less than 200 won tournaments from joining
They should bar tournament play from players below rank 10.
The average rank of two teams should not differ by more than ~15
They should bar tournament play from players below rank 35
The more you win the more you should play with players of your same skill level, but even winning 20 in a row change nothing as you still end up with baddies at the 21 match…so if this formula respect a threshold , how many victories do you need to pass from one bracket to the other?
Some day you get decent players, the following day you get only baddies, how did those baddies end up in the same bracket of those decent players?
If you win 20 to pass from C to B, at B you shouldn’t find anymore players from C..but that’s not the case hence the formula is either wrong or it’s no real
I don’t see any criteria for team creation, it’s definitely a random pool choice with no formula whatsoever, that’s the only conclusion I can have.
Based on what are these formulas?
A- win/loss ratio?
Then on 10 attempts the chance to end up with a bad team should 2-3 max…not 8-9
B- rank?
It’s not possible as I played with some amazing r8 and won against r40+ pre-made by 200-300 pts difference, and then I played with r40+ whose level of skill was below terribad
Then based on what are these formula used for matchmaking? Who made these formulas? They don’t make any sense from a mathematical point of view, there is too much luck factor involved.
But the question is..how the hell did the ele end up having mroe burst than thieves and mesmers?
For instance, the air burst is based on lightning strike and the minor trait on swappping attunement, the only two insta skills on s/d, maybe you can crit for 6-7k in total with both of them as a full zerker ele and that’s it, the rest is highly predictable and visible, if an ele want to assure phoenix to land , he will try to get as much close as possible… and ele got no stealth , so as top player you should be able to see a foolish ninja ele running toward you, I can see it and I’m not..top player
Yeah met few times these ninja eles in tPvP, mark them down and fart on them when they show up..‘cause a fart it’s all you need to kill them.
But in the end, I suggest all of you to get ready for the upcoming nerfs :
1) Fresh Air , ICD increased to 7s ( still shorter than 30 arcana = 9s )
2) Phoenix , travel speed decreased by 22% ( still faster than the original )
Mark my words
You don’t need high damage to win a fight. Guardian can wear down or run off anything besides heavy sustain builds and then you’re still not going to lose. The only thing that scares my guardian is a necro with full life force and every cooldown, when I don’t have everything up.
A good guardian is able survive pressure vs 2 or more enemies or 1 necro. Playing a guardian is not as simple as you think
Shatter build doesn’t need utilities to have fantastic damage and survivability. Everything they need is built into their weapon skills and shatters. Even if I get in trouble, I can just moa to reset.
errrr…. a tpvp mesmer require utilities to add dps. There is a reason why mirror images is a popular utility. Mesmer need on demand and quick clone generation to remove boons and burst. It not as easy as you think unless you are fighting against bad players.
The nerfs are wildly exaggerated and engi is still fine. Mist form took the same nerf as elixir S and eles still use it even with a significantly longer cooldown. HGH isn’t even the best engi right now.
yes, i know hgh isnt the best engineer build because it was nerfed……….I am looking at Koroshi, teldo, and the ostrigg eggs new build which are harder to play than d/d eles…..
Elixir R nerf practically remove it from being an useful utility which is one of the good engineer stun breakers
Necro doesn’t need to run from anything. They’re the strongest offensive class in the game right now. I’m not going to jump on the “necro OP!” tear train, but they are really strong right now.
So, they do not need to run from 1 vs many encounters? All classes need to run from something including Necros.
Among all professions you’ve mentioned the d/d ele is the more predictable, everybody know that you’ve got only a single high burst skill : burning speed and the rest can be mitigated easily, you just need to avoid that big hitter, as you need the right distance and set up, a non-mele build got really an easy time against a d/d ele, of course any ranged build outside s/d ele which got no way to keep the enemy at distance
seriously…I’m sick tired of the current situation…condition spec are way over the top, at least you could still kill easily high burst builds, but these condition dmg are absolutely ridiculous, so tanky and the amount of pressure is unrealistic
It’s far too easy to spam conditions, professions like : necro-ranger-mesmer-engy they can fill you up with conditions with the godkitten auto-attack and we’re talking about 3-4 conditions at time.
On a point you place a necro and engy and they kill anybody who try to come on that point even if it’s 2 of them vs1, even if burst it’s the solution, you’re forced to pack as much condition removal as you can to even get a chance to hit them.
Necro-engy and mesmer can fill you up with conditions at 1200 range, by the time you even reach 900 range, 40-50% of your HP is gone and unless you’ve got stealth how the hell can you even approach the point unnoticed?
Engy players keep kittening crying that their profession is UP, my kitten engy it’s UP!
They can heal like [censored] while they fill you up with 6-7 conditions every 1-2s, they’ve got stun/daze/knockback…hey devs why don’t you give them a nuclear bomb directly? They’ve already got every possible condition, CC and heal almost like guardians..but pls warriors and eles need nerfs before everything
P.S hey engy got already a nuclear bomb and it’s called : Supply Crate, 2nd most OP elite in game after Time warp and Moa Form which occupy same 1st position
Necros….omfg…I changed my mind…I was so so wrong about them, you face 3 necros all chain fearing you, signet of spite, chill, bleeding,burning, cripple…every godkitten crap you can possible imagine
Then you get mesmer, confusion shatter everywhere and again: cripple, bleeding, confusion, torment and more and more
Finally you get trap rangers with their godkitten dog , traps everywhere….
Do I look frustated?
Well dear devs you tell me what I’m supposed to do when every single pixel on the screen is filled up with conditions, they just throw conditions at you like no tomorrow..pew-pew-pew…my god…
Runnin 0/30/0/20/20 having np with necros, I burst them down like a charm, you need to be extremely aggressive when playing s/d ele, so aggressive that the enemy must go defensive 2s after meeting you and at the same time know your steps and mitigate dmg in order to maintain the upper hand
Hmm…from S tier directly to peasant tier?
Seriously though its been 3 days this would happen with any class. Any class that gets a buff like this is going to see a massive influx in the meta. You just have to wait and adapt a bit.
My ele i took earth Armour cleasning fire and mist form to counter all the condis
MY mesmer took arcane thievery and null field and portal sure.
My necro i stoped running condi damage and bunker wells and been doing amazing with it
My Gaurdian well i have always ran shout build so i have been fine
MY warrior running shouts and mace now cces help alot against necros
Changes happen just try to counter it until the meta stabilizes I know for a fact if warriors got a massive buff this thread would be about how op they are. Just adapt for now and see what happens
Flawless logic ^^….it’s sad this sound logic doesn’t really click for the majority
If guardians were an unkillable monster, then I would be inclined to agree with you; but as it is right now, guardians fulfil their role of a node holder without being over the top; any two competent dps are able to kill a guardian very easily, by no means is guardian a broken class, its just a fail safe for teams, so that no matter what happens in a match their guardian will always be able to buy them time.
The problem with necro is the amount of conditions they can put up instantly makes team fights trivial; in most instances people are only considering the necro as a single class, but coupled with any power class condition necro’s are unstoppable, I know for a fact there is nothing easier for me to kill then an enemy who the necro has pumped full of conditions and is spam fearing, its just like shooting fish in a barrel, I just target and kill target and kill, and its not by any merit of mine, but solely due to the fact that necro’s can spread these conditions at lightning speed.
If that is viewed as balance by people, then there is some serious self deception going on here.
Each time someone talks about Necro condition, I think about Engineers.
They are capable to stack the same amount of conditions as Necros (with the only exception of Torment, easily balanced with the access to Confusion) while also having blocking and some damage mitigation tools Necro does not have access to.I wonder why Necro is imbalanced to your eyes while Engineer is not, since all you said about Necros can be easily said about Engineer too.
I wonder about the same thing because again necros can’t facetank dmg like engies
Sadly I do agree, necro’s at the moment are very overtop and the testament to this is the fact that every team has taken it upon themselves to run a necro.
I know certain people believe that this is just a temporary thing, but fact is necro damage and utility is insane at the moment that they by far outclass all the other professions.A lot of people have chosen to compare necro to the old hgh engie, but to tbh there is no real comparison necro’s are far superior in very single way, the cc poison and damage reduction through weakness, that they offer a team is indispensable.
Please don’t deceive yourselves by saying that necro isn’t over the top, fact is the meta will be dominated by necro’s and the more time you give it the more people will optimise their role and understand how to play around them.
I believe a lot of more experienced necro players then myself believe the same thing.Regardless I hope that Arena-net does tone necro’s down, but also keep them viable at the same time, its been great seeing one of the lost professions in tpvp again.
Necros got clear animations, they’re predictable and their big hit skills got long CD, they’ve got no stealth, they can’t spam grenades on a point applying all possible conditions, stun/daze you to death like engies can, they can’t summon an insta-win elite like mesmer/engies ( moa form-supply crate), they are not close to unkillable like mesmers/engies.. BY MILES
Necros are OP? When did they become OP?
A couple dodges, a stun breaker and burst them down, some I win and some I lose, but the fight is completely fair and fun.Fighting a necro is nothing like facing a kittening invisible [censored] hitting like a truck, kiting away while invisible ( mesmer-thief) and it’s nothing like facing a condition spammer like engy with their over the top elite which add even more sauce to the meal
- I don’t main necro -
If people complain so hard about something as legitimate as the necro then..sorry can I have stealth removed from game?
I am talking as much about fun as balance though dude.
Who is the easiest person to 1 shot as a necro? Another necro!
This leads to really lame fights. Necro vs necro used to be skill based. Necro itself used to be skill based. Now it isnt. There is no skill to the necro anymore. If the other necro has the advantage and sees you first or has a better team grounding then you will die 100% of the time 100-0 without playing the game before you are condi and fear bombed.
Not being able to play the game isnt fun. There must change it and reduce the time to kill of the necro. But other areas sure. I love the new ds5. But reduce the weakness duration on d5 and reduce the fear on doom so there is less cc.
Possibly..but necros can’t facetank dmg like engies can and their signets got long CD, I still can’t compare necro to an engy that come on a point and : supply crate-grenade spamm – pistol spamm..bam…your team is gone
(edited by Arheundel.6451)
What I’m reading on these forums is unbelievable…..
I really hope devs take no notice of this non-sense and will continue to push this game in the right direction.
If you die to a profession with clear animations, where clear strategies can be applied, where no extreme counter build is required…what else can I say?
A necro can condition spike, CC spike you to death..true..but both tactics can be countered in a way or in other with a balanced build, there are things in this game that truly got no counter and people ( conveniently) ignore them:
stealth : got no counter, just some unorthodox “methods” which rely on luck…BROKEN
engy condition spam : over the top condition pressure and OP elite..EXTREME COUNTER BUILD REQUIRED
But more than anything else, the devs should prioritize in buffing warriors condition removal, because of this insanely high condition spam meta ( of which engy are the uncontested leaders).
All in all if you die to a wall spammer necro and can’t see what a necro about to do…maybe it’s time to review your tactics and positioning, you can clearly see the necro coming as they’ve got no clone and no stealth and their condition spike is on long CD ( not like engy trigger happy, grenade spammers)
Sadly I do agree, necro’s at the moment are very overtop and the testament to this is the fact that every team has taken it upon themselves to run a necro.
I know certain people believe that this is just a temporary thing, but fact is necro damage and utility is insane at the moment that they by far outclass all the other professions.A lot of people have chosen to compare necro to the old hgh engie, but to tbh there is no real comparison necro’s are far superior in very single way, the cc poison and damage reduction through weakness, that they offer a team is indispensable.
Please don’t deceive yourselves by saying that necro isn’t over the top, fact is the meta will be dominated by necro’s and the more time you give it the more people will optimise their role and understand how to play around them.
I believe a lot of more experienced necro players then myself believe the same thing.Regardless I hope that Arena-net does tone necro’s down, but also keep them viable at the same time, its been great seeing one of the lost professions in tpvp again.
Necros got clear animations, they’re predictable and their big hit skills got long CD, they’ve got no stealth, they can’t spam grenades on a point applying all possible conditions, stun/daze you to death like engies can, they can’t summon an insta-win elite like mesmer/engies ( moa form-supply crate), they are not close to unkillable like mesmers/engies.. BY MILES
Necros are OP? When did they become OP?
A couple dodges, a stun breaker and burst them down, some I win and some I lose, but the fight is completely fair and fun.
Fighting a necro is nothing like facing a kittening invisible [censored] hitting like a truck, kiting away while invisible ( mesmer-thief) and it’s nothing like facing a condition spammer like engy with their over the top elite which add even more sauce to the meal
- I don’t main necro -
If people complain so hard about something as legitimate as the necro then..sorry can I have stealth removed from game?
@Myrmidian Eudoros: Necromancers could stunlock even before the patch, a lot of Pvp powerbuilds, since October 2012 were running with Golem Charge + Doom + Wail of Doom. Condimancer could do that amount of damage even before the patch, the damaging Doom was something implemented long ago.
People forget old times in which Warriors were used to bishot Necromancers (or whatever walking thing without any escape CD), and now they fail to see that Thiefes and Mesmers are still more OP than Necromancers.
It’s a knee-jerk reaction. Previously, players would just steamroll necromancers. This is basically how I handled necros on my mesmer: have a condition remover, a stun breaker and burn them down. Death shroud was just more hp to burn down.
Now, a year later, necromancers got buffed and can’t be steamrolled anymore. Now necromancers are more like the attrition class they were supposed to be. The longer the fight lasts, the more likely you are to lose. Shackled Taint and burn on crit give necros that little extra oomph in the condition department that gives them an edge in prolonged fights.
Players now need to learn, for the first time, how to fight one. However, they aren’t really that much different than before.
Still, you need condition removal, a stun breaker and straight up damage will burn down a necro pretty quickly. If you have access to stability, that’s a big plus.
Engage the necro first and quickly. A fresh necro has no vigor, almost no stability and will have an empty life force bar. Getting the initiative and putting them into a deficit will force a necro to use their fears defensively. Once they’ve dodge rolled twice, they’re basically a giant punching bag – unload your burst on them, and cleanse when necessary. If the extra conditions are giving you heartburn, then equip a Sigil of Purity.
Oh, and dont step in the crap on the ground.
+1
( I don’t main necro )
I think it’s funny that if anyone says a mesmer gibbing you in <1 seconds is OP, it’s an L2P issue, but if necro terror bombs you and kills you in 6 seconds it’s just crazy strong and has to be nerfed.
Typical “my class is underpowered, anything that kills me is overpowered” mentality.
Even using signet of spite and corrupt boon with staff + S/D I can’t keep condis on most good players. Adding a second condi class (necro, engi or ranger) can overwhelm most people’s condi removal if timed right, but one necro is not going to be able to keep everything on a good warrior, ranger or guardian.
Burning was a nice addition, but the other traits you can get in the line are very weak. Until they change them so that I’m not agonizing over picking the least useless adept and master trait, I still think 0 30 10 0 30 is overall a far stronger build.
Funny indeed^^!
Mesmers launching instant nuke bombs from stealth on whole shrine..are not OP while necros who need enemies stupid enough to dance on spectral wall, eating wells for several seconds ( mins?) are OP…
Tips:
Conditionmancer D/D can be devastating , new trait : Diamond skin is godly
Still waiting for a Dev response.
What game do you play dude?
An instant skill that potentially can kd whole team and this skill is given to a class that can insta aoe burst 2-3 people up to 12k dmg plus conditions…the skill get slighty “nerfed” and you complain?
Also for fresh air trait, there is no 5 secs cd, is the description wrong or is the trait itself malfunctioning atm?
There is a cooldown, it procs from when you crit, not when you leave/enter air. It’s from crit to crit it seems.
Where is the cd if it procs from crit to crit, one attack after the other towards those with high prec. Just do this simple testing, use air skill 1 after you return to air from the first proc and switch to another attunement. it will be the same, air immediately comes back on.
Still…it’s that trait that make 30 Air so viable, very few people would go 30 Air for tempest defense as we haven’t got kd on demand, it’ll eventually be fixed..but really all you get is lightning strike as all your skills are on CD anyway.
Melee weapons NEED to do more damage than any range weapon, because they have lesser uptime. The whole problem of D/D eles is that their weapon do ridiculously low damage so there isn’t a single viable damage build (and bunkers get nerfed and nerfed and nerfed and nerfed and nerfed and nerfed and…)
Dude….just go play thief if you want mele dmg, d/d is not about burst dmg, won’t you get it already?
Necros are fine ( and I’m an ele ) got no problems with them, I win some and lose others, if I do mistakes I lose, I can recognize their pattern of attack with chain fear and signet of spite, seen twice was enough to work out a counter strategy, some changes to my build and I was good to go.
The new patch has brought down mesmers/thieves and made necros fun to play against and more mainstream…I believe the game has never been in a better spot ( I use warrior also with 0/30/30/0/10 bow/axe/shield which works for me )
I don’t understand..the skill not only doesn’t bug for me but it has been fixed also, now I can cast the auto-attack while it explode
My personal list based on required skill=reward relation
Tier S- ( 0=10)
None
Tier A- ( 2=10 )
Mesmer
Guardian
Tier B- ( 5=10)
Elementalist
Thief
Necro
Engineer
Ranger
Tier C-( 8=10)
Warrior
Tier D- ( 10=10 )
None
End result , mesmer and guardian are easier to play compared to warriors, while still having max reward, by contrast warriors require the highest level of skill to obtain same level of reward
Once warrior receive adequate buffs ( 1 more condition removal tool , more or less ) the game will be truly balanced in my eyes
Pls…let’s no compare necros to thieves and mesmers, I can clearly see what the necro about to do and I can dodge, blind or block, I see nothing OP about them ( I don’t main necro) on the contrary, they offer a fair and interesting fight…if you want something nerfed..just look in the mesmer/thief direction, for as long as they can access stealth ( now mesmers use torch/focus , while thieves go d/p perma stealth -_- )
I Main Warior, and I think Blind is fine the way it is.
It’s just a ‘reverse’ Aegis, and I’ve trained myself to always look for Aegis before I use any long cooldowns on my target… and Blind is even more noticeable because it actually has a visual indicator which borders your whole screen. C’mon people.
I guarentee you’ll see an improvement in your gaming if you just paid a little extra attention now and then. It’s not hard to look at your boons/conditions every few seconds.
PS: If I had to make a change to Blind though, I would make it so it doesnt affect ground targeted abilities, that is all.
Mate it doesn’t matter if you look for and clear blinds before using big attacks, the point of my post is that Blinds are slapped onto multiple low cool down abilities with no thought or skill needed. It’s to the point that if you clear a blind purposely then attack, the chances of you getting re-blinded by errant skill spam without thought is high.
I was in no way trying to get any class directly nerfed by listing blinds, I was just using it to illustrate a point.
But you can still use shield bash and eviscerate or use any other CC, it depends how you wanna play it.
Don’t take me wrong, I’m not trying to defend any skill, even if perceived as OP, all I’m doing is to protect that layer of skill the game has just acquired, you can double/triple the CD of blind skills but not remove the current effect which makes blind really something to watch for and not something to simply ignore as before
Well…in GW1 I could keep the entire enemy team front line perma blinded if I wanted, the blind in GW2 is still nowhere as OP as it was in GW1, even though I’m not a warrior expert I do sometimes play mine with rather good success rate, which just farther improved after switching to this build : 0/30/30/0/10 with valkyrie amulet bow/axe/shield and I’m not having problems in killing people with 5k+ eviscerate and perma burning, I can also cleanse conditions rather easily with cleansing ire while both bow and axe burst are useful ( one as defensive/offensive tool the other as pure mega burst attack)
A kind request to also stop bringing up gw1 because it’s a completely different game with completely different rules. Do you have a backline in gw2 clearing your conditions for you? Do you have skills that specifically cleanse blinds?
Also cleansing ire does absolutely nothing against blinds. In fact it’s a hard counter for the entire basis of the trait.
If you play against a competent opponent then the blinds will come in timely manner and you’ll win only if you’ll play better, if you lose against somebody who just throwing around blinds then you need to recognize their pattern of attacks in order to land your burst.
I’m worst warrior than you I’m sure, but was still able to beat easily this spamming blind ele and couple more blind spammers with the build I’ve posted before, this because the ele was a bad player, this means that as long as the opponent is bad , a blind spamming should pose no major threat because you can save your burst for when you’re guaranteed to land it
I Main Warior, and I think Blind is fine the way it is.
It’s just a ‘reverse’ Aegis, and I’ve trained myself to always look for Aegis before I use any long cooldowns on my target… and Blind is even more noticeable because it actually has a visual indicator which borders your whole screen. C’mon people.
I guarentee you’ll see an improvement in your gaming if you just paid a little extra attention now and then. It’s not hard to look at your boons/conditions every few seconds.
PS: If I had to make a change to Blind though, I would make it so it doesnt affect ground targeted abilities, that is all.
Please just stop. Blind does function as a reverse aegis, but please, please look at the application of aegis. An almost EXCLUSIVELY guardian ability that pops up only OCCASIONALLY during a fight to block big hits like eviscerate.
Now look at the application of blinds in this game and TELL me again with a straight face how it’s even remotely at the same level.If blind was TRULY as balanced as you claim then I should only be seeing it a maximum of 3 times in a fight just like aegis except that’s CLEARLY not happening here.
Well…in GW1 I could keep the entire enemy team front line perma blinded if I wanted, the blind in GW2 is still nowhere as OP as it was in GW1, even though I’m not a warrior expert I do sometimes play mine with rather good success rate, which just farther improved after switching to this build : 0/30/30/0/10 with valkyrie amulet bow/axe/shield and I’m not having problems in killing people with 5k+ eviscerate and perma burning, I can also cleanse conditions rather easily with cleansing ire while both bow and axe burst are useful ( one as defensive/offensive tool the other as pure mega burst attack)
Seriously people…necro Tier S, can’t you dodge those wells and time your condition cleanse? I can get killed sometimes by condition spike if the necro is assisted, but the current builds they use are very squishy anyway.
Currently playing s/d ele : 0/30/0/20/20 and bow/axe/shield warrior: 0/30/30/0/10 and can kill necros in both instances ( really the new warrior traits are great, of course the ele ones also)
Doing quite well with the build below, I don’t play my warrior much, but the new traits have helped me a lot in creating this new build, I normally crit people for 5-6k eviscerate.
Bow 5-2 followed by shield 4 and eviscerate, I’ve died only to full zerg attacks, in small scale fights I hold my own without any problem, help team in capitalizing kills and more
http://intothemists.com/calc/?build=-so-7w;0VKFP0e4kL-60;9;5TT-9;113A1-A;12;0U-F64;1G3G3G3G34kx
-Missing trait is cleansing ire
The chance was necessary to give a more strategic factor behind the usage of blind, now it’s actually useful…but again warriors suffer the most against conditions spam, I can manage on my ele…on my warrior it’s close to impossible
I always forget how all PROs in this game play or mesmer or thief….( roll eyes…)
Ele nerfs? Where are these nerfs?
I’m going around with a 32s CD cleansing fire and laughing at conditions spam, my burst never been higher with arcane lightning and fresh air, with double speed phoenix I’m literally executing people.
The new staff is so fluid and dynamic …amazing, healing rain on the move and penetrating gust..exceptional patch for eles, all the stiffness is gone..no words to describe the beauty of playing the new ele
Didn’t have the time to thanks the devs for the latest patch as I was busy with exams.
Personally I think this is the best patch ever since August and I really hope the next patches will display the same level of quality, every single weapon is viable , finally viable, I can work something out with all of them, well I’d like to see few changes on same focus skills ( fire shield/freezing gust) and staff skills ( unsteady ground ) but nothing really to write a whole paragraph about.
I love the new phoenix and the new healing rain, really amazing changes, both staff and scepter now feel as smooth as dagger MH/OH and the reduction in casting time for gale now allows me to create some nasty combo using the new Tempest Defense trait
What about the rest?..once I read “CD reduction on cleansing fire”..the rest wasn’t important anymore, 10s off my favorite utility ( life saver against immobilize spikes and condition spikes) ty!
Personally got no complain on anything, I adore the new ele, everything click when and how I want, everything so fluid..beatiful
Ty again for the great patch
well…1600 gems = monthly sub for other MMO…don’t see much to hate here
Where exactly is OP the necro? If anything the game has become a lot more varied and fun to play ….In Karl we believe
Also keep in mind Fresh air doesn’t have cd atm (there’s no 5 secs cd) so that should be fixed soon and I know this because I crit on every attack.. as soon as I change, my first attack on another attunement keeps bringing back air att. It’s broken.
I dunno, I mean the swaps for me are happening 1 second before my LS comes off cooldown, so I don’t see it. But this new trait makes putting pressure on targets a whole lot easier with those swaps.
There is a cooldown.
As soon as you crit in another attunement, air will become available again instantly. But if you try to do it again within those 5 seconds it won’t be available.
1. air
2. switch to fire and crit
3. air becomes available
4. switch to air and burst
5. switch out again to earth this time and crit
6. air is in cooldown for another 2 seconds or soThe first refresh will be instant, but no more refreshes will be possible until the 5s ICD is done.
Not at all , i just killed an opponent that was trying to escaped just by casting air 1 skill then switch to earth back to air, change to fire and then air again while the chain was still running. There is no cd. You are probably not doing crit with your first atk when you switch to another att while i do or not hitting your opponent fast enough. The trait is either broken or the description is wrong or both.
The trait is broken and will eventually fixed soon
just be thankful it’s not as harsh as it is in GW1.
Lol yeah you guys should be thankfull ^^ ( ex- GW1 air ele master )
D/D is complete and utter dog kitten right now. I can’t get away from anyone. And I’m going from 20k to 0 hp in 3s. Either there’s some massive packet loss, or D/D doesn’t work at all anymore. I can’t tank anything but npcs now. GG patch. Game sucks.
Try 0/0/10/30/30 with shaman/cleric jewel
Condition tank still invulnerable to conditions, I still use triple cantrip because a sinle stun breaker is what you really need I believe
Yeah the sequence come down pretty fast, still need to get used to the new phoenix, it’s amazingly fast ^^
Air #1 should give you all the criticals you need. It also happens to be one of the best ranged auto-attacks in the game (for pvp). Just stick to it until the animation ends, unless you need to do something else. The air skills should also recharge by the time you make your fire sequence or something. Really, it’s a 5 second sigil, a 5 second #2 and the #15 air trait. It’s a reliable burst sequence once you get used to its rhythm.
Question:
I’m completely in love with the +5% crit chance sigil on OH dagger, is the dmg from fire sigil really that game changing? Last I used it I didn’t remain overly impressed, overall I believe a reduction in crit chance would reduce your overall dmg, don’t you agree?
I’ve been trying out fresh air with s/d and honestly I hate it. I’d rather just take 20% air skills cooldown and +10% air damage, since it is way to unreliable hoping for a crit without using an arcane skill. Not to mention half the time air recharges all the skills are on cooldown anyways.
Was expecting this reaction, reason why I suggested people not to get overly excited with threads like :" OP air burst ele incoming", don’t take me wrong , the new GM trait remain really a great choice for burst ele…but it’s nothing OP as some believed it’d be..thx god it’s not!
You did some serious testing didn’t you? Come back next week plox. Need more data!!
I LoLed! ^^
Honestly, what this patch did was make popular builds/weapons more difficult and less popular ones… well.. slightly more noticeable. But these changes are so radical, I feel like I’m playing a beta more than a real game. I mean.. just last month they fixed the tooltip to show that Signet of Illusions gives 200% HP, now they nerf it?
This change, besides celerity, doesn’t hurt my build.. but its a strange mix of a kick in the nuts & pat on the head.
Whats frustrating though, is that it seems Anet isn’t balancing this game anymore; disgruntled PvPers are.
yeah..how could I forget the fact that the top pvpers in this game all play mesmer or thief? Without any doubt people who complain about mesmer must be people who have never played a MMO before…true story
Awww…can’t hide anymore behind multiple pets with 4k HP each..
so…where are the fotm players heading to now? going back to thief?