I was thinking of running an ele, but based on what some people are saying on here, it sounds like it’s not even worth my time. I’m just not good as a tank, and I already have an engineer, mes and ranger. Looking for something different, that still fits my play style.
Are these the ramblings of a few disgruntled players that don’t want to put in the time to make an ele great, or is it really this bad?
Except the complaint about few bugged skills, the rest can be intended as the rambling of a few disgruntled players that don’t want to put in the time to make an ele great, both in PvP and PvE , if we talk about potential the ele doesn’t lack anything at all, with efforts you simply obtain greater results than on any other profession, being allowed to dance between 4 different stance is amazing.
It’s not a straighforward profession, so people who are used to WoW frost mage or similar can’t grasp yet the potential of the ele, give it some time and the number of complaints will drastically decrease but in the meantime I’d suggest you to go out there and die 1000 times , trying different builds and use all traits,amulet and trinket you can think; this is the best way to master the ele
The idea that a profession must be played by using the same combo 1-2-3 over and over again is simply wrong, there are several way to start any combo, all the problems you mention are yours only
Ty for letting us know!
There is another exploit by thief again, at the beginning of the stairs they place a smoke field for all their team and walk undetected till they reach the lord and kill him in seconds
The map is completely fine, no changes necessary.
The sharks are easy to dodge and fight when on you rown, but if trying to solo cap to farm glory and you get ganked…it’s ok for you to die because you deserve it
Most people play ele becasue they find it the most entertaining class. Most of us (Ele players) arent so “Pr0 noobs” to go play the strongest class, just because it is easiest to play (like warrior). I mysef would have no fun from it because I dislike melee playstyle (“I swong a sword! I swong a sword again! Wow, I swong it again, that’s great!” xd).
This doesnt change that Ele IS UnderPowered. When I saw a guardian killing 3 Kraits in few seconds underwater it was like… “Hey! No matter what would I do I will not achieve such results!”
And than hearing “Gtfo, learn to play your class” and such is kinda not nice to hear :<
PS.: <——Compleatly agrees with Sharpe
Or you could have simply bothered to read and test Underwater skills with an ele seen as I go solo underwater and destroy an entire pack of kraits of my own.
1) Water= ice glob- detonate ice glob , tidal wave , ice wall -detonate ice wall .
2) Fire = lave chain – heat wave ( to give yourself vigor and dodge some more)
3) Air = air pocket ( use it wisely accordingly to the situation ) , lightning cage
4) earth = murky water , rock spray
The one above is a rough example, depending of my utilities I change tactics and the order of my attacks, but yeah after my rotatiot 5 kraits were dead in few seconds.
But of course it’s easier to complain and call names people who actually try to explain how thigns really are with ele…nothing new here
Didn’t make this thread to seek people approval, my only interest is to make sure that Anet doesn’t buff the ele in an unnecessary way, the truth is that you can’t play ele expecting to use only 20% of the skills and still be as good as an ele who use 100% of his skills.
I read several threads with people claiming how bad skills some skills are : dragon’s breath-cone of cold-staff earth attacks and many more; I don’t need any more info to draw a clear picture of what kind of players can complain.
As I have said outside few bugged skills and traits ( which is true for all professions) the ele is perfectly fine, genuinely I can defeat any other profession with a mix of tactics and perfect knowledge of what each skill of my bar can do and when it can be used to max effect.
Basically you can’t play ele if you think you can’t make use of every single skill in your arsenal, it means you still not able to fully grasp how ele works, I don not care to be considered an elitist jerk or whatever, what I achieved has been entirely thx to my efforts not some kind of natural uber gamer skill, to be where I am now I have died thousand of times and at every death I learned how to counter an attack, against mesmers I simply used my guild leader teachings ( who main a mesmer) to finally understand how to beat them on an ele, same thing for thief-warrior-guardian (played by other members of my guild).
I have got no simpathy for people who think they can conquer the world using the s/d combo and cry when they fail to kill a target with a single combo, to put it in numbers:
1) Warrior deal 20k dmg with 3 skills
2) Ele deal 20k dmg with 20 skills
The difference is that warrior is now too predictable while there is no way for you to know how the ele gonna start or end his rotation , because that 20k dmg can be delivered in an infinite number of ways, and here is the strenght of ele compared to warrior.
If you don’t like to memorize all 25 skills available and understand how they work, than go play something else, it’s that simple, rather then being butt hurt about the truth people should use that “proudness” to actually learn the profession properly
An useless thread OP, here you will simply attract mesmers fanboy who couldn’t care less about balance, just file a game exploit report and let’s wait for the official word from the devs
The only real issue I have with the Elementalist is that even when you stack defense, you still get two-shot by thieves. If they changed it so the glass cannons would be two-shot, and the defensive builds were 3-4 shot, then everything’d be fine.
If you build defensive on ele, you can’t be 2shooted by 3 thieves combined let alone a single one.
This is what you people fail to understand, there is NOTHING to take away from you – once classes are balanced, it is purely your skill against other players skill – that is what balance is!
Wanting a whole class to remain underpowered just so you can “rofl I’m playing this POS and can still beat you!” is not a reasonable argument to alienate every person that enjoys the elementalist playstyle.I don’t want the class to stay as it is so I can “rofl” at someone; I want the class because I truly enjoy the challenge of playing it. Why, why, why must I keep saying it? I’m not being selfish, I just want my darn difficult game.
I’m sick and tired of 3-button rotations.
I’m sick and tired of standing in place mashing the keyboard.
I’m sick and tired of not having to use a single brain cell, and rather use muscle memory, to play my class.This is why I left WoW.
Elementalists will be fine when they’ll nerf the other classes down to their DPS level.
BAD games are those where a spam-1-I-Win-Button classes exist and don’t get brutally nerfed.
In GW2 we actually have at least 3 of such classes, they have to go, else GW2 will be just a farce.Ele is not really “wrong”, a game where people have 15-20k HP and get hit for 3-4k (like eles can do with effort) is perfect. It’s wrong when there are I Win one shot wonders.
So, eles should not be really buffed, just their bugged things fixed.
The other classes, on the other hand, they are the wrong ones and should be brought down in line, not eles buffed to become garbage 1 button crit like the others.
The great thing about ele is that they can be totally unpredictable with their skill rotation, making them extremly hard to counter effectively.
On the contrary the “one hit” wonders are far too easy to predict, 90% of them will use the same couple of strategies over and over again, hence once you learn them you’ll have really an easy time against them
So much typing and you’ve already shot your argument to pieces in the first sentence.
“Not everybody can play ele” Now.. if you weren’t so full of yourself, you’d realize that this is an MMO, people of all skill levels will play it, casuals, hardcores, etc.. and when a class can only be playable by the elitist minority, while other classes don’t require that sort of “dedication” – something is wrong with it.
This is basically what people like you have been saying for a while now…
“You need to be good to play elementalist”
“You need skillz”
“Baddies can’t play ele!”
etcetcetc – it’s the same BS over and overThat should have been your first clue.
In order for it to be balanced the elementalist would have to be easy to play, and hard to master – same as every other class should be.
Who ever said that you need to be pro to play ele?
Obviosly I have used wrong words and I apologize for that nevertheless the purpose of my thread remain, I wasn’t trying to downgrade anybody, I have simply made a statement : you need to be able to combo in order to play ele.
This means tht unless you’re comfortable to switch attunements on the fly and know every skill inside out…then you shoudn’t play ele, this is not to say that you can’t play ele but simply that you won’t enjoy it and be as successfull as other players.
I have seen eles in PvE sticking to Air and spend 1 min to kill an ettin, while if they’d use all of their attunement spell they could have killed the ettin in a flat second, that’s the ele in essence, in a second you can unload 15-20 skill on a target.
Now of course there will be a strategy behind the order of execution of these skills as to disable the target for as long as possible and kill him as fast as possible, still if the target is tough, you still got the tool to make the fight an attrition fight, where you end up winning anyway.
That’s how I can beat every other single profession, I chain skills to bring them down leaving them without a second of respite, I make heavy use of vigor boon, so I can dodge often even at close range increasing my survivability by a lot, the ele has easy access to this great boon on top of regeneration and protection, much more than guardian itself, that’s why I defeat guardians also
(edited by Arheundel.6451)
Now outside the broken skills ( rtl-magnetic grasp-fire grab- lightning touch), there is absolutely nothing to complain about the ele, the problem is not everybody can play ele.
This is a combo profession, you are capable to maintain a continous barrage of fire with no interrupt, but this require precise knowledge of what every skill does and when can be used effectively and how.
Now you’ve got “filler” skills which are supposed to be used between high dmg skills, but really the term “filler” is not even correct because the less dmg skills are actually extremely useful in their own terms when used wisely.
Take scepter/focus for example, many people complain that dragon’s tooth is hard to land without signet of earth..but that’s not correct; I use shatterstone for example to “force” the enemy to dodge and if he doesn’t better for you because after 2 shatterstone you increase your dmg by 10% + possible might stacks ( accordingly to your build), if the enemy dodge he’d waste the 2 dodge and now you can use freezing gust to guarantee the hit or use gale.
The one above was an example, I don’t use the same strategy over and over again ( which make the 90% of eles extremely easy to predict) I adapt to the enemy , keeping a close eye to boons and weapon set equipped but the great thing about ele is: not matter the situation you can come up with different solutions.
Not even underwater the ele can be considered UP, you’ve got all the tools to dominate even under the sea : 2xinterrupt-2xblind-great burst-burning-bleeding-regeneration-vigor-cripple-stun and a teleport with quick CD (12s) and the elite whirpool which is the ultimate underwateer elite at 3k dmg for hit.
I’m a tPvP ele, currently I can beat any profession in 1vs1, beat 1vs2 baddies, hold for a while against multiple opponents( 1vs4 I run away and 1vs3 when I need to buy some time to my team), I run balanced builds, not too much tanky or too much attack and rely on dodges a lot on top of map awareness.
I use:
1) dagger/dagger to obliterate : thieves-warriors- guardians – eles – necros
2) scepter/focus to dominate : mesmers – engineers – rangers – eles – necros
3) staff for maximum support and point holder
Of course it is possible to use a single weapon set to beat all of the other professions, but I use what make the killing faster in my opinion, they are different applicable strategies for each enemy that eles should learn well.
You need to put loads of effort in learning this profession and it takes hundreds of fights to start having an idea, but trust me an ele can beat anything when played correctly.
I really hope Anet won’t listen to all the drama and simply fix the above mentioned broken skills and few traits, that would be all.
It perfectly works, you get 3s protection everytime you use an aura : 1) shocking aura, 2) frost armour, 3) fire shield , 4) magnetic aura.
Note that Arcane traitline can increase uptime of protection
I’m r31 in sPvP and I should be able to use wolf finishers, the problem is I’m sitll getting dolyak finishers! In the inventory there’s this dolyak face with wolf finisher name, but I’m still getting dolyak finisher nevertheless
In my experience, ele is completely fine underwater, people just need practice, all it’s required is to understand how each spell works and move quickly.
An ele underwater possess: 2xinterrupts ( sink+float) , 2x blind , a gap closer and gap creator, vigor and regeneration boon skills, burning-bleeding as usuall; the skills are easier to land compared to staff and the burst is pretty high.
The mesmers just chain the clone shatter to perma daze you and fill you up with confusion..and if everything fail they use MoA form and use sword set, right now being this broken you need very specific build to beat a mesmer and there’s no build able to beat a decent mesmer thx to those broken phantasms.
Your argument would hold a lot more weight if you were talking about real skills and not some fantasy world skills you came up with.
Mesmer daze shatter at best has a 30second cooldown. That means he’s 100% spec’d into the illusions tree, that mean’s he’s not running a core phantasm build so his phantasms are a pile of kitten OR he die’s faster than a thief.
To be honest, the longer time goes on the less and less mesmer’s I’m seeing. The whole of tonight after about 30/40 game’s mesmer is the ONLY class I’ve not seen anyone else playing. Every other class has been represented at least 5 times and there were to many warriors to count. Equally in tourney’s I often find that the final 2 rounds don’t have these “overwhelming” numbers of “overpowered” mesmer’s I hear everyone talking about. I mean basically every team has at least one thief and one guardian as well as normally having a warrior as well but In most of the tourney’s I find I’m the only mesmer I meet the whole 3 games.
Also ele’s are complete trash atm, using them as a baseline for working out the power level of other classes is like asking an illiterate mentally handicaped person to work out the relative intelligence levels of a bunch of normal people.
Eles are trash?..coming from a fotm player with no clue about PvP this is quite hilarious, I’m talking about team composition balance..read the title of the thread before posting non-sense
The dagger/dagger set is the only one able to give you dmg and survivability, the other sets literally need you to go full glass cannon to do anything worthwile.
The staff/scepter attacks are so slow that enemies don’t even need to dodge to negate them, you need to use strong CC which of course lack on the ele, with skill whose activation time is 3s+ I find it veru hard to move away from d/d, tried several builds on staff but you become an easy target with no anti-mele skills, while the scepter fire skills are uber slow to activte making them useless
Can you please stop spreading your pest, based on your own, seemingly, poor skills?
Scepter/Dagger Has higher survivability and damage if you’re intelligent enough to use it.
Sorry..but WHORU?
I can’t post any video because they’re restricted to guild forum…but you calling noob a champion magus/wolf ..it’s really hilarious.
Listen newb…as dagger/dagger ele you can count on high mobility to increase your survivability by 10 times, got frost armour and shocking aura, on top of updraft and kd..but all this is useless, you’re using a gimmick build which has never worked against me…sad
The dagger/dagger set is the only one able to give you dmg and survivability, the other sets literally need you to go full glass cannon to do anything worthwile.
The staff/scepter attacks are so slow that enemies don’t even need to dodge to negate them, you need to use strong CC which of course lack on the ele, with skill whose activation time is 3s+ I find it veru hard to move away from d/d, tried several builds on staff but you become an easy target with no anti-mele skills, while the scepter fire skills are uber slow to activte making them useless
I felt bad for you guys til I made an ELE and facerolled sPvP.
in Elementalist
Posted by: Arheundel.6451
Great…just another troll, your build suck balls even more than your opponents…get focus on for 30s and you’re done
mesmers are simple once you understand the class and stop being bad, if the mesmer strafes,backpedals,dodge rolls,jumps, uses any ability other than auto attack..then thats the real 1…just train him and he will die.
“they can summon 2 phantasms every 8s -_- on top of 3-4 shatter clones and going stealth” – that just shows how little you understand the class.
no they cant summon 2 phantasms every 8 seconds aswell as 3-4 clones, infact they can’t summon 2 phantasms every 8 seconds by itself(even fully traited), and they can’t summon 4 clones at once by itself let alone both together.
They can rotate between illusionist duellist/bersker/rogue at the death of each one and have still 3-4 clones for shatter -_-.
Wtf do you dodge if the shatter clones daze you everytime? Those shattering clones come from all directions and you get crippled/dazed in the meantime by the real mesmer…but let’s stop here, good luck to you trying to teach a champion magus/wolf rank how to play ele….auto-attack spamm on dagger/dagger ele?..lol yeah sure..NEXT!
If you think mesmers shatters are broken, you need to retake a look at the balancing in this game. Everything is broken so it can be qualified as balanced when you two hit someone. It’s the way it is intended to play, I actually heard players saying “let’s be honest balanced isn’t any fun”.
It’s this type of game, it’s kinda like fps for example. If a gun one shots someone it’s not op when everyone is one shotting everyone (like a sniper). However if you want to pull out a pistol for a 5 shot kill, but faster and more accurate shots and try to dodge his sniper that is possible.
The best mmorpg example I can give for how this was before they tried balancing it was the way rift was designed, everything two or three hitting eachother, except a few classes that were just kinda bad, plus that game had a gear based system.
Yeah and then loads of people left when they did balance the game…it’s the same reason why many people are vocal against any balance change, the majority of people need hidden advantages in order to win anything
I just wish Anet would take a look at Phantasm recharge and retalation stacking .
For the first the CD on illusions is just ridicolously short, we go from tactical choice by the mesmer to mindless spamming, if by destroying an illusion you actively reduce the effectivness of a mesmer, then the CD on them shouldn’t be 8s or less, right now a mesmer can rotate between 3 of them every 8s and it takes you at least 4s to destroy one, meaning no matter what they’ll always have an illusion up
For the second, it’s just too hard to keep conditions on both guardians, they can cleanse conditions faster then you guys think and they can cleanse conditions with alternation..a nightmare
i dont think your losing because of their comp :P
I’m waiting for your video to show a champion magus how to play ele…because of course you’re talking our of experience and not out of your ownkitten.am I right?!
You’re just not thinking.
This is a class based game. Meaning that 1v1 balance is utterly impossible without complete homogenization (in which case the only point in changing classes would be for different animations or looks, which is boring).When you are thinking balance, you MUST think team-play.
SOLUTION:
Right now, tournament SPvP is 5v5, on maps which have 3-nodes PLUS another point of interest. The problem here is that in order to really have map control in this map style you must spread your forces out to be able to scout and handle issues (which good teams WILL do). But if you’re spreading 5 players out then you’re risking smaller scale fights of 1v1 and 2v2 (so it’s not usually going to be an actual 5v5 combat). Traditionally speaking you want at LEAST 3v3 in a class-based MMO in order for group utilities to be well enough rounded for team fights to be balanced in terms of skill being able to trump build/class/comp etc.The only thing I can think of here is for arenanet to quickly put out a few new maps designed for something inbetween 3v3-5v5 so that small groups can still play together in a more balanced environment. But these maps would have to be smaller and have less spread. Or they could simply be team-deathmatch maps like GW1, which would keep the team close and playing together WHILE preserving balance.
As for the existing maps they would need to be something like 8v8-10v10 in tournament mode similar to regular queues to be balanced.
ALSO:
THIS IS AN INFANT MMO. There are BOUND to be a couple of blatant balance issues (see thieves). But you MUST also learn to accept the fact that much of the reason WHY you are losing battles is because you simply do not always understand the enemy or their build, so you may not even know what’s being done to you. This is a matter of pure ignorance, and a personal issue that will persist in ANY game that has an ounce of complexity to it.Guardians for example, they may be a little too strong in terms of defense but you CAN chain CC and kill a good guardian. And since they’re built as TANKS it would be naive to think that killing them is the only option. Maybe the design intent is that you simply use positional CCs (wards, grips or knockbacks in conjunction with follow up slows, stuns or roots) to PULL or PUSH them off the nodes in order to cap them. Then afterwards just leave 1-2 players to sit on the node so that the guardian cannot re-cap, forcing him to waste his time.
So while he’s choosing to play as a tank you’re choosing to circumvent the issue by capping OTHER nodes or using control mechanics to capture the point without having to kill him.
USE. YOUR. HEAD.
I’ve said multiple times that going from WoW (or a WoW clone) to GW2 is like going from Skyrim to Dark Souls. There is a learning curve, but it’s in the best interests of the game for the long-term, and it WILL improve. Keep in mind that there is not a better PvP-MMO alternative on the market right now in terms of competitive support.
Ask not what balance can do for you, but what you can do for balance…
EDIT: I will say as someone who plays mesmer that shifting some of mesmer’s power to the actual abilities and away from the idea that it’s impossible to distinguish the mesmer from the clones (assuming he is acting like the clone AI) would be a great step forward for balance.
Give me a break!
You play a mesmer and tell others that this is a team-play game, get the hell outta here!
Right now tPvP teams are 2xguardian-2xmesmer-thief and you try to tell me I don’t know how to counter these profession builds?…yeah the reason why every team in tournament is running double mesmer or double guardian is because you can easily counter them…
So if a guardian defending a node you go cap another?! Great kitten idea! Have you actually played any tournament? Teams these days run with 2-3 point holders so wth can you cap?
If you want to chain CC on a single guardian you’ll need at least 3 people..so shall I send my dog to cap other nodes against the 4 other opponents?…
Pls stop talking rubbish man…
How long more do we have to wait for the balance update?
This game has already gone south really….all those promises of e-sport, skill based game..none of those have been fulfilled, right now over 60% of teams are running with double guardian and mesmer, the first duo use also spirit hammer plus bubbles to chain an unlimited number of kd and knock back, the mesmer duo simply overwhelm any assault attempt with an army of shattering clones, which are used to perma daze/cripple you with little chance for you.
1) The mesmers just chain the clone shatter to perma daze you and fill you up with confusion..and if everything fail they use MoA form and use sword set, right now being this broken you need very specific build to beat a mesmer and there’s no build able to beat a decent mesmer thx to those broken phantasms.
Few hours ago on my ele I was able to stall ( yeah..just stall) a mesmer for half match by destroying every illusion he was summoning and dodging every shatter clone attempt, but we’re talking of somebody using 200% of his resources against a below average player using a broken profession; if you try to attack the real mesmer..you get destroyed by illusions, if you attack illusions..you’ve got no time to find the real mesmer, because they can summon 2 phantasms every 8s -_- on top of 3-4 shatter clones and going stealth -_-.
Against 2 mesmer on a point …it’s literally impossible as they’ll chain daze/cripple to burst you down before you can do anything…so much daze that having stun braker become useless.
2) The guardians can sit on a point and alternate the bubbles to keep you out of the areas, granting themself regeneration and heals…of course they will use the full heal OP elite when everything start to go bad, all this means that your team need at least 3 people to try to cap a point and if you try to cap another point..you just waste time because one guardian will move to defend that point along another mesmer.
Is it this what I have been waiting for ?
A balanced team composition beat a team of any class.
Lol sure…try to beat double guardian defensive specced without investing 70% of your team resources and time, while the double mesmer can defend another point…this game truly is a design wonder
Sometimes people do deserve to be made fun of when beaten, immagine a situation where you get chased for 5 mins by a 5 man team and then you ’re able to kill that lone baddie who has kept chasing you even after the rest of the gank team left.
Sorry can’t help but mock those nab chasers who think an ele is a free kill…well ele is not a free kill at all..when you’re on your own isn’t it?!
How many more glass cannon build videos do we have to watch?..no offence but we get that few people like to play Rambo, but the profession wasn’t made to be played only in that way….
I feel melee players get the short end of the stick when it comes to spvp, I play a guardian and i have no ranged weapons to choose from, (and no I dont call a scepter a ranged weapon its damage is laughable). Im sick of being kited around all day. I have to use my greatsword because of its leap, but that doesnt work half the time, if a ranger is standing on the roof of a building shooting at me and I try to use my greatsword leap to him I will hit the wall and fall down. My leap should LEAP to him if i am close enough to him. That is my only beef, the greatsword leap is a good gap closer if we are both on the same level or he is 10m away from me, but if he is above me or 30m (shooting at me) away my leap doesnt work.
Then freaking move from below! He’s akittenranger and of course he’ll use his bows to obtain the most advantages as possible.
You’re a profession with a gazillion block and still complain, I only play d/d ele and most times I manage to catch those kiting rangers, if not I run away and lure them in a trap/dodge the hell out of rapid fire, to simply put it…stop complaining and start playing
Pls Anet make so that:
1) Shocking Aura and Frost Armour finally work against rangers and any other ranged character, right now they can even snipe directly in the face at short distance and don’t get stunned or chilled
2)Make elementals scale with power and toughness, no point in having them then
I got Moaed 4 times in a single match yesterday.
Killed a lot of phantasms, not so much Mesmers.
Lots of fun.
Mesmer sure is strangely popular nowadays.
Wonder why.Bad PvP Players complaining, what’s new? There is this mechanic called “Dodge” and there is this thing called “movement”. Pay attention and you will have it much easier against mesmers
Pro Up and dominate in game or stay Bad and QQ on the forums, which choice will you make?
And what profession do you play?…
lol even in tournaments you find HS spammers…but don’t worry the nerf will come that you like it or not
Nothing new here really….seen dozen of these guides and they all come to the same conclusion:" If you want to play ele …go glass cannon", but thx no….
I don’t want to play in a way that I need to constantly watch over my back if not a random sneeze from somebody would kill me, I really don’t care to see a big 5k white number appear on screen…
To think Anet nerfed arcane wave and fire grab. Sometimes you wonder what they’re thinking.
They were thinking that nobody would be able to dodge/block firegrab every 45s, they though Firegrab does too much dmg…thaat’s why they’ve introduced Heatseeker, so thieves cal deal 17k dmg in 6 hits within 3-4s , indeed it’s much easier to dodge a stealthed rougue than a close range clothed ele…
thieves aren’t that hard to counter and end their burst, just gotta learn their abilitites is all. not as op as everyone thinks
NOOOO?! Really?
I guess you can see a pistol whip coming when fighting somebody else or there is something like this :
" Fight 1 – Highvoltage VS Thief – 3 / 2 /1 – FIGHT! " ( Street Fighter music in the background…..)"..
Sorry dude sPvP or tPvP don’t work like this…a thief won’t walk up to you with an invitation to a fight..
I don’t know why people come here and post their super awesome counters to these builds in ideal controlled 1v1 setups. You act like I haven’t already had to use my 2 rolls and my stability to stop something else. There are 4/7 other players to deal with at any given time.
Not everyone is running a build with CC weapons/utility either.
Do not worry…every game forum is full of these people who come and call other people noos…learn to dodge…learn to kite and similar stuff.
These people believe that there is a 1vs1 sPvP mode where you don’t need to face 7 more people or that when a 1vs1 fight occur the other players will sit on the sideline cheering for each side….
His ele is lvl 80 and he played ele during the BWEs as well, so basically he’s an experienced player who knows what he’s doing.
My thief was around lvl 17 and I had played around 20 PvP games with him…..so you can imagine I was (And I’m still) far from being a Pro thief.And even though he did win the duel, it took him close to three full minutes to bring my thief down, yes it takes a decent ele player close to three minutes to kill a noob thief, that’s just how bad elementalists are at the moment. The class simply doesn’t reward your skills as a player with good results, it simply awards excellent gameplay with the results anyone can get easily playing other classes.
What weapon was he using? I’m finding it hard to believe a D/D ele would take 3 mins to kill a thief (and D/D is what you should be using for 1v1 and spvp in general imo), I kill most thieves in 5-10s if I get a crit on Burning Speed and/or Flame Grab, a bit longer if not. The only classes I’ve fought on that timescale was a fully defensive specced staff ele (probably 30water/30 earth or similar) and some seriously defensive guardians (ie point defense classes who are just trying to keep me occupied so I’m not a threat elsewhere).
I won’t claim to be a super pro ele, but I can deal with most people 1v1 if I see them coming. Melee thieves are some of the easier kills for me so long as I have a stun break off cd as if they want to kill me fast they have to be squishy, and I can dodge or otherwise avoid the majority of their burst damage while unloading my own. I’m honestly not sure how much health such a thief has, but I can deal upwards of 12-15k damage at the start of the fight, and add another 5k or so + a rather large amount of bleed stacks a bit later, cast just after a knockdown + cripple. A good thief can of course avoid a large part of this damage, but that requires dodging the CC that comes before it or using their CC breaks early, in which case it’s easy for me to save it and unload it a little bit later.
In the end, elementalists are probably the hardest class to play at a high level, which makes them seem less powerful to less experienced players who have not learned the ins and outs of the classes yet. And tbh I would be very sad if the elementalist was buffed for the inexperienced people and as a result be either grossly OP at a high level or dumbed down so that the difference between a good and bad elementalist is on the same scale as warriors.
It always come down to a “l2p” issue isn’t it?…it’s never because the profession may be UP..
1) You’ll never see coming a good thief…never, same with a HB warrior
2) Good thieves go stealth after every failed attack, they reset the fight at their leisure, mostly will just pop out their shortbow for a quick venom burst followed by HS spamm
3) Stealth break any CC , I bet you use signet of earth…shadow step and it’s GG for you
4) At high level of play, you get targeted by 2-3 people in one go exactly because you’re easy to take down in an instant
Yes pls remove it or give to every class!
It get extremely frustating, and that’s not even the correct word…..I’m r27 ele and currently gave up on sPvP and I play tPvP exclusively.
I mean every freaking game now you get chased down by 6 people just for being an ele and relatively spekittenng an easy kill, in the middle of poin fight, this mob will suddenly start focus fire on me and as I try to move away , I’ll notice 3-4 HS thieves spamming on me from the shadows.
They don’t care about capping points or anything, it’s everything about the kill, so as ele you get chased around for mins by a mob, like you own them money or anything.
It’s not like I go Rambo alone, it’s just that I get targeted above anything, really frustating…
I ‘m having some serious problems dealing with rangers and engineers while using a d/d set on my ele, I believe the reason for that is how bugged are the gap closer skills on d/d and let’s not forget about Shocking Aura and Frost Armour which don’t work against ranged enemies.
I can somehow manage against mele enemies, but rangers and engineer got far too many : snare-knock back , to get close to them
Maybe Anet want every weapon set for eles to work differently from the other, but as a mechanic we cannot swtich weapon set like a warrior, so while using d/d we become quite vulnerable to range attacks.
My suggestions are:
1) Frost Armour should chill ranged enemies also, not only those at close range
2) Add a reflect effect to shocking aura
3) Fix the bugged Ride the lightning
4) Buff magnetic grasp as right now, it’s very weak and uselesss as gap closer, because 8 times out of 10 it will miss
Let’s not forget about :
1) Fire Grab, does ridicolously low dmg compared to its CD, at 2k Power I can barely hit for 2k dmg on a light armour profession! So I need to go completely glass cannon spec to be able to hit heavy armour professions for 3k dmg…c’mon — either lower considerably the CD ( 30s CD max ) or increased the dmg ( 4k base dmg at 1.8k Power)
2) Churning earth, it does great dmg but the risk involved with it it’s quite high, either make so I get granted protection while casting it or reduce casting time, it’s already hard enough to stay upclose to land it
3) Dragon’s tooth, pls reduce landing time, 3s to land it’s just too much!
4) Shatterstone, pls increase damage and CD accordingly
5)Lightning Flash , the range should be increased to 1200, the CD reduction was great but it’s still bad for a quick get away skill, the range is just too short!
6) From the moment that we can’t switch weapon set during combat , pls add a movement skill to scepter/focus set, an ele should have a quick get away skill on every weapon set
7) Signet of Air, it should give 25% speed increase just like the thief signet, nobody use this signet in sPvP and the 2s activation make the blind useless
My thoughts are these: GW2 content is not difficult in my experience. Anyone who thinks that it is necessary to exclude an entire profession from consideration in order to beat GW2 content is not someone you want to run with anyway.
^^
Also LOL I want to see a engi, mes, or necro toss out the damage to solo take out end boss C.o.F run, on first pass.
My guild runs it with whatever the players who are there want to use. We finish between 15-20 minutes no matter the profession involved(optimal team is less than 15 we shall time this weekend)
The problem with the profession just like the thieves and engi’s I have seen is not the professions themselves, but the players.
Yeah yeah…it’s always a l2p issue isn’t it?, funny thing is 9 teams out of 10 run without an elementalist in tPvP , got proof of it, I’m almost Champion Magus just because I play with my guild but alas, people don’t take eles anymore in tPvP , it’s the only underepresented profession in PvP right now…of course it’s because of players am I right?…such arrogance…
Phantasm summoning CD need to be increased drastically , a mesmer can have a Phantams ready every 8s when treated, that’s way it’s impossible to fight mesmers
just play some more, get some expirience and you will see that most stuff you complain about is definitly not unbalanced. You wont find any of these determining the outcome of a 5v5. Heartseeker – wtf – you wont even find a heartseeker thief in good tournament groups…
I believe you have never played against good tournaments groups so far….these days all you see is : 2 guardians + necro +warrior +HS thief….
Nice post! But let me add something else.
1)Fire Grab does miss 8 times out of 10 despite having enemies in front of you, but you’ll miss them if they move one step left or right, same problem with lightning touch, furthermore the skill does ridicoulous low dmg compared to its CD, at 2k Power it deal roughly 2-3k dmg , that’s insane as other professions can deal that dmg 4 times over during 45s
2)Churning earth is just non-viable, you have increased the dmg but that doesn’t make it more viable, does Anet expect the most fragile class in game to stay at frontline and cast a kitten skill that will get you killed most times than no?!
The skill dmg alone rarely compensate for the huge dmg I have receive back while using it, I get filled up with conditions in no time while HS thieves just spamm non-stop.
I’m already the most targeted profession in sPvP and tPvP, I don’t need to make the nemy job any easier by standing still for several seconds, either reduce casting time by 1.5s or make it so I can cast it on the move while reducing dmg, so far I need to lightning flash to teleport in and mist form to avoid retaliation….and still I won’t kill the enemy