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Buff/nerf suggestions for ele

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Posted by: Arheundel.6451

Arheundel.6451

I’ve played elementalist exclusively from rank 17 to rank 37 with over 1400 matches. Until the recent patch I’ve used evasive arcana builds exclusively. I am a casual player and only want what’s best for overall balance (I am not an elitist[nor do I have any reason to be] I value everyone’s opinion). I appreciate your response and I will do my best to respond even in my currently inebriated state.

I have dropped evasive arcana since the latest patch. I do agree that attunement swapping is entirely mandatory to be an effective elementalist. By reducing the base attunement swapping to 12 seconds and halving the recharge rate, the new swapping cooldowns would be 12,11,10, and 9 depending on arcana investment. This was greatly reduce ele’s dependance on arcana. The reduction on the protection duration is to reflect the fact that even those with little arcana investment would have greater access to this buff and it would possibly be overpowered to not reduce its duration. The nerfs I propose aren’t really nerfs, but a way to balance out the buffs. The buffs I propose are to increase the viability of all ele builds, and the nerfs are to insure that specific builds don’t benefit disproportionately.

I do have to disagree that bunker builds didn’t require evasive arcana. Perhaps a third party could chime in on this?

I am perhaps slightly biased, for in the spvp forum people often refer to elementalists synonymously as bunker elementalist. For those of us using berserker amulets and having zero room for error in order to perform properly, it is slightly insulting to be compared to the low risk cleric’s amulet using bunker elementalist who can tank 2 people almost indefinitely.

I don’t want to force people into dps specs. I am just tired of people parroting the notion that our traitlines are broken unless you spec into water/arcana. I’ve used water/arcana builds and fire/air builds and find both to be equally suitable. I can’t speak for conditions builds although the general opinion seems to be that they are ineffective and I agree in theory.

Most poeple agree that the current meta of unkillable bunker builds is ruining the game. Guardians are still the main culprit here but I don’t think that should give elementalist a free pass.

As casual player you should realize that glass cannon eles are effective only in sPvP against newbs, likewise bunker builds are “unkillable” only for players who don’t know what to do, place a bunker ele against 2 players worth their salt and he’ll go down in no time.
The bunkers are not unkillable, their role is to survive until help come, but what you’re asking would literally destroy the elementalist role in tPvP as I see no good team picking a burst ele over a thief or warrior like now.
Burst eles are simply not effective as thiefs or warriors, these two can kill a target in half the time required by an ele while having more survivability innately, one has got stealth and the other got heavy armour+shield, on the other hand a burst ele would use mist form that every player knows last only 3s
Regarding the fire trait line, yes people are correct in saying its’ bad, it forces you to stay in fire for as long as possible, too specific traits in it and this should change.
The problem with ele is that survivability drop too much ( almost to zero) once you move away from earth/water trait line, that’s why the word ele has become synonymus with bunker, a glass cannon ele is a free kill unless babysitted by others in which case he may do some dmg while still not as effective as other professions

How do you counter D/D elementalist?

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Posted by: Arheundel.6451

Arheundel.6451

Whatever your class, you need to become unpredictable, if you keep relying on the same burst sequence you won’t be able to beat any profession used by good players.

Against your average d/d user, you can try to keep distance in order to win easily, but against good d/d users you want to try and lock down their movements and generally you want to understand how eles work in each attunement and which spells they can access while in fire-earth etc and how they works

How do you deal with Bunker Hammer Guardian?

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Posted by: Arheundel.6451

Arheundel.6451

Circle him while saving your dodge for chain of lights and hammer uppercut, just apply conditions on him, d/d can access to burning-bleed-chill-cripple, use them all, keep pressure on him.
Dragon’s breath my favourite, I can keep hitting him from 300-400 range while running in circle, use frozen burst after everytime he heals himself up.
Also shocking aura when he manages to pin you down with chains of light, but generally just try to adapt to his movements, ddoge and punish him.

You’re a d/d ele, it’s the only set( for now, hoping other weapons get on the same level) that other professions fear to face

P.S you may want to use flame grab as a finisher rather than burst skill, if he uses the large bubble, you can start charging CE( I use lightning flash in case he moves), as he won’t move for a couple of seconds

(edited by Arheundel.6451)

Im very frustrated

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Posted by: Arheundel.6451

Arheundel.6451

In defense of the OP I’d like to add something to the table which people tend to forget when analysing the ele:

- It is the only profession which require heavy investment in one trait line to change the main mechanic from worthless to viable, for viability I mean effectivness hence I challenge anyone to run an ele without 10 pts in arcane

D/D Elementalist boon duration

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Posted by: Arheundel.6451

Arheundel.6451

Before the last patch bugged out the leap finisher on magnetic grasp is was pretty easy to get 30 seconds of protection. Even now just cycling cooldowns in the mist I can maintain 100% protection duration. That’s just using earth attune, shock and frost aura, and armor of earth.

http://wiki.guildwars2.com/wiki/Leap_Finisher

Please show which of those fields gives protection?

At maximum by using rune of earth and elemental shielding trait along with 30 Arcana you still reach max 22s protection by using all your high CD skills; but pls tell me how is unfair to other professions to reach 22s protection after using a : 25-45-90s CD skills.

To have 100% protection unpkeep is a pure lie, even with 30 Arcane the attunement swap is at 9.5s min and earth attunement protection boon last 4s max treated, the above mentioned skills have long CD so where you’re getting your 100% protection upkeep is unclear

I like elementalist (love) but lets be honest

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Posted by: Arheundel.6451

Arheundel.6451

SPvP, (PvE is fine):

Back when the game was still in development I always looked up to the Guardian, I started playing him but didnt like him, he wasnt what I expected, i was expecting sort of a resto druid/holy paladin which was very versatile but I didnt get that, i messed up around with different classes until i found the elementalist, when I found it i absolutely fell in love with the profession and havent played anything else ever since……. until a while ago.

I noticed that elementalists can go full glass cannon, and for the most part they have the potential to do lots of damage, real hurtful damage, except for one little detail, long CD, small area of effect, non-targeatable and SOOOOOOOOO easy to avoid. Im talking about staff and scepter. I tried rooting them, but by the time casting was over and the skills tarted building up they had already walkout and then proceeded to 3 hit me.

I thought this was normal and to be expected, such extreme power should have a draw back, until i picked up a ranger and a thief……boy was I wrong to think that way?! They had the same (if not more) reliable damage while being able to keep relatively (very) safe. It is then where it dawned to me, elementalists have a newbie trap: high risk, very difficult- medion-not worthy reward.

Of course i have tried going really tanky, i’ve tried SEVERAL builds, involving all weapons, lots of practice, got my friends to play with me on empty servers to try out builds and combos….no matter what, 9 out of 10 times i would die miserably regardles of keybinding, landing all stuf and kitting.

Dont get me wrong, tankalist with staff is nearly impossible to kill/chase, but i want to be able to pick up a RELIABLE build where I can kill someone before i die.

If you think im wrong please enlight me, but give constructive comments, dont give me the: “you suck, they are awesome”. I have specced on fire/lighting, also tried, fire/earth, lighting/arcane, currentlydoing water/earth because the tankiness it provides, still do crappy damage but it is to be expected, im a heal/running bot.

Try this approach which works for me:

1) D/D – “invincible” 1vs1 specialist; I have been reported for apparently hacking as I do good sustained dmg + great condition dmg and unable to die, against glass cannon mesmers/thieves/warriors my dmg and survivability get doubled – all professions beaten from sPvP to tPvP levels( including fair amount of paid)

2) Staff glass cannon – “ground zero” heavy artillery specialist; fairly used during tPvP, I go unchecked and unleash hell on a large area, my meteor storm hit for 3k each boulder, a fireball hit people for 1.3k max and lightning surge does over 3k dmg on X foes, with a single rotation of attunements , I can bring people down to 20% HP.
Frozen ground+static field is a good combo to snare targets.

Regarding scepter/focus, I can’t find any suitable build which suit my tastes, all i can do with scepter, can be done better by d/d and staff

Weapon sets Ranking

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Posted by: Arheundel.6451

Arheundel.6451

After the recent buffs to the d/d set, it should be clear to (almost) everybody that Anet does listen to our concers about this profession, I remember all the complaints about d/d from way back on the GW2 guru forum.

This set has gone from being the least used to the most used, now why don’t we set up a sort of ranking for the weapon sets availalbe? This ranking will be based on the amount of “useless” skills present on a particular weapon, going from the one with the least amount to the one with the most, trying also to list which skills you consider useless and why; with all hope it will possible to better identify the weapon set which allows the least amount of viable build, hoping Anet will change it somehow.

Here’s my list, from most viable weapon to the least useful:

1) Dagger MH
2) Dagger OH
3) Trident
4) Staff
5) Focus
6) Scepter

I find the scepter the least useful weapon with the biggest amount of useless skills:

1) Dragon’s tooth= small radius-large activation delay
2) Phoenix = very slow moving – slow activation
3) Shatterstone = very low dmg – insignificant secondary effect – slow activation – small radius
4) Ice Shards = low dmg – no secondary effect
5) Dust devil = low dmg – slow moving – ineffective blind skill

Preceded by focus

1) Fire shield = short duration – short burning duration – long CD
2) Flamewall – short duration – small area effect – low dmg – short burning duration
3) Gale= very long CD – small area effect
4) Freezing gust = short chill duration ( last 2s and not 3s)

What’s your list?

Just won a free tourney with a random group

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Posted by: Arheundel.6451

Arheundel.6451

Kudos to you OP^^, indeed there is far too much QQ, reached 2nd map with a team of 3 thieves beating even a r30 guild team lol

GW2 PvP : No entry barrier!

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Posted by: Arheundel.6451

Arheundel.6451

Anyway the most absurd comments are the ones about the “points to the losers”, I mean for real?In GW1 both in GvG and HA the defeated teams would get pts regardless, of course less pts compared to the winner..but still the same type of pts.

No. You loose, and that’s it. Back UW, “Kiss zaishen for me”.

Sometimes people really should think twice before talking

Yes, really. Think twice.

P.S

I don’t know anybody called “Setsuna Sakuragi”, should I ?

I know [WoOm] Guild, at least.

…sigh…will people ever learn to read before posting?..seriously this is truly embarassing …..

…answered a childish comment with an equally childish comment, you’ve got my name in GW1, there are ways to check whatever you want..no need for me to continue with this parade

GW2 PvP : No entry barrier!

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Posted by: Arheundel.6451

Arheundel.6451

I don’t know what are you talking about…in gw1 if you lose you don’t get fame…or gladiator points in ra, or champ points in GvG…so wtf are you talkin’ about noob? If you lose you won’t get ranks, no matter how many runs you play, without winning you are not going anywhere. So please master, explain us how you can farm ranks without winning in gw1…i think everyone is really curious about your method…if you ever played HA (And reading your post i seriously dubt it) i’m pretty sure you know that noone ever gave a kitten bout zrank or better called /ebay rank..the only HA rank is hero. Zrank is just a noob’s /rank wannabe. And maybe you are just another one raging because a 9+ HA team long time ago didn’t take you with you awesome zRank and sent you back to pve…how cruel..

For me, your post sounds really like a “Don’t touch my rank farming” complain…hope i’m wrong…

Btw i can quote you….Sometimes people really should think twice before talking

So pitiful…truly feel sorry for you….but anyway let me help you^^

Let me use simpler words so that you may (hopefully) understand, first I do wonder where I have stated that “defeated” teams were starting from zero victories.
I have stated that some teams used to apply the same viable strategy for the first couple of maps…let me translate it for you:
- a zerg like tactic to farm that 1-3 fame every run, which means winning the first map( 1 fame) and 2nd map ( 2 fame )…losing at the 3rd map would still give you the fame pts regardless, i really hope the concept is clear for you now but let me know, I can try with Paint to draw some pictures ( though I’m not an artist^^)

Second, what is this talk about zrank?…I assume you don’t know what a zchest is, ok let me explain clearly to you.
In GW1 at rank 1050 you get a zchest for winning a GvG match, many top teams would use a secondary fake guild to farm these chests without losing rank in their original guild…easy enough for you to understand^^?…(psss by the way there was never talk about champ rank, but let it remain between me and you, don’t want people to think that you’re even more stu…I mean less informed than you’re already are^^)

Finally my name in GW1 was : Setsuna Sakuragi, no need to write my entire PvP experience( guilds, GvG etc etc) but you can still check if you want.

To my quote :" people should think twice before talking " let me add this :
-people should read four times before posting^^

P.S feel free to add me in game if you need lessons^^

(edited by Arheundel.6451)

GW2 PvP : No entry barrier!

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Posted by: Arheundel.6451

Arheundel.6451

Coming from GW1 I can safely say that this game is far more lenient on casuals compared to its predecessor.

You people are lucky, way too lucky to complain, in GW2 you don’t have to spend 1 month to have a single PvP match because of your lack of rank; now you can enter a tournament after installing the game…and then you lose but why should you win in the first place?

The sPvP is really for casuals, just to have some fun battles, some laughs and some “healthy” flame talk; on the other hand tPvP has always offered a more structured version of the mode despite having the same mechanics, nowhere Anet has ever said :" when you get bored of 8vs8…go 5vs5 in tournaments", this is not a matter of getting bored of 8vs8 ( even though now there is 5vs5) is a matter of knowing if you’re good enough to apply strategy behind your games.

Regarding this I see no difference between tPvP and HA in GW1 that so many people now are wishing to come back because apparently it was “the epitome of PvP”; even in HA you had pre-made vs PUGS, where of course the PUGS would lose most times.

Like before even now nothing stops you from gathering like minded people around you and form an organized team, if you haven’t got the “time” why do you even bother with tPvP in the first place? If you think you’re too good for sPvP then feel free to get in a more organized environment but be ready to pay the “price”.

Same problems as seen in GW1, people feel entitled to everything without anything to back up their claims.

Anyway the most absurd comments are the ones about the “points to the losers”, I mean for real?In GW1 both in GvG and HA the defeated teams would get pts regardless, of course less pts compared to the winner..but still the same type of pts.

So when I read comments like :" losing teams in sPvP should get no points" I think :" wow do we even live on the same planet dude?"

And the last one…not less hilarious by any means :" Qualifier points are useless, not real indication of skills"…really?
I invite all these “pro” to go and get me 20 QP within one week, seen as they’re so “easy” to get, it appears that people can easily farm QP, well in practice people can spend tickets to “farm” 4th place and get some QP…but even then you still need better skills thatn your average team…so the “QP farm” is a moot point.

In GW1 they were many top 100 teams that would simply use “fake” guilds to farm zaishen chests fighting against low tier teams, in HA people would use strategy applicable to the first couple of maps only in order to really farm fame for the rank.

Still everybody knew the real level of skill behind the rank, so in the end having r12 and show the lvl of skill of a r2 would have meant your “virtual death” in terms of credibility and acceptance, same concept can be applied to GW2, QP 4th place farmers get easily recognised ..so why worry?

Sometimes people really should think twice before talking

Arena Net vs Elementalists

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Posted by: Arheundel.6451

Arheundel.6451

Until we get developer saying otherwise, I’m fairly certain that the Elementalists is the Dan Hibiki of Guild Wars 2 – surprisingly competent in the hands of masterful players, but otherwise a joke character worthy of laughs from both its masochistic users and onlookers. The Designers, who very fittingly aren’t present the forums, have no other desire than to laugh at its users for treating the profession as seriously as they do. There’s no way for the users to win but to admit that they’ve been part of an elaborate joke and then re-roll warrior.

I did this after playing Necro to 72. Re-roll warrior, I mean (the warrior is now my main).

Today, I hit 80 on my ele. Trust me, ele is fine. Ele is perfect. You want to get frustrated? Play necro at higher levels. Now that’s a class that’s boasting broken skills, poor survivability and clunky playstyle.

Ele broken? Well, at least the last wave of patches wasn’t needed to stop us from healing our enemies in combat, as the necros did.

Having said all this I must add…
…where on the ele, I do this nice dance around mobs in Orr (especially the frenzied ones) trying to kite and kill at the same time (and it takes some time), on my warrior I just charge ‘em, 100-blade ’em and if it’s not a veteran, it’s dead. No, I’m not glass-cannon.

Edit: Which got me thinking… Ele staff fire 2 only works on targets that don’t move away (like 100 blades), lasts a few seconds (like 100 blades) and has a relatively low cooldown (like 100 blades) and affects a comparable area. Can I get the same 10k+ damage over the duration of it, please?

Necro is anything except: broken, low survivability and crap dmg..the necro is the new bunker, check the current tPvp set up- double necro or single necro at least

Arena Net vs Elementalists

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Posted by: Arheundel.6451

Arheundel.6451

The double water dodge was a bug..how else would you justify people healing themself for 5k every 10s without counting main heal?

And if they only changed that then there would be far fewer complaints. But they didn’t.

While this is unfortunate let’s all remember that before ele other classes have seen a decrease in the number of blast finisher, the message from Anet seems clear to me: “play with others”, of course this is quite challenging, to perfectly time a combo can be too hard for the average player but then again if everyone would be able to do so…the combo effect wouldn’t be that appealing anymore

Arena Net vs Elementalists

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Posted by: Arheundel.6451

Arheundel.6451

Currently ele got few viable builds

And getting fewer with each set of “fixes”.

yes it’s true but the developers have already said that things gonna change, in the meantime they try with small changes to see how things go and act accordingly.

They said that over a month ago. They made some little improvements and now broke a handful of our remaining builds. It’s not clear whether the changes they actually made were intentional or a kitten-up. They don’t communicate to us as players at all, so there’s no way to tell.

Now rather then keep complaining, you can make work for you what it’s available now and keep waiting for future changes or keep writing bitter posts on this forum…your choice

In reality, neither is a productive course of action.

The double water dodge was a bug..how else would you justify people healing themself for 5k every 10s without counting main heal?

They fixed what was broken that’s all, weren’t people complaing about the thief burst and clones working without LoS?…Well not everything goes your way in life.

Now how this get translated to even less viable build bugs me, EA still grant a skill on each dodge and the water heal is still there.

The truth is the original design concept was to allow an entire team to work together, this means you drop down a water field and another profession use a blast finisher. now if people decided that an ele can be played like your typical priest/nuker with a staff..well sorry to disappoint them.

Rather than complaining about was it’s not broken, we should ask ourself " how can we improve the staff gameplay".

In the end people tend to forget that GW2 wasn’t supposed to have “healers” to start with

Monthly achievements too easy

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Posted by: Arheundel.6451

Arheundel.6451

Played like a few hours of tournaments and I completed the monthly achievement already. While I appreciate this game has to be tailored to casual aswell as semi hardcore, it doesn’t really feel like an achievement if I can play a few tournaments and get every single monthly achievement.

For those who don’t know the exact achievements:

Monthly Kill Variety : 8 Unique Professions Killed
Monthly Rank Points: 1000 Rank Points Earned
Monthly Tournament Wins: 3 Tournament Matches Won
Monthly Wins 10 Matches Won

While the the first is OK, encourages you to actually fight other classes, the other three seem kinda lazy. 1000 rank points is 4-5 hotjoins, 3 tournament matches is 40-50 minutes assuming you win the tournament overall , and 10 matches is a maximum of 3 hours (basing this on tournament play not hotjoins). Even the most casual of casuals can get these so called ‘monthly achievements’ very easily.

People complain..for the sake of complaining..: " this is too hard"…“this is too easy”…“I don’t like red trees, I want blue trees”…" I don’t like quaggan..I want talking giants squirrels"… kitten /p>

Arena Net vs Elementalists

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Posted by: Arheundel.6451

Arheundel.6451

But we still keep on playing our beloved class despite the poor treatment we’ve received.

Well, not all of us. I’ve dropped GW2 entirely until we at least get some communication about what the heck is going on. I’m only sticking around the forums in the probably-misguided hope that we might get a post or two about how the Ele is overnerfed and still too buggy and has hotfixes on the way.

I’ve been cutting ANet some slack because releasing a major MMO is a huge job, but I have run out of patience, especially since they’re now doing things that are actively making the game worse for me. Much as I love the Guild Wars franchise, it does not have a monopoly on my gaming time.

Unless you can live with the " small changes and small steps at time" mindset, you really should not play a MMO like this, normally companies who tried to please the whine thread on forums within weeks …have failed horribly.

Currently ele got few viable builds, yes it’s true but the developers have already said that things gonna change, in the meantime they try with small changes to see how things go and act accordingly.

Now rather then keep complaining, you can make work for you what it’s available now and keep waiting for future changes or keep writing bitter posts on this forum…your choice

Now that RTL works

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Posted by: Arheundel.6451

Arheundel.6451

When you use fire field + magnetic grasp is shows the fire aura cue and the fire aura animation but you don’t actually get it or the appropriate icon. It took me about 20 tries to actually get it to properly activate and then it did proc elemental shielding and zephyr’s boon.

Well this problem should be easier to fix compared to the self-CC, it may be an overlook by Anet and possibly fixed for the enxt patch.
De-bugging a huge code is really a painful experience and bugs tend to require loads of time before being all crushed ( personal experience) as they first need to be found and tested under several conditions( when – why – how)

Now that RTL works

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Posted by: Arheundel.6451

Arheundel.6451

Yes, so far I am satisfied with the RTL fix. On the new map someone was knocked off a ledge while I was rtling at them and I homed in on them and hit them mid air, it was pretty awesome.

Magnetic Grasp on the other hand is still self ccing me and the leap finisher is bugged out. I think they should revert the changes to it until they can properly fix it.

The magnetic grasp bug was already far less frequent than the RTL bug, though now it happens to me once every 10 attempts, so yeah…annoying but bearable, it’ll be fixed soon or later.
About the leap finisher bug, that one has never happen to me, but it appears as the fire aura is not counted as such by the elemental shielding trait.

It seems to me as the algorythims implemented in the code are missing some important factors, though the pathing issue has been solved and the distance meter is not the main problem as the bug happen at different stages, so it’s not really a matetr of determined distance from target not implemented.

Their only solution is to change the mechanic altogether and to modify the “bring me to them” sequence to a “pull them to me” sequence as it works perfectly with other professions ( guardian-thief)

Now that RTL works

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Posted by: Arheundel.6451

Arheundel.6451

Yes the fix on RTL is simply great, though there are people who still report bug, my assumption is that these people were not very familiar with how RTL worked during BWE1 to start with

EatThisShoe's Post

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Posted by: Arheundel.6451

Arheundel.6451

I felt this post requires its own topic, so it could be bumped. We want ANET to read this (BTW gj eatthisshoe.5136):

EatThisShoe.5136:
I think one of the things which frustrates people is that most of the skill in this game is defensive. There’s a big divide between players who can reliably avoid burst combos and those who can’t. This means that almost anybody can pick up a burst build and kill you, and you have to struggle to get better just to stay alive. You can contrast this with FPS games, which often have lower time to kill, but bad players are not very dangerous because they can’t aim. In GW2 there are few skills which really reward high skill with greater damage. In fact some game mechanics really favor low skill attackers, such as blocked and blinded attacks not breaking stealth.

The second issue is that defense is limited. You only get a couple dodges, and whatever defensive skills your profession can add. This has two sub-issues, first even a good player can simply run out of defensive skills and endurance, leaving them an easy kill. Second some professions can retry failed bursts much more often than others, this is part of why shatter mesmers and backstab thieves stand out from 100blades warriors, because bursts come often enough that they can overwhelm defensive cooldowns. Of course the number of defensive skills you can viably pack into a build also varies with profession.

Great post! I agree with it at 100%; I know EatThisShoe and his posts are normally a pleasure to read.

As mentiones already , professions like mesmer get rewarded far too much in comparison with the amount of the skill input, take the mesmer shatter build, being myself a mesmer player ( along of course with my main and trusted ele) I can guarantee that the shatter combo does not require great coordination to pull off as 60% of the work is done by clones controlled by the AI, it takes way more skill to actually dodge the combo that setting it up

November 15th Patch: Sublime!

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Posted by: Arheundel.6451

Arheundel.6451

rangers still bad, game still lacking soooo many features.
patch changes nothing

Rangers are not bad at all, many tPvP team are running rangers now quite successfully, they can provide excellent sniper support and close aoe support
On thir own they can last quite a while thx to the multiple escapes they’ve got

Are we playing same game?

Multiple Escapes? LOL.

PS Lighting Reflexes is also bugged

@Noctred

- axe/torch + shortbow
– shaman’s amulet/jewel
– 0/30/30/10/0 if running traps or something like 10/10/30/15/5 if not running traps + lightning reflexes, or something inbetween
– dwayna runes + troll unguent/signet of the wild for around 1300+ hps with nearly 50% uptime, or some condi rune set w/ healing spring if you’re running point defense with traps, or something inbetween
– double leeching sigils + minor corruption or whatever else
– wolf + lynx (my preference)

The non-trap version is probably better for straight 1v1’s cause of more reliable condi removal/lightning reflexes/non-reliance on gtaoe’s, but the trap version is probably better in the big picture for team fights and w/e.

Either way you have one of the best 1v1 builds in the game. Thieves won’t do much to you when you have over 2100 toughness, constant burning uptime, high vigor uptime, and massive regen + a decent number of evades.

Yeah I think we’re playing the same game, though not in the same way or with the same mindset

November 15th Patch: Sublime!

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Posted by: Arheundel.6451

Arheundel.6451

rangers still bad, game still lacking soooo many features.
patch changes nothing

Rangers are not bad at all, many tPvP team are running rangers now quite successfully, they can provide excellent sniper support and close aoe support
On thir own they can last quite a while thx to the multiple escapes they’ve got

November 15th Patch: Sublime!

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Posted by: Arheundel.6451

Arheundel.6451

1. RLT and Magnetic rasp are still bugged. I have first hand experienced this. maybe you have just been lucky but i can 100% say they still cause the self stun.

2. The 2 balancing devs do not play elementalist as their main. This was confirmed in an old post way back on the ele and warrior forums. It is pretty clear there is a significant lack of understanding behind ele mechanics and skills due to the nerf of tornado….TORNADO.

3. Evasive arcana was crucial to an entire ele weapon (staff) and several might stacking builds. The lack of even 1 single blast finisher has destroyed those builds and many peoples play styles.

4. Eles CANNOT under any circumstance achieve more raw damage than a thief. Yes a glass cannon ele will do more damage than a bunker thief but if each class traits glass cannon the thief will come off far superior and with better defensive mechanisms to boot. Please link me an example where an elementalist has been able to achieve 15k damage in 3 seconds.

With regards to PVP, there are still no death match modes, arenas, and dueling.
No custom servers
No distinguishing between PUGS and premades in tourneys.
No clear and automated progression system.
No fix on the issue of glory farming in empty servers

positives about the patch
- 5v5 hotjoin
- 1 new map (unavailable in tournaments)
- slight nerfs to a few OP skills

Like I said, the negatives far outweigh the benefits.

1. They’re not, I’m hitting people from behind the corner, these bugs you mention are non-existent, again with RTL I can hit people from huge distance or from the top of a keep with 100% accuracy, I can immobilize fleeing foes who even turn behind the corner( actually as long as the stone hit them before they turn).

2.The mechanic of the ele are quite simple : dagger for close range aoe dmg, scepter for single target dmg and staff for support/aoe dmg.
If now some skills are not entirely viable, that is another issue which will be addressed as soon as possible

3.Evasiva arcana is still a great trait, I assume that easy might stacking was never intended, it still possible, just not as easy as before

4. Phantaram build = 5k lightning strike+arc lightning+air sigil; 6k fire grab, 3-4k with dragon tooth- 2-3k dmg with phoenix, the entire combo happen within 5-6s.
The problem is that it’s much harder to spamm and land compared to the thief, but Jon Peters already confirmed that they’re looking in improving “rough” ele combos

-We don’t need duels or deathmatch, that will noly bring to more “cry” threads and bring nothing to the table
-Custom servers are coming, there is no rush only people who complain for the sake of it.
- Even PUGS can spend 10 mins looking for people in HoM, why would you play tournaments alone anyway? Spend enough time in sPvP and you’re bound to make a decent friend list…no other option
-Who care about glory farming?All you get is some new shiny armour, the lv of skill remain the same, so nothing change for you, at the very least you can say :" lol i can beat a r40 easily"

Looking for new build after EA nerf.

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Posted by: Arheundel.6451

Arheundel.6451

You can still play support healer …just like before, only know you need to time your blast finisher( eruption) and equip arcane wave, if you like to play support it is still perfectly possible

November 15th Patch: Sublime!

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Posted by: Arheundel.6451

Arheundel.6451

they deleted my post. I believe that the OP is joking with this post and hope it isnt meant to be taken seriously.

I also believe that while ele’s are ok..the nerfs they recieved far outweigh the benefits. One weapon has been crippled to the brink of uselessness and serveral other builds/playstyles have been eliminated in this patch.

Also the bug ‘fixes’ didnt actually fix anything. Over half of the skills supposedly fixed are still broken. Also..these fixes brought even more bugs

I find this hilarious.

HuH? Where does it appear that I was joking?

My team just today has started using 2 eles , me burst hybrid and another full glass cannon ele, won 3 paid tournaments matches out of 5 ( and 1 lost because I’ve crashed with the PC before match could start).

Evasiva arcana it’s one of the best traits available, the water double dodge was a bug , because of it, many eles appeared to be more skilled that what they really are.

Too much focus on passive defense for a class designed to adapt on the fly with active mechanisms, hence the nerf on healing ripple is justified.

The dmg of a glass cannon ele by far outweight the dmg potential of a warrior/thief in terms of raw dmg: lightning strike can hit people for 4-5k consistently every 5-6s, even though the DT combo is hard to pull , this does not mean that ele lack dmg if builded so on the contrary, a well played glass cannon ele can bring total destruction on a whole are in 1/4 of the time of a warrior.

What people see is a warrior uisng 100b on a single target, but an ele can hit several people with DT combo , softening all targets for the rest of the team..and kill few in the meantime.

The fix on RTL and magnetic grasp are a godsend so I don’t know what you’re referring to.

November 15th Patch: Sublime!

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Posted by: Arheundel.6451

Arheundel.6451

No words to describe my happiness, thank you very much Anet for getting rid of the most annoying/frustating things in PvP! ^^

1) Bunker guardians ..are no more immortal without that mace bug ^^
2) Bunker eles…are no more immortal without that double dodge in water bug^^
3) Thieves and Mesmers deadliness has been reduced by 50% , thx to stealth rendering bug removed ^^
4) Dmg reduction on thieves has brought them more in line with other professions
5) LoS on clones make them less OP by far, and the new MoA skills finally make so that we don’t die 9 times out 0f 10 when getting transformed in a giant bird ( now we die maybe 1-2 times out of 10- I love skill 5 ^^)
6) Daily/Monthly achievements are great in every single way^^
7) Nerf on healing ripple is most welcome , I’m an ele and I hated to fight other eles because of the inability to actually dodge dmg and instead relying on broken mechanic to stay permanently alive ( 13k HP+ 1k healing power= lame)^^
8) Thanks again for fixing RTL- magnetic grasp- mist form…really epic fixes, the way I can hit people with rtl now, almost cried yesterday^^
9) The new map is amazing and I wish all the other maps would use similar mechanics^^ ( need more underwater maps, I love trident and underwater combat in general)
10) The changes on downed state are most welcome , finally I’ll be able to win most 1vs2 ( no like before where I could win a 1vs2 only in rare occasions)

Thx to all these great changes I won’t be living in frustation till the next patch, great stuff keep it coming

Complete failure

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Posted by: Arheundel.6451

Arheundel.6451

The patch was actually pretty good. The philosophy behind the nerfing is slow nerfs so that they don’t overdo it. It actually works really well

Lol, well if that was the aim, they missed it with the ele changes. Instead of slightly nerfing staff builds, they removed them from tpvp. Didn’t seem to happen to backstab.

Ele have not been removed from tPvP..pls stop with crap, like every ele in this game has always used a staff and exploit a bug while in water attunement…give me a break

GW2 PvP it is exactly what promised

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Posted by: Arheundel.6451

Arheundel.6451

Does the OP even have like 10 tpvp wins?

Guess what sparky, veterans of 5v5 do all the things you mention in your post. Have you tried any other spec besides the couple of fotm ele builds? Well go on, try one, and you’ll see why people who have much greater pvp experience than you are getting frustrated, and you’ll understand what they mean when they say GW2 lacks diversity. I dare you to experiment with a non-bunker ele spec, and watch how utterly useless you are in both 8v8 and 5v5. You’ll put out laughable burst, while folding like paper to shatter mes or 3 button wonder thief/war. Try your diverse ele build in tpvp, and be a waste of a party slot while trying to take points from an unkillable bunker or get easily ganked by a roaming dps. You don’t need to refute, in my 300+ tpvp games (still not a lot of games compared to some of the hardcore still around playing paid) i’ve seen the “diversity” of GW2, and watched non-cookie cutter builds get destroyed. Tried a couple myself, and got destroyed.

So this is what was promised? Everyone bunker or burst, every team comp nearly identical in 5v5, and every pubstomp build the same in 8v8? I just wished the marketing material was as clear, I wouldn’t of bothered spending the 60 bones.

Well let’s see…:

1) champion magus ( 150 tournaments won)- check
2) 400 tournaments won- check
3) r40 – check
4) 200 healing max – check
5) double arcane use – check

Hey it seems I’m nothing of what you described, not a bunker, not any other crap you’ve posted, but more than desire to answer your trolling post I wanted to post infos for people who may be interested in them and still be not insulting like you

GW2 PvP it is exactly what promised

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Posted by: Arheundel.6451

Arheundel.6451

Those who are complaining are those unable to leave the old habits from other MMO, where they could stand and spamm the same rotation over and over again while somebody else heal them.

this is your first argument… and it’s completely biased and wrong.

I can accept that you want to defend GW2 pvp, but if you have to do it by spouting utter nonsense first than there isn’t much to discuss.

Two things are wrong with this paragraph:
1. you have a completely wrong image of pvp in other games.
2. you assume that people complaining about GW2 pvp are doing this because they want to spam their pve rotations?

Even with healers in other games, the pvp is still way more dynamic than you suggest.
If anything than GW2 is the ‘spamming’ pvp, because everybody just unleashes all their short cooldowns as much as they can.
Is GW2 pvp dynamic? Yes, to some degree.
Is pvp in some other MMO’s dynamic? Hell yes.
Your statement is false and biased, no other way around it.

As for the second part: it is not up to you to decide why people complain about pvp in GW2!
Maybe start by reading what people write when they complain.
Some will complain about the dynamics, but many will complain about other things.
GW2 players are very capable of making a judgement on GW2 pvp based on what they see in GW2 itself.

What makes you think YOU are the only one capable of making a correct judgement of GW2 pvp?
What gives you the right to decide why people complain?

I’ll tell you one reason why I think GW2 pvp is lacking of it’s promise:

GW2 pvp has very little diversity and variety!

Not only in the forms of pvp, but also in the fighting itself.
As soon as the fight gets bigger than 2 or 3 players involved, it just becomes a spamfest of random abilities. Not always, but very often.

And this is coming from someone who never did pvp by spamming a pve rotation with a healer behind me…
This simply isn’t a valid strategy in pvp. So don’t think this is what people expect when they complain about GW2 pvp…

You’re telling me that it’s not a valid strategy in pvp to simply spamm skills, well….for example the same people who do spamm skills when in the middle of a zerg fight do complain when killed by thief players who do play in the same way

But regardless why don’t you give me an example of this “diversity” that GW2 lack and other games go?

GW2 PvP it is exactly what promised

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Posted by: Arheundel.6451

Arheundel.6451

noone blame the combat mechanic as far as i know Actually players like it..

what most players complain about is

- PUGs fighting vs organized premades
- no ladders
- no spectator mode (that one we know it wasnt supposed to be at start)¨
- only one game mode
- simply hit and run tactic, no deep cooperation needed compared to GW1
- bugs

and thats.. it..

So GW2 PVP is definitly not what was promissed. Just check this https://www.guildwars2.com/en/the-game/pvp/ and tell me where we have PvP that was prommissed?

The problem is many people go to free tournament exclusively to have a more controlled sPvP environment, these people were more concerned about farming pts than actually winning, more concerned more about chasing the guy to get the kill rather than ressing you…yeah played with PUGS and that’s why PUGS lose against premade and when you do get good PUGS, I can assure you there will little to no difference between PUGS and guild, it will a great fight regardless

Without deep cooperation you lose, it’s that easy, hit and run tactics can be part of greater scheme but alone with no plan are worthless…hence deep cooperation needed

GW2 PvP it is exactly what promised

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Posted by: Arheundel.6451

Arheundel.6451

Those who are complaining are those unable to leave the old habits from other MMO, where they could stand and spamm the same rotation over and over again while somebody else heal them.

I kinda wish people would stop making comments like this.

You can’t just stand around, face tank all damage, and spam pve rotations – if you do, your healers will go OOM quickly due to forced mana inefficiency and you’ll lose the match. It’s as simple as that.

Regardless of what type of combat the game in question has, you will always have to play smartly and avoid as much damage as possible – whether you do that through dodging, properly timed ability usage (immunities, reflects, absorbs, et al.), positioning, or otherwise is irrelevant. It’s the same in any game. Having healers doesn’t mean you can play like an idiot and get carried – it means you have an extra variable to account for and you have to play in such a way that doesn’t place your healers in vulnerable positions (i.e. positioning is critical 100% of the time) and doesn’t leave them behind in the mana race.

If anything, the lack of this dynamic in GW2 actually eliminates a tactical layer from the gameplay because your positioning relative to your teammates isn’t quite as important – partially because nearly everything is AoE and partially because of self-sufficiency.

Also, this game has more combos that rely on strict rotations than some other MMO’s that come to mind (applies to certain classes more than others)…

You have just proved to me that my comment was appropiate, in this game you DO NEED to pay attention to the position of your allies-aoe attacks.

For example projectiles finishers passing over a fire line, will be imbued with burning properties only if your location is correct.

A thief or any other ranged character who make use of necro wells to apply poison, will be hundred times more efficient that the bad thief who simply use unload on every moving target

GW2 PvP it is exactly what promised

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Posted by: Arheundel.6451

Arheundel.6451

K im happy some people enjoy the pvp as it is, but it wasnt exactly what was promised.

Nothing specific was really promised, a lot of people bought this game with a strong impression that the same sort of thoughtful team design and tactics would be core elements.

Dont think anybody will try to tell me this game has an appeal to’deck builders’ … but i know some will argue team tactics still exist, and they arent entirely wrong they just arent very right.

The capture game type and powerful gap manipulators mean that nobody can be squishy, aka nobody can be back line. Thats where we see so many people cry about thief, thief culls anybody dumb enough to bring a build that cant brawl in the thick of it.

I guess the subtelty of good positioning decisions is lost on some people, but it was one of those things thats easy to learn and impossible to get right every time, those elements make gameplay suspenseful to watch because nobody can say for sure if some decisions are right or not. Even comentators who can see everything.

I dont think very many people are sorry to see button rotations go, an offhand dagger elementalist like yourself should probably realize that gw2 pvp is even more guilty of this than some previous titles. There are an awful lot of button sequences in here that are more effective than fun, and very repetative. But im not opposed to these conceptually, just pointing out that this part of the wheel hasnt been reinvented yet.

Look gw2 tpvp has some… to offer, and im not going to try and compare its quality to that of Prophesies, because i think both games are in different genres. I just ant anet to start an alternate game mode in the works that shares more than a simple fantasy scene with the origional guild wars. I eally bought this game on the anticipation of that sort of fun, and im really let down that its nowhere to be seen.

What Anet promised us was an active combat system where dmg-support-healing were all in your hands , up to you how to use this opportunity.

Team tactics of course do exist: Do you try to kill the bunker necro or go for the glass cannon warrior? Do you save that interrupt for when your ally goes down or you use it now to save yourself?Do you go and try to cap that point underneath the enemy base or try to start a 2vs1 fight in the middle of nowhere to distract the enemy team? Do I wait for the ele/ranger to use the water field or I just use now this blast finisher?…..

These and hundreds more of options are open to your team.

I’m confused when people ask for more game modes, in the end every game mode will have an objective that you like it or not, if you enjoy fightning people only , you can do so in a way that actually helps your team, for example as suggested above: start a 2vs1 fight away from the cap point, hit and run tactics etc etc

Regarding the same button rotation, as d/d ele I never use the same rotation because it’s simply impossible for me, based on the situation at hand I decide which way to go and how; every profession is able of using intricate strategies that can twitch your brain, but now if some people simply reduce themself to use the same rotation over and over again we can’t really blame the game for when you start failing.

You can have tremendous amount of fun in this game, there can be strategy even behind a zerg…but again that’s up to you as player.

Finally a word of advice against thieves….check your build and play accordingly, if you’re a glass cannon I wouldn’t go and participate in a zerg fight or try to hold a point, you’re an obvious target, change strategy…it’s not the thief fault if your approach is wrong and neither you need to build bulky

GW2 PvP it is exactly what promised

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Posted by: Arheundel.6451

Arheundel.6451

A dinamic, fast pace combat where split second life/death decisions can be made, we can’t ask for anything more in a MMO.

Getting out of burst that kills you in less than 2 secs is not a decision, it’s a reflex, same as dodging a speeding car that’s about to hit you. I personally dislike this type of PvP and based on GW1 PvP was expecting something lot different, i.e slower paced combat with an actual choreography, time for reactions and counter reactions, a combat that flows and takes skill and has a learning curve (f.ex. knowing the skills of other classes).

I’m an “old” guy, I don’t have reflexes of a 19 year old. That’s why I don’t play FPS PvP. I’m not saying that you shouldn’t react fast sometimes to get an upper hand. I’m saying it’s not a PvP I like when you have to react within a second to stay alive (it’s ok though if you face multiple opponents, but at the moment one player can squash you extremely fast).

Just my 2c

You do decide when choosing between fightning back or running away, but anyway the problem you’re having cannot be related to the PvP system in itself.

If you mention GW1 PvP, I can easily tell you that it’s there that you could be bursted down in 2s with no chance of surviving, there was the sin with that “beguiling gaze” elite against which many caster players had no chance to survive or what about “invoke spike”, that was like instant death from distance…but there were many more situations were killing somebody in 2s was easily done.

But in this game, you’ve got ways to handle hairy situations like that, you can use runes ( forge-earth-adventurer etc etc) or traits which activate once you reach a certain HP treshold, yeah going the “bunker” way but that’s because you’re unable to use active defense tools properly, this is a matetr of choice

GW2 PvP it is exactly what promised

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Posted by: Arheundel.6451

Arheundel.6451

A dinamic, fast pace combat where split second life/death decisions can be made, we can’t ask for anything more in a MMO.

Those who are complaining are those unable to leave the old habits from other MMO, where they could stand and spamm the same rotation over and over again while somebody else heal them.

Well here you’re master of your own life that you like it or not, you can have little of much larger impact during a fight, accordingly to the way you want to set up.

I welcome professions like thieves and mesmers which screw you over if you lack attention, after all this a game with an active combat system, so don’t expect you can go strolling around without any concern.

At any given time even during a 1vs1, I keep looking behind my backs and on every other side, I plan my escape route in anticipation of a gank team trying to get me.

If you’re used to “tank” like in other MMO, prepare to be screwed over by thieves or mesmers going stealth, because that’s what they do….and you are what they’re looking for.

You have to be aware of everything: incoming killshot….incoming barrage…incoming big ’ol bomb…dodge that kittening spirit hammer before it send you flying….dodge that thief rotation unless you like your respawn point that much….dodge that shatter combo unless you love purple and butterflies that much.

I laugh when I get killed by a shatter rotation, “jeez..christmas present here already” it’s what I say, but the next time that shatter rotation won’t work.

In the end this is not like GW1, it’s a new great game…and I wouldn’t have any other way, I love jumping in the middle of 6 people to save the life of a single guy or during a zerg fight where I literally shout :" ground zero" before transforming the entire area in something similar to a nuclear wasteland ( d/d eles FTW) and people start dieing left and right.

…..but the most great moment? When I updraft back 4 enemies who were about to stomp an ally, only for this one to thank me 2-3 times ^^, this is GW2 experience and I don’t want it any other way.

Guild wars 2, doesn't have guild wars

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Posted by: Arheundel.6451

Arheundel.6451

I don’t understand where this idea about RPGs being “too complex” for players is coming from. If anything they have been too simple recently ever since communities of players have started examining the rules of the game as a group as opposed to as individuals.

You need mana pools, and conditions and hexes and all those things in order to allow players to choose a ROLE to PLAY. What GW2 is apparently trying to do is remove much of the seperation between the roles that the classes offer the player. Which is fine for an action game, but not for a RPG. Where in order to qualifiy as such you have to have distinction between roles.

In GW1 – The warrior was not only a DPS but also a body guard for his monk. If the monk is gone, then the warrior no longer has anyone to body guard. The ROLE of warrior has been dumbed down and IMO has become less fun.

Remember that thrilling feeling when someone assaulted your monk with a slew of hexes and knockdowns but as the warrior you were able to respond to the attackers so that the monk coudl slip away and continue healing? That is ROLE PLAY. And GW2 style does not promote that.

The strategy is here in GW2, simply people don’t know how to implement it, if anything the PvP aspect of the game has been made less “complex”( because in reality the complexity is still there…just not that obvious) only to please that same category of players who are now…lol…complaining on these same forum.

GW1 complaint: " whaaaa PvP too hard and require too much time, I need rank to play but must play to get rank and don’t want grind my way to a respectable rank, screw you Anet "

GW2 complaint: " whaaa PvP too hard, I like to stand there and push 1-2-3 like I do in other MMO, but then I get killed by this stealthing profession, why can I not stay there spamming 1-2 skill?…whaaa what’s dodge?..what a stupid idea, I’m a warrior so I tank, PvP too hard…screw you Anet"

End result, the masses will always complain regardless, the true MMO fans will simply adapt and enjoy whatever get thrown at them.

P.S as warrior for example, when you see your mates about to get beaten up you could switch to hammer and save the day, acatually you could change the situation all together, but you don’t see many warriors with hammer secondary, many will have rifle or more burst…soooo the problem is not the lack of roles, the problem is the egotistical sense of entitlement of people who simply want everything to go their way.

tPvPer don't complain about Thieves

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Posted by: Arheundel.6451

Arheundel.6451

I always love it when threads defending Thieves don’t get deleted, like we need them. Lol.

No, Thieves are OP, and the only ones defending Thieves are Thief players.

I’m an ele player and I find thieves fun to go against, they make me stay on my toes and make the fight excting and interesting.

I love this game for the active and gast paced combat, hell I can’t move away from d/d set because I love rolling around like a madman, laying destruction in the meanwhile.

If I get killed by the same tactic over and over, I simply change my approach….

Simply to me it seems as people are looking to change this game into a korean style manga MMO, where bulking characters smash each other out with impossibly big greatswords in the middle of an arena surrounded by fire and dragons swimming in it

tPvPer don't complain about Thieves

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Posted by: Arheundel.6451

Arheundel.6451

…I’m a tPvPer, an ele at 100% and I’ve got simply one thing to say : “stop whining and l2p”

I’ve seen countless videos of people getting owned by thieves and in every instance all I see are clueless players which simply try to stay there and tank dmg, many people got no concept of active dodging at all.

My best defense tactic is: DODGE, with that I can live way longer than people who rely on “Lol mist form” and similar skills.

When a battle start, you may want to check the amount of thieves present in the enemy team, their style and how long you spend trying to kill somebody including the resources used

….if you see a fight is taking too long, realize that a thief is on his way to backstab you, so have your defenses ready

…..dmg is increased while the thief is behind you, so if he goes stealth where do you think he’ll try to go?…exactly

…stop fighting inside caltrips..pls just stop it

…just go and have fun, if you get killed, chances are you’ve been outclassed.

…if you get constantly killed by the same tactic over and over again, well that’s your problem stop complaining.

I want to clear out something about the Ele.

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Posted by: Arheundel.6451

Arheundel.6451

If you like mesmer then go for it. Yes elementalists get owned when glass cannon. So do mesmers against any decent opponent. The only mesmers who last more than 10 or 15 seconds (assuming you dont run into culling issues when they go invis and what not) against a good D/D elementalist are the ones who dont go glass cannon.

The problem is people have this super tunnel vision about doing massive dps when it’s actually better to build towards outlasting your opponents. You go from doing okay in 1v1s to taking on 2 and 3 people at once when you stop building glass cannon. But whatever, go with your glass cannon stuff, I’ll continue to pull off stuff no other class can even come close to.

Bla bla, taking things out of context so you can write holier than thou blabber.
Yes not going glass cannon on an ele is better, did you read my post? That was the whole point. Wtf.

Glass cannon mesmers dont get immediatly owned by ‘decent’ people what the hell are you talking about. When people think of an ele they see big flaming balls of fire and explosions and lightning. High damage. Well currently that playstyle is on a Mesmer. Confusing opponents is for Mesmers right? Well as a D/D dagger i am totally confusing people by jumping, shooting, and blasting everywhere.

Saying a mesmer dies in 10 seconds is kittening ridiculous. Hell, MOA lasts 10 seconds. They can stealth for up to 8 seconds. 2 seconds immunity every 8 seconds. Distortion. It’s people like you who keep parroting the ‘ele is just so seriously deep, dude’ mantra that are bad to the class. You said it a millions times while we already know this, we get it, great job. Now raise your pants back up realise that glass cannon ele’s dont deserve to be this crappy when a mesmer takes a dump on everyone’s dog and mother. And yes, i play BOTH, so i actually know what im talking about. No, my ele doesnt have a kittening berserkers amulet. Nobody’s been wearing one for ages, keep up.

Your average glass cannon mesmer DOES get owned by decent players, simply because they know all the mesmer tactics( double daze chain-staff n2 teleport-decoy-swap clone combo etc etc)

I simply don’t want a ripetion of GW1 , where eles have been reduced to a level where even an hamster could appear as a “pro” ele by spamming 1-2-3 earth KD combo, what happenes was that suddenly GW1 population was composed up by eles for like 70% ….earth eles with zero skills but able to spamm 1-2-3 on the keyboard

(edited by Arheundel.6451)

My problem with the "needs a fix" point of view

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Posted by: Arheundel.6451

Arheundel.6451

Execellent explanation! Which describe entirely my fears.

I’m pretty sure that GW1 veterans remember how ele players were regarded in general: “noobs profession”, regardless of your level of skill you’d still be regarded as noob for simply playing an ele.

In every discussion both in game and outside the game, your opinion was never appreciated simply for being an ele player, comments like :" lol blind spammer scrub"-" knockdown nab"-" invoke rankless nab spammer" and so on.

People have got all the rights to pick a profession which does not require big efforts to have fun with, that’s a legitimate reason, but we must always look at both sides of the coin.

When you play an “easy” profession, generally in people minds you automatically become a “scrub-noob” etc etc; believe me it’s an terrible feeling, everytime you try to talk about PvP you get laughed at to say the least, this is what happened in GW1 as ele player.

I really want the ele in GW2 to stay as it is, of course minus some obvious balance issues ( elites, glyphs, fire traits) and major bug fixes( RTL-magnetic grasp-mist form), but pls Anet do no dumb down the ele for the sake of players that in all honesty they could simply switch to an “easier” profession

I want to clear out something about the Ele.

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Posted by: Arheundel.6451

Arheundel.6451

Whatever, my Mesmer feels like a God compared to my ele. It actually has sufficient base hp and plenty hard CC’s and oh kitten buttons and immediate burst and immunities that it is a much, much better glass cannon. The damage and survivability is simply leagues above an ele if both wear a berserkers. Any other amulet and your damage will drop very hard. It also has much better ranged options. Faster than scepter and more range than dagger.

Yes Ele is super fun and awesome, and not uselessly weak. But you really should compare it more to other classes. I can bet your kitten that many people playing non-bunker Ele would feel right at home with a berserkers amulet shatter Mesmer. You lose out on fun because its less twitchy, but you win in fun because the skills you have gained playing a twitchy ele will cause you to become a PvP Raid Boss Legendary King God.

Can’t blame you, tried mesmer and the shatter build looks awesome I give you that but…..it still doesn’t compare to ele, this profession can bring levels of devestation no other profession can bring.

I run d/d semi-bunker and honestly this has always been my favourite playstyle since GW1 where I was running with 2-3 offensive skills and 4 defensive skills, I love to plan every single move and anticipate the enemy move…the 1-2-3 style not for me hence I stick to ele, no other profession allows me to “tank” 3 people at the same time and actually kill some of them repeatedly( can’t stomp them most times as too buys kiting).

Sure 2 decent players can still bring me down after a while but generally my semi-bunker build allows me to take any profession 1vs1 and come on top with 40-50% HP, there is just enough sustained dmg to keep you on your toes( or pay the price and get blown away by flamegrab , saved waiting for the right moment).

In the end ele doesn’t lack dmg, the DT/phoenix combo deal tremendeous dmg for example, just is very..“rough” as Jon said, hopefully they’ll reduce the landing time of DT and flying time of phoenix; but a d/d ele can deal over 8k sustained dmg every 6-10s while still being very hard to bring down ( very hard in my case)

P.S- a couple of dodges and your combo is gone, if you use double daze—mist form or lightning flash, burning speed+ring of fire to destroy army of clones in 2s while still hitting you, churning earth+lightning flash to blow you away ^^

(edited by Arheundel.6451)

Thoughts on Ascended Gear? [Merged threads]

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Posted by: Arheundel.6451

Arheundel.6451

That’s why I’ve asked the mod to move the thread

Thoughts on Ascended Gear? [Merged threads]

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Posted by: Arheundel.6451

Arheundel.6451

Is this the beginning of the end?..
Did Anet finally give in the “whining” of the minority?….

This new “item progression initiative” will only push me further and further away from the PvE scenario, you will never please players used to games like WoW or similar, they’re entangled in that “ohh shinyyy” nightmare which force them to go and farm for the next " +1 strenght" sword so they can say :" Lol dude I’m so kitten I’ve got the XYTERUHJ +1 wisdow mace".

What did happen to the “only cosmetic rewards” mentality?
When will this stop but more than anything will it stop at PvE or spread to PvP?

-EDIT- This is the wrong section, can a moderator pls move this thread to the correct section?

Why phase retreat drop target?

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Posted by: Arheundel.6451

Arheundel.6451

I always assumed that only stealth is able to drop target, but mesmer by spamming this 10s skill can drop target icon on them at every turn, making the fight much harder than already is.

I don’t think this was intended as it makes life too easy for mesmers, it’s ok for stealth which gives them a chance to get the target icon off, but if even this phase retreat allow that then it becomes really hard to beat mesmers.

Once they start losing the fight, mesmers just switch to staff and start spamming this skill non-stop while hiding behind walls and clones, kittengeting them is easy but given the short CD of phase retreat, you just waste time.

Pls make so that skill works as intended, if not allow for all teleport skill in game to drop target ,as ele after all got: RTL and lightning flash which count as teleport more or less but the target icon is surely still on meafter using them, seen that auto-attacks still hit me a split second after re-appearing behind the enemy back

Give us back the /rank emote

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Posted by: Arheundel.6451

Arheundel.6451

rank and QP currently mean nothing but time played, so i see no point in them wasting time adding this until they add ranks that actually represent skill.

In gw1 there were iway fame farmers with pretty high ranks…but everyone knew they were random ranked noobs, the same would happen here…if you are r30 but you can’t do crap every good player will know about it in a few days…and good luck gettin your reputation back if you’re tagged like a noob fame farmer…

Farmers exist with or without /rank emotes…but for many many..many players (Expec those from gw1) emotes would be a really nice target…and if you want to put lots and lots of time doing something, you MUST have a target

Yeah lol…I remember that idiotic : Obsidian Princess from [MATH] Teacher reload pro scrub guild or maybe that Celestial rats invoke spike noobs ( still remember when my mesmer screwed them over : cry of frustation-complicate-power lock lol)

I'm going to delete my lvl 80 ele

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Posted by: Arheundel.6451

Arheundel.6451

I’m angry.
I don’t know what have u done with the elementalist but i cannot go on this way.
I’m going to delete this lvl 80 ele and make a guardian, ranger or a war to be at the same level as the other classes.

It’s not possible i have lvl 80 exotic armor traited all defensive with water and earth using mistform arcane shield and every kind of protection i can use and stilli die after 3 hits in WvW or PvP.

I played 6 years the original guildwars and i loved my ele every single day, GW2 really pissed me off.

thanks

EDIT: lvl 42 thief with ugly gear is actually more resistant than ele 80 full exotic, guardian lvl 62 with warden armor (tier 2) is about 3 times more resistant -.-" i just have no words

EDIT2: Calle with lvl 62 guardian i can actually manage 2/3 ppl in WvW with ele barely 1 and yes my main is always been ele and i started with it since beta, it’s not a matter or L2P trust me is a matter that after beta ele sucks.

Dear Aedil.

The elementalist is not a profession which rely on passive defense to achieve max levels of survivability, rather the ele is one of the few professions which can stack vigor boon consistently and increase endurance regeneration in general.

Unless you get familiar with the concept of active defense, you will always fail with this profession, it’s as simple as that.

You’ve already got the tools to neutralize the one-hit trick builds from other profession, you just need to learn how to time them right and how to retaliate in all kindness.

Like you I’m a GW1 veteran, an ele player for 6 years, in the end I reached a level where not class was a match, toward the end I started running lightning surge and armour of earth, I was ble to 2-shot professions by timing surge with lightning orb followed by lightning bolt lol.

The same concepts which applied in GW1 can be applied in GW2 for an ele : 1) positioning, 2) knowledge, 3) perseverance. Start by making a char with the profession you lose most to , practice a lot your dodge abilities until you learn to predict the enemy next move.

In all honesty a great ele is my most feared enemy to face because eles….are unpredictable with all their versality, we can adapt on the fly leaving the foe with zero infos about our next move, recently I fought Phantaram in 1vs1 and …man he was a pain in the kitten because eles are the only ones who can counter my builds…ha the irony, not even mesmers come close to level of frustation I get when fightning a great ele.

bunker builds deserve to be nerfed

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Posted by: Arheundel.6451

Arheundel.6451

Windborne Speed (Air 4) cures immobilized, chilled, and crippled. I use it all the time. Since I rarely use Air 4 in battle, its almost always off cool-down.

Windborne speed is staff, bunker eles are typically D/D.

As a staff ele in last weeks WvW I encountered Fort Aspenwoods group of bunker eles. There’s not much doubt there will be some sort of nerf because they do border on unkillable despite using immobilize via shockwave on them.

Bunker eles are “unkillable” only for clueless players , every bunker rely on the same rotation and same traits, so where is the problem?

It’s time to get out of the comfort zone, ele players in general have acquired a better understanding of the game, being a balanced profession we can’t rely on spamming 1-2 skills to beat people, therefore we’ve learned the in and out of every single skill in our arsenal and how and when to use them.

1)Weakness ( very easy to apply, can be applied almost permanently regardless of enemy condition removal) to reduce endurance regeneration

2)Button smashing without knowing the CD of skills used by bunker eles, won’t work..ever.

3) Caltrops thieves and shatter mesmers can wreck bunker eles when they know what they’re doing

4) even using sigil of superior energy, they can dodge max 3 times at any given time, as d/d ele?…..don’t expect to counter every build out there, pro trapper rangers can give you loads of trouble for example, will you go and complain on forum or simply switch set?

(edited by Arheundel.6451)

Ele discussion night!

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Posted by: Arheundel.6451

Arheundel.6451

A streamed discussion regarding the current balance of the ele by some of the most famous eles out there ( team paradigm mostly)

This sunday around 7pm GMT, at this link you can find more infos:

http://www.guildwars2guru.com/topic/74503-elementalist-discussion-night/

Eles considered Weak | Thieves considered OP

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Posted by: Arheundel.6451

Arheundel.6451

Due to me publishing a video of me “not giving enough effort” and “playing terribly” and “noob thief”, I decided to contact the ele today and ask for a reduel. I put a lot more effort into this duel and survived quite longer, yes. I also changed my spec into a more appropriate one for dueling. I found this duel very entertaining.

Now I’m not trying to prove bunker eles are too strong. But seriously, this ele still came out with 100% HP when I died.

Give me a kittening break….the ele use 20 skills while you spamm the bow auto-attack for most part of the match and you expect to win?
I think what people have noticed is the 4k-6k hits on the ele and its struggle to survive and better performance in outlasting you, basically you’re crying about a guy who completely outclassed you on a profession which deal far less dmg than your own..

GW2 ele going down on the same path of GW1 ele

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Posted by: Arheundel.6451

Arheundel.6451

perhaps because my firegrab can light up 5 people standing on a node or wall together and the duellist is single target?
same logic with tsunami slash vs whirlpool

please i know its frustrating but make a better argument than comparing our aoe attacks to others single target attacks.

with that said…. I am fine with nerfs to bunker because our bunker makes other bunkers UNKILLABLE, while other bunker builds just make themselves harder to kill.

Huh? So for you is better to hit 5 people ( assuming you’re fightning a zerg) for less than 2k knowing you’ve done very little to them…compared to dealing 8k dmg to single target?

Tsunami is a skill which over 180s CD of the elite deal way more dmg than our underwater elite..and you’re saying I’ve got no argument..kk

Finally, top teams ( and many other garbage team) use guardain/engy as bunker for control points…not ele bunker which is used simply for support and in that case people die because of condition dmg coming from both sources and the block mechanic whihc is extended to bunker ele.

Dunno you but never seen an ele trying to hold a point in tournament…that’s like a death wish, against 2 decent players ( who know their left from the rigtht) you last 10s regardless of how much in water you stay and this is not the same with engy and guardian who can survive way longer thx to knockback+knockdown chain.

In the end “bunker” ele is support ele, but let’s leave the title of bunker to guardian and engineer who can actually remain alive for several minutes

GW2 ele going down on the same path of GW1 ele

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Posted by: Arheundel.6451

Arheundel.6451

I am hoping we will get some kind of patch notes on the 15th, otherwise I’d like to get a logical explanation on why ele bunker is worth a nerf.

It’s the only bunker oriented build which goes down quickly once confronted by two decent players, not like a guardian or engineer who can live indefenitely regardless of the level of skill of the opponent.

Why anet is so bent on destroying anything viable on this profession, they first nerf the burst potential of the class because of people unable to dodge a 3s activation skill with a huge display indication.

I challenge anyone to come forward , and explain to me how the dragon’s tooth/phoenix combo was anyway more dangerous than the current backstab/ teleport-immobilize-shatter combos , or how the ele combo was anyhow harder to dodge compared to the mesmer and thief ones.

So again why the bunker ele should be nerfed, we haven’t got the : multiple knockback/knockdown/block/retalation of a guardian and neither we’ve got the mine fields/15s CD knockback ranged on target/1.5k auto-attack/self-rezzing elixir/10s CD immobilize ranged on target of an engineer.

When nerfing this profession , Anet always goes down heavy with that hammer, we talk about 30%+ dmg decrease or 50% CD increase and instead when dealing with profession like mesmer, they simply nerf the spamm rate of phantasm by 2s when they deal 4 times the dmg of firegrab which has got 4x CD of phantasm and can be more easily dodged.

- Illusion Duellist deal 8k dmg on a 3k armour target every 7-8s, 20s CD
- Firegrab deal 1.8k dmg on 2.5k armour target , 45s CD

Where is the logic behind this?

Recently they nerfed whirlpool elite by over 33%, now each hit deal around 1.4k dmg where a warrior deal 5k dmg every 25s with tsunami slash alone, again where is the logic?

It seems that everytime ele get nerfed, only the total dmg done get taken in consideration, for the rest: requirements, range,CD and general survivability of the profession…nothing else seems to be taken in consideration.

I mean it’s fine that a warrior can jump at you out of nowhere and deal 16k dmg with its combo , but it’s not fine for the dragon’s tooth combo which require the target to be well aware of the ele presence because he’s gonna be sitting in front of you, therefore if you eat such a predictable combo it’s your kitten fault..not the ele fault, likewise is no fine for eles to have a one time use elite which require a very unskilled target compared to an engineer who can literally build a underwater fortress around the point for the whole match.

I have great hopes for the 15th November, it’s not the nerf in itself that bother me but the way it is given and for what reason