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How the game should be balanced

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Posted by: Arheundel.6451

Arheundel.6451

btw I’m not asking for nerfs or buffs. I play a elementalist and all I do is pvp. I am quite happy with my class and how I do. This is just a general post. I have played DAoC WAR for years and many other mmo. I really like GW2 and hope this game does well. Just throwing my 2 cents on how I think Anet should manage the pvp so this game don’t die like the other pvp game I have played in the past.

Your right to do so, this thread: (https://forum-en.gw2archive.eu/forum/pvp/pvp/A-very-interesting-point-about-ESports-that-ANet-should-keep-in-mind/first#post486237) has some of the top players from SC2 explaining how their game is slowly dying due to casauls being left out when balancing.

If you would rather not watch the video or read the thread it paraphrases like this: Balancing for the top players makes the game much less casual friendly( since not everyone can be like the top players casuals get frustrated when only experts can perform well). This frustration leads to less people watching the esport, to less people going to tournaments, and to less reason for sponsors to shell out dough.

This phenomenon is clearly laid out, and shows that the majority of the player base is more important to the top when it comes to E-sport viability. Balancing around the average player lets them feel like they are doing well, and lets the pro’s feel like they are doing exceptionally well; which in turn leads to happy gamers.

A simple fix for that would be the implementation of ELO system and same rank matches, that I believe exist in SC2 as far as I know, correct me if I am wrong but if I’m not then the casual players got nothing to complain in SC2 except for their laziness to train themeself to get better.

Anyway for the moment we will get paid tournaments – free tournament and sPvP, the latter should be used to train yourself in map awareness/team play and about your profession. Free tournaments is where you test what you’ve learned in sPvP, finally in paid tournament you go when you think to have mastered your build/profession and general game mechanic

(edited by Arheundel.6451)

How the game should be balanced

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Posted by: Arheundel.6451

Arheundel.6451

While I feel simpathy for you, I can’t agree with you.

It’s in the human nature to strive for more, thx to that 5% player base, the remaining 95% got something to aim and train for, it’s virtually impossible to balance something around a determined skill level, they will always be people of upper and lower level compared to it.

If you want more, you must work for it that’s how it works in life

Elementalist Shocking Aura ... bugged?

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Posted by: Arheundel.6451

Arheundel.6451

Because taking damage out of your rotation / play is obviously the best way to fight any class! So don’t use poison aoe for reduced healing and added damage, or caltrops on dodge roll, and no caltrops utility skill while fighting an Ele. Okay, well, there goes half of condition builds damage sources so … with that kind of logic, might as roll power and play 3 button easy cheese no skill mode.

Best game design ever.

And Arheundel, you are obvious the one with the learn to play issues, not me. I’m rank 40 for a reason, as I’ve played 1.5k games already. That being said, I’ve played enough to figure out that there are some mechanics in this game that don’t work as listed in Arenanets infamously vague tooltips.

This is why I’m bringing it to the forums, so that hopefully Anet will read this. And thanks to morons who blindly argue without even truly understanding how this works from experience themselves, I get free bumps on a thread. So no matter how troll-ish or how much your replies completely lack any constructive nature, you’re still helping me out.

Thanks <3

Only baddies care about rank, those who zerg around in sPvP..if you die to a semi-decent ele you’ve got better things to worry about..like the decent/pro tournament eles, shocking aura work as intended…anti-baddie skills aka button smashers, those who zerg spvp and think to be good.

You call yourself a good player? You talk about rotation while enemy defenses are up, maybe it’s time to look at more than your initiative bar to spamm 1-2-3 and actually l2p..if you think Anet will nerf non-spammable defense skills for the sake of random button smashers baddies…you’re sadly mistaken

Elementalist Shocking Aura ... bugged?

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Posted by: Arheundel.6451

Arheundel.6451

Dunno you but shocking aura works only against direct dmg at a close distance, I’ve never been able to stun a thief using caltrops, even if I get caught by it occasionaly, before raging on forum you should make sure of your actions, at 100% you were attacking the ele during caltrops….rather than worry about rank, you should worry about your skill level

Oct 22nd patch discussion

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Posted by: Arheundel.6451

Arheundel.6451

@Khenzy

1)Think about it, Anet simply has given something substantial to the profession with the lowest HP and armour, isn’t it logical for somebody running with 14k HP to be able to heal himself effectively? Without water healing how would a d/d ele even fare compared to other professions with a set based on 300 range skills? Furthermore you need to simply stay on top of your game, the ele regen effect last only few secs every 10+s and in that time eles don’t deal great dmg
2) The d/d set didn’t get any damage improved thx god, the dmg is still the same with low dmg( save for lighting whip) autoattack and useful skill n2 on every attunement, it’s the only set with good sustained dmg
3) Yeah we needed more rewards for the battle wizard playstyle, they finally fixed a skill which at 45s CD would almost never hit a moving target( like a target who step slighty on the left or right)

Elementalist Shocking Aura ... bugged?

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Posted by: Arheundel.6451

Arheundel.6451

I did mention using a stunbreaker, such as Shadowstep away. And this is not to mention the latency in this game will ensure you are going to get stunned again at LEAST one more time even after Shadowstepping far enough away, and even then it’s easy to close the gap with ride the lightning and then updraft. Or, suppose the thief actually gets to wait out the duration of Shock Aura without miraculously eating all 5 seconds of stun, and then comes back in to attack. Elementalist uses Ride the Lightning, Updraft, now the thief can’t do anything to fight back since stun break is already used and gets exploded anyway. Or it could be that perhaps the thief may have already had to use Shadowstep / Stunbreak to get out of first Updraft, so when Shock Aura comes into play, Thief has nothing to do but sit there for 5 seconds while being easily exploded. It really isn’t as simple as you claim, and doesn’t make this Shock Aura BS sound any better.

And to Scribbles. Wonderfully constructive post you have there! I did not directly state Elementalist is easy mode whatsoever. But if you’re a glass cannon, and someone is stunned for 5 seconds, it’s going to be easy to explode them, end of story. Learn to read / comprehend better brah!

Only way to get stunned by shocking aura is being bad and hit the ele for 5s like a champ….and stun last 1s for hit, less QQ and more food for thought next time, a thief a profession mastererd in 1 week complaining about an ele who trained himself for months in order to time shocking aura against baddies…..give me a break

Oct 22nd patch discussion

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Posted by: Arheundel.6451

Arheundel.6451

@Khenzy

1) An increase of 200 pts healing on a skill which lock you in a 3s channeling for 1k max healing and at 10s CD can be hardly considered “OP” if we look at professions which deal 2k dmg with auto-attack ( guardian-warrior-thief)

2) A 3s cripple on ring of earth won’t increase dramatically the amount of control of a standard d/d ele non treated, outside the 3s chill of freezing burst, kd and knockback both at 40s+….I really fail to see the “huge control” of d/d eles

3) D/D is the hardest set on eles, given the amount of practice required to master, I think it’s to be expected to being rewarded in equal manner, an ele need to spend 2 months to get as good as somebody who play another profession for one week, if you get beaten by a decent ele you’ve got absolutely zero reason to “cry”, they worked their kitten to get to that level…at the very least you could say “gg” and walk away

Who are happy with their elementalist?

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Posted by: Arheundel.6451

Arheundel.6451

You made them too weak

You made them too hard

blah blah blah

Really constructive post man….
If this is really true, I´m sorry for you. The only conclusion is that you didn´t understand Ele´s mechanics at all…
Yes, Ranger is pretty hard opponent, but key-smashing player really cannot beat a decent Elementalist player.

Actually a well played ele is the best 1vs1 profession, best support and best roamer…exactly as Anet stated on their original website :" Ele is strong in 1vs1 and at assaulting point" , where the ele fall behind respect to other professions is in 1vs2 situations, where victory is less likely against 2 decent opponents.
Other than that i don’t see a good ele losing to a good ranger any day of the week, the versality of the ele is too much to handle for any profession on their own

Some help! (PvP based)

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Posted by: Arheundel.6451

Arheundel.6451

Do not attack with more than 6 stacks of confusion on you, be extremely aggressive when using d/d, do not show restraints or pity, a good mesmer is a dead mesmer!

Some help! (PvP based)

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Posted by: Arheundel.6451

Arheundel.6451

Firstly, let me say that I havent had GW2 all that long (2 weeks or so) Iv not played Gw1, so I am still inexperienced that is for sure.

Now thats out the way, I wanna say I really do like the principles of the elementalist and Iv been reading a fair bit on suggested builds/play styles for sPvP but so far I have to admit, Im struggling in PvP and a bit confused.

Im currently favouring S/D but do sometimes use D/D.

Im running a 20/0/30/20/0 with cleansing fire, armor of earth and lightning flash (Toughness/Condition with precision).

However I have to say Im really struggling against some other professions in particular, Theifs, warriors, mesmers to a lesser extent and necromancers just seem to out live me. I think mesmers and warriors is a bit of a learn to play issue, but for theifs I get removed in a matter of second and I just have zero idea how to play against them. Any advise against the above mentioned proffs would be great.

Also about traits, runes and sigils. Im currently using Rune of the undead, sigil of earth and 5% crit sigil. Do the runes/sigils seem ok?

For a S/D and D/D could any one please provide some alternative builds I could try around with (Iv looked at a signet based spec which seems quite cool), however most other specs Iv tried that take a bit more damage with less survivability just seem to leave me dead to anything that even tickles me, so Iv been going back to the build I listed above.

Any advise for someone a bit lost would be greatly appreciated.

Thanks

Dunno much about your traits and gear but I can give some general advices.

D/D = You’ve got shocking aura-frost aura-frozen burst for example, when you see a thief going stealth wait 1-2s accordingly to the distance and pop a shocking aura if it’s up, you’ve got also lightning flash that you can use to blink away after being stunned.

A general suggestion is to be mindful of the black shadows appearing on screen, they’re created by the thief exiting stealth and because of the video bug they remain stealthed on your screen for other 2-3s, you may want to quickly turn 180 degree( to avoid backstab bonus dmg from the back) or roll dodge back.

The moment thieves use shadow refuge is the moment you want to start using your aoe less wisely because at start many thieves will use hide in shadows as first stealth and in that they can move freely.

Bait them in using shadow step(stun break), then punish them with burning speed combo( of your likes), drake’s breath and ring of earth are your best friends, cheap to use and with devastating effects on thieves who lack strong condition removal, try to use frozen burst as often as possible when they’re in range ( generally chill doesn’t work on initiative regeneration but works on utilities and main heal).

Many thieves are glass cannons so they can be easily dispatched once you learn their tricks, rare thieves run with cantrips ( just stay out of red circle-strife and kill-laugh at them), I chase thieves for fun as they try to run away ( unfortunately shortbow thieves can get away …sometimes).

For more, just add me in game and I’ll show you.

For S/D really the strategy is close related, avoid to use updraft-DT/phoenix unless you’ve got the thief pinned down ( hide in shadow and shadow step used) and just range him down with bleeding, but again this depends on how you wish to play.

Against warriors, it is pretty easy in every situation like whichever set they use, if they go ranged while you’re d/d..you can lol at them, magnetic grasp-ring of earth-frozen burst- drake’s breath etc etc; if you’re s/d you can still lol at them just dodge the overly predictable 100b and return the favour in all kindness( be mindful of their shield set, they can block attacks as you can see a double shield icon under their name do no waste your combo!), do no forget to blind their killshot ( they crouch and take aim for 2-3s, just blind that 1.5s after they start).
Also be mindful of their “endure pain” trait which activate at 25% HP i think, they don’t take dmg while is up

Against mesmers , avoid to attack them while they’ve got chaos armour up ( purple bubble around them), avoid chaos field ( purple lightning storm area), prioritize in destroying : illusion berseker ( 2h sword purple mesmer which cripple you), illusion duellist ( 2 guns purple mesmer); pay attention of the surrounding clones and when they start running toward you for the shatter , save a dodge for that( lightning flash in your case works wonders).

In d/d is useful to have shocking aura ready for when they try their sword combo, you can follow with updraft and burning speed, end with earthquake and ring of earth ( many mesmer will have used all thei daze by that time so feel free to use churning earth to destroy all clones and hopefully hit the mesmer), generally use both your breath ( cone of cold and drake) to make short works of illusions.

I Don't Know How Else to Say It

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Posted by: Arheundel.6451

Arheundel.6451

Before the flame war starts, please hear me out…or see me out..whatever the text translation is.

I have done nothing but champion for ANet and go to bat for them, but I just can’t take this PvP anymore.

I have come across few games with worse balance issues than this game, worse CC spamming and worse “Alpha strike” (when they blow a CD and kill you within seconds)

Well play better! Yes I agree, there is always something that can be done, I have watched videos, learned class mechanics by playing as the classes I have trouble with and done my research on what to do in several situations.

Well get better by playing! I have played a lot and specifically geared my skills/gear to try and prevent some of this burst.

What has it done? Nothing, you still get killed within seconds, there is no DR on anything so if you come across a few classes that can CC, you might as well go get a drink cause you wont be playing your character at all as you watch them lay on the ground.

This isn’t skillful pvp…it doesn’t take skill to pop a couple CD’s and kill someone within a couple seconds. I am sorry if you think that is what it is, but it is not. There is little strategy in the game modes as well because a lot of it weighs heavily on your group make up.

I wont even get started on bugged skills…

All in all, I am gonna give it some more time and really try to love this PvP, but at the current rate…no one I know enjoys it and we have all been hardcore PvPers for years and years in many different games. The CC, Burst, unbalanced classes, BUGS, and static game mode just ruin it.

Anyways, I am sure I will get a bunch of hate replies or “l2play” comments but please understand, I give feedback because I care and I want the devs to see not everyone is just happy as can be so maybe it can help in making the game better.

Seriously pls guys….I don’t get it at all…I’m playing a freaking ele( the profession with the most whine threads) and I don’t see any of the problems you mention, it’s really a matter of l2p man, during every fight I’m well prepared to be CCed at least 4-5 times in row, jeez during tournaments I prepare myself to be the target n1 and still do great

I’m sorry man, but the issues a lot of people are encountering with bugged skills/traits, insta gib classes, chain cc and everything….this really isn’t a l2play matter.

On top of stun braker, you’ve got interrupts also that you need to save for those chain CC sequences, professions which use CC chains tend to become predictable so you can sort of try to develop a counter strategy that works for you.
For example I use d/d ele to counter every other profession now, using the same build I simply change approach, from counter oriented to extremely aggressive style ( against mesmers where speed is everything).
Against those CC sequence I make great use of chill ( which I can stack up to 14s in one go based on the enemy) and burst them down afterward ( as they’re extremely squishy compared to me)

Do you mind if I message you in game? I am open to any and all strategies man and I am very interested in any advice you could give me as well.

Sure I’ll be glad to help , I’m an ele but I’ll ask my friends to give you suggestions when playing : guardian-mesmer-thief-warrior, sorry no rangers, engineers or necromancers in my friend list.

I Don't Know How Else to Say It

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Posted by: Arheundel.6451

Arheundel.6451

Before the flame war starts, please hear me out…or see me out..whatever the text translation is.

I have done nothing but champion for ANet and go to bat for them, but I just can’t take this PvP anymore.

I have come across few games with worse balance issues than this game, worse CC spamming and worse “Alpha strike” (when they blow a CD and kill you within seconds)

Well play better! Yes I agree, there is always something that can be done, I have watched videos, learned class mechanics by playing as the classes I have trouble with and done my research on what to do in several situations.

Well get better by playing! I have played a lot and specifically geared my skills/gear to try and prevent some of this burst.

What has it done? Nothing, you still get killed within seconds, there is no DR on anything so if you come across a few classes that can CC, you might as well go get a drink cause you wont be playing your character at all as you watch them lay on the ground.

This isn’t skillful pvp…it doesn’t take skill to pop a couple CD’s and kill someone within a couple seconds. I am sorry if you think that is what it is, but it is not. There is little strategy in the game modes as well because a lot of it weighs heavily on your group make up.

I wont even get started on bugged skills…

All in all, I am gonna give it some more time and really try to love this PvP, but at the current rate…no one I know enjoys it and we have all been hardcore PvPers for years and years in many different games. The CC, Burst, unbalanced classes, BUGS, and static game mode just ruin it.

Anyways, I am sure I will get a bunch of hate replies or “l2play” comments but please understand, I give feedback because I care and I want the devs to see not everyone is just happy as can be so maybe it can help in making the game better.

Seriously pls guys….I don’t get it at all…I’m playing a freaking ele( the profession with the most whine threads) and I don’t see any of the problems you mention, it’s really a matter of l2p man, during every fight I’m well prepared to be CCed at least 4-5 times in row, jeez during tournaments I prepare myself to be the target n1 and still do great

I’m sorry man, but the issues a lot of people are encountering with bugged skills/traits, insta gib classes, chain cc and everything….this really isn’t a l2play matter.

On top of stun braker, you’ve got interrupts also that you need to save for those chain CC sequences, professions which use CC chains tend to become predictable so you can sort of try to develop a counter strategy that works for you.
For example I use d/d ele to counter every other profession now, using the same build I simply change approach, from counter oriented to extremely aggressive style ( against mesmers where speed is everything).
Against those CC sequence I make great use of chill ( which I can stack up to 14s in one go based on the enemy) and burst them down afterward ( as they’re extremely squishy compared to me)

I Don't Know How Else to Say It

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Posted by: Arheundel.6451

Arheundel.6451

The bunker builds problem will be resolved in due time, there’s nothing much to do about atm and I wonder if nerfing bunker builds is really the way to go.
With the amount of ele whiners playing staff arcane bunker or guardians wammo wannabe, it would not be wise for Anet to flat nerf those builds.

The only solution would be to increase the number of boon removal skills in game and to extend the use of poison to other professions also.

Elementalists are underpowered

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Posted by: Arheundel.6451

Arheundel.6451

@Fox soul….With how easy the ele can stack boons, the thief/warrior dmg can be reduced by over 60% during the entirity of the fight…and you don’t need a freaking bunker ele to do that, the warrior dmg is so predictable that all you need to do is wait for the bullrush before dodging, saving all those boons…
The thief, you just need to dodge 2-3s after the goon has gone stealth.

Elementalist balance - a great example of evolving meta-game

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Posted by: Arheundel.6451

Arheundel.6451

So to make a quick recap..if you post a video of you winning as ele…it’s because you’re fightning noobs not because ele is fine, by comparison those who keep insinsting with their UP cries have posted no videos of how they lose on ele despite their godly skills.

In short the majority of ele players blame the class rather than themself for their defeat, seems about right…
Comments like :" I need to press 20 buttons to deal as much dmg as a thief"..makes you wonder why people bother to play ele in the first place.

I really hope Anet never give in the cries of ele community, outside the well known bugged skills, the profession is in no need of drastic changes, few reasonable buffs there and there would be nice but no urgent as many want us to believe.

Right now ele is….

1)best roamer
2)best assaulter
3)best supporter

Who can’t recognize this simply need to …l2p

Struggling lately with D/D Ele need some help.

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Posted by: Arheundel.6451

Arheundel.6451

Despite all the haters ..I will keep shouting the truth of the matter, the ele profession is very strong both in 1vs1 and in group fight.

More and more team are discovering the joy of playing ele, outside the well known trebuchet destroyer and bunker builds, you’ve got also some power/balanced builds which are extremely hard to bring down while still able to dish out respectable damage, which will destroy literally every other profession on the long run.

The main concept of the ele is versality, therefore the moment you try to focus on one particular area you get worst results than distributing points in all areas, right now after hours of training against my mesmer friend in deserted server, I have managed to acquire enough skill to beat even mesmers in 1vs1 using my favourite set …d/d, this now for me at least it’s the official 1vs1 set.

@Colton, the nerf on whirpool is trivial matter, the elite still deal good dmg and regarding the signets, ty Anet^^, the activation time of signet of fire is now 1s.
So those were no nerfs really, just adjustments.

Glass cannon ele

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Posted by: Arheundel.6451

Arheundel.6451

No character should ever build as a glass cannon, ele or otherwise. It doesn’t work well in gw2 because each player must have a certain level of indepence. The question is the proportion of DPS/Tank, not the presence or absence of them.

Are you crazy? My glass cannon build wrecks people. I can 2v1/3v1 and drop them all before I drop.

Whatever you’ll ever say…it’s because you fight baddies, certainly all people complaining about ele must have fought against people from highly renowed teams like : Tsunami, Paradigm,SuperSquad therefore they can tell you that ele suck
(sarcasm off)

OK Here's a balance primer and some tips...

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Posted by: Arheundel.6451

Arheundel.6451

Here is my version :

1) Mesmers : after the recent nerf and training, I’m not having issues with them as ele

2) Thieves : Fun and quite easy to counter

3) Warriors: same as thieves

4) Guardians: they’re a problem only for Kylo map and bunker builds which require some tactics..hence it’s hard to counter, because few player know the meaning of the word

5) Rangers : Fun class to go against

6) Engineers : Nice challenge but still doable

7) Elementalist : first class for number of bad players using it

8) Necromancer : second class for number of bad players using it

Glass cannon ele

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Posted by: Arheundel.6451

Arheundel.6451

….haters gonna hate.lol just as expected….and anyway they’re no worth of being even answered, keep hating and QQ in the little dark corner over there

Question about paid tournaments

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Posted by: Arheundel.6451

Arheundel.6451

If I’m not wrong you’d need 4 tickets for player..but not sure

Ele downed mist form

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Posted by: Arheundel.6451

Arheundel.6451

Give elementalists Ride The Lightning as downed state skill too.

Hahaha^^ that would be pretty epic! Immagine…1s before dieing I rtl away..I get downed and before being stomped I rtl again..hahaha

tPvP Team Compositions

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Posted by: Arheundel.6451

Arheundel.6451

It’s indeed possible to win by using any team composition, it comes down to player skill on given profession and by implementing simple counter strategies.
Just today I was able to use a strategy on Foefire Map to beat a full guild team with my PUG team which was using your common : 2xguardian-mesmer-thief-warrior.

I was playing with a ranger-2 eles ( one was me) – necro and guardian, the strategy was simple…..don’t allow them to play together as team, now got another strategy to test on Kylo against the bunker guardian on clocktower and mesmer portal

I used to complain regarding the same thing but in this last couple of days I have found decent players with whom I can try different strategies following the old GW1 mindset : balanced > gimmick.

If you can’t bring down the wall….just go around it

Glass cannon ele

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Posted by: Arheundel.6451

Arheundel.6451

ele is fine on every set trust me…
The elementalist is the most powerful solo profession in the game right now…right now believe me or not I can win 1vs1 against every profession using d/d or s/f, sure 2vs1 on ele is quite hard but still possible accordingly to the enemy skill level ( yesterday night after another tourny day, I did go to sPvP for some easy kill and I have beaten easily a warrior+engineer on my own from full HP start on both side)

I’ve finally managed to develep a winning strategy against mesmers in 1vs1 using d/d, and now I lose few times to them only if they use MoA form, so got a working strategy against all professions.

You need to find your style and build, study the enemy and you’ll reach a point where you can only lose if outnumbered, if you’d be part of my guild you could go and watch my videos on the forum, outside the guild I don’t share anything really…but just watch these couple of videos, I wasn’t using my common d/d build but rather a s/f variant for testing reasons

http://www.youtube.com/watch?v=mR1GB1IQckA

http://www.youtube.com/watch?v=wlFETjgr3Uc

Some will call me bad, some will call me an elitist jerk…but the truth is that ele doesn’t suck at all, sure some things require attention from the developers ( RTL bug…-_-), I’m afraid if you want to see me you’ll have to join my guild, you’ll see what ele are capable off ( EG… me d/d and guildmate s/d, we did hold off against 5 people for half match…or a video of me,my friend and a thief losing by 1 pt against full team in tournament like 500 to 499..true story, the other 2 guys were just rage quitters who left after we lost both bosses at start).

Don’t give up on ele, it’s truly amazing, I never run out of options in Pvp, random people after playing against/with me invite me to their guild/group ( currently I’m member of 3 PvP guilds)…just keep trying, a good ele can beat the crap out of anything out there

Outrageous mesmer phantasm nerf "oct 7"

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Posted by: Arheundel.6451

Arheundel.6451

Dunno why people complain about the recent nerfs, now baddies playing mesmer…remain baddies and can be killed easily, while good mesmers are still good and still a pain to kill…the game works as intended, soon or later every profession will reach the ele level = bad player die – good player own

Quick update

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Posted by: Arheundel.6451

Arheundel.6451

If D/D elem needs – what about staff elem ??
One thing keeping staff elem above 0 dps – combos – builds without arcana doesnt exists.

…Builds without arcana exist, the problem always come down to the way you play ele, with the right coordination you can do fine 1vs1 even with a staff, though some opponents become quite hard while using staff : thief/ranger.

But definetely staff doesn’t lack dmg -fact.

Are mesmers and thieves ruining PvP?

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Posted by: Arheundel.6451

Arheundel.6451

You guys are wasting time trying to explain balance to people who defend mesmer…truly a waste of time…how can you have a civil conversation with somebody who dare to say that people are too stupid to recognize real mesmer after 3 BW and 1.5 month playing ?

Quick update

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Posted by: Arheundel.6451

Arheundel.6451

about funny stuff i read about shatter mesmer.
first of all a shatter 30 0 0 0 30 (10 random) is a silly and noob build i don’t understand how can you shatter with that build but w.e.
a good mesmer don spam clones and just press F1-2-3-4, a good mesmer cast 2 clones, #3 sword, IMMMOBILIZE you, then while in blurred frenzy he shatter you 3-5 illusions (if used mirror images). how many cond removal di you have to avoid immobilize?
and if you avoid it, mesmer can always stun you for 2 secs and shatter ..you can use breakstun, but usually a breakstun has cd longer than #3 sword or stun…
go on with newbie statements

Well accordingly to @kalar meadia..I can dodge all that

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Posted by: Arheundel.6451

Arheundel.6451

On Shatter Builds.

Shatter builds end up being heavy burst damage, and looks good on paper, but it’s not sustainable.

Shatters can be evaded, Clones, the essential fuel of shatter builds, and be destroyed before they get to you if you maintain your AoEs.

As far kittenter cooldowns. The reason why cooldowns seem like such a problem with Illusionary Persona is because it’s 30 points down the Illusions line, which, as it’s passive stat increase, lowers the cooldown of shatters by 30%. (down to 12 seconds on mind wrack) without other skills/traits that colors.

Problem is, hitting the recast on Shatter would hurt shatters further on every other build.

It also takes a 30 0 0 0 30 build (10 randomly) to really do. Push the most out of shatters, which leaves a Mesmer lacking in defensive measures many mesmers take advatnage of.

Easier to kill a shatter based mesmer.

Yeah because you just need to dodge a single clone every 180s…seriously how people can get hit by shatter? Tell them champ how to play!

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Posted by: Arheundel.6451

Arheundel.6451

…maybe you can tell me how to be bad with a power based phantasm build which doesn’t use moa form if ..eventually losing, in case you forget bad or good mesmer…the phantasm still deal the same uber dmg and still have a -10s CD

And if you’re getting hit by the predictable damage from Phantasms, and not properly clearning them, you’re bad yourself.

Every phantasm summon, without exception, has a cast time, has a motion.

A glass cannon Built mesmer will have Phantasms that hit hard, and little else. In which case, you’re foolish not to have your roamer pursue and kill said mesmer as their survivability is limited, and you’re playing into their hands by giving them breathing room.

Let me make this clear.

A bad mesmer throws his illusions at you in hopes they do the job for him. A good mesmer insures the illusions preform their function. They save their cooldowns so that the illusions come up at the correct time instead of chasing you until they shatter on the invisible wall of their maximum range.

You’ll fight a bad mesmer and be frustrated. You’ll fight a good mesmer and wonder wtf hit you.

Then I’m bad along with the rest of the playerbase- the developers and the entire test team..because obviously Jon is wrong and you’re right, so all we need to do is to send a MELE roamer and kill the mesmer easily, after all to dodge the phantasms dmg/clone shatter/the mesmer himself…is basically extremely easy.

It makes you wonder why tPvP teams don’t run double warrior these days, seen as they’re way worst than mesmer, it’s impossible to dodge 100b compared to the shatter phantasm and don’t let me talk about p/w thieves..truly a nightmare.

So all I need to do is to dodge ALL the dmg coming from phantasms and destroy all clones…OMFG why didn’t I think about this before? Ha wait can you tell me how to recognize the real mesmer from the clones?…it’s just too hard to tell them apart ^^!
Ty a lot for your pro tips …-_-

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Posted by: Arheundel.6451

Arheundel.6451

In regard to Mesmers, Phantasm builds aren’t even an issue. That’s something that people are overreacting to. Losing to a Phantasm Mesmer is like losing to a 100B Warrior or Pistol Whip Thief. The problem is the Shatter Mesmer build, which is a little too powerful due to it’s damage combined with massive boon removal. Mostly due to the low, low cooldown of Mind Wrack and what it can do with Illusionary Persona. Portals are also a problem on with Trebuchet repairs, in my opinion.

Pretty much this!
The shatter build does far too much dmg combined with the 2-3 sequential daze with keep you in place for the whole shatter duration…

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Posted by: Arheundel.6451

Arheundel.6451

Who ever said the healing build is the only viable one?..

Pretty much everyone who plays ele in tournaments.

So…it’s just you then…I play d/d or s/f in tournament and do great with both of them, the d/d is the best roamer/assaulter in the game while s/f is just a little different

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Posted by: Arheundel.6451

Arheundel.6451

Oh ya, wanted to add: yes, we’re watching Mesmers, bunker Guardians and tank heal Ele’s. Forgot to add that.

WHAT? Does this mean you’re going to nerf the only viable spec that eles have? Because if you don’t go high toughness and heal on an ele you simply aren’t viable.
Ele damage output is extremely subpar, even more so in tank spec. Burst specs simply are not viable at all. And you’re “watching” (by what I get “waiting to nerf”) our only viable spec? So should I simply reroll right now?

Also, no mention of ele downed state?

Who ever said the healing build is the only viable one?..

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Posted by: Arheundel.6451

Arheundel.6451

I’m really not looking forward to the next update for guardians, a 70% nerf on a skill this time (almost making it wothless to even take now), so i wonder how much of a hit preotection is going to get.

You say you don’t want to play wackamole with balance and nerf skills so no one uses them, but you took a trait in the last update from 10 seconds to 3 seconds, that to me sounds exactly like what you said you aren’t going to do.

Funny how even ele got 3s duration traits giving protection..and I’m doing just great with it! I believe that Anet never wanted a profession to sit idle on a point while defending against 3 people while calling them “noob l2p”….time to adapt

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Posted by: Arheundel.6451

Arheundel.6451

Oh ya, wanted to add: yes, we’re watching Mesmers, bunker Guardians and tank heal Ele’s. Forgot to add that.

Thank you Jon! +1 for keeping an eye on overly defensive builds and too to easy to use specs:

1) Bunker Guardian= the game mode simply can’t support a profession which can sit indefinetely on a cap point and require team coordination to be overcome or even the specific of specific professions and skills.

Unfortunately this kind of playstyle is favoured by your typical “tank” player from other MMO, hence it attracts far too many people.

But as Anet stated, in GW2 offense>defense therefore any profession should be able to take out ( based on personal skills) a guardian defending a node, when a team is forced to use certan professions to counter a guardian, then we go against the marketing principle used by Anet :" the player make the class"

2) Mesmer= Unfortunately at the moment there is no way to distinguish a pro mesmer from a bad mesmer, because the automatic pets do 80% of the job and this is bad because those phantasms do a much better job compared to what the majority of mesmer players would be able to do on their own.

I believe the power balance should be switched from phantasm and given to mesmer themself, by reducing the power of the illusion and giving this power to the mesmer skill, we won’t have a situation where every newb can use the same OP build over and over without fail

3) Tank ele= passive healing builds are always the favourite of new players who can’t adapt to the new system, the removal of this gimmick will force people to look over their shoulders…hopefully

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Posted by: Arheundel.6451

Arheundel.6451

Oh ya, wanted to add: yes, we’re watching Mesmers, bunker Guardians and tank heal Ele’s. Forgot to add that.

Ouch, tank ele is the only worthwhile spec they have. I hope you look at improving them elsewhere before nerfing it.

Correction-

Tank ele is the only viable build for newbs, take a decent power/balance ele and they’ll rip you another hole by the end of the fight…regardless of the profession you play

Oct. 1st Elem updates

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Posted by: Arheundel.6451

Arheundel.6451

I imagine Anet is pretty much in constant panic mode. If the bug list for elementalist alone is as big as it is (and it’s huge) how much else needs to be fixed?

Tons.

I work with hard deadlines in my job and deadline pressure. Sometimes to get something done on time, you gotta skip the explanation/chitchat. In most cases I advocate transparency and documentation; a month after a launch this big? No.

Pretty much this, I’m very happy that Anet is addressing all exploits from some professions ( guardian-mesmer-theif) which are ruining the tPvP environment.

I’d wish for people to concentrate on these problems first, it doesn’t matter to have your skill dealing 1.5k dmg rather than 1k if a profession like thief can teleport with his team ( smoke field) behind you and all the guards in foefire, attacking the lord without the guards doing anything, or having a mesmer summoning clones directly next to you from behind a door/wall.

The bugs of the ele are many but none of them make the ele completely unplayable ( for RTl you just need to avoid to use it from too far away , I do the same with magnetic grasp), there are many useless traits but also some good ones, we should hold on those till we don’t get our fix

People dropping from tournaments

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Posted by: Arheundel.6451

Arheundel.6451

I feel your pain, this is something I repeatedly shout in open chat, I really wish for Anet to introduce a temporary ban for this kind of players, it’s unacceptable to play in these conditions.

A 60 min ban from leaving tournaments would be in place but there are problems….sometimes people get disconnected for real ( I get disconnected like 3-4 times a day in SpvP only ), so technically I wouldn’t know how the system could discern the difference between somebody who leave and somebody who lose connection

(edited by Arheundel.6451)

Oct. 1st Elem updates

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Posted by: Arheundel.6451

Arheundel.6451

The blind fanboyism is ridiculous. I’ve loved Guild Wars since it first came out… but to have people constantly defend Arenanet… Yea, because the 30 minutes it takes them to write down their plan is really going to completely take away from all their bug fixing. I am in complete awe at how silent Arenanet has been, I honestly expected a HECK of a lot better.

This is not fanboism, for me it’s much better to see exploits being resolved rather than receive buffs which would become null because of these exploits from other professions

Thank you Anet for the 1st October update ^^!

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Posted by: Arheundel.6451

Arheundel.6451

Nope, can still activate iZerker without line of sight. Whatever exploit other mesmers were using, I wasn’t using it. Good to know.

I don’t know what is your situation exatly but if mesmers are still able to summon illusions at your side from behind a wall then I’ll fill another bug report, but I hope you know exactly how LoS works

Oct. 1st Elem updates

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Posted by: Arheundel.6451

Arheundel.6451

That is all a PvP change and still has nothing to do with the elementalist. They might have effected us but they effected everybody. They fixed two things and you think we should be grateful? Dude, this sounds like fanboyism to the extreme. I want the game to be balanced and fixed but why are we not even getting a word out of them about the elementalist?

@Korath
If they were fixing bugs before balancing then they would start by fixing the elementalist bugs too. So far all we have gotten were the ones that actually helped us while we still have dozens that effect us negatively so much so that some even ruin builds. I’m at the point where I don’t care that some bugs are harder to fix. 5 weeks in and we don’t even know what they think about all of this, nonetheless have we had any actual bug fixes. And to add insult to injury, most of their bug fixes end up either not working or going backwards… looking at you dungeons for the last two weeks.

If you’d play all weapon sets equally you’d know that the changes are pretty significant in my opinion, the aoe weakness of d/d eles is very beneficial and the lightning surge now being affected by blasting staff, means finally be able to use a non – ground attack more efficiently.
Finally with 3 might stack, lightning whip hit for over 1k dmg , so now this is our most damaging auto-attack ever…or you didn’t notice?

Thank you Anet for the 1st October update ^^!

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Posted by: Arheundel.6451

Arheundel.6451

Indeed that illusions teleport was a real bullkitten, glad is gone

Oct. 1st Elem updates

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Posted by: Arheundel.6451

Arheundel.6451

What Korath say.

We should be very grateful to Anet for fixing asap all these exploits from other professions( guardians/mesmer/thief) which can ruin the game.

The illusion breaking LoS was a freaking big deal, and line of warding was kittening broken as it cause Kd also by simply stay close to it ( not even trying to cross it, you still get KDed), big buffs would be meaningless if the professions above would be left free to use broken tactics, you guys should thing about it

Oct. 1st Elem updates

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Posted by: Arheundel.6451

Arheundel.6451

People are forgetting that now we’ve got a direct dmg non ground targeted aoe spell on staff, which is not as easy to dodge as fireball, sure the 2s cast is still annoying as hell but it’s something very good nevertheless.

Also the change to lightning touch/whip is epic to say the least, basically lightning touch it’s our only aoe weakness attack and with d/d is far too easy to find myself surrounded by multiple enemies and an aoe weakness will surely increase my survivability.

I can understand people frustation ( still hoping for : a dmg buff on firegrab, rtl fix, instant cast signet of fire, buff on glyph of elemental power/lesser elementals/storms, fix on mist form, buff on dmg of arc lightning and few more)

But all in due time, I don’t believe we can have many buffs all in one go ( that would lead to huge nerfs at the end of the day)

I’m much more happy for nerfs on overly defensive guardians and illusions attacking outside LoS, this means that Anet is paying attention to the trend of tPvP where people are running with double guardian

Thank you Anet for the 1st October update ^^!

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Posted by: Arheundel.6451

Arheundel.6451

Really Anet thank you for fixing those blasted mesmer illusions which were teleporting near you at any range, no more illusions able to ignore LoS.

Ty As well for reducing the frustation you get in fighting those bunker guardians in Kylo, the line of warding will be less kittening annoying now, if we could as well take a look at spirit hammer ( increase CD on KD action to 30s min, 15s CD for a KD is too much!)

Now if we can fix the AI of guards in Foefire so that people can’t teleport directly to the Lord without any fight, would be great.
Also can we please remove the capacity of mesmers to bring the repair kit with them using time warp?

Oct. 1st Elem updates

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Posted by: Arheundel.6451

Arheundel.6451

Are you guys for real?
Literally we have just received some pretty nice buffs, I dunno you but being finally able to hit 3 people with lightning whip-touch is a great thing for d/d lovers and what about staff? God now blasting staff trait work with lightning surge ( shame the 2s cast still there but oh well….)

But more importantly they have fixed the broken berserker-duellist illusions which now cannot magically teleport near you anymore, so now you can disengage mesmer with LoS ( about kittening time Cheers Anet thx a lot ^^)

But also the freaking line of warding on guardian has been finally nerfed( next i hope the tone down spirit hammer), and even more nerfs on the overly defensive guardian ^^

All in all, we did receive some good buffs and the PvP environment also has received soem good changes ( fixed auto-balance and volunteer bonus..epic), but more than anything I’m happy regarding the nerfs on guardian and fixes on mesmer, we’re slowly moving toward a more balanced team composition ( lately all you see is double guardian/mesmer/thief )

How do I defend against Crossfire?

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Posted by: Arheundel.6451

Arheundel.6451

Here my easy-steps guide to own every ranger and his personal zoo :

1) Drop staff
2) Pick up scepter/focus
3) Drop magnetic wave when ranger use crossfire+quickness
4) Die laughing as the ranger eat 3/4 of his HP with his own skills
5) Hit him by DT-phoenix combo ^^

Idea: lets offer up changes to the class (one per person)

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Posted by: Arheundel.6451

Arheundel.6451

Here are other ideas:

(Any one of the three)

A) Firegrab/Lightning touch:
1)Increase area of effect
2) Reduce Cd
3) Increase dmg

B) Glyph of storm :
1) increase dmg
2) Add burning to fire storm and weakness to lightning storm
3) Reduce Cd

C) Glyph of elemental Power :
1) increase proc rate
2) remove internal CD
3) Reduce CD

D) Tornado:
1) Increase damage
2) Increase speed of movement
3) Reduce CD

E) Fiery Greatsword :
1) Weapon change on attunement
2) Reduce CD
3) Grant 15s Protection while wielding it

NEW Elementalist bugs and glitches thread

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Posted by: Arheundel.6451

Arheundel.6451

@Rhyse its a 5 sec ICD, and a ~33% chance to proc.

It’s very stupid to have ICD and proc rate for a glyph which last 30s and force you to spamm auto-attacks to reach the most potential..another great idea from Anet

People focusing the treb instead of it's defender

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Posted by: Arheundel.6451

Arheundel.6451

Anyone else finds it ridiculous that some profs ignore the treb defender, focus on treb and manage to destroy it before getting killed by treb defender?
These situations are really bizarre for competitive PvP (player vs player) game.
You see a player hitting a treb with his PVE rotation while the other guy is doing his PvE rotation on him.

Proposed solution: give treb an extreme hp/toughness boost when friendly player is near it, forcing the enemy team to actually get the player(s) down before attacking the treb.
When no friendly players around, make treb very fragile.

No…it’s no ridicolous..it’s way easier and faster to destroy enemy trebuchet rather than trying to kill the mesmer which defend it, because by the time you may manage to down the mesmer, half of his team will be on you

I don't understand all the "NERF" cries...

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Posted by: Arheundel.6451

Arheundel.6451

hmm.. well from what I can tell people are complaining about classes that the majority of people havn’t bothered to figure out how to counter or who have an advantage once they go into a downed state.
Also the most complained about classes tend to be easier to play at a lower skill lvl. At the higher end they all tend to equalize to an extent in potency.

Why don’t you post a guide about the other professions and how to counter mesmer at high level play…yeah thought so…take off the little foil hat and embrace reality