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Ele before the nerf?

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Posted by: Arheundel.6451

Arheundel.6451

How was ele before nerf? here is a video…pls before the dmg done, check the HP of ele, 11K HP, and still unable to deal as much dmg as the current thief…still the ele got nerfed, with the dmg reduced by over 60%, for no apparent reason

http://www.youtube.com/watch?v=32-V1vmS720

What frustate me the most is that Anet has never given us a legitimate reason for nerfing ele so much…or even a note of “apology” for doing so with little thought

A glass cannon elementalist killing in 2 hits and without ever having to change attunements for the entire match?

I now understand why the devs desperatly wanted to nerf the damage in big chunks. That was not an elementalist. It was some sort of broken god-like elemental creature.

That was because of the enemy, I dunno you but very few people can get killed by cloth profession with 11k HP who just spamm fire, nowadays we know plenty of ways to avoid that combo, and the ele compared to the thief…can’t go stealth to avoid retalation.

Did you see the ele HP go down to 40% after 2 hits from the warrior who did survive the combo? yeah…

Ele before the nerf?

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Posted by: Arheundel.6451

Arheundel.6451

How was ele before nerf? here is a video…pls before the dmg done, check the HP of ele, 11K HP, and still unable to deal as much dmg as the current thief…still the ele got nerfed, with the dmg reduced by over 60%, for no apparent reason

http://www.youtube.com/watch?v=32-V1vmS720

What frustate me the most is that Anet has never given us a legitimate reason for nerfing ele so much…or even a note of “apology” for doing so with little thought

D/D vs D/D thief

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Posted by: Arheundel.6451

Arheundel.6451

Today I ran only into bleed specced D/D thieves spamming nr3. What happened to backstabbers, huh? They were fun and quite easy to counter.
It´s insanely hard to try to land your combos when they just spam 3 and evade at the same time. No fire grab hits, no earthquake, no updraft.

Any tips how to counter?

I tried to stun and get back with burning speed etc. But it just was not enough, they just stealth and open up from there and jump twice over you before you can even see them.

I´m running 0/10/10/20/30 build. Maybe just lose evasive arcana and invest to 30 water to get more condi removal..

edit: oh and it seems that lately more and more ppl are running condi specs. You noticed anything like that? Or do I just run into them

After the nerf on condition removals, yes, the condition based builds have become very problematic , more and more people are making use of these builds

D/D vs D/D thief

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Posted by: Arheundel.6451

Arheundel.6451

Today I ran only into bleed specced D/D thieves spamming nr3. What happened to backstabbers, huh? They were fun and quite easy to counter.
It´s insanely hard to try to land your combos when they just spam 3 and evade at the same time. No fire grab hits, no earthquake, no updraft.

Any tips how to counter?

I tried to stun and get back with burning speed etc. But it just was not enough, they just stealth and open up from there and jump twice over you before you can even see them.

I´m running 0/10/10/20/30 build. Maybe just lose evasive arcana and invest to 30 water to get more condi removal..

edit: oh and it seems that lately more and more ppl are running condi specs. You noticed anything like that? Or do I just run into them

Dodge and use ring of earth to cripple and bleed them, use dragon’s breath, also why don’t use dodge in fire with evasiva arcana?, if you feel of not being able to hit them consistently just burn them down.

Furthermore I presume you’re using cleansing wave trait, in that case you’ve got 3 condition removal ( water dodge) within short CD reach, so wait for full stack of bleed before dodging or switch to water.

Also are you using sigil of superior energy and renewing stamin trait( assuming you’re using knight amulet+eagle runes)?

Warrior Rarely Loses in a Downed V. Downed

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Posted by: Arheundel.6451

Arheundel.6451

All of those saying how good a ranger’s downed state is….have you ever played a ranger? Sure, the pet can rez you…or at least that is what the button says. However, what usually happens, by the time you can use the button, you press it, the pet comes over, sniffs you for a second and you die. So you either leave your pet chewing on someone hoping it MIGHT kill someone before you get your head jumped on, or you call your pet over to spend that last little bit of time together before you get your head stomped on.

Hoping downed states are looked at and tweaked for the patch. /fingers crossed

Once downed a ranger who was able to kill me by using his pet wolf from downed, 1s daze+fear howl+another daze ( which recharged in the meantime)

dazelock thieves will be the new qq

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Posted by: Arheundel.6451

Arheundel.6451

The build will become popular in tournaments and that’s not half bad seeing that you can count on allies to get out of “fire”, I don’t suggest people to run dazelock in sPvP as you will slaughtered by the passing mob, you know how it works :-), you fight somebody hoping in a 1vs1 and suddenly the angry mob with pitchforks+cats+dogs show up from behind the corner…..and it’s never your mob

Elementalist elites are the worst ones!

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Posted by: Arheundel.6451

Arheundel.6451

A plain title for a simple truth : " ele elites are worthless"

Elite skills are especially powerful skills designed to be used infrequently and have a dramatic effect on the tide of a battle. The last slot on the skill bar is reserved for elite skills. Elite skills typically have much longer recharge times compared to normal utility skills — very few recharge in less than 60 seconds, and some can take up to 4 minutes

Basically the use of the elite shoud change the tides of battle in your favour, said so I’d wish for a developer to come forward and tell me in which way the elementalist elites can benefit me if I’m losing.

1) Glyph of elementals:
-fire elemental = average dmg (1.5k for aoe atatck max), get killed in 2 hits
-water elemental= low dmg, random aoe heal which rely on luck, get killed in 5 hits
-earth elemental = low dmg, useless aoe effect, slow moving, ignored by any human player
-air elemental= low dmg, random stun attack, get killed in 2 hits

2) Tornado:
- low dmg, slow moving, no protection, ele get killed while using it without accomplishing anything

3) Fire Greatsword:
-cool PvE elite for the lv30 ele who got no clue
- the same guy stop using the elite at lvl 31

Across the entire professions spectrum the ele elites are the most useless ones, 9 times out of 10 I don’t even bother to use my glyph of elemental, the fire elemental and air elemental have been nerfed so much that now they do little more dmg than me but die 10xfaster, was it much to keep the fire elemental as before when it was dealing 4k dmg for hit?..

Good players will just focus the fire elemental and kill it in 2 hits while taking little dmg in return, to use tornado is to ask for death and conjure fiery greatsword is a joke

In my view, Ele are bad compared to other classes.

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Posted by: Arheundel.6451

Arheundel.6451

I consider myself more than able to handle an ele and can pretty much dish pain to any profession in 1vs1 situation, said this I’m a d/d ele and staff user occasionally, it really piss me off that over 80% of my skills must be manually aimed especially on d/d set which is freaking ridicolous.

To make sure that fire grab hit I must use a sort of battle plan where I need to deduct the enemy next position if not I miss, same thing with burning speed.

The dmg of the auto-attack is below ridicolous, I mean look at the engineer auto-attack, bloody hell that hip shot hit consistently for 1.5k despite having protection and heavy armour level (2.6k armour).

The damage of the ele need to be increased, if people like to go glass cannon should be left free of dealing 8k dmg with a fire grab of course with the risk of being one-shooted in return, by comparison a balance build should not rely on condition dmg for 70% of the total output.

If people need to “l2dodge lol” against thieves-mesmer-etc etc, it’s about time people l2dodge eles burst also

dazelock thieves will be the new qq

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Posted by: Arheundel.6451

Arheundel.6451

….Just a simple reminder….

What get abused….get nerfed

In my view, Ele are bad compared to other classes.

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Posted by: Arheundel.6451

Arheundel.6451

i have played enuf that i can say : Arenanet balance this game already or you can only dream of e-sports and tournamet’s.

E-sports are a scourge in the world of MMO’s IMO They bring in people with huge egos who want everyone to “bow down” to their greatness. I like pvp AND pve and I don’t appreciate getting looked down on for enjoying pve content. Now I’m generalizing, I know not all e-sports pvper’s act like this but I see it WAY to often from this crowd.

With the game being F2P You can come in jump right in the mist’s and pvp with a fully lvl’d character which is great for a lot of reasons. However, if the average e-sports pvp player doesn’t do anything else they are much less likely to ever use the gem store (why would they need to?) which means they aren’t generating any revenue. So why should Anet cater to or even worry about what they want?

1) Why Anet has placed tournie tickets as free tournaments rewards?
2) Why not offering these tickets in the gems store only?
3) Why people should spend real money in the gems-store when the balance is not here?
4) Only 3 classes are “viable” in tournament, so why me as ele should spend money?

dazelock thieves will be the new qq

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Posted by: Arheundel.6451

Arheundel.6451

Those who say :"Don’t give a kitten about daze ", have never fought against a dazelock thief, which are very rare but way more deadly than the normal backstab thiefs.

The dazelock build will soon become the next target for “nerf cries” and for good reason, those who claim that this build is easily counterable will be surprised from how hard (if not impossible) is to actually counter them.

Have you got present the 3-daze chain from mesmers?, This one is 100 times worst…and again the first strike come from stealth so….

In the end is not the fault of thieves players…it’s Anet fault, they really should have never used the term “e-sport”, after designing thief and guardian, it’s like making a soccer game and placing a team whose players got 100% in all stats

Thieves need to speak up - stop the uncalled for nerfs!

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Posted by: Arheundel.6451

Arheundel.6451

18k on a backstab? That might be able to be done in wvw, and if its a 18k with a backstab, don’t worry… 100b can still hit higher

Dunno what build is but with 3k armour ( not toughness which is 1.9k) plus protection boon and 90% HP ( from 19k HP) got hit by a 16k dmg 2 hit combo by a thief, on top he would also apply conditions on me like poison and bleeding+cripple

Some constructive balance ideas

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Posted by: Arheundel.6451

Arheundel.6451

The dmg buffs on ele are simply not enough, all ele burst skills have been reduced in dmg by over 60% since BWE2, there is firegrab now, a 45s CD skill which deal as much dmg as the skill n2 on a warrior for example ( around 2k dmg).

Only dmg increase of over 30% can be considered good, I mean are you kidding me? I need to wait like 20s+ to deal something link 5k dmg after using 2-3 skills in a combo on a light armour profession, while a mesmer deal 10k+ dmg plus every 8-10s on a heavy armour profession

Ele before the nerf?

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Posted by: Arheundel.6451

Arheundel.6451

Elementalist could still use a damage buff, but 10k fire grab? Hahaha gimme.

I’d roll all the zergs with that……

The thing people have to remember is elementalist is one of the most difficult classes to play by far. If you give too much of a damage boost, the really good people are just going to run over everyone. So for sPvP they have to be careful. I wouldn’t mind a small damage boost though, say perhaps 10-15%.

Or I’d just be happy if aoes were uncapped. I’d be overjoyed if that happened.

So the good eles would actually accomplish the incredible?….isn’t that what pro mesmers are doing now , destroying people in the blink of an eye?

Also fire grab was 150% dmg increase on burning targets, we’re talking about the only real burst skill on d/d, a dmg nerf of around 20-30% would have made the trick, but 60+% dmg decrease is pure incomptence, because that has been doubled by the increase in CD by 50%

Ele before the nerf?

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Posted by: Arheundel.6451

Arheundel.6451

Reading all the nerfs we got makes me really sad. : ( Why did Anet not wait for meta to build up before balancing?! The irony… Gimme back my viable damage build ;_;

Exactly, Anet now wnat us to :" wait for meta to settle", when a profession like mesmer can burst 3k armour targets for 14k dmg every 8-10s and very easily on top of that, no complicate combo like s/d ele which you can see coming from miles away….haaa the irony

Ele before the nerf?

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Posted by: Arheundel.6451

Arheundel.6451

…this thread bring back memories from the time spent in Beta….kitten, at that time any class were actually afraid to go against an ele, but now:

1) 15s attunement CD is freaking too much, 10s was “optimal”
2) Static field got a 40s CD, a miserable 2s stun does not justify the CD
3) Firegrab, I’ve been crying about this skill from day 1 after the nerf on gw2 guru, I mean 15s CD increase and 60% dmg decrease for a skill which require the ele to stay at close range, now it deal as much dmg as skill n2 on a any other class while having 8 times the CD
4) Tornado used to be useful. then after the kittening noob cry on gw2 guru( despite not having actual game data post release), Anet simply nerfed this elite to uselness and buffed dagger storm to the current version, now tornado is the most useless elite in game

Many of you may not know, but before release the ele was the most talked profession, there were dozen of threads and videos crying for nerfs on ele, the s/d combo was as avoidable as it is now…just Anet took in consideration the tears of some random scrub too bad to bring a stunbreaker+condion removal.

And staff was actually the most feared weapon in terms of dmg after Karl’s video, but after Gstar 2011 the staff has been nerfed to the ground, with meteor storm being the joke is now, along with static field and lava font

Bunkers need a ruthless nerf.

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Posted by: Arheundel.6451

Arheundel.6451

Until Anet does not nerf mesmers-thieves-warriors, nothing will change, these 3 classes are the only ones allowed to go full glass cannon with little or no consequence when focused on, even balanced builds will tend more toward toughness than power otherwise you just get 2-3 shotted by those 3, I’m glad Anet will change this.

All burst in this game should be lowered to the ele level, of course once done this the bunker builds must be looked upon as well, overly defensive bunker builds are bullkitten as well.

We’ve got 2 extremes which must be eliminated as soon as possible

In case you missed it, thief burst nerf inc.

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Posted by: Arheundel.6451

Arheundel.6451

@Bsquared…

As usual you’re talking gibberish, non-sense and more.
Once you dodge the backstab build ( which is way too predictable) the thief have to wait several seconds where you can easily burst him down.

Every mesmer, along with his grandma, dog and cat got 3 daze on his bar + an immobilize with teleport and if this was not enough, the burst is availalbe every kittening 15s at least with illusions on a 8-10s CD.

But no you, being the greatest player of all times can dodge every kittening time regardless of being dazed-immobilized-crippled, I really want to know how the kitten you consistently dodge shatter mesmer of a limited space like a point.

The funny thing is you, who still die from a thief backstab dare to tell me how to fight mesmers which is 100x harder, after being praised by champion illusion players for being one of their hardest foes (on ele), I can say with confidence that your comment ( once again) will be placed in the “trolling posts” section like others

Nerf or Buff is not what PVP needs

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Posted by: Arheundel.6451

Arheundel.6451

Alot of people keep saying that GW2 has none of the unique and innovative qualities that GW1 had and I have to disagree.

Never in an MMO has there been such a unique and ground breaking idea’s seen in GW2. It’s the first MMO that had a weapon swapping system which incorporated class and combat styles to change dynamically based on the tools a player picks.

Sadly there are a few broken mechanics over-shadowing all the good stuff dev’s have made. Which really isn’t a big deal to fix and I don’t know why dev’s haven’t clued into them or made steps to improve them.

1. Burst damage and I’m not just talking about thieves, there are a ton of classes with damage just set way too high. It compounds the problem when you add more players in the mix and makes fights way to short. PvP should be a intricate dance where players try to set up for combo’s while the opponent counters and looks for weaknesses. Fights in this game are way to clunky, mindless, and fast.

2. Protection, there are way too many ways to stack it and build unkillable bunkers, with the currently design of burst it’s needed but with the burst lowered it would need to be adjusted so players can’t survive such a storm of damage with passive skills that require no talent. If the burst was lowered toughness is set just about right but with the current set-up provides lil to no protection vs the massive dps spikes without protection stacking(duration not effect)

3. Haste, can’t be toned down adjusted or made to be correct, just doesn’t fit this games set-up or skill design at all, it needs to be removed. Any attempt to adjust fine tune or manage this skill will lead to a ton of other class balance issues that will confound the problem making it worse.

4. Stealth-Rendering this needs to be addressed ASAP and fixed, you shouldn’t expect to have players fight an enemy they can neither see or target. I cannot empathize how important it is for this fix to come, ignoring it any longer will literally be the destruction of the game and make all other problem’s moot as you will lose your entire player-base to this one issue alone.

Fix these four little issues’s and you got yourself a great pvp game that will grow and grow.

Professions like : guardian-elementalist-engineer rely on this boon to stay alive and be actually viable, it’s not the protection boon which make the guardian near unkillable, it’s a combination of those full HP heal elites-block and knockdown/knockback

In case you missed it, thief burst nerf inc.

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Posted by: Arheundel.6451

Arheundel.6451

Too bad quote doesnt exactly work, but meh:
“Just wanted you guys to know we’re looking at this specifically right now. We will probably bring down the raw spike DPS for some builds, but we’ll be careful to increase other areas to compensate.”
So they might nerf Thief, and then buff their lacking areas to compensate for this. So they could nerf the thief’s burst, but buff our health pool, which is the lowest.
At the end of the day, the question remains, how will people who cry about thieves without learning how to beat them, beat the good thieves that will continue to play because they love the class, and not because it’s FOTM? I myself will always play a thief, even if it’s the lowest on the totem pole because I enjoy the playstyle, as I did with Deception Assassin in SW:TOR. What excuse will you have when the thieves relearn their class and still beat you then?

Learning how to beat a thief isn’t always the case. I just logged off, nerd raging because a thief killed me in less than 2 seconds in spvp on my mesmer. There is no learning curve there. i couldn’t even perform an action before i was downed. Thats not fun for me and although I could imagine how it would be amusing at first for a thief, it would get old quickly, I’d assume.

LOL! A mesmer complaining about thieves ^^, now I’ve seen everything on this forum, between fightning 2 thieves and a mesmer..I prefer the 2 thieves as they’re by far less OP than mesmers, as a matter of fact I’d prefer Anet to leave thieves alone and rather nerf that absurd shatter build which deal unavoidable 12-16k dmg every 8-10s on top of 6-8 stack of confusion-bleeding-vulnerability

By the way :" MESMER SHATTER BUILD NERF INCOMING" Ohh kitten YEA!! About kittening time!

Elementalist ownage in khylo

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Posted by: Arheundel.6451

Arheundel.6451

My point is that why is the elementalist only class that deals the most damage to treb. why isn’t there any other class that can deal as much damage as him to a trebuchet. And probably some of the people that replied to this post is below r10 or smth since they don’t know how strong a support elementalist can be with matched with a guardian. That’s not my point though, i just hate the fact that there is no other class that can be matched with elementalist when it comes to treb taking.

1) Why is the mesmer the only profession with a portal mechanic?
2) Why is the guardian the only profession with spirit weapons?
3) Why etc etc

And the point is…you’ve got no point at all……

Massive lag spikes in sPvP

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Posted by: Arheundel.6451

Arheundel.6451

Any news on when this issue gonna be solved? Pretty much GW2 is unplayable for me

To the posters that are disrespectful toward devs

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Posted by: Arheundel.6451

Arheundel.6451

You all have read the hateful posts that address the devs in a small, spiteful manner

Its pretty off-putting and sometimes downright disgusting to read some of the posts

We all have complaints, but it’s like dude, first learn talk like a decent human being?

Do not pls gather all complainers under one banner, many of us complainers are well aware of the effort which goes in creating a game and we only limit ourself in giving constructive criticism, so yeah not all of us “whiners” are kittens

What's wrong with Condition damage?

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Posted by: Arheundel.6451

Arheundel.6451

The deal is that people used from different games like big “white” numbers appearing on screen , anything different is considered useless, but the truth is 50% of ele dmg is conditions so….

The pvp is gr8

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Posted by: Arheundel.6451

Arheundel.6451

I´m i the only one around here who thinks the pvp is exciting, fresh, and addictive?

Of course it needs it balancing, bug fixes, etc. But that´s something normal in every game, not to mention a new game.

The pvp itself is really fun, and as a hardcore pvp gamer like me, i haven´t been truly amazed with a game pvp like this since DAoC, and i have played every mmo pvp game out there.

My team is playing everyday tPvP with the hope to see gw2 as an e-sport someday.

Just wanted to say this, as i logged in the forums and saw like 20 cry, post. 10x, the game is boring, and etc. Some positive feedback doesn´t hurt guys

Sadcleric (TNT)

I tried my hardest to make positive comments..but now I find myself logging in for like 30 min before getting bored to death.
You go tPvP and you get paired with rank 2 players against guilds which use 2 guardians bunker+engy bunker+ele bunker+mes/warrior/thief roamer , so one match you lose and leave….you go sPvP and it’s a zerg fest, you get tired fast of killing the same nab over and over again when joined by 6-7 more people, of PvE I couldn’t care less..so what PvP average players should do?
Without the “middle class” any game is bound to fail soon or later

Eles , harder to beat than warrior and thief combined!

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Posted by: Arheundel.6451

Arheundel.6451

I mean really? With so many bunkers in the current meta do we really need eles who go around using a tanking/healing s/d build?

I’m just wondering what people hope to achieve running around with 14k HP, cleric jewel, 30 water, 3 cantrips+final shielding.
You simply become an annoyance, you won’t kill anything even during full focus fire, you chase people down despite having your best combo rotation dealing something like 20-30% HP dmg.

It’s completely unfun to play against 90% of the current eles, you’re no threat and simply do nothing except waste my time, eles by far can self-heal better than a warrior and thief combined if geared that way, I’d rather go against those two alone when I know to have a good chance to down them both rather than fightning your common s/d ele, who I know will waste 5 mins of my time accomplishing nothing as he tries to kill me with the 2-3k dmg updraft/dragon’s tooth combo or the 800 dmg lightning strike.

I can’t believe people come the forum to complain when using these builds :" my ele does no dmg "…lol really? no wonder…

We need Ranked System....Asap

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Posted by: Arheundel.6451

Arheundel.6451

Otherwise we’ll end up like GW1 Heroes ascent, which brought the end of PvP in GW1 and you Anet…know this well.

I really believe that a rank system would solve most issues at every level, let me illustrate:

Free tPvP= Equally ranked PUGS vs guild can actually become a fair match, even without communication, the PUGS got enough experience to know what to do and how to win; but right now PUG team end up being composed up of r40 folks and r1 folks, not that rank equal skills but is simply show that the r1 got no clue on how to play his own class or how the game even work

Paid tPvP= The organized team will truly obtain great experience by fightning against players of their same level of experience, this experience will be vital for them in trying to beat the top teams, but right now the guilds which go to farm tickets in Free tPvP will keep having no chance against skilled players because winning with voice chat against a r1-5 team will teach them nothing, they’ll go in paid tournaments and be steamrolled again

But why we need a ranked system asap?
-People are getting tired of sPvP zerg
-People are getting tired of being paired with less experienced players in free tPvP and being steam rolled by guilds which are there to farm tickets
-Average PvP players just go back to sPvP and steamroll newb players which in return bring even more cry nerfs on the forum
-Average people , the ones who can’t practice 12 hours at day in tournaments, and the ones who still enjoy PvP need something which sit in the middle between these top teams and the newb class that goes to sPvP

It doesn’t matter that old people leave and new ones arrive, soon or later without ranked system the PvP system will collapse, it’s bound to happen, maybe not now, maybe not in 1 year time but it’ll happen

Post your Ele wish list

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Posted by: Arheundel.6451

Arheundel.6451

1) More dmg on Fire Grab
2) Fix RTL
3) Change shatterstone to : 6s CD 1k base dmg 1s shatter delay
4) Reduce delay on Dragon’s tooth, reduce dmg to 1.5k base dmg
5) Increase base dmg of arc lightning
6) Change Fire shield to : Fiery Aura – grant 10s swiftness – 5s burning aura at 2s burning for every hit on you – 40s CD
7) Increase dmg of tornado to dagger storm levels or whirpool at the very least
( how can a spinning skinny monkey do more dmg than a freaking tornado?)
8) More dmg on all other auto-attacks
9) Improve glyphs to decent levels ( save for GoEH and GoES)
10) Better fire traits

Elementalist downed state: From zero to hero.

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Posted by: Arheundel.6451

Arheundel.6451

As ele players get better in general, the amount of QQ will simply increase.
Outside the bunker builds there are already power builds that make people kitten their pants , especially thieves and warriors who think twice…three times before engaging the same ele again, unless he’s already 10% HP running from a gank team and with everything on CD.

I must be doing something wrong because elementalist rocks!

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Posted by: Arheundel.6451

Arheundel.6451

You think rank has anything to do with skill. /golfclap. Also no video = it didn’t happen.

Once was using a s/f build for testing, it was an hybrid between condition and bunker , used it against a thief (champion slayer ) and ranger, both used their elite…and both lost.

Lol haters appeared after that saying my opponents were noobs that’s why I won, the problem is not that the enemy need to be noob to win as ele, who use the ele need to improve

I must be doing something wrong because elementalist rocks!

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Posted by: Arheundel.6451

Arheundel.6451

0/10/0/30/30 D/D can 1v3 scrubs all day in Spvp. That does not mean that Eles are fine. What allows us to do so well in unorganized Spvp is our insane healing rotation. Supposedly that will be getting nerfed soon. But try playing against a good player that knows how to counter your CC’s, and knows how to keep you locked down. Thats when you notice the shortfalls of the class. Or try playing tournaments.. I highly doubt you will be 1v3ing very well against good organized players.(not that you should)

Honestly right now I feel we are OP in the healing department, but WAY Underpowered when it comes to dmg. Nerf our healing and give us a couple burst abilities like warrior 100b/evis or thief PW/HS, and change some of our traits to benefit us in ALL attunements… THEN I think we would be perfectly balanced.

I can win without huge problems against any class at tournaments levels in 1vs1 situations, I have simply learnt to recognize and avoid the biggest threats coming from other professions.

I see no reason for people asking on an healing nerf for a 1k healing amount every 10s min, if as ele you are not able to stack might-protection boons…than that’s your fault.

I dunno you guys build but my d/d ele eat 60-70% HP of any class after 6s while being extremely durable thx to all the boons on me.

When using staff I can hold off 2-3 people ( using not bunker build) while still being able to escape if necessary and in team fight the staff is equally devastating:

-eruption followed by frozen ground for frost armour boon on allies or followed by lava font for might boon
-unsteady ground/static field + meteor storm +lava font + eruption
…so many possibilities, as ele you’ve got no excuse to lose 1vs1 against any profession and you don’t need bunker build to do that

I must be doing something wrong because elementalist rocks!

in Elementalist

Posted by: Arheundel.6451

Arheundel.6451

Agreed with OP. I don’t care about the amount of effort. The effort pays off with the amount of AoE damage, boons, and healing/condition removal we can bring on a given build.

I burst down any toughness no HP build pretty fast, unless it’s a straight up bunker. Fire Grab is hitting more often, so I’ve been taking Arcane Wave over Signet of Earth lately, and it’s just made the burst that much more potent. RTL > Updraft > Shocking Aura > Burning Speed > Ring of Fire > Arcane Wave > Fire Grab can nearly kill Thieves, Warriors, and Rangers with no problem. They will be dead once I hit Earth. Often end 1v1s, and some 2v1s, with full HP.

I still firmly believe that, aside from the bugs, the complaints come from people either not seeing the big picture (everything we can bring to a team), or build/L2P issues.

Again this only works against complete noobs who don’t know how to dodge or use defensive skills. So congrats you can have a chance against noobish players with your ele. Against good players neither of those skills in your looooooong combo will hit.

On my d/d ele killed 5 times in a row a champion shadow, trashed in 10s a r30+ engy,guardian and champion illusionist and these are simply what I can remember right now…ha of course I’m talking about tournaments

Free Tournament PUGs Help Guide

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Posted by: Arheundel.6451

Arheundel.6451

Here’s another:

9) If you see a thief in the enemy team at 80% chance he will try to steal boss so open your eyes and try to stop thief before engaging boss

Mesmers In TPvP: Let's Talk Nerfs

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Posted by: Arheundel.6451

Arheundel.6451

Other builds need a buff for shatter build to take a nerf. I will say this, and I do a good bit of pvp and consider myself pretty skilled:

Mesmers aren’t half the problem thieves are. I’d put mesmers on par with hb warriors. Chances are, a lot of the people complaining need to l2p.

I think the one who need to l2p is you if you compare mesmers to warriors, leave the safe zone of the OP mesmer and go play warrior let’s see if you remain as “skilled” as apparently now

When Anet gonna keep true to their words: "Offense>Defense"?

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Posted by: Arheundel.6451

Arheundel.6451

We can’t keep playing this way, 9 teams out of 10 are running double guardians + eng bunker, I mean c’mon those guardians heal themself to full health far too easily, they remove conditions and more, they last so kittening long that you’re forced to send 2 or more people to take him down.

Between mace bug exploit, broken elites and more the game has become absurd, it’s a sickening situation these teams all run the same freaking guardian build which require little skill to last forever; it’s just 3 bunkers +2 roamers.

No strategy needed you just need to outlast the enemy…so impossibly lame, despite all the promises of balancing, Anet still fail on many aspect.

All you see is the same 2-3 professions, the same team composition and you talk about e-sport…give me a break

Underwater

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Posted by: Arheundel.6451

Arheundel.6451

Fire skill 2 deal aoe dmg on good radius
Fire skill 3 is a blind
Fire skill 4 is a crippl
Firte skill 5 is a burning

Water 2 is missile dmg+shatter dmg on command
Water 3 is roll back + shatter dmg on command
Water 4 is regeneration
Water 5 is dmg charge

Air 3 is teleport on command
Air 4 is float interrupt
Air 5 is static field

Earth 1 is bleed
Earth 4 is sink
Earth 5 is mass blind

I use these skills 80% of times, you can best any profession , very strong skillset underwater for eles

My warrior is way stronger then my ele

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Posted by: Arheundel.6451

Arheundel.6451

You say that ele is so much harder than warrior but you die much more easily on ele compared to warrior…I think you’ve answered your own question

Free Tournament PUGs Help Guide

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Posted by: Arheundel.6451

Arheundel.6451

As the title suggest I’d like to have a thread where more experienced players can post suggestions for every new player out there who want to have a try at free tournament, by keeping the amount of errors to a minimum I believe even a PUG team can reach Kylo at the very least, not saying that winning against voice chat team will become easy but at least easier respect to now.

These are just common mistakes that I see happening everytime, by avoiding them a PUG team can at least give a fair fight and have a chance, let’s make sure only the best reach paid tournaments ^^!

Here is the list of most common mistakes , everybody should post their suggestion as well in order to improve the general experience for PUG and players who occasionaly queue on their own, they’re listed in order of importance for me:

1) Ress – It’s more important than chasing the half-dead enemy!
2) Have an interrupt ready to ress people
3) Don’t all rush to stomp somebody – professions like guardians can mass interrupt , better to take distance and go stomp the guardian after the bubble
4) Don’t zerg – you don’t need 2 people to cap a point
5) Have more than 1 toon- change accordingly to the team you get
6) Stop fightning inside caltrops – don’t just stand there and bleed to death
7) Dodge Big ol’bomb – it has a huge red circle, dodge out of it or get launched, 30s CD
8) Don’t all rush where there is a bunker guardian, he’s more durable than bunker engy, cap the other points

Now add your suggestions.

When Anet gonna keep true to their words: "Offense>Defense"?

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Posted by: Arheundel.6451

Arheundel.6451

@Powerr

So what about extending the use of boon removal skills to all other profession outside necro and mesmer? Boon removal is the best strategy to get rid of bunker builds but not everybody want to run a necro ( my 2 alt is necro for this reason)

When Anet gonna keep true to their words: "Offense>Defense"?

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Posted by: Arheundel.6451

Arheundel.6451

There is no way possible that folks at Anet have not noticed the current trend in tournaments of team loading up themself with 2-3…or even four bunker professions: guardian+engineer.

This is not a “nerf this” thread but c’mon, betweens boon and knockbacks you can’t do anything unless you pack a 24/7 stability boon, it’s not even a matter of killing them because you can beat them somehow filling them up with condition but the invested time guarantee their victory.

Normal teams have tried their best to counter the current abused meta and at the very least a non lame team can reach Kylo with excellent counter strategies, but unfortunately is in Kylo where the bunker builds problem get enhanced.

The reduced space on clocktower allows these unscrupolous individual to make even greater use of block exploit and knockback ,the mesmer portals make so it’s easy to move around the map quickly.

These bunker specs are ruining the PvP part of the game and I really would like Anet to take a stand against this unfun gameplay, not asking for “zerg mode” activate but at the very elast to make sure that skill count actually something and not like now where the profession that you bring count more.

(edited by Arheundel.6451)

Getting tired of playing the red headed stepchild class.

in Elementalist

Posted by: Arheundel.6451

Arheundel.6451

@Aether McLoud, a good ele simply need good map positioning, if you fight a mesmer you should pick carefully your battleground, the larger the space the better is for the mesmer…therefore I make sure mesmers haven’t got enough space to spread illusion=dead mesmer

Why Thieves should not be nerfed

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Posted by: Arheundel.6451

Arheundel.6451

Because thieves use stealth and many people can’t deal with it, like predict the theif next move and so on, once you catch them the thievs are very squishy

Why Thieves should not be nerfed

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Posted by: Arheundel.6451

Arheundel.6451

Regardless of what people want, Anet has alreayd stated that glass cannon will be toned down but no nerfed to nothingness, you can scream as much as you want but thieves spikers are here to stay and people need to adapt, plain and simply

You need to pay attention if not you get destroyed…as long as you insist in playing zero/low toughness builds; but this is so logical that is hard to believe that people even try to argue against it.

There are many runes-traits that naturally counter any burst but if you want to keep using divinity runes without paying more attention for your lack of indirect defense, why the hell do you cry?

Why Thieves should not be nerfed

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Posted by: Arheundel.6451

Arheundel.6451

1) They’re there to punish you for your lack of attention
2) They’re there to remind you that in this game being able to time dodge is fundamental
3) They’re there to remind you that in PvP to have great map awareness is crucial

4) Because I play one

Fix’d

Nope I don’t play thief, I main an ele

Why Thieves should not be nerfed

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Posted by: Arheundel.6451

Arheundel.6451

All your reasons are merely arguments to keep thieves in the game, it doesn’t follow logically that it means they shouldn’t be nerfed. It’s like saying ‘lets keep one shot skills in the game because they remind people to run away’. Assassin classes in concept are fine but that doesn’t mean their damage should be out of proportion.

0/10.

Their dmg is out of proportion if you gear to be glass cannon..but then again you gear as glass cannon to 1shot people so why should you not be 1shotted in return?

Why Thieves should not be nerfed

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Posted by: Arheundel.6451

Arheundel.6451

Because they’re integral to the PvP diversity , necessary to guarantee a broad view on the PvP aspect of the game, here below few reasons why thieves should not be raged at:

1) They’re there to punish you for your lack of attention
2) They’re there to remind you that in this game being able to time dodge is fundamental
3) They’re there to remind you that in PvP to have great map awareness is crucial

As top players have showed, the thief can be countered like any other profession, so if the means to counter them exist why people complain that much?

I understand that people don’t want to feel restricted in their choices, but many things really are common sense, so if you don’t want to adapt why do you complain and why Anet should listen to your complaints?

Let’s derail a little the subject.

The sPvP is there to teach you the basics of PvP, people should try not to zerg in order to learn every corner of the map and to learn some basic teamplay methods, for example in Capricorn Map, the reason why so many people hate underwater combat, but is because their 1-2-3 rotation does not apply anymore ( relatively speaking) not because undewater combat is flawed ..on the contrary.

Or what about Foefire? Many people will zerg lord at 20 pts..why?
Let’s finish with Kylo where people will rush trebuchet not to give support to their team but rather to try and have as many kills as possible so the help will go to the random 1vs1 in the middle of nowhere rather than the 2vs1 happening on clocktower.

Anet does not force you to stay on a point along with 4 more of your team to get those 10 pts when instead you could go and help that poor fella in your team who’s getting massacrated by 6 enemies behind the corner…and you still wonder why you lose free tournaments against organized teams?

You know how they say…“where there is will there is a way”

How the game should be balanced

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Posted by: Arheundel.6451

Arheundel.6451

Wow, some people seriously think that skill matters more in GW2 than class and build?

Are we even playing the same game?

Let’s say it’s 40% skill and 60% build, for the rest any class can own all others

Getting tired of playing the red headed stepchild class.

in Elementalist

Posted by: Arheundel.6451

Arheundel.6451

If you want to spec as glass cannon ele you won’t have more survivability than any other glass cannon specced profession, wiht toughness you melt in few seconds regardless of your profession, if you can’t dodge you’ll get destroyed by sustained dmg or other burst dmg.

Said that, a sustained dmg ele can pretty much wipe the floor with every other profession out there in a 1vs1 scenario even at tournaments levels, I said and I repeat it, the ele is the best roamer atm and many top teams are starting to realize it.

The d/d set is perfect now and doesn’t need any more buffs…or nerfs, on other hand the scepter/focus set and staff still need some help.

Dragon’s tooth-shard of ice and shatterstone need to be looked at, on focus only fire shield need a buff.

On staff they need to look at meteor storm and lightning surge, the first need to hit more consistently and the second need to have 1s cast.

Other than that ele is fine.

Elementalist Shocking Aura ... bugged?

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Posted by: Arheundel.6451

Arheundel.6451

Hahaha! So you’re saying that your build get negated by an ele who time a defensive skill…this doesn’t sound better than a 100b warrior who get outsmarted by players using a stunbreak…or shocking aura.

As I have said before this is a l2p issue, I don’t attack mesmers with chaos armour up, I don’t waste skills on aegis, I don’t waste skills on warriors with endure pain, I don’t waste skills on engineers who got themself small, I don’t waste skills on mist form eles…etc etc.

Many times in tPvP I get disabled for more than simply 5s…I still manage to come on top, I really don’t know why you can’t understand the silliness of your argument.

In the end you’re complaining that your silly build can’t kill eles with half-brain ( and in your case no brain at all as they were standing in it)…ohh despair…ohh the sorrow!

(edited by Arheundel.6451)

Elementalist Shocking Aura ... bugged?

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Posted by: Arheundel.6451

Arheundel.6451

Or how shocking aura doesn’t work on bow rangers even at mele range……
Or how thieves are currently being favoured by the graphic glitch that make them invisible for 2/3s on top of stealth

In the end anyway this bug doesn’t exist, any direct dmg used on shocking aura will grant you a 1s stun at 240-300 radius, condition dmg is no direct dmg…end of the story

(edited by Arheundel.6451)