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6 Suggestions to Make TPVP Awesome

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Posted by: Arheundel.6451

Arheundel.6451

I play ele, D/D has all the traits. You gain the damage through might stacking. Given your general ignorance to the game in general you should probable stop attempting to speak in a condescending manner to players who are better and know more than you. If you die to steal and heartseeker spam then you should probably quit the game.

Nice try though ^^

HAHA you really wanna keep going?
So tell me “pro” what TRAITS the dagger/dagger set got that (lol) staff hasn’t got? You keep calling me ignorant but you’ve given no skill number or more..so mind to explain to the public how:

1) D/D got more condition removals than staff
2) Support more than staff
3) Does more AoE dmg than staff
4) Heal more than staff
5) D/D got more combos field than staff ( this particulary take the cherry on the cake ROFL)

I’m sure the general ele community is laughing at you right now..but pls keep going with your parade..that’s why FOTM re-rollers should not speak on forums, you think you go and use the build seen on youtube and think to own people with it…even more absurd is that you really think to know more than people who have been playing the profession for months…sad

(edited by Arheundel.6451)

6 Suggestions to Make TPVP Awesome

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Posted by: Arheundel.6451

Arheundel.6451

Consistent boon share, Team wide regen/heals, condi removal, team wide frost/shock aura, combo fields, AoE damage.

I haven’t seen an Ele with staff win the game outside of Khylo in I don’t know how long. No one runs staff except for killing trebuchet anymore. Please learn to play the game and what every class does before posting on forums.

Amusing…incredibly amusing.
First you talk about tank/burst ele and then you talk about support…anyway let me educate you( even more than before)

1) Boon share on elementalist depends on a trait..no weapon set…XD
2) team wide regeneration/heals ..guess what? depends on a trait no weapon set XD
3) Staff got more condition removal than any other set…XD
4) Staff got ice field ( frost aura) magnetic aura
5) Staff got way more combo fields than any other ele weapon set …
6) Staff got the biggest aoe dmg among all ele weapon set, check this numbers on power/crit staff user:
- lightning surge = 3.4k dmg
-ice spike = 2.5k dmg
- lava font = 1.5k dmg for tick
-meteor storm – 3.4k dmg for meteor

7) Aurashare is a 30 water trait and not related to d/d set
8) Not many eles play staff , because staff is the most support oriented weapon and there is already necro/mesmer in support role leaving the ele with the roamer role only
9) Given your unrealistic level of ignorance regarding the ele in general, I’d suggest you to stop posting anything related to ele
10) You’ve just given us a clear example of what a “skilled” thief looks like…only knowledgeable on how to press F1-2-2-2-2 and nothing else, next time at the very least go GW2 wiki before attempting to “lecture” me

6 Suggestions to Make TPVP Awesome

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Posted by: Arheundel.6451

Arheundel.6451

You’re ignorant if you think the game is balanced around a 1v1 format. It’s meant as a team game, and D/D is THE strongest team fight spec in the game, as well as one of the best 1vX. Thief dies to most things 1v1 if played as burst, glass builds are not intended for 1v1.

And by when d/d is a team fight weapon? If some skills happen to target allies also ( cone of cold/cleansing wave) that’s because is the nature of the ele, but for team fights ele still use staffs…also d/d as strongest team fight spec..are you high or what?

Lol and you’re the highly skilled thief..

6 Suggestions to Make TPVP Awesome

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Posted by: Arheundel.6451

Arheundel.6451

I’m not complaining about protection? I think it’s a good thing and necessary for the game. And if beg you to go play a thief and hit steal followed by heartseeker so that you can give me free tourny wins ^^

And I beg you to show me this tanky/burst/perma fury ele build .
The fact is you’d lose to any well played ele regardless of the weapon set, though the other weapon sets are more suited for group play and therefore lack any means to protect themself for prolonged amount of time against perma-stealth instagib spammers.

Being the d/d set the only one which doesn’t force you on rely to your team, you will keep playing against d/d eles which are excellent at dealing with cheesy mele burst builds, the average d/d ele or FOTM re-roller will still be beaten easily by a ranged character.

Finally, I normally laugh at the FOTM re-rollers who go full tank build and think to own, they come sPvP and die miserably…to any decent player, only noobs lose to full tank eles..as they do no dmg

Highly Skilled Thief Looking For Tourny Team!

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Posted by: Arheundel.6451

Arheundel.6451

he is a really good thief

What’s the difference between a bad and good thief? One may ress allies and the other no ? Rofl

6 Suggestions to Make TPVP Awesome

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Posted by: Arheundel.6451

Arheundel.6451

Thieves kill bad players, they’re good at that. But in reality it’s easy to dodge roll a thief’s damage output and avoid it all together. Working as a team will reduce the amount of damage and control a thief can put out (stability/protection) and they’re, for the most part, not very useful after they burst.

If you’re running around with 2k toughness and no protection then yes, you will probably die from 70% hp. It’s not the toughness that makes tanks tanky, it’s that combined with protection. You don’t see guardians tanking mid without it for a reason, and it’s why boon strip is strong against bunkers.

Bad players play thief actually, your entire profession is designed around killing people from the shadows when they’re most defenseless, a cheesy and absurd profession that thx to stealth can come spamm their rotation and re-stealth a second later…too easy

Moreover thiefs keep whining about professions with the lowest HP and armour, the defensive tools at our disposal are there to balance that, if it wasn’t protection…it’d be something else and you thiefs would still complain regardless…sad

Enough with these thief players who think to be good, even a monkey can press stealth button followed by F1-2-2-2-2…and 3 in very rare cases when the their brain manage to add 2 and 2

(edited by Arheundel.6451)

6 Suggestions to Make TPVP Awesome

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Posted by: Arheundel.6451

Arheundel.6451

D/D Ele is broken op… They can build tanky damage/have high burst with constant fury/swiftness up-time with a large amount of protection. D/D has no weak spots, at all.

Down state is fine, it adds another aspect to the game forcing people to work on team play. The game would be far too boring/easy without it.

LMAO…tanky build with dmg, high burst and constant fury, what profession is that? I’d like to play it…

To the OP, high burst professions like thief and mesmer which benefit from the most broken mechanic in game ( Stealth) are the reason why people go bunker, even though not every d/d ele go tanky build, it’s just the weapon set which is very viable and will never see the kind of nerfs you hope for..deal with it.

If anything Jon Peters has already stated this :

1) Ele burst to rough and need adjustments aka buffs
2) Ele auto-attacks are too low and we’re aware of that
3) the D/D set is need of help and this means that the current version is close to what Anet want..deal with it

sick of mesmers...

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Posted by: Arheundel.6451

Arheundel.6451

I’m an ele and I’m glad that professions like mesmer exist, it’s the only way to get rid of bunker guardian/ele 0 0 10 30 30/engy fast enough before any help arrive.
Except the MoA form trolls, the mesmer profession require skill as most others , the moment you become obvious…is the moment you die

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Posted by: Arheundel.6451

Arheundel.6451

This is SPVP FORUM no the WvWvW forum…learn to differentiate between the tags of the forums

GW2 PVP Worst I have ever played.

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Posted by: Arheundel.6451

Arheundel.6451

I completely agree with points : 2-3-4, as ele I can say that you’re either built to take a beating for long times or you’re built to die the moment somebody sneeze in your direction, especially point 2 is the most complained about.
Talking from an ele PoW and for the majority of cases seen so far ( so not including the special snowflake who always appear), 70% eles go around with cantrips the remaining 30% use at least one signet, in the sub-forum the general consesus is :" go d/d tank ..or go home", people have started using d/d even in PvE.

As you have stated is either you’e built to die in 2s or you’re built to last 2s, in the ele case the number of times you die in 2s far outweight any other class built in the same way hence the reason why all you can hope to see is tanky d/d eles .

Anet's Elementalist Philosophy

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Posted by: Arheundel.6451

Arheundel.6451

Love the explination of Ele’s…

but they forgot: Highest Survivability, Best Escapes, Completely cannot be CC’d, Best Healing, Best Boons, best Mobility in game with strong damage.

I know right? My build is 30/20/20/20/30 with berseker set, 3 cantrips,3 signets, glyph of elemental summon and tornado ( While I summon my fire elemental, I go tornado lol ^^)

State of tPvP (Top 10 QP Perspective)

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Posted by: Arheundel.6451

Arheundel.6451

Hello! I’m Jjaja, I play Necromancer for a top five North American team (Jesus Beat Us Once; JBUO) and at the time of this posting I have around 376 qualifying points. Hopefully, these “credentials” lend some credibility to what I’m about to say. This is all strictly from my experience in tPvP.

Profession Balance: (Obviously every profession could use bug fixes and tweaks)
Guardian: Very Strong
Elementalist: Strong
Thief: Slightly Strong
Mesmer: Balanced
Necromancer: Balanced
Ranger: Balanced
Warrior: Slightly Weak
Engineer: Weak

Profession Representation: (There isn’t a profession we never see)
Guardian: Very High
Elementalist: Very High
Mesmer: High
Thief: Medium High
Necromancer: Medium High
Ranger: Medium
Warrior: Medium
Engineer: Medium Low

Weapon Swap Change:
Really hurts classes with no built in swiftness on their weapon sets. Otherwise, this is a good change. Why? It evens the playing field for professions who don’t have multiple viable weapon sets. It should be kept until all (or the majority) of the weapon sets are viable amongst all professions.

Paid Ticket Entry:
Needs to be lowered. It seriously reduces the competitive capacity of paids if some teams or players have to do four hours of frees just to do one paid. I suggest lowering the requirement from 5 to 3.

I’ve stopped reading……

The Necromancer forums are a non-stop cryfest for buffs. I don’t believe we need any buffs. I’ve asked quite a few other top players for their opinion on this list and they seem to agree.

Cryfest for buffs, are you serious?
This is my tPvP professions representation:

1) Guardian = very high ( teams running with double guardian are common)
2) Thief= very high ( 7 teams out of 10 got a thief, 2 teams got double thief )
3) Necromancer= very high ( wells spammer is a must-have these days)
4) Mesmer – very high ( extremely strong, double mesmer teams are not unusual)
5) Elementalist = high (all you see is d/d glass cannon , occasionaly you may see a staff)
6) Ranger = high ( the latest patch has seen a rapid increase in the number)
7) Warrior = medium ( decent roamer and great team fighter)
8) Engineer = low ( not many seen lately, bunker engy are quite rare these days)

Anyway how you can say that thief is medium/high and ele very high..is behind me, you most certainly will see teams with no eles at all compared to teams with no thieves

See you next patch

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Arheundel.6451

@EaGrimdarK.7849

Sigh. Bunkers dictate how other players build, that is why the meta is bunker dominated. If bunkers no longed existed, but Burst was untouched, you’d see alot more hybrid builds out there – you can beat burst with a hybrid build by having good reflexes and outplaying them. You can’t do the same with bunkers.

Yes, I speak english – Cav’s initial statement seems to be a slightly poorly worded “Why are there so few functioning cookie cutter builds, rather than a ton of effective, viable builds”. If he meant otherwise than the sentence structure is very clunky.

It’s funny that you call my ability to speak English into question – the sentence “I’m not even touching that one” has a negative connotation. If you wished to agree, you could have easily just typed “I agree.” Additionally, if you don’t find the following quote condescending, I’d hate to converse with you on a regular basis.

“Its BAD that theres only a handful of cookie cutter specs? Its clear where your MMO background lies, cookie cutter is BAD. Cookie cutter = no skill players pigeonholing the meta, you literally stated one thing you wish there was more of that would actually perpetuate two of your other issues. Hmmmmmm. LOL”

I get it, you’re an internet tough guy; don’t sweat it too much, many people are. Years of forum browsing around your formative years must have left you without a vehicle to express your opinions unless they are accompanied by dismissal, snark, and condescension to the point where you don’t even realize it. All I can do is hope you grow out of it.

So basically in order to keep you in condition to instagib people while unseen, we need to remove all form of defenses which currently allows your average Joe to walk in the map without the need to constantly looking behind every corner in order to avoid all invisible burst spammers.
Cool story bro..come back when you suggest to remove stealth from the game, but seen and how many Ninja Scroll fans you can find among thieves players, we’ll keep seeing the same suggestion over and over : " Dear Anet remove bunkers because I want to press F1-2-2-2-2-2-2-F1-2-2-2 and instantly kill people"
Because apparently it takes skills to attack people while unseen and if you the target die is because you don’t press dodge fast enough and you’ve got no enough toughness…
In the first case thieves use kittening venom and in the second case their dmg is so kittening high that even having 1.8k toughness won’t save you from receiving 6-7k dmg backstab followed by 2-3k dmg HS spamm.
As long as there will be a profession like thief, a class played by people who like to sit stealthed at the borders of the battlefiled like hyenas ready to jump at the first target below 40% health they see…I’ll keep going around with a build which will give me the time to react and retaliate against the horde of 2 buttons spammers out there

Anti-fun gameplay

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Posted by: Arheundel.6451

Arheundel.6451

I don’t hate the downed state, but I don’t feel like it was designed for PvP. Just the way the whole system works (especially rallying from kills) seems like it was meant to make solo PvE more enjoyable, since you can feel the effects of almost dieing without actually having any repercussions or feeling like you lost, and then PvP was designed around the PvE mechanic. It feels like the only reason it exists in the first place is because of PvE, not because it is an improvement to PvP.

Other things that I think are anti-fun in PvP:

-glass/teamfight/bunker trinity is much less dynamic and interesting than the usual dps/control/healer meta in most mmos. Without healers positioning, target aquisition, and spike timing are all diminished in importance, and those are 3 of the primary things that give mmo pvp depth.
-Conquest sucks
-Visual noise from mesmer clones. Mesmer clones make teamfights look like clusterkittens.
-Too many skills that deal damage while simultaneously making you immune/evade/stealth and/or working as a gap closer
-Too many aoe skills
-Not enough really situational skills that are either amazing or useless depending on when you choose to use them
-Very few skills or situations that would encourage you to use crowd control on a target other than the one you’re damaging (like counter-spell the priest while killing the rogue)
-Conquest sucks
-The range of stat specialization possible is too wide. Glass cannons are too glassy, tanks are too tanky, and there is very little incentive to go “balanced” stats.

That’s why Anet should have not touched the PvP system from GW1 but simply use it as a base, in GW1 there was no stealth non sense, all profession had almost same health and the main difference between professions was the armour.

A bunker dominated meta really is no fun

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Posted by: Arheundel.6451

Arheundel.6451

Nerfs will never solve anything.

If you want to change the bunker/burst meta, the best option is to buff balanced builds. We’re not dealing with a situation where “bunkers and burst are OP.” That has never been the problem, and changing it won’t help anything. The problem is that non-bunker/burst is underpowered.

The other issue is that much of the meta is based around solo-building rather than team synergy. Players currently build around min/max of their own character, without much regards to team effects (at least in the middle and near the bottom). The weapon swap change was a step in the direction of focusing on team building instead of solo play. If anything needs to be changed, balanced builds need to be better rewarded, and synergies need to be buffed.

A clever post from a cleaver person, unfortunately you’re the minority and whiners the majority…it’s a lost battle

Anti-fun gameplay

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Posted by: Arheundel.6451

Arheundel.6451

.

Edit: Please do note that I spend a lot of time on the Ele, and I do not think that the class in general is grossly imbalanced. For example, I think that certain Ele skill shots should hit harder than they do, because they can be hard to land (and easy to avoid). Ele could use some upward tweaks in other areas in my opinion, but the sustain builds seem slightly out of line at the moment, which is my only point, regardless of what bad players who can finally survive for a few extra seconds might think.

How sad…in the end you’re nothing more than other kid, you really think to be in position to judge people when you have never faced them before and you don’t even got a clue of what they’re running, your words quickly reveal what level of conversation I may get…no worth my time.

Anti-fun gameplay

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Posted by: Arheundel.6451

Arheundel.6451

You can leave the " I’m good and you’re not" childish talk ..you could lose that 1% of credibility you have.
The basic premise is that you completely ignore any math correlation currently present in the game, the damage/time ratio is way too high for few profession and this is balanced by high healing/time of other professions and the HP/armour ratio define where each profession sit, to go and have a flattened healing/time ration for all professions would leave the professions with high damage/time ration in a situation of complete dominance….

Anti-fun gameplay

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Posted by: Arheundel.6451

Arheundel.6451

What on earth are you talking about? Are we even playing the same game, or are you just this dumb? Sorry, I normally try and be productive when I post, but some people…

I see you edited your post to make clear that you don’t want them to touch Ele healing and have issues with Thiefs. That alone makes me wonder about you… In your hands, it may feel like the balance is just right on the Ele or other high sustain bunker, but in the right hands, 1v1 take wayyyy to long to resolve and defense is greater than (and easier than) offense, which is not the way it should be.

Sorry if I struck a nerve. That’s what is not fun to me — what Fourth was asking about.

You completely miss the point dude…from the moment that they designed a game where some professions got 45% more health than other on top of armour, it’s clear that something extra was supposed to be given to the profession sitting on the lower end of the HP bar, without that extra something what would be the point in having those professions…and you don’t get it..this simple concept

Anti-fun gameplay

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Posted by: Arheundel.6451

Arheundel.6451

What on earth are you talking about? Are we even playing the same game, or are you just this dumb? Sorry, I normally try and be productive when I post, but some people…

I would nerf the sustain through healing hard, so that most healing comes from your interruptible 6 healing ability. Low vitality, high healing builds are just way too strong.

Are you kittening serious dude? The MAIN reason eles got 10k HP is because of water heals and regeneration and you’re asking to remove them and only survive through the use of the main heal and what would be the kittening point of having the lowest health? how the hell are we supposed to play a 10k HP profession (guardian/ele) without additional healing? ….you even dare to call people dumb..jesus

Anti-fun gameplay

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Posted by: Arheundel.6451

Arheundel.6451

Agree with a lot of the comments in this thread.

First, downed state is a gimmicky mini-game. When you first start playing, it’s annoying because it has absolutely nothing to do with 90% of combat. Then you learn it, learn all of the cute tricks to stomp and revive, and you tolerate it (or maybe even like it). But it does not change the fact that it’s a side show that often steals the show, when it shouldn’t.

Second, long sustain builds are not fun. In my opinion, healing outside of your 6 ability, should be fairly limited, yet most classes have ways to maintain fairly constant healing, which when combined with a healing amulet, energy sigils and other traits to increase vigor uptime, evade abilities, and other defensive utilities and skills, makes fighting these classes incredibly frustrating.

Defensively, a player can make a lottt of mistakes, essentially just dodge on cooldown, and yet still maintain massive sustain through constant healing. I main on a dagger/dagger Ele who runs Valk’s, and I know it’s dumb… I’m not sure intelligent use of Poison is the solution either, because the sustain is so strong (along with condi removal), that it barely seems to register. Plus, the skill required to time Poisons or Immobilizes between condi removals to effectively counter the sustain from this healing seems much higher than the skill required to run these defensive builds.

I would nerf the sustain through healing hard, so that most healing comes from your interruptible 6 healing ability. Low vitality, high healing builds are just way too strong.

Your suggestion is laughable, you’re asking a profession with 10k HP to survive through the single use of the main healing skill only, while there are professions that can deal over 10k dmg every 10-15s and by pressing 2 buttons only….wow dude…
what about learn to recognize when ele leaves water attunement? Outside the 2 water traits to remove a single condition, eles got only a single cantrip and the ER, once the ele burn all of his cantrips and get caught outside water..he’s pretty much done…
But of course that’s too hard and it’s better to have a game where all you have to do is press F1-2-2-2-2-2-stealth-2-2-2-2-2…

(edited by Arheundel.6451)

A bunker dominated meta really is no fun

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Posted by: Arheundel.6451

Arheundel.6451

To all whiners…try run something like this..go sPvP and then come back, go watch for yourself how fun it is to die if they sneeze on you

http://intothemists.com/calc/?build=;044Z;1kHFC0D43JkJ0;9;5T99J;118A1;02;016-KNm6;2hoHAhoHA2Vt

I can already see people’s answer : " you noob you need to invest in defense", so basically you as ele must go defense mode but still be killable if somebody touch you but at the same time you’re noob if you go full offense, you’re noob if going defense..and you’re noob if go full offense.

Why don’t we go this route for GW2 balance?

1) Remove all professions except thief
2) Change name of the game to Thief Wars
3) Get crazy with F1-2-2-2-2-2-2-2-2-F1-2-2-2-2-2-2-2-2-2-F1-2-2-2….

A bunker dominated meta really is no fun

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Posted by: Arheundel.6451

Arheundel.6451

https://forum-en.gw2archive.eu/forum/info/news/Game-Update-Notes-December-14-2012/

“Tank vs spike vs physical DPS vs condie DPS. We want to keep making balance changes that allow all classes to have various builds they can use. We don’t want tanks dominating the game, and we don’t want spike builds dominating. It’s healthy to have multiple types of builds in the meta, so we’ll be improving the balance to facilitate a healthy meta.”

this topic is meaningless, ANet already said they will do it… o.O this forum is a big kitten sometimes…

I wonder how they gonna make this balance from the moment that they designed professions with such a huge disparity in base health.
The really ridicolous thing is that people expect a profession like ele to survive with 10k HP against professions that can deal over 10k dmg every 15s but without having water heals, boons, toughness or more dodges.
Those who complain are always thiefs…..
http://www.youtube.com/watch?v=PTSlULPN768&list=PLBF2912D72F052EC7&index=20
sometimes mesmers…
http://www.youtube.com/watch?v=JK1-pPlGDiM&list=PLBF2912D72F052EC7&index=21

1 step toward balance) Remove stealth from game
2 step toward balance) Same health for all professions

(edited by Arheundel.6451)

Anet's Elementalist Philosophy

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Posted by: Arheundel.6451

Arheundel.6451

And here I thought staff was for support…
Sounds like this thread is the equivalent of hey I want to play gs war and be a bunker.
Your staff build has a role, and playing the build out of context will make it seem weak of course.

And what would be the role of a staff user? Moving behind a zerg to be effective?
Well professions like necromancer and mesmer bring way more to the table thx to boon removal/conditions bombs, dunno you but healing rain is barely useful in PvE let alone in PvP, 2 conditions removed on a 45s CD really -_-?…that’s awesome, this is the main reason why tPvP teams run with staff eles ..-_-

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Posted by: Arheundel.6451

Arheundel.6451

The thing with the staff is that while individually the skills are subpar, combined they actually become quite decent. The skills are meant to be combined with either other players or yourself. That’s why the initial cast of fields is weak. An arrow shot through a fire field causes 320 or so extra damage, or chill with ice fields, or regen with healing fields.

And yes, they have long cooldowns. But if you swap attunements often enough, you’ll find they’re done with the cooldown by the time you get back to them.

I know this isn’t news to most people who post here. Yet reading some of the posts here, I feel like it is. What helped for me personally though, was Glyph of Elemental Power. Used in earth or water, it gives all your spells a chance to snare, which makes it easier to hit targets, which in turn have another chance to become snared. Walking through a churning earth just turned 2 seconds cripple into a 7 seconds cripple. Try it sometimes, and I think you’ll find it enchances the staff’s playstyle immensely.

I have already stated that you won’t beat ever a decent player with a staff, no decent player will ever walk over ‘eruption’ ( no churning earth which is dagger OH earth 5).

Against a r40+ warrior/guardian/mesmer/thief for example you won’t survive long enough to cast another frozen ground, they can flipping teleport/leap at you every 10s or so and burst you down in a fraction of that time

You can try to combine all skills you want, but the profession above can eat 3/4 of your health in 2-3s by pressing 4 buttons maximum, you’re quickly pushed in defensive mode without any effective way to retaliate because your CC skills have long CD and are quite unrealiable, furthermore you lack strong single target skills

A bunker dominated meta really is no fun

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Posted by: Arheundel.6451

Arheundel.6451

What about this?

1) All professions get same level of HP
2) Stealth last max 5s and stealthed characters become visible when attacking and if they receive any sort of dmg while stealthed..or better remove stealth
3) Remove haste/quickness from the game
4) Lower burst of thief/mesmer/warrior by 50%
5) Protection dmg reduction is 15%
6) Reduce amount of defensive skills/traits on 1.guardian, 2. ele, 3. engineer, 4. necro
7) Pet professions( ranger/necro/mesmer) will either have less dmg in general or weak pets

For me as long as there are professions which can one-shot you in an instant with an easy to set up rotation available every 15s at most while still having access to the best defensive mechanism (stealth), I will keep investing in defense over offense

To people complaining about d/d eles…have you ever faced a staff or scepter/focus ele? In all honesty how easy is to avoid their attacks?
If you can answer that with an honest heart, you will understand why ele players use d/d.

Given the vast superiority of meles over ranged in this game, any attempt at using a staff will result you as ele being fully ganked by 2-3 thiefs/warriors and die in a second, your skills require your target to stay still for 4-5s ( no kidding)

In all truth, the all concept of ele d/d as OP is quite hilarious, just a couple of months ago, the ele was considered a free kill and everybody agreed on the fact that they did require some buffs.

The few buffs received( just 3) on d/d are nothing of OP, if anything the few eles left from September have mastered the set, the huge versality of the d/d set has guaranted an increase of quality of life for eles..in the end the truth is that people should be grateful to Anet for not giving the same versality of d/d to the other weapon sets..if not by now people would complain even more

(edited by Arheundel.6451)

A bunker dominated meta really is no fun

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Posted by: Arheundel.6451

Arheundel.6451

Please make bunkers less able to survive SOLO.

Its boring to play. Its boring to watch.

Make bunkers and bursts less good and lets have some fun balanced pvp.

…bunkers point of view

As long as I can dodge..you won’t hit
As long as you use predictable attack patterns…you won’t hit me but I’ll hit you back
As long as you spamm attacks without thinking..you will lose
As long as you won’t learn each profession weakness..you will lose

…bursters point of view

As long as I can hit you…you will die quickly
As long as you don’t dodge…I will hit you
As long as you don’t bring stun breaker…I will hit you easily
As long as you won’t recognise my skills animation…I will hit you far too easily

I’ve seen each profession burst down others and being burst down in return, I’ve seen each profession survive against impossible odds and still win…it all come downs to l2p issues…furthermore sometimes you have to rely on allies to accomplish something that’s how the game is designed, if each profession could do everything…there would be little point in playing

Anet's Elementalist Philosophy

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Posted by: Arheundel.6451

Arheundel.6451

I think it’s just ridicolous that an entire weapon set can only be used when in organized teams and suck hard whenever you’re alone.

People’s solution is always the same : " a teammate can snare targets for you"…so staff/scepter are good only for zerg/sneak attacks?

It’s ok for having more support oriented weapon sets, but from the moment that we can’t switch weapon sets, I’d like at the very least to defend myself and kill somebody 1vs1…but you’ll never be able to beat any decent player by playing a staff , slow casting animations-lack of strong CC-mediocre dmg make the staff a weapon more suited for PvE/WvWvW .

When looking at other professions I see more build diversification, I see warriors/guardian with hammer/mace/GS; engineers with grenade/rifle etc etc.
I believe only the necro is equal to the ele in terms of lack of viable builds/weapon sets.

Anet's Elementalist Philosophy

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Posted by: Arheundel.6451

Arheundel.6451

When I play d/d there is no chance for a staff user on any profession to keep me away or completely lock me down and why it that?..maybe because my gap closers are not only more effective and easy to land but also got half the CD of gaps creator.

In this game mele got so much advantages over ranged, playing mele is so much more effective and immediate compared to ranged, there should be more balance between the two.

For people who try to change this into a matter of personal skill is really ridicolous….
I know how to get close to 1m swiftness, how to get frost armour, area healing, how to use all short lived CC…but all this won’t make the staff more effective than it is now.

A staff ele is less supportive than a staff guardian; less threatening than a necro wells spammer and less useful than a staff mesmer , the stacks of might count for jack in tPvP, by the time you reach XX stacks of might a wells necro will wipe out your entire team….and what will you do then with your XX stacks of might? Hoping to kill people with lava font and meteor storm?

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Posted by: Arheundel.6451

Arheundel.6451

Support staff ele is still viable

Hint: put down a water 5 and change to earth then dodge roll while in co

Sceptre focus is a very strong bunker build weapon set though people overlook it.

Dagger focus is a very strong offensive weapon set though people overlook it.

Dagger dagger is a mediocre weapon set and the burst can easily be evaded when played against good players.

Sceptre dagger is a good weapon set except it needs a minor change with fire 2s animation speed.

I hate how people on the forums get a say on class balancing when they can’t play their own class.

Icifyr from Anvil Rock signing out.

Ps: if anyone needs help with ele send me mail and I’m willing to help you out.

YouTube.com/icifyr to check out my recent video where nmy team beat PZ with triple ele, warrior and thief. (Prepatch)

It’s the other way around, you completely miss the point….

Not everybody want to be locked in a certain role for the whole duration of the match, given the lack of weapon swapping , each weapon set should be able to perform equally in every role.

People who keep insisting that staff is just for support really got no clue, for you guys an ele must sit in the back with dwayna runes equipped and forget about fire/air/earth attunements?

Furthermore…
dagger/focus as offensive weapon set?…no further discussion necessary

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Posted by: Arheundel.6451

Arheundel.6451

hmm well I agree with some of your points in that dagger/dagger is our most polished set right now. Staff could use more damage on some of it’s abilities.

With that said, aside from maybe upping the damage and speed on the auto-1s for staff, I feel that it is in a good place for what it is supposed to do (AOE/control). Scepter on the other hand needs a LOT of help.

The problem is you don’t even have any AOE/control, your CC skills are no threat:

1) Static field = require the target to actually hit the border -2s stun – 40s CD…very lame
2) Frozen ground = 5s duration – 5 chill – 40s CD ( the only one you can hit people reliably)
3) Unsteady ground = the most terrible one, 2s cripple -30s CD and people who just walk on the side…a waste of space, who the hell would just keep walking over and over on it? Only the most terrible player on the planet would do it
4) Gust and Shockwave = both require your target to have absolutely no clue of what he’s doing so he’ll face you straight at all times

I don’t see any AOE control, you simply “force” people to move away from a point for 3-4s and wait 40s+ after that doing very little for the team, of course you can go the full heal way and use one of your elements the 90% of times

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Posted by: Arheundel.6451

Arheundel.6451

@Jonathan Sharp
Ele•We see the elementalist as the king of versatility. The skill ceiling for the Ele is exceptional, as the ability to leverage all four attunements at the right time is crucial for understanding the elemetnalist. The Ele boasts some of the best team support and control abilities in the game, as well as some great area of effect damage.

To start with I have to say that this “philosophy” is quite different with what advertised initially..but still good enough for me, anyway moving forward let’s analysise our current situation.

Currently the new ele philosophy is almost totally reflected by a single set, -dagger/dagger-, we can create huge pressure thx to constant dmg+great control abilities, very unfortunately this is not true for other sets.

The staff completely lack strong CC, which guarantee an effective use of the many aoe present, long casting animations/huge delays and mediocre dmg force the staff ele in a static gameplay.
In the best cases scenarios you can keep away a single target and that require the use of every single “CC” skill you’ve got, because the duration is so short lived and the CD so long that unless you use all of them, your target will be in your face in no time and this is the problem.

Anet seems to have not realized yet that even in team based game, self-sufficiency for each class is fundamental, there is no front line/mid line and back line in this game so expecting the ele to easily sit in the back and spamm aoe is very wrong, that simply never happen against opponents of an IQ above 80 ( which I’m afraid is the 98% of the player base)

Let’s not forget that in other games, ranged caster deal great deals of pain from distance but that’s no true in this game where : mele>ranged in terms of dmg, therefore in GW2 you’re still considered a potential threat if left unchecked even though you don’t deal very huge dmg from distance and your CC skills are far too easily avoided.

I’d like Anet to really buffing staff and scepter as soon as possible, currently 8 eles out of 10 run a d/d set, staff/scepter force the user to strongly rely on the team to accomplish anything good, which means you’ll never gonna see many staff eles in sPvP as you can’t rely on a zerg for support…but in tPvP no much change, you still see d/d eles running all over the place.

Can we get any comment from the developers on the current state of the class? Any plans to buff staff/scepter or are they good enough for you?

Holy ranger

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Posted by: Arheundel.6451

Arheundel.6451

Lol I was trying to run a elementalist and got owned by rangers they just kept killing me yes I am noob at eles but still rangers never had own me till this time.

Don’t worry man, elementalist has never been a faceroll profession like few kids believe, if you want to own others with an ele…you’ll need practice, loads of it, there is no stealth/steal/HS spamm or frenzy/bolas/100b

8x8 why does it still exist?

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Arheundel.6451

5vs5 does non stop baddies from leaving games when losing; 80% of times I try 5vs5 it always end up being 5vs4 or 3vs4, the majority of people prefer 8vs8 so they can hide behind a huge zerg and for majority I mean casual players

They buffed all the best classes?

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Posted by: Arheundel.6451

Arheundel.6451

Every ele update seems to be centered around fixing/buffing D/D. Since I don’t like them, ele is pretty much nerfed every patch. With other classes getting buffed so much, I’m being left in their dust unless i switch to this not-very-respected bunker build I always hear about.

And also, the description of ele says they are meant for support and flexibility. How is that meant do do well in PvP? There are rarely crowds to use AoE on. Being able to switch from vulnerability to a might strategy (trading one for the other) doesn’t make us stronger against another player that is specialized. Jack of all trades is useless in places like this.

And ele has a hard time with enemy boons and conditions too, unless they give up their utility slots, in which case they have a hard time with everything else.

You can try a s/d glass cannon, for small skirmishes and tPvP that build is devastating with the 2k lightning strike and 1.2k shatterstone, it’s pretty durable once you get used to it but you really need to watch your steps.

Staff pretty hard to use in sPvP with the constant zerging on you from 3-4 people, in tPvP a water support conditions removal build can be very handy

They buffed all the best classes?

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Arheundel.6451

Actually i am pretty sure that those philosophy of classes were wrote recently to fool us, not before they made the classes.

the reason hold my points is that… look closely to those lines, Anet rises roles of classes in those philosophy, it contradict with what they claim before the game launch; no holy trinity, every class can fill every role as player wants it to, blah blah blah. most importantly, why they announce this after 4 months from game launch but not at the beginning? and why the description match current meta so perfectly? :/

and look closely to the philosophy of thief and warrior again, both provide burst but warrior need to be babysat and thief are self-dependent meanwhile with higher mobility and survivability, so obviously this philosophy just simply told everyone to pick thief rather than warrior. WARRIOR DELETED

is there anyone really think that Anet build their classes through a stupid philosophy like this? i don’t think so.

A warrior rely on heavy armour and health to go through dmg, while a thief rely on stealth to stay alive, the problem is that people think a warrior is only 100b when in reality a hammer or mace warrior is equally if not more viable than 100b.
I played with and against mace/hammer warriors and I can assure you that they’re way more than dangerous than a simple 100b , in the end all professions offer burst options but in different ways and you need to adapt accordingly to your team composition..the " a build to rule them all" really doesn’t cut in an e-sport scenario.

one question here, if heavy armor and health is viable in gw2’s pvp, why we don’t have any bunker warrior who perform at least equal to bunker guardian or ele when those two best bunker classes both doesn’t have high health pool and armor? armor and health doesn’t help survivability, mobility/protection/vigor does.

sure in a duel situation hammer+mace/shield do much better than GS. However what tpvp needs is mobility to support and high burst. can you support around faster than a burst thief? can they survive in a team fight meanwhile provide more dmg than a thief? i personally really don’t see warrior do any better than a thief in tpvp as in the role of roam/support

We do have bunker warrior, just they’re not as frequent like guardians or engy, bunker eles are even less frequent than cannon glass eles, anyway every profession got different ways to bunker up..but again for bunker I mean “delay the enemy”, because a bunker may be appear “immortal” in sPvP but nobody stay alive long 1vs2 in tPvP.

A guardian use armour/block/protection , an ele use mobility/vigor/protection, a warrior use armour/health/control( hammer warriors can delay enemies long enough for help to come).

The thief remain a better roamer compared to warriors, can a thief mass interrupt people in a short radius?can a thief go through retaliation from the enemy?
I seen teams running with warrior and thief without any problems, these two professions works differently and the warrior is definetely more sturdy than the thief, the thief rely on the element of surprise to accomplish most things, once you take out that element, you can change a 2vs2 in a 1vs2 in your favour while the thief hides and run, waitings for venoms to come off CD and come back, by that time his friend may be dead

The way of the Warrior in PvP:ugly and brutal

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Posted by: Arheundel.6451

Arheundel.6451

Everytime my guild go paid..I swear that I need to beg my friend to use his hammer or mace build, a warrior played intelligently is a great asset to any team…but that’s true for all professions

They buffed all the best classes?

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Posted by: Arheundel.6451

Arheundel.6451

Actually i am pretty sure that those philosophy of classes were wrote recently to fool us, not before they made the classes.

the reason hold my points is that… look closely to those lines, Anet rises roles of classes in those philosophy, it contradict with what they claim before the game launch; no holy trinity, every class can fill every role as player wants it to, blah blah blah. most importantly, why they announce this after 4 months from game launch but not at the beginning? and why the description match current meta so perfectly? :/

and look closely to the philosophy of thief and warrior again, both provide burst but warrior need to be babysat and thief are self-dependent meanwhile with higher mobility and survivability, so obviously this philosophy just simply told everyone to pick thief rather than warrior. WARRIOR DELETED

is there anyone really think that Anet build their classes through a stupid philosophy like this? i don’t think so.

A warrior rely on heavy armour and health to go through dmg, while a thief rely on stealth to stay alive, the problem is that people think a warrior is only 100b when in reality a hammer or mace warrior is equally if not more viable than 100b.
I played with and against mace/hammer warriors and I can assure you that they’re way more than dangerous than a simple 100b , in the end all professions offer burst options but in different ways and you need to adapt accordingly to your team composition..the " a build to rule them all" really doesn’t cut in an e-sport scenario.

They buffed all the best classes?

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Arheundel.6451

@Jonathan Sharp
Class balance philosophies
We normally try to employ metered and controlled balance changes with each pass, rather than huge reductions or improvements to classes. We want to get all classes on the same playing field, and we want to avoid “whack-a-mole” style balance. HUGH increases and HUGE decreases lead to meta instability, and thusly, we try to make multiple small tweaks rather than putting in massive changes that we have to later correct.

When designing and balancing the classes, we try to make sure that class roles and identities stay intact. So, in doing so, we make sure that there are rules and boundaries outlining the capabilities and weaknesses of each class.
•Warrior•We want the Warrior to be capable of good melee damage in a sturdy body. They can still do some decent damage at range, but they aren’t as good at it as the Ranger (with their pet). They have a hard time taking enemy boons down, and instead, have to just go through them with raw force. They may have a hard time with enemy conditions, and may need to ask for ally help in order to keep themselves free of hampering conditions.

•Guardian•The Guardian is a heavy armor class who relies on boons to make up for their low levels of innate health. They focus on area control and punishing enemies for the position on the battlefield. We want them to feel very powerful when their boons are active, but if those boons are removed, they will start to feel pressure. They can remove conditions more easily than the Warrior, but share the Warrior’s need to be in melee range to dole out maximum damage.

•Ranger•The ranger class combines its own innate abilities with the skills of their pets. We’ve balanced the class around the idea that you always have a pet with you to aid in any fight. The fact that the ranger can have multiple pets allows them to combine their pets in ways that most impact the current fight. We want the Ranger to have some of the evasion enjoyed by the Thief, as well as the mobility other classes employ. The class is able to deal physical or condition damage, and it can do this in melee or at range.

•Engineer•The Engineer is a highly versatile class. While it doesn’t have the long range capabilities of the Ranger, or the melee capabilities of the Warrior or Guardian, they are comfortable at medium ranges in most fights. They have a lot of control, and use their boons to keep themselves (and allies) alive in a fight. They can use different kits based on the situation, but this extreme versatility comes at a cost in damage on their main hand weapons.

•Thief•Thieves are the masters of mobility, stealth and high single target damage. They can be very fragile if you counter their stealth with area of effects or large stacks of conditions, but they trade this fragility in order to have some of the highest burst damage in the game. They are able to help allies through traps, venoms and the mobility to flank most encounters.

•Mesmer•Mesmers rely on illusions in order to accomplish their goals. They need illusions to accomplish some of their highest damage and control, and without the illusions, they become fairly fragile. They can deal with enemy boons better than most classes, but enemy conditions can often be a problem. They share some of the stealth and mobility that the Thief enjoys, but suffer from a low health pool if you get past all their tricks.

•Ele•We see the elementalist as the king of versatility. The skill ceiling for the Ele is exceptional, as the ability to leverage all four attunements at the right time is crucial for understanding the elemetnalist. The Ele boasts some of the best team support and control abilities in the game, as well as some great area of effect damage.

•Necro•The necro boasts the highest natural health of all the caster classes, and also has death shroud to extend that life total even higher. While they don’t have some of the escape or damage reduction capabilities that other classes boast, they do have a lot of ways to win attrition fights. They have access to poison on multiple weapons, they are able to combine condition damage with raw damage, and they have multiple disables to interrupt enemy skills. Necomancers also have multiple movement disabling abilities, while allows them to chase down enemies who are low on health.

Pick your role…and then pick your profession, if you were looking for the HERO class with healing/dmg/stealth/clones and dragon’s shout…you’re looking at the wrong game

Reason why ele is #1 target?

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Posted by: Arheundel.6451

Arheundel.6451

So Ive got a couple chars but I’ve noticed when I play my ele in pvp I am the first target and often have the entire team on me. But other classes not. Whats up with this? Do people hate ele’s or somethin?

Because, in most people’s minds (and its usually true) clothie casters =very squishy.

Let’s say that like in GW1…against a good ele is game over , hence the hate

@Jonathan Sharp
Ele•
We see the elementalist as the king of versatility. The skill ceiling for the Ele is exceptional, as the ability to leverage all four attunements at the right time is crucial for understanding the elemetnalist. The Ele boasts some of the best team support and control abilities in the game, as well as some great area of effect damage.

To exceptional skill ceiling equal exceptional gameplay…I can see the tears of haters while maniacally laughing over their cold bodies

(edited by Arheundel.6451)

Reason why ele is #1 target?

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Posted by: Arheundel.6451

Arheundel.6451

@Shrewd
The thief is the only profession in this game that requires skill. This is largely due to initiative.

HAHAHAHAHA

They buffed all the best classes?

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Posted by: Arheundel.6451

Arheundel.6451

Necro isn’t that strong, but buffs to thieves and eles? Really?

I feel like insert name here has literally gone mental, while working on balance.

The Lead Balance Dev plays Thief. His friend or next in line down the totem pole likely plays Ele.

Its not insanity, it is just Bias. Pure and simple. Developers are people with Bias. People in charge of multiple class balance that are specific class fans will 100% of the time favor that class in all development decisions. They do this subconsciously so there is no possible way to prevent it. Human nature is Human Nature.

I’m not entirely sure what game you’re playing.

The dreaded Bunker ele spec that everyone feared got a pretty severe nerf/bug fix last patch. And this patch the bunker elementalist build was left mostly alone. What they buffed were our fire, air, and earth lines. Buffing a grandmaster fire trait that NO ONE used outside pve encounters. And buffing an air trait that was mostly considered useless because it only kicked in after the enemy already had one foot in the grave.

This patch was about buffs to trait lines that weren’t being heavily used. Anet is trying to expand the potential number of builds so not every elementalist is running the exact same high survivability murderbuild daggers spec that most people consider “OP”.

I’d much, much prefer they go about balancing the elementalist class this way than nerfing the last viable elementalist pvp build and making us wait a month before we see the counter buffs. It’s also better game design overall to buff other builds and see what happens than to just nerfhammer everything that starts to seem slightly strong.

I don’t play enough of the other classes to really pay attention to their buffs and nerfs. But from what I understand anet is using the same philosophy with them.

No one fear bunker eles except a bunch of spvp thief zergers…just check each profession thread and see who’s complaininf about “bunker” eles….just thieves or some random necro well spammer, so stop giving reasons to people who can’t see behind the end of their own nose

Reason why ele is #1 target?

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Posted by: Arheundel.6451

Arheundel.6451

So Ive got a couple chars but I’ve noticed when I play my ele in pvp I am the first target and often have the entire team on me. But other classes not. Whats up with this? Do people hate ele’s or somethin?

Lol and I here I’ve thought I was the only one….yeah bro I’m n1 target in sPvP and most times in tPvP

D/D Ele: 100% protection uptime is back

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Posted by: Arheundel.6451

Arheundel.6451

Because of you we had like 3-4 whine threads covering both this official forum and a community run forum, what a troll….

Potential strenghts? The title of your video is " Guild Wars 2 bug", you really think to be clever don’t ya?

I find it rather sad that you’re still trying to be clever, so you’re trying to promote this profession strenght?

Before talking utter non-sense,

Dude, seriously ?
Last time i tried to have a discussion with you it turned the same way, if anything you should consider choosing your words better if you don’t want people to react negatively toward you, you had it coming and it took a while before he lost patience.

I don’t even understand where is your issue here, this is something that requires discussion at the very least, and i’ll add on top of this that i already saw a few d/d eles who were able to maintain those boons for a very long time.

Bug aside i’d love to hear some real arguments as to why it is so essential for this build, at least make your case.

The starting point of my case is that I remember that we’re talking about a videogame, when I come here I drop all pretenses of a real life, I passionately talk about this elementalist profession…but some people really take this “passion” over the top.
People get personally offended for being called trolls? for real dude?…wow this is more than being a simple geek ..jesus.
This is a like soccer : “Fan A =My team is better , Fan B=No my team is better” there is no need for real name calling, a simple discussion over a video game forum and you start calling people “unstable” and more, nvm then I’m wrong you guys are right..end

D/D Ele: 100% protection uptime is back

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Posted by: Arheundel.6451

Arheundel.6451

The problem with keeping protection up 100% of the time is that it means switching attunements and using combos as soon as you can perform them. The rotation required to keep it up is, by itself, fairly vigorous. This locks you into certain patterns while fighting, which isn’t always the best idea. Indeed, going into Water attunement just for Frost Aura is probably not a good idea. We want to be able to save that bit of burst healing for when it’s needed.

In a practical fight, it’s probably not going to happen. We should be switching to our different attunements at our discretion rather than blindly forcing ourselves into this rotation and very potentially locking ourselves out of valuable skills in the process.

Eles can give themselves a lot of protection, yes, but I don’t think many will be keeping it up 100% of the time in any practical scenario.

The majority of players know this, Anet know this…I wouldn’t concern myself with further explanations I’d be you

D/D Ele: 100% protection uptime is back

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Posted by: Arheundel.6451

Arheundel.6451

So you pointed out a major OP bug and get called a troll. Right bet if you pointed out a major OP bug from a class these people dont play they would be demanding fixes.

Keep up the good work Cosmic I understand you dont want ele as your main class to become fotm due to a bug.

The post about the bug was not intended for this thread, the OP has been called a troll for the first post, which contain no informations regarding any bug

The OP is generally spreading disinformations and increase the amount of complaint as consequence:

I find it kind of funny that you accuse the OP for wanting to inflame the forums with hate, arguing etc etc. But you are really the only one taking the bait…Give it a rest already!

@the issue at hand: To blow a few CD’s to get 100% protection upkeep is a trade I would do any day. You do know it’s 33% decreased damage taken right?.. This is broken even without the bug, IMO.

Feel free to blow “few CD” to obtain your 100% protection upkeep, once you face decent players..you’ll realize how clueless you are

What is up with the “few CD’s”? It is a few CD’s.. Two coodowns for a ~93% upkeep alone is pretty sick. But keep dreaming your dreams if you wish.

I am not sure if it should be changed, not sure it is OP or not. All I know is that the community spent the better part of the time after release raging on how super strong the Guardians were with their ~100% protection upkeep. Can’t understand why the same does not factor to ele’s. Especially taking the rest of their survival/support options into the picture..

Leave your biased point of view for a second and stop arguing and start debating.

Before talking utter non-sense, you should actually read my posts, in no way I have justified the bug( which will be fixed soon or later anyway).
In my post I was exclusively referring to the first post where you could find this calculation:

Earth attune 8.25/12
Shocking aura 4.95/25
Frost aura 4.95/40
Ring of fire + magnetic grasp 4.95/15

That’s 8 cooldowns between CD on attunements and skills and this assuming a player goes and blow all of his auras to obtain simply a 28s of protection, a boon which can become useful against pure burst builds : 100b/ BS thief , a shatter mesmer already will remove your boons and then completely useless against condition professions : necro-ranger-mesmer-ele-thief etc etc
As I have said before….you’re completely clueless so feel free to play ele exactly as the OP suggest go and spamm your aura one after the other, I wish you gl but pls…don’t go close to tPvP at all

D/D Ele: 100% protection uptime is back

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Posted by: Arheundel.6451

Arheundel.6451

So you pointed out a major OP bug and get called a troll. Right bet if you pointed out a major OP bug from a class these people dont play they would be demanding fixes.

Keep up the good work Cosmic I understand you dont want ele as your main class to become fotm due to a bug.

The post about the bug was not intended for this thread, the OP has been called a troll for the first post, which contain no informations regarding any bug

The OP is generally spreading disinformations and increase the amount of complaint as consequence:

I find it kind of funny that you accuse the OP for wanting to inflame the forums with hate, arguing etc etc. But you are really the only one taking the bait…Give it a rest already!

@the issue at hand: To blow a few CD’s to get 100% protection upkeep is a trade I would do any day. You do know it’s 33% decreased damage taken right?.. This is broken even without the bug, IMO.

Feel free to blow “few CD” to obtain your 100% protection upkeep, once you face decent players..you’ll realize how clueless you are

One can only infer

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Arheundel.6451

I assume that for LOT of players you mean yourself…..

Does Anet want PvP to die or something?

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Arheundel.6451

Why, on earth would you change, balance, nerf, buff anything related to underwater combat? The majority of the PvP community does not even enjoy this feature. We want balances on current issues on a variety of things.
Lower the req. rank points to level up. (It should not take 2 1/2 years to hit 80 (the math has been done)).
Relating to ROC fix the skirmisher bug that doesn’t allow you to get the points from it.
And more.
Why not give more light on the PvP scene?
Like many posts before my own, so many people have quit playing this game that originally enjoyed it due to PvP.
Everyone that plays paid tournaments knows each other because our community in it is so small these days, with only about an hour window in the middle of the night that they “pop”

In GW1 we needed more than 2 years to max hero rank, it took me one year in 2010 to reach r9 as it was much harder to get fame compared to how easy is to get glory rank pts in GW2.

arcane abatement problem

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Posted by: Arheundel.6451

Arheundel.6451

It works perfectly, of course you need to be at a certain height for it to trigger, go check from the rank 80 vendor position.

D/D Ele: 100% protection uptime is back

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Posted by: Arheundel.6451

Arheundel.6451

So you pointed out a major OP bug and get called a troll. Right bet if you pointed out a major OP bug from a class these people dont play they would be demanding fixes.

Keep up the good work Cosmic I understand you dont want ele as your main class to become fotm due to a bug.

The post about the bug was not intended for this thread, the OP has been called a troll for the first post, which contain no informations regarding any bug

The OP is generally spreading disinformations and increase the amount of complaint as consequence:

@Gamefreak

Ele’s can almost have regeration and protection up almost all the time now with this patch, thieves are going to be harder to guess where they are when they stealth now, warriors got some ok changes, not great but ok. Necros are meh for the updates since most of it is underwater combat, they did not fix AI, JH is a joke still, vampire traits are still a complete let down

(edited by Arheundel.6451)