This is what Anet consider a “buff” to eles:
-Water blast= base dmg increased from 200 to 260
Then followed by the same old bullkitten:" we feel that with the recent changes to staff, more builds diversity has been created"
And this what Anet consider “reasonable” nerfs:
-Fire grab= base dmg reduced from 2000 to 1600 and crit dmg reduced from 100% to 40%, CD increased from 30s CD to 45s CD
Then followed once again by the same bullkitten :" these changes were necessary to bring ele burst mroe in line with other profession burst".
Because of course a burst skill available every 45s for 5k dmg on glass cannon ele is equal to backstab build and mind wrack mesmer or even quickness short bow rangers …
-snip-
“sky is falling” mentality?..the hell..
What are we supposed to do with perma stealth thieves popping out of nowhere and dealing 20k dmg in 1.5s? What about macro mesmers that deal 14k aoe dmg with press of a button and every 15s?
Shall we go all glass cannon and try to hit with dragon’s tooth :perma stealth thieves, phase retreat/stealth mesmer ( or any other player with an IQ above 80)?
During those 4s landing that you need to wait to (hopefully) hit the thief, you’ll get killed 100 times over XD, so sorry if eles are forced to go attrition way as our skills animations are ridicolous , with such obvious and easy to dodge skills you can’t really go burst ele, furthermore in the end of the day you still deal far less dmg than thieves.
So pls unless you play an ele attrition/sustain what else can you play? Glass cannon staff that die the second somebody looks your way or even sniff in your direction?…no ty
Especially when people are under the impression that ele has only 1 viable build.
Pls do post these other “viable” builds with no 30 in arcana and 20 water and do pls post videos of people playing these “viable” build in tPvP..
Do people even think before talking these days?
If the engi changes were anything to go by it’ll be “30% reduction in staff damage, Gust and Frozen Ground now do 200 damage.”
Huh? they already do no dmg XD
Lol..people still crying about eles?….The devs already said they will nerf the only viable build on eles ( tanky/bunker) and people still QQ?I tell you what just remove all weapon set from ele profession and give them a target icon on the back…lol this game not gonna survive next year with this community
Unless you play against the most glassy thief out there, your firegrab will never go over 4k dmg and we’re talking about glass cannon ele, a glass cannon warrior does that damage with the axe auto-attack…..
The first picture that I have posted links a 6.8k fire grab on an ele that has 2.8k toughness. The second picture is him typing out his stats. He is attuned into Earth.
My second argument imply that you’re not playing against some random guy who installed the game yesterday, listen I 1vs1 Phantaram while he was playing s/d burst, he’s better than me as he’s considered the best ele in GW2 no?!…still his burst didn’t land a single time because these “set up” are super easy to negate that you can’t do nothing but ask yourself if higher skill ceiling equals to efficiency in this game…to me definetely not.
I have 1v1’d Phantaram as well, and I have landed many a fire grabs on him as well as him on myself. If you think landing fire grab is the only type of burst an ele has then you are wrong. There is more than just fire grab. I just wanted to show you that you are able to do more than what you claim eles do on pure damage.
Basically considering burst ele is : High risk=Low reward, hence people go the sustain damage way, and I’ve got a build with less sustain then yours and the damage is still pathetic compared to other professions that you start to wonder if going the more damage way on eles is even worth the time as most profession can deal 3/4 of your dmg with a single auto-homing skill for half the CD, because of this it seems that playing an ele is more because you like the elementalist concept rather than efficiency.
I would argue with the damage shown in those screenshots that it’s high risk, high reward. The reason you don’t see people go deep into the DPS specs is because why should you when there is a class (thief) that can instagib better? Eles are far better at supporting their team through sustained heals than dealing damage. They also provide great aoe support through damage and sustain.
And yes, I do like the ele concept rather than the efficiency, but to say eles are not efficient is blasphemy. Ask about ele damage to other top tier players. They will tell you.
At this point I’d prefer to play a “low skill” profession where I know 90% of my attacks will land rather than a “high skill” profession where I know 90% of your attacks won’t land
If this is what you wish then you are free to do it. Ele might not be for you, but it is for me.
If they nerf the healing..your 0/10/0/30/30 build with valkyrie can as well be trashed just saying, the only thing that keeps you alive while running with 14k HP are the small heals all around, once that is gone you’ll be totalized by a single mind wrack.
The ele from strong 1vs1 profession has become the support/control only profession and once the heals are nerfed , they will nerf the controls as soon as some more thread pop out on the forums, so what next? ele best free kill profession?
They designed this profession in an horrible way, this whole versatility concept has been working more against us than anything, I really wonder if you’ll still talk like this once the ele become so gimped that your team will kick you out or ask you to change profession, guess you never played GW1 if not you’d know that once a profession get overnerfed…it won’t be used in PvP teams anylonger and kicked out of teams even in PvE…this happened to the ele in GW1 and it’ll be the same for the ele in GW2
P.S also pls there is no comparison between top tier players from GW1 and QP collectors of GW2, go read on GW1 guru forum to have an idea they don’t spend half time QQ about the profession they can’t counter with their single build but rather discuss about team compositions and strategies, and that was with real PvP( Guild vs Guild, Heroes Ascent) no with a glorified Alliance battle system, where you people have accumulated QP pts by running 2-3 bunker teams over and over again
(edited by Arheundel.6451)
I didn’t really take that away from the SOTG at all.
They talked about ele being a case of having a bunch of little things that add up to being OP, but that they wanted to tweak ele (specifically D/D) down a little, but without playing whack-a-mole.
They talked about wanting to let the meta develop counters to things instead of just smashing them with the nerf hammer only to have the meta change and suddenly what was OP is now useless. One of the ideas they were pushing was bringing up other builds that are weak and making them essentially counter builds to the ele.
There are likely to be some nerfs, but I didn’t get the feeling that they were about to destroy anything like they did with evasive arcana.
I liked what the devs had to say for the most part. The problem is that they’re only talking to tPvP players who see everything through their gun fight in a hallway meta. They whine about things being OP that are weak anywhere outside of a shoe box. These SOTG talks really need to include people from WvW who have a better handle on how classes interact in a more complex environment than a 12’ radius circle.
Exactly…as long as they balance the game like that…I prefer to switch profession.
Know this guys, the elementalist went this same route way back in GW1, he was nerfed to the ground becuase people where QQ all over the place, better to switch to another profession now rather than being forced in shelving your ele for the next couple of years while waiting for the obvious “overbuff patch”
Unless you play against the most glassy thief out there, your firegrab will never go over 4k dmg and we’re talking about glass cannon ele, a glass cannon warrior does that damage with the axe auto-attack…..
My second argument imply that you’re not playing against some random guy who installed the game yesterday, listen I 1vs1 Phantaram while he was playing s/d burst, he’s better than me as he’s considered the best ele in GW2 no?!…still his burst didn’t land a single time because these “set up” are super easy to negate that you can’t do nothing but ask yourself if higher skill ceiling equals to efficiency in this game…to me definetely not.
Basically considering burst ele is : High risk=Low reward, hence people go the sustain damage way, and I’ve got a build with less sustain then yours and the damage is still pathetic compared to other professions that you start to wonder if going the more damage way on eles is even worth the time as most profession can deal 3/4 of your dmg with a single auto-homing skill for half the CD, because of this it seems that playing an ele is more because you like the elementalist concept rather than efficiency.
At this point I’d prefer to play a “low skill” profession where I know 90% of my attacks will land rather than a “high skill” profession where I know 90% of your attacks won’t land
(edited by Arheundel.6451)
Basically this :
1) Bunkers will be nerfed
2) Eles do have weak weapons/builds and they will look at them
3) Ele healing skills will be nerfed
While you talk about ele sustain and healing power scaling being too good, you don’t say anything about attack power scaling very bad on the opposite side.
The devs have admitted that ele got many weak elements opposed to the good ones, I really hope they do take a look at staff/scepter skills and how hard is to actually land them, to have skills which take 3s to land(dragon’s tooth-phoenix-eruption-ice spike)…is wrong.
If going glass cannon, you’ve got skills like flame grab with a 80% miss chance despite being at 45s CD, long CDs and unreasonable casting animations are what force eles into try and win a battle of attrition, other professions can land huge burst skills much more easily while still having 3/4 of our CDs, furthermore having the lowest power coefficients for the auto-attacks doesn’t help either, luckily this is another problem that Jon Peter promised to solve a couple of months ago
Thank you for this post. And to be honest. If.they nerf mindwrack all mesmers will turn into bunker type builds that out bunker guardians and eles. I already do it and its quite funny when a BS thief doesnt insta down this build. But I am thankful for this post and hope those who hate mesmers learn something from it.
I can assure you that they wont, and yes if mesmer burst get nerfed to the ground, all mesmer players will turn bunker….same as it has been for eles after huge CD and damage nerfs on scepter/staff…of course going bunker won’t stop the QQ, generally people will stop QQ about a profession once they become a free kill even for the lowest level of skill
Oh wow… well here I will post this again seeing as people still can’t figure out how ANet wants this class to perform.
Jonathan Sharp
•Mesmers rely on illusions in order to accomplish their goals. They need illusions to accomplish some of their highest damage and control, and without the illusions, they become fairly fragile. They can deal with enemy boons better than most classes, but enemy conditions can often be a problem. They share some of the stealth and mobility that the Thief enjoys, but suffer from a low health pool if you get past all their tricks.And he’s right enemy conditions ARE A PROBLEM FOR US. We have 3 ways to handle conditions
Arcane thievery Send 3 conditions to opponent get 3 boons. Meh Short range and might work might notNull field: A glamour field that removes all conditions from allies and all boons from enemies (1 condition/boon per pulse if we can stay in it long enough we get 6 seconds IF!)
Mantra of resolve: total of 4 conditions but if it gets used up mantra’s have our longest cast times.
Website Description
Mesmers are magical duelists who wield deception as a weapon. Using powerful illusions, clones, and phantasmal magic to confuse and distract their foes, mesmers make sure every fight is balanced in their favor and their opponents can’t believe their eyesSo stop with the outrageous demands for mesmers to STILL get nerfed or lose clones or something. It is L2P. I have plenty of advice and other mesmers do as well!
You made this same argument a few weeks ago when you were lamenting the plight of the poor mesmer and it appears it’s yet again time to remind you of phantasmal disenchanter, which you swear never works, butttttt I tested last week and it’s amazing. A phantasm that gets rid of conditions on you and boons on enemies on a 20 sec CD. For my utilities on my test mesmer I ran PD, Null Field and Blink for the stun break. Can’t say condition damage was ever a problem, though I suppose I should say I ran a phantasm build, so that may affect it somehow, can’t say for sure. Condition removal is there in spades.
Lmao..same thing can be said for warriors which appears not to have enough condition removals
Umm . Dude, i kill good mesmers all the time. And if your a ranger a mesmer is joke to kill or least force to run.
Ele should also win 1on1 vs mesmer nearly all the time.A mesmer who knows where the interrupt button is…won’t lose easily( if at all) against an ele, if I can interrupt an ele healing 24/7 with a 1.5s daze skill animation ( comet), I believe a mesmer can interrupt an ele with zero effort using all its daze skills which take 1/2 time animation…but again we’re talking about decent mesmers
How do you interrupt ’em during Armor of earth mistform etc ? o_o
Is this a trolling attempt?
I don’t know the exact name for the PvP counterpart:
Ceremonial weapons
http://wiki.guildwars2.com/wiki/Ceremonial_weapons
Pact weapons
http://wiki.guildwars2.com/wiki/Pact_weapons
Anybody know at what rank you can obtain these?
Umm . Dude, i kill good mesmers all the time. And if your a ranger a mesmer is joke to kill or least force to run.
Ele should also win 1on1 vs mesmer nearly all the time.
A mesmer who knows where the interrupt button is…won’t lose easily( if at all) against an ele, if I can interrupt an ele healing 24/7 with a 1.5s daze skill animation ( comet), I believe a mesmer can interrupt an ele with zero effort using all its daze skills which take 1/2 time animation…but again we’re talking about decent mesmers
Then go Pvp somewhere else where you will find a class that you hate. The majority of the community ( the 99% of players that NEVER post here) have no issue with it and they just ask for advice and not whine. The point of mesmers is not to be annoying inherently but to deceive and confuse… If that annoys you then it is your problems and not the mesmers.
I will pvp where ever i want, you did not buy my copy of the game and you dont get to tell me what to do or where to go. F… you and f… mesmers too.
You clearly hate this game so much. I actually love this game and love learning class mechanics from other classes not by playing the classes but fighting them and identifying patterns.
Unless you play each profession for an extended period of time…you will never be able to fully grasp their weaknesses, I’m at fault also that’s why I’ll keep playing the mesmer for few months.
I can’t blame mesmer players telling others to learn to play, I do the same thing with people complaining about eles, never seen a profession in a game with more obvious animations than an ele, if you get by churning earth+lightning flash…..whoever you may be ,uninstall..now, same thing getting hit by rtl+updraft.
Anyway in the end once you play a profession for a certain amount of time..fightning them become far too easy
Yep, nerf Elementalists and Guardians boon rolling/bunker abilities, slightly nerf Mesmers utility and clone spam and make Thieves a little more defensive and less bursty and Warriors should be fine again.
That will never happen, warriors got armor and HP, other professions got boons, healing and clones…deal with it or change game, devs already confirmed that bunkers are not going anywhere, slighty changed maybe but they’re here to stay; boons and healing are there as compensation for the low HP…
As far as I know only this game got professions with 45% more HP than other and in your mind how that 45% difference should be justified ? Superior dmg?Control? Support? If not for any of the three option why a player should pick the profession with 45% less HP? Just to look pretty?
It is not really the build, it is more about the player skills. If you can predict most of your opponent attacks, you can easily avoid them by straffing, dodging, or blinding. It takes a lot of practice. It is definitely more challenging to master and it can frustrating at first until you really become good at pvp against other players. Very few of the good players you will never see them post in the forums for various reasons. Most of the things you see here are amateur builds and skills and you can tell you are one if you are following someone elses build and way to play in pvp.
Right…like you play 1vs1 all the times where the opponent fights you face to face, numerically speaking a thief can one-shot you from the back and you don’t see him coming, it takes nothing…stealth behind the corner-mug-backstab-HS and you’re done for.
Of course you cannot join a battle as it starts neither you can burst people when they see you coming, the ele burst is extremely predictable therefore no doubt even the most gifted self-proclamed pro ele will use hit and run tactics, basically playing an ele like a thief…already met this type of eles, they will never fight in the open, always hiding behind their allies and running away with RTl once they lose the element of surprise..basically a thief.
Maybe..just maybe not may people like to play the naruto version of a wizard…ever thought about that?
Elementalists are OP. We’ve ridiculous survivability, AoE healing, AoE cleansing, mobility, combo fields & finishers and AoE Damage! We get all this – and we deal great damage aswell, including a lot of different conditions!(0/10/0/30/30)
Our somewhat different learning-curve is nothing but positive! Isn’t it great that we get to say that our profession includes complex combat and around 30 abilities to play around with? Once you give it a bit of heart, you know the combat in your sleep and you can be a proud “Master” of this somewhat more difficult class!
I agree that our Conjure-skills needs a bit of tweaking. Except for fun and even more variety in our combat, the Earth Shield is just a cluncky invulnerability, the frost bow a good AoE and the GS an Elite to use when in the mood and when you don’t want your “pet” to do something stupid.
The only thing they should fix about the Conjure skills is to tweak the 1-5 skills
If elementalist are OP why do you run a high survival build? You shoud be fine with a staff and 20/0/20/10/20, if you think you’re that good on ele and they’re OP I invite you to play the ele without strong healing, make a video and then I’ll believe you, even better try that build in tPvP and pls don’t come saying “you need the right build to play”, nah man if something OP I could walk in PvP without selecting any particular trait/utility and faceroll people with zero effort, show me that you can do it…then I’ll agree with you
It’s very funny to see people calling you OP for playing a specific profession while mentioning only a specific build and if you want to play a different build without 30 in Arcana you get called a noob, basically if a new player come on these forums complaining about eles as they’re rubbish…he get called a noob for not playing d/d with 0/10/0/30/30…wow.
This is the only profession whose sets have not been looked at ( in a positive way: no ultra nerfs) since BWE1 and people still dare to say that Anet has done a fantastic job with the ele and call you baddie if you want to play anything different than d/d 0/10/0/30/30.
We’ve got no viable burst option, many people keep mentioning updraft, but you can’t have a burst available every 40s not forgetting that the burst won’t kill anything except awful glass cannons in the best case scenario, after that you’ve got spells that hover in the sky for 4s before landing and other which takes 3s to travel from point A to point B, the enemy got plenty of time to get away
All in all, scepter/focus/staff need a serious look along with the fire traits/elites and non cantrips utilities, so let’s stop pretending this profession is fine when only 1/4 of our weapon sets is considered viable
(edited by Arheundel.6451)
Im amazed people actually think ele is underpowered in any part of the game, especially pve. I can take on 10 equivalent level mobs and come out on top, learn your skills and know when to use them, get a good build and stop trying to use scepter or focus.
So to re-collect your thoughts:
-scepter and focus are not viable
-you need correct build ( aka ultra defensive build)
And the end result is..ele is not UP, nice logic!
If only Gust would be like illusionary wave, a staff ele would have better chance of kiting enemies along with burning speed .
Unfortunatelt shockwave share the same targeting problems, they really need to increase the radius of effect, so that we can hit moving targets
Gust
-30s CD
-Ground projectile that, slow moving
-single target ( skill tip say multiple foes)
-will miss 8 times out of 10 even with target in fron of you, very small radius of effect
Illusionary wave
-30s CD
-Wave attack ( almost similar to arcane wave)
-multiple targets in front of you
- never miss
This skill needs a serious buff..asap, it’s even more broken that unsteady ground, all you need to do is to slighty turn 10 degree to completely miss a target in front of you..pls fix this crap!
Same is said for bunker guardians. And what they hell did you just say in that last sentence? And the day that my auto attack crits for the same amount warriors does and I am just as survivable as them. I will think they need help. Until then just no.
lol. even if i specced full defense, i would not be as hard to kill as a guardian. i don’t see why you can’t understand that. the benefit of going defense is not as high as the benefit of going offense on a warrior. this is not true for any other class. the other classes have good synergy between offense and defense. the warrior class needs minor buffs to make their defensive traits more viable and provide more synergy so that more than 1 build can exist.
While you say this, there are no videos of anybody using a survival build who kill people left and right as quick as a warrior, you could make a video yourself but unless you fake the video..you simply can’t do that as these amazing builds simply don’t exist
that didn’t make any sense and was not relative to what i said at all.
Whatever…the question now is why you keep raging so hard about warriors?
The worst that can happen is they nerf all other profession and buff warrior to god status..but then everybody will play warrior…then Anet will nerf warriors again and buff other professions….in the end you never win as you’d like
Same is said for bunker guardians. And what they hell did you just say in that last sentence? And the day that my auto attack crits for the same amount warriors does and I am just as survivable as them. I will think they need help. Until then just no.
lol. even if i specced full defense, i would not be as hard to kill as a guardian. i don’t see why you can’t understand that. the benefit of going defense is not as high as the benefit of going offense on a warrior. this is not true for any other class. the other classes have good synergy between offense and defense. the warrior class needs minor buffs to make their defensive traits more viable and provide more synergy so that more than 1 build can exist.
While you say this, there are no videos of anybody using a survival build who kill people left and right as quick as a warrior, you could make a video yourself but unless you fake the video..you simply can’t do that as these amazing builds simply don’t exist
^
While I see builds other than GS actually working, I will never deny that there is no point in picking any other roamer other than Ele. In fact, I’m even willing to say that Thief and Warrior isn’t viable in competitive play unless you have an Ele. Why the hell do we all have to have an Ele just to do work? The meta right now is pathetic.Even people are being a bunch of dumb preachers and saying “go play an Ele.”
Three simple things that should happen at Feb patch:
1.) Nerf everything face-roll into Warrior efficiency.
-Includes getting rid of Time Warp, making Blurred Frenzy a 30 second cool down without the trait, and Ele getting reverted to the old Ele where people refused to L2P and only L2P’d after they got over-buffed. This also means revert Ele down-state.
-Realistically speaking, this isn’t going to happen. So lets move on to the next reasonable thing to happen in the next patch.2.) Find Equilibrium on Ranger or Guardian efficiency.
-Remove Time Warp from tPVP, bring back the old Moa, something like Ele’s sustain cut in half on self and half on others.
-Or don’t even cut Ele’s sustain in half, make Ride The Lightning a target only skill. Hell even if both Ele sustain and mobility gets cut I bet they would still be a decent class.
-Give Warrior a more accessible Building Momentum, Leg Specialist, and buffed Mobile Strikes.3.) Make Warrior a broken class at full potential.
-Leave the traits as it is.
-Give Warrior Triple Swap at a 10 second base cool down with a 5 second cool down on Fast Hands.I’m looking at number 2 and 3. The least ANET can do is find something around number 2. If they can’t figure out how to make something work around number 2, then its official to ask “Why didn’t ANET hire a bunch of monkeys to balanced this game instead of incompetent people who didn’t find the decency to actually see the problems within their game?”
The question: is it possible to balance patch all the baddies in this game?
The answer : No, no humanly possible to dumb down the game more than this, maybe changing game would be the the most obvious answerlmao so typical. one side accuses classes of being op, then the people who play those classes accuse the others of being bad. let’s leave it to Anet to decide.
Constructive analysis of a problem is never considered a simple l2p issue, the developers of course will always focus on that 10% constructive analysis not the clueless 90% QQ which come with it
^
While I see builds other than GS actually working, I will never deny that there is no point in picking any other roamer other than Ele. In fact, I’m even willing to say that Thief and Warrior isn’t viable in competitive play unless you have an Ele. Why the hell do we all have to have an Ele just to do work? The meta right now is pathetic.Even people are being a bunch of dumb preachers and saying “go play an Ele.”
Three simple things that should happen at Feb patch:
1.) Nerf everything face-roll into Warrior efficiency.
-Includes getting rid of Time Warp, making Blurred Frenzy a 30 second cool down without the trait, and Ele getting reverted to the old Ele where people refused to L2P and only L2P’d after they got over-buffed. This also means revert Ele down-state.
-Realistically speaking, this isn’t going to happen. So lets move on to the next reasonable thing to happen in the next patch.2.) Find Equilibrium on Ranger or Guardian efficiency.
-Remove Time Warp from tPVP, bring back the old Moa, something like Ele’s sustain cut in half on self and half on others.
-Or don’t even cut Ele’s sustain in half, make Ride The Lightning a target only skill. Hell even if both Ele sustain and mobility gets cut I bet they would still be a decent class.
-Give Warrior a more accessible Building Momentum, Leg Specialist, and buffed Mobile Strikes.3.) Make Warrior a broken class at full potential.
-Leave the traits as it is.
-Give Warrior Triple Swap at a 10 second base cool down with a 5 second cool down on Fast Hands.I’m looking at number 2 and 3. The least ANET can do is find something around number 2. If they can’t figure out how to make something work around number 2, then its official to ask “Why didn’t ANET hire a bunch of monkeys to balanced this game instead of incompetent people who didn’t find the decency to actually see the problems within their game?”
The question: is it possible to balance patch all the baddies in this game?
The answer : No, no humanly possible to dumb down the game more than this, maybe changing game would be the the most obvious answer
Plus…
1) Pls do teach use, ele players on how to play our class because you from the top of your godly knowledge obviously know enough to judge us
2) Pls do show us the list with these overbuffs the ele has received since BWE1, with numbers and videos pls
3) I’d be extremely surprised if you’d answer me in a coherent and factual manner
(edited by Arheundel.6451)
1. Challenge them to play classes that takes skill
2. 99% of them will deny the challenge anyways so..
3. Don’t get worked up, 99% of the Mesmer population hides their low skill in a class that takes zero skill
4. No seriously, if you’re actually a good Mesmer I’d like to see you apply what you “learned” on a Mesmer on something that actually takes effort to work. Probably only 1% of the Mesmer population actually has the balls to actually prove me wrong.But yeah, understand that Mesmer is a Low Risk, High Reward class. Nothing to get worked up about when you lose to them cause you don’t have a Mesmer or you’re playing a class that needs effort.
P.S Maybe learn2balance the game better ANET.
I have only a single example of a mesmer like that, but more or less it was just the guy who was a complete kitten, he managed to lose to me -fire staff ele – while using a thief/warrior/guardian then he switched to mesmer using an hybrid build shatter/confusion and I unfortunately tried to use d/d….he did won, not a problem of losing to somebody, what did irritate me is the fact that he started acting pro for winning ( only ) on the mesmer….what a cretin….
They shouldn’t be deleted from the game at all, it takes any skilled player a matter of seconds to decipher the player from the clones. Also, in regards to beating them, I find AOE attacks and just being patient to find the right target is crucial to beating them.
Unless I’m running a staff ele..I have stopped trying to beat a good mesmer at mele range(d/d), it’s pointless to try to catch him , easy to recognize the true mesmer but between phase retreat and clones which apply cripple on explosion, you won’t be able to catch him, also always because of phase retreat any kind of CC it’s pointless as they teleport away every 8s( treated).
a dd ele complaining about mesmer mobility? hahahahahaha
What mobility got to do with fightning the mesmer? Can’t you read?
oh I can read and I read you saying a mesmer is impossible to catch as a dd ele. then I laughed.
The problem is the mele range which pretty much guarantee you get hit by multiple stacks of confusion all at once, this in itself is not the end of the world against your average shatter mesmer but some run with an hybrid build which has got quite a reasonable amount of condition dmg, with that even using 2 skills will cause huge dmg from confusion and on top of that you get shattered in the face.
I prefer to keep the distance using a staff and kill the clones as they come toward while hitting the mesmer also rather than go rambo with a d/d build, but hey d/d build is anyway OP( that’s why 3/4 of the mesmers don’t know how to deal with a staff ele lol)
They shouldn’t be deleted from the game at all, it takes any skilled player a matter of seconds to decipher the player from the clones. Also, in regards to beating them, I find AOE attacks and just being patient to find the right target is crucial to beating them.
Unless I’m running a staff ele..I have stopped trying to beat a good mesmer at mele range(d/d), it’s pointless to try to catch him , easy to recognize the true mesmer but between phase retreat and clones which apply cripple on explosion, you won’t be able to catch him, also always because of phase retreat any kind of CC it’s pointless as they teleport away every 8s( treated).
a dd ele complaining about mesmer mobility? hahahahahaha
What mobility got to do with fightning the mesmer? Can’t you read?
They shouldn’t be deleted from the game at all, it takes any skilled player a matter of seconds to decipher the player from the clones. Also, in regards to beating them, I find AOE attacks and just being patient to find the right target is crucial to beating them.
Lmao. OK sorry for laughing. Yes I always know which mesmer is the real one. It’s very obvious. Problem is you are quick to say “if you are a skilled player, you can beat them.”
BUT, what if the Mesmer is also a skilled player? What if he carefully runs around inside his clones, and as soon as you get into melee range, you get shatter wombo combo’d and everyone laughs at you?
Are you saying now I must be a ranged class in order to win? Fine, I’ll put on my rifle since I’m a warrior. Oh wait. Good luck landing any of your non-piercing projectiles in the middle of a real team fight. 95% of your shots will get dodged, obstructed, and will hit enemy clones and pets as the mesmer runs and weaves through his team.
So what is the answer?
Run or call for help!
No that’s no joke at all, I rarely do it because ( luckily) they are not too many skilled mesmers, but once even my staff build fail..got no other choice but to call for support
They shouldn’t be deleted from the game at all, it takes any skilled player a matter of seconds to decipher the player from the clones. Also, in regards to beating them, I find AOE attacks and just being patient to find the right target is crucial to beating them.
Unless I’m running a staff ele..I have stopped trying to beat a good mesmer at mele range(d/d), it’s pointless to try to catch him , easy to recognize the true mesmer but between phase retreat and clones which apply cripple on explosion, you won’t be able to catch him, also always because of phase retreat any kind of CC it’s pointless as they teleport away every 8s( treated).
Tell me the advantages of the rifle? Do you know the F1-skill? If that was an instant-skill, yes, it would be nice … but it´s only a dream, not reality.
Btw i don´t play a full 100 % glass cannon-build. Atm i try this one
http://gw2skills.net/editor/?fIAQNAR3ejgO1wxOCPMRCAkCsyyowIgUKs7uUBxA;TsAA1CnoQygkAJLSOkkItgYQxGEA
Do you think to be the only profession with long activation skill? At the very least people must do something in order to avoid the automatic homing of Killshot, they must dodge or block…they can’t simply walk away from it like against a staff ele, but the fact is that I plan my aoe so that I can hit people with it…even if they need 4s to activate, sometimes tactics is required to win….too many professions with auto-homing skills in this game ( thief-mesmer are the most hateful profession as they’ve got almost everything on auto-homing)…between HS auto-facing/leap-auto homing and blurred frenzy invulnerability/auto-face…it’s sad enough already
@ Arheundel, sorry, but it´s only trolling. In Germany we say: Bla bla bla …
Read and understand THIS: In (all) fairness it must be said that … autoattack needs melee-range …
It´s kinda easy – for every class – kiting a warrior. Also, the conditions and GEOGRAPHY of the maps you can do to your advantage. It doesn´t matter the ele makes less damage, he will outplayed the warrior with heal and mobility + cc.
You simply can’t overcome my logic, I speak the truth and use real numbers..you lot use your own theory and non-existing numbers therefore you call “troll” anybody who slap you hard in the face with the sad truth…..that you want to play glass cannon and win a battle of attrition against somebody specced for survival….absolutely ridicolous.
Warriors got way more way to get close than enemies to get to away( unless he’s a trapper ranger) and you complain that you get kited, that’s simply a l2p issue, you’ve got ranged options also, viable ones, people have posted dozen of videos and your answer to these videos it’s always the same :" lol pro vs noobs"…ever thought that “maybe” you’re the noob?!
I must laugh, sorry. Atm, NO rifle oder longbow-m8 beaten me, i swear. Rifle isn´t an option because you will focused and offers mobility. Sword/Shild, Axe/Shield, maybe Mace/Shield plus Great Sword (for mobility) is the only viable build for competive PvP. Yes, you can play with longbow, but why? Rangers, Necrotics, Mesmer and Elementist do a better job.
What you consider viable is different from what is effectively viable, play what you want but don’t say the options are not there, if you can’t play a build with a rifle than it’s your fault not because the rifle is not viable, you simply can’t beat everything with a single build….
@ Arheundel, sorry, but it´s only trolling. In Germany we say: Bla bla bla …
Read and understand THIS: In (all) fairness it must be said that … autoattack needs melee-range …
It´s kinda easy – for every class – kiting a warrior. Also, the conditions and GEOGRAPHY of the maps you can do to your advantage. It doesn´t matter the ele makes less damage, he will outplayed the warrior with heal and mobility + cc.
You simply can’t overcome my logic, I speak the truth and use real numbers..you lot use your own theory and non-existing numbers therefore you call “troll” anybody who slap you hard in the face with the sad truth…..that you want to play glass cannon and win a battle of attrition against somebody specced for survival….absolutely ridicolous.
Warriors got way more way to get close than enemies to get to away( unless he’s a trapper ranger) and you complain that you get kited, that’s simply a l2p issue, you’ve got ranged options also, viable ones, people have posted dozen of videos and your answer to these videos it’s always the same :" lol pro vs noobs"…ever thought that “maybe” you’re the noob?!
Definition of average damage in GW2
A) Ele= 600 dmg dragon’s claw and 1.5k ( 2k crit) dmg from burning speed(15s CD) on 2.8k armor targets, 2-3k dmg from churning earth(30s CD- 4.5s channeling) and 800-1k dmg from earthquake(45s CD)
B) Warrior= 3k dmg axe-autoattack on 2.8k armor targets , 3-4k dmg eviscerate(6-8s CD) and 8k-10kdmg 100b combo passing to GS
End result- ele “burst” more than warriors O_o?! WTF?
What in the hell builds are you using? Damage on both professions are really low, but 3k auto vs 3k eviscerate? Since we are on a spvp board, then also take into account effective burst. Warrior damage = zero when not in melee range.
2-3k average axe auto-attack dmg on tanky ele with protection up, 3-4k dmg from eviscerate under the same circumstances, an ele to reach those number must be full glass cannon, but people keep saying that a bunker ele deal 3-4k burst dmg?…lol
Basically warriors got traits/utilities that remove conditions and heal but don’t want to use them because they like to one-shot people and hence they play glass cannon with no support utilities or weapons ( hammer/mace)..but still expect to be as durable as a profession which fully specc in survival with 3 stun breakers and all the condition removal trait in the vitality line.
Complete lack of logic….
(edited by Arheundel.6451)
Definition of average damage in GW2
A) Ele= 600 dmg dragon’s claw and 1.5k ( 2k crit) dmg from burning speed(15s CD) on 2.8k armor targets, 2-3k dmg from churning earth(30s CD- 4.5s channeling) and 800-1k dmg from earthquake(45s CD)
B) Warrior= 3k dmg axe-autoattack on 2.8k armor targets , 3-4k dmg eviscerate(6-8s CD) and 8k-10kdmg 100b combo passing to GS
End result- ele “burst” more than warriors O_o?! WTF?
With a warrior even using 1800 Power I have never seen a single damage skill below 1.2k dmg, at the lowest level of power the auto-attack on any weapon set is above 1k, go try ele and have fun with 100 dmg from staff auto-attacks, the same developers have admitted that ele auto-attacks are the lowest across the board, the coefficient for eles auto-attack reach a min of 0.2 point where warrior got min 1.2 coefficient on every single damage skill..
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They are even worse in WvW.
By far the most overpowered thing I’ve seen in this game.
Thieves are annoying…..but Elementalists are just godmode.
yeah coz the constant ability to use the games ineffective mechanics (stealth) and being able to attack people and stay in stealth isnt god mode. They are far from Godmode. Though i expect D/D ele to get a huge nerf and make the class unplayable thanks to all the people moaning.
In my opinion – even if they dont like it most ele are FORCED into a D/D spec thanks to the fact that all other specs are just god awful and dont come anywhere near D/D. If D/D gets nerfed then other weapons will need a buff.
Nothing will change really, the dagger/dagger set is for close combat and it will remain as such, ele players are more than capable of dealing with long CD and that’s all that may happen on d/d, said so the other sets are not far behind, with a staff I can deal with thieves/warrior/mesmer just fine, sit on your aoe and watch them squirm; ranged problems? go s/f .
So don’t worry that much
This game got few more months to fix things, close this thread and let’s wait for the February patch, if Anet will make the wrong choices, this game will be soon re-named Thief Wars 2 or Warrior Wars 2 as you prefer, few hundred people will be happy but you will have maybe 20 servers to fill up at any given time, new titles are coming out..and GW2 will become eventually “just another MMO”.
I didn’t play ele in the beta, but wasn’t unsteady ground similar to line of warding? They should consider changing it back.
God…how many nerfs this profession received…and all those kittening noobs out there asking for more nerfs.
Don’t take me wrong ,I do great with staff even in 1vs1, against thieves,warriors,mesmers I can handle them..but to think that many skills on staff have been nerfed behind any possible use and not for a single kittening good reason….and don’t let me start on the focus…it was so good during BWE1 than all those crying noobs ( who didn’t even play the game) cried for months and months on GW2 guru forum..until they got the focus nerfed to the ground…same thing will happen now and when that will happen I’ll just move to the next big thing, got no intention of playing Thief Wars 2 or Warrior wars 2, and with titles like : Rome Total war 2 ; Kingdom under fire 2 and Elder scroll Online coming out soon..got no reason to do so
Chukree… I’m gonna have to say that that is good proof of warriors being viable. You don’t know if that team they were fighting against was bad or not. You don’t know if they were all using communication. What was presented was a set of viable warriors absolutely owning in PvP showing that you guys are doing okay. And honestly I get happy and jump for joy when my Mesmer MindWrack hits for a total of 8k crit…
I’m in the top pvp invironment atm. I know all the teams. You can’t post nonames. I play a “viable” warrior as well, would some say, but that doesn’t make me viable. and Gz on your mesmer, what has he to do with anything. l2p.
LMAO at “top pvp environment”, to collect 100 QP+ by losing 1000 times surely looks good lol, pls do come back with your “top player” status once they implement ranking and matchmaking…in the meantime I laugh at you and your claims.
Way back in GW1 a top player was a top 50 GvG player pre-ladder reset , pls do not compare this glorified alliance battle mode to real PvP rofl
Unsteady ground should knockdown anyone attempting to cross it.
/fixed
+100
I’ve been thinking since beta that unsteady ground and shockwave should have their snaring conditions swapped. Unsteady ground immobilizes, and shockwave cripples. Decrease the cooldown on shockwave (15 or 20 seconds?) because a cripple and single stack of bleed doesn’t deserve a 30 second cooldown. I don’t want unsteady ground to change drastically; I’m not a fan of big changes when simple ones should suffice.
Now this would be a great idea, nice job^^!
How do you fear an Ele in mist form/earth armor?
Bad Eles try to heal out of the blue without some sort of coverage.
Sorry didn’t know that with some people I had to spell every letter of the alphabet starting from letter A, would I be talking to a PvPer I know he would have understood the meaning of my sentences…my apologies…
If you’re unable to time fear at the right time on an ele…it means you’re another of those who go in sPvP and spamm buttons just to watch the red bar go lower and lower, gj bro!
(edited by Arheundel.6451)
I don’t see the need to make summoned weapons so strong, right now they’re a niche skill that works in specific circumstances, like frost bow in AC, or Fiery Greatsword to run away. I’m fine with that personally.
They should just rework some staff skills and make it an actually useful weapon for pve.
So now ele should be left with an utility usable only in 5% of the whole game and an elite at 180s that you use as an escape…nice logic, it would appear less stupid if you’d just say" no don’t buff eles" rather than give us this clear example…of your intellectual capabilities
(edited by Arheundel.6451)
Well I hate that skill too, it’s the only one which need real buff, simply the design is wrong, you need to keep passing over it, because enemies get affected by 2s cripple only if they stand on it…quite rubbish as mesmer got curtain which applies 5s cripple..
Absolutely no!
Here is a list of the things I consider a step back compared to GW1
1) Too few builds available, many of these are a direct consequence of the lack of basic balance between professions ( HP difference too large between a warrior and an ele)
2) Some profession have been made extremely easy to play as to accomodate the more casual players, this is a mistake, in GW1 all professions would perform equally if used by a noob compared to a pro, here in GW2 a noob warrior/guardian/thief will kill easily noobs using the other professions…stupid
3)Mechanics like quickness and stealth seriusly have ruined this game, these cheesy builds give an illusion of skill to players, they should be removed and changed with something else
4)Hp disparity between profession is the major limiting factor for builds creation
At the moment you can run 5 ELES and beat everyone, warriors can’t even deal dmg to them, and not even close at stomping! – After discussing with people I’ve come the conclusion that, “IF YOU CAN RUN MORE THAN ONE OF THE SAME CLASS IN A GAME E.G. 3 ELES, it’s broken”.
5 Warriors team
http://www.youtube.com/watch?v=jsy1wmn1--U&feature=player_embeddedROFL, yeah @Chukree “IF YOU CAN RUN MORE THAN ONE OF THE SAME CLASS IN A GAME E.G. 3 WARRIORS, it’s broken"…well said my friend
P.S Just another video showing how warriors are UP and useless in PvP, “3 of the same class in a game it’s broekn”…can’t stop laughing…even the developers must be laughing after reading this thread
I dont know what your point is? This is a complete kitten video with kitten warriors against a kitten team. Try let the 5 warriors fight a decent paid team.. You’re so pve’ish. vid of pugs fighting some lamers. You really know stuff about this game.
Yeah watch out! Internet tough guy incoming! Ty PvP god for showing us the light rofl.
Yeah, if you’re going against an Ele as a Necro you better pray that Ele doesn’t have Ether Renewal. Immune to conditions = no damage from necros. You can cancel the first one with fear, but ER has 15s cooldown compared to the 20s of Doom.
Unless you use staff as OH which gets rarer each day. And still not reliable.
Most of the suggestions people are giving is capitalizing on the Ele’s mistakes, even if it’s a good tip, you can’t guarentee it’ll happen.
Of course you first load the ele with conditions, the moment he tries to use ER, you fear him and use chill well on top of it, the plague signet normally does the trick, when used at the right time it’s devastating.
I can beat a d/d ele with a staff ele, the trick is to force them into walking in the wells/aoe and tire them down, then use plague+fear to finish them off…not hard