Easy question to answer, Jon Peters – the one that rules them all
I like this
<3
…use Protector’s Strike in conjunction with Shield of Wrath?
Question being, is Protector Strike going to trigger while you’re under the effect of Shield of Wrath?
here is a video of a build meant for roaming the guy is useing it with just a helm on lol its crazy https://www.youtube.com/watch?v=lA4Vq40Q5cg he calls it the DPS Heal way build he also shows a bunch of other builds for roaming but after watching this you will probably go with that build
Serious troll is serious!
There’s this unwritten truth about MMOs and balance patches that goes:
“If the population of X class doubles after a patch, then something is wrong with X”
Think of it this way, before the stealth nerf/warrior buff… all you get to fight was thieves, now their population seems to be toned down greatly.
Cheese lovers will always play the fotm and when the fotm switches, the cheese lovers switch.
Warrior’s outclass of guardian isn’t so obvious in spvp where you have normalized gear and far less options for gear customization (so if he goes bunkery he’ll do substantially lower damage for it and if he goes zerker he’ll take substantially more damage).
However in WvW, the gap becomes blatantly obvious when you see some zerker mix build warriors taking low enough damage to completely outheal a burst over the course of the skill cooldown needed for that burst while dishing out a tad bit lower damage than your very own dps specced guardian.
Hell their Endure pain is almost the same as Renewed Focus (its weakness is more than compensated by the 2 extra seconds of duration) but it’s on a utility slot and doesn’t prevent point capture, nor does it prevent them from doing damage in the mean time.
It’s the option to iron out your stats with gear customization that makes warriors so powerful.
Are the people he fought actually that bad…. I mean, I know that a large amount of guardian defense is through complete mitigation, but really?
when you see necro soaking damage for 30 secs straight without doing anything else you know it’s true!
Could also be the overwhelming awesomeness streaming out of him though.
Came expecting to see a full Celestial build video. Left with a new outlook on life.
You and me both.
Radiance
Radiant fire : Nobody uses the torch.I use the torch. It’s pretty powerful on both attacks and clensing fire is a good condi removal without taking up utility slots
I use torch as of recently for added single target burst and I’m loving it, with that being said I still wouldn’t pick the trait for it because it’s just not appealing enough.
Gabe is the guy who single handedly costed Bioware and EA millions, just a month after release and more or less drew the map of SWToR’s downfall.
Before that Gabe Amatangelo was behind abominations like the Bright Wizards.
In a sense the guy is brilliant when it comes to driving players/customers out of the joint.
Easy question to answer, Jon Peters – the one that rules them all
I like this
(edited by Arlette.9684)
Question: Does Jon Peters feel like he’s the next Gabe Amatangelo?
with 2 mil Karma, Hit the temples, guest here and there. Sadly the temples don’t sell zerker gear.
Set some basic outline of what you’re aiming at and start min/maxing with the editor till you get as close as possible to it.
He didn’t want to unless the active ability was changed, which I guess to some extend is fair. People need to realize something, and I will make it very simple:
The amount of passive healing alone is not the problem, the problem is that the Healing Signet is providing incredible sustain while speccing full beserker and dealing HUGE amounts of dmg.
Warrior’s have other issues as well, but not as major as this one.
This problem also applies to a lot of other professions, kitten as Necromancers doing Condi-Burst while using defensive trinkets.
This needs to change, or whatever happens there will still be problems.
So: The current heals might not work the way I described, but they should.
I’m almost 100% sure if Warriors are given the opportunity to chose between Healing Signet or Damage nerf they’ll pick the signet. Which is why we’re here.
Everyone knows the problem is the Zerker Bunkers, not healing signet on its own.
*Also we will not greatly reduce it because it is giving Warriors a sense of sturdiness that we want their profession to have. Without strong heals, Warriors feel too much like everyone else. *
Jon
And what does everyone else feel like?
Answer: NOT WARRIOR
Serious troll is serious @JonPeters.5630
Good then you still haven’t wasted too much time, WALK AWAY!
http://en.gw2skills.net/editor/
so you don’t spend money on gear before you min/max it all
Can you guys from ANet give any ETA? Cuz if it’s going to be in March, I’d like to know now so I can go play Hello Kitty Online in the mean time.
I think the majority of Eles are united under the banner “Diamond Skin ain’t really worth it for the most part”
Maybe we should just increase the heal amount of active to 8000, so you don’t lose any of your healing potential over the 20 second cool down. I think it is balanced because you would heal that much anyway, therefore 8000 healing on a 20 second cool down is balanced. And it would make signet mastery a buff. The active would also be weak to poison, just like the passive so u can counter it.
Besides warrior has no other sustain, we can’t dodge, block, blind, have protection, weakness, kite, disengage, teleport, have no ranged weapons, have no immunities, have no other skills that heal and all our skills have a cool down.
We need this, we are in a bad way.
Is this guy serious?
It would need to be substantially more tbf, although 8 would be overkill
No no no. I don’t think even 8k would be enough to make you want to activate it because it will heal that much anyway, and you could be interrupted or poisoned! This forces you to use signet mastery for it to be a buff and not all builds use that so it is only a small buff if even that. John wanted to IMPROVE the active so we would use it.
I think because poison AND burst is such a big counter to warrior that the active should convert poison into protection before it heals. And it should be instant cast. This would make you want to use it, and warrior would still be able to be burst down when on cool down. I think this is only way to make it worth activating the HS, otherwise what is the point?
Oh and Guardian Signet has 8k on 40 second cool down but not good comparison because warrior has AT LEAST 8k more health pool to have to fill up! Gaurdian signet passives cures lots of conditions and can ever cure condition on use and guardian can even cure conditions with lots of other skills when heal is on cool down! Go complain about guardian. Ele signet heals them 200 every time they cast a spell and they have less health pool to heal too!
You guys should not laugh at warriors being in bad place right now, you just want nerfs so warrior will be free kill again! LTP, you are all to lazy to change your build and tactics to counter warrior, you just need to spec burst bring poison and not fight 1 on one. Warrior is very weak when focused on by multiple people and will probably die!
John also said that without strong heals warrior is too much like all EVERYONE ELSE. Warrior should have the strong heals because it makes them stronger and is good for their play style, and that it still needs some buffs and tweaks!
Poison and Burst is such a big counter to every class, muffin.
“Gaurdian signet passives cures lots of conditions and can ever cure condition on use and guardian can even cure conditions with lots of other skills when heal is on cool down!”
Many conditions? How does 1 random condition every 10 secs compare even remotely to Warrior’s Healing Signet? And yea Guardian can cure conditions with lots of other skills, and warrior can simply Opt Out from getting any conditions on them, period.
“Ele signet heals them 200 every time they cast a spell and they have less health pool to heal too! "
PRICELESS!!!, JUST PRICELESS!!!
“You guys should not laugh at warriors being in bad place right now, you just want nerfs so warrior will be free kill again! LTP, you are all to lazy to change your build and tactics to counter warrior, you just need to spec burst bring poison and not fight 1 on one. Warrior is very weak when focused on by multiple people and will probably die!”
Not sure if serious or trolling but…
Can I have some of what you’ve been smoking?
Maybe we should just increase the heal amount of active to 8000, so you don’t lose any of your healing potential over the 20 second cool down. I think it is balanced because you would heal that much anyway, therefore 8000 healing on a 20 second cool down is balanced. And it would make signet mastery a buff. The active would also be weak to poison, just like the passive so u can counter it.
Besides warrior has no other sustain, we can’t dodge, block, blind, have protection, weakness, kite, disengage, teleport, have no ranged weapons, have no immunities, have no other skills that heal and all our skills have a cool down.
We need this, we are in a bad way.
8000 heal on a 20 second cooldown is balance? I think I just coughed blood.
If that’s balanced then why is guardian’s 8k heal on a 40 sec cooldown?because guardians have many other things to keep them alive.
Warriors have many other things to do damage for them, what’re you trying to say?
Rephrasing the patch notes from December:
We’re pretty happy with where Guardian is right now defensively and we don’t want them to be as good offensively.
And now adding Jon Peters to the statement above:
But we do feel like matching Warrior defensively with Guardian while leaving Warrior’s damage as is.
What gives?
(edited by Arlette.9684)
Maybe we should just increase the heal amount of active to 8000, so you don’t lose any of your healing potential over the 20 second cool down. I think it is balanced because you would heal that much anyway, therefore 8000 healing on a 20 second cool down is balanced. And it would make signet mastery a buff. The active would also be weak to poison, just like the passive so u can counter it.
Besides warrior has no other sustain, we can’t dodge, block, blind, have protection, weakness, kite, disengage, teleport, have no ranged weapons, have no immunities, have no other skills that heal and all our skills have a cool down.
We need this, we are in a bad way.
8000 heal on a 20 second cooldown is balance? I think I just coughed blood.
If that’s balanced then why is guardian’s 8k heal on a 40 sec cooldown?
Connieboy you’ve taken Arganthiums spot as #1 complainer, GJ.
I thought maybe you only devoted 50% of your time to complaining and the other 50% was making constructive comments…but going by your post history…Nope!
There isn’t much reason for me to post something constructive at this point either as every post is just you repeating the same thing about low-risk high reward with slightly different wording.
Serious troll is serious!
you’re 8% over hte crit damage limit, drop it and get some pvt… you’ll need it with that 13k HP 2500 armor… first AC on the horrizon and I hope you have enough dodges in your pocket to get the hell out of range.
Just looking at the stats, this build has:
Low Power
Low Precision
Ok Toughness (for a dps, for a bunker very low)
Low vitality
Average Healing Power
Low Condition damage
Average critical damage (meaningless considering the precision)
1 blind on 20 second cooldown
No Vigor, twice as little dodge rolls.
I’m not sure if you’re serious or trolling but…
Ladies and gentlemen, we have a winner, we need to sticky this thread and rename it,
“What not to do, when building a Guardian!”
I vote no, most of the nerf/buffs don’t reflect what the professions really need buffed/nerfed and just force new builds by completely obliterating the old ones. Less dodges for support Guardian = less heals from Selfless daring = nobody will play it because with the low base HP pool those heals were what keeps those bunkers from biting the dust. The Guardian damage buffs really don’t reflect what is needed. We need soft/hard CC and 1 sec more on the signet isn’t gonna save the day considering everyone runs at least 2 stun breakers. There’s also the problem with Guardian’s hardest hitters require huge uptime in the target’s face to deal their damage. People are two shotting enough as it is with less dodges it will be even more zergy, we Might as well rename the game Terra: Reloaded and run around chasing eachother and insta gib.
Some of the suggestions are good, I like some of the ele ones… but overall if you lower the amount of dodgerolls you also need to tone down burst potential.
Not everyone is playing sPvP where gear is normalized.
I love picking on the zerglings that fell behind and are trying to catch up. Free lootbags!
To all the people talking with numbers, I suggest you look at other healing signets for other classes look at cooldowns, passives, actives and draw conclusions before you start suggesting ludacris numbers for 10 second cooldown increase.
The best thing that can happen to healing signet is to mirror the Mesmer healing Signet only instead of per illusion to be per adrenaline bar with numbers similar if not same as the mesmer one. 40 secs CD 6k active heal, 33x per 3 bars of adrenaline. The mesmer Healing Sig is not OP and it’s not UP it provides substantial healing if you stick to its mechanic, don’t blow your f1 when you want the regen (damage suffers for survivability).
(edited by Arlette.9684)
Having 41% crit chance and 89% crit damage is counter productive, might as well drop that crit damage another 25-30% and get raw power for it. If you can get another 10% of crit chance without dropping power for it that would be a different story.
Don’t let this jewel be lost in the graveyard.
Bear with me…
I like to open up with a GS as it’s a lot easier to go full offensive at the beginning when your HP is full and get that pressure rolling, If you’re like me you’ll want to swap as soon as you run out of cooldowns on said weapon (GS) swap once, play the cooldowns on your other weapon(s). 10 secs after that you’ll likely be out of cooldowns, if not or you’re in a bad position and you need to dodge roll some and recuperate a bit and are running a more support oriented offset of weapons you’ll still stick with that one for a few more secs at least, swap back and oh look WW has a base cooldown of 10 secs just like your weapon swap. The leap is on 15 secs cooldown untraited, if you didn’t swap immediately, between dodgerolls, repositioning yourself, server delay (even if minimal it’s still there) it will likely be off cooldown, if not it will be pretty kitten close to being off cooldown (1-2 secs). Binding Blade is still on CD (base cooldown of 30, 24 if traited) you rotate your cooldowns till you run out again and swap yet again to your support weapon set (I’m saying support since compared to GS’s all out offense everything else is support pretty much). Basically rinse and repeat the first swap, swap back and here is the tricky part if you traited binding blade will be either off CD right there or be 1-2 secs away in worst case scenario, while otherwise if not traited you’ll have it at the end of your rotation right before you swap back to your support weapon set again.
So in other words, the only real benefit to it would be that you’ll have that binding blade at the beginning of your rotation and not at the end of it (which is again highly dependent on how much you waited before you swap back to the greatsword in the two off weapon swaps. However since you’re so keen on damage, WW and the Leap will still be available to you both times so that damage decrease you’re talking about is just not going to happen.
the 10/5/30/5/20 build that is so popular right now and that majority of meditation guardians are using (including me in a certain variation of it in any case) doesn’t have the cooldown trait and yet we do just find I can assure you.
That trait is really awesome if you’re using double two hander (GS/Staff or GS/Hammer or Hammer/Staff) because you get cooldown reduction on both your weapon sets. Again I mentioned it in my very first analisys of the build that it’s a matter of personal preference whether to pick Empowering Might and not Two Handed Mastery, I’d take the extra Might Stacks any day over the cooldown because in PvP, Spike Damage > Sustained damage. But if it’s such a big problem for you, then feel free to pick the Two Handed Mastery.
The fact is even with the talent, the few little improvements I provided you with are improving your dps by quite a bit. If you don’t like to be proven wrong that’s fine, and it won’t ruin my day. I’m trying to help (God knows why I even bother) here by providing you with ways to improve, but your pride is getting the best of you.
Yea I’m arrogant, just not this time.
Pick the improvements, don’t pick them. I’m done replying to this thread. At the end it’s your character and you’ll be playing with it. Have fun!
Just roll a warrior, we’ll all eventually gonna have to roll one because ANet will delete all other classes
Oh no, I’m suggesting that your decision to look at the two gear sets without the traits was wrong hence the conclusion you chose to draw out of it was also wrong.
Warrior risk their lives (without having no access to Stealth whatsoever), for battle whereas Thief having access to Stealth can walk through a full army without any risks whatsoever and still survive.
Does this sound reasonable to you?
Example; how can someone not wearing any bulletproof armor (thief) and only carrying a wooden stick, can absorb every incoming bullets and still able to walk up to his enemies and kill them with a single blow?
Seriously, who came out with this Ridiculous idea and Absurd design for this class?
What kittening game are you playing? I guarantee you that if you try running through an enemy zerg, you are still going to get hit by every AOE that is being dropped.
It would be nice to backup claims like with my warrior after “5 hours max i wreck faces with it”.
I could say i wreck faces after half an hour with my elementalist in pvp.Except you never see this argument from other classes. I started a warrior the other day. First time warrior, did the PVE intro and nothing else, immediately went to the mists, copy and pasted first build I saw online, and was top scoring player in my TPVP match and won. Hmmm
I am playing the same kittening game as you
Lol. I am sorry, I was assuming when you said “Thief having access to stealth can walk through a full army”, you meant stealthing, and walking through a full army. Not using Daggerstorm and dodge rolling through. You might as well have a Warrior pop Endure Pain and use Shield Stance and send them through.
And check that out in comparison to your “thief killing someone with a single blow” QQ
Dear Lord, this is the most awesome thing I’ve watched in a very long time. So Epic it hurts
Haha, i guess you could say that, what are the pro’s and con’s of each class?
Pros of warrior: They’re warriors.
Cons of other classes: They aren’t warriors.In all seriousness, if you just want to be good at everything with no drawbacks or downsides of any kind, roll warrior. I can play mine half asleep/drunk and still destroy anyone who isn’t another warrior. It’s the very definition of overpowered facerolliness.
What he said!
Warrior Pros: Fool proof, extremely easy to play and extremely new player friendly.
Warrior Cons: Cons and Warrior cannot be used in the same sentence. Jon Peters said so.
Your approach is incorrect, you can’t take the traits out to do the comparison, Traits are integral part of your build. You can’t look at them as two separate things. Traits compliment your gear and vice versa. Everyone has a different approach as to where they want to start (traits or gear) but in the end you have to look at both when making a decision of whether your build will work or not.
About the might stack sigils he’s right, pick either one and stick with it. I’d prolly go with the on swap ones.
My suggestion, from my balance document:
Decrease Passive by 1k/20s base, but increase Healing Power scaling: 342 (0.08), down from 392 (0.05)
Increase Active by 1k/20s untraited, slight increase in Healing Power scaling: 4275 (0.6), up from 3275 (0.5)The goal is to nerf the heal for DPS builds, while keeping it about the same for bunker builds. Also, make the active good enough so that it makes more sense to activate when getting low on health.
There ya go Jon, a solution that meets your criteria.
My only possible addition; to make the active more attractive, reduce the cast time to 1 second.
Increase healing amount and recharge time on active to a good amount and it becomes both more useful and a greater trade off. 9.5k (1.0) on 40 seconds?
Guardian’s (arguably the healer guy) Healing Signet heals for a base of 8300 on a 40 secs cooldown while having a rather underwhelming passive compared to HS passive obviously shows that your suggestion is way off than what the buff/nerf can get up to.
I was talking to the right guy as I was curious as to hwat he was trying to say.
Again, play what you like, however you like. But everyone here will be able to tell you that there are far better options that going full celestial. It’s a balanced gear/build and as such it will be good at wide variety of roles but not the best at either of them. As long as you’re fine with that, who am I to tell you not to play it. But if you want to kill stuff better go zerker, if you wanna be better support → cleric, better bunker → pvt etc.
Because it can’t
I think I lost the string of your thoughts
Did you look at hte updated build that I posted for you with exotics? I don’t think you did.
Either way, play what you like, however you like.
(edited by Arlette.9684)
Purity is a very luck based trait and as a general rule, I steer clear of it.
Never underestimate the power of bad RNG, when you need good one for a change
Good =/= optimal
Celestial gear is good at many things, but best in nothing.
It’s good for ironing out your stats but no means to an end.With the Runes ANet provided us with sort of set bonuses without locking us to a specific set, a mix of different sets will always be better than a single set (unless you’re condi spec in which case Dire is the one true god, or if you’re a tree hugger PvE and Zerker is the best thanks to poor mob/boss design)
Just so you know my stance, I’m anti-celestial for guardians =). I’m not a fan of it.
Many people aren’t.
For solo I would definitely recommend a Meditations build.
I believe one of the big medi burst builds atm is 10/5/30/5/20, picking up all the Meditation traits, (CD + Fury + Medis heal), +10% damage to burning targets, and then trait in virtues to for Virtue of resolve to remove 3 condis.
Judges Intervention + Smite Condi + Contemplation of Purity.
If you end up running with a group, swap your 10 point trait in virtues for Consecrations cooldown and swap CoP for Purging flames. Less self cleanse, but much more group cleanse.
Gear is really up to you, but I’d shoot for around 3.2-3.4k power, 70+% crit damage, 33% crit chance pre fury, and 2.8k armor (more if you want to be able to hold 1v2 for a bit, probably around 3k). Personally I’m not big on vit, but if you want some, I’d recommend using either Celestial or Valk pieces to get it.
Actually the VoJ blind + Sword Blind + Focus bouncing blind are gonna save his rear far more than a 200 armor increase. Throw some Energy runes in there for color + perma vigor and voila
True, but the build I explained already has perma vigor + the blinds. Playing with perma vigor and energy sigils is so trolololol though, and is a really good idea. I do it on engi when playing glassier builds.
My point was he can skip the extra toughness and invest it in dmg. And yes it’s really trololol and I love it. And I’m using that exact same build you suggested with gear left to personal preference of course but generally glassier gear sets work wonders with it.
Good =/= optimal
Celestial gear is good at many things, but best in nothing.
It’s good for ironing out your stats but no means to an end.
With the Runes ANet provided us with sort of set bonuses without locking us to a specific set, a mix of different sets will always be better than a single set (unless you’re condi spec in which case Dire is the one true god, or if you’re a tree hugger PvE and Zerker is the best thanks to poor mob/boss design)
(edited by Arlette.9684)
For solo I would definitely recommend a Meditations build.
I believe one of the big medi burst builds atm is 10/5/30/5/20, picking up all the Meditation traits, (CD + Fury + Medis heal), +10% damage to burning targets, and then trait in virtues to for Virtue of resolve to remove 3 condis.
Judges Intervention + Smite Condi + Contemplation of Purity.
If you end up running with a group, swap your 10 point trait in virtues for Consecrations cooldown and swap CoP for Purging flames. Less self cleanse, but much more group cleanse.
Gear is really up to you, but I’d shoot for around 3.2-3.4k power, 70+% crit damage, 33% crit chance pre fury, and 2.8k armor (more if you want to be able to hold 1v2 for a bit, probably around 3k). Personally I’m not big on vit, but if you want some, I’d recommend using either Celestial or Valk pieces to get it.
Actually the VoJ blind + Sword Blind + Focus bouncing blind are gonna save his rear far more than a 200 armor increase. Throw some Energy runes in there for color + perma vigor and voila
So many Ret Paladins begging not to get Crusader Strike nerfed… oh wait!
I really don’t understand where you get that idea of Perma Swiftness, you have 15 secs of swiftness on 60 second cooldown (unless you get Superior Aria) and a 10 second swiftness on a 90 second cooldown (Renewed Focus via Rune of Lyssa) so that’s 25 secs of swiftness, hardly a thing of legend.
You’re right traveler runes are negated by swiftness but at least you have the speed up at all times and you run as fast as the other 7 proffessions, without it once your opponent starts running, chasing them is like trying to beat Usain Bolt to the finish line.
I’ll comment just on Zealous Blade: It’s only useful and pays off over the 5% dmg increase from the Valor tree if you’re constantly and consistently hitting at least 4 targets, or in other words if you’re running with the train and even then it’s not so useful because as you said Retaliation is off the charts, especially in zergs.
WW = 8x hits, say you hit 4 targets with it, (8×45)x4 = 1440 HP gained. now for that WW wrath you get (8x~250)x4 = 8000 dmg from retaliation. Essentially you’ll be killing yourself a lot faster than you heal. I realize that it sounds great, in theory but… it’s not.
If you’re going to run Smite Condition and JI with Save Yourselves you’re better off dropping the Pure of Voice. With that being said, I reran the numbers and updated the spec even further and also fixed the ascended gear (oops):
Things to note:
64 power more than your build
Same HP
EXACTLY the same Crit Chance
10% more crit damage
Same toughness
About Rune of Lyssa’s #4 bonus, even though it only has a 10 second cooldown, effectively you will see that boon proc only once every 40 seconds (30 if you go for shelter instead). Also I recall reading somewhere that this boon cannot be Stability.
I suggest you play the spec and figure out how you like it. I’m pretty sure after a while you’ll tweak it out.
Power > Crit Chance > Crit Damage.
Conclussion:
Jon Peters plays a Warrior and at some point back in the day he got killed by an Ele
Short answer to the title of this thread: Yes!