Dodging a 6-7k crit is probably the biggest reward you can hope for. Asking for more than that is just greedy
Mhmm, ranging isn’t tanking.
Some warlock tanks from the good old time would tend to disagree
Couldn’t help but bring this old jewel out of the closet:
How to Raid a Warlock
Gear and Runes:
Getting the Celestial weapons is plain and simple a waste of good stats, it’s far better to get 1xx of 3 priority stats for you than 79 of everything. Seeing as your trait spec is designed to pump as much damage as possible (all the +% dmg traits) getting PvT, Zerker or even Cleric weapon (if you feel you need the healing power) is going to boost your power by a lot more thus enabling you to do much more damage.
Somebody did the math and at 3k attack, 100 extra power boosts current damage by ~10%. Depending on how you feel about the 10% crit damage you can pick either. Note that high crit damage requires high crit chance, with ~15 seconds of fury and about 37% crit chance (1% more than your current) you’ll be at a pretty good spot in that department, so personally I would pick the Zerker weapon.
Amulet, think of the amulet as an extra two hander on your neck because statwise it’s comparable to one. As such the same applies as with the weapon, don’t waste good stats on celestial, pick pvt, zerker or cleric (I’m running pvt but I also have extra 30% crit damage from the Honor tree so it’s up to you whether to part ways with the 7% critical damage in favor of some pvt).
Celestial Rings are a good choice, I was playing around with them and it’s fine having them there.
Earrings, they’re the least benefitial statwise (of all trinkets) so instead of getting a few stats here and there with celestial you can squeeze in some PvT/Zerker/Celestial. I myself am not using ascended earrings as I’m unhappy with the stats on the ascended Valkyrie (then again you have 300 more vitality than I do so HP isn’t an issue for you) so feel free to go Zerker for those or the Zerker/Valkyrie.
Armor: Having Celestial as your 3 major pieces is by far the most beneficial, based on my observations and tweaking with the character creator. The 3 minor pieces you can use to tweak whatever you’re lacking.
Last but definitely not least, Runes:
Runes of Lyssa are nice, but now that we improved your condition cleansing somewhat there’s a better option, Traveler you’ll lose some of that crit chance but if you picked some of those Zerker pieces you probably made up for it already. Picking the Traveler runes also gives you yet another extra 15% boon duration (so more uptime on your fury, stability and might stacks) and the best part of it, a 25% speed increase which puts you on par with every other character in the game (except mesmers). Now with that extra speed having Judge’s intervention becomes more of a personal preference and this opens up an option that I was hinting at from the begining.
In the Virtue trait line instead of picking the 20% damage when Aegis is up which practically is a split second most of the time you can pick Master of Consecrations then swap Judge’s Intervention for Purging Flames and get yet another 3 conditions cleansed and double the burning duration of JI (not to mention it’s on 17 secs lower cooldown than JI) —> double the uptime of Fiery Wrath.
I think that pretty much covers it all. I took the liberty of running the numbers on the char creator with the update and this is what I came up with:
http://gw2skills.net/editor/?fUAQNAR5OlYgKDXFyvbCJnhIhg1HiHsHYE81RA-j0CBYfCyZnJLPFNRVQsMsIasqaRWXDT5KpqXAWzDRzgO1SBs1YA-w
As you can see you lost 2% crit chance, 130 Healing Power (which unless you have 800+ isn’t really a game changer) but gained whooping 301 more attack. Following the math I mentioned earlier, your damage increased by ~30% from what it was with your build.
Edit: Feel free to keep an extra weapon with sigil of bloodlust for another 250 attack.
(edited by Arlette.9684)
The constructive post as to why the spec/build is bad and a few ideas on improvement without enforcing my own playstyle and skill preferences (meds) to you.
Let’s start with traits:
1. Having the 5% damage increase from Zealous Blade doesn’t make sense since if you take those 5 points off and put them further into valor you get 10% extra damage.
2. Supreme Justice is (I wanna say useless) not needed you’re better off taking those 5 points off and get another 5 points into Valor for Pure of Voice thus getting extra condition cleanses
3. Two Handed Weapon mastery, it’s a personal preference but for me unless I’m using double two hander I’d rather pick Empowering Might and get Might Stacks. You’ll still have WW recharged everytime you swap to the GS. Alternatively you can pick Writ of the Merciful since you’re running both a mace and gs giving you two symbols and I saw you have the vulnerability minor trait.
4. If you’re gonna be running shouts, Superior Aria is a must have, Pure of Heart is ok-ish but you gotta figure, first Aegis won’t heal you cuz you’ll still be full HP, you’ll get 2-3 at the most depending on when you pop the Virtue while having Stability on 6 secs lower cooldown and “Save Yourselves!” on 12 secs lower CD can be the difference between life and death.
5. Unscathed Contender is PvE (?) or useless if not. You have two options that are far better.
A. you can pick Master of Consecrations which I seriously encourage (will explain why after I cover a few more things)
B. You can pick either Vengeful or Retalitory Subconscious
Let’s move to utility skills:
I feel that picking Healing Signet over Shelter is a good choice in this case (you don’t really have AH or Meds to provide you with the extra healing so you’re relying on your healing skill, the shout and the Virtue of Resolve.
I’m questioning the decision behind Judge’s Intervention, I’ll asume you picked it up as a yet another stun breaker and mainly as a gap closer. I’ll make a suggestion about a good substitute once I cover gear and Rune choice.
Arlette, you’re being far too defensive over this. Saying things like “I could show you a better build” and providing absolutely no feedback and criticism as to how to fix that build proves nothing. Of course he’s going to ask you to elaborate on your stance.
Then when he asks you to, you attack him further and throw more vague numbers out like it’s actually anything constructive.
In the future, I recommend you actually back up your facts and figures and say more than “But I can do it better.” It’s actually how the people that really make builds do it. Because we can see the weaknesses and know how to fix them because we’ve experienced it ourselves.
Point taken.
I’m sorry but I don’t see this build being any good for either pvp or pve.
Low power and crit dmg = definitely not for pve
You can clear a total of 3 conditions every 45 seconds, 6 if you use renewed focus which given the current meta makes it unrealistic for any WvW.
Sooo uuum what is that build for again?
I can show you a far better build in terms of dmg, condi cleansing that has 50% less celestial pieces. Celestial is good, to round your stats and get them in line with what you want. But it’s no means to an end in any case.
Can you bring a better point?
It stands to question whether having ~2.1k power and a huge amount of might(so 2.5) is really low. You’re also having around ~60% critical chance, too. Just “Round Up” the damage stats with infuisions&sigils&runes&foods.
Using Renewed Focus also clears all conditions if you use Rune of Lyssa. That together with Virtue of Resolve usage twice and Signet of Resolve… Not exactly bad, at least not in my opinion.
I actually can clear the same amount of conditions as your build +3 from purging flames + CoP. Do not presume to know what I’m running.
I’m using 4 pieces of Celestial gear and I’ve done a lot of min maxing before I made them to figure out how to best set my stats to get as much as possible while sacrificing as little as possible. I’m telling you that your gearset/trait spec just doesn’t reflect the current condi meta, nor does it have the damage potential to be good in PvE.
You’re being a defensive little kitten cuz I expressed my opinion that your build is far from optimal in any scenario.
Fix it, don’t fix it… I care not, I’m not the one that’s gonna be lacking with this piece of garbage. But if you can’t bear my opinion don’t post your build in the first place.
(edited by Arlette.9684)
Let me start by saying that I don’t PvE and I think you’re all a bunch of flower pickers and tree huggers.
With that being said, there’re 17 different gear sets in the game atm, the fact that there’s one set that outclasses all the other ones is an eye gauging case of bad dungeon design. It’s not the zerker player’s fault, it’s not the pvt, tanks, healers, buffbots or vending machines either. It’s ANet’s fault for making poor choices when designing their dungeons/instances whatever they’re called and taking the easy way out by making them a giant dps race instead of taking the time to come up with some more creative mechanics that require the use of the other 16 gear sets.
Are changes necessary? Obviously yes.
Do they need to change the gear? Not at all
What they need to do is finally step up and improve their instance design to require gear/spec diversity.
What I noticed last night, and made me wonder was, whenever my HP drops bellow a certain point I’d start regenerating like mad and people would attack me and my HP would go up instead of down. Any thoughts? Is it just the healing signet that’s the problem or the healing signet in combination with something else?
It would make sense, sadly it won’t happen as their primary focus right now is “nerfing” warrior’s Healing Signet by buffing its active heal.
I hope you’re being sarcastic. They want to buff the active heal so they can nerf the passive and have it be an actual exchange, as signets were meant to be.
What you missed though is Jon Peters telling us that it won’t be nerfed by much, think something like the SUPER MEGA BUFF on Zealous Blade’s Healing Power contribution aka it’s buffed but nobody notices because the buff is negligible. So yea, they’ll nerf the passive by 40-50 and for that they’ll make the active 5k just because ANet decided that they can get more money by getting the 11 yr olds to play and they need to give them a class they can effectively play —> Warrior
Lately I get kited by anything ranging from Rangers to Warriors and even Thieves. Just constant kite. You TP once, TP twice, Leap… they dodge away once, sprint/stealth reposition themselves and like this. Yea it takes a while to kill me but it’s fool proof, you can’t hit your target = you’ll eventually die.
if you haven’t made the gear yet
I suggest you consider some different gear choices.
Something like this:
http://gw2skills.net/editor/?fUIQNAR8elUgSDXGyNEfIFRWBRaLAnRFh/1DIGxGC-jkCB4hERz0HBmKAK1UZNRVQsMsIasqZJVVLyKbYqXASBonyI-w
60 more power at the cost of 60 armor, but you get 500 health to compensate for it.
Feel free to swap the food to dragon’s revelry cake if you want to regain most of the toughness back + another 450 health +5% crit dmg and some more healing power at the cost of 51 power (which is still 9 power more than your original gear set).
(edited by Arlette.9684)
I’m sorry but I don’t see this build being any good for either pvp or pve.
Low power and crit dmg = definitely not for pve
You can clear a total of 3 conditions every 45 seconds, 6 if you use renewed focus which given the current meta makes it unrealistic for any WvW.
Sooo uuum what is that build for again?
I can show you a far better build in terms of dmg, condi cleansing that has 50% less celestial pieces. Celestial is good, to round your stats and get them in line with what you want. But it’s no means to an end in any case.
Its not hard to balance the signet.
Let it work with adrenaline and give a bonus when activate the signet.
0 adrenaline 250 hps
1 adrenaline 300 hps
2 adrenaline 350 hps
3 adrenaline 400 hpsWhat this does:
Someone who is always using burst skills will have less healing (you do damage you have less sustain). This also work the other way, If someone is attaking the warrior, he is refiling the warrior adrenaline (assuming he is using cleansing ire) and gives sustain to the warrior when he needs the sustain.Now the active part: The heal could stay the same if the active is good enough. My sugestions:
1) Halve the cooldown of the stances. (This means if a warrior use a stance and want that stance as soon as possible he will use the signet right away, leaving him without the passive efect of HS for about 16/20 seconds.)
2) Recharge of physical skills.
3) Recharge of banners (This would be very usefful when using Battle Standard (only one banner of each kind can give the bonus)).
4) Recharge all shouts (will make the warrior to make a choice if he want the passive healing or he want the heal+clean condition from shouts)
5) Recharge of weapons skills (with this if the warrior choose to make damage, he will loose sustain.
6) Recharge of the elite skill. (More usefull with Battle Standard)
7) Active part: Increase the casting time: While casting the signet, make it to reflect the damage to the source. The heal remains the same. (This will make the warrior to choose to activate the signet if he can predict a burst from one enemy player. The enemy player can see the animation and choose not to attack.
As soon i get more ideias i will post them here.
Oh please, adrenaline fills up so quick it’s not even funny.
I think a lot of the hate comes from the insane number of bad rangers there are in WvW.
The number of rangers I have killed who just have a LB equipped and appear to have no idea where the swap weapon or utility buttons are in really quite sad.
Bad rangers are honestly the worst thing in the game… good rangers are good everywhere except organised zergs, where I do feel we lack somewhat, and this is sadly what classes are judged on in WvW.
I’d sell my left kidney if Guardian was better at roaming and worse at Zerging.
Do you actually have full ascended gear?
Without changing your gear and keeping your general trait outline, this is what I came up with.
Ultimately you can keep a spare weapon with sigil of life to get 250 extra healing.
(edited by Arlette.9684)
My reaction to this is to ask, what is the goal? Is it to put Warriors back into the bad spot they were last year? I don’t see Warriors face rolling matches left and right. If anything HS needs to have a buff to it’s scaling with healing power. Make putting points into healing useful!
No.
HS needs the base heal to be extremely nerfed and the Healing Power scaling buffed.Healing Signet is not the only thing holding warriors up from where they were last year.
This, nerf the signet, give it some good scaling with healing power so that if Warrior runs cleric gear they get that much hell why not even a little higher HPS from it and end the days of the Half Zerker geared warriors with better sustain than a full support bunker.
Also while we’re at it, what other class has a 5k auto attack? Anyone? Hmm? hmmm? No?
Dat 5k AA
You want all warriors running clerics? Why do I feel like I’m in a solo q right now?
I was refering to 5k triple chops
My reaction to this is to ask, what is the goal? Is it to put Warriors back into the bad spot they were last year? I don’t see Warriors face rolling matches left and right. If anything HS needs to have a buff to it’s scaling with healing power. Make putting points into healing useful!
No.
HS needs the base heal to be extremely nerfed and the Healing Power scaling buffed.Healing Signet is not the only thing holding warriors up from where they were last year.
This, nerf the signet, give it some good scaling with healing power so that if Warrior runs cleric gear they get that much hell why not even a little higher HPS from it and end the days of the Half Zerker geared warriors with better sustain than a full support bunker.
Also while we’re at it, what other class has a 5k auto attack? Anyone? Hmm? hmmm? No?
I hate Rangers because they’re so poorly designed and it feels like the last class ANet made after they were done with everything else and were impatient about game release.
You shouldn’t have to use a 2nd skill to get the first one to work.
Agreed; but you don’t. RoW works very well in alot of circumstances, it’s extremely powerful so needs an in-built obstacle, a root cast seems fair to me. Getting around that with a single meditation is building on, not fixing, the skill.
With the uptime on stability some classes have (think the massive Warrior population nowadays) RoW is not even worth the 1 second cast, let alone using utility skill for it.
It would make sense, sadly it won’t happen as their primary focus right now is “nerfing” warrior’s Healing Signet by buffing its active heal.
Are you people out of your mind?
Tonight I made a warrior and went into spvp, got some supposedly decent spec.
At some point people were beating on me and my HP was going up instead of down. Keep in mind I’ve never played a warrior, have no deep knowledge of how to maximize my damage or rotation and I was still killing next to anything that came my way.
The only thing I can compare the class in its current state is Retribution Paladin in WoW from the first days of WotLK. Fool proof 11 yr old friendly class. Plug and play.
And you’re suggesting nerfing the passive heal by 50 hps, buffing the active heal accordingly and calling it a day? Well why bother even nerfing it, just buff the active heal as a 50 hps nerf is like that Zealous Blade “buff” for Guardians from the December patch or in other words it’s there but you can’t notice it.
What I find even more troubling is that the Lead Game Designer is telling me “Yes the class is intended to be kid friendly and require no effort to be successful, while still outperforming majority of other classes in what is supposedly their domain”.
Well thanks for the enlightenment Jon, now I know… Roll a Warrior or go kitten yourself is the name of the game.
(edited by Arlette.9684)
I don’t see why would you pick defender’s flame over strength in numbers, you won’t block nearly often enough to make that trait competitive, not to mention it’s a measly 1 second burn, on the other hand 150 aoe toughness is 150 aoe toughness.
If you’re going to run this build, get at least 2-3 people with you and you’ll be doing good. For solo the meds self sustain is far superior.
I don’t see you asking how can a necromancer instagib all the veterans in a camp and leave the supervisor at 20% health, 5 seconds after the pull.
butt out!
Stop crying about Elementalists, they’ve been OP and good meta for a lot of time.. They would need a buff ofc, but come on, you’re getting yourself ridicle.
following your logic, they need to nerf warriors and any kind of condition characters to the ground so they feel how it is on the other side.
So I’ve been running 15/15/0/20/20 Hammer+GS symbol dps and really enjoying it, but I’m finding that the extra 10 points in Virtues for Abs Res isn’t really necessary, since I get enough condi clear with Purging Flames on a fairly short cooldown, and the GS spin moves for a little extra when needed.
Would y’all recommend 25/15 or 15/25 for more dps? Radiant Power is better than Symbolic Power since it boosts everything instead of just symbols, but I don’t see any useful majors in Radiance to beat Zealous Blade.
Is this PvE? I assume it is because with the amount of conditions thrown left and right these days you can never have enough condi cleanse.
I invite you all to go to https://forum-en.gw2archive.eu/forum/professions/balance
and sharing all your observations and suggestions.
Who knows, maybe this time ANet will actually listen.
You have one useless elite skill and you’re unhappy, I invite you to play a Guardian with 3 useless elite skills and share your opinion there
Hope I could quote the way it should be done, no idea how to do it on these forums… why there isn’t a reply button next to each post?
Guardian elites:
A free use of all your virtues, gaining heal, burning, aegis, plus tons of other boons if traited, then instantly get back the virtues ready to use again. I just use the elite, F1 F2 F3, and when the cast time ends I have everything up and running again. Useless? Hardly?Tomes: These are mainly for WvW enviroment and may feel useless in PvE (especially compared to virtue recharing elite), I give you that. But still good for massive events like Teq. turret / battery defense, Scarlet Invasions etc.
The virtues unless traited for condi cleanse or stability are severely underpowered for the huge cooldown they have. None of the Guardian elites is a game changer, popping either of em isn’t going to turn the game around in a key moment, Thieves Guild seems to be doing just that in random roaming encounters. Hell I’d take Daggerstorm over what Guardian has.
Can we get a Moderator to merge this thread and
https://forum-en.gw2archive.eu/forum/professions/balance/list-of-Useless-GuardianTraits/first#post3479878
To repeat my own post from that thread:
Useless traits are only part of the problem, no soft or hard CC (aside from VERY few weapons with very predictable and slow attacks), no escape mechanic, almost exclusively melee centric (unless you count that granny slow scepter attack). Next to useless virtues due to the huge cooldown for what little they give. 60 secs on Virtue of resolve, even traited for condi removal there’s purging flame that does the same thing on a 35 secs CD. VoC? Block one mighty random auto attack every 40 seconds or block one mighty attack of choice on a 90 second cooldown, even if traited for stability… 3 secs of stability on a 60 secs cooldown vs stand your ground’s 6 secs of stability AND a stun break on a 30(24) secs cooldown? I mean really? Virtues need to be reworked and either their cooldowns be dropped significantly or the benefit of using them to warrant that cooldown.
I feel that VoJ is probably the only one of the three, that has the right cooldown for what it does (if traited into radiance +5). And when you think about it, it does the same thing as VoC and in some situations it’s even better (think 1vX), on 3 times lower cooldown.
Then there’s the matter with the weapon skills (you know which ones) that require for you to be stationary for them to go off. By now the meta has evolved to the point where nobody will stay in your face for a second (consider latency) for you to put ring of warding on the ground, or banish them. In the current meta with everyone running at 25% speed it’s next to impossible to land a stationary Zealot’s Defense for more than a third of its total duration.
Finally, we finally deserve an alternative to Renewed Focus. Both Tome of Wrath and Tome of Courage are completely useless for anything outside of PvE and probably even there considering the huge cooldown and cast times on the good skills they provide. Renewed Focus itself isn’t something inspiring by any means, it’s mainly used as a tool to refresh the huge Virtue Cooldowns so you can squeeze another second or two of survivability while being on a low Cooldown (for an elite skill). It’s uselessness comes from the fact that:
1. It doesn’t bypass Daze so you’re likely to die in crowd control without even getting the chance to use it.
2. Invulnerable doesn’t really mean invulnerable as it prevents incoming direct damage but any applied conditions still tick so you still end up dying while being “invulnerable”When you think about it, mesmers have a sword attack that does the same thing on a 12 second cooldown with an extra second of duration and dishing high damage at the same time. Renewed Focus might as well be demoted to utility skill as it can hardly be called an Elite Skill.
I’m sure there will be people to disagree with a lot of these points and people that would say those skills are really useful when paired with other skills (example being RoW/Banish with JI), but come on we ain’t supposed to have to use a second skill to get the first one to work.
You have one useless elite skill and you’re unhappy, I invite you to play a Guardian with 3 useless elite skills and share your opinion there
Buffing that ability in the way you suggest is making thieves hard counter for shout Guardians/Warriors… hell even for Medi guards that rely so much on Fury. What do you give up for that IWIN button against those specs? Nothing? oooh… ok… sure.
At least be reasonable in your suggestions and think them through.
S. Guardians
A. Warrior, Necro, Thief, Engineer, Ranger, Mesmer, Elementalist.
B. Warriors, Rangers.
C. Rangers.
What WvW mode are you refering to? I can think of at least two where Guardian is C. Also, are rangers A, B or C? Warriors A or B?
RoW is fantastic when coupled with Judge’s Intervention.
You shouldn’t have to use a 2nd skill to get the first one to work.
Quite honestly I think Engineers are at a perfect spot right now in terms of balance, or if not perfect at least a lot closer than majority of other classes.
I just wish ANet didn’t turn them into a Guardian hard counter, it’s really a huge letdown knowing that you stand no chance unless the engineer is clueless.
(edited by Arlette.9684)
Made me lol reading that. Love how sensitive people are these days, can’t even take being wrong.
I’m not saying he’s right or wrong, I’m saying you’re a condescending piece of kitten, see the difference?
I call Bull!
/15 chars
I’d much rather have them make some of our current weapons more appealing before they move on to new ones.
Useless traits are only part of the problem, no soft or hard CC (aside from VERY few weapons with very predictable and slow attacks), no escape mechanic, almost exclusively melee centric (unless you count that granny slow scepter attack). Next to useless virtues due to the huge cooldown for what little they give. 60 secs on Virtue of resolve, even traited for condi removal there’s purging flame that does the same thing on a 35 secs CD. VoC? Block one mighty random auto attack every 40 seconds or block one mighty attack of choice on a 90 second cooldown, even if traited for stability… 3 secs of stability on a 60 secs cooldown vs stand your ground’s 6 secs of stability AND a stun break on a 30(24) secs cooldown? I mean really? Virtues need to be reworked and either their cooldowns be dropped significantly or the benefit of using them to warrant that cooldown.
I feel that VoJ is probably the only one of the three, that has the right cooldown for what it does (if traited into radiance +5). And when you think about it, it does the same thing as VoC and in some situations it’s even better (think 1vX), on 3 times lower cooldown.
Then there’s the matter with the weapon skills (you know which ones) that require for you to be stationary for them to go off. By now the meta has evolved to the point where nobody will stay in your face for a second (consider latency) for you to put ring of warding on the ground, or banish them. In the current meta with everyone running at 25% speed it’s next to impossible to land a stationary Zealot’s Defense for more than a third of its total duration.
Finally, we finally deserve an alternative to Renewed Focus. Both Tome of Wrath and Tome of Courage are completely useless for anything outside of PvE and probably even there considering the huge cooldown and cast times on the good skills they provide. Renewed Focus itself isn’t something inspiring by any means, it’s mainly used as a tool to refresh the huge Virtue Cooldowns so you can squeeze another second or two of survivability while being on a low Cooldown (for an elite skill). It’s uselessness comes from the fact that:
1. It doesn’t bypass Daze so you’re likely to die in crowd control without even getting the chance to use it.
2. Invulnerable doesn’t really mean invulnerable as it prevents incoming direct damage but any applied conditions still tick so you still end up dying while being “invulnerable”
When you think about it, mesmers have a sword attack that does the same thing on a 12 second cooldown with an extra second of duration and dishing high damage at the same time. Renewed Focus might as well be demoted to utility skill as it can hardly be called an Elite Skill.
I’m sure there will be people to disagree with a lot of these points and people that would say those skills are really useful when paired with other skills (example being RoW/Banish with JI), but come on we ain’t supposed to have to use a second skill to get the first one to work.
The Guardian is the most balanced class, so the devs say…
They’re not gonna change it.
Well in that case ANet better start nerfing because there are 5 other proffessions that need to be toned down by a mile to be as “balanced” as we are
to a solo roamer, those “small coordinated groups” are zergs.
this!
I rarely have probs with necros, Engineers is what gets me. I was considering more berserker pieces but I postponed it till after I get the applied fortitude.
I think it stacking wouldn’t be such a problem if it wasn’t for the fact that it’s considered as a condition and is not affected by stability. I get Cripple, but immobilize does cause loss of control, you can’t dodge, you can’t move and for some melee dependent classes you can’t attack.
uuuuum… yes because that way the zerg can come easily take away the camp from the casual roamer while he/she waits for the tick. Go back to your zerg boy!
Man really nice . . .
I will add the fact that the people forget roles and they want all to do all.
Too many QQ in this forums . . . instead of asking for advices.
Of course they want to do all, that was one of ANet’s selling points, no more holy trinity, you can play however you want with whatever you want. While in reality, the game has gotten to a point where for some classes you’re forced to play a specific build, have THIS gear or you just get crushed.
the way ANet sees it, 1% cond duration = 10 stat = 1% crit damage, according to traits and every other food except for the +/- 40%. So yea if they nerf it, it will be a big nerf, because that’s what’s needed to bring that food in line with the others.
why play squishy direct dmg dps when you can play bunker and do same if not higher dmg in form of conditions….
Bunker builds are a by-product of roaming zerker rogues. Basically if you want to survive 18k backstabs then you bunker down.
i run mostly in zerker gear and i never got hit for 18k backstab… i did get 1 shot by glassy eles and random killshot from nowhere
thieves are not only class that can blow you up within few sec
But they’re the only ones that can do it without you seeing them blowing you up
At least that’s the general consensus.
Thief is a cheesy profession, as it was intended to be. We’re squishy, and we are the best at being that. We’re supposed to be the hated one, the one you’ll never see coming, but you’ll definitely feel. If we fail we have the tools to gtfo, if we fail that then a thief is a free loot bag. We hit hard, if we fail we disengage, that’s how it was designed.
I’ve been literally one-shotted by warriors using eviscerate or kill shot (the latter one being a ranged high damage attack), do you see me complaining?
Some facts from the GW2 wiki:
Kill Shot
- lvl 3 adrenaline damage: 1256 (damage multiplier of 3,25)
- Range: 1500
- Combo finisher: Physical Projectile
Eviscerate
- lvl 3 adrenaline dagame: 1008 (damage multiplier of 3)
- Range: 300
- Combo finisher: Leap
Backstab
- Damage: 806 (damage multiplier of 2,4)
- Range: 130
- Stealth attack
As you can see, a thief with full berserker gear is not going to hit nearly as hard as a warrior in the same gear – the difference? Warrior can be immune to conditions for 8 seconds, immune to all damage from 5 seconds and they have twice as much health and toughness as a thief – this without traits and food.
Warrior base stats with heavy lvl 80 ascended armor:
- Armor: 2187
- Health: 18372
Thief base stats with medium lvl 80 ascended armor:
- Armor: 2034
- Health: 10805
See the differense? Note that I chose warrior because it’s the only profession in the game with an attack with higher damage multiplier than the thiefs backstab. Why do thief has lower stats, because we can stealth and use deception to survive – a warrior was made to breathe you in your face as he crushes it. I would fear the zerker warrior more than the thief. We have literally no immunity skills, as several other more dangerous professions have…
All classes have OP potential, some easier to achieve than others. I still consider thieves to be one of the weakest professions.
Go try dps guardian in solo/duo roaming then come tell me what’s weak.
it’s beneficial for both sides to get the food in line with other foods. nerfing both of em will likely mean that people will drop the -% food, thus leaving condi specs with their +10% condition duration. Win-win?
That’s too simplistic a look at it.
The fundamental difference you need to understand is that unlike Power builds, Conditions scale with each other.
I.e. the more different Conditions you can stack, the more dangerous they become.
Stacking 10 Bleeds might be 10 times more dangerous than stacking 1 Bleed, but stacking 1 Bleed, Burning, Poison, Weakness, Cripple, Chill, Torment, Confusion, Immobilize, Fear is many times more lethal.
Conditions are exasperated by numerous issues:
- The addition of Torment helped mask existing Conditions with an additional DPS Condition.
- Rare Veggie Pizza adds a disproportionate amount of Power to Conditions.
- Conditions previously exclusive to certain builds are now accessible to everyone (Confusion)
- Thanks to additional Runes and Sigils ANet has made it easier than ever to stack various Conditions.
These changes occurred outside of any class-balance changes and probably affected the whole “Condition Meta” more than anything else.
1 stack of each does nearly no damage aside from burning, and goes away within seconds. Also you get a food that reduces cond duration by the same amount, so idk what you are complaining about.
Have you lost the ability to read? He is talking about both +/- condition duration foods. Point being it shouldn’t be mandatory to run the -40% food just so you don’t get roflstomped by condition specs. Having them both give +/- 10% brings them in line with other foods and will likely make people drop the -% food altogether and pick something more suitable for their build. Thus condition specs get +10% and not 60% of the initial 140% duration, whatever that is, too lazy to do the math.
Edit: It seems I’m the one that has lost the ability to read as I’m replying in the wrong thread
Thief is a cheesy profession, as it was intended to be. We’re squishy, and we are the best at being that. We’re supposed to be the hated one, the one you’ll never see coming, but you’ll definitely feel. If we fail we have the tools to gtfo, if we fail that then a thief is a free loot bag. We hit hard, if we fail we disengage, that’s how it was designed.
I’ve been literally one-shotted by warriors using eviscerate or kill shot (the latter one being a ranged high damage attack), do you see me complaining?
Some facts from the GW2 wiki:
Kill Shot
- lvl 3 adrenaline damage: 1256 (damage multiplier of 3,25)
- Range: 1500
- Combo finisher: Physical Projectile
Eviscerate
- lvl 3 adrenaline dagame: 1008 (damage multiplier of 3)
- Range: 300
- Combo finisher: Leap
Backstab
- Damage: 806 (damage multiplier of 2,4)
- Range: 130
- Stealth attack
As you can see, a thief with full berserker gear is not going to hit nearly as hard as a warrior in the same gear – the difference? Warrior can be immune to conditions for 8 seconds, immune to all damage from 5 seconds and they have twice as much health and toughness as a thief – this without traits and food.
Warrior base stats with heavy lvl 80 ascended armor:
- Armor: 2187
- Health: 18372
Thief base stats with medium lvl 80 ascended armor:
- Armor: 2034
- Health: 10805
See the differense? Note that I chose warrior because it’s the only profession in the game with an attack with higher damage multiplier than the thiefs backstab. Why do thief has lower stats, because we can stealth and use deception to survive – a warrior was made to breathe you in your face as he crushes it. I would fear the zerker warrior more than the thief. We have literally no immunity skills, as several other more dangerous professions have…
You do realize the flaw of what you were trying to say right?
I mean, backstab is next to spammable. All the warrior abilities you listed require adrenaline hence not exactly spammable.
Don’t get me wrong, I too think Warriors are broken beyond repair, but so are conditions, Mesmers that you can’t attack while they kill you and thieves that reset the fight as many times as they want until you either run out of cooldowns or you finally get lucky cuz they kittened up.
