Showing Posts For Artemis Thuras.8795:

Adding a gear check to the game

in Guild Wars 2 Discussion

Posted by: Artemis Thuras.8795

Artemis Thuras.8795

So.. Other people can’t play how they want?
They can’t have the team mates that they enjoy running with?

But you can have what you want?
I think your crown is squashing your brain sire.

I did not forbid anybody from playing full zerker or finding likewise team mates. By adding this feature you help a lot of players who want to check their requirements. On the other hand you make it easier for finding a reason to kick which will happen, diminishing the chances for players finding their teammates because they play an unpopular setup.

It’s giving something to one group while taking it from another group. So yeah please forgive me for saying that that playerbase will lose something.

If you want to run an unpopular setup, that is fine. go run with other people who want to run unpopular setups.

The OP’s suggestion is an attempt to make it EASIER to find them. If you don’t like it come up with something better.

Oh wait – a lot of the people of this mentality want meta players to carry them through smooth runs regardless.

Edit:
DeSade summed this up brilliantly.

You’re getting kicked if you run with good players with a bad setup regardless.
Good players don’t need to gear check to see your running something bad.
The difference is: You’ll get booted part way, or just before the final boss.

The ops suggestion would help you use the LFG tool to find like minded people. Something that many are unable to do themselves BECUASE THEY REFUSE TO READ THE DESCRIPTIONS

This is the same reason i want class filtering: Description: “LF zerk ele” join on a warrior, expect to be kicked.
This means lfg has to be reposted, and the warrior now feels excluded because they got kicked.

To be quite honest lets remove the lfg tool. it seems only a minority is capable of using it correctly anyway. It’s too confusing for new players.

Suggestions that have come out: “zerker elitists should guild up together” “phiw should guild up together”. Quite a few meta people already do. There was a guy in the last meta QQ thread inviting people to join his phiw dungeon guild.

So why we may as well just remove this lfg tool completely.

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(edited by Artemis Thuras.8795)

Adding a gear check to the game

in Guild Wars 2 Discussion

Posted by: Artemis Thuras.8795

Artemis Thuras.8795

The only ones who are excluded, are those excluding themselves.
People keep saying the “zerker elitists” are a minority.
Thats fine. That doesn’t mean we have to be forced to play with phiw’s.
But so few read the lfg descriptions, in effect forcing themselves upon a group not suitable, resulting in : unhappy run, or kick.

Adding a (or several) means to filter the lfg is needed to limit the listings that can be joined. The OP’s suggestion was one possible idea.
If you are truly against it, then suggest a better way to improve the lfg. Asking people to read isn’t working. People are still too kitten lazy to read.

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Adding a gear check to the game

in Guild Wars 2 Discussion

Posted by: Artemis Thuras.8795

Artemis Thuras.8795

So what your saying is, joining a phiw group, I could be kicked for any reason or even no reason.

As opposed to the tangible – not a good build/gear?
Which could still happen anyway.

Thats nice to know.

No it makes it easier to find a reason, you can’t kick every lvl 80 character without hurting yourself, you can kick a lvl 80 character in nomad gear. It’s not about that it can’t happen, it’s just that by adding this feature you could make it’s occurence much higher.

So.. Other people can’t play how they want?
They can’t have the team mates that they enjoy running with?

But you can have what you want?
I think your crown is squashing your brain sire.

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Adding a gear check to the game

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Posted by: Artemis Thuras.8795

Artemis Thuras.8795

2: It makes the play how you want groups far more vulnerable: A player who has this feature activated will enter a a play how you want group, the other players will check his gear and see that he has gear that don’t satisfy their personal desires and they will kick the player faster then the group creator can respond to the kick motion. (before you say this doesn’t happen I had such an occasion with a low lvl who joined my group)

So what your saying is, joining a phiw group, I could be kicked for any reason or even no reason.

As opposed to the tangible – not a good build/gear?
Which could still happen anyway.

Thats nice to know.

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(edited by Artemis Thuras.8795)

Adding a gear check to the game

in Guild Wars 2 Discussion

Posted by: Artemis Thuras.8795

Artemis Thuras.8795

So many groups I have had to kick people who have come on the wrong profession (PHIW- Please help I’m worthless and cannot read the LFG description so carry me now I just want the shineys).

content 3 or 4 man as its easier

The funny thing is, we’ve had this and gone – hang on, this is no slower than with a pug in the 4th or 5th spot? Do they even do any damage?

But with full guild team where we know everyone is geared? much faster.

This is what we get for not gear checking these pugs. Maybe we should start gear checking more..

edit: Yeah when we advertise for pugs.. all we want is more dps. We cover all the active defences already. So runs are smooth with 3 or 4. Just want to speed things up.

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Adding a gear check to the game

in Guild Wars 2 Discussion

Posted by: Artemis Thuras.8795

Artemis Thuras.8795

I don’t like the idea at all. It’s just a tool for PuG elitism.
There are already some dummys that request 5k AP in the LFG, wrongly believing that thats a way to know if you are good enough for their l33t party which will pretty much disband as soon there is a wipe because it’s a waste of time. (IMO, it’s sad the fact that some players can’t have fun without cheesing the instance)

If you really need that kind of tools because you can’t trust PuGs, then you should run dungeons only with guildies, with friends or solo.

Above that, there are better things to code and develop that making something only aimed to a very specific and small type of players.

Why should the lfg tool be solely for phiw’s?

What your’e saying is those who want to enjoy smooth runs have to guild up.
ok. all phiw must go guild up and never use the lfg tool. lfg tool is for zerkers only.

- pretty kitten selfish ey?

The OP’s suggestion would allow ALL phiws (yeah, meta players are playing how they want too) to find like-minded people.

The lfg tool is pretty much the best way to find others who want to do dungeons. It makes sense this tool should work for those who want to do them efficiently.

LFG filtering is purely a quality of life fix that would remove the frustrations of people who wish to play completely differently from having to argue/kick/rage/forum QQ.

Simple “view gear” with lfg filtered on weather or not a player chooses to make their gear visible would make it easier for sure.

alternative could be build templates, including gear and allowing those to be previewed via chat link. - Aiming at 2 birds with one stone here…

Ultimately though, I’d rather lfg filtering. The good players don’t need to gear check, they can tell within a fight or two that you’re running wrong gear/traits/skill rotations.
Just save the hassle of people joining unsuitable groups and getting kicked. It just causes more hassle for everyone.

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(edited by Artemis Thuras.8795)

Adding a gear check to the game

in Guild Wars 2 Discussion

Posted by: Artemis Thuras.8795

Artemis Thuras.8795

Gear score is, and will always be, an unnecessary evil. It gives tools to people that encourage them to act in a manner that isn’t friendly and helpful.

Not the first time this has been brought up, and it’s not the first time the forum community has shot it down.

I don’t think it is “shot down” with a simple “no” or by adding the word elitisism into a post.

Can you explain how the change mentioned in the OP will harm anyone other than those who join LFG groups without fitting the criteria requested by it?

People will insist, absolutely insist on people checking their boxes. If you don’t want to check your box, for whatever reason, you will be excluded from parties.

But today’s exclusion criteria is even worse. I’ve seen kicks just because they felt the person isn’t “playing right”.
At least non-zerker players would now have a less unpleasant experience with zerker parties on account of not joining them.

In a sense it’s for their own good – I can’t really see why those against this tool would advocate that exposing the “casual players” to the strict rigor of meta groups a good idea.

It is basically for the good of finding like minded players.

Issues arise when meta and non-meta players mix (those who actively want to play non meta with those who want to run meta mostly).

Allowing people to identify each other and avoid each other will remove much of the pains.

It’ll also remove the constant relisting of lfgs because people are incapable of reading the descriptions.

Frankly I’d go one step further and allow trait inspection too.

The lfg tool having limitations so you only see groups suitable for you would be nice though.

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Crab Scuttle

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Posted by: Artemis Thuras.8795

Artemis Thuras.8795

If you use the block ability when the hatchings try to jump on you it makes it a lot easier.

It can be done, but requires good reflexes and knowledge of everything around you as well as your own crab skills. I’ve cleared it in under 3:30 with no one clearing any of the mobs along the route.

That being said, I wouldn’t mind if this rush got toned down a little bit somehow.

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Guild Mission control

in Bugs: Game, Forum, Website

Posted by: Artemis Thuras.8795

Artemis Thuras.8795

https://forum-en.gw2archive.eu/forum/game/gw2/Guild-permission-Mission-Control/first#post4683505

Seems like this is a bug and should be mentioned here.

Mission control permission doesn’t allow activation of the consumable.

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Guild permission - Mission Control

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Posted by: Artemis Thuras.8795

Artemis Thuras.8795

Hopefully this will stop the “It lets you activate the consumable” nonsense.

Attachments:

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Guild permission - Mission Control

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Posted by: Artemis Thuras.8795

Artemis Thuras.8795

why did i get infracted ???

===

as far as i know Mission control privilege makes you start Guild Missions.

start them? Interacting with icons for puzzles for example? Anyone can do this, so long as they are in the guild with the mission active.

Activating the consumable, it does not allow.
I suspect I am going to have to produce screenshots with the button disabled before people get the message – it doesnt work.

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Guild permission - Mission Control

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Posted by: Artemis Thuras.8795

Artemis Thuras.8795

We tested this. We could not activate the consumable without “activate built upgrades”.

I will repeat:
it does NOT allow the use of the guild mission consumable.

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Guild permission - Mission Control

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Posted by: Artemis Thuras.8795

Artemis Thuras.8795

I guess no one else knows what this actually does either?
Shame, hopefully we get guild improvements next feature pack and this is addressed.

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Guild permission - Mission Control

in Guild Wars 2 Discussion

Posted by: Artemis Thuras.8795

Artemis Thuras.8795

It means you can activate the consumable.

No, it doesn’t. See the original post.

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Guild permission - Mission Control

in Guild Wars 2 Discussion

Posted by: Artemis Thuras.8795

Artemis Thuras.8795

What does this actually do?

Just tested it and it doesn’t allow me to activate the consumable in the buff panel.

Anyone can interact with the bounty target, challenge/puzzle icon etc.

Editing this for clarity:
IT DOES NOT LET YOU ACTIVATE THE CONSUMABLE

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(edited by Artemis Thuras.8795)

Mesmer builds

in Fractals, Dungeons & Raids

Posted by: Artemis Thuras.8795

Artemis Thuras.8795

so you’re not shattering even if the phantasms are about to die?
Interesting. I suppose thats where pistol offhand comes into play, so they don’t die so much.

Makes sense to make it easier for yourself since the difference shouldn’t matter with that trait.

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This is getting Ridiculous

in Fractals, Dungeons & Raids

Posted by: Artemis Thuras.8795

Artemis Thuras.8795

People need to sit back an relax and enjoy the game.

Yes they do.
Heres the thing: Having people make a run take longer than it would WITHOUT ANYONE in the spot is not relaxing or enjoyable.
It makes me want to put their head in a vice and watch their brains ooze out of their eye sockets.

Teaching people is fine. Hop into teamspeak and i’ll happily guide you through what’s going on. Typing would take longer than the dungeon itself in many cases.

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This is getting Ridiculous

in Fractals, Dungeons & Raids

Posted by: Artemis Thuras.8795

Artemis Thuras.8795

I think it would be good to value both the journey and the rewards and not focus exclusively on the end result. The sub-80 you party with today, the sub-50 you teach the ropes, may become your new guildie or a valued fractal/dungeon partner in the future.

I take on board not everyone wants to go this route, but I think in the long run it can be quite rewarding in ways that are more valuable than gold and tokens.

You mean the 99% who only join guilds to afk guild missions? or enjoy influence buffs when it suits them? Or get free stuff?

Your guild system means there is no allegiance to a guild. Many don’t care one bit about guilds. They are just a service provider. Such as taxi for 3 headed wurm.

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Mesmer builds

in Fractals, Dungeons & Raids

Posted by: Artemis Thuras.8795

Artemis Thuras.8795

Looks a little outdated now.
The wardens feedback several builds is using signet mastery with no signets for example.
The second domination slot would probably better serve taking mental torment or rending shatter. direct damage vs vuln stack output depending.

The limited build variety i number crunched, zerk gives higher effective damage, discounting reflects.

http://gw2skills.net/editor/?fhAQRAsc8dl0npKtFpxVNUrNiqhcyiDJdgGRKZnSA-TxRBABXt/o8rQND4pHIvTAAAPFAKV/xMlgCCocA-e

Looking at this as a possibility. I do like the lesser reliance on the clones/phantasms.

Calculation i’m doing is:

((Critical chance x critical damage) + 1) x power.

It is quite a limited formula, so i’m not using it to compare different builds.

However in the build linked above:

3983.6 assassin + ranger 70% crit chance
4061 zerk + ranger 63% crit chance
4080.96 assassin + scholar 62% crit chance
4130.08 zerk +scholar 55% crit chance

4030.208 zerk/assa ranger rune 66% crit chance
4111.104 zerk/assa scholar rune 58% crit chance

This doesn’t take into account the 7% or 10% damage modifier on the rune.

Compared to a guardian (which I run zerk/assa mix and get 58% crit chance, 67% with 4/6/2/0/2 and accuracy sigil fighting lupi). Considering without the accuracy sigil I had a little trouble 75%-0% lupi with WoR. My guardian is running at a little lower critical damage also though (206% vs 220%).

I can see why you need it. Leaning towards assassin + scholar though. Are the ranger runes needed for feedback 75%-0% on lupi (using this as a sort of benchmark)?

Edit:
That dps comparison helps considerably.
Signet mastery makes more sense using the signet of the ether.

edit2:
Assassins/ranger runes it is.
Thanks for the links jerem

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(edited by Artemis Thuras.8795)

Superior sigil of ghost slaying + night?

in Fractals, Dungeons & Raids

Posted by: Artemis Thuras.8795

Artemis Thuras.8795

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Mesmer builds

in Fractals, Dungeons & Raids

Posted by: Artemis Thuras.8795

Artemis Thuras.8795

I’ve seen two common mesmer builds: 6/2/0/4/2 and 2/6/0/4/2.
Looking at the traits, and situation depending, I don’t think there will be too much difference in dps. Both quote full assassins armor.
The first build assassins makes sense since precision would be so low. The second I’m reasonably certain zerk would have more damage.

Is there a reason beyond reflects for assassins on mesmers?

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Guild Wars 2 issues with combat mechanics

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Posted by: Artemis Thuras.8795

Artemis Thuras.8795

CoF 3 is actually quicker than p2. Not to mention far more interesting. It does require some experience for that though. Which is why pugs won’t do it til the reward gets buffed for a short period of time (daily dungeon anyone…).

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Guild Wars 2 issues with combat mechanics

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Posted by: Artemis Thuras.8795

Artemis Thuras.8795

Mainstream PUG is so far from meta it wouldn’t reach it with traited grenades.

lol, its posts like this that make me want to browse these threads

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Guild Wars 2 issues with combat mechanics

in Fractals, Dungeons & Raids

Posted by: Artemis Thuras.8795

Artemis Thuras.8795

Won’t comment on this one, I was toxic enough for today. I lol’d at the fgs part, though.

Try the Noob guild, they help people inexperienced in dungeons.

Maybe read before judging people’s experience I’ve been playing this game for 2 years using meta, even doing hardcore dungeon speedclears but I am sick and tired of doing the same thing in same content for 2 years straight.

I think you’ll find he did. Or ox is very good at estimating players skill with very little information. Either way, ox is correct, you should go away, and learn the meta, before sprouting about it. See further up about the 29 page thread i linked? Take your own advice, and go read it before making claims.

How is he right? I play in meta for 2 years but am tired of it. How does this make me need instructions for new players? Are you dumb?

Congratulations on being abusive. You’re so leet.

He is correct because you don’t know what the meta is.
You claim you know. All evidence to the contrary.

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Guild Wars 2 issues with combat mechanics

in Fractals, Dungeons & Raids

Posted by: Artemis Thuras.8795

Artemis Thuras.8795

To answer your question, let’s take a sample PUG meta group:
1 Guardian, 1/2 Elementalist, 2/3 Warriors – this is what I call a standard group.

… skills eles will get are self-dependent and don’t benefit the group (flash, mist form).
Skills warriors take are also self-dependent and don’t benefit the group either (berzerker stance, dolyak signet, …).

These arent “meta” utils on those classes. They are skills used by those who cannot use active defences.

Once again: you show you have no idea what you are talking about.

Stuff random pug brings =/= meta.

The majority of pugs are phiw. Which is typically very selfish, and expecting others to do the largest share of the work.

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Guild Wars 2 issues with combat mechanics

in Fractals, Dungeons & Raids

Posted by: Artemis Thuras.8795

Artemis Thuras.8795

i know this is highly unlikely, but it feels that all these threads about the meta needing to change are created by the same person with a lot of different accounts

I know what you mean.

I think its a result of the learning curve being quite hidden – so as to not scare new players by how much they have to learn in the game.

The problem is fairly frequently we get people like the OP, who think they are the best player in the game. Sadly they cannot see the rest of the learning curve, when many of us already traversed. Since this guy is apparently unwilling to look at the last thread about this bs, the thread should probably be deleted. Maybe even sticky that 29 page monster just so people like this can stop posting cluelessly.

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Guild Wars 2 issues with combat mechanics

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Posted by: Artemis Thuras.8795

Artemis Thuras.8795

Won’t comment on this one, I was toxic enough for today. I lol’d at the fgs part, though.

Try the Noob guild, they help people inexperienced in dungeons.

Maybe read before judging people’s experience I’ve been playing this game for 2 years using meta, even doing hardcore dungeon speedclears but I am sick and tired of doing the same thing in same content for 2 years straight.

I think you’ll find he did. Or ox is very good at estimating players skill with very little information. Either way, ox is correct, you should go away, and learn the meta, before sprouting about it. See further up about the 29 page thread i linked? Take your own advice, and go read it before making claims.

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Guild Wars 2 issues with combat mechanics

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Posted by: Artemis Thuras.8795

Artemis Thuras.8795

In other MMORPGs it’s the healer’s fault – because he couldn’t outheal the damage dealt by the boss or whatsoever.

Some thing which happened to me in gw1.
pug over extends. Then it is somehow the monks fault for their death.

GG logic.

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Guild Wars 2 issues with combat mechanics

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Posted by: Artemis Thuras.8795

Artemis Thuras.8795

A new meta thread in a different location? Pass me that popcorn.

I’ll go put us a bag in the microwave.

Here we go again..

Edit:

OP: Please enjoy reading this 29 page thread:

https://forum-en.gw2archive.eu/forum/game/gw2/This-Meta-has-to-end/first

When you’re done, feel free to whine more while we enjoy our popcorn.

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(edited by Artemis Thuras.8795)

[Suggestion] Making Stormbow Skin

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Posted by: Artemis Thuras.8795

Artemis Thuras.8795

+1.

would be nice to have some form of scavenger hunt for some of the super pretty gw1 skins like the storm bow.

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Welcome Screen Warning

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Posted by: Artemis Thuras.8795

Artemis Thuras.8795

Jormag is coming?

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Has anyone seen this article?

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Posted by: Artemis Thuras.8795

Artemis Thuras.8795

TL:DR should be the name of that article.

The loot is horrible most of the time because of the RNG but occasionally it will surprise you with something nice.

If you take away the grind and add a goal to earn elitist items instead of farming or relying on RNG you lessen the value and desirability of them.

Whats an elitist item?

I smell phiw abuse.

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Gadgeteer's Gathering Package

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Posted by: Artemis Thuras.8795

Artemis Thuras.8795

pretty much lesson learned here – when a new actual useful item comes out in the gem store resist the urge to buy it.

chances are either itll go on sale as like this deal or a better version will come out at a cheaper price as like the silver-fed machine (500 gems) vs the copper-fed machine (800 gems).

Silver fed (which got its cost reduced from 1 silver to 60c is still only something like 0.5c/use cheaper than the rare kit from the merchant.

Assuming you, like many people i know have mystic forge stones coming out their ears thanks to AP chests, the mystic kits are by far better value than silver fed. At 250 uses, for rares/exotics, convenience of the unlimited kit is moot. 250 uses will last a few weeks for most people.

The copper fed is a better purchase as you could go through 5 kits just doing 3-4 dungeon paths. it is also the roughly 0.5c cheaper per use than the merchant salvage kits.

Also the mining pick is very good. the sprockets are valuable and if you enjoy gathering daily, it’ll pay for itself quite quickly.

I still dislike the pay-2-win element on that mining pick though.

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(edited by Artemis Thuras.8795)

GW2 Sneak Peek @ PAX South.

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Posted by: Artemis Thuras.8795

Artemis Thuras.8795

I guess it would break somebodies bones to announce anything here, today, and save themselves the price of the rent on a large hall at a convention?

Public hype beyond those who read the gw2 forums.
Attempt to pull non gw2 players (Back) from other games.
General publicity to those they actually need to entice into the game?

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Thief builds

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Posted by: Artemis Thuras.8795

Artemis Thuras.8795

So my ele does around 5 times as much damage as my thief, with about 5 times as much survivability.

Anybody able to suggest a thief build that isn’t terrible?

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Suggest a New Daily Task!

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Posted by: Artemis Thuras.8795

Artemis Thuras.8795

WTB complete X dungeon path, or complete any path in X dungeon.

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Increase guild slot

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Posted by: Artemis Thuras.8795

Artemis Thuras.8795

I think 5 is more than enough if they just changed the storage system somehow.
Even if they just uber-lowered the price of bank tab expansion instead to something like 50 gems.
This could help reduce guild management issues for the many guilds out there that are 100% rep. (along with encouraging gem store sales for bank tabs)

However, if one wanted to the option to belong to a separate guild for each game mode, then yes, an expansion would be necessary.

~WvW
~GvG
~PvE
~PvP
~EotM
~Fractals
~Teq
~Role Play
~Dungeon
~“Raid”

Dat be 10 & there’s probly more lol

~WvW
~GvG
~EotM

3 things that in the current state are really only one thing.

~Dungeon
~Fractals
~“Raid”
three more things that will likely be the same IF the last is implemented.

~PvP

Ok. Sure, why not. True GvG would fit here too, if it ever becomes a thing in gw2.

~PvE
~Teq
~Role Play

Assuming you mean open world pve, including world bosses – including teq. That is something that frankly doesn’t need a guild dedicated to it at all. These people could just as easily be a general pve guild that does all these things and dungeons/fractals.

I see 3, possibly 4 guilds having purpose. + guild banks.

more guild slots would devalue the concept of “being part of a guild” even further. Very few people Ive met see the point of guilds here already. I see no reason at all to raise it, I’d suggest lowering it to 3 or even 1, but that causes QQ even more.

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Idea to solve Zerker meta.

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Posted by: Artemis Thuras.8795

Artemis Thuras.8795

for point 2:

http://wiki.guildwars2.com/wiki/Alphard,_Serpent_of_the_Waves

There are plenty of mobs with those mechanics already, a fair chunk of them in arah exp.

People QQ its too hard and don’t do it.

This type of thing has been bought up soo many times. Wish search worked.

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The New Dailies -- Feedback welcome

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Posted by: Artemis Thuras.8795

Artemis Thuras.8795

Why is “Investigate the seers” (arah p4) not a daily?
Or “help Rhiannon” (Cof p3).
Want dungeons as dailies.

Edit:
I have scuba gear for your lakes of tears.

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will other stats in pve ever rival berserker?

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Posted by: Artemis Thuras.8795

Artemis Thuras.8795

Just ordered a cinema catering size popcorn bag. Who wants some?

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Posted by: Artemis Thuras.8795

Artemis Thuras.8795

Actually that is your definition. Someone else might for example define optimal as the fastest completion time or most fun.

This is still relative to each player. In athletics the phrase “personal best” is often used. Your point seems hollow.

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Posted by: Artemis Thuras.8795

Artemis Thuras.8795

In game context, “optimal” is what gives highest dps/needed survivability/whatever else for the player/group though. This is inherently going to be in a constant state of flux as every player is different. Individual knowledge and skill most notable will be different.

However with a numerical “problem” this (fundamental) variable doesn’t exist, so the comparison makes little sense to me.

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Posted by: Artemis Thuras.8795

Artemis Thuras.8795

That’s exactly the restrictive mindset I was talking about.

I thought we talked about solutions, not meaning of expressions. So far your arguments seem to consist of “you are wrong” and “I’m right”. If you know maths as good as you claim, I’m sure you can do better.

The set set {2, -2} is not the best solution set for the equation x^2 = 4.. It is either a correct or incorrect solution.
--

So an incorrect solution is as good as a correct solution?

How on earth did you go from one statement, to the other? I’m not seeing how you came to interpret that in that way.

A solution can be correct or incorrect.

If a correct solution is not the best then that means it’s not better than an incorrect solution.

That leaves two options.

1) An incorrect solution is better than a correct solution.

2) A correct solution is as good as an incorrect solution.

bolded key sentence.
This looks like an incorrect assumption resulting in a failure of logic to me..

edit: I suspect failure of logic causes the incorrect assumption initially mind you.

I’m not really following you.

If there are two options and one is better than the other then that option is the best.

So if it’s not the best then it can’t be better than the other.

One is correct.
Others are incorrect.
Not seeing in any way how you got to your previous statements, they just plain don’t make sense. I cannot explain your nonsense..

edit:
“If there are two options and one is better than the other then that option is the best.”
How are you determining this? I don’t see “options”.

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(edited by Artemis Thuras.8795)

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Posted by: Artemis Thuras.8795

Artemis Thuras.8795

That’s exactly the restrictive mindset I was talking about.

I thought we talked about solutions, not meaning of expressions. So far your arguments seem to consist of “you are wrong” and “I’m right”. If you know maths as good as you claim, I’m sure you can do better.

The set set {2, -2} is not the best solution set for the equation x^2 = 4.. It is either a correct or incorrect solution.
--

So an incorrect solution is as good as a correct solution?

How on earth did you go from one statement, to the other? I’m not seeing how you came to interpret that in that way.

A solution can be correct or incorrect.

If a correct solution is not the best then that means it’s not better than an incorrect solution.

That leaves two options.

1) An incorrect solution is better than a correct solution.

2) A correct solution is as good as an incorrect solution.

bolded key sentence.
This looks like an incorrect assumption resulting in a failure of logic to me..

edit: I suspect failure of logic causes the incorrect assumption initially mind you.

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Posted by: Artemis Thuras.8795

Artemis Thuras.8795

I thought we talked about solutions, not meaning of expressions. So far your arguments seem to consist of “you are wrong” and “I’m right”. If you know maths as good as you claim, I’m sure you can do better.

The set set {2, -2} is not the best solution set for the equation x^2 = 4.. It is either a correct or incorrect solution.
--

So an incorrect solution is as good as a correct solution?

How on earth did you go from one statement, to the other? I’m not seeing how you came to interpret that in that way.

Co-Leader of The Mythical Dragons [MYTH],
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Posted by: Artemis Thuras.8795

Artemis Thuras.8795

Low-brow mouth breathers on this forum keep trying to claim that all problems have an optimal (singular by definition) solution. It’s simply not true. I’ve provided theoretical examples on how it could be done in video games, and I’ve provided examples in math. If a problem has two solutions that are equally valid, an optimal solution does not, by definition, exist. Evolve more before you try to out logic me again please. K thx.

Bolded important point.
Real example required.
Maybe you should go build an MMO and show Anet how its done?

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Posted by: Artemis Thuras.8795

Artemis Thuras.8795

Guess you never heard of Ghost Pepper Poppers. They are the true easy mode in this game, at least in nighttime instances.

Well but that’s fair enough, isn’kitten
Could have other mobs which reflect all non-damaging conditions back to the player, for example. But different mob, different approach.

The point is to make sure that you cannot simply /melee-snooze every single mob, by interspersing mobs which are very very dangerous to that approach.

Got another one:

Assassin
Upon aggro, this mob stealthes, then moves towards a target player slowly but being invulnerable (you can in theory predict where they are but it doesn’t help you much), then dealing a single from-stealth attack which will down a berserker-geared player, just barely (is based on class, so it always downs a berserker player).
A small~medium amount of extra defense or Aegis will avoid it, and they take 10-15 seconds to be able to re-stealth.

Ofc, these mobs could appear in packs, or add during a boss-fight or fight versus another group of mobs. If they come as a pack, they’ll always try to target different players.

-snip-

Got a real non-anecdotal evidence for you. Bloody Victoria – No Feline/IP Dagger Thief Solo by rfdarko [DnT].

Have fun!

Edit to remind you that Bloody Victoria’s backstab can one-shot a zerk ele.

Aye but BV isn’t invuln, you can still hit her with untargeted skills while she’s stealthed

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Posted by: Artemis Thuras.8795

Artemis Thuras.8795

All I ever wanted was that the people who don’t care about the way I play stay well clear of me and my parties and all is well. Sadly that does not happen. Even when I clearly post that I’m looking for people like myself.

Also – it’s not forcing it “on the entire community”. It’s not forcing it at all. You want to run with the groups of people who care about their time? play to their expectations.
You don’t? Nobody cares – just don’t interfere and make your own groups.

That, as you say, does not happen. In all likelihood, it will never happen. Unless lfg tool adds filters to only let certain gear/trait type in. But that would come with its own problems:

What if they change the armor with same skin but different stat? Have a system to continuously monitor gear throughout the instance. What if gear breaks? Require party members to ping repair canisters &/or additional sets of gear with required stat but differing skin. Now all that seems a bit drastic… but i would be ok with it. I have no intention of using such features. To each their own.

However, solutions like these are temporary at best. Ignoring/isolating the problem won’t make it go away. We do interact with each other as it is an mmo. Influence spreads across the whole game. I have seen parties trying to gather similarly geared toons for dynamic events (last i remember was during maw… not sure why though) in open world. While that in itself isn’t a problem as of yet, it does set a dangerous precedent. There is no way to not-interact during open world content short of map change and that isn’t always going to happen. Not bothering others is one thing but inconveniencing yourself for someone else’s convenience (regardless if it takes an hour or half a second) isn’t a choice for all… definitely not for me.

But why berserker? As many have pointed out before, meta (for lack of better word) will always be there. Zerkers wouldn’t get so much hate (or love… however you want to see it) if it wasn’t efficient everywhere. Yes…a skill or trait might be needed here & there… but for a vast, overwhelming majority of the time, its efficiency is unmatched. And even when it isn’t best, it is good enough to get through (when used by the right player). Such universal approach (combined with locked traits… curtsey of NPE changes and widespread appeal of zerk) renders experimenting/investing in anything else meaningless & gives it undue influence over all aspects of the game. I myself witnessed another new player geared all zerk simply because “everyone else doin it”.

IMHO, recent additions to the game have done much (compared to the past at least) to increase usefulness of other stats but much more is needed. Changes need to be implemented across the board. Also, active defenses need to be tied to your stat combo. As it is now, active damage mitigation has little-to-nothing to do with your build and it is good enough to decide the outcome of a fight. In its face, build diversity (apart from time differences) means nothing.

I can monitor if they switch armor to another set with different stats and same skin. The moment they get hit ( and they will) and I see their HP not going down hard enough ( and it won’t) I’ll know they pulled a fast one and kick with the fury of 1000 angry suns.

Same goes if the boss doesn’t melt properly – I’ll become suspicious and upon finding the culprit swift retribution will rain down.

You can play how you want in GW2. What you can’t do is trample of over people and trick them by not adhering to party requirements – I won’t stand for it.

Wow. I hope I never end up in one of your parties. God forbid the phone ring or I have to use the bathroom or turn away from the screen for a minute. This is what the game needs less of on display right here.

Seriously. I feel sorry for anyone who has ever had to play in this guy’s group. Clearly trust and control issues.

I feel sorry for anyone who has to lie their way into a good group.
I feel sympathy for those who have to deal with constantly kicking the lying scumbags.

If you join a group that is clearly not suitable for your “phiw”, expect to get kicked. If you cry a lake of tears, feel free to drown in it. It’s your problem, no one elses.

Also, harper is quite nice to have in a group.

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Posted by: Artemis Thuras.8795

Artemis Thuras.8795

Still conflating ‘hard’ with ‘harder’, it seems like. The teragriff’s have attacks you really need to actively defend, you can’t really say that for… any single non-elite risen or centaur?

The vet subjugators during the balth chain would like to say hello.. And initiate your corpse into zhaitans army.

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Wintersday Screenies!!!!!!

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Posted by: Artemis Thuras.8795

Artemis Thuras.8795

your char doesnt look very happy to me.

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