Advocate of learning and being a useful party member.
http://mythdragons.enjin.com/recruitment
Assassin
Upon aggro, this mob stealthes, then moves towards a target player slowly but being invulnerable (you can in theory predict where they are but it doesn’t help you much), then dealing a single from-stealth attack which will down a berserker-geared player, just barely (is based on class, so it always downs a berserker player).
A small~medium amount of extra defense or Aegis will avoid it, and they take 10-15 seconds to be able to re-stealth.Ofc, these mobs could appear in packs, or add during a boss-fight or fight versus another group of mobs. If they come as a pack, they’ll always try to target different players.
And another one:
Knight
Heavily armoured, these enemies are not only virtually impervious to direct damage from the front, even when flanked direct attacks tend to bounce off.
From the front, 100% of weapon-based attacks are deflected (sword-hits, arrows, etc). From any other angle, 70% are.
Hits where the weapon isn’t actually attacking the target (Mesmer GS, Necro Axe, etc) are possible, though power attacks still face a rather high toughness stat.
To the first, I have but one word of reply: Aegis.
GG.
To the second, this just sounds like those kournan rangers that drove everyone nuts, but were ultimately trivial.
This is STILL a problem?
trolol. Shame.
Have fun maize farmers. Tempted to come join the balm leeching if this is still going on in a few weeks.
Well it’d be asking too much for you guys to back the real solution to dungeon content by simply not running them (at least not as often).
So.. Now the solution is what?
play less?
stop playing?kk, bye then.
TTFN.No, the damage is done. Too late to go boycotting for new content now.
Well make up your kitten mind! sheesh.
Well it’d be asking too much for you guys to back the real solution to dungeon content by simply not running them (at least not as often).
So.. Now the solution is what?
play less?
stop playing?
kk, bye then.
TTFN.
If you run into people who don’t like how you choose to play, then simply don’t play with them anymore. Problem solved.
The problem is people very rarely bother to read the lfg description.
People are also wildly opposed to allowing us to filter lfg joins by things like class or level (not even gear, or build, or AP).
Then they wonder why they get kicked.
- This being even more of an issue when the lfg then bugs and you can’t edit or repost after having to kick someone who couldn’t be kitten d to read.
I wonder how many times this will be posted before everyone gets the message..
I can agree with you that it is optional but maybe you should try policing up your ‘subset’ every now and then and perhaps there wouldn’t be so much animosity between the do’s and do-not’s.
Segregation only goes so far.
The reason a lot of us don’t buy into this elitism or discrimination/segregation argument is that rather than “do’s vs do-not’s” or “are vs are-not’s”, it’s “choose vs choose-not’s”.
This “meta” is optional on so many levels that people are no longer being excluded against their will. They are choosing to be excluded, and instead of trying to reach out to others who also chose to be excluded, they are choosing to play some victim card and guilt trip everyone else for their own choice.
Well who’s in the majority, then? Whether who plays the victim card, it tend to be the majority who had the power.
But that might be a bad question since the meta feels like an abuse of power. Instead of using the knowledge and power gained to fix and improve the game, it’s somehow leaked to the general populace where now it’s altered the game into a speed chug loot grab. And i know the original meta players likely don’t even care about loot but perhaps they did try to get the devs to fix things but the devs didn’t listen?
But yeah, we get it. Meta optional. Blah blah is playing the victim (blah blah=both sides, because they both do). Does any of that work toward helping the problem?
Please stop with the speculation. You have no idea what ‘the original meta players’ intended.
I ran with groups that tried to establish a meta when the game begun and I can tell you our only intent was to get dungeon tokens and silver faster.
I see. So I’m not allowed to speculate on the goals of the original meta players but others can speculate all day on how the dungeons were ‘designed’ to be ran? Seems rather unfair.
The difference is, you are arguing with the people who did establish the meta. They are telling you that you are wrong.
However the design of dungeons was discussed by anet around and prior to launch.
You realise the short dungeon times were designed for those with limited time for a play session?
Many of them are short deliberately.
afaik, regen uses the HP of the person with the boon, not its source, making high healing power pointless for healing others with regen.
Just had a match where my entire team wiped.
I’m perpetually matched against shark-dragon rank players.
I’m barely wolf rank. My team typically has bunnies and deer rank.
I’ve been in a 2v1, where my team mate has died to splash damage, when I’m the one being focused on.
Kinda hard to do anything when the enemy has people at every point, and my team is constantly dying off around me, then abandoning me to a 3vs1.
if dungeons weren’t only about killing fast, then we’d see pretty much all complaints stop.
Twilight Arbor Aether Path says hello.
To eliminate that behavior, you’d also have to eliminate skill as a factor.
This is what some people want.
AR check sounds useful..
Devs are working on this as we speak, ETA next fractal patch.
We have an anet source on that, or just speculation?
As opposed to today, where one daily is kill TEN enemy invaders which is only one of four. 3 seems like a lot easier.
Actions speak louder than words. You can say you want it all day, but if the metrics don’t support our claims, words fall flat. Metrics are just numbers yes, but Anet looks at metrics and media, we need whatever it is they pay attention to or look at to say something that plays in our favor.
Would you like a cookie, Captain Obvious?
Provide appropriate rewards for the difficulty of content, and people will do it.
I want new explorable dungeon content in our expected framework, those of you of the zerker meta clearly don’t.
Who said those who play the meta don’t want new content?
I’m pretty sure most of the meta players want new content/new dungeons as much as the phiw.
Let’s say there are some fields that kids like to play on, and Marty wants to play Soccer (football for those of you outside the US). The sign outside the fields says that you can play whatever you want, and so Marty goes over to the kids playing baseball and says that they should all play soccer. The kids tell him that they don’t want to play soccer, they want to play baseball. There are some kids a few fields over playing soccer, but instead of going and playing with them, or finding some other kids to play soccer with, he keeps arguing with the kids who want to play baseball. “The sign says I can play what I want, and I want to play soccer!” He tells the other children, and so the other children ignore him and go back to their game of baseball. Marty tries to play soccer on the same field as the children playing baseball and runs into another child. The children kick him off of the field they’re playing on, and go back to their game. Instead of going and playing soccer with the children who are still playing soccer, he goes to the parents, and tells them how the other children are bullying him and excluding him. The parents scold their children for excluding poor Marty. Marty still isn’t satisfied, and demands that the parents make their children play soccer with him. What do you think the parents are going to do?
Lovely story, but your analogy is for kitten.
Let’s fix that.
Let’s say there are some fields that kids like to play on, and Marty wants to play Soccer (football for those of you outside the US). The sign outside the fields says that you can play whatever you want, and so Marty goes over to the Varsity Soccer team playing soccer and says he wants to join the game. The kids tell him that they don’t want to play soccer with someone below their skill level, because it embarrasses them to have to do so. There are some other kids a few fields over playing soccer, but instead of going and playing with them, he keeps arguing with the varsity kids. “I want to play soccer with people who are experienced!” he tells the other children, but the other children ignore him and go back to their game of soccer. Marty tries to play soccer on the same field as the varsity kids and manages a few plays before getting hurt. The children kick him off of the field they’re playing on, and go back to their game. Instead of going and playing soccer with the other children who are still playing soccer, he goes to the parents, and tells them how the other children are bullying him and excluding him. The parents scold their children for excluding poor Marty. Marty still isn’t satisfied, and demands that the parents make their children play soccer with him. What do you think the parents are going to do?
Changes things a little.
your changes are ignorant of the fact a zerker team has to use different strategies to non zerker teams.
similar to Shing Jea back in gw1.
This sounds like a very good idea to me!
So we’re boiling down to:
player group 1: zerker players who want to play with other zerker players are bad.
player group 2: zerker players who will carry you are better.
player group 3: those who cannot run without being carried.
So the proposal is group 1 and group 3 are the same group?
So the zerkers have no right to reap the benefits of knowing how to use active defences, and high dps builds.
I can see why people have an issue with the min-maxing ‘meta’ crowd. They’re generally unpleasant to run with. Thing is, no one has to play with them if they don’t want to. Outside of Arah and Fractals the more casual groups typically outnumber those with strict requirements.
Whats funny is, the people who are actually in elite pve guilds almost always run in “anything goes” pugs and aren’t very particular, in many cases they want the other players to be raw since its more fun for them to carry those kinds of groups. The “zerk only 5k AP” people aren’t actually even close to real min-maxers.
Remember that there are two types of “elite” player in GW2 :
- The ones who can solo the path anyway and thus do not see a problem to create the “anything goes” group.
- The ones that can’t solo paths and need zerkers with them to be able to do the path in the first place. These dudes are much much more numerous than soloers.
The former players are nice to play with, the later are a pain in the kitten .
I think some people get confused with these two types of players and tend to argue over different things/people.
If I could solo the dungeon and wanted to why would I take others along?
You take people along so that the process goes faster not so you can carry them to easy loot.
Because Lupi hardmode is fun.
Honestly, sometimes it’s fun to make it harder on yourself and people who play poorly can create that situation for you.
so, you are also saying that taking a bad player can make it harder than with fewer – but skilled players.
As for doing this intentionally, well if you want to make things harder for yourself, then go right ahead.
That doesn’t mean anyone else has to.
That also doesn’t mean those who don’t want to should be abused. – By those who want to, or by those you expect a carry.
Feature patches are 6monthly.. september/march are the release months for those..
Remember that there are two types of “elite” player in GW2 :
- The ones who can solo the path anyway and thus do not see a problem to create the “anything goes” group.
- The ones that can’t solo paths and need zerkers with them to be able to do the path in the first place. These dudes are much much more numerous than soloers.
The former players are nice to play with, the later are a pain in the kitten .
I think some people get confused with these two types of players and tend to argue over different things/people.
So to paraphrase this:
Its more fun playing with people who can do the dungeon for me, than with people who expect me to do my share of the effort.
mhmm, and this is why there is argument. People think they should be carried by others. In which case, you should be paying those “solo” players (oh wait, there is QQ about that too).
Don’t make me say what I’ve never thought. I’ve never been carried nor have I paid to be carried.
I’m just saying that some self proclaimed elite players are pain to play with because unless everyone in their group is playing meta they fail miserably. Thus these people resent heavily to carry newbs (simply because they can’t) and newbs then complain about their toxicity. That’s where all this argument comes from.
Don’t make false assumptions or statements about me please.
bolded points.
point 1: you have already said you prefer to play with those who can solo, over those who expect you to pull your weight. Urgo: carried.
point 2 You’re the one proclaiming them elite. Whos putting words into whose mouth?
point 3:Can’t carry is not won’t carry.
Those capable of faster dungeons want them, because they want more loot. There is absolutely nothing wrong with this.
4 man is faster than carrying bad people in most cases.
Your entire response is basically arguing that bad players should be carried by good ones. Or meta players should carry non-meta players.
My paraphrasing was accurate.
Edit:
original post for reference
Remember that there are two types of “elite” player in GW2 :
- The ones who can solo the path anyway and thus do not see a problem to create the “anything goes” group.
- The ones that can’t solo paths and need zerkers with them to be able to do the path in the first place. These dudes are much much more numerous than soloers.
The former players are nice to play with, the later are a pain in the kitten .
I think some people get confused with these two types of players and tend to argue over different things/people.
So to paraphrase this:
Its more fun playing with people who can do the dungeon for me, than with people who expect me to do my share of the effort.
mhmm, and this is why there is argument. People think they should be carried by others. In which case, you should be paying those “solo” players (oh wait, there is QQ about that too).
Well the conclusion is clear: those that hate the meta should all form a guild designed to play with those that hate it.
I’m ready to open up my dead bank/RP guild for this purpose if I can get enough to join it.
House of Ishida [Ishi] will become such a guild for those that want to play the game the way it was meant to be played: NO ZERKER META!
While I don’t agree with the last part at all, this is EXACTLY what a guild is for.
Not an event rosta. Not a friends list. Not some other specific content. For being with like-minded players. Across all content.
If you are doing a level 50 dungeon, expect that level 50 players will want to run the dungeon.
Quit being an elitist and show players how to run a dungeon with the profession they brought in.
A little kindness goes a long way.
So because a level 35 wants to join my ac party, I must take them? I have no right to choose who joins me in a dungeon?
Even with the second group around, threads like these would be avoided if folks would just make their own LFG posts instead of joining those they don’t meet the requirements for.
Find like-minded players, all is well.
Your comment in regards to LFG doesn’t work. always
I’ve pinged LFM CM all paths casual full clear
numerous times.
Guess what? I keep getting those rabid zerker meta babbies who keep flipping out about me wanting to kill the dog cus it takes too long.
So then tell them the group was advertised “full clear”, and kick them if they keep causing problems.
Remember that what those guys are doing to you is exactly what people who start threads like this do to zerk groups. It’s the exact same thing. You have the tools to deal with it. Do so.
This.
Double standards.
Alright to rage about groups who want to clear quickly.
Different story when you want to do a full clear and your pugs dont ey?
Again, people need to learn to read lfgs.
https://forum-en.gw2archive.eu/forum/game/gw2/LFG-Improvements/first#post4613815
This seems relevant right now.
in my experience, less than 25% of lfg users are capable of reading the lfg text.
Making it such that only specified classes can join would remove the frustrations of constantly kicking and re-listing.
Level spec would be pretty good too, as mentioned above, people below level req will try to join, so at the very least make that a requirement. Being able to select level 80s only would also save effort of kicking people after they zone in because they didn’t read.
This would also allow for example, a group of level 35-79s to get together for AC.
There is suggestions of grouping with like-minded people in the huge meta discussion(argument) thread. Adding tools to do this would benefit everyone, making it much easier for like-minded players to find each other.
Remember that there are two types of “elite” player in GW2 :
- The ones who can solo the path anyway and thus do not see a problem to create the “anything goes” group.
- The ones that can’t solo paths and need zerkers with them to be able to do the path in the first place. These dudes are much much more numerous than soloers.
The former players are nice to play with, the later are a pain in the kitten .
I think some people get confused with these two types of players and tend to argue over different things/people.
So to paraphrase this:
Its more fun playing with people who can do the dungeon for me, than with people who expect me to do my share of the effort.
mhmm, and this is why there is argument. People think they should be carried by others. In which case, you should be paying those “solo” players (oh wait, there is QQ about that too).
Neat how most of the complaints on this subject can be solved with a simple “Make your own group.”
How does this manage to escape so many players? O.o
I find many pugs can’t read lfg descriptions either so.. Mixture of: it should, but often doesn’t; and some (or many) want to be carried by others who know what to do. They are unwilling to actually learn the game for themselves.
Do you understand why people even have to lie/post different gear to even get in a group nowadays? Everyone is so convinced that the only way to do a dungeon is to wear full berserkers gear.
I have run every single dungeon and fractals to 30+ on my rabid short bow trap ranger and never had a problem, complaint, or kick. I’ve been playing since launch.
That is because the game is designed in such a way as you CAN do that.
This is the point. The meta isnt the ONLY way.
The meta isn’t just one way either.
The meta is just there because its faster. More loots. players == skritt.
Edit:
Just don’t expect others to have to run things slower with you. Respect the LFG descriptions <rant about people who cant read lfg descriptions/>
(edited by Artemis Thuras.8795)
Not trying to insult anyone but as I read this topic I see a lot of responses like “if they don’t die as fast as the group we know they are not wearing berserkers, and therefore will be kicked.” Like thats a bad thing, your punishing someone for not dying along with the group…? Some really weird backwards game playing that I don’t fully understand, and the more people try to rationalize it the more it seems like its toxic and needs to be changed.
Ok, some people like playing DPS, others like being more tanky, others like being more support. I would think the problem is that groups are being too exclusive now (pretty much for no reason, dungeons are all really easy) when there is really no need for it. How defensive the pro berserker meta people get is bizarre and again, probably why its going to get nerfed in the near future.
I highlighted key phrase for you.
You skimmed without understanding.
Scenario:
Bosses uses its heavy attack.
Zerker player: would die (if they fail with an active defence).
Random pug: does not die, and still has 50% or more health.
They joined a group advertising for zerkers.
Reason this is a problem for the zerkers:
We have a finite number of active defences. IF you do not have enough sustained dps to kill an enemy before you have used them all, you will die wipe.
Not being in the correct gear hinders your dps output, thus making you a liability to the rest of the team.
People don’t get kicked for not dying. They get kicked for lying about their builds/gear to get into a group where they are not only: a) not pulling their weight; b) a liability that may cause the team to die.
The whole idea of the meta is knowing when/how/which to use active defences, meaning you don’t need extra defensive stats to keep you alive. Result: more dps can be achieved.
Facetank Tequatl.
Do it.Edit: I’ll admit it can make some things really easy but at what price?
Honestly, I don’t think its the gear: it’s the dungeons and content need revamping. Also need new dungeons.
I used to do it quite a lot, on a pvt ranger. Then on a pvt guard. Then a clerics guard, because the sustain was much better, provided I bothered to dodge/jump a wave every now and again.
Then I came to notice i could avoid pretty much all damage by combination of movement, dodging, and active defensive abilities.
These days I just move around a bit, and enjoy not having to bother changing out of my zerker gear with a dungeon clearing build on.
Edit:
Either defensive gear OP, or teq needs buff (people have been asking for bosses to do more damage a lot lately..)
How many tears will we get buffing teq up further I wonder?
Prehaps your the last one alive cause your wearing nomads gear?
You successfully kill the rest of the team by not contributing enough DPS so all skills and dodges are on cool down.So if the new meta is stack on spider queen as it spawns and it dies in 2s – in full zerk with good people that don’t die as they use active defenses vs bad zerk (who don’t know about active defenses) that’s a problem and you will refuse to run with zerkers?
But you don’t need to be good to kill ac spider queen in 2s in full zerk. All you need is the proper spike rotations at the specific timeframe, that has nothing to do with being good at all. You can practically autopilot it.
Agreed. Problem is, most people are oblivious to those rotations, and just use every single skill when its off cooldown, regardless of what it does.
OR they AA with a frost bow.
OR something similarly stupid.
Edit:
AC is the first dungeon, so im pretty sure most would agree this “entry” dungeon, shouldn’t be that hard
I remember pre launch, the devs talking about how:
If a big jotun tried to swing a huge club at your head either: You physically moved, or you’d find yourself a little headless. Also that you could mitigate the damage by other means, be it skills or armor.
There was quite a bit of effort on highlighting how the combat would be much more like engaging.
Few things to consider:
Whenever the topic of macros came up, the consensus has always been: theres not really any point in gw2. The combat is too dynamic/too varied. – Sounds like a good thing to me.
Active defences should be first line of defence – armor is there as a cushion in case you don’t move out of the way of the jotuns club in time.
gw2 is built in such a way that your character is seen as highly skilled, highly capable – amongst the best of their profession in tyria. – fact is, you’re meant to be able to decapitate some weak bandit with one swing of your greatsword. It is down to us, the players to utilise the amazing character we control.
People fight because they want the shineys.
players == skritt.
Edit:
skritt who gets most shineys = best skritt.
(edited by Artemis Thuras.8795)
Point was that a heavy amount of majority does that.
As I understand that Environment given by developer is supposed to be used to your advantage, it still doesn’t change the fact that every boss in every path in every dungeon is done the same way – stack, might, lure, dps, next one -> repeat.
And that should have been changed long time ago.
Typical view of someone who has either:
1) never been in a meta group
2) only been carried by others who are doing all the active mitigation for them.
You may see this post for greater detail:
https://forum-en.gw2archive.eu/forum/game/dungeons/Carried-Players/first#post4476334
Stacking =/= hugging a wall.
Stacking = party in melee range.
you can of course be in melee range, against a wall.
Seems like this needed clarification at this point of the thread.
Not just lack of dps..
Its also quite obvious when you take a heavy attack in the face and don’t lose much health.
along the way ground chests would definitely help.
So how about shifting some of the tokens/gold from the daily chest to the main reward chest?
So for example cof p1:
Daily chest: 30 tokens & 75 silver
Guaranteed end:
30 tokens and 56s silver
OR AC
Daily:
30 tokens
1.25g
Guaranteed end:
30 tokens
56 silver.
Personally I’d like more silver in the guaranteed end pile (half of the current daily reward), but I can see problems with being able to repeat arah p1/2 (for those who are good enough).
That’s not about lack of understanding what “meta” means. It’s just that in this game it’s DPS first. Spam your chain with max DPS stats…period.
Thats the GW2 meta. Zerk.
In other games there is allowance for variation and diversity of skills, gear, classes, within that “meta”. That’s what it should be about. Allowing such diversity. To say it’s not and can never be a thing states absolute ignorance in regards to gaming history.
By and large “meta” is commonly recognised as a Greek prefix for “to go beyond” or more loosely to push boundaries or create and embrace diversity.
You would like diversity in traits and skills within the gw2 meta?
http://dulfy.net/category/gw2/class-guides-gw2/
Enjoy!
PS:
Learn the meta, understand why it works (before moaning without justification- as your not getting accepted to those “good reliably fast groups”).
(edited by Artemis Thuras.8795)
MMOs always will have an optimal team makeup for a specific location (meta).
That’s fine.
What your missing is other games have alternate options. The “meta” in this regard is varied and caters to different play-styles and/or gearing often just as efficient, if not more so, than the common generic cookie-cutter.
gw2 meta =/= one build (per class) fits all.
gw2 meta =/= one team composition fits all.
gw2 meta =/= only one team composition works.
Variation exists within the meta.
This has to exist because there is variation within the enemies.
But I find many who argue against gw2 having a meta have no clue about these three facts.
This is probably the result of blissful ignorance to the fact they get carried by stronger players putting in greater effort. Then get mad because they are being asked to play better.
So.. do we expect patch notes some time next year to read:
“Removing all dungeons from the game.”
OR does this mean free license to flood the general forum and force dungeons into the faces of those too scared to enter them ingame?
Either way.. This is a bad omen.
Yup, tough puzzle, but without doubt the best and most fun one to date.
Probably took us a couple of hours to figure it out too.
skritt gold sink though.
first time you probably want to spend that 1g..
Second time around it got much easier, and we recorded it for our own future reference :P
they don’t want forced “teamwork”
who is they?
Anyone who doesn’t want teamwork and trying to play an mmo is setting themselves up for disappointment. Especially in a dungeon setting where teamwork is key to success.
Definitely agree moving it off bosses and reducing the demand for gold drop food (in dungeons) was a good move.
A person with alts wouldn’t be able to “make more money” than someone without alts.
gold/hour would be the same. Doing a path twice would take twice as long as doing it once.
Absolutely everything is once per day now, even the ground chests. There is absolutely no reward for helping buddies/guildies out and filling a slot in a dungeon path later in a day.
“just for fun” is quite a weak argument and it seems my original purpose has been missed. Most people wont do it “just for fun”, they want their gold, or their t6 mats, or their bandit crests. Very few are so generous with their (limited) time. Looking to make it easier to fill groups from guild rosta, and see more lfgs being posted/filled.
the versatile infusion would go in the armor.
Simple one has +5 ar for 75 relics from the vendor in the fotm hub.
You can also get versatile stat infuions via the forge.
WvW infusions you are stuck to defensive/offensive.
https://forum-en.gw2archive.eu/forum/guilds/recruitment
Sounds like its a guild who does dungeons frequently is what your looking for. Also the server time you’re looking to do these runs would help
The great irony in this is that we are only at this current status quo because of changes, and people here are arguing for the original status quo.
Thats not strictly true. I don’t think anyone wants to go back to every dungeon path gives 26s silver only.
The issue of people farming one path over and over is an issue with risk:reward.
Also was a result of less general knowledge of anything but cof p1 back then.
I suspect most would continue to do dungeon tours rather than alt-farming one path now for several reasons:
1) same path for hours = boring.
2) better general knowledge of other paths
3) rewards are (arguably) better balanced for other paths now
4) collections requiring other paths (though only a short term reason)
5) people are now used to doing tours.
reasons I think this would be a benefit:
1) easier to find groups, especially during EU evenings on NA servers.
2) encourage people to play more than one class (resulting in better understanding of team compositions, and what they can do to help their team be stronger).
3) some people just enjoy doing dungeons.
So far the only reason against this I’ve seen is " because I don’t like change".
Some may remember back when we could repeat dungeons much more easily.
Back then rewards were (un)balanced in that every path gave just the 26s – resulting in the cof p1 farming over and over.
With other paths now yielding more gold (granted some paths probably could do with more/less end gold), would it benefit to allow us to repeat on alts?
This would open up to much more easily forming groups, especially for us EU players on NA servers.
why sw is better than everything else?
~10 world bosses->1 exotic(spoon) + 12 rares plus occasional rare + 3g (5h time)
~5 daily dungeons – 6 gold + maybe 3 rare (2h time if good group)silverwastes-> 500 chests opened : ~min 5 exotics + 100g worth materials (4h farming)
see the point?
5 dungeons – 6 gold – 2 hours – good group.
lol.
Also, people will burn out and get bored with opening chests eventually. + the shovels don’t actually drop very often if you only defend 1 fort.
I do however think the chests need much better distribution across the map. Almost no chests near any other fort is why people clustered at one fort.
I’m of the complete opposite opinion. I HATE that there is only one waypoint, especially when you can just randomly die dropping into the
Sarlacc pitthose gaping mouth things (even just slowly dropping in).
Your slowly dropping in method is the reason you die. JUMP IN WITH A FURY AND BLOOD.
Seriously, jump in the middle, not kitten foot off the edge like a dainty princess.
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