#OccupySAB2014
Countess Anise is clearly Livia.
#OccupySAB2014
(edited by Ashadow.6874)
Elona in the vision of the Pale Tree?
Trahearne mentioned the Pact gearing up and considering pushing against Kralkatorrik, before the threat of Mordremoth came so close to home.
Perhaps, we will be fighting not 1, but 2, Elder Dragons. Or perhaps the threat is actually far more insidious than the Elder Dragons at all.
If the Elder Dragons really do just consume magic mindlessly to restore balance. Perhaps it isn’t the Elder Dragons at all. That is causing any of this to happen.
And there are people pulling the strings, per se, trying to force the Elder Dragons to unwittingly further their goals?
—
Elona after all is, the Land of the Golden Sun.
Last I heard, Palawa Joko is still in charge of Elona. Palawa Joko is definitely someone who needs to be killed.
And if Cantha isn’t on the horizons yet…
#OccupySAB2014
while repairs started on at least on the TP “ship”. Evon’s got the money.
Sorry, Ellen Kiel stole all of Evon’s profits when she forcefully conscripted him and made him pay for the kitten war.
Living Story TL;DR
Ellen Kiel stole all of the money donated and is planning on ressurecting the Aetherblade Pirates to take over Lion’s Arch and all of Tyria.
(P.S. You should have voted for Evon Gnashblade like I did.)
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(edited by Ashadow.6874)
…and we all know why.
So when are we going to see Log-o-Tron, collecting Elder Wood logs to help rebuild LA?
We all know it’s coming.
drops 5,000 Elder Wood logs on the ground
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Since this thread — and the Watchwork Pick thread have been up for quite a long time, probably months both without any word.
And you know they’ve seen both of these threads by now. I can only assume:
Both of these were on purpose, and they no longer actually care about the player-base anymore. As both actions were clearly to simply monetize their bottom line. (And had negative reactions/responses from the player-base.)
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It honestly makes little sense, that they removed something that had always been there since launch. With no reasoning, thought or announcement.
There was no, “Your ability to move runes with Transmutation will soon be eliminated entirely!” At least nowhere anyone has ever seen one.
Then it was sneakily upgraded to 250 gems (with the excuse of it being for Agony Resist upgrades) and then silence. Kind of like that Watchwork pick.
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Even after Fort Salma is destroyed and a dragon is announced they are still afraid for Centaurs… lol
Centaur OP, nerf please.
#OccupySAB2014
Causes too much magic to be released into the world at once. Because the Elder Dragons feed off the Ley Lines and keep too much magic from being spread into Tyria.
1. Kill Elder Dragon
2. Unleashes massive magic into Tyria
3. Another Elder Dragon awakes
4. Kill new Elder Dragon
5. Even more magic released into Tyria
6. Causes ANOTHER Elder Dragon to awake
What if… brace with me…
Us killing the Elder Dragon is CAUSING the end of Tyria?
Self fulfilling prophecies.
By killing the Elder Dragons we are actually hastening the end of Tyria?
—
(P.S. Now imagine there is some outside force that knows what this is doing? And is pushing us towards doing it by doing so. Dhuum? Menzies? Kormir corrupted by Abaddon’s essence/power?)
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I really hope Trahearne doesn’t get killed off. He was one of my favorite characters from the Personal Story. Despite how everyone else felt about him. I even read comments about him and went in expecting not to like him, but somehow loved his character.
People just seem to get so caught up, in thinking their character has to be the hero of the entire game and no one else can do anything. Trahearne had a purpose, he fulfilled his and we helped him achieve it. While we pushed forward to achieve ours. He clearly gives us all the credit we deserve.
He is one of the few NPCs who give us the credit we deserve. He even thanks us for our help.
It it were not for us retrieving Caladabog, he never would have had it and without us he likely would have failed in his task. The sword was meant for him, we were only meant to retrieve it.
For my PC, Trahearne is a friend, we went through tough times and came out on the other end, achieving something impossible. And though the cleansing of Orr isn’t pushing on as fast as it could and making it less corrupt in game, and Zhaitain was a kitten poor boss. It still happened.
He is a bit odd, a bit flawed, a lot of people really dislike him or find him any number of adjectives. But please leave him there.
At the end of the day I remember Trahearne, when I could care less about Logan, or Rytlock, or Eir, or Zojja. All they did was bicker, but Trahearne had my back. And though they did not let him fight, and they designed him to die a lot. That isn’t on Trahearne, that was the designers poor decision.
Trahearne is what I remember of the Personal Story. Kill off Logan (please do), Rytlock, Eir and Zojja. But leave Trahearne alone.
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(edited by Ashadow.6874)
Aah, mixed up millipede and centipede. Do you think it’s worth a try writing the support for an exchange?
You should, someone made a thread you should post in also asking for them to fix the errors in names.
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Wait, so are those the same recipes we’ve been finding in the buried chests already, or new ones? I’m a little confused…
The new ones Dulfy posted up, here:
http://dulfy.net/2014/07/15/gw2-ambrite-weapon-skins-gallery/
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It looks like you will need to grind out the Geodes for the Inscription Recipe, and each individual recipe.
http://dulfy.net/2014/07/15/gw2-ambrite-weapon-skins-gallery/
All recipes require:
Nomad’s Orichalcum Imbued Inscription (5 Sheet of Ambrite, 5 Ecto, 5 Ori Plated Dowel)
Orichalcum Weapon Piece #1
Orichalcum Weapon Piece #2
Ambrite Fossilized Piece (specific one for each weapon)
Sheet of Ambrite = 25 Piece of Ambrite, 5 Quartz Crystal
Ambrite Recipes
[&Ci4mAAA=] Recipe: Hymenoptera
[&Ci8mAAA=] Recipe: Spirobolidae
[&CjAmAAA=] Recipe: Latrodectus
[&CjEmAAA=] Recipe: Orthoptera
[&CjImAAA=] Recipe: Mantodea
[&CjMmAAA=] Recipe: Odonata
[&CjQmAAA=] Recipe: Vespidae
[&CjUmAAA=] Recipe: Lampyridae
[&CjYmAAA=] Recipe: Apidae
[&CjcmAAA=] Recipe: Scorpiones
[&CjgmAAA=] Recipe: Coleoptera
[&CjkmAAA=] Recipe: Diptera
[&CjomAAA=] Recipe: Lepidoptera
[&CjsmAAA=] Recipe: Blattellidae
[&CjwmAAA=] Recipe: Blattodea
[&Cj0mAAA=] Recipe: Cryptopidae
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(edited by Ashadow.6874)
[&Ci4mAAA=] Recipe: Hymenoptera
[&Ci8mAAA=] Recipe: Spirobolidae
[&CjAmAAA=] Recipe: Latrodectus
[&CjEmAAA=] Recipe: Orthoptera
[&CjImAAA=] Recipe: Mantodea
[&CjMmAAA=] Recipe: Odonata
[&CjQmAAA=] Recipe: Vespidae
[&CjUmAAA=] Recipe: Lampyridae
[&CjYmAAA=] Recipe: Apidae
[&CjcmAAA=] Recipe: Scorpiones
[&CjgmAAA=] Recipe: Coleoptera
[&CjkmAAA=] Recipe: Diptera
[&CjomAAA=] Recipe: Lepidoptera
[&CjsmAAA=] Recipe: Blattellidae
[&CjwmAAA=] Recipe: Blattodea
[&Cj0mAAA=] Recipe: Cryptopidae
In game chat codes for each.
Each requires a NOMAD Inscription to make. (Yes, tons of Ambrite.)
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But picture this: You and a couple HC players are engaged in a tough battle. You’re on the edge of your seat as you dodge, maneuver, and use every skill at your disposal to survive. The battle is prolonged and one of your buddies gets trapped and downed in a mob. You face a choice. You know he’s put 10, 20, 30+ hours into his character. You can play it safe and retreat, or put your own avatar at risk to revive/rally him. You make a split-second decision and leap into the fray, disrupting your foes enough to buy the downed player some time. It’s enough for your party to kill an enemy and rally him. Everyone scrambles for safety, the rallied player breathes a deep sigh of relief, and you reassemble yourselves to finish off your weakened enemies. Which sounds more fun to you?
Come on, you know you are up to the challenge….
+++++++++++++++++++++++++++++++++++++++++++++++++++++++
PLEASE DO. WOULD PAY FOR $$$ — HARDCORE — EXPANSION/SERVER!
+++++++++++++++++++++++++++++++++++++++++++++++++++++++
Again, please do Anet. Please do.
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I love how they refuse to acknowledge forcing a 50 gem functionality. The ability to move runes/sigils between new gear. (From the Transmuation Stones/Crystals.) Stripping it away, not including it into the Wardrobe.
Then forcing all Karma/WvW/Order gears to use a 250 gem item. (Upgrade Extractor) To remove upgrades that were previously able to be moved for 1/5th of the cost.
#OccupySAB2014
2 Months and still nothing addressing the issue of of valuable Sigils/Runes being trapped in unsalvagable gear.
And then the price of moving them being upped from 50 gems to 250 gems.
(Transmutation stone/crystal functionality to move Sigils/Runes being removed. And the Upgrade Extractor, far more expensive being the only way to move them now.)
-
Because if they just keep sweeping the issue under the rug. It means obviously they aren’t screwing the player base.
To retain the same functionality had before the Wardrobe patch it now costs 200 more gems to do what was already possible to do before they removed it from the game.
#OccupySAB2014
Town clothes are being phased out entirely.
- Individual head slot items were changed to Armor Skins (for the new wardrobe)
- Full sets were turned into Outfits (which can be worn over your armor for free)
- Most seperate pants/shirts/boots were turned into endless tonics.
TL;DR – Town clothes replaced with new Outfit system in Wardrobe.
If you are unhappy with the changes, you may request a refund for all Town Clothing you originally purchased with gems.
> https://forum-en.gw2archive.eu/forum/game/gw2/Customer-Support-and-the-Feature-Pack/first
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^ Bought it at soon as I saw it in the store.
<3 ’effing beautiful.
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’Effing beautiful.
And here I thought I had no reason to play GW2 anymore until LS Season 2 started. And then they go and do this…
<3 ’effing Bobble Heads. Whelp, time to run some dungeons bobble-style.
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A warning because of the TP manipulators trying to raise the prices of these:
- Endless Mystery Tonic drop-rate: Unchanged (same as before patch)
- Mystery Tonic (junk version everyone hates): drop-rate lowered
From patch notes:
Mystery Tonic drops have been greatly reduced.
^ Note the very specific wording here. And no mention of “all tonic drop rates reduced” or “this will affect the Endless version as well.”
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Wait until the market settles. And the manipulators lose lots of gold before you buy your Endless Mystery Tonics at normal value.
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(edited by Ashadow.6874)
Is anyone else getting slightly tired of GW2’s stance on. If they can actually gain loot, make sure you nerf it. So they cannot get loot.
I am not sure if they realize. But there are only three huge reasons anyone plays a video game:
Loot. (Fun for people who loves shinies, and gives them something to do.)
PvE/PvP. (Fun for the people who just want to kill everything. And be challenged.)
Story. (Fun for the people who love immersion and suspension of reality.)
Why do people PvE? For story, to kill things, and loot. Lots and lots of ungodly loot.
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So why nerf Loot? If people play for loot?
Gold -> Gems conversion.
If you are going to nerf the game into oblivion just because people can exchange gold. Please just remove Gold -> Gems entirely. So we can play the game and have our loot.
Stop punishing us because it hurts your currency conversion. Just get rid of the conversion like D3 got rid of the Auction House. And then let us have our loot.
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And if it does not hurt your currency conversion? Stop nerfing the loot, so we can actually have a reason to keep playing.
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(edited by Ashadow.6874)
Yes. Months ago.
Did I ever consider playing another game, no. The choices were meh at best. Then AA (Archeage) came out and I gave it a try. You know why I am playing GW2 + AA both now?
AA has:
Class Swapping (Like GW1 – except you can change your Primary as well)
Class Combos (Like GW1 – except instead of 2 you can have 3 at once)
(Someone sure saw the success of GW1’s system… too bad it wasn’t GW2 that saw it and kept it.)
*Oh wait the two things EVERYONE thought GW2 was going to have! * Because you know GW1 made it amazing… … … … … … … (need more ellipsis for dramatic effect)
It also has dueling, open world WvW/PvP and… PIRATES!
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(edited by Ashadow.6874)
I just came back after a brief hiatus from game to discover that all my townclothes were gone. I had seen the posts about the upcoming wardrobe implementation, but didn’t recall seeing anything about this drastic change to townclothes. So, it came as a bit of a shock to discover that the majority of my purchases over the last 21 months had been turned into potions, skins and complete outfits that can’t be mix-n-matched. I can’t dye or mix up a number of items I purchased to make specific outfits. The skins take the place of actual armor pieces. Armor pieces that I like to see when I’m in armor. Lastly the outfits can be mixed with other outfits or townclothes. My wife made an awesome combo with the Winter Outfit and the Bloody Prince head piece, to dress her male necro as the Joker. We paid money for items that we could dye all sorts of colors and wear in different combinations. These possibilities are why we purchased them and they’ve been taken away.
My question is this:
Has anyone tried to get a refund for all the items they bought from the gemstore that are no longer working as intended?
I’m not even mad anymore. Okay, maybe a little, but only a little. I’m really more sad/resigned to the idea that the wife and I will be stuck with a boatload of potions/skins that we will never use.
^
https://forum-en.gw2archive.eu/forum/game/gw2/Customer-Support-and-the-Feature-Pack/first
(Read the first post in this thread, it answers everything you want to know regarding the changes, and the refund process for all items you are not satisfied with.)
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To be fair, ignorant and hateful threads don’t count. If you cannot take the time, to post a well thought out yet still entirely disagreeable thread. Your post is likely not worth reading, and probably should be deleted. (Same with the whiny threads without content.)
I have posted some very highly critical threads. (Very negatively portraying things that have been done.) But none of them have been closed. Because I politely discussed just what I found terrible and improperly done. And the thread had an actual point. (I am sure if I had been a bit ruder, they would have instantly closed the thread gladly.)
You do not need to be rude and hateful to state your opinion. (Even when your opinion is in clear opposition someone elses.)
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We at the Black Lion Trading Company agree it’s clearly Ellen Kiel’s fault.
^ I bet she forced Evon Gnashblade to remove them from his shops and give them all to her soldiers for free. Just like she threatened Evon with outright stealing his stock of supplies the first time in the guise of “confiscating” them and calling him a criminal, then threatening to have him killed if he refused to obey her. Thanks alot Ellen Kiel. See how underhanded your candidate was? I bet you wish you voted differently now.
A vote for Ellen Kiel was a vote casted wrong.
#Evon Gnashblade 2014 (The message brought to you by the committe to find a way to remove Ellen Kiel from the Captain’s Council and instate the candidate who should have been elected in the first place. #Evon Gnashblade)
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(edited by Ashadow.6874)
https://www.guildwars2.com/en/news/incredible-new-items-in-the-gem-store-4/
“Get More Gold!
Remember that you can exchange gems and gold at our currency exchange on the second tab of the Black Lion Trading Company! Currently, you can get 1 gold for about 15 gems and 50 gold for about 675 gems!”Maybe I’m the only one that thinks this, but it seems like a sleazy move to advertise gems as a way to get more gold to deal with the ever-inflating cost of items in GW2.
Actually this is probably the least sleezy Gem Store tactic that has been introduced. This one actually makes sense.
Do you know why it makes sense?
IF NO ONE turns Gems → Gold, the playerbase CANNOT turn Gold → Gems. This is actually helpful to the playerbase.
Things like removing 50 gems Transmute Crystals and replacing them with 250 gems Extractors. Is not.
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Sit back, relax, watch the wind/lightning/sun catchers crash! (May 20th update)
Zephyr Ruckrack. xD
It was over 200g a week or so ago. Look at those prices plummet.
Desert Rose
Fare thee well, poor Rose.
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(edited by Ashadow.6874)
I like how everyone is still taking this serious.
Keep feeding
If only the OP was trolling. His post might have been slightly more bearable. Your post however is trolling.
Bravo good sir, bravo! I tip my hat, would you like a slice of pie?
#OccupySAB2014
Funny story: this one time I let someone bring a level 9 character into a CM explore path. That person not only did well, they died less than some people at level while also engaging in combat/not cowering in a corner while we moved through the dungeon. This person had a low AP score AND was ridiculously under-leveled. It was their first account. I spent the entire dungeon laughing hysterically as other party members were trying to figure out how the crap this person stayed alive.
I too find running dungeons with newer players, tends to go by faster, than the “pro runs” that some people insist on doing.
The problem is that when you have fun, the time really does go by quicker. (People who are not stressed out, usually tend to perform better. There are exceptions of course, but normally stress is bad.)
#OccupySAB2014
I do it because I hate scrubs that wipe every second. So I kick them.
But AP shouldn’t be the sole reason you kick someone unless 500 or less then by all means kick
Then learn to either:
A) Get good enough to carry the scrubs who wipe every second.
B) Form a 5 man group you can consistently run with.
C) Go whine somewhere else.
TL;DR
Op’s post is a thinly veiled: “DPS meter/Player Rating – plox so I can kick noobs easier. I really hate noobs.”
#OccupySAB2014
What it comes down to is that AP shouldn’t be used as a measure to kick someone out a group under any circumstances!!
However I do agree if someone’s joining my group at high level fractals and has 500 ap I’m gonna kick them.
Then why do you do it?
K, thanks, bye.
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Unlike the OP.
I am actually willing to allow anyone to do dungeons with me. As long as they will listen and communicate.
For example. Doing Arah P1/3 runs I frequently end up in parties with one or several 300-500 AP players. Do I kick them from the run because I’m doing Arah? No. I teach them how to properly run Arah paths. (Even went so far as to stay for almost two (2) hours on a run to make sure it got finished. So the players in question had a good experience their first trip in Arah.)
The OP of this thread however. Has just revealed himself to be an Elitist pick. (Add the extra letter yourself, I know you know what letter it is.)
Congrats OP on your post, and as everyone stated. Derailing your OWN THREAD within your very first post.
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(edited by Ashadow.6874)
PvE it doesn’t matter, plan to WvW check link below.
http://wiki.guildwars2.com/wiki/WvW_Spring_Tournament_2014would there be any disadvantage if I chose to go to the servers I mentioned
- Sea of Sorrows is an amazing server. (But dominating T2 way too much due to difference in T2 servers now.)
- Blackgate has a skewed reputation (the other T1 servers hate them, because they consistantly stand on top of T1. By any means necessary.)
- Tarnished Coast was the main RP server for NA GW2 before the changes of the 4/15 patch. (Very nice place to guest/visit.)
- Jade Quarry has the same skewed reputation as Blackgate. (They like Blackgate would likely do almost anything to remain on top of T1.)
I responded the way I did because you should know what you are in for should you go into T1/top of T2. All of these servers have skewed reputations, because of their Top 4 ranking in WvW. Some people will adore you despite what server you come from, some people will hate you just because you are from there.
- It is an odd predicament. But something you should be ready for and not go into blind folded.
If you PvE all of these servers have great communities. It is the WvW side of them that gets skewed. (Due to the bitterness/imbalance and general competitive like nature of WvW.)
#OccupySAB2014
(edited by Ashadow.6874)
Look for an enjoyable Guild and people to play with. Server does not matter aside from WvW. If you want to ride the current WvW to get a free Ascended Weapon (cost of 300 Season 2 WvW Reward Tickets)
I suggest you take a look at the following 4 servers. (To maximize your WvW bonus rewards.)
- Jade Quarry (Tier 1 server -> will win 450/500 Season 2 Tickets)
- Tarnished Coast (Tier 1 server -> will win 450/500 Season 2 Tickets)
- Henge of Denravi (Tier 3 server -> will win 500 Season 2 Tickets)
- Gate of Madness (Tier 6 server -> will win 500 Season 2 Tickets)
These four servers at this point are guaranteed to win either 450/500 Season 2 tickets.
If you are not interested in the WvW Rewards or care about Ascended Weapons, there are plenty of other very nice servers.
- This advice simply given due to the ability to redeem a free Ascended Weapon (account bound/40-50+ gold cost) from the Season 2 WvW Tournament.
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Yes if they could somehow add it into the Wardrobe. To allow us to remove Sigils/Runes from gear at the cost of 1 Transmutation Charge each.
That would be acceptable as well. Using a Transmute Charge to remove Sigils/Runes ONLY. (Leaving Extractors to remove more pricey Infusions.)
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I have no issues at all with the price of the Extractor itself. Agony Infusions/WvW on the high end are expensive and it is fine that they require a higher price to remove.
But most Sigils/Runes do not. This would not be an issue if it were not for Karma/WvW/Order armors being unsalvagable. But they are, and WvW players are encouraged to use their Badges of Honor to buy armor there. Most new players not even being aware that they cannot be salvaged later.
#OccupySAB2014
Oh, and replace the anti-swear word kitten for puppeh. Dogs need love too.
Only useful suggestion by anyone aside from myself and nightly made in this thread.
Puppehs do need love too. Kitten kittens.
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Here’s a serious suggestion: remove the megaservers…
You do realize the whole point of this thread, is for the suggestions to not be serious at all right… just in case you somehow missed the 20 second duration 100 Blades GS #2 skill, that *grants stealth, invulnerability for duration and is now able to be used while moving.
That …and the Guardian getting 25 different stealth utilities.
You know… just in case you didn’t get that the first time. =P
#OccupySAB2014
(edited by Ashadow.6874)
8. Not only perma stealth for guards but also for warriors while channeling a 100blades that causes criple (maybe even immobile) and stealth ends after the 100b.
10. Ranger get heatseaking arrows that are unblockable and do 50% more dmg. the pets are invulnurable as long as they are attacking.
Forgot the stealth on 100b and heatseeking arrows for Rangers, touche good sir.
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Troll.
Message Body length must at least be 15.
What? Totally srs here, ttly. Internet is srs business.
#OccupySAB2014
(edited by Ashadow.6874)
[ Attention: For the disturbing number of people who cannot see this thread for what it is: Please post troll suggestions only, thanks. ]
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Changes to classes to make the game much more bearable:
Revision: 1.2 – 6:30 am Server Time thread title updated to be even more Super Srs
Revision: 1.3 – 9:31 am Server Time Elementalist and Engineers now gain the ability to swap between 4 weapon sets, since the other classes had double their weapon swaps
Elementalist:
Attunement CD removed entirely
Second Weapon Set swap set added (so they can use 32 skills instead of 16)
Third Weapon Set swap set added (because 48 skills is better than 32)
Fourth Weapon swap set added (because 60 skills is better than 48)
Boon Duration changed for Arcana: 30% -> 300% (for permanent boons)
boons randomly appear on characters near an Elementalist for more than 3 seconds
Elementalist named changed -> Boon Tank
Ranger:
Rangers should be allowed to use five (5) pets at once so they don’t have to choose.
we felt the original 3 pets out at once was simply not enough
Ranger arrows now deal 50% more damage and are heatseeking.
no other buffs needed to class
Engineers:
Ability for Engineers to use Weapons removed from game. (Yes no Legendaries, sorry.)
Kits removed from utilities and as they will now replace all Engineer weapons
Kits will entirely take place of: Rifle, Pistol and Shield.
Engineer Kits will be swapped by using F5-F8 keys
4 new utilities added to take place of kits
Turrets will now self destruct before they can be placed
Necromancer:
Necromancers no longer have minion summon utilities.
All minion utilities replaced with new, better ones.
summons always active (Every Necromancer is a Minion Mancer + thier chosen spec.)
Wells removed from Necromancer utilities.
Necromancers now naturally spawn wells wherever they walk at random
This now opens up: Condi/Well/Minion, Power/Well/Minion, and Terror/Well/Minion hybrid builds.
Mesmer:
Mesmer gain access to F5-F6 keys.
Portal aside to F5 key, removed from utilities.
Blink assigned to F6 key, removed from utilities.
every Mesmer can now Portal regardless of spec
portal CD reduced to 1/2s
Mesmer utility to replace blink -> Wall Hack
Wall Hack ignores all terrain/walls/objects.
Mesmers now have the legitament ability to teleport through walls and portal
Mesmer gains two new utilities.
Warrior:
GS Warrior deemed too weak and buffed significantly.
100 Blades (Greatsword #2) now applies cripple, and causes the Warrior to become invulnerable for the duration of 100 Blades.
duration now increased to 20 seconds
Warrior is now able to move around while using 100 blades
Warrior stealthed for duration of 100 blades
CD remains 6 1/2 seconds
Axe #1 autoattack changed to bounce 7 times.
damage doubles for each succesful bounce
Axe autoattack still melee, but the bounces gain 300 range per bounce
a successful 7th bounce can travel 2100 range from the Warrior’s starting position
Thief:
Due to Thief being nerfed too excessively recently.
Thief base power raised by 500.
Thief vitality now raised to match Warrior/Necromancer base vitality.
Thief now Heavy Armor Class, and can wear Heavy Armor.
Thief renamed -> Outlaw Star
Outlaw Star music plays whenever Thief is near
Guardian:
Guardian was mostly perfect how it was, but was lacking survivability so Guardian has been given access to Stealth.
All Guardian Utilities now in addition to their normal effects, now grant Stealth.
Guardian renamed -> Ninja
this is due to Guardian’s now having over 25 stealth utilities
Guardian becomes new perma stealth class
Attacking does not remove stealth from Guardian class
Ninja’s cannot be seen, you have to auto attack and hope you get lucky.
[Edited to include stealth on 100 blades for Warrior, and heatseeking arrows for Ranger]
#OccupySAB2014
(edited by Ashadow.6874)
570813
Requested a refund for 3 items (700 gems each) and was refunded a sum of (300 gems) in total, instead of 2100 gems for the three items.
I am confused as to what this amount is supposed to be for, as it does not equate to any of the Outfits I refunded individually, nor any other item I can personally think of at the moment.
Thank you.
#OccupySAB2014
Socialising is what you make of it. Saying that “you miss the good groups you stuck with bad ones” basically smacks of elitism and actually puts you in the anti social clique that you’re complaining so vehemently about. If you’re seeking out only a certain type of player or those with a certain skillset then you are bound to be disappointed a good proportion of the time. Only by being willing to open your horizons and embrace other players (not literally) are you going to have a social experience.
A case in point. Last night, a very inexperienced guildie who isn’t on very regularly jumped online and wanted to do a fractal to see what it was a bout, so 3 of us veterans partied up along with another guildie who was a more experience player but hadn’t done fractals either. We spent a lot of time explaining to him the ins and outs of various aspects of fractals and builds. Normally, there’s an “elite” group in our guild, including myself, that runs fractals regularly so we know most of the tricks and can get through them with minimal fuss. I say “elite” in the sense that we’ve known each other for a long time and know each other’s builds and work our utilities and combos together very effectively to maximise damage and survivability. The 5 of us are basically the only ones who have the equipment and knowledge to consistently do high level fractals in the guild, which is quite small. For some reason fractals intimidates a lot of ppl. It’s easy to dismiss the other members from your thinking of a fractal party because they aren’t familiar with it. However, if you, as an experienced runner of whatever aspect of the game, maintain some sort of elitist attitude and don’t guide others when you can, especially guild members, through those aspects you are part of the problem.
Completely agree with all of this.
#OccupySAB2014
Jski and Ashadow. a few things on dungeons. people grinding out a full set of gear in a day isn’t a bad thing
To be fair, I am mostly glad they nerfed exactly what you just mentioned.
Before the “one path per day” nerf and the changes to CoF. That was all that people would do and it was even worse for people who had never done CoF before. (New people who were trying to earn their “Zerker” gear from CoF.) People would kick you if you said you were new, kick you if you failed to do certain things at the exact time and kick you if you did not have the right build and kick you if you did not “ping Zerker gear on join.” A path of a dungeon people joined to earn their Zerker gear, would get them kicked if they did not already have it.
The CoF attitude, the one from before is still there. But it is nowhere near as prevalent in a world where people are forced to do more than a single dungeon spamming path per day.
People grinding a full set of gear per day is fine. But the elitist attitude things like “CoF P1” created is something I do not miss, it was pretty much bordering of pure cutthroat viciousness. Very, very unhealthy for a game.
#OccupySAB2014
(edited by Ashadow.6874)
one time per day reward in dungeons means that if you miss the good groups you stuck with bad ones !
I find this the most offensive and laughable part of this post.
“I missed the good group so now I’m stuck with the bad ones.”
There are no bad groups when it comes to dungeons. The only poor groups I have ever been in, have been when no one was willing to speak to each other and teach/learn a dungeon path.
I am constantly in groups with players who have between 300-1000 Achievement Points, who have obviously never run the dungeon path they are on before. Instead of instantly quitting, leaving the party and making the:
“LF3m Zerk 80 War/Mes/Guard”
Instead I normally post up in LFG:
“LF3m – All welcome”
Instead of looking for a “good group” as you call it. I build a good group by taking the time to talk to the players in my party. Asking them to stack in a certain place, or if they would not mind running a certain set of utilities. And explaining to them, “Because it is helpful here for reflecting projections, or removing conditions that would otherwise cause us to wipe.”
Instead of trying to force them to use specific builds, I ask if they would not mind doing so. If they cannot, fine, even if they will not. We continue the run and finish.
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I would go so far as to say it is players like you who, “look for the good group” and who “don’t want to be in the bad group” that are part of the problem.
I consistently have a party for ANY dungeon path and any time of the day. Because I am willing to take the time to make sure my 5 man party succeeds.
Are you?
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If you are “good enough” (you infer this obviously) to be in these so called “good groups” why don’t you take a moment out of your day to teach some of the groups who may be new that you are in, the tricks of the trade. I mean you are obviously “good enough” to be in a “good group” if you are looking for them. Are you not?
So why not give some new players a bit of help?
Or are you too good for them, and too good at this game to be social and helpful?
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I have personally led a party of people who have never even done Arah story, none of them in the party. Through a full Arah run and some of them had some of the worst builds imaginable. But guess what, we completed the Arah run. Because I took the time to teach them Arah.
#OccupySAB2014
(edited by Ashadow.6874)
You are definitely right about that. It would be better for the Elementalist to keep an eye on the Thief/Thieves and watch for when they are in danger. It would have to be something practiced. (In actual combat situations roaming in WvW.)
Not something I would do often but it could be good for a laugh, just watching people try to kill a Thief friend of mine.
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Could definitely be helpful helping newer players though.
#OccupySAB2014
Agreed, Zerker Ele meteors in Zergs, and Zerker Ele in dungeons.
I just find it somewhat interesting that somehow with the latest patch an actual [Healer] role build is entirely viable for once.
The viability was always “just on the verge” because the numbers no matter how you added them up just did not point to a spec being able to heal a single party as much as the party members individually could heal themselves.
What interests me is not the actual usefulness of the build. But the fact that it is indeed possible to support a team of (let us say for example, unskilled/new players) with a [Healer] spec.
There is not an actual need for it. But it is there now, and feasible if someone finds a use for it.
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[Edit]
Perhaps something for a Roaming Party? Especially with a group of glassy players. The Elementalist could sustain the glassier players and allow them to be doubly as effective. (Considering the amount of healing the Elementalist could now output.)
For example: Built properly and played properly, you could heal a Thief to full HP 2/3x over.
Imagine being able to burst a glass Thief dead. But being unable to kill them because a fully [Healer] Bunker Ele was sustaining them near indefinitely?
What about a group of glass Thieves supported by such an Ele?
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Situation:
Thief almost one shots you. You burst Thief to almost dead. Thief stealths. [Healer] Ele burst heals Thief to full. (Almost 10,000 HP burst heal in 3 seconds time.) Thief finishes you off.
You could try killing the Bunker Ele before then, but all it would take is 3-5 seconds to fully heal the Thief and I am almost certain no one has ever bursted a Bunker Ele down in 3 seconds.
It could be outright vicious.
Especially if a single [Healer] Ele could do the same to a party of 4 Thieves/4 other glass cannons. (Assuming good coordination.)
#OccupySAB2014
(edited by Ashadow.6874)
[Discussion Thread]
With the changes to Sigils/Runes and the introduction of the new Water Grandmaster, is Healer Elementalist viable?
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Fire: 0
Air: 0
Earth: 0
Water: 30 – V, X, XIII
Arcana: 30 – V, VIII, XI
Armor: Clerics
Jewelry: Clerics
Sigil (1): Water (30% chance to heal AoE on hit)
Sigil (2): Benevolence (.5% outgoing healing; max stack size 25)
Runes: 6x Superior Monk
Weapon: Staff
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The combination of 6 Monk Runes (10% outgoing healing) and the new trait Water XIII – Aqua Benevolence (25% outgoing healing) and Benevolence Sigil (25 stacks; 12.5% outgoing healing) gathers what, exactly?:
47.5% outgoing healing increase
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Healing Rain (45s cd): 3,656/3sec healing
(outgoing healing applied) -> 5,392/3sec healing
Geyser (20s cd): 3,471/2sec
(outgoing healing applied) -> 5119.75/2sec
Together only casting Healing Rain once in a 60s time limit and Geyser 3x in the same 60s time limit.
20,751.25 hp in 60s to entire party.
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Staff Water #1 Autoattack (3/4s cd): 721 (AoE)
(outgoing healing applied) -> 1063.475 (AoE)
In a tight clumped formation, Staff Water #1 Autoattack is capable of providing somewhere around (ideal situation):
80,078 hp over 60s (in an ideal situation without lag/delay/skill cast animation/after delay)
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Both of these are not even taking into account:
Evasive Aracana dodge rolls
Regen applied passively
Heals from swapping into Water
Procs from Water Sigil
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Elementalist PvE/Zerg heal build?
#OccupySAB2014
(edited by Ashadow.6874)
[Breaking News!]
Captain Ellen Kiel has hereby conscripted Evon Gnashblade for a new task and his entire network of employees is being driven to finish the task.
Until it is done, the Black Lion Trading Post, will be down and unable to handle any new business.
Thank you, have a good day!
This message brought to you by representatives of Captain Ellen Kiel. Thank you for your vote in the election!
#OccupySAB2014
(edited by Ashadow.6874)
I have loved dogs all my life, noticed a Great Dane, somewhere when I was around level 50. They were beautiful. I have had Mastiffs for 30 years, would love to be able to have a dog pet in the game. I know you have a lot on your hands, you’ve made a tremendous game, I’m loving it. But if you find a little time, maybe you could put an adoptable bow wow in there, or heck I’d even buy one. Pay double for a mastiff… haha
thanks
Every tame-able Ranger pet in the game is listed in the wiki. You can only tame/charm the Juvenille form of any pet. There is a dog, and a great many other types of pets.
There is a list of all others also in the Wiki:
Scroll down to:
Families and species
There are twelve different families of pets each with one or more similar species. All pets within a family possess identical stats and skills, except for a user-controlled pet skill, which is different for every pet. Families and species are listed below according to their type of evironment.
And click the links to find out where each pet type spawns in game.
#OccupySAB2014
I have bought all gem store armours excluding the newest ones and have also purchased all the cultural armour for my Emperor title.
However I skinned over all of these armours pre-patch so I can’t get the skins for them.
What I’m basically asking: is there a way to get my skin unlocks via gem store purchase history or retrospective achievement acquisition?
It’s kind of a bummer to have spent a large conversion of gold for each armour set and plenty more gold for each cultural armour tier for each race (I should have been hoarding all my armour :P)
Thanks in advance
Not sure about the Cultural Armors, but the Gem Stores ones you should be able to contact support, have them look it up and then have it added to your Wardrobe. Since you paid gems for it. Pretty certain since you bought them they will unlock them for you.
I believe someone else did something similar. Contact support.
#OccupySAB2014