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New Title

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Ashen.2907

Just something that came to mind. I was working on some slayer achievements since I’m close to my next chest. Now slayer is already a title for sPvP so I’m not suggesting a change there.

While killing devourers for the Slayer achievement, I ended up getting Longbow Mastery. There is no “Weapons Master” title and yet there is a whole weapons master category. So how about a title for completing this category?

I like this idea.

Daily Completion

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Ashen.2907

Also, the old system sometimes gave you “Maguma Event Completer” or “Shiverpeaks Event Completer”. You can’t blame just the new system for expecting you to figure out where Maguma is.

No, but the old system gave you an option to do something else instead. I almost never did those event dailies because I never came across enough in my playtime. But that didn’t matter, as I’d have 6 or 7 others to choose from (not counting the PvP and WvW ones). Today is one of those days that simply is not worth the trouble. Southsun events? Maybe if you’re lucky and are online for the karka queen event. Maw? Maybe if you’re lucky and are online at the right time. Whoops, that’s 2 of 4. And you need 3. Hmm, WvW then? I could try to put my loathing of PvP aside (and despite what some people say, WvW = PvP) Oh wait, the entire area is green. No blue or red sentries, no blue or red keeps, no blue or red camps. So, that’s not going to happen either.

Sorry to hear about the lack of options in WvW today for you. All locations on enemy borderlands were controlled by your server ? Thats fairly unusual in my experience, hopefully you will have better luck next time.

For what it is worth WvW is not necessarily PvP, or at least the WvW dailies are not. There isn’t any, “versus player,” involved in walking over to stand in an uncontested circle of colored light at a ruins point. Similarly there isnt necessarily any, "versus player involved in killing an unattended dolyak along some unguarded road.

So far I have not even seen an enemy player, let alone had to fight one, while doing a WvW option as part of my dailies since the change went live. Today took just over four minutes from start to finish to complete my dailies.

Philosophy Shift to Less Choice

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Ashen.2907

I too am primarily a PvE player.

I too find the trait changes to be a concern when it comes to player choice, variety, and so on.

I find the new daily system to be better for one, myself at least, desiring more choice in how I spend most of my play time. A system that allows me to complete the dailies more quickly leaves me with more choice in how to spend the majority of my play time while still pursuing daily rewards.

I would not argue that any of the changes are to, “force,” anything as, quite simply, there is no force involved. Offering a completely optional, non gameplay affecting, reward for doing something is in no way a means of forcing people to do that something.

(edited by Ashen.2907)

"Play How I Want" Is Gone

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Ashen.2907

Can you imagine there is something YOU like to do that another person doesn’t?
Can you imagine there is something another person likes doing that YOU don’t?
If you can then you must see that dailies cannot please everyone all the time.

But…. they actually can. If they’d stop reducing the number of dailies for artificial reasons, there are plenty of things to please everyone, or at least most of everyone.

Dailies are themselves artificial. They exist to offer incentives for stepping outside of one’s norm.

And no they can’t. There is nothing that can be done that will, “please everyone all of the time,” as the person you quoted said.

….yes, and I acknowledged this by saying “most of everyone.”

The whole game is artificial, by that reasoning. Nice cherry-picking of my overall point.

Within the context of the game dailies are artificial.

I didnt cherry pick. You said specifically that they can please everyone all of the time.

Looks like Guhracie said, most of everyone, twice? Hmm. Maybe you mistyped?

…dailies cannot please everyone all the time.

But…. they actually can. …

will other stats in pve ever rival berserker?

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Ashen.2907

Other stat sets already rival zerker, just not in terms of raw damage.

"Play How I Want" Is Gone

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Ashen.2907

Can you imagine there is something YOU like to do that another person doesn’t?
Can you imagine there is something another person likes doing that YOU don’t?
If you can then you must see that dailies cannot please everyone all the time.

But…. they actually can. If they’d stop reducing the number of dailies for artificial reasons, there are plenty of things to please everyone, or at least most of everyone.

Dailies are themselves artificial. They exist to offer incentives for stepping outside of one’s norm.

And no they can’t. There is nothing that can be done that will, “please everyone all of the time,” as the person you quoted said.

….yes, and I acknowledged this by saying “most of everyone.”

The whole game is artificial, by that reasoning. Nice cherry-picking of my overall point.

Within the context of the game dailies are artificial.

I didnt cherry pick. You said specifically that they can please everyone all of the time.

The New Dailies -- Feedback welcome

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Ashen.2907

Why the hell is this thread even still going? Stop complaining about something so minimal, get this thread off the mainstream! >;/

Death by a thousand cuts. Many of us see it as part of a larger problem, and its the principle of the matter that bothers us.

Wait, did you just say there’s a principle to changing the way dailies are, and that it’s part of a larger problem? What problem could dailies possibly impose to anything in the game? Like seriously there’s nothing reasonable, and I mean absolutely nothing truly reasonable that supports your claim.

It deals with how rewards match play style.

How in the world does a mystic coin, a laurel, and 5 silver match your play style. If you mean in regards as to how you attain the rewards, then I understand that, but regardless of the matter, dailies are still do-able! And ridiculously easy to complete!

Because it rewarded almost any play style. Basically, you got rewarded for logging in and playing the game. It was an incentive to go and play through any content of your choosing, on top of the specific rewards for whatever activities you might be doing. Simply rewarding you upon login is just not the same. Something feels missing. Plus, I still have that nagging suspicion this is ANet’s way of bribing people into logging in more often. I don’t like those kinds of tactics.

It didn’t reward “almost any playstyle.” It rewarded people who just wander around in open world. Everyone else including:

Dungeon runners
Fractal runners
WvWers
PvPers
Chatters
Tp traders
AP hunters

All of these playstyles benefit from the new dailies because they receive the rewards on log in, and if they want to do the dailies too, it only takes a few minutes.

All of the mentioned by you groups, save chatters and TP traders (who don’t actually play the game) were in fact rewaded by the old system, so i’m not sure what you are trying to say.

All of those groups benefit far more from the new system. They all spend less time outside of their preferred content now while receiving greater rewards.

In my experience even in general PVE I spend less time going out of my way under the new system than in the old. So far the longest it has taken me to complete dailies under the new system has been about ten minutes. The quickest was about six. Completing dailies, which usually involved going out of my way, in the old system always took longer for me.

"Play How I Want" Is Gone

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Ashen.2907

Can you imagine there is something YOU like to do that another person doesn’t?
Can you imagine there is something another person likes doing that YOU don’t?
If you can then you must see that dailies cannot please everyone all the time.

But…. they actually can. If they’d stop reducing the number of dailies for artificial reasons, there are plenty of things to please everyone, or at least most of everyone.

Dailies are themselves artificial. They exist to offer incentives for stepping outside of one’s norm.

And no they can’t. There is nothing that can be done that will, “please everyone all of the time,” as the person you quoted said.

"Play How I Want" Is Gone

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Ashen.2907

“Play how I want” is just some entitled community drivel that’s chanted to justify, “I don’t like this, change it because [reasons].” This is a game, and by the definition of “playing the game” you are playing by (and therefore confined to) the rules set forth by this game.

Play the game, or don’t; but you don’t make the rules unless you make the game.

Actually “Play how I want” was a main selling point for GW2 and did not just come from thin air, it is a Dev quote- look it up.

It also referred specifically to getting the most powerful gear, not doing dailies, cosmetics, etc.

The New Dailies -- Feedback welcome

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Ashen.2907

But they didn’t make them harder. Easier even. Just more inconvenient. And if there’s 2 things I don’t want my games to be, it’s easy and filled with inconveniences.

These are the next unfortunate step in the hollowing out of the game.

They made it harder to complete the daily now that you have to specific locations and not just as you play. They made it easier and quicker to get 10 AP in one day.

You use the word ‘harder’ where I use the word ‘inconvenient’. I only use your word to describe difficulty levels, as do most people I would guess.

I find the new dailies to be more convenient (or less inconvenient). Both new and old called for me to spend time going out of my way. The new calls for less time spent going out of my way.

"Play How I Want" Is Gone

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Ashen.2907

Since many are still focusing on “PHIW means you get best gear” and ignoring everything else, added the following to OP:

Of course it’s not only about “most powerful rewards” (even if enjoyment is the best reward you can get from a game), but about the overall feeling of freedom the game had – which definitely existed and which is the reason “Play How I Want” quote became so popular and went far beyond the meaning of “get BiS gear anywhere” in the community.

People misquoting, perverting, or twisting another’s words to mean something other than what was actually said in order to have something to justify complaints is an example of dishonesty, not validity of those complaints.

I share many of those complaints. That doesn’t mean that they have anything to do with Colin’s quote. By tying the complaints to such a patently false argument it makes some very real issues seem like dishonest whinings, discrediting the concerns of anyone who subscribes to the criticisms.

The New Dailies -- Feedback welcome

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Ashen.2907

So what happened to being able to do the daily while playing the way we want? At least that was what you had posted before as goal for the daily. Now it clearly changed to playing the way you want us to play… not a good change.

The point of dailies…
http://www.forbes.com/sites/carolpinchefsky/2013/03/12/has-guild-wars-2-become-too-complicated/
I spoke on the telephone with Isaiah Cartwright, GW2’s lead designer, about the dungeons and currencies, and most recently, the addition of the guild system.

Q:There have also been changes to the daily system. Before, you had to complete a set number of tasks in a day (completed dynamic events, plants gathered, etc). What’s changed?

A: We give you an option of like eight to ten [goals, such as killing enemies underwater or reviving other players and NPCs], and you get to pick five that you want to accomplish. So if you don’t like doing dungeons, you don’t have to choose it.
It only takes twenty to thirty minutes to accomplish these things, and it gives people a taste of different types of content. We try to kind of mix it up to encourage players to go to different maps and try different things out. We feel our system is the most robust one.

According to that quote dailies were supposed to get you to go to different maps and try different things, not to provide additional rewards for just doing what you were going to do anyway.

Do you have a link or quote to support your claim ?

Solution to the new dailies

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Ashen.2907

There have been a few people posting here and elsewhere that they enjoy the new dailies that everyone else hates. These people say that they like the focused nature, they like being told exactly which activities they should be doing with their time each day, rather than having to choose from the thousands of options that would otherwise be available. I’ve come up with what I think is a good compromise.

I’ll tell you what to do.

Just ask me. I can tell you to “Kill ten salmon in Frostgorge Sound,” or “Harvest 5 Cabbage in Hirathi Hinterlands,” or “Take a nap next to that napping guy in Claypool,” or any number of fun and decision-free activities.

There are no prizes for doing these things, and it’s on the honor system because I wouldn’t actually care if you complete any of them, but if the idea of making your own choices terrifies you, I’d be happy to take that off of your hands without compelling all the other players who just want to complete their dailies to do the same. It’s win-win, I think.

I like the new daily system. I don’t like it because its more focused or because I like being told what to do. I like it because it allows me to spend less time on dailies, and less time going out of my way, than the old system while still attaining the rewards.

The New Dailies -- Feedback welcome

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Ashen.2907

I for one do not appreciate the efforts Anet has made to try to force me and others into other parts of the game, starting with, I believe, requiring the WvW maps to be done for 100% map completion.

Anet has made not one single effort to force you into anything. Ever.

Requiring the WvW maps as part of the world map completion, removing choices (twice now) from the dailies list. They call it encouraging people to try other parts of the game, I call it by the name it should be called by, attempted forcing. But technically you are correct, they are also not forcing me to play a game that I used to enjoy more, but less so now because they are repeatedly removing more and more choices.

Calling it attempted forcing is inaccurate. There is no amount of force involved. Zero. Offering a completely optional and unnecessary reward for doing something is not in any way a form of forcing one to do that something.

For me the new daily system increases the choices involved in my play time. I desire the rewards typically associated with dailies but have limited time to play. By instituting a new daily system that allows me to spend less time going out of my way to complete dailies ANet has provided me with more choices on how to spend my limited play time while still pursuing daily rewards.

I am decidedly unhappy with a number of the design decisions involved in GW2. This particular one works out for me for the most part. I don’t necessarily expect others to share my opinion on the matter but for people, or a person, to admit that their claims are incorrect and yet continue them is the sort of dishonesty that doesn’t do anyone any good in this sort of situation.

If one has to lie to support one’s position then the position may be without merit.

(edited by Ashen.2907)

"Play How I Want" Is Gone

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Ashen.2907

The “Play How I Want” concept of the originally developed and advertised game (disregarding the origin of the quote) is steadily fading away with every patch:

It’s extremely important that we stay true to our philosophy that you should be able to play Guild Wars 2 the way you want to play the game in order to reach the most powerful rewards. — from Colin Johanson on Guild Wars 2 in the Months Ahead, January 2013

EXPLORATION

Before:

  • Walk around the world and feel like a free hero. Do what you want when you want.

Now:

  • After the NPE improvement, follow the arrows (and press [F] to win). No need to make decisions.

I am not happy with many of the changes you mention either. Even so they do not, for the most part, have much (or anything) to do with, “powerful rewards.”

Also, You can still walk around the world doing what you want while exploring.

DAILIES

Before:

  • Play what you want, how you want, when you want and get rewarded naturally with stuff, experience and AP for loyally playing the game.
  • Never go out of your way if you don’t want to and still get it naturally.

I frequently, usually actually, had to go out of my way to complete dailies. Still do under the new system but now I can finish going out of my way more quickly than was the case before.

The New Dailies -- Feedback welcome

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Ashen.2907

Can this be the last time the system gets overhauled? Pretty please?

Gotta agree with this. As much as I do like the new iteration I would rather see time spent working on other aspects of the game.

The New Dailies -- Feedback welcome

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Ashen.2907

Underwater kills, yeah I rarely got the done. But Kill variety, event mentoring, reviving were things that I would get done through normal game play. Laurel Vendor was usually a bonus for exp at the end of the day, while I was salvaging another bonus exp if it was up for the 10. Since I was in town banking and selling.

Most of the stuff that they had up for the dailies could be done just by going out doing your normal activities.

And now even though it’s only 3 of 4 in PvE, you have to go do certain things, in an area of their choosing. It’s not where you want to be at, be it if you are leveling up, or out farming mats, like it was before.

None of those were part of my normal play. Neither would be Krytan killer or the like. I spent much less time going out of my way in these first two sets of dailies in the new system than was normally the case in the old system…

The new system is Not a huge improvement I guess, but is at least a little better IMO.

The New Dailies -- Feedback welcome

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Ashen.2907

The dailies were never particularly challenging. They were always trivial, and far more grindy than they are now. If anything, they just took the grind out of it.

It used to be you’d get the daily done after doing a few rounds of what you normally do.
Kill Tequatl = daily done.
Do 1-2 dungeons = daily done.
Do 3-5 rounds of PvP = daily done.
Spend 30-60 min in WvW = daily done.
Champ train for 15-30 mins = daily done.

For most players this wasn’t grindy, because those activities were a part of their normal routine. When you waypointed to Splintered Coast you were going to accomplish something (kill a big dragon).

Now you’re waypointing to a level 1 area to gather carrots, and I presume they are not used to power the Vigil Megalaser.

I am sure it was like that for some but Underwater kills, kill variety, laurel vendor visiting, event mentoring, reviving, and others were all things I stopped doing what I wanted in order to complete.

The New Dailies -- Feedback welcome

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Ashen.2907

The dailies were never particularly challenging. They were always trivial, and far more grindy than they are now. If anything, they just took the grind out of it.

Agreed.

The New Dailies -- Feedback welcome

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Ashen.2907

Why cant I do events at my current location. Why can’t I view that vista that’s just down the road."

There is nothing preventing you from doing events at your current location. There is nothing preventing you from viewing that vista just down the road. You will even be rewarded for doing so.

The New Dailies -- Feedback welcome

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Ashen.2907

I for one do not appreciate the efforts Anet has made to try to force me and others into other parts of the game, starting with, I believe, requiring the WvW maps to be done for 100% map completion.

Anet has made not one single effort to force you into anything. Ever.

The New Dailies -- Feedback welcome

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Ashen.2907

New new Dailys suck. Completely and utterly. I’m not going to waste 3 hours of my time on a kitten Fractal for a ONE PART of a frickn’ Daily achievement. I have a life, and 1-1 1/2 hours a day is should be MORE THAN ENOUGH time to get a frickn’ daily achievement.
Lets hope someone at ANet realizes what a kitten colossal screwup this is, and fixes it post-haste.

Why did you choose to do the Fractal run then ? I am honestly curious. It is possible to finish the daily in under 15 minutes. If your issue is not having three hours to dedicate to a Fractal run why would you choose to do that daily ?

The New Dailies -- Feedback welcome

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Ashen.2907

I’ve never, in the old system, finished dailies as quickly as I did with this new system. Easy, painless, more rewards, a little better overall than what I experienced with the old system.

Now I’ve only seen two sets of these so far so it is entirely possible that this experience will not continue.

Some Clarifications About New Daily

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Ashen.2907

PvP is win as those classes, not play. Just to clarify.

Thank goodness. Can you imagine if it were just play one match ?

This "Meta" has to end

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Ashen.2907

Once you experience smooth nice runs – you’ll never turn back and realise this is how the game was meant to be played and can really enjoy the content.

Funny thing on this;

Kind of on a whim, last night I joined a level 1 fractal that advertised for novices. I wanted to help (if I could without being overwhelming) and I wanted to try something different off, and used my sinister Necro (Usually for fractals it’s guardian or ele). 32-3 of the players had never done fractals before.

We got;
Uncategorized,
Cliffside,
Volcanic,
Mai trin.

Given the scenario and our weird makeup, the run went shockingly smoothly.

Even on Mai, where at least 1 person had never done the fight before, we had nobody die in the main phase and a total of 2 people go down in the cannon-fire.

The main problem in the entire run was that our guardian had this difficulty learning that he should put down the hammer before the stacks get to 40 (which was more funny than sad).

Maybe they were secretly super skilled players who had just avoided fractals, and maybe fractal 1 is the easiest content in the game when you know the rules, but given that a random run going decidedly non-meta with random pickup players went totally smoothely with no wipes, I dunno it says something.

Probably about specifying others playstyle isn’t required for a smooth run :p

The fact that your smooth, anecdotal run seems to surprise and amaze you may ‘say something’ as well. Guess how often meta dungeon runners are surprised that they had a smooth run? Uhm…never…because that’s the point of the dungeon meta. Mmkay thanx.

If I wanted to go tit-for-tat with you, I’d compare it to the other anecdotal run where the dude solo’d the first three, and then grabbed 4 pugs who immediately wiped before the first cannon salvo.

That really wasn’t my intent though, I made a point of not just ordering people around, and the fact that people who didn’t know the encounter at all were able to adapt and learn quickly and that we had absolutely no difficulties without regard to meta pretty specifically puts the lie to your statement.

We did what on paper was a potentially disasterous run, and it was a joy.

Very glad you had a fun and joyous run with players who seemed to share your preferred approach to having a good time playing the game. Now lets see how many people post in this thread, or create threads like it, saying that you shouldnt be allowed to enjoy the game playing with people who enjoy the same aspects as yourself.

The New Dailies -- Feedback welcome

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Ashen.2907

They’ve since reduced those choices twice in a row, making them more restrictive than they ever were when the game began..

If I am misremembering you have my apologies, but I don’t recall dailies existing when the game began. Weren’t they added after launch as a means of providing incentive to log in and to try a variety of in game activities ?

http://wiki.guildwars2.com/wiki/Daily/Research#History

Thank you for the correction.

The New Dailies -- Feedback welcome

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Ashen.2907

They’ve since reduced those choices twice in a row, making them more restrictive than they ever were when the game began..

If I am misremembering you have my apologies, but I don’t recall dailies existing when the game began. Weren’t they added after launch as a means of providing incentive to log in and to try a variety of in game activities ?

The New Dailies -- Feedback welcome

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Ashen.2907

4 options for pve is just not enough. It forces you to play certain content you don’t like while i could previously get my daily while playing SW or dungeons or fotm etc, this is a nightmare to me. Also, the daily log-in doesn’t work or does it start tomorrow?

it’s even worse if you’re a new player, you get 1 choice from each category and must complete all 3 for the daily. So you’re FORCED to do content you don’t like If you want the daily reward.

Not necessarily.

This "Meta" has to end

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Ashen.2907

The whole concept revolves around using other people’s failures and experiences to your benefit. Where others failed they were forced to adapt and improve. You can simply pick up the latest iteration and use it for yourself.

As a continuation of this thought:

This is not unique to games. All of human advancement is based on the idea of building on the work of those who have preceded you rather than having to start from scratch, reinventing the wheel as it were, for every possible endeavor.

Except the specifics of tuning speedruns aren’t that useful or meaningful to people that don’t care about speed runs

It’s like expecting props for advancements in cup stacking outside of the competitive cup stacking circuit(1).

(1)except cup stacking is harder to do and to figure out than GW2 stacking. Most of these advancements aren’t exactly rocket science, and it’s been a longterm process of development and refinement.

How useful something turns out to be is not particularly relevant to the fact that it is more effective to build upon existing work than it is to reinvent the wheel every time. There is no comment about expecting props there, just a statement about the effectiveness of building on existing work rather than starting from scratch.


As to the toxicity point,

I consider the people arguing that they do not like a specific playstyle and so it should not exist for others who do enjoy it to be the primary, and most severe, source of toxicity. Particularly in a situation such as GW2 where that playstyle is not mandated and those who do like it are not only not trying to force it on anyone else but are actively trying to avoid impacting those who dislike it by restricting themselves to playing with those who share their preference.

(edited by Ashen.2907)

This "Meta" has to end

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Ashen.2907

The whole concept revolves around using other people’s failures and experiences to your benefit. Where others failed they were forced to adapt and improve. You can simply pick up the latest iteration and use it for yourself.

As a continuation of this thought:

This is not unique to games. All of human advancement is based on the idea of building on the work of those who have preceded you rather than having to start from scratch, reinventing the wheel as it were, for every possible endeavor.

Best Pet Name Ever

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Ashen.2907

My main in GW1 was a ranger. I kept the Melandru’s Stalker pet I charmed for him right at the beginning of the game.

I remembered an old program called, “The Velvet Claw,” and was in a 50’s Rockabilly music phase so I named my pet, “Velvet Elvis.” I never changed pets. Made a point of charming all of the various HOM pet options on other characters so that the chain could remain unbroken for my main. If we can ever get pet names to stick in GW2 I wil use Velvet Elvis here as well. Until then I don’t bother to give names to pets who will lose them in short order anyway.

Mounts [merged]

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Ashen.2907

I just want mounts so I can /map chat:

“Regulatoooooooooors! Mount up!”

This has made me want mounts in game for the first time.

….don’t worry, it will pass.

This "Meta" has to end

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Ashen.2907

Man, that’s an intensely paranoid attitude in general.

You’re at best constantly suspecting that people are lying to you and waiting to go “AHA! GOTCHA YOU KITTEN!”

Honestly it sounds like a miserable way to live.

It is not paranoia to notice details in game that indicate a member of your party has chosen to not contribute, in the agreed upon manner, toward the group’s success.

Would it be paranoia for you to kick a player who goes AFK at the beginning of a dungeon run ?

Also, its a game. Not a way to live. I am going to go out on a limb right now and state that I do not think that he runs around wearing a bikini (claiming that it is armor) while swinging around a surfboard sized, “sword,” making, “whoosh, whoosh, whoosh,”
sounds and shouting, “For Great Justice,” as he is living his actual life.

Do you ?

Why we can`t use DPS meter?

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Ashen.2907

My intent was closer to this:

  • Zerkers kill some bosses before their abilities can trigger
  • Stackers nullify some bosses’ game mechanics

Part of the misunderstanding might be that your intent was, “some bosses’ game mechanics,” but you said, “all bosses.”

keep in mind that this is not conjecture; it’s based on years of WoW experience and extensive use of the Recount DPS meter.

It is very much conjecture that an element in an old-school raiding game would work the same, or have the same impact, in a casual non-raiding game. Not saying that I disagree with you about the impact, just that it is still conjecture.

Other MMO genres using the GW2 engine?

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Ashen.2907

Superheroes.

Maze Balm foes being killed by others

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Posted by: Ashen.2907

Ashen.2907

If someone’s killing ambients for the heart and someone else is turning them into candy corn elementals (which don’t count towards the heart) who should get priority?

It all comes down to: does it affect normal gameplay?

If killing ambient creatures is required to progress a heart, the farmers are the griefers because they’re blocking progression.

People are using the Maize Balm farm for progression as well. This is why this situation is so muddy. Both sides are working on a form of progression that Anet introduced.

Personally I think that introducing maize balm was a mistake.

Mounts [merged]

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Posted by: Ashen.2907

Ashen.2907

Nonsense.

The amount of dev time that would have to be focused on mounts in this game would actually impact their ability to fix real problems in the game all so 50% of the population could have a mechanics breaking vanity item. When the pro-mount side can come up with a valid argument for mounts other than “i want it” that is not easily refutable then the anti-mount side might listen. until then we will continue to point out why they are unnecessary in this particular game.

The whole point of the gemstore, from the earliest public discussions of microtransactions in GW2, was that it would focus on things that would be unnecessary in the game and yet be sufficiently desired by some portion of the player base as to be profitable for Anet to produce.

The, “unnecessary,” argument is perhaps the worst possible one to bring against the concept of mounts (or other such suggested additions to the game) precisely because unnecessary but desired is one of the key measurements of what Anet wants in the gemstore.

Personally I tend to think that the game handles the huge zergs of players encouraged by much of its content sufficiently poorly as to make adding additional models (or additionally complex if rider and mount are considered a single model) to be questionable.

Then ther is the opportunity cost associated with dev resources assigned to a project that seems likely to be as complex as adding mounts.

Then there is the concern that purely cosmetic mounts, lacking a speed buff, would not produce sufficient revenue to make the project worthwhile. Even if mounts have a speed buff the instant travel option of waypoints seem likely to discourage some portion of the potential market from buying them. This would put a new, probably expensive to produce, product in direct conflict with the existing design of the game. This could potentially encourage ANet to de-emphasize ease of movement in future explorable content through lessened inclusion of way points.

Potential for negative impact on the game we have, and the game we will continue to get are my concerns with the possibility of adding mounts, “unnecessary,” but desired is actually an argument for them.

Upcoming Daily/Monthly changes 12/10/14

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Posted by: Ashen.2907

Ashen.2907

I’m more concerned as to the reason for the log in incentives, is activity dwindling that much?

Do you really think that people that doesn’t play actively will suddenly start logging in because they get a small reward (that they won’t really have any use for because they are not playing in the first place) is added?

The better question is do you believe it was implemented for anything but inflating login numbers?

I do. I dont think that giving in game reward for logging into a game that one is not inclined to play is intended to significantly impact log in metrics.

I do, however, think that it is intended to provide players who are accustomed to a daily reward for logging in and playing whatever they want with a variation of that experience.

Why we can`t use DPS meter?

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Posted by: Ashen.2907

Ashen.2907

You don’t seem to understand. The choice they make completely invalidates their skill as a player. Their choice makes them bad. When they make the choice they stop being ‘very good players’.

Non optimal is not bad unless the stated goal of a given run is for the best possible/perfect time. In such a circumstance non optimal gear will be no more bad than the fact that the vast majority of players, even in optimal gear, will not be able to perform at the level of the very best. This means that even the optimal gear users are bad by your logic because their performance is not optimal.

So, with very few exceptions, by your logic of non optimal = bad , everyone is bad.

Upcoming Daily/Monthly changes 12/10/14

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Posted by: Ashen.2907

Ashen.2907

Why is one of the rewards a Bag of Ascended Crafting Materials!? Cause we need more ways to get that stuff!!! /sarcasm

Seriously if you want to give us a “Bag of Ascended Crafting Materials” then fill it with Silk…copious amounts of silk…

I’d prefer copious amounts of linen. Linen is a pain to get. Silk is fairly easy to get if you kill stuff as a lvl 80.

But you need waaaaaaaay more silk than you need linen… (and I only get leather stuff… even on my light armoured characters).

But that bag of ascended crafting materials is rubbish. You get flooded with that every step you set in Silverwastes…

This reward really does seem to me to be a variation on what we have now, rewards for playing whatever you want.

Whatever this new change is, the daily is absolutely not rewarding you for playing whatever you want. I want to play in the Shiverpeaks. But I can’t get anything done for the daily there (let’s say that the image on the blog is the active daily for that day). Only if I go to Maguuma Wastes, Ascalon, one tiny bit (if I am actually online when he shows up) in Maguuma and some area in Orr with only annoyingly long events that often fail anyway. And those are the last things I want to do.

The instant you log in to go to the Shiverpeaks, using your example, you have qualified for a daily reward. No matter where you want to go or what content you want to play you will receive a daily reward.

Is "Living Story" interesting?

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Posted by: Ashen.2907

Ashen.2907

I think that season 2 was interesting. I enjoyed it and am looking forward to its continuation.

Was it a great piece of cinema, nuanced storytelling of the highest caliber, or a modern classic of digital literature ?

Of course not. This is an MMO. Still worth logging in for IMO.

Safe Passage in WvW Areas

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Posted by: Ashen.2907

Ashen.2907

I really dislike this idea for reasons mentioned by others in this thread.

Upcoming Daily/Monthly changes 12/10/14

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Posted by: Ashen.2907

Ashen.2907

The daily log in rewards will mean that those who want rewards without having to pursue specific content can get them.

Upcoming Daily/Monthly changes 12/10/14

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Posted by: Ashen.2907

Ashen.2907

It seems to me as if these changes are designed to provide a more varied, perhaps even more challenging, and maybe even more rewarding daily experience for those who want direction in their daily activity. The log in rewards seem to be intended to compensate those who like the current system’s play as you like and get your dailies without consciously trying approach.

We end up with a system where those who want daily rewards without being directed or restricted to specific confent can still get that and those who want incentives to pursue specific content and more challenging content get that.

Personally I do not think that the daily log in reward is intended to draw people who have stopped playing back in. Perhaps my view is an outlier on this matter but in game rewards would not be an effective way of bribing me to log into a game tha I do not enjoy or want to play. This reward really does seem to me to be a variation on what we have now, rewards for playing whatever you want.

No Patch Next Week please reconsider

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Posted by: Ashen.2907

Ashen.2907

The only thing that really annoys me with this note….
Veteran players are stuck for a few weeks with nothing to do but re-re-play wintersday content with the added bonus of most likely not being able to unlock anything from season one, unless it’s stuck behind another lottery. And the possible chance of some super adorable mini being locked behind wintersday gifts at a drop rate equivalent to precursors with the added insult of not being able to be sold or traded to other players.

Whereas veteran players in World of Warcraft waited a year while paying a subscription with no new content and just repeating stuff.

And I know people who’ve already beaten the new WoW and returned to Guild Wars 2. There’s no game alive that can keep people in content as much as they want.

FF14.
“Baaah, I don’t like THAT game, it sucks! therefore, the fact that they produce more content is irrelevant!”

Did I get that right?

According to a Developer interview the stuff in the game was supposed to be in there at launch and they just finished adding it. Sounds to me like you don’t read stuff about a game you’re touting. It also sounds like you’re deliberately trying to mislead people.

Or did you not read the bit where the developers of that game said the game is now complete with that last patch?

Edit: Aside from which my comment is about WoW, not Final Fantasy. I didn’t bring up Final Fantasy here, you did. So not only is your comment off topic, but as I’ve said above, it’s also misleading. It’s okay to like whatever game you like. No real reason to invent stuff about it.

You brought up WoW in a topic about GW2 and he’s the one posting off topic ?

I know you don’t agree with me, but it’s no excuse to be disingenuous. Comparing the content of how this game is released to another game isn’t off topic. People are complaining they’re not getting content fast enough. There is no conceivable way that pointing out that another game, a popular game, a game with a sub, doesn’t necessarily have a better track record.

You can’t play in a vacuum. People compare games all the time. If people are saying Anet is releasing content too slow, this is a completely valid response.

And if anyone else had posted it you wouldn’t even be responding and you know it.

In a topic about GW2 you brought up a second game and then called someone else out for being off topic for mentioning a third game in response.

Personally I am all for the break. I hope that Anet’s staff have a wonderful holiday and come back refreshed and with renewed creative vigor. They deserve the time off and all that comes with it.

No Patch Next Week please reconsider

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Posted by: Ashen.2907

Ashen.2907

The only thing that really annoys me with this note….
Veteran players are stuck for a few weeks with nothing to do but re-re-play wintersday content with the added bonus of most likely not being able to unlock anything from season one, unless it’s stuck behind another lottery. And the possible chance of some super adorable mini being locked behind wintersday gifts at a drop rate equivalent to precursors with the added insult of not being able to be sold or traded to other players.

Whereas veteran players in World of Warcraft waited a year while paying a subscription with no new content and just repeating stuff.

And I know people who’ve already beaten the new WoW and returned to Guild Wars 2. There’s no game alive that can keep people in content as much as they want.

FF14.
“Baaah, I don’t like THAT game, it sucks! therefore, the fact that they produce more content is irrelevant!”

Did I get that right?

According to a Developer interview the stuff in the game was supposed to be in there at launch and they just finished adding it. Sounds to me like you don’t read stuff about a game you’re touting. It also sounds like you’re deliberately trying to mislead people.

Or did you not read the bit where the developers of that game said the game is now complete with that last patch?

Edit: Aside from which my comment is about WoW, not Final Fantasy. I didn’t bring up Final Fantasy here, you did. So not only is your comment off topic, but as I’ve said above, it’s also misleading. It’s okay to like whatever game you like. No real reason to invent stuff about it.

You brought up WoW in a topic about GW2 and he’s the one posting off topic ?

Can we get "are you sure?" button for mail?

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Posted by: Ashen.2907

Ashen.2907

Honestly I hope not. Adding a step to deleting spam mail would be a minor annoyance, but an annoyance nonetheless.

Forum Reorganization

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Posted by: Ashen.2907

Ashen.2907

Sorry but I don’t like the way the forums are laid out now. Really hard to read the way they are now. I don’t like having to weed through the garbage to see what I find relevent to what I need to read.

Sorry that you don’t care for them. I think with time you will find things more efficient and easier to find in the reorganized format, which has reduced the number of forums while retaining all the content. There’s always a bit of learning curve with anything new, but we’ll be watching for feedback over the next few weeks.

If you happened to have a filing cabinet filled with carefully labeled files, say for recipes, for several categories. Italian recipes in one, German recipes in another, and Spanish recipes in yet another. If you were looking for information on a specific Italian recipe you would go to the correct file and find it, ideally, very quickly. If instead you dumped all of your recipes into one file regardless of category any time you wanted to find information on one specific recipe you would have to thumb through all of them, certainly taking more time than was previously the case.

Eliminating or reducing sub-categorization almost never produces a more efficient search.

No Patch Next Week please reconsider

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Posted by: Ashen.2907

Ashen.2907

I’m not sure where this rumor that the break is to focus on PvP is coming from.

Perhaps because the article mentions PvP events occurring during the Living Story hiatus ?

I don’t have a problem with the LS delay, but I can understand how someone might see a link between the hiatus and PvP.

(edited by Ashen.2907)

No Patch Next Week please reconsider

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Posted by: Ashen.2907

Ashen.2907

…the Winter vacation time that all companies have around this time of year (4 week break).

Am I understanding you as saying that you believe that all companies take a 4 week break this time of year ?