You are correct that the AP isn’t significant to me so no, I don’t feel like I’ve lost that at all.
I’m my personal case I did what play during the time I could because it was (and still is) likely I will not be capable of the other 24-27 days, even for the 15 second log in. I would play to enjoy when I could then not worry after that. It means that 16 log in may end up spread over months rather than days. If I’m lucky I may get more time or someone else to log in, if not I’m stuffed.Another point to me is the term reward – IMO the reward wasn’t just the laurels or the items in game. Part of the reward was the enjoyment of playing how I personally liked to. With the increasing tweaks to encourage players in the direction Anet wants I find my enjoyment of the game play (part of my reward) to be lessening.
I know my situation may be unique but with each update it brings a little more frustration to me. My monthlies gone, my dailies narrowed, my traits require specific play, my personal story handed only in chunks.
Its the little things rather than one big outrage to me.
First of all I do want to state that I agree that the new system, specifically laurels being moved to a log in reward, is worse for you. No argument. Someone who does not have the option to log in more than a few days a month loses out. My sympathy.
As to the rest…
None of the stuff you could do as part of monthlies/dailies before has been removed. If you liked rezzing people, killing ambients, getting player kills in WvW, killing champions in PvE before, hopefully you still will….and you will still earn in game rewards for doing them.
In any case my sympathy for the loss of laurels and I hope that whatever tweaks Anet makes to the system help your situation.
I did the dailies. Because I felt like it. And hey, I survived too!
So toxic sarcasm is acceptable here, so long as your opinion supports current game mechanics. Good to know.
It kind of looks like she was just posting in the same lighthearted vein as the OP to me.
I honestly don’t understand these replies. No, you can’t play where you want and still get the same Daily AP. I’m not sure why that is difficult to understand.
Every zone has AP available to be earned.
I specified “Daily AP” for a reason. I want my Daily AP in addition to the AP I would get in a zone.
So its not about choices, being able to play the way one wants, being able to do certain things in game, and so on….
Its about getting rewards faster.
Understood. Can’t fault you for that.
Keep in mind that AP acquisition under the previous system was an outlier in terms of GW2 (or pretty much any game) reward acquisition. If you want rewards as fast as possible it is normal to have to go out of your way. The change to dailies brings them more in line with the rest of this game, and with games in general.
Regardless a player CAN still do all of the stuff they did before, CAN still play as they like, and WILL be rewarded for it. If your concern is getting those rewards faster, or as fast as possible….well that generally requires something from you just like getting dungeon tokens faster or as fast as possible means building, grouping, and playing accordingly.
I honestly don’t understand these replies. No, you can’t play where you want and still get the same Daily AP. I’m not sure why that is difficult to understand.
Every zone has AP available to be earned. You do not have to do dailies to earn AP. An AP earned from doing dailies is no different from an AP earned doing any number of things in whatever zone you choose.
As an example:
You get gold as a reward from completing a dungeon. If you don’t like dungeons there are many other ways for you to get gold. Gold earned in a dungeon does not spend any differently than gold earned by killing mobs in the open world. You get AP as a reward from doing dailies. If you don’t want to do the specific tasks associated with a given day’s dailies there are many other ways for you to get AP. AP earned doing dailies don’t count differently toward your AP track than AP earned otherwise.
Echo,
A geared and traited level 80 is generally much more than just, “slightly,” more powerful than a low level character and will, generally, “blow them out of the water.”
The downscaling system is better than nothing but thats about it.
Even as someone who likes the new daily system I agree that this is a flaw. Poor event scaling can ruin the process.
In general there are some pretty serious flaws with events in the megaserver system.
As was stated, if Bob wants to do Map completions in a particular zone, he can’t
Yes he can.
because he has to go gather nodes in Brisbane and something else in some other specific zone (instead of Maguuma Jungle or some broad area of the map where you can pick a zone you want.) And then he has to stop map completion altogether to do a dungeon or fractal or go to WvW.
No he doesn’t.
Previously many people could accomplish dailies while playing your character the way you wanted. Now they can’t.
The only thing(s) you get from doing dailies you can get elsewhere in the game.
Previously if you wanted to work on earning laurels and AP, in general you had to:
1) log in.
2) do dailies
Now if you want to work on earning laurels and AP, in general you have to:
1) log in
2) play wherever you want.
Anyone find it ironic how the “play what I want” folks cry when their checklist gets nerfed?
No, because when your number of choices are lessened, you are less able to play as you want.
Please list for me the activities you’re no longer able to do because of the patch.
That’s actually quite easy to answer. Let’s say player Bob only has 45 minutes or so to play each day. Before the patch he could go anywhere in the world, have nodes to gather, mobs/players to put conditions on, mobs’/players’ attacks to dodge, events to complete etc. So Bob could do whatever he liked, Bob could have an enjoyable 45 minute gaming session.
So, what exactly is preventing Bob from doing all of that now ? I mean you’ve established that it is enjoyable for Bob to do all of those things so what is to prevent him from doing them ?
The request was, “Please list for me the activities you’re no longer able to do because of the patch,” is it no longer possible to gather, apply/remove conditions, etc ?
The Good:
LS2…I like the more challenging direction. Plot is interesting if a bit uneven.
The new Daily system
Megaserver…more ability to do events that had been all but abandoned on my server.
The Bad:
LS2…who are these characters that are referred to as my, “friends?” If I wanted to play a female Sylvari thief with a bad build I would have created one.
Megaserver….without the ability to turn off graphical SFX more populated events can be a laggy blur.
The Ugly:
NPE….a system to help new players get into the game is fine and dandy, imposing it on veterans is not.
The trait acquisition revamp.
re: Why do you feel you deserve the reward for content you’re absolutely unwilling to do? – I don’t. How does wanting more choices equate to wanting a reward for something that I’m unwilling to do? Once again you’re misinterpreting what I’ve posted. You’ve been doing this all along. Yes, reference my posts in this thread. Look at my whole post history. I have been consistent in asking for more choices for players, and more variety in those choices. And I have been consistent in criticizing when player choice has been limited, and when player choices have been taken away. I want Anet to to maintain a happy player base for GW2 that will grow, not alienate players and make them leave.
Once again, what is the problem with giving players more choices, and more variety in those choices? It just blows my mind that there are people in this thread arguing that less, more restricted choices are a good thing, and much better for the game as a whole. -?!?
And why would anyone want to be lead by the nose through a game that chooses what you do for you? And forces you to do things that you dislike? How in the world are there people who actually think that this is a good thing?
Games are for entertainment and enjoyment. They’re for relaxing doing what you want, and what you like.
There is a a great post somewhere in one of these dailies threads, and I apologize for not properly quoting. Someone, regarding Anet “forcing players out of their comfort zone” replied:
“I don’t play games to be uncomfortable”
That is just brilliant, and spot-on. Thanks to the person that posted that.
We know what we want, we know what we like. Please don’t try to force us to do things that we dislike. Life does that. This is a game.
If people still misunderstand my position at this point, I guess that we’re just not on the same page, or it’s deliberate. Either way, I don’t think I can help you. My posts may be passive-aggressive wall ‘o texts, but they’re consistent. And looking at my post history, enough of them are highly rated that I think that’s evidence that they’re clear. Because people wouldn’t up-vote them if they couldn’t understand them. So I am getting my point across. Just not to everyone. Sorry.I agree 100%.
Remember: Some people like to argue, against all reason. They’ll never listen to what you say because they just want to argue.
Me? All I want is more choice, more freedom. Can’t see why more choice is bad.
I play GW2 because it gives me freedom. If ANet insists on limiting freedom, the game is less interesting.
The new system increases your choices/freedom.
The reason why the pistols look so “dated” to us is because the hand-held gun weaponry is still in its infancy. They’re less than 200 years old, so if we use that 13th century for the oldest gun (which is basically just a hand-held cannon and not really a pistol), then GW2 should be roughly at the equivalent of 15th century guns. Arguably up to 17th or 18th due to magitech advancements allowing a faster progress than on Earth; arguably so also due to a faster development rate by the charr whom are perpetually in war and perpetually trying to improve their own stuff (even the Black Citadel is continuously in construction due to continuous improvements).
Modern guns in GW2 would look terribly out of place.
If you want to compare tech timelines the game already includes 20th century military technology. As magitech is part of the game setting ’s tech base the game also includes 21st century developments.
Sorry OP but I am going to have to disagree. I am stuck at 10/11 myself ankitten ot likely to get 11/11, but there should be a distinction between succeeding at something and failing in my opinion.
(edited by Ashen.2907)
re: Except it’s not 3 of 4. It’s 3 of 12. – Way to cherry-pick my post Vayne. And does that one set of figures invalidate everything else in my post? Please let me clarify:
For anyone who wants to play a single game mode, the choice is 3 out of 4 – simple solution: give all game modes 5 out of 8 choices. What PvE had before the change. Why is it so crucial to cut down on the number of player choices, and greatly restrict the remaining choices?(as illustrated in my previous post)
And for anyone who is going to use “metrics” as justification, I used to run benchmarks for a living. I know how metrics can be used and abused.
Take login rewards for example. These will artificially inflate Anet’s GW2 login numbers, depending on how the metrics are taken. If you just count the number of people logging in on a daily basis – Bam! What an awesome increase in player logins! If you take your measurements more carefully, and don’t count the players who login and immediately log back off after they’ve gotten their login reward, then the metrics become much more true. You’re only counting the players who login and actually play, which is what those numbers should indicate.(the players logging in only for the login rewards being an artificial increase)
Nowadays, it’s common for metrics to be used as justification for decisions that have already been made, rather than as research used to help make decisions. This is a misuse of metrics, but it happens all too frequently. I can’t say for sure that this is what Anet is doing, but many of their recent decisions seem to me to be poorly founded, and rather arbitrary.re: some people are simply saying that they will never enter any other area of the game for any reason even if it it’s just to talk to a vendor. – Yes we are. Please excuse me for not thinking that GW2 players are drooling idiots, who have no idea what they like or dislike, want or don’t want. I give players more credit than that. And pushing someone relatively new to the game into a game mode where they’ll get pounced on and ganked. And where they’ll be exposed to more toxic trash talk and more jerks, doesn’t sound like a good way to introduce that new(to them) game mode.
Of course sending zergs of high level players to starter zones will make toxic behavior happen in PvE as well.(I have already witnessed this)
re: Pvp/WvW dailies are easy – If you play those game modes regularly, are well-practiced with them, and know the layout of the maps, and like those game modes, I’m sure those dialies are easy. You know how to efficiently get around the map and accomplish dailies with minimal effort. And you like what you’re doing. But to those new to PvP/WvW, or who dislike those modes, I’m sure it’s a nightmare.And no way, no how, in Heaven, Hezmana, or anywhere else, do less choices that are more restricted, equal more freedom of choice for players. No matter how you slice it, no matter the smoke and mirrors, it just doesn’t work. Less choice is less choice, more restrictions are more restrictions. And that does not in any way equal more of anything. Let’s at least call day, day; and night, night. Just say “I don’t care whether they’re better or worse overall, they’re better for me, so I just don’t care.” Please just be honest with us, and don’t act like they’re better for everyone. (Vayne, my post is in response to your post, but this is not directed at you personally.)
And once again, what is the crime in all game modes having 5 of 8 choices?
But more than the specifics of how the dailies were changed, this trend of Anet limiting player choices, and restricting remaining choices concerns me.
Also, taking things away from customers is always a bad practice.
Anet is adding minimal new content, making a lot of changes that don’t matter or make things worse, and is neglecting long standing bugs.(For instance, the forum search hasn’t worked since launch. This would be a valuable research tool for players, and especially for devs. But it has been utterly neglected. Yeah, contractor issue. That’s an excuse for an A-List game to not have a working forum search?!?)
So in conclusion, the changes in dailies are just one more thing in what I think is a negative trend, that will hurt Anet’s player base in the long run.
That’s why I’m so passionate about this. The negative trend has to stop.
Actually dailies are one option among many to get the same rewards that can be earned almost anywhere in the game doing any one of dozens of various forms of play. The revised daily and log in system increases your options for how to get the rewards that previously were more restrictive.
The new dailies are likely structured in such a way to encourage people to visit different content.
Encouragement offered again and again and again and again (and again and again and again and again) will stop being regarded as encouragement. It will be perceived as harassment.
Every mob drop is an encouragement to keep killing mobs. Your logic implies that mobs dropping loot, JPs baving reward chests, etc are harrassment.
For that matter the old daily system offered encouragement again and again so you considered it harrassment as well, right ?
There is no strangling of options. Players have more choices under the new system than the old.
Actually I’ve found one particular option removed in terms of laurels. Previously when doing a monthly I would usually log on and blast through my personal choices quite quickly (12 JP, 100 events, X kills, 4 dailies) which would take a maximum of 4 days to achieve 14 laurels (10 monthly + 4 daily). I’m not into maximizing output but that would be enough for me. I have personal reasons that limit my ability to log on often.
Now in order to get at least 14 laurels I have to log on for 16 days rather than 4 (Day 2, 7, 9, and 16) which will take me 4 times as long for a similar reward and require that I be available for a minimum time for at least 16 days as opposed to within my free time during 4 days.Personally this is a significant restriction.
Understood, but that can also be expressed as 15 seconds per day x 16 = 4 minutes total vs how many hours per day for those 4 days ?
Dont get me wrong, I get that we all have different play styles and schedules. The point I was making in the post you quoted was that there are now more choices in how to earn the actual rewards. I dont doubt that some individuals might find that some choices are slower/faster than others.
The game has tanks, helicopters, robots, mecha, autopistols with a rate of fire that put modern submachineguns to shame, and more….
More modern looking firearm skins are not all that out of place.
I too am primarily a PvE player.
I too find the trait changes to be a concern when it comes to player choice, variety, and so on.
I find the new daily system to be better for one, myself at least, desiring more choice in how I spend most of my play time. A system that allows me to complete the dailies more quickly leaves me with more choice in how to spend the majority of my play time while still pursuing daily rewards.
I would not argue that any of the changes are to, “force,” anything as, quite simply, there is no force involved. Offering a completely optional, non gameplay affecting, reward for doing something is in no way a means of forcing people to do that something.
Technically speaking, force may not be the most accurate term to use. However, what would you call it when the supposed “encouragement” is nothing more than strangling the available options?
There is no strangling of options. Players have more choices under the new system than the old.
Previously if you wanted laurels and AP you had to log in and do your dailies.
Now you can log in and do almost anything in the game.
The new dailies would be easier to ignore if they wouldn’t be to glaringly visible. Let me hide them if I don’t want to do them instead of them only disappearing once I’ve done at least three.
This. You should be able to turn them off.
Agreed.
That is an awesome pic, thanks for sharing.
Everything I’ve said has been about choices – more choices instead of less.
The odd thing is that the old system had fewer choices, or less freedom, than the new.
Previously if you wanted laurels and AP you had to do the dailies.
Now if you want laurels and AP you can log in and do almost anything you like (in the sense that most content in the game will provide AP).
For those of you saying that the new dailies are more like those in GW1, no they aren’t. And more importantly they added Zaishen and White Mantel dailies. Those are additional content. And they didn’t take anything away to put them in. They are kinda grindy, but most of them are fun, and rewarding. Whereas the new GW2 dailies are simply more tedious. I don’t see what purpose that serves.
And they (dailies) provide no reward that you can’t get pretty much anywhere else in the game doing something else.
If content X provides reward Y, and you do not like content X, but content Z, which you do enjoy, also provides reward Y……why not play the content you enjoy ?
Hey all. I’ve put together one report on this subject for the devs, and I intend to write up another one after the holiday break.
I’ve changed the subject line to be a bit more neutral and hope that everyone will contribute thoughts on the subject of the new dailies!
Ok, but can we start another thread on the topic “I don’t like the new dailies,” because we are not neutral on the topic.
Yeah, as much as I do like the dailies it seems weird that its somehow disallowed to have an honestly critical (without being offensive) topic title. This really implies that Anet is no longer open to feedback other than positive or neutral.
Indeed. The rewards you get from dailies can be earned almost anywhere in the game. Doing dailies (in as little as 4 minutes) means getting AP a bit faster. The only real reasons to care about doing dailies (IMO):
1) a desire to get the checklist off of your screen.
2) a desire to pursue AP faster.
It’d be like a WvW player complaining that they can’t do their WvW dailies so they have to go check out a vista in the Shiverpeaks.
Knowing how easy the dailies in WvW frequently are, it’s really, REALLY hard for me to take the complaints seriously.
If the WvW achievements are so pointlessly effortless, then why not just remove them completely and just award the points from them by default? The fact remains that I do not want to have to do them, and resent that the game requires it to clear the dailies in a reasonable amount of time, and there is no argument that could convince me otherwise.
So don’t do the dailies. Seriously. Exercise your choice not to do them.
Exactly. Not every bit of content will appeal to every player.
The only rewards offered by dailies can be earned almost anywhere in the game even if you opt to completely ignore the dailies.
How many expansions have actually had influence on the areas of the game not introduced by the expansion itself? Very, very few.
In my experience every expansion that adds new classes, races, game mechanics, skills, etc influences pre-existing content.
What did you expect would happen when Anet thought of a way to force us PvEers into a game mode we despise? Honestly, 2 fractals today left so many casual players scrambling for a quick way to finish their dailies without too much grief in the PvP worlds.
A fix you might want to support to maybe get your PvP back to how you like it: separating PvE into two groups as well (Explorable/Instance).
No one has made a single bit of effort to force anyone into a game mode.
OP, report them and let Anet sort it out. Hopefully a few bans will be handed out to discourage this sort of behavior.
I can now, like today for example, complete my dailies in much less time than was the case in the past, allowing me to spend more of my limited game time on things I want to do while still getting the rewards I desire. Today dailies took just about four minutes.
Well, that’s lucky for you
No. No luck involved. Just choices. I chose the quick and easy options in order to complete the three minimum dailies as fast as possible. I’m sure that, if I so chose, I could have spent an hour or more on dailies as well. Its not as if anyone is forcing me to do dailies at all, theyve even removed most of the rewards.
(edited by Ashen.2907)
Nope, they keep repeating on a constant pattern. There is no chest you won’t eventually get again if you keep earning AP – there are only 4 different kinds. You need to earn (“pay”) 500 AP to get an achievement chest (or better). You need to earn 1000 AP to get a large chest (or better). You need to earn 2500 ap to get a heavy chest (or better), and you get a massive chest for each 5000 ap earned.
This I had not noticed, nor kept track of closely enough. I see these chests pretty rarely.
Also keep in mind that even if it does not seem like a huge impact the increase to gold and magic find from a chest affects every mob drop thereafter.
Check out the Kodan Armor from doing the Honor of the Waves dungeon. By not showing the shoulders or gloves it looks very much like a combination of robes and armor.
My condolences to those who find that the new system reduces their choices, but I find that it increases mine.
I can now, like today for example, complete my dailies in much less time than was the case in the past, allowing me to spend more of my limited game time on things I want to do while still getting the rewards I desire. Today dailies took just about four minutes.
As to Laurels…from what those opposed to the new system seem to be saying there is almost no functional difference in the acquisition of laurels from the old system for them. They used to get laurels by logging in and doing whatever they wanted. They still do. I said, “almost no,” because the two functional differences are that you can get more of them now than was previously the case and the, “doing whatever they want,” can now include sitting around not actively doing anything at all.
What is there to gain by adding mounts???
Another source of revenue.
Not saying that I want to see mounts added but that is the bottom line.
Laurels are universally beneficial. Even if there isn’t any laurel locked content you are interested in, they can be converted easily into gold. Ap on the other hand, has very little if any impact on gameplay for most users.
AP generate gold directly through gold rewards in AP track chests.
AP generate gold indirectly by increasing magic find and gold find.
I like the new system but if you are going to argue that Laurels are universally beneficial because they can be used to get gold you might want to remember that AP can as well.
So players have been asking for mounts since day one of the game, and since then you have added items like magic carpet and riding broom that could EASILY someone use as mounts, and you give it to us with no speed bonus at all. Like seriously is it so hard give a 30% speed bonus and call this items mounts and just make everyone happy? We even buying these with real money on gem store!
It wouldn’t.
You previously had to do 5 dailies.
The old dailies were easy.
You received 5 ap for doing 5 dailies.
You now only need to do 3 dailies.
The new dailies are easy.
You now get 10 ap for doing 3 dailies.The old dailies were mostly general. You did them as you played. They might divert you down a slightly different path, like you might actually do that jumping puzzle you’d otherwise skip, but they were easy to incorporate into your play.
The new dailies are specific. They are quick, easy tasks you clear before you start playing. They feel like stupid old NPC delivery quests to get your daily hamster pellet.
Big difference.
I had to (if I wanted the associated rewards) go out of my way to complete the dailies in the old system to a greater degree than is the case in the new system.
Now I need spend no time on dailies at all in order to get some of the old daily rewards and less to get the rest.
Don’t like pushing event zergs into starter zones though.
To each their own I guess. I did not particularly care for the first season cosmetics.
I don’t agree that any of the changes are objectively bad. I do agree that they will be subjectively bad for some people.
For me they are better than the old system because they require me to spend less of my time going out of my way running errands.
You’re asserting that the new trait system requires you to spend less of your time going out of your way to run errands when, in demonstrable fact, it went from being no errands at all to a definitive and lengthy list of errands?
I suspect you might’ve overlooked that elephant in the room in the general reference. Some of their changes certainly didn’t make anything more tedious, but then there’s the trait affair to consider too.
I would be interested in seeing it demonstrated as fact that I didnt face out of my way errands prior to the change.
Perhaps rather than, “demonstrable fact,” you meant, “opinion.”
For me not only did the changes not make anything more tedious, they made things less so.
Its a pretty demonstrable fact that the old trait system was far less procedurally complicated, aka ‘tedious’ or, as most of reasonable mien might be able to broadly grasp, very errand-like, than the new.
That is not opinion. That is absolutely referable, demonstrable fact.
I’m not sure what foot you’re trying to stand on to argue anything contrary. I would probably find any attempt at explaining the thought process arriving at such a bass-ackwards conclusion to be rather entertaining.
I see the disconnect now. I assumed that when you claimed that I was making an assertion about the errand nature of the trait system you had meant to say daily system because my comment was meant to be directed at the daily system.
My apologies for not being more specific.
Ahh, gotcha, gotcha. Disconnect identified; clarification processed! In that light, I can well agree that about the daily system. I’d simply seen your prior statement and thought ‘Wot? Some things are certainly less tedious, but then we’ve got what they did to unlocking traits’.
Its unlocking traits, to be specific, that I was going ‘Err, well, then there’s this too. Did you somehow mean this too? I don’t see how you could mean this too’ about.
I really dislike the changes to the trait system. They do not affect me all that much because I made a point to buy character slots and fill them with all of the alts I could expect to want to play back at launch (anyone familiar with how birthday gifts worked in GW1 will understand why). So, although the level push-back is annoying at least all of my characters are grandfathered in.
Even so I look at the new trait system and just know that my alts would never get played if they werent grandfathered. I really sympathize with anyone having to face dealing with it to level a character.
I don’t agree that any of the changes are objectively bad. I do agree that they will be subjectively bad for some people.
For me they are better than the old system because they require me to spend less of my time going out of my way running errands.
You’re asserting that the new trait system requires you to spend less of your time going out of your way to run errands when, in demonstrable fact, it went from being no errands at all to a definitive and lengthy list of errands?
I suspect you might’ve overlooked that elephant in the room in the general reference. Some of their changes certainly didn’t make anything more tedious, but then there’s the trait affair to consider too.
I would be interested in seeing it demonstrated as fact that I didnt face out of my way errands prior to the change.
Perhaps rather than, “demonstrable fact,” you meant, “opinion.”
For me not only did the changes not make anything more tedious, they made things less so.
Its a pretty demonstrable fact that the old trait system was far less procedurally complicated, aka ‘tedious’ or, as most of reasonable mien might be able to broadly grasp, very errand-like, than the new.
That is not opinion. That is absolutely referable, demonstrable fact.
I’m not sure what foot you’re trying to stand on to argue anything contrary. I would probably find any attempt at explaining the thought process arriving at such a bass-ackwards conclusion to be rather entertaining.
I see the disconnect now. I assumed that when you claimed that I was making an assertion about the errand nature of the trait system you had meant to say daily system because my comment was meant to be directed at the daily system.
My apologies for not being more specific.
The new daily system is neither good nor bad to me – just different. For as strongly as I feel about certain other things, this is one I wasn’t unhappy with for how it was in the beginning, wasn’t unhappy with what they changed it to and now, they’ve changed it again, and it still seems alright to me.
I suppose my least favorite mechanic to do with dailies has always been the laurels though, so I rather prefer the new login reward system insofar as that goes.
Thats a pretty solid point IMO.
Dailies are chores IMO. What makes them good or bad is how quickly they can be gotten out of the way so that I can move on to what I want to do. I suppose its not that much different than real life in a way.
I suppose that my least favorite aspect of the changes is that resources were still being allocated to changing the system, and probably still are. I know that MMOs are in a constant state of evolution but it really does seem as Anet’s priorities are a bit off here. As much as I point out that the changes are an improvement for me the fact of the matter is that the old system worked just fine for me and I would rather have seen the effort put elsewhere.
I don’t agree that any of the changes are objectively bad. I do agree that they will be subjectively bad for some people.
For me they are better than the old system because they require me to spend less of my time going out of my way running errands.
You’re asserting that the new trait system requires you to spend less of your time going out of your way to run errands when, in demonstrable fact, it went from being no errands at all to a definitive and lengthy list of errands?
I suspect you might’ve overlooked that elephant in the room in the general reference. Some of their changes certainly didn’t make anything more tedious, but then there’s the trait affair to consider too.
I would be interested in seeing it demonstrated as fact that I didnt face out of my way errands prior to the change.
Perhaps rather than, “demonstrable fact,” you meant, “opinion.”
For me not only did the changes not make anything more tedious, they made things less so.
My characters are separate individuals. It’s not a big brother. They don’t really all exist at the same time. We don’t all get to kill Zhaitan.
:-) Funny I was thinking of telling you the same thing: My characters are separate individuals. Precisely why they each wants to do their own daily.
My example about big brother getting in the way was trying to illustrate how each person is an individual. They each has the right to do their own daily, drink their own coke, without having another character do it for them.
I still have the same question. How does your character even know there is a daily. Only you know there’s a daily.
I don’t see how you can have it both ways. Either your character is a single individual in a game world, where dailies don’t actually exist (not in game) or your character is just an extension of you, in which case you can do what you want.
I think it’s a valid question. How do you justify, in game, that character knows what a daily is.
I really am curious.
If I needed to justify it would be fairly easy to say that the gods desire that I perform certain tasks and have promised to rain rewards down upon me from the heavens if I succeed.
I don’t agree that any of the changes are objectively bad. I do agree that they will be subjectively bad for some people.
For me they are better than the old system because they require me to spend less of my time going out of my way running errands.
To me, GW2 was a fantasy world I could journey each day and select my own adventure, and be rewarded for it.
And this is still the case.
Allow me to clarify: For me the reward for playing a game is fun. The problem atm is many zones are dying as a result of people totally ignoring dynamic events. (Not on the list of daily.)
I don’t care about AP, laurel, etc. as much as fun. If the fun is not there, no amount of AP, laurel is worth it. People, other players, are the fun.
I see.
I wasn’t seeing events getting all that much attention, certainly not any more than is now the case, before the change. With certain, farmable, exceptions of course.
The joy of the new dailies for me is that I can complete whatever is required in order to get the reward faster than has ever been the case (for me) and so get on with what I want to do in game. I have limited play time and so being able to get my laurels immediately and my APs within as little as 4 minutes means that more of my play time can be spent doing whatever suits my fancy that day.
No, there were no 8 pve-specific dailies. Most of the dailies were generic, and could have been as easily done in any of the three game modes – which you already know. So, now it’s you that are knowingly misrepresenting your case.
I agree that some of the dailies could be completed in any of the three game modes but not, “as easily,” as in PvE.
I have always found it much easier to generate large number of kills in PvE than in PvP for example. Getting 50 kills in PvE could be done in a very few minutes (or seconds in some cases).
Kill variety was similarly much easier to accomplish in PvE in my experience. There just isnt that large a variety of creature types in PvP, nor in WvW, compared to PvE.
Gathering was much easier in PvE or WvW than in PvP.
Rezzing has been, in my experience, generally much easier to complete in PvE except in that rare case when two zergs collide in WvW. I could generally complete all of my rezzes in a very few minutes in PvE by visiting an area where I know there are always large numbers of dead NPCs.
Again, I don’t disagree that some, perhaps even many, of the old dailies could be completed in PvP and WvW, but certainly not as easily as in PvE. On top of the above mentioned points there are no players trying to gank you while you are gathering, rezzing, etc in PvE and players are generally much more difficult to kill than are mobs.
To me, GW2 was a fantasy world I could journey each day and select my own adventure, and be rewarded for it.
And this is still the case.
I also have limited play time…
And yet you had enough time to write this post. In the same amount of time it took you to write this you could have viewed a vista and checked off one of your daily tasks.
But no, you’d rather spend that precious time of yours complaining about it here.
Funny how that works.
Unfortunately – and I’d like to emphasize this because what you’re ignorantly saying about my life is so ridiculous – I can’t play GW2 at my full time job. But I can hang out on the forum during my breaks. Which is when I’ve written both of these posts. I have maybe an hour of play time per day if I really want to not spend much evening time with my family or never play a different game. I absolutely don’t agree that the five minutes my posts take are how long the new dailies take, but I’m sure it varies per person.
I understand if you don’t agree with my post (a lot of people have made decent points to the contrary of mine) but perhaps try addressing the content instead of attacking me via some straw man scenario. I know my life best: when I tell you my time is precious, sit down and listen.
On topic, I will say the change has forced me to PvP to get them done quickly and to avoid the zerging of zone-specific events. It’s alright but only really fun when guildies are willing to flop with me. I still prefer that the world boss daily be less specific. Other daily tasks of increased specificity are bound by zone, not time.
I don’t know if this will help but consider that at least some of the WvW achievements don’t necessarily actually involve any PvP. Check out those that call for you to capture ruins, claim land, or claim a camp. Its pretty normal to not ever even see another player, let alone an enemy player when doing those.
you’re bouncing around the world rather than having fun.
Those are not mutually exclusive.
Another point for ANet to consider, the effects of a zerg in a starter zone to newbies trying to level. I’ve seen one thread about how one brand new person was having the events they were trying to do stomped over by hordes of level 80s. It made leveling in that zone difficult as they didn’t have the firepower to tag mobs or the ability to get to events before they finished.
A new person won’t know that it’s just that zone and that moving to another zone might help. In addition, many people when starting out, want to do their racial “home zone” to get the lore behind their race and save the starting areas of other races for when they make a char of that race. They want to play and level, not find the way to LA, run to there, then find out where the portals to other zones are, run to there, find out where the portal to the new zone is, run to there, then finally get to play.
It’s easy for us, with knowledge of the game to say, ask about other zones or ask if this is usual but a new person who knows no one may assume the zerg is standard and may be hesitant to ask questions, particularly if there are people arguing in map chat and being toxic.
The zerg is the starter zones, in my opinion, is absolutely the most glaring fault in the new achievement system. I have no real problem with anything else, but this is terrible for low level characters and new players.
Agreed.
Yeah, I agree with you but it’s not like every event is going to be rampaged by a zerg all the time, right? There are some events that very little players actually zerg on such as that trivia quest in Queensdale for Destiny’s Edge. I didn’t even know that event even existed.
Yeah, don’t get me wrong. I am not saying that every event or anything of the sort, merely that nothing is without flaws and this aspect is one such for the new daily system.
Another point for ANet to consider, the effects of a zerg in a starter zone to newbies trying to level. I’ve seen one thread about how one brand new person was having the events they were trying to do stomped over by hordes of level 80s. It made leveling in that zone difficult as they didn’t have the firepower to tag mobs or the ability to get to events before they finished.
A new person won’t know that it’s just that zone and that moving to another zone might help. In addition, many people when starting out, want to do their racial “home zone” to get the lore behind their race and save the starting areas of other races for when they make a char of that race. They want to play and level, not find the way to LA, run to there, then find out where the portals to other zones are, run to there, find out where the portal to the new zone is, run to there, then finally get to play.
It’s easy for us, with knowledge of the game to say, ask about other zones or ask if this is usual but a new person who knows no one may assume the zerg is standard and may be hesitant to ask questions, particularly if there are people arguing in map chat and being toxic.
The zerg is the starter zones, in my opinion, is absolutely the most glaring fault in the new achievement system. I have no real problem with anything else, but this is terrible for low level characters and new players.
Agreed.
TL;DR:
The Metagame is driven by success requirements or competition.
For the Metagame to be a consideration it needs to be just about required for success.
This is inaccurate. Metagaming can and does occur regardless of success requirements or competition.
