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Forum Slurs- Pledge against them

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Posted by: Ashen.2907

Ashen.2907

I simultaneously admire the desire to reduce personal attacks on the forums and think that this thread is likely to do more harm than good.

Its not the thread that is harmful, its the people who felt they had to respond in order to defend either their desire to insult people or their desire to apply labels to people they don’t even know.

On forums, I rarely actually know the posters so it would be silly for me to try to label them based only on the words they write on the forums. They have whole other lives that they live outside the forums, how would it make sense for me to label them on this tiny portion? That’s like you happen to witness a person tripping and you decide to say “that’s a clumsy person” based on that tiny sample of their life.

To clarify, i am not saying that I believe that the OP is likely to do more harm than good. I think that the intentions expressed are laudable.

A thread is comprised of its constituent posts. The pattern in this one does not seem positive to me.

As to labels, I suppose it depends on the circumstances. If I am complaining and someone refers to me as a complainer (one who is complaining) then they are accurately describing me in that thread. I certainly do not, would not, take that as an insult.

Of course all too often labels are used to marginalize or insult those with whom one disagrees. In such a situation they are a detriment to civil discourse and should be avoided.

For the most part I agree with you and the OP, I just prefer to be careful not to throw out the baby with the bathwater.

Forum specialists

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Posted by: Ashen.2907

Ashen.2907

Any other questions?

Will the FS operate and post with their existing game (and forum accounts) or will they get new ones?

This is a very good question.

The New Dailies -- Feedback welcome

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Posted by: Ashen.2907

Ashen.2907

Second, the majority of MMOs don’t have any PvP at all.

Supply and demand – if the majority of players wanted PvP there would be more PvP.

Majority MMOs without Open World PvP? That statement is probably true.
Majority of MMOs with no PVP at all, what? Every MMO that I ever played had PvP. Tera has PvP, Guild Wars 1/ Guild Wars 2, World of Warcraft, Elder Scrolls Online, Wildstar, Star Trek Online, EVE Online, ArcheAge, (Runescape for Gods Sakes) what?!

Where did you get the “majority of MMOs don’t have PvP” from?

Like I said, why are you insisting to undermine your own opinion by throwing out points that you can’t prove?

You are correct, that should have read “many” MMOs have no PvP at all. The rest still stands.

Oddly enough every MMO on various most popular or most successful top ten lists include PVP in some form or another.

The New Dailies -- Feedback welcome

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Ashen.2907

There are numerous other events that players can participate in. They don’t have to follow the gaggle. The main events that actually have noteworthy rewards feature bosses with more than enough health for everyone to ‘tag’. You can even form a party with the people in that group to get credit. It’s why you always see “LFG” in chat for these events that, for all intents and purposes, don’t actually need a party to complete. The impromptu parties formed during these events are all that is required. Join a party, hit it a few times, get full credit.

Not all events scale very well for the amount of players participating, and ArenaNet already knows this. I’m afraid there will be no dialog opened by ArenaNet on this because it is already known.

No amount of grouping (beside was’t a major part of the games design originally based on you can just play with others without having to party up) will allow much credit with a the instant death at the spawns. The just ‘go do something else’ is just sticking one’s proverbial head in the sand.

As for no dialog I will let those at Anet decide whether or not to respond to this.

If you want to chain yourself to specific events and limit your opportunities be my guest. I’ll go stick my proverbial head in the sand and get my xp/karma/loot/dailies/coin while you waste your time with the gaggle.

Youve got it backwards. The person limiting their play is the one saying, “I am going to avoid a certain portion of available events because there are other players there,” not the people willing to go to any event including those with other players present.

Gief Countess Anise's gear already!

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Ashen.2907

I dont think that every item released has to be applicable for every possible character. Put it in the gemstore and make sure that its applicability is clearly labeled.

where are the new hairstyles?

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Ashen.2907

Unnecessarily vague, but not false advertising. Another example of a poor choice of wording on Anet’s part but a far cry from false advertisement.

Expansion Thread [merged]

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Ashen.2907

I think that there is a difference between kowtowing to the unreasonable and heading off speculation before it becomes a problem. This isnt about allowing customers to abuse your employees but rather about keeping customer expectations in line with reality. Basic company/customer communication really.

[Suggestion]Ability to Turn off UI Fade

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Posted by: Ashen.2907

Ashen.2907

Takes a fraction of a second for me as well.

Forum Slurs- Pledge against them

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Posted by: Ashen.2907

Ashen.2907

I simultaneously admire the desire to reduce personal attacks on the forums and think that this thread is likely to do more harm than good.

Expansion Thread [merged]

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Ashen.2907

If players overhype anything then it’s the players’ fault, not ANet’s. No company should be held responsible for the level of stupidity that comes from the actions of a few players who cannot tell the difference between rumours/speculation and hard facts.

I agree completely. Not Anet’s fault at all in this circumstance.

But does it matter whose fault it is if Anet feels the financial/reputation fall out ?

My employer has a new catch phrase, “it may not be our fault, but it is our problem.” The idea is that it doesn’t matter if a customer’s concern or complaint is our fault if we are the one’s losing money due to their dissatisfaction. So we fix issues that are a problem even if they are not our fault.

Rampant speculation and unreasonable expectations may not be Anet’s fault but they may be a problem that the company would be well advised to address before they become a problem.

Snowfall Superior Runes

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Ashen.2907

Seems more about a bit of fun variety than anything else. Kudos to the devs for this one.

Forum Slurs- Pledge against them

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Ashen.2907

Sometimes something can be fine, even if you don’t like it.

This is gold. Absolutely agree. I would almost be inclined to replace sometimes with almost always because everything, no matter how generally disliked, has some people who enjoy it. I say almost because obviously a commercial product has to appeal to enough people to be viable. As much as not being liked does not mean that it isnt fine, not being liked by a sufficient number of people may not be financially fine.

The Cantha Thread [Merged]

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Posted by: Ashen.2907

Ashen.2907

Factions was not my favorite campaign but I did enjoy it.

I enjoyed the ability to adventure in an urban setting. The mazelike design of Kaineng and the emphasis on human (even the afflicted started off as human) opponents. Nothing against carious wilderness or pastoral settings but the dark, grungy, dirt feeling of Kaineng was a nice bit of variety to me.

The echovald forest and the Kurzick’s gothic aesthetics were appealing simply because I found them breathtaking. “Turtle lover” territories were an interesting design concept that lost their novelty for me fairly quickly but still had their own unique feel.

I liked the pressure of timed missions over the mission and bonus in Prophecies. The sense of urgency added a lot for me even when familiarity made master’s the norm even in hard mode.

I loved the afflicted. Conceptually as well as their impact on combat strategies.

The story was not particularly great. Not bad, but not great . Decent by MMO standards in my opinion though.

Factions did have some of my favorite armor and weapon skins. Elite Kurzick armor, Golden Phoenix Blades, Zodiac Weapons, Celestial weapons were all very appealing to me.

Forum community's view on instrument macros?

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Ashen.2907

So if players used macros to get the achievement, but not the reward chest, would it still be acceptable?

Acceptable? Interesting question. I pointed out differences between one example and another. I still see a difference between the two. Or does playing an instrument affect your position on the AP leaderboard? Anet decided to make AP gain a semi-competitive aspect of the game. I personally don’t care for the idea of bots in competitive play.

You may not use any third-party program (such as a “bot”) in order to automate gameplay functions, including playing, chatting, interacting, or gathering gold or items within Guild Wars 2.

Guild Wars 2 Rules of Conduct[/quote]

Yup, questionable as a legal document and, if you look more closely, I am positive that you will find the clause I mentioned.

Forum community's view on instrument macros?

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Posted by: Ashen.2907

Ashen.2907

How is someone else choosing to use a macro to share a favored song, perhaps RPing a character that is supposed to be a skilled musician when the player is not, impacting yoir ability to have fun? They get to decide for themselves what is fun for them (within the rules of the game of course). They obviously went out of their way to get access to the macro and made a point to spend time using it in game. Maybe they have decided how they are going to have fun in the game.

How is someone else choosing to use a macro to do a jumping puzzle, perhaps RPing a character that is supposed to be a skilled acrobat when the player is not, impacting your ability to have fun? They get to decide for themselves what is fun for them (within the rules of the game of course). They obviously went out of their way to get access to the macro and made a point to spend time using it in game. Maybe they have decided how they are going to have fun in the game.


It doesn’t matter to me whether you are botting to gain an unfair advantage or not. Botting is an absolutely stupid thing to do in a game. Not only that, it’s also against the rules. While some moderators may be more lenient, the fact stands that using a macro to automate musical instruments in Guild Wars 2 is a strict violation of the Rules of Conduct of Guild Wars 2’s Terms of Use.

I expect either everyone to be treated equally, or the rules to be altered to explicitly allow this kind of behavior. And no, “this one guy said it was okay” does not override legal documentation.

I am not here complaining about people using macros to do jumping puzzles. You are complaining about people using macros to play instruments. Last I checked JP gave rewards that directly and indirectly affect other players.

I may be misremembering the terms of use but I thought it included a clause reserving the right to interpret or change implementation of individual clauses as they see fit without prior notification. Then again ToS are questionable as legal documents anyway.

Also we are all being treated equally. We all have permission to use macros for musical instruments but not for jumping puzzles.

Forum community's view on instrument macros?

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Ashen.2907

1) you say that a bot is not more efficient than a player at killing mons but I think that if you consider the matter more closely you will recognize that players, sane ones at least, cannot farm 24 hours a day.

While players cannot be active at all time, they can overcome challenges far more easily and have a chance at better loot where bots may be limited by their AI.

2) playing a musical instrument does not add materials or gold to a market that is linked to one of the game’s primary sources of revenue.

3) all the macros do is increase the number of people adding music to the game without otherwise affecting any form of balance within the game as a whole. The same cannot be said of bots and botters.

My point is that the most important aspect of a game is not its economy; it’s having fun playing it. If people stoop as low as using robots to replace themselves in a game, there is absolutely no reason why they should continue playing at all.

If players want to listen to and share music, audio streaming is far superior. There is no reason why a player should use a robot to automatically accomplish something in the game that was intended to be done manually.

To add to what Ashen said, how does the ability to use music macros prohibit a player from getting better at playing the instruments sans macro?

You do not get better at playing the guitar by listening to someone else play. You actually have to hold a guitar in your hands and play it yourself. Pretending to strum the strings while the music comes out of a hidden speaker is not practice. That’s what using macros is.

How is someone else choosing to use a macro to share a favored song, perhaps RPing a character that is supposed to be a skilled musician when the player is not, impacting yoir ability to have fun? They get to decide for themselves what is fun for them (within the rules of the game of course). They obviously went out of their way to get access to the macro and made a point to spend time using it in game. Maybe they have decided how they are going to have fun in the game.

As to the learning to play the guitar bit….I seriously doubt that is on many people’s list of reasons to take up MMO gaming as a hobby.

If playing an instrument is fun for you…..do so. No one is trying to make you use a macro. Play to your heart’s content. Have fun.

Precursors, huh.

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Ashen.2907

I think that, “follow up,” is key in Dave’s point. I think the explanation was reasonable, but no development after the explanation is less so in my opinion. It has now been over a year since the time frame when Anet said that this option would, “absolutely,” be in the game.

Precursors, huh.

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Ashen.2907

Yes. If I screw up I’ll come clean with at least a “my bad” and some explanation.

Anet did explain. Stop complaining simply because you’re uninformed.

Also, Anet is not accountable to you, except for what they have contracted to do.

And people can reject the explanation as inadequate and/or request a follow-up, which some players (including me) felt was appropriate.

While ANet may not be accountable to me, it is certainly accountable to larger groups of players and the playerbase as a whole. ANet also is subject to and 100% responsible for things that happen as a result of positive or negative (or even lack of) publicity as a result of its words, actions, and “promises”.

But the basic premise of my point was to invalidate CMM’s analogy. ANet is not “you”, and the rest of my post was simply answering his question.

PS: your preemptive white knight-esque use of “uninformed” has been noted for future discussions.

I tend to agree with you but you did say you would be expected to provide, “some explanation,” which Anet did in fact provide. I am not claiming that you have done so but there have been posts claiming that Anet cancelled the feature without explanation.

Trading Post - Ancient bids / orders

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Ashen.2907

Can I ask why this is desirable at all? Or what problem it’s supposed to solve? No one is this thread has actually explained that yet.

I think it is a solution in search of a problem. Old listings do no harm to the economy in general or the BLTP. Well, perhaps you could argue old listings use more memory.
.

Have to agree that I dont think there is an actual problem here.

I dint think that the memory use works as an argument though. Maybe I am wrong but I think the items would take up comparable memory in the pick up tab.

Forum community's view on instrument macros?

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Ashen.2907

I wish ArenaNet went and banned everyone who uses macros to play instruments, I really do.

Guild Wars 2 is a game, and there’s a lot to do in it. You can go on an adventure, kill monsters, gather materials, craft equipment… and one of the things you can do is play a musical instrument.

So a player decides to use a macro to play music. This means he or she is not doing anything for the total duration of the song. Well, alright, it seems relatively harmless since the player isn’t getting anything out of it, right?

Maybe that’s how you see it.

You could use macros the exact same way to run around and kill monsters indefinitely. Oh, but now that’s wrong because you’re getting something out of not playing the game. Or is it really different? Instead of making music happen, I’d be making virtual items happen. It’s not like I’m getting actually paid to slay monsters.

So does it really give an unfair advantage? Hardly. A robot killing monsters is not going to get items at a faster pace than an actual player. In fact, a player may be even more efficient at it.

Alright, so if two players relayed each other in killing monsters, 12 hours a day each, it wouldn’t be a problem because they’d actually be spending their time at the keyboard, and so their loot is deserved.

And for some reason, someone who’s practiced a musical instrument does not deserve to get better at it than someone who’s using a robot instead?

Let’s get real. If you’re going to let a robot play for you, you shouldn’t be playing at all. The only thing you can get out of the game is fun. Why cheat?

And so, I wish ArenaNet reinforced that message, I really do.

The comparison between bot farming and musical instrument macros doesnt really work IMO.

1) you say that a bot is not more efficient than a player at killing mons but I think that if you consider the matter more closely you will recognize that players, sane ones at least, cannot farm 24 hours a day.

2) playing a musical instrument does not add materials or gold to a market that is linked to one of the game’s primary sources of revenue.

3) all the macros do is increase the number of people adding music to the game without otherwise affecting any form of balance within the game as a whole. The same cannot be said of bots and botters.

The New Dailies -- Feedback welcome

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Posted by: Ashen.2907

Ashen.2907

Ultimately the new daily system, and complaints regarding it, are not so much, at their core, about choices or freedom but rather about rate of reward acquisition.

A player that preferred to play in zone X, to do jumping puzzle Y, kill N mobs, and so on still has the choice, the freedom if you prefer, to do so. He generally will not, however, be rewarded at the same rate as was the case before.

Every zone in the game, almost any activity in which you might prefer to engage. grants AP. A player can continue to gain rewards playing essentially however they choose, including how they chose to play before the daily changes. A player wanting to maximize AP gain will likely need to go out of their way, but such was the case before (to a greater degree).

No, when there were more open PvE choice I rarely had to go out of my way to gain the Daily AP.

Why did you say, “no,” and then agree with my point ?

I’m disagreeing with this (which was your point):

A player wanting to maximize AP gain will likely need to go out of their way, but such was the case before (to a greater degree).

“Maximize AP gain.”

This means getting the maximum possible amount of AP from the system. Are you saying that you got every last possible AP out of the old daily system, including the PvP options, without going out of your way?

Could you even get 10 AP out of the system, which would not even be maximizing your AP gain, without going out of your way?

How did you get player kills (which would be required as part of “maximizing AP gain,” while playing in PvE?

Forum community's view on instrument macros?

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Ashen.2907

Anything that increases the likelihood that someone with a musical instrument ingame will be making more than noise is welcome.

Philosophy Shift to Less Choice

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Ashen.2907

If the entire game is more and more restrictive

It is a good thing that the exact opposite is true then.

Here are my examples of systems in the game where choice has been reduced:

-Costumes reduced from individual pieces to entire outfits.

-NPE: low levels are shown less choice of things to do (gathering, Skill points, etc.)

-Traits

-Dailies: less open PvE choices per day

-Dailies: less choice of where you can go to complete your open PvE Dailies. PvP: less choice of what class you can use to complete certain dailies. Etc.

-Dailies: removed choice of using Dailies in Festival Completion

Now, you claim that there are actually more choices in the game. Please illustrate.

The changes to costumes included new option(s) such as wearing outfits in combat and the wardrobe system. I dont like that gaining new options/choices that people had been asking for since launch came at the cost you mention, but it is not an example of a net loss of choices and, given the reasons stated for the change, can be argued to be a net increases in options for more players.

I don’t like the trait changes. At all. I have an empty character slot that is likely to remain empty for that reason, but the trait changes actually add an option that did not exist before. Before your only choice for unlocking traits was to buy them. Now you can buy them or unlock them in play. Again, I dislike the changes (intensely) but they did add an option.

The changes to the daily system increase your options for how to get rewards associated with dailies in the past (AP and laurels). Previously you had to log in and complete dailies in order to get AP and laurels. Now you can log in and do essentially anything in the game and you will get laurels and AP. The AP gain is greater if you do dailies but that is a matter rate of acquisition of rewards, not of removed choices. Remember, if you want to do 10 dodges, make 25 underwater kills, etc you can still choose to do so. I am honestly curious as to what makes you think that you can no longer dodge ten times, gather wherever you want, make 50 kills, res other players, etc? How has your choice to perform those activities been taken away?

On the other hand we have more choices in what to do in PvE (playing content that didnt exist before is a new choice).

WvW includes new choices such as rank points for character development.

There are new choices in how to earn dungeon rewards (PvP tracks)

By increasing rewards in both PvP and WvW since launch Anet has increased the choices in how to get rewards in game.

To be perfectly frank I have serious reservations about the direction of the game post launch but we have more choices/options now than then. Not liking the increased options/choices is not the same as them not existing.

(edited by Ashen.2907)

"If you don't like it, don't play it."

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Ashen.2907

Why is it OK to charge for content that they spent money to produce as well?

Because they are not a charity. They spend resources producing a product that is, hopefully, sufficiently desirable that people will pay them for it.

They then provide an option for individual players to get the content by playing the game to get in fame resources tradable for gems, without spending a dime. I can assure you that they cannot pay their development costs by playing the game.

They even allow players to play the new content without having to spend those in game resources. Anyone who has access to the content can share it with others.

They also give the content away at no monetary cost to players for just logging in once during a two week period.

Multiple options to access new content for free, they then provide a cash option for those who choose to not partake of the free options.

I have some serious reservations about Anet and GW2, but their business plan is not one of them. They practically beg us to accept the fruits of their labor for free while accepting real world payment if we choose to refuse getting everything for free.

yet a bunch of other companies are able to give you the core content for free?

The way that I see it, lore is part of the core content.

Its very easy to argue that someone else’s work should be available for free, after all you didnt pay its development costs.

Other people dont care about the LS, but do like gemstore items….should both be free so that everyone gets what is important to them for free?

Of course both actually are. Everything that you argue shod be free is accessible without any real world cost if the player chooses.

How to write, so as to not get removed

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Ashen.2907

Should they respond if they have nothing new to say? Do posters really need to hear someone say, “Hey, I’ve got nothing new to say, but I’m here.”? I sure don’t need that amount of reassurance.

It is far better to at least know they are in the threads than to go to a thread like the trait thread, where they commented on page 42 or 43, and it is now on something like 71 or 72, It isn’t even on the front page very often. It is now often found on page 3 or so, so all these pages of comments are not in a short span. Those of us in that thread now feel Anet doesn’t even look in it anymore. A response of “I understand what you are saying, and we have read it. Still can’t give you new info, but we ARE here!” would be much preferable to the absence of even knowledge if they still read it.

Thank you, though. Your comment will be read, and it will be Anet’s justification for NOT commenting, even when those IN the thread are begging for crumbs.

You say Anet doesn’t look at it anymore.

Not what she said.

We, “feel that Anet doesnt look any more,” is very different than, “Anet doesnt look any more.”

"If you don't like it, don't play it."

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Ashen.2907

The person in question bought what the game included at launch. Developers add more content over time at significant cost to the company. How is it fine to charge for a product that one spends enormous amounts of money to produce ? Let me ask a counter question, if you spent a significant amount of money creating something to. Ring to market would it be appropriate for you to charge for access to it?

You make money of vanity items.
When was the last time we got a full armour suit, without having to pay on the gem store?
they’re already monetizing vanity items tied to the content that they release to the max, so why is it okay to charge for that content as well?

Why is it OK to charge for content that they spent money to produce as well?

Because they are not a charity. They spend resources producing a product that is, hopefully, sufficiently desirable that people will pay them for it.

They then provide an option for individual players to get the content by playing the game to get in fame resources tradable for gems, without spending a dime. I can assure you that they cannot pay their development costs by playing the game.

They even allow players to play the new content without having to spend those in game resources. Anyone who has access to the content can share it with others.

They also give the content away at no monetary cost to players for just logging in once during a two week period.

Multiple options to access new content for free, they then provide a cash option for those who choose to not partake of the free options.

I have some serious reservations about Anet and GW2, but their business plan is not one of them. They practically beg us to accept the fruits of their labor for free while accepting real world payment if we choose to refuse getting everything for free.

Whats a way to make Dual Class work?

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Ashen.2907

Why introduce this to GW2? I see dual-class systems as basically saying that the existing professions don’t stand well on their own and need to be supplemented by skills from other classes.

For build diversity, I’d rather see ANet introduce a few new skills or traits or eliminate those skills and traits that don’t see “significant” usage. I wouldn’t be against new professions either, but I can imagine that makes balancing PvP and WvW much more difficult.

The advantage of a dual class system is that one gets greater diversity without having to create any more skills/traits/etc than would be the case without dual classing. All of the skills needed to add the diversity would exist anyway.

I think that professions could potentially still stand on their own just fine. “Pure,” class builds could be very effective in GW1 for example.

The sticking point would be in balancing so great a variety of combinations as would be possible in such a dual class system.

Philosophy Shift to Less Choice

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Ashen.2907

If the entire game is more and more restrictive

It is a good thing that the exact opposite is true then.

"If you don't like it, don't play it."

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Ashen.2907

However how is it fine to charge for the lore of the game when the person has already given you 80£ for their game to begin with?

The person in question bought what the game included at launch. Developers add more content over time at significant cost to the company. How is it fine to charge for a product that one spends enormous amounts of money to produce ? Let me ask a counter question, if you spent a significant amount of money creating something to. Ring to market would it be appropriate for you to charge for access to it?

Philosophy Shift to Less Choice

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Ashen.2907

I am speaking about playing all the time. And frankly these changes to Dailies have not motivated me to login more often. I used to accomplish my Dailies while I played. Now that I can’t, I sometimes don’t bother logging in when I normally would. I don’t feel like running around doing things I don’t want to do. And if I’m not going to do the Dailies anyway, why bother at all?

Thanks. That was my point. If the change to the dailies means you don’t log in as much, that would mean that the old dailies provided more motivation.

No, that is not true. The old Dailies fit in with what I was doing anyway – they didn’t motivate me to play. The new forced choices are DEmotivating me.

Have it your way. You’re wired differently than other people. You can get angry enough over something changing that you’ll stop playing a game you (presumably) enjoyed, even though the aspect that changed did not matter to you.

I don’t know why you are saying that I’m wired differently. I’ve seen people agree with me in these threads. And I never said I am angry about these changes. I am perfectly calm about them. I simply don’t feel like playing sometimes because in order to do the dailies I will have to jump around and switch characters if I need this map on one and a different map or resources on another. Sometimes its just too much of a bother.

Its like if you had a take-out place where you could get all the different food you wanted in one place but they stopped offering a couple of items. Now if you want the same stuff you will need to go to different places to get it. But sometimes you don’t feel like driving around, so you just order a pizza.

The, “same stuff,” here is AP and laurels. You can still get them doing essentially anything in the game.

"If you don't like it, don't play it."

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Ashen.2907

So it isn’t as simple as, “Don’t like it? Gtfo.” And I know some of you are thinking, “Well you’ve already got your money’s worth…” but then that isn’t for you to decide. It is their money.

Understand this before you write someone off and tell them to go away.

No, objectively speaking you have your money’s worth. You exchanged $60 (or whatever) for the content that existed in the game at launch, and you have that, and will always have that. Everything else is bonus..

By your definition of money’s wrth we do not currently have it because some of what existed at launch has been removed. Everything that has been added is extra, as you say, which means that the base purchase has been lessened post launch.

Philosophy Shift to Less Choice

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Posted by: Ashen.2907

Ashen.2907

The appearance of choice is diminished. You’re talking about very narrow specific choices, not over all choices.

Isn’t that the point though, it’s feeling of how the game plays, it’s subtle but ignoring it is foolhardy. It’s walking the the thin line that decides whether a game breaks or succeeds, that’s what the f2p market relies on. Games like Candy Crush Saga and Star trek Online build their entire finance around it. What’s more, narrowing is precisely the problem, the game has gone from narrowed choices down from the previously narrowed choices. But yes it does encompass the entire game, the narrowing of choice across the board is precisely what the OP details. It is the very core of the thread.

You can easily choose to ignore those 10 achievement points, and just do what you want anyway. The game gives you complete freedom to do that. You don’t need those points. If you want that reward, as with any reward, you will do what you need to do to get it.

That’s not the case though is it? Those achievements are the only means of gaining quite a few skins, the horizontal progression of the game itself, they are also a goal within themselves. A choice between attaining them through means you don’t enjoy or not attaing them isn’t really a choice at all. It’s holding holding a section of the game effectively to ransom.

Your argument comes from a position of privelege, you joy the additional activities, so you are unaffected. In fact you beenefit from it. “I’m fine so everyone else can go hang”. It’s a selfish false choice which could easily be fixed without affecting you in the slightest, by simply restoring a greater variety of activities. Other players would be happier and you would still get the same rewards.

And for people who got 10 points before, or even eight or nine it’s more freedom. It’s only not freedom if you feel you must have the daily done…and since most of the daily rewards come from logging in, that’s more freedom for some people too.

No it’s not more “freedom” for anyone. Why are you so obsessed with keeping the discussion limited soley to AP? Heck even in AP terms, it isn’t more freedom. Before, all players could access AP while playing through content they enjoyed, and maybe occasionally having to go out of their way. If you didn’t want to go out of your way, you could simply settle for fewer points that day. Now unless you go out of your way, you can’t get the AP at all, barring access to a section of the game, however small, that was available before.
The worst part is that there isn’t any good reason for it. It’s got nothing at all to do with challenge. This is painfully obvious. You can’t seriously tell me that having to go to a specific map to gather a specific item (ore, wood, herb) is more challenging than gathering the ones which are available where you are playing? It’s not a challenge, it’s tactical inconvenience. It’s the deliberate removal of choice in order to badger, cojole and shoehorn people into playing the conent they don’t enjoy for the sake of metrics.
You abolutely cannot tell me that having to go to a specific map at a specific time of day to kill a specific mob is “more freedom” than having a choice between either going to kill that specific mob or going to kill several mobs on the map you’re alread on, or a map nearby or which has advantages for the player for whatever reason, or ignoring the mob hunt entirely in favor crafting on the character you are playing at that moment or finding a jump puzzle etc etc.

This is not more freedom. Logging in to get rewards doesn’t require skill and isn’t rewarding. Fewer choices to get the reward you want isn’t more choice, being railroaded into content you don’t enjoy isn’t freedom.

There are AP available in essentially every aspect of the game. Not doing dailies does not bar you from access to AP track skins.

Expansion Thread [merged]

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Posted by: Ashen.2907

Ashen.2907

I spend enough money on the gemstore as it is, I do not want to spend another $50 on an expansion. With 3500 hours of gametime, I still have not manged to set foot in 80% of the dungeons, do more than 1 full fractal, or do more than ~170ish pvp matches(just got wolf rank a couple days ago). I’ve got more than enough content to meet my gaming needs if they continue putting out living story content as they have been. (though I would like the living story pieces not to keep ending on cliffhangers)

……..what? what do you doooooooooooooooooooo? honestly ima just put the troll stamp on ur forehead and be done with you.

So, someone who doesn’t play the way you think he should is a troll. I see how it is. If you were to step out of the box of your own experience, you might see that there are possibilities you hadn’t considered.

your right that could def be true, but then he probably does A LOT of wvw, or other achievements or focuses a lot on pvp. still though, he makes it seem as if what we have is plentiful. what he has to realize is that most people are NOT like that. most people want to take the WHOLE game in, not just focus on a few aspects of it. so thats why i called him a troll, yes he could be telling the truth, but the way he says it is deceiving.

“The way he says it,” is all about his personal playstyle and preferences. He made no comment about others. Nothing deceptive at all.

You might want to hold off on claiming to speak for, “most players,” if you dont want to be guilty of what you accuse others of.

NPE Feedback [Merged] - Please read 1st post

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Posted by: Ashen.2907

Ashen.2907

Luckily he got a level 20 exp scroll and fixed the issue that way – but honestly – whoever is giving good feedback on the NPE must be very strange.

My guild has a handful of new players – mostly LOTRO players who were bullied into getting GW2 by old clan-mates. They all have nothing but positive feedback about the systems so far. I haven’t heard a single complaint about leveling taking too long or being boring. They’re just enjoying the game.

You can assume they’re “strange” because you disagree. I prefer to think that veteran players are not the target audience of the NEW player experience.

The person in the example he gave had never played an MMO before GW2, and had only made it to level 10 here. Hardly a veteran.

What returning players see

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Posted by: Ashen.2907

Ashen.2907

I did correct the part about the WvW ranks. The majority of the content of WvW has not changed, but its a game mode I don’t play so I missed the ranks/skills part. This has been corrected.

There have also been changes to maps, as well as additions in the form of buffs.

What returning players see

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Posted by: Ashen.2907

Ashen.2907

Actually some of what you posted is factually inaccurate.

Actually some of what you posted is factually inaccurate

See, I can do it too. this is where you explain why? Not throw potatoes.

I made no extensive post claiming that I included no inaccurate information.

Its not my problem if you cannot see the inaccuracies.

What returning players see

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Posted by: Ashen.2907

Ashen.2907

Actually some of what you posted is factually inaccurate.

The New Dailies -- Feedback welcome

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Posted by: Ashen.2907

Ashen.2907

Ultimately the new daily system, and complaints regarding it, are not so much, at their core, about choices or freedom but rather about rate of reward acquisition.

A player that preferred to play in zone X, to do jumping puzzle Y, kill N mobs, and so on still has the choice, the freedom if you prefer, to do so. He generally will not, however, be rewarded at the same rate as was the case before.

Every zone in the game, almost any activity in which you might prefer to engage. grants AP. A player can continue to gain rewards playing essentially however they choose, including how they chose to play before the daily changes. A player wanting to maximize AP gain will likely need to go out of their way, but such was the case before (to a greater degree).

No, when there were more open PvE choice I rarely had to go out of my way to gain the Daily AP.

Why did you say, “no,” and then agree with my point ?

Previously you got more rewards for doing whatever you wanted to do. You can still do whatever in game activities you like, you just get fewer rewards for doing so. Your, “choice/freedom,” to do whatever you want in the game has in no way been reduced. Your rewards for doing whatever you want in the game has.

GW2 Sneak Peek @ PAX South.

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Posted by: Ashen.2907

Ashen.2907

When talking about the employees we have to keep in mind that multiple of the positions might very well be filled by NCSoft people rather than ArenaNet people., seeing as ArenaNet is fully owned by NCSoft and not its own entity. Support staff and such would most likely be NCSoft rather than ArenaNet for example.

Keep in mind that there is a difference between a being a wholly owned subsidiary and being a division within a larger company. I do not claim to know how NCsoft handles such, or how Korean companies in general do, but a wholly owned company generally has its own full staff including support, payroll, etc in the U.S.

The New Dailies -- Feedback welcome

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Posted by: Ashen.2907

Ashen.2907

Ultimately the new daily system, and complaints regarding it, are not so much, at their core, about choices or freedom but rather about rate of reward acquisition.

A player that preferred to play in zone X, to do jumping puzzle Y, kill N mobs, and so on still has the choice, the freedom if you prefer, to do so. He generally will not, however, be rewarded at the same rate as was the case before.

Every zone in the game, almost any activity in which you might prefer to engage. grants AP. A player can continue to gain rewards playing essentially however they choose, including how they chose to play before the daily changes. A player wanting to maximize AP gain will likely need to go out of their way, but such was the case before (to a greater degree).

Does anyone actually want a Season 3?

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Posted by: Ashen.2907

Ashen.2907

Yes I want a season 3.

What Would You Pay For?

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Posted by: Ashen.2907

Ashen.2907

Nothing until I have BiS gear.

Expansion Thread [merged]

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Posted by: Ashen.2907

Ashen.2907

Although I agree with much of what the author of that article had to say about raids I do find it funny that so much of what he lauded GW2 for has been abandoned or de-emphasized by Anet.

More Modern Pistol Skins!

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Posted by: Ashen.2907

Ashen.2907

So not all technology is in the 20th, or 19th, or whatever-eth century of development. You have some things in some positions of development, and other things in other positions of development.

And guns are not yet at the modern timeframe. Few things are, in fact.

I didn’t say that all technology in the game was 20th-21st century level of development. I said that they game included 20th-21st century technology.

For example:

Self propelled tracked armored vehicles.
Helicopters.
Fully automatic rifles.
Fully automatic machine-pistols.
Combat drones.
LASER weapons.
and more…

Being a Guild Member

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Posted by: Ashen.2907

Ashen.2907

Its usually a good idea to let your guildies know if you are going to be away from the game for an extended period.

Its usually a good idea to say hi in guild chat when logging on.

Its usually a good idea to invite guildies before taking PUGs for group content.

Its not a bad idea to mention that you are about to start something (WvW, PvP, dungeon, etc) so that guildies can opt in as well.

In general a guild exists to have other people (ideally of similar play style) to play with. In general you want to act in a fashion that fosters that.

This game... is amazing!

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Posted by: Ashen.2907

Ashen.2907

Welcome aboard.

Remember to dodge.

Elsa from Frozen, in need of Mini Snowman

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Posted by: Ashen.2907

Ashen.2907

Its Malibu Elsa

Skipped dailies, am still alive

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Posted by: Ashen.2907

Ashen.2907

I skipped my dailies, went out to the driveway, cleaned it of leaves, and ended up leveling up, blowing away my car.

Anet owes me a new car.

I hear that automobiles have a chance to drop ascended weapon boxes.

Dumb reasons why you can't play a class/race

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Posted by: Ashen.2907

Ashen.2907

Charr: They are the enemy. I’d love an option to join the separatists in game.

Asuran: I suppose it might be theoretically possible to have a more annoying playable race….haven’t seen it yet though.

Best Established MMO of 2014 - Guild Wars 2

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Posted by: Ashen.2907

Ashen.2907

Tentonhammer does still exist?

Well, what is their method of measuring this “best”?

Established MMO #1: Regained 4.000.000 subscribers with a single expansion this year. Looks like success to me.

Established MMO #2: Expanded to China with very limited success (being kind here) while just trying to keep the status quo in the West. Sounds not as successful as MMO #1 to me.

Logic? Tentonhammer is not good at it.

“Best” and. “Most Popular” are not synonyms.