Showing Posts For Ashen.2907:

Can we have Heroes?

in Guild Wars 2 Discussion

Posted by: Ashen.2907

Ashen.2907

I hope not.

As ranged player i need to be always in melee

in Guild Wars 2 Discussion

Posted by: Ashen.2907

Ashen.2907

It’s wrong to say Ranger are suboptimal when ranged.

An LB Ranger will have a pet that gains melee buffs and can buff in turn, will stack invulnerability and heal peeps around the target. The latter two mean that ranged Ranger will do less damage than buffed melee group members for balance reasons. But this is only suboptimal if your only yardstick is damage delivered by a player.

Another utility in LB Ranger in a group is that they or their pet can quickly revive downed players if the group is smart enough to move the target when this happens.

Also note that a key feature of LB Ranger is the ability to damage all foes in the line of sight of the arrows – as such the Ranger has to continuously move at ranged to max their damage – which few do ofc No minor ability in Pvp/WvW but usually pointless in boss fights.

In addition many bosses have weak dps but strong buffing adds that sit at a distance, Ranger is the ideal profession to deal with these – ofc many Rangers don’t.
Do
In contrast, Ranger as melee – currently – is quite weak even when buffed etc. The Ranger profession – even as Druid! – is inherently optimal at ranged.

It’s sad that so many berate the Ranger players for not fighting melee – which makes the profession quite pointless for the Ranger player. Ranger is actually a very good group profession and I suspect the real problem is other players poor mindset and the fact that a weak ranger player’s failings tend to be more obvious to other players.

It’s certainly at very fun profession to play and others players need to loosen up a bit and not be so dogmatic whilst ranger players learn their craft!

Ofc it doesn’t help one bit that the game has no build template system, but there you go.

The fact that the ranger has some things to do that might, might, be situationally useful doesnt mean that they are not suboptimal when playing at range. For what it is worth, there are multiple other professions that are better at dealing with the strong adds that you mention.

I am not arguing rangers are best of profession at this or that, I am pointing out that ranged ranger makes contributions that may not be so obvious to non-ranger players or are measureable via dps meters.

Frankly the reason I stopped playing WoW was because of dps fanaticism, it would be a shame for GW2 to be reduced to such narrow simplicity as that once great game. I for one would think twice before telling another player how to play their class/profession merely because I know what the game end point is. If you go the black/white route you end up with a black/white game.

Also note that raid bosses are designed to have very narrow success windows, it’s foolish to apply that rubric to all engagements. This is essentially where WoW went awry after a few years, the developers didn’t make the game boring, the player base did.

You might have wanted to use a different turn of phrase then. I was only responding to your claim that it was incorrect to describe ranger ranged play as suboptimal. It in fact is suboptimal. Even as a ranger main player I can acknowledge that.

fractals really suck compared to dungeons

in Fractals, Dungeons & Raids

Posted by: Ashen.2907

Ashen.2907

You most likely don’t have any of the Fractal masteries… Once you have those you easily make 25 gold in the 30-40 minutes it takes you to do your dailies—and that’s on a bad RNG day.

And that’s not even counting the fractal 40 farm, which has by far the best Time/Gold ratio of anything in the game.

You arent wrong, i can only do tier 2 fractals at the moment, and im making easily 30 gold a day just doing the dailies + the ascended chests that drop occasionally. The amount of AR though…i really wanna get into T3s.

However, i will agree that i wish dungeons still had a place in this game. i like they way they where setup, and i hate the fact they decided to defunct them for Fractals and in the process utterly destroy the dungeon community the way that they did.

They didn’t destroy the dungeon community. The dungeon community (especially the casual side) just moved on.

That would be what destroying the dungeon community would be, the community that used to do dungeons.. moved on.

You don’t seem to understand the syntax of what you said. When you say “destroyed the dungeon community” you are placing blame on Anet, not stating the dungeon community moved on of its own will and volition, which is what happened.

Also they didn’t defunct dungeons for fractals. They had decided long ago they weren’t doing dungeons. And the fractal team, is new. That’s like saying they defuncted the dungeon team for raids, when the raid team didn’t exist then, and they NEVER had a team for dungeons.

It’s not simple semantics, as the word choice and order says different things.

I think the proper question would be to ask of Anet to create a dungeon team, in addition to asking why they didn’t before. But since we already know they considered the dungeons a failure, and have abandoned them, that would be fruitless. However i do think dungeons deserve a one time rework every few years even if they do not get continued support, as they are still a part of the game, and are different than raids and fractals.

Purposefully creating an environment to encourage the dungeon community to move on, “of their own volition,” carries responsibility for the dismantling of that community.

If one actively attempts to make people want to leave, then you are at least partially responsible if they do so.

Make Map Unlock Account Wide

in Guild Wars 2 Discussion

Posted by: Ashen.2907

Ashen.2907

How am I supposed to level my alts if I have everything unlocked? Having to explore once more the maps ,for me , is one of the best things about creating alts.

I am not sure that I understand the question. Why would you use an optional WP unlock system if you prefer otherwise?

Make Map Unlock Account Wide

in Guild Wars 2 Discussion

Posted by: Ashen.2907

Ashen.2907

I do like that idea JaFW.

Living Story Season 3 - episodes blocked

in Living World

Posted by: Ashen.2907

Ashen.2907

No offence, but I don’t think you’re reading my points properly.

I didn’t purchase the LS with real money; I used gold because I didn’t want to pay real money just for it, and didn’t appreciate the baiting. With regards to the relative prices gems/gold, and the ‘free’ unlock method.

You’re completely missing the point I made about ‘just playing a game’ and avoiding having to also read about the game every week, in regards to advertisements, unlocking the content for free, and people who are busy in real life, etc.

I’m not sure what relevance explaining other MMO titles micro-transactions and subscription fees has?

Definitely go back and try to reread it, as much of that reply seemed nonsensical.

No offense but when you put “Except i was forced to pay for it” and you didnt specify how you where forced to pay for it, and with what currency, i assumed you meant with real money, which is why i went on to explain what other MMOS where doing.

And as the person above me posted. the most important thing for an MMO is an active player base,

and as i also posted and this is my very hmmm…not moveable opinion, if you leave for an extended amount of time (3+ months for me), you as a player shouldnt really have a problem putting the bare minimum of 10$ to unlock a story and the maps that they come with, which offer a very good amount of rewards.

Do you not recall the widespread dissatisfaction there was on the forums when HoT released? It was very low value for money, and things that should have been in the game (they said they would be), were not finished yet. After constant you-know-what promises.

Firstly – the detail was in the following line, and previous comments.

Secondly, a forced login (or should we say, incentivised?) does not bolster the overall playerbase, it merely fudges with the metrics to show a greater number of players attending to play the new content than is actual, as you can factually infer that a fair amount of people are just now logging in for this free ‘unlock’.

It is pretty obvious what my position is. Why should I have to pay for the story just for not logging in for a while? I bought the recent expansion. Take LS off the gem store, and leave it for the million other items.

What if someone had a job which took them away from an ability to login the game? Are they no-longer a good player of the game because they have a real-life to currently live? You shouldn’t have had to pay for that content Dante, although it makes no difference to me that you held no issue with paying for it.

A position of, “why should I have to pay for a product that is for sale by a for profit company, which the company had to pay to produce,” isnt much of a position….or if it is I need to contact Ferrari about getting a new car.

ANet even offered the product for free.
They still offer it with no real money cost.

So they spent money to create a product. They then give you three options to get the product:
Option 1: free
Option 2: pay with play money, no out of pocket real money cost at all.
Option 3: spend real money.

And then you complain that paying real money is an option. Not mandatory, just one option of three.

Perhaps if you read the remainder of my previous posts…

Why do so many people jump into these discussions without reading the content properly?

I did read your prior posts. I have also been a participant in this discussion for some time.

Your prior posts, essentially, boil down to, “I dont feel that one should have to pay for this product that the company paid to produce.” There are some, “Anet,” somehow," forced me to buy the product," mixed in with some, “I chose to not get the product for free when offered so no one else should have that option,” as well as some, “its unreasonable for the company to offer the content at no out of pocket cost to players who are willing to log into the game once per quarter, for approximately 30 seconds.”

Edit: I wonder how Ferrari will take my request for a free car. I will need to make sure that they know that they will need to reimburse me for the time spent composing the request because its unreasonable that I be expected to spend a minute of my time to get an otherwise free product.

(edited by Ashen.2907)

As ranged player i need to be always in melee

in Guild Wars 2 Discussion

Posted by: Ashen.2907

Ashen.2907

It’s wrong to say Ranger are suboptimal when ranged.

An LB Ranger will have a pet that gains melee buffs and can buff in turn, will stack invulnerability and heal peeps around the target. The latter two mean that ranged Ranger will do less damage than buffed melee group members for balance reasons. But this is only suboptimal if your only yardstick is damage delivered by a player.

Another utility in LB Ranger in a group is that they or their pet can quickly revive downed players if the group is smart enough to move the target when this happens.

Also note that a key feature of LB Ranger is the ability to damage all foes in the line of sight of the arrows – as such the Ranger has to continuously move at ranged to max their damage – which few do ofc No minor ability in Pvp/WvW but usually pointless in boss fights.

In addition many bosses have weak dps but strong buffing adds that sit at a distance, Ranger is the ideal profession to deal with these – ofc many Rangers don’t.
Do
In contrast, Ranger as melee – currently – is quite weak even when buffed etc. The Ranger profession – even as Druid! – is inherently optimal at ranged.

It’s sad that so many berate the Ranger players for not fighting melee – which makes the profession quite pointless for the Ranger player. Ranger is actually a very good group profession and I suspect the real problem is other players poor mindset and the fact that a weak ranger player’s failings tend to be more obvious to other players.

It’s certainly at very fun profession to play and others players need to loosen up a bit and not be so dogmatic whilst ranger players learn their craft!

Ofc it doesn’t help one bit that the game has no build template system, but there you go.

The fact that the ranger has some things to do that might, might, be situationally useful doesnt mean that they are not suboptimal when playing at range. For what it is worth, there are multiple other professions that are better at dealing with the strong adds that you mention.

Race change! please for the love of god

in Guild Wars 2 Discussion

Posted by: Ashen.2907

Ashen.2907

How do people not understand that its not about gear or money!?!?!? MMOs are a huge time investment and when someone has been playing a character since launch, going through the story and exploring the world with them, they get attached. i rolled a new character because race change wasnt available and honestly i regret spending my level 80 boost and about 20G on exotic equipment. i havent even played that character because i dont want to mess around doing everything again because i like my norn too much. i just want to make him little. like a human.

a purely cosmetic race change would not be that hard to implement. no story change, no lore change. just change the way the character looks. it could even introduce some interesting rp. an asura who grew up with and acts like a norn. or a civilized charr who grew up with humans.

Not sure how you can accurately say that you, “like my norn too much,” if you dont want him to be a norn.

Living Story Season 3 - episodes blocked

in Living World

Posted by: Ashen.2907

Ashen.2907

No offence, but I don’t think you’re reading my points properly.

I didn’t purchase the LS with real money; I used gold because I didn’t want to pay real money just for it, and didn’t appreciate the baiting. With regards to the relative prices gems/gold, and the ‘free’ unlock method.

You’re completely missing the point I made about ‘just playing a game’ and avoiding having to also read about the game every week, in regards to advertisements, unlocking the content for free, and people who are busy in real life, etc.

I’m not sure what relevance explaining other MMO titles micro-transactions and subscription fees has?

Definitely go back and try to reread it, as much of that reply seemed nonsensical.

No offense but when you put “Except i was forced to pay for it” and you didnt specify how you where forced to pay for it, and with what currency, i assumed you meant with real money, which is why i went on to explain what other MMOS where doing.

And as the person above me posted. the most important thing for an MMO is an active player base,

and as i also posted and this is my very hmmm…not moveable opinion, if you leave for an extended amount of time (3+ months for me), you as a player shouldnt really have a problem putting the bare minimum of 10$ to unlock a story and the maps that they come with, which offer a very good amount of rewards.

Do you not recall the widespread dissatisfaction there was on the forums when HoT released? It was very low value for money, and things that should have been in the game (they said they would be), were not finished yet. After constant you-know-what promises.

Firstly – the detail was in the following line, and previous comments.

Secondly, a forced login (or should we say, incentivised?) does not bolster the overall playerbase, it merely fudges with the metrics to show a greater number of players attending to play the new content than is actual, as you can factually infer that a fair amount of people are just now logging in for this free ‘unlock’.

It is pretty obvious what my position is. Why should I have to pay for the story just for not logging in for a while? I bought the recent expansion. Take LS off the gem store, and leave it for the million other items.

What if someone had a job which took them away from an ability to login the game? Are they no-longer a good player of the game because they have a real-life to currently live? You shouldn’t have had to pay for that content Dante, although it makes no difference to me that you held no issue with paying for it.

A position of, “why should I have to pay for a product that is for sale by a for profit company, which the company had to pay to produce,” isnt much of a position….or if it is I need to contact Ferrari about getting a new car.

ANet even offered the product for free.
They still offer it with no real money cost.

So they spent money to create a product. They then give you three options to get the product:
Option 1: free
Option 2: pay with play money, no out of pocket real money cost at all.
Option 3: spend real money.

And then you complain that paying real money is an option. Not mandatory, just one option of three.

Veteran players are too hostile to newbies

in Guild Wars 2 Discussion

Posted by: Ashen.2907

Ashen.2907

Sometimes how an inquiry is phrased can very much influence the reaction.

“I cant believe that the devs were too lazy to include <feature X>”

Is likely to get a different response than:

“Does <feature X> exist in this game?”

Veteran players are too hostile to newbies

in Guild Wars 2 Discussion

Posted by: Ashen.2907

Ashen.2907

This has not been my experience. I hope that you have merely been unlucky so far OP and that you encounter more of the better side of the community going forward.

Warhorns are awful.

in Guild Wars 2 Discussion

Posted by: Ashen.2907

Ashen.2907

Faster in combat movement isnt just about foes that try to run away. I agree that is rarely a problem. The biggest benefits to increased in combat movement, IMO, is closing with foes more quickly and maneuvering to reduce incoming damage. I can save dodges for really important moments if my movement is sufficiently fast to allow me to maneuver out of the way of some attacks without dodging.

Just Finished HoT and...

in Guild Wars 2: Heart of Thorns

Posted by: Ashen.2907

Ashen.2907

Do event chains, do adventures, you’ll easily level up gliding, mushroom jumping and updraft use.

Yep, with just a few hours of effort you can have full access to game elements that you actively dislike using.

WP's video PoF Fail to Deliver?

in Guild Wars 2 Discussion

Posted by: Ashen.2907

Ashen.2907

It kinda is a failure when some of the features are requested since the begining.

So PoF is failing to deliver on:

open world (non-consensual) PvP
open world dueling
open ended gear treadmill
character inspect
a level increase
a significant across the board increase in difficulty
fishing
the addition of new dungeons
a cure for cancer

and any number of other items which were never stated to be on the table, or have actively been stated to be off the table for this expansion or for the game in general.

Not implementing a feature that was not promised nor even implied to be on the table or in the works is not a failure to deliver, its just a decision to not do something. Failure is an unsuccessful attempt or an omission of an expected feature. Nothing we have seen in PoF so far indicates an unsuccessful attempt at something nor an omission of a feature that we had been led to expect would be included.

I’d laugh if my boss decided to reprimand me for a failure to deliver a 25% sales increase for my department…as I do not work in sales.

WP's video PoF Fail to Deliver?

in Guild Wars 2 Discussion

Posted by: Ashen.2907

Ashen.2907

I havent seen WPs video yet, but in response to your post I think it bears mentioning that not implementing a feature that you want is not a failure to deliver unless that feature was promised or otherwise indicated as being on the table.

Otherwise every game and expansion ever released by any company would be defined by the thousands of features they failed to deliver on.

Living world is forever lock?

in Living World

Posted by: Ashen.2907

Ashen.2907

Living World seasons were never part of the expansions, i dont know what u are angry about.

I don’t understand why it’s hard to understand that people see “expansion” and they think it includes all the previous & future updates. It’s only with some research that some folks realize that doesn’t apply to access to the Living World seasons including LS3 maps. It’s probably more difficult for an outsider/new player to see the difference when the LS2 maps (Dry Top & Silverwastes) are included in the core game, even though the LS2 stories aren’t.

I don’t have a problem with ANet’s pricing model, which includes offering LS2 and beyond to anyone logging on during the relevant 3-4 month period. All the same, I can see why some people might not be happy and some will be surprised to find out there’s a cost.

This.

My only concern is when people start tossing around phrases like false adverisement, price gouging, greed, etc.

HoT is nothing but group events and...

in Guild Wars 2: Heart of Thorns

Posted by: Ashen.2907

Ashen.2907

@Ashen

Okay let’s try this from another point of view, that of a developer. The developer has to make content that is not too easy and not too hard for a percentage of the people. Too hard for most people and the game can’t be played. Too easy for most people and most people find it boring.

I’m not talking about whether you find it hard or I find it hard. There are people who know certain games are hard and certain games are easy more generally.

I’m not batter, but I’m a good fielder. I wouldn’t go to a batting range and ask them to change their entire business so I could hit the ball, because I know that the way it’s set it, is set up for people who know how to hit. This is what I’m talking about.

Yes, some people can find a game easy and some people can find a game hard, but beyond that, there has to be some sort of baseline to make a game in the first place.

By your logic if a terrible player, playing on a really really old machine with terrible internet can come here and say yes this game is too hard, make it easier so I can play it.

For him the game would be truly hard. But that doesn’t make the game hard, and if you made it so that guy could play it, 90% of the rest of the people would likely find it too easy and get bored.

Games are created around a baseline of how difficult the company wants the game to be. This is necessarily to keep people interested in the game. Guild Wars 2 did have a very low baseline in core. And Orr had been harder and people complained and Anet nerfed it.

By nerfing Orr, Anet took away some of what they wanted in the game in the first place. They wanted challenging end game open world zones. They said this. They talked about this.

Orr was a bit obnoxious but I don’t think it was really difficult. I think some people did find it difficult, but I don’t believe they were very good players. This is a problem all games have. If you make them too easy for too many people you lose the people that do want challenge.

You’re talking about the subjective feeling of whether something is easy or not, but there is such a thing as difficulty. Here’s an example.

Dodging and moving out of circles that give you a clear tell and more than 2 seconds isn’t hard. It may be hard for some people but the actual act of moving and dodging out of that circle is not hard.

None of the mechanics in HOT is difficult per say. You have a sniper who puts a clear target on your head and when he does, you can move sideways to avoid the red line of death that he’s going to hit you with. That’s not hard. It may be difficult for some people, but objectively moving sideways when you see a target isn’t hard.

There’s a smokescale that does a lot of damage, but also dies fast, as long as you hit it when it’s not in it’s circle of mist, when it’s invulnerable. If you melee it in that circle, you’ll likely die. But it has no range. You can run away from it draw it out of it’s circle and it dies very fast. Again, it’s not a hard mechanic. The circle is very easy to see.

The hardest thing in all of VB is probably the frogs that shoot circles of poison because those circles of poison are harder to see. For me, I’m colorblind, I can barely seem them at all, but I can see my health bar going down fast and I know to dodge out of it. Again, even with my limitiations, this isn’t objectively hard.

There are people out there, and I’ve watched them, who want to charge into everything with a sword and hit it, no matter what they agrro on the way. Those people may have a lot of trouble in HOT because HoT requires you too look around and know what’s going on.

But the mechanics set up in HOT aren’t “hard”, whether people find them hard or not. When you start adding lots of mechanics on top of each other, say a sniper who’s targeting you and a tormenter, who’s putting torment on you, it gets harder. It means you have to move out of the way of the red line of death, while not moving too far and killing yourself, but even then, the tormenter has pretty clear circles indicating what you can’t step in while you’re moving.

It takes practice…it’s not really hard, from the point of view of creating a game.

There is always going to be someone who finds something hard, not matter how easy it is, but you can’t create a game based on that subjective definition of hard and easy, because if you make a game too easy for most people, you’ll lose most people.

I don’t believe HoT is too hard for most people who play games generally. It is harder for certain people. It’s harder for mouse turners and skill clickers as an example. But that’s not the best way to play these games and those same people would find end game content in most games hard.

I have, not once, said that development should be balanced around those who find the content difficult. Nothing of the sort.

I stated only that I disagreed with your comment that the content was universally easy on every class. For you perhaps, it has been easy for me as well. But there are others who struggle, even with attempts to adapt via build, etc.

So, again, because it is easy for me doesnt mean that its easy for everyone. Because it is difficult for some doesnt mean that it is difficult for everyone. Because it is easy for some and difficult for others doesnt mean that it is objectively easy or difficult. Because it is difficult for some doesnt mean that the level of challenge should be reduced to cater to those players’ current level of skill. Because it is easy for some doesnt mean that the level of challenge should be increased to cater to those players. Ultimately the developer decides which group of players they wish to please and follows their vision.

HoT is nothing but group events and...

in Guild Wars 2: Heart of Thorns

Posted by: Ashen.2907

Ashen.2907

It’s not only possible on every class, but once you know the fights, it’s easy on every class, as long as you’re willing to change your build up, or your weapons, maybe take some food/utility buffs.

Only part I disagree with, mainly because easy is subjective.

I’m not so sure it’s subjective. People who play the game well and know the fights do find it easy. Obviously people who can’t dodge, or have lag, or old machines won’t find it easy. But the truth is, none of this stuff is particularly difficult.

The hardest of all of it is probably the last chapter of the Lake Doric story but after a few repeats, even that becomes easy. It wasn’t easy the first time.

Now it’s possible that some people don’t realize they can set snap to ground target on, to throw the shards without actually aiming, because that makes it a lot easier to break the bar. All you really have to do is move, avoid circles, range and you’ll get it down.

Some people refuse to range and that would make it more challenging.

Mostly every fight has an easy solution. My ability usually runs into finding those solutions. Not every fight can be brute forced though.

Since HoT launched there have been those complaining that the fights in HoT were hard.

If it is easy for some but hard for others then its pretty clear cut that the difficulty is subjective. Some of my guildies breeze through the content, others need help.

Well this is sort of my point. Many of the people who are claiming it is hard, aren’t really interested in learning the game. It’s like saying a sixth grade reader is hard if you don’t learn English.

Mouse clickers probably find it hard, yes. People who keyboard turn, also probably find it hard. I agree with that.

But within the context of games generally, it’s just not that hard. Difficulty is a scale, people’s abilities not withstanding.

What makes something hard or easy is how many people by percentage can accomplish it. It’s a different definition of hard and easy.

Finding something difficult doesn’t necessarily make it difficult, even if it’s difficult for a specific person. That’s where the disconnect here is.

I’m not saying some people don’t find it difficult…but that doesn’t make the content difficult, just difficult for them. It’s a different statement.

There are things that I can’t do in real life that aren’t difficult They’re just difficult for me.

Yes difficult for one person, easy for another. Kind of subjective.

Some people find certain content easy, it doesnt mean the content is objectively easy, just that it is easy for them.

Playing a toon of the opposite gender?

in Guild Wars 2 Discussion

Posted by: Ashen.2907

Ashen.2907

Little known fact:
Playing a toon of the opposite sex means that you are…

a gamer.

Condi Mesmer is unkillable in open world

in Guild Wars 2 Discussion

Posted by: Ashen.2907

Ashen.2907

Dont let it get you down OP. If you keep working at it, keep trying, dont give up, you will eventually overcome this problem. Keep practicing and one day you will be able to die in the open world on your mesmer just as much as you can on any other class.

Have you tried jumping off of cliffs? Clones and such cant really protect you from falling damage. Just remember to not open your glider and you are sure to die.

Weird things forum posters will complain about these days…

HoT is nothing but group events and...

in Guild Wars 2: Heart of Thorns

Posted by: Ashen.2907

Ashen.2907

It’s not only possible on every class, but once you know the fights, it’s easy on every class, as long as you’re willing to change your build up, or your weapons, maybe take some food/utility buffs.

Only part I disagree with, mainly because easy is subjective.

I’m not so sure it’s subjective. People who play the game well and know the fights do find it easy. Obviously people who can’t dodge, or have lag, or old machines won’t find it easy. But the truth is, none of this stuff is particularly difficult.

The hardest of all of it is probably the last chapter of the Lake Doric story but after a few repeats, even that becomes easy. It wasn’t easy the first time.

Now it’s possible that some people don’t realize they can set snap to ground target on, to throw the shards without actually aiming, because that makes it a lot easier to break the bar. All you really have to do is move, avoid circles, range and you’ll get it down.

Some people refuse to range and that would make it more challenging.

Mostly every fight has an easy solution. My ability usually runs into finding those solutions. Not every fight can be brute forced though.

Since HoT launched there have been those complaining that the fights in HoT were hard.

If it is easy for some but hard for others then its pretty clear cut that the difficulty is subjective. Some of my guildies breeze through the content, others need help.

HoT is nothing but group events and...

in Guild Wars 2: Heart of Thorns

Posted by: Ashen.2907

Ashen.2907

It’s not only possible on every class, but once you know the fights, it’s easy on every class, as long as you’re willing to change your build up, or your weapons, maybe take some food/utility buffs.

Only part I disagree with, mainly because easy is subjective.

HoT is nothing but group events and...

in Guild Wars 2: Heart of Thorns

Posted by: Ashen.2907

Ashen.2907

The fights are great for solo players. Finally a use for our interrupts, CC, target prioritization, a reason to dodge and move.

Too bad about the actual map design.

Depends on your class. Something that gets talked about surprisingly little is how much variance there is in ability to solo easily from class to class. Personally, I think a lot of story bosses are just hellacious playing solo. Like I have almost rage quit the game on a few occasions, and I know I’m at least average in terms of play skill.

I don’t think that its class as much as it is build, but yes build does make a huge difference.

Playing a toon of the opposite gender?

in Guild Wars 2 Discussion

Posted by: Ashen.2907

Ashen.2907

I usually play male characters in RPGs, including pen and paper games. I GM pen and paper games as well, which calls for me to RP both male and female characters. There really isnt a difference. You RP the character. Their gender is only a part of what makes them who they are.

I suppose, for those who do have an issue with playing characters of the opposite gender, I am curious, do you have problems enjoying books and movies with female protagonists?

Worth starting a new character now?

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Posted by: Ashen.2907

Ashen.2907

My suggestion is to everybody who play more then casually to have at least 1 of each professions.

That’s exactly what I’ve done. Even though I’ve found I rarely use some of them (the warrior and necro especially) it’s nice to know I’ve got the option if I want it.

Pretty much the same. I spend greater than 90% of my time on my ranger, but have an 80 of every profession.

Blackgate US

in WvW

Posted by: Ashen.2907

Ashen.2907

I think you misunderstood the Commander. The Blackgate TS has an auto-verify function that allows you to instantly join, but it requires you to be Rank 50 to do so. That cuts down on spies. You can still verify under Rank 50, but you’ll need to chat with a TS Admin to do so. Not worth getting into the whole TS vs. Discord debate; TS is the chat tool of choice for BG.

It also requires you to give out your api key, and people who speculate heavily on tp might not want people viewing there account info or any other info for that matter (even though it’s read only).

I have yet to hear of any logical argument t as to why keeping players out of TS using any method prevents spying.

Api key to verify your on blackgate, you can have another account on that you use for the api key and ur main acct is on another server.

Being rank 50 in wvw – ez just rank up to lvl 50 on ur bg acct and then ur in TS

Also you can just not be in TS and just look at the map to see where 99% of all players are, no TS required.

So having restrictions on TS doesn’t really prevent spying at all, and I wonder how many legit BG players have been barred from joining TS because of this. I bet it’s way more then potential spies it’s stopped.

This also causes exclusion of new players since most commanders want TS and kick u from squad if your not in it, so again it excludes anyone under rank 50 making new players probably not want to play at all.

This is an awful system and whoever thought of it should change it.

I am sure it he said “cuts down” and not “prevent”. Prevent is 100% while cutdown is to make life slightly harder for the spy. Sure, you can get around the system by making your main transfer there and then auth it then transfer out. Still, that would means the spy would have to spend gems to do that, if he willing to go through all that, good for him. To put it in layman term, it is called deterrence.

API allow you to choose the information you want to share. TP permission is separated from server permission so your argument is not true. Furthermore, if you are so bothered about privacy, then as he mentioned, you can contact an admin and do a real time verification.

Your argument to me makes me rolling my eyes. Base on your argument, we should not have police since having police doesn’t really prevent crime. =)

Well this is all true what you have written except for the fact that I talked to 2 admins who completely refused to manually verify me even though I was standing in front of them, so you can see how stubborn and troll like these admins are. And yes I do not want to give out any aspect of my api key for my own reasons.

Also psychologically someone who is attempting to spy cares about wvw very much, enough to go out of their way to spy. So hitting rank 50 or buying an alt account would be trivial given how much motivation they would have to spy since they are so involved with the gamemode. So really these restrictions could easily be overcome by someone who wants to spy but can easily dissuade new players who are just trying to participate or figure out what wvw is.

Seems like it cuts down on new players being able to participate rather then preventing highly motivated spies who are dedicated to the game mode and are wvw vets.

In that case, that is the issue with you and the admins thus you should bring that up in BG forums or create a hooha on the team chat, it is not of our concern.

I like hoohas lol. I dunno what it is but I like it. All I’m doing Is showing how silly the system is and how inflexible and trollish and exclusionary the admins are.

Following the rules that they have set up for everyone wishing to use their TS is not trollish or exclusionary.

Asking that you be allowed to skip the requirements that everyone else abides by, because you are you apparently, and then calling them names for not treating you as if you are above everyone else, is pretty trollish.

Living Story Season 3 - episodes blocked

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Posted by: Ashen.2907

Ashen.2907

Every company should be ashamed of themselves for charging money for products they spent money to produce. They should just chain their employees to their desks and stop paying them.

I mean, you refuse to collect a paycheck for your work right?

The funny thing is that ANet did offer you the chapters free of monetary charge. You turned them down.

Every player coming back is a potential buyer of gem shop items. When people get punished for having RL, and therefore not being able to play in certain time windows, I can relate that they may just not bother coming back. I personally do not mind to pay for story, if I am so inclined. What I mind is pretty much mandatory content behind another pay wall.

Alternatively we can burn the returning players with our oh so witty sarcasm. I am sure that helps the game sell more stuff.

No one is punished for having a real life. People are offered a free reward for logging in for five seconds once every other month or so though. Not the same thing at all.

Im not sure that the game is going to make much money off of people who complain that free is too expensive for them.

Living Story Season 3 - episodes blocked

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Posted by: Ashen.2907

Ashen.2907

Are you sure you cannot play ep 6? Is it available in your hero panel’s story journal to activate? Otherwise you can try teleport to a friend who’s on the map… it won’t work for eps you need to buy, but unlocked eps should work.

I double checked, and you’re right I can activate Ep6.

Is it 200 gems for each Ep or 200 for all of LS3?

This is very sad system for new players. Anet should be ashamed of this obvious milking of players. If you have paid for HoT, it should include the whole storyline up until the next expansion.

Every company should be ashamed of themselves for charging money for products they spent money to produce. They should just chain their employees to their desks and stop paying them.

I mean, you refuse to collect a paycheck for your work right?

The funny thing is that ANet did offer you the chapters free of monetary charge. You turned them down.

LS is part of the expansion which is already paid for. Do you pay for your groceries and then pay for them again?

No I thought not…

No, it is not part of the expansion. Its pretty east to test this. If it has a seperate price tag then it is not part of the expansion.

When I buy ground beef in order to bbq hamburgers, at my local, grocery store I have to pay extra if I want buns, pickles, and so on…even if all of those things go together to make a hamburger.

But, again, ANet offered to give you the LS chapters for free. You refused the offer when it was made. Now, the free offer is over and the price tag is there.

Is this game really just about who tags more?

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Posted by: Ashen.2907

Ashen.2907

What content are you doing where you need tanks and healers and where the DPS players are all about tagging massive numbers of mobs while doing minimal damage?

No joke, I am unaware of any such content in the game. In content where damage dealers can focus on low damage aoe for tagging, healers and tanks are largely useless and so not really contributing to victory.

Im not sure why players who are actively choosing to scale enxounters up while not actually contributing to victory should get rewards.

HoT is nothing but group events and...

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Posted by: Ashen.2907

Ashen.2907

The fights are great for solo players. Finally a use for our interrupts, CC, target prioritization, a reason to dodge and move.

Too bad about the actual map design.

Living Story Season 3 - episodes blocked

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Posted by: Ashen.2907

Ashen.2907

Are you sure you cannot play ep 6? Is it available in your hero panel’s story journal to activate? Otherwise you can try teleport to a friend who’s on the map… it won’t work for eps you need to buy, but unlocked eps should work.

I double checked, and you’re right I can activate Ep6.

Is it 200 gems for each Ep or 200 for all of LS3?

This is very sad system for new players. Anet should be ashamed of this obvious milking of players. If you have paid for HoT, it should include the whole storyline up until the next expansion.

Every company should be ashamed of themselves for charging money for products they spent money to produce. They should just chain their employees to their desks and stop paying them.

I mean, you refuse to collect a paycheck for your work right?

The funny thing is that ANet did offer you the chapters free of monetary charge. You turned them down.

Anet use your best tool more please!!!!!!!!!!

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Posted by: Ashen.2907

Ashen.2907

Player input on balance issues should always be taken with a grain of salt, if at all.

Just Finished HoT and...

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Posted by: Ashen.2907

Ashen.2907

I simply don’t find HoT maps that challenging.

….

I don’t see value in running around zones that I can beat with any build, predominantly using my 1 skill. It doesn’t make me feel heroic. I don’t feel like I’m in a war zone.

I complete VB and AB to relax before bed.

I suggest you join marines and have tour to Iraq for a real feeling of war, challenging and heroic. Games are for entertainment and leisure time to have fun and get away from daily stress at work, school, life pressures and not add to them

This is a game about a war.

Poor Rewards for GW2

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Posted by: Ashen.2907

Ashen.2907

The main rewards in GW2 are cosmetic – that’s how the game’s always been designed (it was the same in GW1). You’re not supposed to be constantly getting better and more powerful equipment, just things which look different and potentially nicer/more interesting. That is of course subjective, but I think there’s a wide enough variety that everyone should be able to find something they like.

What if that, “something they like,” is best in slot gear for the various builds they like to run? Not increasingly stronger, just BIS. An average of one weapon per year does not seem particularly rewarding to me either.

Remember, ANet decided to implement a higher tier of gear, a performance increase, as part of the reward model of the game.

That ‘something they like’ was specifically referring to the different styles of equipment. I didn’t want to imply that there’s a set progression to the cosmetics – that newer or harder content will always award better looking items, because as I said that’s subjective. One of my personal favourites for my main character is the noble coat – a mid level crafted piece, another is the carapace coat. I haven’t found anything in HoT or Season 3 I like as much as those two.

But even if the newest/most ‘impressive’ items aren’t right for you I think there should be something available to suit anyone. (Although we are still missing some styles, like trousers on female light armour without random holes in the sides.)

Sure, but the OP only refers to gear tier in terms of what be considers rewarding. ANet introduced an increased degree of rarity for BiS gear rewards, making it part of, and for some people the primary element of, the reward structure in game.

I do think that five pieces of equipment in five years is a bit unrewarding.

Just Finished HoT and...

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Posted by: Ashen.2907

Ashen.2907

You see it as progression. I don’t. Progression implies some sort of improvement and I don’t think Nintendo gaming is an improvement to gw2.

It is a different direction than vanilla gw2 but not necessarily a better direction.

Forward movement on a path is progression along that path even if one does not care for where the path leads.

So HoT can be said to progress elements introduced in LS2.

Of course, in tbis context, progression does not necessarily mean improvement.

Corgi Mount Vote?

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Posted by: Ashen.2907

Ashen.2907

What? You can’t see yourself bounding across the desert on a corgi?

Here’s a couple of pics to help your imagination. And remember, gemstore Lion Manes (for only 800 gems) will fit corgis also. Just imagine yourself on a stubbylegged, tailless, tongue lolling lion mount and everything becomes much clearer.

Of course, as the last picture shows. Small ledges may pose a problem with the corgi mount. Consider it a feature, not a bug.

You have convinced me to vote no.

What Spec R U going to play? Vote :D

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Posted by: Ashen.2907

Ashen.2907

Unless some pretty significant changes are made, none. I play one main character and the espec for his prof was underwhelming.

Poor Rewards for GW2

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Posted by: Ashen.2907

Ashen.2907

The main rewards in GW2 are cosmetic – that’s how the game’s always been designed (it was the same in GW1). You’re not supposed to be constantly getting better and more powerful equipment, just things which look different and potentially nicer/more interesting. That is of course subjective, but I think there’s a wide enough variety that everyone should be able to find something they like.

What if that, “something they like,” is best in slot gear for the various builds they like to run? Not increasingly stronger, just BIS. An average of one weapon per year does not seem particularly rewarding to me either.

Remember, ANet decided to implement a higher tier of gear, a performance increase, as part of the reward model of the game.

HoT is nothing but group events and...

in Guild Wars 2: Heart of Thorns

Posted by: Ashen.2907

Ashen.2907

Going to chime in here again: I have been working on the newest LS chapters and finally got through the Ember Bay bit. Boy, oh boy…the Mursaat fortress literally did have 20 Veterans ganking up on me! The rest of the map was pretty tame, with only the occasional Vet here-and-there to add a challenge…but pretty much every single Jade Armor (I forget the name of those enemies), packed into a small area, was a Veteran.

This therefore means that the OP’s original statement isn’t exaggeration, though I will admit that many enemies in the original HoT maps (Verdant Brink to Dragon’s Stand) hit like they are Vets.

If one purposefully chooses to aggro as many foes as possible, chooses not to kill them as one goes, allowing them to build up into a train of pursuing one, and then struges when they finally pin one down…that isnt the game’s fault.

If I pour twenty packets of sugar into my coffee its not Starbucks’ fault that it is too sweet.

No Flying Mounts?

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Posted by: Ashen.2907

Ashen.2907

I did not want to make an argument that raids and mounts are the same.

My argument is that Anet made a lot of people swallow the pill of raids, it is only fair if the next pill is something I enjoy and raiders don´t.

The optionality of raids is not the question, but for the sake of your argument i will still take the bait and bite:
*You can always choose to stay on ground and simply not use flying mounts for flying but simple riding or just stay on foot. So riding is completely optional. That other people fly is none of your business.(raids do not touch anyone not interested in them)
*It may be that some areas are only reachable by flying mount then. But this is also not relevant because you can always jump on the flying train too( the same as git gud).
You may at thisw point think that these two points contradict themselves. And you would be absolutely correct! The message been sent out is that you do not need to make raids in the same way that you do not need to reach that spot only reachable by flying because you still have old content to play(nonraiders have enough content).

You see, it is a lose/lose situation in my mind here, scorched earth.

So would, in your suggestion, flying mounts be restricted to small instances segregated from the rest of the game so that players disinterested in them might never encounter them, perhaps not even be aware of their existence? Essentially implemented in a manner that allows those who dislike them to not ever be placed in a situation to interact with or even perceive them..like raids are now?

I thought season 1 items weren't coming back

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Ashen.2907

An MMO company is not a person. People say all sorts of things all the time and mean them when they say them. Time passes and what was once true is no longer true. Colin was the game director and under his watch, that never came back….but MO never said it, and may have never even thought it.

People say Anet said something but it’s never true, because Anet has no mouth. It has 300 mouths. What someone says is only good as long as management doesn’t change, and even then circumstances can change.

I remember when Anet said an expansion wasn’t in the works and the Living Story was going to be the way forward. I always remember telling us that eye color wasn’t important enough to include in character generation and that walking would never been in the game, only running. All those things changed.

Town clothes changed too. They felt something didn’t work and they changed it.

At the end of the day, Anet doesn’t say anything ever. Individual developers say something and very likely mean it when they say it. Nothing is law or set in stone, because circumstances change. Hell in real life even laws change.

Sometimes it sucks when it happens, but this is one instance where I’m in favor of the change.

When someone authorised to speak on behalf of a company says something in their capacity as a representative of the company, then the company has said something.

Also, in the US, where ANet is based, the Supreme Court has decided that a company is essentially a person.

I agree with your overall point about things changing however.

The Return of Monks

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Posted by: Ashen.2907

Ashen.2907

There are multiple healer/support build options in the game now. If you feel the need to ask for the return of the monk class then you are perhaps not using the existing options. If you are not sufficiently interested in playing a healer/support character now then why would ANet take your request to add yet another option for that playstyle to the game seriously?

Should Rev Profession be included w/ POF?

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Posted by: Ashen.2907

Ashen.2907

>OP words post in a way that is obviously supposed to generate a negative reaction
> People reply by seeing the good in Anet’s decision

It’s moments like these that give me hope.

Stating the obvious? Let me put it another way.

Standard POF $49.99 + Free GW2

New & Returning Players Get: (Non-HOT Purchasers)
*New Class
*Level Boost

Standard POF $49.99
Standard HOT $49.99
Standard GW2 $59.99
$159.97 5yr Investment. (Excluding deluxe & Gem purchase)

Veteran Players Get:
*Level Boost (By now some of may have 9 or more Characters at 80) Useless.

You neglected to mention that the veterans referenced, those who purchased HoT way back when, received something that no new player can get…

Until it can be demonstrated that a new player can buy the two years of option to play the Revenant class that a veteran received by purchasing HoT at launch, then the veteran comes out ahead.

Of course if someone were to invent a time machine this all goes out the window.

Customer appreciat-GONE

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Posted by: Ashen.2907

Ashen.2907

As nice as it would have been to have had a longer window of opportunity, it was a token of appreciation celebrating a specific day of historic, to GW2 players and ANet, and was given out on that day.

The kids who show up to the party get a piece of cake and a scoop of icecream. In this case the value of the token was significantly less than that of the cake and icecream given out at a kid’s birthday party.

Whoever made the Luminous Weapons...

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Posted by: Ashen.2907

Ashen.2907

I really like them, and the Sunspear set, as well.

Wait, there is no raid story mode?

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Posted by: Ashen.2907

Ashen.2907

“We’re investigating different methods to make the story more accessible. I can’t share any details at this time, but wanted to let you know we’re exploring a few potential options internally. As with everything in development, this isn’t a guarantee. I want to set expectations accordingly.”

https://forum-en.gw2archive.eu/forum/game/dungeons/A-Plea-for-a-Raid-Story-Mode/first#post6416831

A story mode for Raids is similar to adding a build save/load to the game. They know the players want them, the devs say they are discussing them internally. But I don’t think any amount of new threads on those subjects would speed up the process. They’ll come when they are done.

Is it similar? Hopefully they won’t come before they’re done. But I disagree about new threads. I think that as long as the devs know that their customers are still talking about it, the higher priority it will get.

Agreed.

Players should post their feedback and let ANet decide how to organize and respond to it.

Going silent, because you think its all been said before, just gives the impression that interest has dropped.

HEro point only giving 10 points?

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Posted by: Ashen.2907

Ashen.2907

prefer to unlock my spec as i progress in the story and not just unlocking it as soon as PoF releases

The cool thing is that you will have that as an option.

Wait, there is no raid story mode?

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Posted by: Ashen.2907

Ashen.2907

They said, going back to pre-launch, that there would be raids. They actually intended dungeon explorable to be raids. Of course tbe difficulty, etc didnt measure up so they started over.

I recall them saying that mounts were not on the table at the time they were mentioned, not that they would never add them.

Then again, I dont know that they said never to tiered raids either.

ANet tends to say things like, “not at tbis time,” or, “not currently on the schedule,” ratber than, “never going to happen.”

Should Rev Profession be included w/ POF?

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Posted by: Ashen.2907

Ashen.2907

Seems like a good idea to me.

create a new weapon but can't participate

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Posted by: Ashen.2907

Ashen.2907

You might want to speak to your local government about this. As has been pointed out in other threads on the same subject, Quebec has some very harsh regulations regarding sweepstakes, contests of this sort, etc. Quebec has decided to discourage companies from running this sort of contest there. If you want to participate, vote for changes to your laws, dont blame the companies.