Showing Posts For Ashen.2907:

Mounts [merged]

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Ashen.2907

Must be Thursday.

What's Your Character's Theme Song

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Ashen.2907

The song most likely to come to mind when considering my main is Seven Seas of Rhye by Queen.

Fabulous song by a magnificent band.

Can we do something about mastery points?

in Guild Wars 2: Heart of Thorns

Posted by: Ashen.2907

Ashen.2907

One has to wonder if Anet fully thought out the consequences of their design. I certainly hope not because its pretty bad if they designed it this way on purpose.

Going back to the original GW, a lot of times ANet would just throw content, skills, maps, etc. out there. It seems like they expected the community of players to come up with a way to deal with stuff. And that’s what happened.

Even in GW2, I recall (good luck finding it on these boards, though) an ANet dev commenting that when they released the revised (harder) Tequatl the Sunless meta event, they had not yet beaten it in testing. The community beat it within a short time. Not long after, everyone was beating it. Notably, it was the first content that kind of required LFG/Taxi.

I have little doubt that ANet expected the GW2 community to come up with the best way to do things. That’s what happened. There are no pointers to the player-devised solutions in game (other than the LFG tool itself, and the Join In feature) because: the timers are on third party sites, and ANet has never advertised those sites in game; and because (imo) ANet expects a certain amount of initiative and experimentation on the part of players. At least, they used to.

I believe that the old servers with limited populations allowed for a more interesting experience as far as both challenge and greater initiative on the part of players go. I believe that in the server paradigm, initiative was for the most part focused on completing the events, while in the mega-server paradigm initiative has shifted to getting to the organized map, leaving the in-game initiative to a much smaller subset of the player base.

I go back and forth with the whole megaserver/LFG/dead v. full maps thing. Servers meant more maps (I believe) completing events, but with fewer players. However, to return to that paradigm, convenience features like mega-server, LFG and Join In would need to either be removed or reworked to be less convenient. I believe that any attempt to do so would be met by far more backlash than we see over dead maps.

So, I would say that the current system, while imperfect, is probably better than other alternatives given the game’s history. I have no problem expecting players to figure stuff out, even if the figuring out is for the most part a meta concern. The only thing that sticks in the craw for me is that if Anet is expecting players to figure this method for finding maps out, why did they go to such extremes to invite players to the game that really don’t want to figure stuff out (and yes, that is a rhetorical question).

In response to your rhetorical question:

Because they expected that those players who do enjoy figuring things out would do so for everyone. The information woukd then trickle down to those who dont want to figure things out over time.

Third party DPS meters and game hostility...

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Posted by: Ashen.2907

Ashen.2907

Put it this way, i can think of hardly any games played for pleasure in real life, on boards or online where people are ‘kicked’ because of a metric, why is it people think its acceptable in raiding?

e.g :

A 4 way game of CIV
A 4 way game of golf
an RPG board game
A team cyclicing race
A 5 man instance that is not tightly tuned

it goes on and on and on

being rutheless and ‘mean’ to others or booting them is not nessassary to have fun in all the above, and yet ‘raiding’ seems to justify such behavior, and thats fed with meters – you have to ask yourself why that is.

People were being kicked from 5 man dungeon content in gw2 long before Anet loosened restrictions on meters. They were also being excluded from even participating in many groups.

Keep in mind that part of the appeal of raids is the rewards. If a bicycling team is going for a completion reward that required everyone be able to manage 100 miles in the time allotment, you can be sure that people holding the team back would be replaced, or, more likely, not allowed to join the team in the first place….Ten year old Susie Susie is unlikely to be accepted onto a team planning on participating in the Tour de France.

Has Raiding Changed At All?

in Fractals, Dungeons & Raids

Posted by: Ashen.2907

Ashen.2907

My question is, have they done anything to the raids that would allow me to participate in my favorite gear?

#translation#

I couldn’t play Football because they said that my ballet shoes weren’t appropriate footwear. Have they changed the entire sport so that I can participate because I don’t want to change my shoes? If not, I hope they fix this disgusting discrimination that prevents people otherwise shoe-d from participating.

Yours sincerely,
N. Titled

Not quite.

Raids are not in a separate game than nomad gear.

Does anyone get bored of their legendary/s?

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Ashen.2907

I got bored of OTHER PEOPLE tacky, bulky and noisy legendaries in a few minutes. I can’t even imagine how fast I would transmute mine if I made one.

This.

LW Season 1 had the best story

in Living World

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Ashen.2907

I disliked LS1 enough to take a break from the game, and came very close to uninstalling. I felt then, as I do now, that the concept of the living world, iterspersed with paid expansions, was a good one, but the direction of LS1 led me to believe, at the time, that ANet was not sufficiently competent, or was insufficiently dedicated, to pull it off.

Confusion over new Condi hate

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Ashen.2907

You got exactly what you wanted. To the letter.

Nope.

It would appear that you are correct, in that you are confused.

Why is Tiami so small?

in Guild Wars 2 Discussion

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Ashen.2907

For ease of stomping?

What's with Braham? (spoilers)

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Ashen.2907

Whilst it does make him an unsympathetic character, it also accurately portrays the type of grief people can and do experience. There is absolutely nothing abnormal or incorrect in what is being seen from him. Considering his youth, and his unstable emotional responses, not taking it out on us would have been more out of character for him.

And yet people want to see him dead anyway.

I’d hate to see people’s reactions to people in real life grieving in this manner. :\

“Yeah, this person should die because they aren’t grieving like I want them to.”

In real life I might be allowed to speak back if someone decided to be rude or offensive to me. I might be able to just avoid the person.

If the options (in game) are:

let the individual be offensive to me…

or

wish them dead or otherwise removed from play…

I’d rather the latter than the former.

Does anyone just have fun anymore?

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Ashen.2907

Well this thread is insulting to the extreme.

Some of us enjoy playing the optimization game. I don’t understand this mentality that having good performance in a game makes you a bad person.

I have not seen one person imply that.

I would tend to agree. I’ve not seen anyone state or imply that enjoying min/maxing, and all the rest of the numbers part of the game, makes one a bad person.

I have seen it implied that enjoying the performance aspect of character building, etc makes one obsessive and, essentially, bad at, or not desiring of, having fun.

No one seems to want to have fun anymore. They are obsessed with numbers, averages, and metrics…

I mean the thread started off with an OP intended to diminish the preferences of others, to, essentially, describe others as being somehow wrong in their approach to the game. I mean a game exists to have fun. If playing the numbers part of the game means that one is not trying to have fun then one is not playing right. That is a significant part of the OP’s point in a nutshell. “Other people have fun differently than I do and that is disheartening.”

Does anyone just have fun anymore?

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Ashen.2907

And – to clarify – by developed for a range of playstyles, I dont mean mode A for this player and mode B for an entirely different player. That is segmentation and fractures the community.

Have to disagree, vehemently, with this. I wouldn’t want to see more open world PvE added to PvP in order to ensure that open world PvE players’ playstyle is accommodated in PvP. Nor would I want to see Raid bosses added to PvP, nor PvP added to Dungeons, Raids, or open world PvE content. Diluting what makes each type of content appeal to its adherents, what makes it what it is, just ensures, in my opinion, that it is a watered down, unsatisfying version of that content type.

Faulty comparison – and I think you know that.

Of course, Im not talking about blurring the lines between PVE and PVP. There are common sense factors that make that illogical. I didnt think it would be necessary to actually say that.

Within PVE, however, there is a need for cohesion – because of story, community and making sure everything fits together. Yes, challenging content can – and should – be part of the equation, but not at the price of exclusion. There is one – and only one – area of PVE where that is currently the case (because of an imbalanced meta and a reluctance to adapt). That is raids.

And because that part of the game is held up as key selling point of end game – in terms of both content and unique reward – it has become the focal point for division, both among current players and how the game is perceived by potential customers.

Again, I disagree (also note that PvP/PvE blend was not the entirety of my objection). The divide between PvE and PvP is no more absolute or sacrosanct than the divide between content intended to please the hardest of hardcore and that intended to appeal to the most casual of casual.

I would not want to see Raid level encounters in open world PvE. Nor would I want content that my Ranger’s pet can complete without my participation, while I am AFK for example, in instanced content. What you are suggesting, in my opinion, is diluting or otherwise altering content aimed at players with specific playstyles into versions less effective, at fulfilling the desires of those for whom the content was intended, versions of itself.

I would rather see specialized content aimed at differing playstyles than attempts to homogenize existing content in the hope that a single piece of content can appeal to everyone.

Imagine the reactions of the people complaining about HoT difficulty if the expansion open world difficulty was on par with facing a raid boss.

Personally I am not a raider. The content is not aimed at me. There is, however, a vast majority of the game’s content that is. In my opinion asking for raids to have additional resources spent to modify them to allow for casual play should be accompanied by a request that the entirety of the game’s open world content have resources spent to add some extreme level of difficulty options. What would the content drought be like while redeveloping the entire game?

I understand where you are coming from, and laud your willingness and ability to express it so very clearly, I just, as a casual player, disagree.

Does anyone just have fun anymore?

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Ashen.2907

And – to clarify – by developed for a range of playstyles, I dont mean mode A for this player and mode B for an entirely different player. That is segmentation and fractures the community.

Have to disagree, vehemently, with this. I wouldn’t want to see more open world PvE added to PvP in order to ensure that open world PvE players’ playstyle is accommodated in PvP. Nor would I want to see Raid bosses added to PvP, nor PvP added to Dungeons, Raids, or open world PvE content. Diluting what makes each type of content appeal to its adherents, what makes it what it is, just ensures, in my opinion, that it is a watered down, unsatisfying version of that content type.

Does anyone just have fun anymore?

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Ashen.2907

This is a raiding game now, it’s no longer about “fun”, its a phallis measuring contest between the dredge of the gaming world.

Harsh I know, but I hate this culture, EVERYONE hates this culture. And ANet advertised their raiding system as one everyone would be able to get into to some degree, preventing this elitist bullcrap.

Then raids finally released, and that was patently false from the off. And they just shrugged and decided they were okay with it, okay with content that applies to the most base among us (and their hangers on), and okay with advertising one product and delivering a completely different one after they had already accepted payment based not on what they delivered but on what they falsely advertised.

I remember raids being described as intended for a niche group of the player base. Being advertised as content aimed at the few, not everyone. Do you have any links or screenshots showing advertisements or statements that I may have missed? I am really curious if we have yet another example of ANet contradicting themself.

Ugh its so impossible to find this crap, but I will do my best.

I remember specifically where I first heard it, because after the developer stated this, Woodenpotatoes addressed it in a video shortly after, taking the stance that he disagreed with the developer and that raids should be for a very small “elite” portion of the playerbase and that they should not aim for everyone. WP argued that having content like that was good for the game, it attracted even players with no interest in raiding simply by the “coolness” factor of huge bosses and instances as well as weightier art and lore, especially through the advertising of youtubers and streamers who would raid.

And I remember it so clearly because I vehemently disagreed with him that it attracted anyone besides raiders, though I didn’t post my disagreement, I wish I had because then finding it would be a simple matter of looking up my youtube comment history.

EDIT: Hmm… this might be the quote that WP went off of in his video but I’m not sure, its admittedly vague and not exactly what I remember, I remember it being in answer to a question either in an AMA or here on the forums, I hope not the forums or its lost to ANets web development team and their inability to make a functioning archive and search bar. But it is from the right time period, when there was basically nothing released about raids save that they were being added to the game with the expansion.

Anyway what I could find is found here, and is from the old game director Colin Johanson. In the interview he states that while of course initially there will be a small group of players completing raids successfully, that he does expect a broad portion of the playerbase to play raid content, for that broader portion of the playerbase to eventually be capable of completing the raids, and for that broader portion to grow given time and more raid wing releases.

Now I don’t know about you but I can’t think of a single game where I would call solely hardcore players and raiders a broad portion of anything at all, so clearly he was expecting some player who do not traditionally raid, casual players are the only thing that comes to my mind. And I don’t think anyone can reasonably claim that the amount of raiders has gone up with time or releases, or that more casual players are completing the raid wings. Most casual players I know gave up on the content just from hearing about it.

Its a good link but unfortunately doesn’t really come out and say that Anet intended raids for everyone, or anything of the sort. The only reference to, “broad portion,” wasn’t a quote (or at least wasn’t listed as a quote). One quote that does stand out was a reference to spending a lot of time and effort trying to eventually beat the raid. That doesn’t sound like a casual play style so it doesn’t seem as if it references content meant for everyone, or even a majority. It really does seem to describe a hardcore play style/players.

Unfortunately it can be very difficult to find exact dev quotes in these forums. Perhaps it was on Reddit?

Does anyone just have fun anymore?

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Posted by: Ashen.2907

Ashen.2907

This is a raiding game now, it’s no longer about “fun”, its a phallis measuring contest between the dredge of the gaming world.

Harsh I know, but I hate this culture, EVERYONE hates this culture. And ANet advertised their raiding system as one everyone would be able to get into to some degree, preventing this elitist bullcrap.

Then raids finally released, and that was patently false from the off. And they just shrugged and decided they were okay with it, okay with content that applies to the most base among us (and their hangers on), and okay with advertising one product and delivering a completely different one after they had already accepted payment based not on what they delivered but on what they falsely advertised.

I remember raids being described as intended for a niche group of the player base. Being advertised as content aimed at the few, not everyone. Do you have any links or screenshots showing advertisements or statements that I may have missed? I am really curious if we have yet another example of ANet contradicting themself.

Does anyone just have fun anymore?

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Ashen.2907

OP, you might want to consider that different people have fun in different ways. Attempting to portray yourself as the one who knows how to have fun while others are less enlightened in this regard does not make them look like a scrooge.

The real issue with raiding as a raider...

in Fractals, Dungeons & Raids

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Ashen.2907

Players shouldnt be punished (in terms of accessibility, at least) for enjoying one playstyle over another..

I think that this point calls for a response.

Raids were designed for a specific playstyle. If one chooses to not adhere to that playstyle then one should take responsibility for any resulting frustration. This sort of situation has been the case since the game’s launch. Has been the case for as long as games have existed. For example, sPvP is designed for a competitive playstyle. Anyone choosing to play in a different manner is going to face an uphill battle when it comes to success.

HoT Price Feedback + Base game included [merged]

in Guild Wars 2: Heart of Thorns

Posted by: Ashen.2907

Ashen.2907

Do players who bought the game at release, at full price, get anything at all?
GW2 going F2P and still having to pay 29 dollars for an expansion is not fair at all.

Why is paying for something new that you want unfair?

Why Events are not a replacement for Quests

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Ashen.2907

I think that a mixture of events to act as focal points for communal player activity, even when soloable, to establish setting and to convey regional story elements with broad brush strokes, and smaller, more personal, individual quests to fill in the details of what makes a region unique to itself, and to connect the player character to that story would be ideal.

I enjoy the event system, but a well written quest can tell a story that resonates with an individual, that brings a personal touch to the overarching story, in a way that an event meant for a zone’s worth of characters simultaneously might not.

Mounts [merged]

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Ashen.2907

Must be Tuesday..

Please, a clear statement re: AFK farming.

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Ashen.2907

Here is a picture of one of the official statements released by ArenaNet regarding extended unattended play: https://dviw3bl0enbyw.cloudfront.net/uploads/forum_attachment/file/22768/report.png

If the CS Team finds any fictitious accounts in violation of this statement/rule, they will action the account. (Fortunately, the fictitious account in question only received a Suspension rather than a Termination of the account.) Another of the game’s rules is that they do not accept appeals for administrative action taken in connection with in-game behavior. (See Conduct Breaches and Outcomes.) That the CS Team even considered an appeal from any fictitious accounts was above and beyond their duty. Thus, any fictitious accounts should consider themselves lucky, and accept the ‘warning’ (again, see the aforementioned legal document).


If theese Statements are so official then why do we have to go to
some Obscure site where people can upload Pictures to find this
information.

Furthermore: Unquestioning Loyalty and Blind Naivity may sooner
or later lead us to places and situations where we would prefer
not to be.

Something that has been forgotten by most people in our times is
the Civil Duty to question Authority (Although within Reason) ..
to make sure that those we entrust with the Power to govern us
do so with our best interest’s in mind.

To be sure that we get a fair treatment in all matters of
importance . . if we can not expect fair treatment in a mere
Video Game .. then how can we then expect to get it elsewhere.
______________________________________________________________________________
¥ameon

ArenaNet does not govern us. They govern behavior on their private property. This is not all that different than asking someone to leave a party at your house after they choose to ignore your house rules regarding appropriate attire, language or something similar.

Please, a clear statement re: AFK farming.

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Ashen.2907

The three points mentioned by Mr Cleary are not rules in my opinion so much as tbey are some of the tools used to assist in determining whether or not the rule bas been broken. If they, individually, were rules then breaking any one of them would be a rules violation and could be grounds for action against the account.


Then by using those “Tool’s” (in your opinion) would the Fictional Account
be Qualified for having action taken against it ?

And if theese are just “Tool’s” used to determine if a Rule has been Broken . .
where does one find the real Rules ?

If you would be so kind as to clarify.


¥ameon

You have quoted or referenced the post in which Mr Cleary pretty clearly indicated tbat unattended gameplay was the line in the sand.

Something to keep in mind is that listing tbree measures, tools, or rules which may lead to account action does not mean that they are the only measure of activity tbat can lead to such action. The statement that exceeding the speed limit on the highway may lead to action against your driving privileges does not mean that such is the only way to lose such privileges. Even if we add that police may use radar guns to determine vehicle speed, we have not excluded the possibility that other measures may be used.

So was your fictional player engaging in unattended gameplay?

Please, a clear statement re: AFK farming.

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Ashen.2907

The three points mentioned by Mr Cleary are not rules in my opinion so much as tbey are some of the tools used to assist in determining whether or not the rule bas been broken. If they, individually, were rules then breaking any one of them would be a rules violation and could be grounds for action against the account.

Please, a clear statement re: AFK farming.

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Ashen.2907

The rule is against AFK farming.

The three points are tools for assisting people who are not in your computer room to actually watch you play.

The real questions are:

Were you AFK?
Were you farming?

If you were AFK farming then the consequences are yours to own.

Please, a clear statement re: AFK farming.

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Ashen.2907

To save space and to not filling this thread too much with quotes and Re-posts i would advice you to Read my dialouge found above that i had with mr:mtpelion.4562*

Follow the line of logic that was outlined dusring our Conversation that led mr:mtpelion.4562* to his conclusion and then let me know if you come to
a different conclusion and why.

[Sidenote]:
Pardon for using you as a reference here mr:mtpelion.4562 but you are
the one that i know of that Officially understood the Fictional Scenario.
______________________________________________________________________________
Thanks in advance for your Time and Patience: ¥ameon

An incomplete fictional scenario does not lend itself to an informed conclusion. When the party choosing what details to omit is also the one with a vested interest in the situation the entire scenario becomes suspect IMO.

Please, a clear statement re: AFK farming.

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Ashen.2907

The rule does not specify only certain skills; just using a skill. As far as I know, Elementalists have 4 Skill number ones. Does it matter, if the rule states ‘using a skill’?

Are you claiming you were not AFK farming?

I think that his point is that, as someone else pointed out earlier, ele skill one stops autocasting if its target dies. This would mean, if accurate, that one of the key “3” rules could not apply as the “fictional” ele could not have been autocasting its 1 skill.

I am not sure if any comment about other skills being on autocast was made, or if there are traits or something that do damage on being CCd by fear, or some other work around where there was technically no skill on autocast but some substitution to achieve a similar result.

The reality is that rules such as this have to have some vagueness built into them in order to cover unforeseen and unforeseeable possibilities that the player base might discover after millions of hours of play. Attempting to rules lawyer against the spirit of the rule by looking for loopholes not specifically declared against but clearly covered by the spirit of the rules is a pretty solid indication that the rules lawyer knew themselves to be violating the intent of the rule IMO.

The Gift of Battle

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Ashen.2907

You do not have to PvP to get a GoB, though doing so can potentially increase the speed at which you make progress.

So, there are places where no other players can attack me, but I can still earn the GoB? How can I find these places? Or, is it just that the risks of getting attacked are lower?

Watch for the big spender daily. You do not have to leave your own base to complete it. This is not a fast method but there is no exposure to enemy player action at all.

The Gift of Battle

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Ashen.2907

I see all kinds of posts explaining how to get the GoB. However, I’ve seen zero reasons why it is required in the first place. Can someone please explain why a PvE player is required to play PvP? Aren’t we supposed to be able to play the game for fun?

You do not have to PvP to get a GoB, though doing so can potentially increase the speed at which you make progress.

Beware of guilds that ask for 10g deposits.

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Ashen.2907

Would it be less offensive to people if the entrance fee amount were 10 copper instead of gold?

Kessex Hills Floating Castle

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Ashen.2907

It is not a GM island.

To be fair that is exactly what you’d say if it was a secret GM island.

Proof that it is a secret GM island.

Professions need cool new skills like NPCs

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Ashen.2907

It would be more immersion breaking, for me, if the game were to state that no other person in the entire world could possibly have developed more or different knowledge of a field of endeavor than I. The idea that my character must have the entirety of all current knowledge of a field of magic, such as mesmerism, everything studied and learned by every scholar on the continent, every possible variation or idiosycratic approach to magic, is by far more immersion breaking than the idea that a group that does not choose to share their secrets with me might have developed a trick or two that I have not.

…all of that said….

More skills please.

Taimi is all we need... (potential spoilers)

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Ashen.2907

1. Taimi is mission control. Or at least has been. That might change now that she has her new mech.
2. Phlunt is the council’s patsy – the member so self-absorbed, stupid, and arrogant to be manipulated into doing stuff the Arcane Council needs a councilor to oversee, but is too dangerous/boring for any of them to go through with. A dangerous, magically-active cave in a forsaken desert needs investigation? Send Phlunt to die in the dunes. A meeting with bookahs? Send Phlunt to handle the blather. Overseeing the excavation of a city that was eaten by bugs at the height of its power, and the bugs are still there? Send Phlunt to get eaten by the bugs. So that’s why a kid can manipulate him.

I have been so much happier working with Taimi since she has been in a mission control role. I hope they don’t go back to the season 2 days, where she was needing rescue now that she has the new golem suit. I understood her needing to be there in person for the current episode, kind of a special case. But now that they have her in the suit again, I hope they don’t write a ‘special case’ into every episode going forward.

Agreed.

On top of the obvious preference to not have a physical liability in hostile territory there is the cool factor (to me) of having mission control on the comm while I am leading a field mission. Very Mission Impossible vibe.

[Suggest] Allow 1 utility change in combat

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Ashen.2907

I disagree with the OP. If people want more diversity, add a utility slot. Swapping in combat is a bad idea.

You said it is a bad idea but you don’t say why it is a bad idea. If people want to swap skills while in combat, how does that affect those who don’t want to swap while on combat?

i don’t see how adding that option affects those who don’t want to swap, if you dont want to swap, then don’t swap.

Something that affects play balance affects it for everyone. Encounter development would need to take your new paradigm into consideration, for example.

And changing the current set up would cost dev resources for all.

Where do you feel most "at home"?

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Ashen.2907

I fell in love with DR the first time I saw it…

But Orr is my favorite part of the world.

@devs please make more underwater content.

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Ashen.2907

GW2 has the second best underwater content in an MMO (that I have played). I wouldn’t mind seeing it updated and expanded upon.

What is the better one? Is it good game I can play?

To be honest its kind of a dying game, but Champions Online (made by the same developers who created City of Heroes) has an entire zone set under water. Lemuria.

Warning: Underwater is not throughout the game, just in the one zone.

(edited by Ashen.2907)

Scrap Farming: How Do You Pass the Time?

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Ashen.2907

Find something more enjoyable to do that offers other rewards, perhaps gold, and then buy the mats for crafting?

@devs please make more underwater content.

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Ashen.2907

GW2 has the second best underwater content in an MMO (that I have played). I wouldn’t mind seeing it updated and expanded upon.

Will we ever going to see Gear Progression?

in Guild Wars 2: Heart of Thorns

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Ashen.2907

IWN,

I would take that Linsey Murdock quote with perhaps a grain of salt. In it she says that players were ready to start on the legendary progression (in other words already done with exotic gearing) sooner than expected…

And yet ANet had said that they expected players to be geared in exotics by the time they reached level 80. By definition being done gearing up in exotics after reaching level 80 cannot be unexpectedly soon under that condition.

The reality, IMO, is that they changed their mind after launch. Any comment about not expecting, etc, was CYA.

Professions need cool new skills like NPCs

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Ashen.2907

At least some of those monster skills are used by mobs who have a PC allowed class.

Ya'll ready to get Kormired again [spoilers]

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Ashen.2907

By getting Kormired you mean someone else getting stuck with the obnoxious relegation to godhood, right?

If so, then I hope so. It would be awful for us to get stuck with that lemon.

[Suggest] Allow 1 utility change in combat

in Guild Wars 2 Discussion

Posted by: Ashen.2907

Ashen.2907

Not a fan either, and it would be distracting from the combat having to change while fighting.

You can easily change while blocking or stealth, so that is not an excuse, besides if you would not like to change your utility skills while in combat, then don’t do it, but it would be unfair for those who do want to change while in combat.

How is it, “unfair?”

Possible ''Eternity issue'' conclusion

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Posted by: Ashen.2907

Ashen.2907

I see disclaimers and the like, but no explanation of the issue that the OP hopes to solve.

If that’s aimed at me, then my response is: I don’t know what the OP actually wants. Does he want a completely different sword that has nothing to do with the original two swords it’s made of? Different particle effects? Different footfalls?

My previous post explained the differences between the two base swords and Eternity. It has what made the base weapons good and added a solid bit of extras…. optional extras. If you don’t like the actual sword for what it is, why make it? I wanted eternity personally and it was only after I made it that I noticed some of the differences that I came to appreciate.

I understand people want bigger more fantastic effects for the effort to make it, but I’m not sure what it is the final outcome should be. I like the idea of a collection of sorts, but for what goal beyond another skin…. and it sets a precedent that other legendaries need a collection to make them even “cooler”. And then there is the preexisting problem that Greatswords already have 3 legendaries, but many of the weapons currently only have 1 (and some have 2).

I’d rather them focus on finishing the second set of legendaries and only then maybe go back and revamp the originals.

Not aimed at you.

I just dont see, in the original post, where the OP defined the issue he wants to solve. Its difficult, for me, to offer input on an issue that is not defined.

[Suggest] Allow 1 utility change in combat

in Guild Wars 2 Discussion

Posted by: Ashen.2907

Ashen.2907

This would reduce the importance of choices made in character building. Not a fan of the suggestion. Sorry.

Possible ''Eternity issue'' conclusion

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Posted by: Ashen.2907

Ashen.2907

I see disclaimers and the like, but no explanation of the issue that the OP hopes to solve.

New Player, Sad Player. Expansion ruined it.

in Guild Wars 2: Heart of Thorns

Posted by: Ashen.2907

Ashen.2907

its the same argument over and over and over ‘i dont like a thing so therefore most people don’t like a thing or its a failure’.

Really? The person you are going back and forth with has actually stated that they are not making an argument that GW2 players hate platformers. In fact they say that platforming games are popular.

… I think it’s safe to say platformers are a fairly popular genre of games…

…I don’t think anyone is making a serious argument that a majority of players who play, or have played, GW2 hate platformers…

The Gift of Battle

in Guild Wars 2 Discussion

Posted by: Ashen.2907

Ashen.2907

Also:

Big Spender (assuming you have acquired tokens via achievement points)

Why is the UI so awful?

in Guild Wars 2 Discussion

Posted by: Ashen.2907

Ashen.2907

Apparently we aren’t allowed to have the option to show overhead healthbars on allies to help with support because the devs don’t like clutter, but there is absolutely no option to disable ally names if you are in a squad or raid.

What is with this contradiction?

I thought I saw a dev post a few days ago saying that the lack of ally health bar above their heads was unintended. A bug they were working on?

That post was from over a year ago. I’m pretty sure they are not actually working on it.

My bad. Sorry, and good luck.

Why is the UI so awful?

in Guild Wars 2 Discussion

Posted by: Ashen.2907

Ashen.2907

Apparently we aren’t allowed to have the option to show overhead healthbars on allies to help with support because the devs don’t like clutter, but there is absolutely no option to disable ally names if you are in a squad or raid.

What is with this contradiction?

I thought I saw a dev post a few days ago saying that the lack of ally health bar above their heads was unintended. A bug they were working on?

Who would you invite to join Dragon's Watch?

in Living World

Posted by: Ashen.2907

Ashen.2907

Rytlock: He (and apparently only he) can cut through vines.

Taimi: The solutions to at least half of any problems we face are going to require her so we had better have her around.

Canach: Because he amuses me and I am going to have to do all of the real work so my morale is rather important.

Rox: Because rangers have to stick together.

A dozen or so red shirts: Because every organization needs red shirts.

Marjory and Kasmeer: a heartfelt thought

in Living World

Posted by: Ashen.2907

Ashen.2907

I agree that they should not be killed off because they are lesbians. There are plenty of other reasons for it though.