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Legendary Armor and WvW [Merged]

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Posted by: Ashen.2907

Ashen.2907

I’m confused why it took you 2 years to realize that legendary armor was raid only. Like was the raid only Legendary Collections not a big enough hint?

Also I’m pretty sure most raid bosses are harder than blobbing

I didn’t. Just expressing my continuing disappointment at the neglect of my favoured game mode.

Most raid bosses are just gimmick and timing- jump here, move here, spam from here, avoid this telegraphed attack, rinse and repeat until down. Learn off by heart and it never changes.

No offense to you personally but PvDing in a zerg doesn’t really require any more.

Legendary Armor: Feedback [merged]

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Posted by: Ashen.2907

Ashen.2907

Please no.

New Player, Sad Player. Expansion ruined it.

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Ashen.2907

Yes, and pleasing every customer is impossible.

Exactly. Which is why I said, “if,” regarding Anet’s desire to sell to customers who do not like aspects of the product. The customer expressing disatisfaction with an aspect of the product gives ANet the opportunity to make an informed decision about those aspects.

Requests for X-pack 2

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Posted by: Ashen.2907

Ashen.2907

Its been a while so I no longer have a source, but at one point a dev said that part of the hold up on build templates is that they would want to include gear in such a system.

I remember the same thing (which doesn’t mean it’s true — might mean we both read what we wanted to).

Still, I think that’s a silly pursuit of the perfect getting in the way of giving us something useful now. Even just being able to save a list of what’s in the build would be helpful, so we don’t have to store stuff separately or go to 3rd party sites. Heck, even a per-character set of notes would be valuable at this point.

Yeah, I should have said, " I remember a dev saying…" rather than, “a dev said.”

I also agree about the silly pursuit of perfection comment. Its why I consider the approach to runes in Legendary Armor to be acceptable. Sure they ould have delayed the project even more to develop a more elegant solution, only, near the end, to conceive of a yet more elegant solution, delaying theproject further, and so on. Some times it is best to say, “yep, that’ll work. Lets make it happen.”

Legendary Armor: Feedback [merged]

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Ashen.2907

A statement that is not true is only a lie if the person making it knows at the time that it is false.

If you honestly believe what you are saying then you are not lying even if you are wrong. If I ask someone about their health and they say that it is good, when unknown to them they have an undiagnosed tumor, they are not lying, just unfortunately mistaken.

And do you think Anet made a false statement intentionally or otherwise? Regarding resources used in Raids? Personally, I don’t. I feel that they made a statement, and have kept to it.

I do not think that they made a false statement in this matter. If they perceive the amount of resources, total number of devs, assigned to raid development to be small then they did not lie. Of course someone else could say that they believe that 5 devs (or however many) is a large resource allocation.

I believe that, if the total number of raid devs is 20 or less, the percentage of the GW2 total number of devs is not more than 10% (if I remember the total correctly). Ten percent is significant, but not what I would consider inappropriately large for content that may very well be enjoyed by a similar percentage of players. Particularly if raid dev innovations make their way into other aspects of the game.

Legendary Armor: Feedback [merged]

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Posted by: Ashen.2907

Ashen.2907

A statement that is not true is only a lie if the person making it knows at the time that it is false.

If you honestly believe what you are saying then you are not lying even if you are wrong. If I ask someone about their health and they say that it is good, when unknown to them they have an undiagnosed tumor, they are not lying, just unfortunately mistaken.

Legendary Armor: Feedback [merged]

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Ashen.2907

They did not downplay the effort though. Saying that the team was small does not mean that the project was effortless. A small team working their tails off, putting large numbers of hours, tons of work into the project meets Anet’s description in my opinion.

They cannot brag about the hundreds of hours spent on fixing clipping just for legendary armor and at the same time expect us to believe the use of those resources didnt detract from projects that could have been used in other parts of the game (for instance, in fixing clipping on armor sets that have been in the game for 4 years).

It defies logic.

I didnt claim otherwise. You said they downplayed the effort. I pointed out that, from my perspective, they did not.

Legendary Armor: Feedback [merged]

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Ashen.2907

You do realize that one raider is equal to many casuals in terms of hours put in the game right?

I don’t think you can say this with certainty at all.

But I do think it illustrates a very important point about this topic. People see things like the above statement to be true because it is from their perspective – among the people they play with.

We all come at topics like this colored by our in game experiences. It is one of the great things about GW2 – that many different playstyles can enjoy the same content (pretty much gamewide) even when they approach the game with very different priorities.

Raids are taking the game away from that ideal – that is a problem, imo.

It really depends on how you define the term casual. Some people, including some who self identify as casual, define it as not spending a lot of time in game. You know, a few minutes here, an hour there. Perhaps a very few hours per week.

Others, of course, might define csual differently. They might refer to how their play time is spent rather than how much they play.

Legendary Armor: Feedback [merged]

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Ashen.2907

And, to add insult to injury, they have the gall to say that raids do not take resources from other parts of the game.

One other thing I wanted to pick apart from your statement. Do you have a source or any kind of evidence that Raids have taken resources from development in other areas of the game, or are you just making an assumption here?

If you were lied to (ie you have proof that they have done other than what they claimed), or you feel like they are misleading you, why do you support their game?

During the first AMA related to raids, they bragged about how small the team was and that the process was so efficient that it had little impact on resources that could have been used elsewhere in the game. Im just pointing out the anecdotal evidence to the contrary. They can’t downplay the effort in one breath and turn around and talk about how much work they put into it with another.

Also – I have never once said Anet lied about anything – and obviously I still love this game. It is why I fight so hard on topics like this. If I didn’t care or didn’t plan to keep playing, I wouldn’t care enough to continue in these conversations.

They did not downplay the effort though. Saying that the team was small does not mean that the project was effortless. A small team working their tails off, putting large numbers of hours, tons of work into the project meets Anet’s description in my opinion.

Requests for X-pack 2

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Posted by: Ashen.2907

Ashen.2907

Expansions are primarily PvE content as the majority tend to be PvE players. Why would PvP feature prevent the expansion from being sold to PvE players? Would PvP players really not buy the expansion just because there are no build templates regardless as to whether there are other appealing PvP content that’s a part of the expansion?

I understand that these things are what you really desire but I wouldn’t go so far as to speak for the majority or to assume that these are “musts” or “common sense”.

Except OP’s talking about PvE build templates, not PvP. And I agree with him on that. Not that I wouldn’t buy the expansion if it doesn’t implement build templates, because I most certainly will get a next expansion. But build templates are sorely lacking in this game and it would satisfy a considerable part of the community, especially Fractal and Raid players.

Ah. Not sure why I read it as PvP.

While it would be a nice QoL improvement, how many players actually change between builds often enough to make use of it? Most of the time it also means that the player would need to change their gear which likely would not be covered by this. It could be a great feature but I don’t really see it as one that would stop players from buying an expansion.

Its been a while so I no longer have a source, but at one point a dev said that part of the hold up on build templates is that they would want to include gear in such a system.

New Player, Sad Player. Expansion ruined it.

in Guild Wars 2: Heart of Thorns

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Ashen.2907

Its not reasonable to expect people who are paying to have fun to spend their “play” time not having fun. Customers telling you that they do not like aspects of your product is kind of important if you want to continue to sell to them in the future.

You seem to assume all the players have the same tastes and want the same things. This obviously isn’t the case. And frankly, you don’t even need to read threads like this to know this is an unreasonable assumption. You just need to have had contacts with people.

No such assumptiin on my part.

I know that my reasons for disliking HOT are different than some others’ reasons. I know that the aspects of HOT that I like are not liked by some others.

Not really showing in your original comment. You were talking about customers in general and identifying with them. My point was there are many different customers. Some, like you, didn’t like HoT for a variety of reasons. Others, like me, liked it. Sometimes for the very same reasons. So it’s not just black-or-white. The fact users are complaining about something isn’t indicative of anything, by itself. Every decision made is likely to make you lose some customers and gain others. That’s life.

Every person posting that they do not like some or all of HoT is a customer. They cannot post here if they have not bought at least the base game. At no point did I say that all customers disliked the game or even aspects of the game. I merely stated that, to paraphrase, users of your product telling you what they do not like about it is important if you want to sell to them in the future. Note the if. If Anet has decided that they do not wish to sell to players who dislike mario-ish gameplay, for example, that is their right. But they deserve the opportunity to make that decision an informed one.

(edited by Ashen.2907)

Mystic Coin needs more supply

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Ashen.2907

The trading post is an integral part of the game. Trading with other players is part of playing the game. Sure you can choose to skip. It, as I skip SPvP for example, but that does not mean that it is not part of the game.

If you choose to not get more MC, that is your choice.

I, personally, btw, have managed to get some of the most powerful rewards in the game via purely open world gameplay, without spending MC.

Ascended weapons and armor are the most powerful items in the game.

Legendary Armor and WvW [Merged]

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Posted by: Ashen.2907

Ashen.2907

I get what your saying but Anet is putting every thing into raids and raids only.

You are mistaken.

New Player, Sad Player. Expansion ruined it.

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Posted by: Ashen.2907

Ashen.2907

Its not reasonable to expect people who are paying to have fun to spend their “play” time not having fun. Customers telling you that they do not like aspects of your product is kind of important if you want to continue to sell to them in the future.

You seem to assume all the players have the same tastes and want the same things. This obviously isn’t the case. And frankly, you don’t even need to read threads like this to know this is an unreasonable assumption. You just need to have had contacts with people.

No such assumptiin on my part.

I know that my reasons for disliking HOT are different than some others’ reasons. I know that the aspects of HOT that I like are not liked by some others.

Player Housing in the Next Expansion

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Ashen.2907

Which is why, if they decide to even consider it, ANet would want to read the countless posts on the subject (here as well as on other forums) and revisit the CDI method of community interaction. They most certainly should not spend the development resources without some market research.

But that’s why I’m saying the people making those posts need to be specific about exactly what they want from a housing system. The majority of topics I’ve seen don’t go into much detail and there seems to be an underlying assumption that everyone knows what good player housing looks like and everyone agrees on what features it should and should not have without anyone needing to explain it.

Having seen one game burned by that already and the ensuring arguments about what essential features were missing which showed that there are many, many different opinions and it’d be impossible to accommodate them all (because some are totally contradictory – like instanced vs. un-instanced vs. shared instance housing) I’m very wary of it happening again.

That is what developer involvement in the discussion, perhaps using the CDI format, is for. To guide the input into greater productivity. Sure some solid info can be gained by gleaning the occasional detail from a random post, but framework from the dev end of things is necessary to be truly productive.

New Player, Sad Player. Expansion ruined it.

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Ashen.2907

The fly in your dinner plate can make the entire meal unpalatable.

They spent 2 years

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Ashen.2907

For those upset that the medium is another trenchcoat, let me ask you this: How much of an uproar would there have been if the Legendary Medium armor had come out looking good and NOT been a trenchcoat?

Relatively few people are going to get this armor. If they gave us a good non-TC medium and locked it behind massive raiding, non-raiders and even casual raiders would have had a meltdown.

Interesting point.

They spent 2 years

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Ashen.2907

It is objectively ugly. It has no cohesion. There are spikes and tidbits flying everywhere.
It doesn’t look like something rare or special. It looks like a 12 year old that likes things with “X” in their name ( Xtreme – Xtastic) designed it.

No offense but ugly is always subjective. If that 12 year old Xtreme Xstatic, and others like him, find it attractive then it is, by definition, not objectively ugly.

For what its worth, I dislike them as well.

Fine – you’re right – but who did they design this armor for? What’s the average age of GW2’s players? Is it 12?

Is the actual armor shown in the posts a joke?

Honestly – in my time in game and on the forums I have never heard the complaint "This armor is bad because it has too few spikes/tidbits tacked on.
I’ve heard the opposite many many times over.

You are preaching to the choir here.

Player Housing in the Next Expansion

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Ashen.2907

But what is ‘proper player housing’?

Would you be happy with a system like Elder Scrolls Online has where it’s literally just a house themed instance you can decorate with furniture? (And only objects the developers have designated as furniture – if you see something out in the world you really like and there isn’t a furniture version you can’t have it, if you find a cool weapon or armour piece or trophy you want to show off you can’t put it in your house.) And then once you’re done decorating you can…look at your furniture. Maybe see if you can persuade a friend to come and look at your furniture. That’s about it really.

A lot of people in that game kept saying they really wanted housing and it’d be amazing to have housing but apparently all of them had very distinct and quite different ideas about what ‘housing’ meant and what they got wasn’t it.

Some basically wanted a walk-in bank where they could store inventory items. Some wanted a private town with access to the bank, a merchant, crafting stations, daily quest pick-ups etc. Some wanted features to hold a guild party (I’m still not sure what exactly, I assume decorations, consumable food, customisable music…that kind of thing.). Some wanted to set up merchant stalls and services so other players could visit and use them. Some people don’t seem able to articulate what they want, but what they’ve got very definitely is not it.

I think simply asking for housing runs the risk of ending up with the same problem here. What people at Anet think of when they think of player housing in an MMO may be very different to what you’re thinking of.

Which is why, if they decide to even consider it, ANet would want to read the countless posts on the subject (here as well as on other forums) and revisit the CDI method of community interaction. They most certainly should not spend the development resources without some market research.

Player Housing in the Next Expansion

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Posted by: Ashen.2907

Ashen.2907

Housing like wildstar or better i would say where people showcase their custom house designs and don’t just buy house template x and fill it with junk you cannot interact with. Not sure if GW2 engine could cope with this.

Bad housing that is poorly configurable and doesn’t allow free form design is a waste of space imo.

Yeah, a good housing system that acts as an incentive to play the game could be a great addition. A shallow system that lacks customization seems likely to be a waste of resources.

Still amazed at the way BL items are sold.

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Ashen.2907

I completely understand your sentiment, but it is very likely that the data supports ANet’s apparent belief that time restricted availability actually increases revenue. Not everyone loses.

Correction: Everyone but Anet loses.

That is one way of looking at it.

On the other hand, more income for ANet means (potentially) more development resources. More for us.

They spent 2 years

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Ashen.2907

It is objectively ugly. It has no cohesion. There are spikes and tidbits flying everywhere.
It doesn’t look like something rare or special. It looks like a 12 year old that likes things with “X” in their name ( Xtreme – Xtastic) designed it.

No offense but ugly is always subjective. If that 12 year old Xtreme Xstatic, and others like him, find it attractive then it is, by definition, not objectively ugly.

For what its worth, I dislike them as well.

(edited by Ashen.2907)

A Quick Update on DBL

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Posted by: Ashen.2907

Ashen.2907

The majority of people either like it or are ok with it. I think the amount of people who would not play because their guild or commander is running on DBL is almost non-existent. .

Wrong. The majority of people, as seen by activity on the map, don’t like or are not OK with it, or there would be more people on it.

We have people in our guild who won’t bother raiding if it’s on DBL, mainly because the pickings are so lean and it’s ‘run around looking for something to fight’ most of the time which gets boring real fast when you’re raiding, looking for fights. In the end, a lot of the time the raid moves to an Alpine to find some action, as pvd isn’t really our thing.

It’s not a map conducive to tactics, objects aren’t connected or impact on one another and entire zergs can run past each other without noticing.

About the only time it gets interesting is when two servers decide to attack/defend it, but even then trying to get small parties to split off and press other objectives is difficult as the response generally is ‘why bother, it has no effect here and it’s too far to run/boring/lack of loot’.

A lot of people voted, rightly or wrongly, to keep the Deserted BL because of the implied threat in the obtuse question that was set.

The one easy way to resolve the issue is to have another vote with the simple question: should we remove or keep DBL?. Just that. No caveats, questions or answers, just that. Then we’ll know the true measure of the wvw player base’s thoughts on it.

I’m not a fan of it, but not sure which way I would vote. Personally, I’d like to see less total maps but they won’t spend any time working on a map and three copies of EB would be a tad samey….

Unfortunately even a new poll might be insufficient as the threat you mention would be implied unless there was some solid indication of a reversal of stance by Anet on the matter.

They spent 2 years

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Ashen.2907

I have a question if anyone can answer. Is the new skinns only 9btainable by crafting? Im a wvw and pvp player at most. If not able t9 get it by any of these game modes rewards might aswell not read patch notes when they come out.

They are obtained by raiding.

A Quick Update on DBL

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Ashen.2907

Well people from both sides need to just shut up about it already and move on.
Stop trying to convince the other side, people hate it, people love it, move on.
It’s not going to get removed, move on.
There’s three other maps to play on if you don’t like it, move on.

That’s why I hate these forums sometimes, people come in here bringing up the same kitten over and over again when it’s full well known a change will not be made, move on.

I might be inclined to agree if ANet had not chosen to establish the precedent that sufficient complaints will convince them to reverse course on some even more fundamental design decisions than this.

A Quick Update on DBL

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Ashen.2907

I’m soooooo sick of these DBL threads. It’s like beating a dead horse that has putrified, turned to goo, and is now mush from decay and all the beatings. Some of you don’t like the DBL. We get it. But guess what? No one cares.

The majority of people either like it or are ok with it. I think the amount of people who would not play because their guild or commander is running on DBL is almost non-existent. The only time I’ve ever lost people is because they’d rather go to EB to be in big zerg fights. But that’s not the same thing as not playing because it’s DBL. DBL does NOT have more or less people playing on it than ABL just because it’s the DBL. More or less people play on it because an objective is there being hit and an enemy or ally responds. I guarantee that when big bad BG has DBL as home, it gets a lot of action.

On reset nights, guilds actually sign up for DBL. This is very telling as we don’t know who we’re fighting yet and we don’t know what server is what color. This is soley chosen because it’s the DBL. I know lots of folks who prefer DBL. The past polling supports these perspectives.

So, please, have a reality check. If you don’t like the DBL that much, THEN STOP PLAYING OR GO TO ANOTHER MAP!!!!! I’m so sick and tired of seeing these threads with the same dumb complaints in them made by totally ignorant people who obviously haven’t played DBL since beta. And even if you are really familiar with DBL, know all the shortcuts, know all the best ways to appoach a structure, know how to solo tower lords and 3 man keep lords, and you still hate it, then just be an adult, kitten, and go to EB or ABL.

Not only am I sick of seeing these posts, I’m deathly afraid that the devs will do something stupid, like getting rid of it, cause there are just a few squeaky wheels out there constantly kittening every day about an issue that was dissected ad nausium and settled a long time ago. GET OVER IT.

If you dont like reading threads or posts abojt DBL…dont. No one is forcing you. Get on with what you do want to do and, “get over it.”

You, by the way, are mistaken about no one caring if a poster dislikes DBL.

Give legendary weapons also free sigil change

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Ashen.2907

I would rather see this functionality added to all armor and weapons of exotic tier and above.

Legendary Armor: Feedback [merged]

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Ashen.2907

Not all skins will appeal to everyone.

Well that’s obvious.

To be fair, so was your title. Of course legendary armor was going to disappoint some people.

Not some, majority.

The Armors look awful, I know it, you know it, Anet knows it, everyone knows it.

Medium armor is another trench coat when medium armor wardrobe is 96% trench coat. Where’s the diversity? People have stated they HATE trench coats, yet Anet keeps pumping them out.

So much for legendary, I’ll just transmute them. 2 years of awful, hideous crap.

Has there been a survey since they released the images on whether the armors disappointed players? If not, how can you say the majority? Just because you dislike something doesn’t mean that your opinion is necessarily in the majority.

Well years of me typing on map chat in populated areas about how ugly the armor is in this game and getting a lot of responses agreeing with me is why I say majority.

Still… The amount of people that actually play the game. When I was on last night it was over 70k online at that time. You would have had to talk with at least 36k people, and have that many agree with you. That is just online. That doesn’t account for the actual number of active players world wide on NA, and EU.

Well let’s only consider the raiding community since, ya know, there the ones who will be getting the armor. I’m in 2 raid guild and I can tell you right now as I am chatting with them that they all hate it

Yah, I get that. Still not the majority though. I hate it to, but I don’t consider myself the Majority. I just hate it. Doesn’t matter if it’s Majority or Minority. What matters is how much time they put into something so important to the end game of Guild Wars 2 without getting appropriate player feedback on design.

Like I said they would have been better off just allowing us to infuse the legendary effect onto our current ascended gear, and then create some kind of special legendary infusions that we could place on our gear that give it different particle effects. These they could pump out on a regular basis, and I’m sure that would be better than what they gave us instead.

I would have preferred legendary auras or something of the sort as raid rewards rather than a new tier of armor.

They spent 2 years

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Ashen.2907

Making the ugliest looking Armors they could make. Another trench coat for medium. Why am I even surprised?

I do hope they are proud of their works cause I’m sure the majority are not. Continue to pump out ugly trench coats Anet.

Awful, just awful.

And to the minority who are ok with it, that’s just it, you’re only ok with it. You don’t actually love it. You are settling.

You might want to consider speaking for yourself. Claims that you know the contents of the thoughts of many thousands of other people are a bit odd.

Have you been around Reddit or the forumns or even the game? People on map chat saying it’s ugly. People on Reddit say it’s hideous. If you like it, then fine.

Never claimed that I like it. Have posted the opposite in fact. If you dont like it you should say so. The company should know how their customers view their product. But, claiming to speak for thousands, or tens of thousands, of others makes your feedback seem suspect. Easily dismissed. Dont undermine yourself that way. Your feedback is too important for you to throw it away.

They spent 2 years

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Ashen.2907

Making the ugliest looking Armors they could make. Another trench coat for medium. Why am I even surprised?

I do hope they are proud of their works cause I’m sure the majority are not. Continue to pump out ugly trench coats Anet.

Awful, just awful.

And to the minority who are ok with it, that’s just it, you’re only ok with it. You don’t actually love it. You are settling.

You might want to consider speaking for yourself. Claims that you know the contents of the thoughts of many thousands of other people are a bit odd.

New Player, Sad Player. Expansion ruined it.

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Ashen.2907

Another alternate view:

HoT maps – I dislike them. I know that I dislike them because I tried them. Playing on them may not even qualify as play because it is not particularly enjoyable for me.

Action – avoid HoT maps for the most part.

Its not reasonable to expect people who are paying to have fun to spend their “play” time not having fun. Customers telling you that they do not like aspects of your product is kind of important if you want to continue to sell to them in the future.

Legendary Armor: Feedback [merged]

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Ashen.2907

Not all skins will appeal to everyone.

Well that’s obvious.

To be fair, so was your title. Of course legendary armor was going to disappoint some people.

A Quick Update on DBL

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Ashen.2907

I’m aware of Tyler’s posts, which if you read them don’t ever promise a 3rd borderlands map. I just wanted to clarify that nowhere in the polls did we say anything about creating a 3rd borderlands map, even though that is stated as a ‘fact’ over and over again on the forums.

Well thanks for waiting nearly a year to clarify Anet’s stance on this….
Whether you all ever intended to make a 3rd bl or not it was pretty clear at the time of the poll that the players were under the impression that they better vote to keep the dbl if they ever wanted to see a new map. Don’t try and act like Tyler’s reddit post had no impact on the decision.

Likewise, don’t try to pass this off as Anet’s fault that you guys literally made kitten up and started believing it. There was never any indication whatsoever that keeping DBL would mean a third borderland would be developed.

No, but it was said that voting DBL out would mean that no other borderland would ever be developed. This meant that if someone wanted there to be even a hope, the slightest chance, of another BL at some point in the future, not a guarantee, just the possibility, they had to vote to keep DBL.

Mystic Coin needs more supply

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Ashen.2907

BlaqueFyre.5678

By your logic I should be able to RP in LA never doing anything else as a level 2 and be rewarded with Legendaries and other sought after items.

I don’t know if this is for me or for mtpelion.4562. If it’s for me, then look bellow:

1. “… all the supporters of a change in MC acquisition method dislikes this aspect: no matter how you play, you get the same amount of MC”
2. So, a part of the players are not content with this "play how you want and get the same rate of rewards as everyone else”
3. “By reading the posts you can understand that every single person writing here is aware that different amounts of effort means different amounts of reward. And nobody disagree with this.”

It seems for you that I advocated doing RP in LA to be rewarded with Legendaries?

Ashen.2907

By playing in a manner that produces more gold I can get more MC. Increased effort does allow for increased rewards.

Sorry, but this debate is about MC and not about gold. Can you show me during this post when I complained about the quantity of gold I’m rewarded by playing ?
Nothing about gold. This is a topic about MC.
Again – if you like to farm gold in order to buy MC, is OK – this is “play how you like” for you. But I want acquire the MC directly and not by buying. This is “play how you like” for me. Why do you have the right to “play how you like” and I don’t have this right?

I responded to a post in which you claimed that different amounts of effort produced the same MC. I pointed out that such is not the case. Greater effort can result in having a greater number of MC.

There is no “right” here. I have no right that you do not have.

Mystic Coin needs more supply

in Guild Wars 2 Discussion

Posted by: Ashen.2907

Ashen.2907

mtpelion.4562

He never says “play how you want and get the same rate of rewards as everyone else”.

Can you show me where during my post I ever said “play how you want and get the same rate of rewards as everyone else”. ? If you distort my words (you main a mesmer? ) even when quoting directly form Collin’s interview, I don’t think I have any chance to make you understand that all the supporters of a change in MC acquisition method dislikes this aspect: no matter how you play, you get the same amount of MC (because ANet gives an equal number of MC every month to any player.

Even if the number of MC can be slightly different due to RNG or the player being forced (play how WHO? wants) to do a certain content, taking into account the large number of MC you need, the result is almost the same: At the end of the month you have only a tinny fraction of the MC you need. And you are forced to buy. Or to wait over 20 years if you don’t want to buy.

So, a part of the players are not content with this "play how you want and get the same rate of rewards as everyone else” (in the same manner you are not content with this too) and they asked for a way to acquire MC by playing and not by waiting or buying.

By reading the posts you can understand that every single person writing here is aware that different amounts of effort means different amounts of reward. And nobody disagree with this.
Exception from this rule are the MC. No matter how much effort you invest, the reward is the same: 20-50 MC per month. So, in this matter, a lot of players (like you) are not happy with this " no matter how you play, you get the same reward as everyone else". And asked for a change.

Thanks for agreeing with us.

By playing in a manner that produces more gold I can get more MC. Increased effort does allow for increased rewards.

New Player, Sad Player. Expansion ruined it.

in Guild Wars 2: Heart of Thorns

Posted by: Ashen.2907

Ashen.2907

HoT mobs are designed to be more difficult, but are also designed to reward paying attention to your surroundings and to the mobs themselves.

I would LOVE to see HoT mob style encounters in core Tyria maps.

How do HoT mobs “reward” paying attention to your surroundings?

Obviously HoT maps are more difficult to move around and the mobs are more difficult to deal with. For those seeking difficulty, I guess HoT is more rewarding. However, this thread is about how GW2 was a more laid-back MMO for 3 years and how many of us who actually played it for those 3 years are disappointed in the expansion.

I can understand new players who enjoy a challenge joining GW2 because of HoT. What I can’t understand is why anyone who preferred a higher difficulty would play GW2 for the first 3 years as it was.

To me (I understand that this is completely subjective) it is rewarding to have my efforts, in this case paying attention to my character’s surroundings and to mob behavior, impact my success to a degree that is often not the case in core Tyrian maps.

In core Tyrian maps I have gone AFK due to an emergency and have returned to discover that I had gotten credit for completing events while I was gone…my pet alone was sufficient without any effort on my part at all. This may not be the case everywhere in the game, but having a sense that my efforts matter little to my character’s successes makes those victories less rewarding for me.

As to the post that you quoted, I feel I should clarify…

As much as I would love what was described…I am not asking for it. That degree of change to existing content would be, in my opinion, inappropriate at this stage in the game’s lifespan. I would not wish to take away form others something that they love. Expanding the game with more options, such as some more challenging maps, is very different than drastically raising the challenge in existing maps.

Rage rant warrior mobility a joke.

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Posted by: Ashen.2907

Ashen.2907

You might want to play elementalist, thief, mesmer, guardian, revenant, or ranger a bit to see how they are escaping from you.

This is a good idea in general if one is interested in PvP.

The best way to get to know the capabilities of one’s enemies is to practice them. In GW1 I was a ranger main but made a point to play other professions, particularly after any major balance patch or evolution of the meta. I don’t do this as much in GW2, but then I also don’t PvP here quite as much.

Still amazed at the way BL items are sold.

in Guild Wars 2 Discussion

Posted by: Ashen.2907

Ashen.2907

I completely understand your sentiment, but it is very likely that the data supports ANet’s apparent belief that time restricted availability actually increases revenue. Not everyone loses.

The lack of Hype isnt helping GW2

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Posted by: Ashen.2907

Ashen.2907

Again, remember our experiences with earlier MMO expansions. And I’ll say it . . . a lot of our new players are first-timers from World of Warcraft. Now compare the content released from those expansions to Heart of Thorns.

For me the argument would be that the price of a WoW expansion only allows you to play it for a month. In order to play that expansion for a year you would pay the $60 or so plus an additional $165 for a total of $225.

WoW expansion cost = $225.
GW2 expansion cost = $60.

I do not care for HoT, but the price seems pretty reasonable to me.

A pretty unfair comparison considering I see people all the time spend the equivalent of a subscription in GW2, thus the cost being the same. Yes it’s not “required” to buy things on the gem store, but I see so many people do it and then turn around and boast that this game isn’t subscription based, but by buying things like that on a routine basis as they do, that is equivalent in cost to a subscription.

Can you play WoW, other than its trial option, without paying the subscription?

ehhh you pay a sub then you can try farm the gold to buy a token which gives you a month worth of play time or balance for their other games such as ow hearthstone etc . But yes, you can play for free so long as you farm the needed gold each month which iirc is alot.

Interesting addition to their business model. I do wonder if the amount of gold needed for the token you mention is reliably within reach for many farmers? How much time need be spent farming to reach that amount? Is it a practical alternative to paying the sub fee or an illusion of a F2P option?

The lack of Hype isnt helping GW2

in Guild Wars 2 Discussion

Posted by: Ashen.2907

Ashen.2907

Again, remember our experiences with earlier MMO expansions. And I’ll say it . . . a lot of our new players are first-timers from World of Warcraft. Now compare the content released from those expansions to Heart of Thorns.

For me the argument would be that the price of a WoW expansion only allows you to play it for a month. In order to play that expansion for a year you would pay the $60 or so plus an additional $165 for a total of $225.

WoW expansion cost = $225.
GW2 expansion cost = $60.

I do not care for HoT, but the price seems pretty reasonable to me.

A pretty unfair comparison considering I see people all the time spend the equivalent of a subscription in GW2, thus the cost being the same. Yes it’s not “required” to buy things on the gem store, but I see so many people do it and then turn around and boast that this game isn’t subscription based, but by buying things like that on a routine basis as they do, that is equivalent in cost to a subscription.

Can you play WoW, other than its trial option, without paying the subscription?

A Quick Update on DBL

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Posted by: Ashen.2907

Ashen.2907

I believe the thread of poll #1 has a red post that says that if DBL was not supported no other WvW maps would be done.

Could you please locate that post and provide a link? I’m not seeing it.

Three posts above yours.

It stated that if DBL was voted out Alpine would be forever the only borderland map.

Which does NOT say that a new borderland will be developed if DBL is allowed to stay.

You can make up kitten as much as you want, but it will forever remain just that, kitten. Anet never said that keeping DBL would mean another borderland would be made.

I never claimed that Anet said that keeping DBL would mean that another DBL would be made.

Can you please show where I made anything up in this thread, or on this topic?

A Quick Update on DBL

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Posted by: Ashen.2907

Ashen.2907

It stated that if DBL was voted out Alpine would be forever the only borderland map.

It seems that’s what the angry types in this thread want though, right?

Not so sure.

There is a difference between not liking the DBL, and not wanting any other maps ever.

A Quick Update on DBL

in WvW

Posted by: Ashen.2907

Ashen.2907

I believe the thread of poll #1 has a red post that says that if DBL was not supported no other WvW maps would be done.

Could you please locate that post and provide a link? I’m not seeing it.

Three posts above yours.

It stated that if DBL was voted out Alpine would be forever the only borderland map.

New Player, Sad Player. Expansion ruined it.

in Guild Wars 2: Heart of Thorns

Posted by: Ashen.2907

Ashen.2907

Wow, not a very nice person, are you? When you are lost and trying to figure out where you are and where you need to be takes a few minutes and the spawn rate is pretty high for mobs. It is so nice to see there are still the elitist that think their mean and not helpful things to say are okay and just for the record, I have played it, although not as high as some I have seen my mastery level is 23 all zones open with completion between 57 to 96%. If you have nothing nice to say, then please say nothing at all.

No, that was not a very nice post. I’m not going to respond to it in case it gets removed.

I agree that mobs in HoT are very deadly. Anyone who thinks that mobs in core Tyria are anywhere near as bad (in general) are just not truthful.

Yep mobs in HoT are harder. There are snipers who will kill you with a red line of death fired from their bows. But there’s also a target that appears over you when that’s happening that lets you know it’s coming and if you move sideways, it will always miss you.

There’s smokescale who do a ton of damage and can’t seem to be hit at all. Unless you learn to back out of their circle of smoke, where they can’t be hit, and let them come to you, in which case they still do a lot of damage, but they die very quickly.

And yes, there are pocket raptors which do a lot of damage, but die quickly to AOE and there are a ton of them around to rally on.

Creatures in HOT are harder, but most of them do have a strategy to deal with them. It takes a bit of patience to learn the strategy.

The hardest stuff in HoT for most people are probably the frogs that create poison circles. Shadow leapers are better to attack from close range (and jump away from you), and blade dancers are better to attack from range. Just be conscious of the poison and move out of it as fast as possible.

Having condition removal is helpful as well.

HoT is harder, but it’s just a matter of knowing your enemy. In the mean time there should be somewhere in the game where you’re fighting a powerful foe like an elder dragon that just destroyed the entire pact fleet, where you feel like you’re in some kind of danger at some point.

All of this.

HoT mobs are designed to be more difficult, but are also designed to reward paying attention to your surroundings and to the mobs themselves.

I would LOVE to see HoT mob style encounters in core Tyria maps.

What's the Stupidest Thing You've Ever Done

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Posted by: Ashen.2907

Ashen.2907

There are some leaves you should not use as toilet paper when roughing it on a backpacking trip.

Problems with logging in?

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Ashen.2907

Took a few times for me to get in as well.

New Player, Sad Player. Expansion ruined it.

in Guild Wars 2: Heart of Thorns

Posted by: Ashen.2907

Ashen.2907

I am pretty sure that people find HoT to be more difficult because that was the developer’s intention for the expansion.

Rev Elite Spec Idea: Marshal

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Posted by: Ashen.2907

Ashen.2907

You made me laugh. I like you.

Nerfing Taimi

in Guild Wars 2: Heart of Thorns

Posted by: Ashen.2907

Ashen.2907

You need to also consider that Tyria IS NOT MODERN, FIRST WORLD EARTH.

During most of humanity’s history, and in fact, in many places all over the world even today, young people do need, want and have to take responsibility over their lives and the lives of others, often puting themselves at risk. 17 years old people go to work, take care of their families, go to war, have children. Many of them do a terrific job we should be grateful for. It is not good by our standards, it can be extremely cruel and heartbreaking, but it is real.

With 17 years on her life, if Taimi were a real human she will not be even close to an infant. She’s on the fringe of adulthood in a lot of modern societies, and well over the age of motherhood in most historic societies.

So, yes, she’s quite young, by our modern, first world standards. But I don’t think Tyria can be considered that similar to our own place. Please remember the most ancient of the oldest Sylvari today has only 26 years… Tyrians can’t be judged by the same rules as us.

Tyria is closer to the modern world than to ancient or historic societies. It includes:

Automatic personal firearms,
Helicopters
Submarines
Heavy industry
Sophisticated medical knowledge and technology.
Motorized ground vehicles.
Sophisticated agricultural technology.
And so on.

Tyria is an industrial age, similar to the first half of the twentieth century, setting with some fantasy trappings for flavour.

Nerfing Taimi

in Guild Wars 2: Heart of Thorns

Posted by: Ashen.2907

Ashen.2907

If my teenaged nephew tells me that he wants to come with me when I go out drinking at the club, I say “no”. To bring him along just because he wants to come would not only be irresponsible, it would be encouraging him.

This is a strawman by it’s very definition. That’s not the situation with Taimi and you know it.

Taimi has thrown herself into dangerous situations every time she as a character shows up (before season 3). The commander NEVER stood there while Taimi pleaded with us to take her along because reasons and excuses. Taimi doesn’t care what we think. Taimi at EVERY point has done whatever she pleases, actively going into well known dangerous situations when other people have encouraged her NOT to do that thing. Every time, she has ignored those people and gone straight into battles, placing HERSELF in danger every single time. It is NOT anywhere near the same thing that you suggest it is.

His last sentence made reference to his nephew just showing up on own, as you state Taimi does.