Showing Posts For Ashen.2907:

New Player, Sad Player. Expansion ruined it.

in Guild Wars 2: Heart of Thorns

Posted by: Ashen.2907

Ashen.2907

@AliamRationem…….. It seems to me that the community is split pretty evenly on vertical maps vs flat maps. While I don’t like vertical maps(because of its incompatibility with the minimap), I understand that a lot of people enjoy them.

I just don’t want future maps to be all vertical maps. I think at this point Anet would be well served mixing it up to keep both sides happy.

Anet……. PLEASE work on your minimap

This.

I am not fond of the vertical maps but I know others are.

New guy here

in Players Helping Players

Posted by: Ashen.2907

Ashen.2907

Move. Dont stop moving.

Mobility is important to a degree in gw2 that Ive not seen in most other mmos. It can reduce foes’ ability to harm you and, sometimes, increase your ability to harm them. A speed boost, trait or utility skill, can augment this.

and remember to dodge.

Dodging while jumping looks cool btw.

Explore. Dont wait for a questline to move you into the next level range of content.

You will be automatically downleveled to match lower level areas, but will receive rewards mostly according to your actual level, so dont feel pressured to leave an area before you are done exploring it just because of your level.

Dont rush to endgame. Have fun with the journey.

Dont vendor items until youve seen their trading post value. bolded because this is a big one.

Legendary armor obtainable without raids?

in Guild Wars 2 Discussion

Posted by: Ashen.2907

Ashen.2907

The fact that raids are not well attended is not a function of there being no carrot (or even the lack of a huge carrot), but rather that they were never designed for casual players, which make up the vast majority of the game’s playerbase.

You can offer all the carrots you want, but without building in-game systems that both make raids substantially easier to organize and complete, the vast majority will either never attempt them, or try them once and never go back.

It’s not so much about being a casual or not,but rather about finding a dependable group of 10 players you can raid with,and being able and willing to commit to it.
I’d rather listen to cows farting,than having to pug a raid with total strangers.

Cows Farting is not as interesting as you make it out to be.

Will we ever going to see Gear Progression?

in Guild Wars 2: Heart of Thorns

Posted by: Ashen.2907

Ashen.2907

The best progression, in my opinion, is the player getting better at the game, not adding yet more powerful gear as a crutch to make the game easier.

better @game can be tranlated as buy expansions “to get good” lol…..

Power creep in expansions can be a problem IMO.

Will we ever going to see Gear Progression?

in Guild Wars 2: Heart of Thorns

Posted by: Ashen.2907

Ashen.2907

The best progression, in my opinion, is the player getting better at the game, not adding yet more powerful gear as a crutch to make the game easier.

Legendary Armor: Feedback [merged]

in Guild Wars 2 Discussion

Posted by: Ashen.2907

Ashen.2907

This perfectly describes a situational aspect where it is better, but better does not mean stronger. Thank you for making my point.

To be fair, in a situation such as MMO combat involving stat numbers its not unreasonable to use better and stronger interchangeably. Particularly if the person using the terms may not be a native English speaker.

Some of those stat combos are actually better at what they are meant to do than non HoT versions.

Yeah but thats not an issue with the armors its an “issue” with hot having new stats :/

OK.

I only got involved in that interaction because it as pretty clear that it was being sidetracked by semantic arguments over whether the new stats were better or stronger. Will they be more readily accessible to legendary owners than to non legendary owners? Maybe. Maybe not.

Legendary Armor: Feedback [merged]

in Guild Wars 2 Discussion

Posted by: Ashen.2907

Ashen.2907

This perfectly describes a situational aspect where it is better, but better does not mean stronger. Thank you for making my point.

To be fair, in a situation such as MMO combat involving stat numbers its not unreasonable to use better and stronger interchangeably. Particularly if the person using the terms may not be a native English speaker.

Some of those stat combos are actually better at what they are meant to do than non HoT versions.

Economics of Mystic Coin & Hardened Leather

in Guild Wars 2 Discussion

Posted by: Ashen.2907

Ashen.2907

I’ve lost count of the number of times I have seen screenshots of entire bank tabs filled with stacks of MC, Ecto, or whatever is the topic at hand. Dozens? Hundreds?

I am not saying that I have evidence of that image being a fake…but in order to assume that its not I have to assume that its practically commonplace for individual players to have tens of thousands of MC or ectos in storage….and multiple of every legendary.

Legendary Armor: Feedback [merged]

in Guild Wars 2 Discussion

Posted by: Ashen.2907

Ashen.2907

That is still silly and very classes you could have ppl move from a cook to a person working in a hospital its just an issue of training. Its not like they are a lesser human because they work as a cook (mind you most hospital have cooks and work for that hospital what you feed your charge is very important to the healing process and thinking like that will keep a lot of advantages in medical science from happening.)

Raids are the anty gw2 and are over all the smallest population of gw2. So this is a real take over a ku as it where that Anet is doing that is going to effect every one in gw2 from here on out and make GW2 into that stander treadmill mmorpg. If that what you want there WoW and you will get a lot more out of it.

I am not sure where you got the idea of classes (or classism?) in a hospital staff education/licensing comparison. I certainly made no reference to a cook being a lesser person than a nurse. That is a point fomented entirely in your mind, not mine.

What I did say is that its not just a matter of cross-training. A nurse, at least where I live, must attend an accredited nursing school and then become licensed by the state before being allowed to legally perform the duties of a nurse.

Some cross-training is not going to turn a concept artist, or terrain artist, or whatever the title is for the guy who designs the look of a sword in a fantasy RPG into a programmer or game design expert. It takes years of education, in general, to be a competent programmer. Thats not something that you learn watching over Joe the coder’s shoulder in between your own projects.

Lets turn this around, do you think that the average computer programmer could become a skilled professional artist with a little bit of cross training? I have tried to teach others to draw and paint. Its not just a matter of a little cross-training.

What is so good about trenchcoats?

in Guild Wars 2 Discussion

Posted by: Ashen.2907

Ashen.2907

. (Men IRL always wore some kind of trench or cloak up until about 150 years ago….

No they didnt.

And pants, or leggings, of various sorts go back thousands of years.

With a cloak or long coat over it sometimes when climate appropriate, or culturally appropriate, and even then only if it could be afforded.

The pants and shirts only is a modern thing except in some cultures where leggings with some sort of tunic, if torso clothing was common at all, dates back thousands of years

Some corrections added in bold.

Legendary Armor and WvW [Merged]

in WvW

Posted by: Ashen.2907

Ashen.2907

I wonder what percentage of ANet’s total income is earned from raiders. Or SAB enthusiasts. Or JP lovers…

Legendary Armor: Feedback [merged]

in Guild Wars 2 Discussion

Posted by: Ashen.2907

Ashen.2907

Forum bugs tend to bug.

Legendary Armor: Feedback [merged]

in Guild Wars 2 Discussion

Posted by: Ashen.2907

Ashen.2907

The mess up is spending this time work time on skins when they could be doing it on balancing and very big problems about gw2 wvw spvp and even pve. Skins should be an after though more then the main thing.

I am fairly certain that the people who work on skins are not really the people who could be balancing the game, developing WvW, PvP, etc.

I get that but they could hire ppl to do one thing over another its not like they can only have a set person working there. Ppl can be fired and hire or even cross train. Cross training is something you should always look to do.

I also do not think its just the ppl who are coming up with the art work for the skin there more to it there coding it in and at the very least you can move ppl such as thing to different places.

The raiding team ppl think is just 10 ppl what they are doing is coming up with how raids should work and maybe programing but they are not making the skins for it nor are they coding thoughts skins in the game. They may not even be coding at all but they are using other ppl to do all of this so that 10 ppl is miss leading. This could be said for every thing in the game so the best judges of what is going on at anet is what comes out for the game. As things stand we have a new LS that has a lot to do with raids we should be getting a new map for pve events many more skins are coming out from thoughts raids and a few i hope from the pve map. Legendary armor seems to be coming out (something that took 4 ish years more then likely just 2 of real work) who knows how many worked on that. We are more then like going to have some level of balance chances to “fix” classes for the new raids.

We may see a reward track line for wvw and spvp that it… do you not see the problem here every thing anet is doing is for raids (with some pve open world). Wvw players and spvp players should get something for there time spend in game beyond just there bare minimum of gear and items. I think there is something to be said about wvw vs pve too as in wvw players are playing for there world pve players are playing for them self there needs to be something to reward this work (as in the wvw rewards even the +% that do not work where never enofe to make wvw going well.)

There is something wrong and anet is causing this with there chose a pure man made bug that only the player bases can fix.

I understand i talked about wvw and spvp here and it may get moved because of that but its a dev waist land on thoughts they do not response or post there (not like they realty post here out side of the start showing this means nothing to them it seems) but still they at least posted once.

So you maybe happy with your new toy just remember a lot of gw2 not going to even get a chances at getting these.

There are limits to crosstraining. Does the hospital crosstrain the kitchen staff to assist surgeons?

Eerything ANet does is most certainly not for raids. Most of what ANet does is not for raids.

As to, “my little toy,” I dont raid, have no interest in doing so. I spend my play time, currently, split between WvW and PvE.

Yes they can. Got to be one of the most classes thing i herd in some time. The thing is a lot of ppl do not raid so yes your little toy will make you better off in wvw because you do raid and other worst off because most wvw plays realty most gw2 players do not raid.

I honestly am not sure that I nderstood you there. Can you perhaps rephrase?

On the chance that I do understand some of it…

No hospitals, at least in my area, do not have cooks, who are not licensed nurses or the equivalent, who did not go through the extensive education and licensing process to be involved in invasive medical procedures, help perform surgery.

No, I most certainly do NOT raid. I dont have the anti-raid hysteria that seems to affect some, I just dont have the time or opportunity.

Suggestion: no new Elite class weapons.

in Guild Wars 2 Discussion

Posted by: Ashen.2907

Ashen.2907

I would love to see alternate skills for existing weapons (melee axe main hand for Ranger please).

I would also love to see weapons added to existing professions (dagger main for ranger).

Why not both?

Legendary Armor: Feedback [merged]

in Guild Wars 2 Discussion

Posted by: Ashen.2907

Ashen.2907

Whoever made them, I’m sorry but they aren’t great designs. I would highly recommend that the original designers go look at other games high end armour and get some better inspiration. (NOT world of crapcraft).

When we first saw Twilight/Eternity, some of the other cool legendary weps, we really liked those and people originally thought “woah awesome” .. but this, this is lacking a lot.

I see the current legendary design as a natural progression of the truly awful design present in the original legendaries such as the glowing surfboard “greatswords.” By buying into those designs members of the player base encouraged everything since.

Legendary Armor: Feedback [merged]

in Guild Wars 2 Discussion

Posted by: Ashen.2907

Ashen.2907

The mess up is spending this time work time on skins when they could be doing it on balancing and very big problems about gw2 wvw spvp and even pve. Skins should be an after though more then the main thing.

I am fairly certain that the people who work on skins are not really the people who could be balancing the game, developing WvW, PvP, etc.

I get that but they could hire ppl to do one thing over another its not like they can only have a set person working there. Ppl can be fired and hire or even cross train. Cross training is something you should always look to do.

I also do not think its just the ppl who are coming up with the art work for the skin there more to it there coding it in and at the very least you can move ppl such as thing to different places.

The raiding team ppl think is just 10 ppl what they are doing is coming up with how raids should work and maybe programing but they are not making the skins for it nor are they coding thoughts skins in the game. They may not even be coding at all but they are using other ppl to do all of this so that 10 ppl is miss leading. This could be said for every thing in the game so the best judges of what is going on at anet is what comes out for the game. As things stand we have a new LS that has a lot to do with raids we should be getting a new map for pve events many more skins are coming out from thoughts raids and a few i hope from the pve map. Legendary armor seems to be coming out (something that took 4 ish years more then likely just 2 of real work) who knows how many worked on that. We are more then like going to have some level of balance chances to “fix” classes for the new raids.

We may see a reward track line for wvw and spvp that it… do you not see the problem here every thing anet is doing is for raids (with some pve open world). Wvw players and spvp players should get something for there time spend in game beyond just there bare minimum of gear and items. I think there is something to be said about wvw vs pve too as in wvw players are playing for there world pve players are playing for them self there needs to be something to reward this work (as in the wvw rewards even the +% that do not work where never enofe to make wvw going well.)

There is something wrong and anet is causing this with there chose a pure man made bug that only the player bases can fix.

I understand i talked about wvw and spvp here and it may get moved because of that but its a dev waist land on thoughts they do not response or post there (not like they realty post here out side of the start showing this means nothing to them it seems) but still they at least posted once.

So you maybe happy with your new toy just remember a lot of gw2 not going to even get a chances at getting these.

There are limits to crosstraining. Does the hospital crosstrain the kitchen staff to assist surgeons?

Eerything ANet does is most certainly not for raids. Most of what ANet does is not for raids.

As to, “my little toy,” I dont raid, have no interest in doing so. I spend my play time, currently, split between WvW and PvE.

Legendary Armor: Feedback [merged]

in Guild Wars 2 Discussion

Posted by: Ashen.2907

Ashen.2907

The mess up is spending this time work time on skins when they could be doing it on balancing and very big problems about gw2 wvw spvp and even pve. Skins should be an after though more then the main thing.

I am fairly certain that the people who work on skins are not really the people who could be balancing the game, developing WvW, PvP, etc.

Legendary weapons sigils replacements...

in Guild Wars 2 Discussion

Posted by: Ashen.2907

Ashen.2907

the product legendary armor was sold as that as an armor with legendary utilities aka stat swap. There was no talk from the devs of the existance of rune swap only after player feedback that became the case. And again just like asc armor has more utility now compaired to release why cant legendary weapons do too? Since the armor does. It pretty similar with ghost thief tbh why when all the traps dealt physical dmg thief traps were? Its an inconsistancy in the system. Sam inconsistancy exists with weapon and armor (legendary ) and should be fixed.

I would love for legendary weapons to get sigil swap too. If other endgame (ish) tiers do as well.

I just dont want to see an increase in the functionality gap between exotics and legendaries which were originally posited as existing purely as a rare cosmetic option.

A Plea for a Raid Story Mode

in Fractals, Dungeons & Raids

Posted by: Ashen.2907

Ashen.2907

Additionally it’s ok to criticize his opinion because he is plain wrong and is still not able to substantiate his thoughts.

Of course.

Attacking the person is something else entirely.

Legendary weapons sigils replacements...

in Guild Wars 2 Discussion

Posted by: Ashen.2907

Ashen.2907

But back to legendary armor the armor was sold to us as simple the legendary version of asc armor with the same percs weapons have. That changed while making it and now we get this extra perk. And i ask why not give that perk to the other legendary rarity items exclusively as they did with armor and instead all tier of lvl 80 armor should have that.

The product, legendary armor, was sold as having the features listed for legendary armor. Technically it has not been sold yet because the product has not been released and the final crafting cost not complete. Until this week what exactly the product was, as the cosmetics of legendaries were their original designed feature, were not even set..

Legendary Armor and WvW [Merged]

in WvW

Posted by: Ashen.2907

Ashen.2907

The thing is Anet did videos talking about gear grinds and how you should be able to play the game the way you want and still get rewards that you want.

I’d be delighted to see those videos linked.

Even more common that companies leaving things vague and open to interpretations is the selective memory of their customers.

A Plea for a Raid Story Mode

in Fractals, Dungeons & Raids

Posted by: Ashen.2907

Ashen.2907

what is “based on what I see”.

Already answered in my previous post. It is a subjective perception. Essentially an opinion, labeled as such.

Legendary weapons sigils replacements...

in Guild Wars 2 Discussion

Posted by: Ashen.2907

Ashen.2907

Rune swapping for legendary armor is part of its release state. It was not part of legendary weapon release state. People bought and received legendary weapons in their advertised state. You are correct that legendary owners have spent more…and they have received everything they paid for.

If more dev time, great or small, is going to be spent on one tier of endgame (ish) armor the I think it should be added to all.

By that reasoning, I take it you want anet to revert legendary weapons to exotic quality? After all, they were exotic with fixed stats from the beginning.

Nope,

I expect (opinion here) that the majority of legendary weapons were purchased or crafted after the change. Taking away what people have paid for is not something that I have suggested.

Legendary weapons sigils replacements...

in Guild Wars 2 Discussion

Posted by: Ashen.2907

Ashen.2907

ok then legendary weapon should take it because such systems should be consistend all around (legendary weapons armor and maybe backpacs too) no trinkets.

Asc you can stat swap armor weapons except trinkets.

Exotic is the basic end game geat you so yeah you get the basic package

Consistency is great. The ultimate consistency would be the same treatment of all endgame gear. Adding new functional inconsistencies between engame gear options would be the antithesis of consistency.

It will devalue legendary weapons if all the previous ranks should have this functionality.

This is mathematically impossible. Legendary weapons had their value established without this functionality. If Legendary weapons (LW), supposedly, have a value greater than exotics (EW) then:

LW > EW

If you add sigil switching (SS) to both then the statement remains true:

LW+SW > EW+SS.

Legendaries were sold based on factors not including sigil switching and which factors would remain in place.

*Originally just the skin and rarity.
*then higher stats than exotics.
*and stat switching

None of those factors would be decreased. Everything that a Legendary player paid for would remain in place and would not be added to exotics.

Economics of Mystic Coin & Hardened Leather

in Guild Wars 2 Discussion

Posted by: Ashen.2907

Ashen.2907

Well I could be holding onto mine because I think that I can get more gold for them later. I’m not using them to store value.

……. Are you serious? That’s literally holding them to store value. You are holding onto them for their worth, and banking on them going up in price, you aren’t holding onto them because you actually want to use them to craft anything (based on what you said).

No it’s not. I’m not converting my gold into them which is itself using coins to store value.

You are literally storing them because you think you can get some gold for them. That’s storing them for their value. You’ve now said it yourself, twice.

I think that he means that he is not using them as a means to store his liquid gold. He seems to be missing the point that whether or not he ever used liquid gold to purchase them he is storing value.

*My apologies if I used the incorrect gender pronoun.

Just because an item has value doesn’t mean that it’s being used to store value. I guess everyone that hasn’t cared to sell their material storages are storing value? Those broken spoons are storing value too? How about green wood logs?

Nope, but if you specifically state that you are holding onto something because of its value (present and future) then you are storing their value.

For example:

Well I could be holding onto mine because I think that I can get more gold for them later…

Of course you said, “could be,” not, “am,” but the principle stands.

Economics of Mystic Coin & Hardened Leather

in Guild Wars 2 Discussion

Posted by: Ashen.2907

Ashen.2907

Well I could be holding onto mine because I think that I can get more gold for them later. I’m not using them to store value.

……. Are you serious? That’s literally holding them to store value. You are holding onto them for their worth, and banking on them going up in price, you aren’t holding onto them because you actually want to use them to craft anything (based on what you said).

No it’s not. I’m not converting my gold into them which is itself using coins to store value.

You are literally storing them because you think you can get some gold for them. That’s storing them for their value. You’ve now said it yourself, twice.

I think that he means that he is not using them as a means to store his liquid gold. He seems to be missing the point that whether or not he ever used liquid gold to purchase them he is storing value.

*My apologies if I used the incorrect gender pronoun.

Legendary weapons sigils replacements...

in Guild Wars 2 Discussion

Posted by: Ashen.2907

Ashen.2907

ok then legendary weapon should take it because such systems should be consistend all around (legendary weapons armor and maybe backpacs too) no trinkets.

Asc you can stat swap armor weapons except trinkets.

Exotic is the basic end game geat you so yeah you get the basic package

Consistency is great. The ultimate consistency would be the same treatment of all endgame gear. Adding new functional inconsistencies between engame gear options would be the antithesis of consistency.

What would your "only" 80 be?

in Players Helping Players

Posted by: Ashen.2907

Ashen.2907

Male human ranger. Tradition started in gw1. I like the concept of the wilderness warrior. I just wish I liked the medium armor options more.

Legendary weapons sigils replacements...

in Guild Wars 2 Discussion

Posted by: Ashen.2907

Ashen.2907

Personally I very much hope that it is either not added to legenda4y weapons or that it is added to all level 80 weapons of exotic tier or higher.

???

Sorry, I don’t think your request makes any sense. Why do you not want it added to Legendary Weapons but to exotic ones?

Note that I said exotic tier and higher. This includes exotic, ascended, and legendary.

If it is not added to exotic and higher then it is my hope that it is not added to weapkns at all.

This is a bad suggestion you pay thousands of gold for a effects and utility how is that supposed to change now? It wasnt the case that the devs never wanted it was the case that this need became bigger with the reveal of the armor. The armor also didnt need to have it it was due to player feedback that the came up with the rune swap system. Players that pay so much gold deserve at least that. How do ppl who buy exotics for 10 g deserve this convinience?

People bought their legendary weapons when they had a list of features that did not include sigil swapping of any sort. Buying something that clearly does not include a feature does not entitle one to that feature. It is no more deserved by legendary weapon owners than ascended or exotic weapon owners. Neither paid for it.

I can see this as an endgame (ish) feature, hence my suggestion of restricting it to level 80 gear of the afore mentioned tiers.

Nor was rune swapping a feature for legendary armor. They dont mention it anywhere ppl asked for it to be the case and anet delivered. Same can happen for legendary weapons. Everyone who crafted or had an asc armor did it without knowing that the armor would get a stat swap feature with anthology of heroes. With your way of thinking it should have been the same with exotic armor but its not because asc is a big investment compaired to exotics. Same with weapons exotics are a tiny investment asc weapons are a bigger one hence you can stat swap and legendary since they are even bigger of an investment makes sense that sigil should be swapable now that this tech exists and it will be aplied to thee other legendary items in the game.

Rune swapping for legendary armor is part of its release state. It was not part of legendary weapon release state. People bought and received legendary weapons in their advertised state. You are correct that legendary owners have spent more…and they have received everything they paid for.

If more dev time, great or small, is going to be spent on one tier of endgame (ish) armor the I think it should be added to all.

No they didnt the stat swap is barely used because you cant change the sigils…

Choosing not to use something that one chose to pay for does not mean that one did not get what one paid for. It was advertised, it was purchased, and it was delivered in its advertised state. Choosing not to use it after the fact does not change the transaction.

A Plea for a Raid Story Mode

in Fractals, Dungeons & Raids

Posted by: Ashen.2907

Ashen.2907

When you call me out by name and call me untrustworthy, that is a personal attack – something I am getting very tired of from a small group of posters. If you cannot debate the points, you turn the attack onto the person making them. It’s sad.

See, you put up a claim, I quote from you: “the number of current raiders…is considerably down based on what I see in game.”
Furthermore: “with a small spike coming next week because of leg armor – and then dropping off hard as raiders tire of the content”.

You have 0,0% proof at all and write such stuff in a forum where everybody else can read and get his information from. You are implicating a wrong picture of the raiding community and you handle without true facts!
Either this goes with a direct intention of you or it’s just acting carelessly. No matter what this cannot stay unanswered and uncorrected.

So, you got countered by me and instead presenting facts in the next post, you report the objection to the forum administration. What about bringing facts, not emotions or personal thoughts with no evidence?

“I see it in game” – What source is that with how much reliability? Please tell me.

It is stuff like this that keep alot of people from actually posting on the forums.

Seriously, I haven’t seen bad behaviour in months here when somebody started to argue with valid arguments and reasonable thoughts. But if someone is coming up with blatant rubbish, as I have seen some from time to time, it’s no surprise that he doesn’t receive a kind stroke.

The instant he used the phrase, “based on what I see,” he has labeled his comments, quite clearly, as subjective perception, or interpretation rather than as objective fact. People posting an opinion, and clearly labeling it as such, are acting perfectly appropriately for a discussion forum.

Legendary weapons sigils replacements...

in Guild Wars 2 Discussion

Posted by: Ashen.2907

Ashen.2907

Personally I very much hope that it is either not added to legenda4y weapons or that it is added to all level 80 weapons of exotic tier or higher.

???

Sorry, I don’t think your request makes any sense. Why do you not want it added to Legendary Weapons but to exotic ones?

Note that I said exotic tier and higher. This includes exotic, ascended, and legendary.

If it is not added to exotic and higher then it is my hope that it is not added to weapkns at all.

This is a bad suggestion you pay thousands of gold for a effects and utility how is that supposed to change now? It wasnt the case that the devs never wanted it was the case that this need became bigger with the reveal of the armor. The armor also didnt need to have it it was due to player feedback that the came up with the rune swap system. Players that pay so much gold deserve at least that. How do ppl who buy exotics for 10 g deserve this convinience?

People bought their legendary weapons when they had a list of features that did not include sigil swapping of any sort. Buying something that clearly does not include a feature does not entitle one to that feature. It is no more deserved by legendary weapon owners than ascended or exotic weapon owners. Neither paid for it.

I can see this as an endgame (ish) feature, hence my suggestion of restricting it to level 80 gear of the afore mentioned tiers.

Nor was rune swapping a feature for legendary armor. They dont mention it anywhere ppl asked for it to be the case and anet delivered. Same can happen for legendary weapons. Everyone who crafted or had an asc armor did it without knowing that the armor would get a stat swap feature with anthology of heroes. With your way of thinking it should have been the same with exotic armor but its not because asc is a big investment compaired to exotics. Same with weapons exotics are a tiny investment asc weapons are a bigger one hence you can stat swap and legendary since they are even bigger of an investment makes sense that sigil should be swapable now that this tech exists and it will be aplied to thee other legendary items in the game.

Rune swapping for legendary armor is part of its release state. It was not part of legendary weapon release state. People bought and received legendary weapons in their advertised state. You are correct that legendary owners have spent more…and they have received everything they paid for.

If more dev time, great or small, is going to be spent on one tier of endgame (ish) armor the I think it should be added to all.

Legendary weapons sigils replacements...

in Guild Wars 2 Discussion

Posted by: Ashen.2907

Ashen.2907

Personally I very much hope that it is either not added to legenda4y weapons or that it is added to all level 80 weapons of exotic tier or higher.

???

Sorry, I don’t think your request makes any sense. Why do you not want it added to Legendary Weapons but to exotic ones?

Note that I said exotic tier and higher. This includes exotic, ascended, and legendary.

If it is not added to exotic and higher then it is my hope that it is not added to weapkns at all.

This is a bad suggestion you pay thousands of gold for a effects and utility how is that supposed to change now? It wasnt the case that the devs never wanted it was the case that this need became bigger with the reveal of the armor. The armor also didnt need to have it it was due to player feedback that the came up with the rune swap system. Players that pay so much gold deserve at least that. How do ppl who buy exotics for 10 g deserve this convinience?

People bought their legendary weapons when they had a list of features that did not include sigil swapping of any sort. Buying something that clearly does not include a feature does not entitle one to that feature. It is no more deserved by legendary weapon owners than ascended or exotic weapon owners. Neither paid for it.

I can see this as an endgame (ish) feature, hence my suggestion of restricting it to level 80 gear of the afore mentioned tiers.

Legendary weapons sigils replacements...

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Posted by: Ashen.2907

Ashen.2907

Personally I very much hope that it is either not added to legenda4y weapons or that it is added to all level 80 weapons of exotic tier or higher.

???

Sorry, I don’t think your request makes any sense. Why do you not want it added to Legendary Weapons but to exotic ones?

Note that I said exotic tier and higher. This includes exotic, ascended, and legendary.

If it is not added to exotic and higher then it is my hope that it is not added to weapkns at all.

Economics of Mystic Coin & Hardened Leather

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Posted by: Ashen.2907

Ashen.2907

The OP is making assumptions about why players are holding onto MC and leather. These assumptions are based on less data than are John Smith’s assumptions and so, IMO, are more suspect.

Legendary weapons sigils replacements...

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Posted by: Ashen.2907

Ashen.2907

There are three possibilities:

  • ANet already plans to add this feature Tuesday (or shortly afterward). They didn’t mention it yet, as to avoid distracting from the main announcement that legendary armor arrives with the next patch.
  • It turns out the feature is more complicated (for some reason) for weapons and it’s not yet ready. Since ANet doesn’t announce features without a shipping date, they haven’t said anything.
  • It never occurred to ANet that players would want this functionality for weapons, despite all the posts about it for over four years.

Which do you think is more likely?

Fourth possibility: Anet knows that players want the feature for weapons but have decided, for whatever reason, tonot add it.

Personally I very much hope that it is either not added to legenda4y weapons or that it is added to all level 80 weapons of exotic tier or higher.

"nearly 400 people at ArenaNet" speculation

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Posted by: Ashen.2907

Ashen.2907

I’m surprised they didn’t just extend it for another period. Probably to avoid some law about “full time” contract workers Vs employees.

Sometimes modifying an existing contract can be more involved than just implementing a new one. Particularly if using semi-standardized prewritten contracts.

"nearly 400 people at ArenaNet" speculation

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Posted by: Ashen.2907

Ashen.2907

I’m surprised they didn’t just extend it for another period. Probably to avoid some law about “full time” contract workers Vs employees.

Sometimes modifying an existing contract can be more involved than just implementing a new one. Particularly if using semi-standardized prewritten contracts.

Why is crafting required for so much?

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Posted by: Ashen.2907

Ashen.2907

I made a fortune in GW1 buying in Kamadan and selling in LA. The GW2 TP does impact that sort of flipping.

Sure. It prevents TP barons from doing the same thing you did and fleecing the majority of players.

That was the point of Ashen’s response to my post.

Mind you, you’ve mischaracterized trading in a game without a central marketplace — not everyone takes advantage of other players’ ignorance. When I traded in GW1, I was scrupulously honest in my dealings. I always shared my knowledge of the market to anyone who seemed interested (even if they didn’t ask directly) and did my best to point out scams.

The fact is that sellers often want gold quickly and are willing to take less to save time, so they can get back to playing (and likewise buyers are willing to pay more for speedy transactions). Without a trader brokering the deal between them, those in a rush would spend more time haggling than they want.

Pretty much this. The profits I made were not from attempting to play off of the ignorance of new players but rather trad8ng my willingness to spend the time to find a higher price. Or the patience to buy now and wait for prices to go up. Sometimes it just meant being willing to map back and forth between Kamadan and LA during extended trading sessions.

Why is crafting required for so much?

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Posted by: Ashen.2907

Ashen.2907

I made a fortune in GW1 buying in Kamadan and selling in LA. The GW2 TP does impact that sort of flipping.

Sure. It prevents TP barons from doing the same thing you did and fleecing the majority of players.

I am not sure that paying people the price they wanted to sell for to be fleecing them.

Why is crafting required for so much?

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Posted by: Ashen.2907

Ashen.2907

…because ANet wants me to minimize real money expenditures on the game.

Or promote them by forcing everyone to use the trading post with all its TP barons and inflated materials prices and…
[/tinfoilhat]

You’ve got it backwards. The more people using the TP, the more likely it is that most items are easily obtained at lower prices, as suppliers undercut each others. There’s a lot of attention devoted to the exceptions; don’t let that distract from the value that a truly global economy has. For comparison, just look at how much can be made in other games with server-local economies, by buying in one location and selling in another.

The sell-unwanted-to-buy-desired-goods philosophy isn’t without problems, of course. But like democracy, as bad as it sometimes is in practice, it’s better than anything else out there for most people, most of the time.

I made a fortune in GW1 buying in Kamadan and selling in LA. The GW2 TP does impact that sort of flipping.

A "friendly" suggestion to Anet for ep 5

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Posted by: Ashen.2907

Ashen.2907

There needs to be a text font or color that is universally recognized as meaning, “just kidding.”

Magic carpet as glider?

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Posted by: Ashen.2907

Ashen.2907

I would be tempted to buy that.

It would be my first glider purchase.

Why is crafting required for so much?

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Posted by: Ashen.2907

Ashen.2907

…because ANet wants me to minimize real money expenditures on the game.

Or promote them by forcing everyone to use the trading post with all its TP barons and inflated materials prices and…
[/tinfoilhat]

I cant speak for others, but for me it has guaranteed less spending on the game. For one thing it drives prices for crafting mats up so I sell everything, making quite significant amounts of gold in the process. For another, I dont spend much if I cannot get my main into BiS gear.

"nearly 400 people at ArenaNet" speculation

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Posted by: Ashen.2907

Ashen.2907

I wonder if that 400 includes janitorial staff, lunchroom attendants, accountants, administrative staff, technicians (as in the people who keep the physical equipment running), marketing, community management, and oh so many positions that go into supporting a company’s ability to produce and distribute a product.

Why is crafting required for so much?

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Posted by: Ashen.2907

Ashen.2907

…because ANet wants me to minimize real money expenditures on the game.

Do please involve more the main villain.

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Posted by: Ashen.2907

Ashen.2907

another cartoon villain with no deep and no interest from me

That pretty well describes Scarlet in my opinion.

What is so good about trenchcoats?

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Posted by: Ashen.2907

Ashen.2907

. (Men IRL always wore some kind of trench or cloak up until about 150 years ago….

No they didnt.

And pants, or leggings, of various sorts go back thousands of years.

New Player, Sad Player. Expansion ruined it.

in Guild Wars 2: Heart of Thorns

Posted by: Ashen.2907

Ashen.2907

Yes, and pleasing every customer is impossible.

Exactly. Which is why I said, “if,” regarding Anet’s desire to sell to customers who do not like aspects of the product. The customer expressing disatisfaction with an aspect of the product gives ANet the opportunity to make an informed decision about those aspects.

The problem is, if they do that they won’t be selling their product to other customers. And while the ones unhappy with HoT have an alternative – stick with core Tyria – these other customers don’t. I’m not a marketing specialist, but making HoT different seems a smart move to me.

Making HoT different may very well turn out to have been a smart move. This will depend on that difference having attracted more customers than it alienated.

Legendary Armor: Feedback [merged]

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Posted by: Ashen.2907

Ashen.2907

I understand where those who suggest waiting until the new armor is in the game before deciding whether or not you like it..but..

What we see in the screenshot is how its going to look in game, except when it changes. I’n not sure that, “sometimes it wont look like that,” is going to convince someone who doesnt like how it looks to pursue the armor.

This matter was compared to judging food by a picture. The lroblem with that is that taste and sight are two completely different senses. This would be more like sampling a dish, diliking the taste, and being asked to wait until you eat a full portion to judge. If you find a single bite unpalatable then its reasonable to decide to not order that dish.

New Player, Sad Player. Expansion ruined it.

in Guild Wars 2: Heart of Thorns

Posted by: Ashen.2907

Ashen.2907

Yes, and pleasing every customer is impossible.

Exactly. Which is why I said, “if,” regarding Anet’s desire to sell to customers who do not like aspects of the product. The customer expressing disatisfaction with an aspect of the product gives ANet the opportunity to make an informed decision about those aspects.

well that would depend on the customer profile, read my sig.

Any company will, by necessity, have to decide to not please everyone. Only with relevant information can they pick and choose who to try pleasing and who to ignore.

Without that information the company is just swinging wildly in the dark. There are many aspects, facets, to HoT. If people who disliked aspects sufficiently to sour the entire expansion for them, as certain specific aspects did for me as an example, merely quit or at least stopped visiting HoT maps, without voicing their complaints, ANet would have no information upon which to make future development decisions. If those who quit or stopped visiting HoT were an insignificant minority and the expansion sales exceeded expectations, and player retention were all rosy, then the company could safely choose to ignore the silent disappearance of a few players.

If, however, things arent as rosy. If, perhaps, HoT sales did not exceed expectations, and so on, giving ANet reason to think that they might want to revise aspects of the new zones, or revisit aspects of design decisions in the future, it might be nice if they had some information to go on.

Again, the core of my point, the whole point really, is that knowing what customers dont like about your product is important for a company if they want to sell to those customers. The company may very well decide that they do not want to sell to those customers, which is fine. Their product after all. But at least they can have the information to make an informed decision about who they want to not sell to.