Showing Posts For Ashen.2907:

Mounts [merged]

in Guild Wars 2 Discussion

Posted by: Ashen.2907

Ashen.2907

can’t figure out how to ride a horse?

How does one figure out how to ride an animal that doesn’t exist?

Humans in the real world have produced airships, spaceships, submarines, helicopters, etc, etc, etc…

and yet have not mastered the art of riding gryphons…

Easy mode raids

in Fractals, Dungeons & Raids

Posted by: Ashen.2907

Ashen.2907

I am going to live without legendary armor because I do not raid. Content specific rewards that act as trophies to show one’s accomplishments in that content fill a valuable role in an MMO’s overall reward scheme in my opinion.

I do, however, hold out hope that Anet will revisit their apparent decision to not introduce different legendary armor skins for other game modes.

My point in responding to you initially, as stated, was that comparing a skin in one game mode to an entire tier of armor in another was unbalanced. You can, of course, choose to invent whatever conclusions you like, but my point was very specific and very narrowly stated.

And nevertheless you came into that specific thread “Easy mode raids”.

Yep, because I have expressed disagreement with the idea of easy mode for raids in the past, on multiple occasions, and have followed the general topic since raids were first implemented. I saw your unbalanced comparison and commented on it.

I at least glance through most threads in these forums and comment in many (but obviously not all or even most).

Get Rid Of Grandmaster Marks

in WvW

Posted by: Ashen.2907

Ashen.2907

NO! Leave it alone. If you do not like it then go play another game. This is not supposed to be easy to get. If you want easy to get stuff go back to PvE!!!!!!!!!

Could you please explain how leveling up crafting demonstrates either skill in wvw or dedication to the game mode?

Leveling up a profession do 500, take few minutes, or in worst, very worst case, 1 hour.

What all u need is just the gold.

How is that a measure of one’s participation and dedication to WvW?

Gold, got it. Participation in crafting, not going to happen.

I am not making demands. Nor am I intending insult or offense to anyone else. But a reward that consists of: if you dedicate yourself to playing long enough you will eventually be allowed, not to access the reward, but to spend time and gold in some other endeavor entirely. And that, tangential at best, endeavor will be what is rewarded.

i can’t believe u guys still cry about it. Anet should rename this game to snowflake wars.

Level up is a thing u need do ONCE time in a account, i did mine Armorsmith/Weaponsmith in once day 2 years ago then bye.

Lets go to guide to fast level up.

1. Save gold til reach something 150-200g
2.Open any guide on internet.
3.Buy materials.
4.Craft and level up.
——-
2 Years is like 600 days+. i just spend a few hours of one day to do it.U Have 599 days to WvW and forget about craft.

Ahh, yes, the special, “snowflake,” and, “crying,” insults." I am sure that you can do better than those old throwaways. Perhaps there is a guide online?

To reiterate:

How is crafting a measure of one’s participation and dedication to WvW?

Gold, got it. Participation in crafting, not going to happen.

I am not making demands. Nor am I intending insult or offense to anyone else. But a reward that consists of: if you dedicate yourself to playing long enough you will eventually be allowed, not to access the reward, but to spend time and gold in some other endeavor entirely. And that, tangential at best, endeavor will be what is rewarded.

Expressing a preference is not making demands, nor is it, “crying.” It is a consumer expressing a preference to a company that wants his money. Crafting is a distinctly unpleasant, to say the least, task (to me). I do not pay entertainment providers to be allowed to perform unenjoyable tasks. Masochism is not one of my faults.

When a reward is gated behind something that I neither enjoy nor actively dislike I may seek to earn the reward because getting it is a neutral action but having it is a positive. This is a net positive for me.

If the task is something that I actively dislike, crafting for example, then the reward is unlikely to provide a net positive experience. Far more likely is that the distasteful task will taint the reward, rendering the entirety of the matter a net negative for me.

Easy mode raids

in Fractals, Dungeons & Raids

Posted by: Ashen.2907

Ashen.2907

If I had legendary armor I would reskin it, and free up an absolute ton of storage space for my main.

Its a tier of gear. One that can only be earned in one aspect of the game. Comparing a tier with actual functionality to a cosmetic skin is more than a bit off.

That said, I argued for raids having an exclusive legendary armor skin set prior to release when it seemed likely that raid legendary armor would be the first set, with other to be possibly released for other game modes later, not the only legendary armor set.

I fully understand that but it’s a bit fishy to come into the Fractals, Dungeons & Raids forum in a thread called “Easy mode raids” while several raiders have already admitted that they would be okay with an easier version without rewards (also in other threads) and continue to ask for legendary armor.

The only conclusion one can make from this process is people want to get access to the rewards via such easy mode.
If it’s really a concern for you to acquire the armor, form resistance and group together in the appropriate subforum (WvW or anything else) or reddit and show Anet that you are a big conglomerate of players and insist on your wish.
I’m saying this because you obviously don’t want to play raids and earn the rewards like we do. That’s fine, but don’t expect content you aren’t motivated for to be tuned down to only get those rewards.

I am going to live without legendary armor because I do not raid. Content specific rewards that act as trophies to show one’s accomplishments in that content fill a valuable role in an MMO’s overall reward scheme in my opinion.

I do, however, hold out hope that Anet will revisit their apparent decision to not introduce different legendary armor skins for other game modes.

My point in responding to you initially, as stated, was that comparing a skin in one game mode to an entire tier of armor in another was unbalanced. You can, of course, choose to invent whatever conclusions you like, but my point was very specific and very narrowly stated.

Skirmish Tickets is a fulltime job

in WvW

Posted by: Ashen.2907

Ashen.2907

If you want end game skins, and the new WvW Legendary is something you want, it becomes a fulltime job. Not saying I’m forced to do it against my will. But Anet set the bar high, and the tickets needed take a long time to farm.

I’ve been sober for a couple of months now, so I have more control over my in-game impulses. I’m just greedy and want more for less effort to get the skin.

It’s only a full time job, if you want the armor ASAP. Treat it like the long term goal it is supposed to be and it won’t feel like a full time job.

Long term goal as within the lifetime of the game yes. However getting all the skins “ASAP” already takes ~2 years.

Two years of play to get ALL rewards doesnt seem particularly excessive to me.

yah if you play every single day for 4 hrs. seem excessive now?

How long did it take you to get every reward possible in PvE?

I am going on 5 years without getting ALL rewards. Game design failure?

There is only one set of skins that is actually nearly impossible to finish in PvE: The sunless set. Because it’s based purely on RNG and the rate is very, very low. It’s just ridiculous and I’ve been fighting over and over to have Anet give users an alternative way to slowly work for them.

Absolutely everything else you can have within a reasonable amount of time. And a lot of grinding yes, but nothing is “blocking” you from obtaining them. The worst timegate on a legendary weapon is 2 weeks (astralaria), the worst timegate on a backpack is about 60 days (pvp) and the worst timegate on legendary armor is about 3 months.

I can’t think of any set that pushes you through a very long + intensive timegate.

2 years is the MINIMUM of playing intensively every week. If it was to be given through constant committing, it would be fine, if it could be obtained through lots of committing, but not timegating, it would be fine. The fact that they’re asking both is definitely the problem.

Again, there are ways to keep the “legendary” aspect of the wvw armor without necessarily forcing people through such a big timegate. You could ask for a rank 6k for example. That is 2 years of getting 10 levels everyday. Still quite the dedication right? Except I could choose if one week I want to do 15 a day and the other week I feel like doing more pve (or another game) and will do less.

I really, really believe it to not be unreasonable to point out that the base pip is an issue. I do think it’s actually more unreasonable to fight people who are simply trying to find a middle ground that will satisfy everyone in the long run.

Maybe try less to fight against other players while it doesn’t affect you and more for your own gain, like for example how you could get so much more out of these chests, ascended marks for diamond for example would be a neat idea.

How long does it take to get every reward in PvE?

Not how long does each individual reward take, how long to get all of them? The complaint was that it takes two years to get all of the WvW rewards. My question stands. How long did it take you to get all of the PvE rewards?

I, by the way, have posted a suggestion that would increase pip acquisition. You agreed with it in fact.

It is not unreasonable to suggest that there might be an issue with pip acquisition. I do believe that it is unreasonable to complain that one cannot get every reward that an entire game mode offers quickly, quicker than is possible in other game modes,

Skirmish Tickets is a fulltime job

in WvW

Posted by: Ashen.2907

Ashen.2907

If you want end game skins, and the new WvW Legendary is something you want, it becomes a fulltime job. Not saying I’m forced to do it against my will. But Anet set the bar high, and the tickets needed take a long time to farm.

I’ve been sober for a couple of months now, so I have more control over my in-game impulses. I’m just greedy and want more for less effort to get the skin.

It’s only a full time job, if you want the armor ASAP. Treat it like the long term goal it is supposed to be and it won’t feel like a full time job.

Long term goal as within the lifetime of the game yes. However getting all the skins “ASAP” already takes ~2 years.

Two years of play to get ALL rewards doesnt seem particularly excessive to me.

yah if you play every single day for 4 hrs. seem excessive now?

How long did it take you to get every reward possible in PvE?

I am going on 5 years without getting ALL rewards. Game design failure?

Auto Loot Dosen't work on death...

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Posted by: Ashen.2907

Ashen.2907

To be completely fair, if you die in a fight and waypoint fast enough you can still get loot from the guys you tagged. So that’s a plus

right thats, the point of this post, just streamline it so it goes into your inventory so that we don’t have to do this “gimmick” of way pointing quickly in order to get our bags.

I find that the only way to reliably get all bags is if i spam the waypoint when I am in a downed state (before I die), which means im not using down state skills or looking around me to see if someone can raise me because im busy looking at the map and spamming the waypoint.

Makes more sense to make it streamlined so I can see if a raise is possible and not get stressed about bags, because they go into my inventory anyways.

I do not think that getting back to the action as quickly as possible qualifies as a gimmick.

Do you still have your Lvl 80 Boost?

in Guild Wars 2: Heart of Thorns

Posted by: Ashen.2907

Ashen.2907

Used mine for a Revenant.

Don’t actually play him really, but no complaints as I am sitting on stacks of tomes if I ever want to insta-level another character.

Easy mode raids

in Fractals, Dungeons & Raids

Posted by: Ashen.2907

Ashen.2907

I think that the difference between a skin in wvw vs a tier of armor in raids makes your comparison a bit unbalanced.

Not really because it’s only the tag “legendary” and the skin on legendary armor. Swapping stats is negligible and only relevant for a very very very small amount of people. Not even raiders are using this mechanic on a regular basis due to unhandiness and most of the people that are constantly raiding already have enough asc gear + every week there is an additional chance of more and magnetite shards.

And I can only repeat, someone who is really after the armor will get it. It’s not that the raids/collection is so challenging and unreachable. It’s also possible to buy it (or buy harder bosses) and collect LI with very easy encounters like Escort & Mursaat Overseer.

If I had legendary armor I would reskin it, and free up an absolute ton of storage space for my main.

Its a tier of gear. One that can only be earned in one aspect of the game. Comparing a tier with actual functionality to a cosmetic skin is more than a bit off.

That said, I argued for raids having an exclusive legendary armor skin set prior to release when it seemed likely that raid legendary armor would be the first set, with other to be possibly released for other game modes later, not the only legendary armor set.

Skirmish Tickets is a fulltime job

in WvW

Posted by: Ashen.2907

Ashen.2907

If you want end game skins, and the new WvW Legendary is something you want, it becomes a fulltime job. Not saying I’m forced to do it against my will. But Anet set the bar high, and the tickets needed take a long time to farm.

I’ve been sober for a couple of months now, so I have more control over my in-game impulses. I’m just greedy and want more for less effort to get the skin.

It’s only a full time job, if you want the armor ASAP. Treat it like the long term goal it is supposed to be and it won’t feel like a full time job.

Long term goal as within the lifetime of the game yes. However getting all the skins “ASAP” already takes ~2 years.

Two years of play to get ALL rewards doesnt seem particularly excessive to me.

Why is there a Guild limit?

in Guild Wars 2 Discussion

Posted by: Ashen.2907

Ashen.2907

I tend to join one guild at a time. Habit more than anything else really. I do like the idea of a guild as a community to invest though.

In gw1 my guild was part of a large alliance with a waiting list for guilds seeking to join. Different guilds within the alliance tended to specialize. One might be mostly pvp, another mostly elite pve content, and another focused on missions and vanquishing. Anyone looking to find a group for any particular sort of content could find experts willing to assist and fill party slots without too much effort.

As much as I would love a similar system in gw2, the multi guild join system seems like it can cover much of the same ground even if I dont feel that it necessarily fosters the same sense of community and belonging.

Expanding the number of guilds a player can join moves further away from my ideal, but nostalgia shouldnt be an anchor so, why not?

Get Rid Of Grandmaster Marks

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Posted by: Ashen.2907

Ashen.2907

NO! Leave it alone. If you do not like it then go play another game. This is not supposed to be easy to get. If you want easy to get stuff go back to PvE!!!!!!!!!

Could you please explain how leveling up crafting demonstrates either skill in wvw or dedication to the game mode?

Leveling up a profession do 500, take few minutes, or in worst, very worst case, 1 hour.

What all u need is just the gold.

How is that a measure of one’s participation and dedication to WvW?

Gold, got it. Participation in crafting, not going to happen.

I am not making demands. Nor am I intending insult or offense to anyone else. But a reward that consists of: if you dedicate yourself to playing long enough you will eventually be allowed, not to access the reward, but to spend time and gold in some other endeavor entirely. And that, tangential at best, endeavor will be what is rewarded.

Get Rid Of Grandmaster Marks

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Posted by: Ashen.2907

Ashen.2907

Its very stupid that you need crafting for this reason. Imo crafting something should make it cheaper because im the one making it, just like going out to dinner or making it myself at home. I can make the same dish just as good for much less Money spent on the ingredients. So a vendor in wvw could have another 100 tolens needed for all i care as long as it would nt MAKE me craft. So i dont want crafting i pay more money and its ok. The end

The idea that crafters would get a discount in honor of the time and resources spent leveling their crafting skill (s) makes sense to me. Not having crafted items either tradable, or earned in another, more expensive, fashion does not.

Easy mode raids

in Fractals, Dungeons & Raids

Posted by: Ashen.2907

Ashen.2907

For many players the situation is still the same. Quite a lot of people were doing dungeons which are not able/willing/whatever to raid.
These players are left behind and the game is an even worse situation now.

These “quite a lot” were only doing dungeons because the gold reward was in a decent spot compared to hardcore map farmings (SW, Cursed Shore etc.). After the nerf, nobody ran them. Although it got reverted and the rewards for dungeon is fine or even better than before, still almost nobody is playing them which is sad.
What I call the real dungeon community either left the game long before or is raiding now.
Also keep in mind that many casuals that have never done a dungeon path before or only a few are are raiding nowadays, funnily enough.

But currently I’m under the impression that raids have replaced new fractals/dungeons or other similar content which adress a wider audience than raids – and I don’t think this is healthy for the game.

Like Miellyn said, we got lots of more revamps and new fractals than before raids were introduced.

I also think that it’s plain stupid to release something like a legendary armour for raids without adding a legendary armour for WvW, PVP and open world at the same time.
And its even more stupid to make a big fuss about it and rub it into everyones face.
What should a WvW player think about such a decision?

I also think it’s plain stupid to release something like an asc armor for WvW with a massive grind almost unachievable for players that occasionally step into WvW like me. The thing is, I can accept that, I relinquish. It doesn’t make the game worse for me or I feel inferior because it’s most likely that I will never even obtain one single piece.

All that was done at the cost of diminishing potential work on other projects.

Highly debatable.

I think that the difference between a skin in wvw vs a tier of armor in raids makes your comparison a bit unbalanced.

Get Rid Of Grandmaster Marks

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Posted by: Ashen.2907

Ashen.2907

NO! Leave it alone. If you do not like it then go play another game. This is not supposed to be easy to get. If you want easy to get stuff go back to PvE!!!!!!!!!

Could you please explain how leveling up crafting demonstrates either skill in wvw or dedication to the game mode?

Get Rid Of Grandmaster Marks

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Posted by: Ashen.2907

Ashen.2907

I would love to see the crafting requirement removed. I like the T2 medium armor, but dislike crafting in MMOs in general, and this one in particular. The crafting gate on top of the rank and time gates seems excessive.

Players coming to "help" you

in Guild Wars 2 Discussion

Posted by: Ashen.2907

Ashen.2907

I would much rather have this problem with people helping out vs not helping out being the issue.

Indeed.

Meaningless WvW relinks

in Guild Wars 2 Discussion

Posted by: Ashen.2907

Ashen.2907

When the solution to a problem in a social gaming genre such as an MMO is expressed, in whole or part, as, “dont make friends,” in the game, there is an even bigger problem than the one meant to be solved by the presented solution.

Good thing that’s not what’s going on here. With or without linking, people — including WvWers — have always transferred worlds. That doesn’t mean folks cannot stay friends or make new ones. TC has been hemorrhaging players for months and months and I still raid & fractal with folks.

My apologies. I should have included the quote of the individual I was replying to. He claimed that not making friends was the/a solution.

For me, I do find myself playing WvW less or more based on linking. I am currently linked with a server against whom I had frequently competed in the past. It leaves me less inclined to play the game mode (which is where I had been spending most of my time lately). Knowing that I am actively assisting past and future enemies takes some of the joy out of every victory.

Players coming to "help" you

in Guild Wars 2 Discussion

Posted by: Ashen.2907

Ashen.2907

I wonder what real benefit there is in practicing against a trash mob.

Its attacks are generally so slow and far apart as to be ineffective as a dodging trainer.

Its generally to easy to kill to practice spike damage on.

It will die before you can fully test stacking condition damage.

It will die before you can fully test sustainable power based dps.

Its CC is generally to limited to test stun breaks as an integral part of a greater build.

Why dont asuras have long hair

in Guild Wars 2 Discussion

Posted by: Ashen.2907

Ashen.2907

Because getting your hair stuck in the sprockets of an experimental golem needs to happen only once before you realize long hair in the workplace is a bad idea. :|

This.

Kind of like the reason for no capes in The Incredibles.

The probelm with loot in the game

in Guild Wars 2 Discussion

Posted by: Ashen.2907

Ashen.2907

Weird, I distinctly remember farming for years in gw1, for items linked to specific areas or mobs, and not getting the drop. Hundreds of hours, no luck.

Funny bit of trivia, “almost impossible,” means, “not impossible.”

Then it dropped in a to big area (so to many mobs dropping it) or from an mob that people farmed or ArenaNet wanted the item to be so extremely exclusive meaning buying it with gold would also be also close to impossible.

Obviously a developer can make the drop-rate as low as they want, making it close to impossible to get it. But when making the currency vs direct drop-rate comparison you can argue with me as much as you want, you are really arguing with math.

So, in other words, even in a game without a cash shop focus or currency related item acquisition, items can be “almost impossible to get,” even if farmed for directly. And your claim to tbe contrary was inaccurate.

Meaningless WvW relinks

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Posted by: Ashen.2907

Ashen.2907

When the solution to a problem in a social gaming genre such as an MMO is expressed, in whole or part, as, “dont make friends,” in the game, there is an even bigger problem than the one meant to be solved by the presented solution.

What Should Change In WvW!

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Posted by: Ashen.2907

Ashen.2907

Why focus on defending our Garrison versus controlling the enemy Garrison? The answer: Waypoints. Because we have a waypoint (Citadel) near our garrison, it’s much easier to run down a short ways to defend Garrison than trudge halfway across the map to defend/control the enemy Garrison.

basically want a glorified waypoint? And how is that different than creating a glorified waypoint on the enemy map?

Having a waypoint is very important…. for hills and bay defense is one of the examples…
Taking structures can be so fast and easy if u know what ur doing that if u run from spawn it will to late….

Still its the home borderlands… has much WvW is useless gameplay at least players see some pride on keeping their side clean of enemies.. so loose stuff is bad.

Not having waypoints only delay response time. It’s not a very harsh penalty to losing these keeps. You also lose your waypoints if the enemy does paper. So how is that much different from now? With that said, I’m not seeing that much of a difference between owning your Garrison or the enemy one.

Not having waypoints does more than delay response time. It also. Impacts quantity of response. Some portion of potential responders will be more likely to respond if there is a waypoint.

Improved mobility, which is what a waypoint represents, acts as a force multiplier by allowing you to bring your force to bear with greater efficiency.

Remember, “he who gets theah fustest with the mostest wins,”

Why dont asuras have long hair

in Guild Wars 2 Discussion

Posted by: Ashen.2907

Ashen.2907

Because their scrawny, oh so wringable, little necks couldnt support the weight?

Would you like to see more "realistic" sets?

in Guild Wars 2 Discussion

Posted by: Ashen.2907

Ashen.2907

I would love to see more armor with a more sleek, minimalist, outline but with attention to detail within that simpler silhouette to give its identity.

The first two tiers of the medium wvw armor, (triumphant hero I think its called?) are good examples IMO. Sleek, details within the armor pieces that show up when dyed appropriately, but avoiding massive spikes and the like.

Mounts [merged]

in Guild Wars 2 Discussion

Posted by: Ashen.2907

Ashen.2907

Which is important to a game’s longevity. If all there is to do is get somewhere very fast, beat something up, and pin on the I-WIN badge, why bother?

Exactly my thoughts. A big appeal of MMOs are massive open worlds… being able to instantly teleport everywhere, then teleport out only diminishes that. And GW2 already feels small to me due to zones seperated by loading screens.

I thought teleporters were there for fast access to events. You can ignore them as you explore and level a character.

They are hardly of any influence on the zones, that are quite big enough to ‘get lost’ in imo.

But there is no player that will start at the lower left of a zone and travel by mount to the upper right “because it is so beautiful in the countryside”.

Bar the odd exeption to the rule off course.

I think that the number of people who enjoy exploring the visuals of the game fully might be greater than you assume.

Could we have these Bandanas back?

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Posted by: Ashen.2907

Ashen.2907

I wouldnt be surprised to see something like this added as a hairstyle option at character creation.

Arenanet has broken its promise

in Guild Wars 2 Discussion

Posted by: Ashen.2907

Ashen.2907

There are as many (more really) fundamental differences between gw2 and the “many mmos” Anet references as there were between gw1 and those same mmos. I suppose that means that gw2 isnt an mmo either.

Personally I dont think not being considered an mmo is such a bad thing if you look at the state of most mmos.

Veteran Creature daily needs to go

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Posted by: Ashen.2907

Ashen.2907

Not really an issue in my opinion. Much more worthy matters for dev attention out there.

Stop Making Outfits

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Posted by: Ashen.2907

Ashen.2907

I also said that I do not believe that the answer that was given, “it’s too hard to do” was correct. We already know that half of the reasosn were wrong when we were told that armor sets in comparison to outfits need to be made for every race/gender.

Right, I don’t believe the “too hard to do” answer either because it’s not too hard, it just might not be cost effective or even smart to do because of the amount of work involved. That doesn’t mean it’s too hard…

Which is why they’ve never said it was “too hard;” they’ve only said it wasn’t cost effective.

This.

They have the talent.
They have the tools.

Its a matter of whether or not the ROI would be sufficient compared to spending the same resources elsewhere.

Stop Making Outfits

in Guild Wars 2 Discussion

Posted by: Ashen.2907

Ashen.2907

So be sure to thank an engineer the next time you are doing a jumping puzzle with a max size Norn with giant wings.

LOL.

So its all the engies’ fault. Almost as bad as Charr they are.

Papaya expansion name speculation thread

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Posted by: Ashen.2907

Ashen.2907

Tyrian Beach Party

Papaya expansion name speculation thread

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Posted by: Ashen.2907

Ashen.2907

According to Blondie, expac #2 will be “Losing to Time (Lot)” and LS #4 will be “No Peace of Mind (PoM)”

Once we killed a dragon, but it was reborn
Soon turned out, had a Heart of Thorns
Seemed like a dead thing, only to find
Mucho mistrust, jungle’s gone behind

Once I knew a god and he was divine
Soon found out he was Losing to Time
It seemed like the real thing but I was so blind
Mucho mistrust, Balthazar’s gone behind

In between
What I find is pleasing and I’m feeling fine
Tyria is so confusing there’s No Peace of Mind
If I fear I’m losing because it’s just no good
You killing like you do

blondie?
you have a source on this?

Its a joke.

Blondie is a musician.

Those are parody lyrics to the song Heart of Glass.

Technically Blondie is a group, Debbie Harry was the musician but yeah.

Doh. I always make that mistake.

Papaya expansion name speculation thread

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Posted by: Ashen.2907

Ashen.2907

According to Blondie, expac #2 will be “Losing to Time (Lot)” and LS #4 will be “No Peace of Mind (PoM)”

Once we killed a dragon, but it was reborn
Soon turned out, had a Heart of Thorns
Seemed like a dead thing, only to find
Mucho mistrust, jungle’s gone behind

Once I knew a god and he was divine
Soon found out he was Losing to Time
It seemed like the real thing but I was so blind
Mucho mistrust, Balthazar’s gone behind

In between
What I find is pleasing and I’m feeling fine
Tyria is so confusing there’s No Peace of Mind
If I fear I’m losing because it’s just no good
You killing like you do

blondie?
you have a source on this?

Its a joke.

Blondie is a musician.

Those are parody lyrics to the song Heart of Glass.

Feedback: Pip Acquisition [merged]

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Posted by: Ashen.2907

Ashen.2907

if you’re not rank 3000 by now, there’s no way in seven realms of oblivion and the gazing abyss behind it that you can complete the wooden chest in one week.

No need for the hyperbole. I finished Silver on an account with rank 780 in 6-8 hours of WvW by getting either 3 pips per tick (2 for rank, 1 for third place) or 8 with outnumbered buff.

Except when youre on a skritt server that is just active enough to never have the outnumbered bonus, but inactive enough to always fail, so im cursed with 1 pip per tick, meaning i have to sacrifice my entire working week for getting the wooden chest, and thats just ridiculously disproportionate

I have a level 150 ish alt on a server that’s often in third place. I can expect 3 pips at a time, one for rank, one for placement, one for loyalty. I usually get the wood chest at the end of the first nights guild raid.

I don’t see how getting wood on a low level account can take an entire work week. Where is my math wrong here?

Your math i’s stuck where you get three pips and i get one pip

Ok. There are 100 pips in the wood chest.

At 1 pip per tick, that’s 500 minutes. Assuming that you only get one pip per tick the entire time.

500 minutes = 8.33 hours.

That’s a little over 2 hours a day for four days.

Do I think that’s too much time for the wood chest? Yes.

But that’s not an entire work week, unless you work a lot less in a week than I do.

Do that for one week.
The next week, you’ll get the loyalty pip, which will get you 2 pips a tick. So 250 minutes, or a bit over 4 hours. Now you’re down to 2 2-ish hour runs, again assuming only 2 pips per tick.

If i work all week i have an hour, maybe 2 in the evening. I dont always want to dedicate all my evenings to one game, much less one game mode. 8 hours on a weekend day is also harsh, i want to go out with my friends on the weekends.
In pve i can do bits of things, the rewards pile up.
In pvp i can do bits of things, the rewards pile up.
In wvw i can’t do bits of things because only complete things are rewarded and then reset.

Now that I think about, wouldnt it make sense for the pips to reset every 4 weeks with the matchmaking, rather than weekly? Just like the pvp track resets per season and not per week

Dear me, seems you’ve made choices that are good for you. Why should the game be changed to match your personal choices?

You can still earn pips, just at a slower pace. And that’s your choice.

I earn pips at a slower rate, and that is FINE, it really is. I agree, less time played should be less reward.
>HOWEVER<
Unlike PvE and PvP, you can’t earn slow rewards in WvW, you can only earn it all, or nothing of it.
90 of 100 pips doesn’t mean 90% of the reward, it means 0% of the reward
1-99 pips = nothing
100 pips = the full reward

this is my problem, if you cannot make the minimum hours anet wants you to play, which is 500 minutes a week, you get ZERO reward, not a fraction of the reward, not a slower progress, you get nil, nada, zero, negative.

PvP, I can do 3 matches a day, I can do 20 matches a day, it will change the speed at which I progress the path of ascension.
In PvE, I can do 1 fractal a day or them all, I can choose to kill 1 raid boss a week or all 13, I will earn fractions or all of the rewards,
but in WvW I cannot choose do some work today, and some work next week, no, you have to do a complete track within the allocated time or you get NOTHING and you can kiss the door on your way out…. so…. yeaa….

Even if you cannot play 500 minutes per week you most certainly do not get ZERO rewards.

There are drops, individual skirmish chests, reward track progress, rank up chests, etc.

Ignoring the rewards that do come does not mean that they dont exist.

Rank up. Get to 2 pips per tick. Perhaps even look for the outnumbered bonus for a couple of play sessions. Complete bronze once with these extra pips and you are at less than three hours per week to complete bronze in subsequent weeks.

All the while you will be earning rewards.

Auto Loot Dosen't work on death...

in Guild Wars 2 Discussion

Posted by: Ashen.2907

Ashen.2907

Its kind of a death penalty. If you choose to build without taking defense into consideration you are going to die more often. Not my first choice, but to each their own.

Survival is an important and integral part of success in WvW. If you choose to ignore it, you choose to accept the consequences for doing so.

You arent running a PvE full zerker glass build are you?

Feedback: Pip Acquisition [merged]

in WvW

Posted by: Ashen.2907

Ashen.2907

if you’re not rank 3000 by now, there’s no way in seven realms of oblivion and the gazing abyss behind it that you can complete the wooden chest in one week.

No need for the hyperbole. I finished Silver on an account with rank 780 in 6-8 hours of WvW by getting either 3 pips per tick (2 for rank, 1 for third place) or 8 with outnumbered buff.

Except when youre on a skritt server that is just active enough to never have the outnumbered bonus, but inactive enough to always fail, so im cursed with 1 pip per tick, meaning i have to sacrifice my entire working week for getting the wooden chest, and thats just ridiculously disproportionate

I have a level 150 ish alt on a server that’s often in third place. I can expect 3 pips at a time, one for rank, one for placement, one for loyalty. I usually get the wood chest at the end of the first nights guild raid.

I don’t see how getting wood on a low level account can take an entire work week. Where is my math wrong here?

Your math i’s stuck where you get three pips and i get one pip

Ok. There are 100 pips in the wood chest.

At 1 pip per tick, that’s 500 minutes. Assuming that you only get one pip per tick the entire time.

500 minutes = 8.33 hours.

That’s a little over 2 hours a day for four days.

Do I think that’s too much time for the wood chest? Yes.

But that’s not an entire work week, unless you work a lot less in a week than I do.

Do that for one week.
The next week, you’ll get the loyalty pip, which will get you 2 pips a tick. So 250 minutes, or a bit over 4 hours. Now you’re down to 2 2-ish hour runs, again assuming only 2 pips per tick.

If i work all week i have an hour, maybe 2 in the evening. I dont always want to dedicate all my evenings to one game, much less one game mode. 8 hours on a weekend day is also harsh, i want to go out with my friends on the weekends.
In pve i can do bits of things, the rewards pile up.
In pvp i can do bits of things, the rewards pile up.
In wvw i can’t do bits of things because only complete things are rewarded and then reset.

Now that I think about, wouldnt it make sense for the pips to reset every 4 weeks with the matchmaking, rather than weekly? Just like the pvp track resets per season and not per week

Actually you can earn rewards in WvW with a bit of play at a time just like in PvE.

Drops from kills, reward track chests, etc.

Race should matter! A short rant.

in Guild Wars 2 Discussion

Posted by: Ashen.2907

Ashen.2907

Even with buffing them, there is no reason to believe that any one race would become the “optimal race” for any given clakittenace may be more flavorful for a class or provide a little extra utility for a particular build, but it wouldn’t become the “optimal”… and even if the tryhard elitists think “you must be a Charr Warrior” or whatever, if things are balanced properly (which wouldn’t be too hard to balance a mere 14 skills against each other). The skills only have to be balanced against other racial utility skills and compared to similar class skills.

There is every reason to believe that one race would become optimal. If one race’s racial elite offered even one percent more of something than is available for another race it would be optimal. Perhaps the difference would be minimal, but optimal, yes.

They do not have to just balance 14 skills against each other, they would need to balance 14 skills and every possible synergy with every other skill, trait, weapon, sigil, rune, etc against each other.

Easy mode raids

in Fractals, Dungeons & Raids

Posted by: Ashen.2907

Ashen.2907

A player can play through story in GW2 without ever playing in a team – in GW1 you have to.

You never had to play as a team for any kind of pve content in GW1. Unless you mean playing solo with the heroes/henchmen that can do the content for you without you actually playing the game.

Just out of curiosity, how would you handle the deep solo?

Mounts [merged]

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Posted by: Ashen.2907

Ashen.2907

To be fair, having one portion complete wouldnt mean that all aspects of an expansion were complete.

Disclaimer: I am not claiming that it is done, just that kts possible to finish one feature and then move on to others before launch.

Feedback: Pip Acquisition [merged]

in WvW

Posted by: Ashen.2907

Ashen.2907

if you’re not rank 3000 by now, there’s no way in seven realms of oblivion and the gazing abyss behind it that you can complete the wooden chest in one week.

No need for the hyperbole. I finished Silver on an account with rank 780 in 6-8 hours of WvW by getting either 3 pips per tick (2 for rank, 1 for third place) or 8 with outnumbered buff.

Except when youre on a skritt server that is just active enough to never have the outnumbered bonus, but inactive enough to always fail, so im cursed with 1 pip per tick, meaning i have to sacrifice my entire working week for getting the wooden chest, and thats just ridiculously disproportionate

I have a level 150 ish alt on a server that’s often in third place. I can expect 3 pips at a time, one for rank, one for placement, one for loyalty. I usually get the wood chest at the end of the first nights guild raid.

I don’t see how getting wood on a low level account can take an entire work week. Where is my math wrong here?

Your math i’s stuck where you get three pips and i get one pip

Ok. There are 100 pips in the wood chest.

At 1 pip per tick, that’s 500 minutes. Assuming that you only get one pip per tick the entire time.

500 minutes = 8.33 hours.

That’s a little over 2 hours a day for four days.

Do I think that’s too much time for the wood chest? Yes.

But that’s not an entire work week, unless you work a lot less in a week than I do.

Do that for one week.
The next week, you’ll get the loyalty pip, which will get you 2 pips a tick. So 250 minutes, or a bit over 4 hours. Now you’re down to 2 2-ish hour runs, again assuming only 2 pips per tick.

This.

Mix in the occasional outnumbered bonus and, soon enough, an additional pip for rank to see yourself completing wood in a single play session.

Disliking "Skirmish UI" vs Power of the Mists

in Guild Wars 2 Discussion

Posted by: Ashen.2907

Ashen.2907

If someone in game offers me 2 gold to do a jumping puzzle, am I “forced” to do it?

Race should matter! A short rant.

in Guild Wars 2 Discussion

Posted by: Ashen.2907

Ashen.2907

Ya’ll need to stop exaggerating. Battle Roar is not going to make Charr the optimal race for warrior, or any class for that matter. 2 stacks of might & 1 stack of fury for half the duration of “FGJ” ( which gives 6 stack of might) with an extra 10 second cooldown is going to provide no more of a spa boost as any other races “best” racial utility. In fact you’d actually get more mileage out of Hidden Pistol on a Charr than Battle Roar.

Also have any of ya’ll stopped to consider that by making racial skills relivant it would create a reason to actually balance them against each other as opposed to being mostly throw away garbage flavor skills.

The comments about one race surpassing others for given professions was in response to the idea of buffing the racial skills or the race itself significantly as suggested earlier in the thread.

Character's Voice

in Guild Wars 2 Discussion

Posted by: Ashen.2907

Ashen.2907

I wonder how expensive it would be to add some sort of voice changing software to alter voices slightly within very strict limits. Not enough so that your hulking male norn sounds like a tiny asuran female, but enough for some slight amount of personalization.

Then, of course, charge for its use in game.

Mounts [merged]

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Posted by: Ashen.2907

Ashen.2907

I was not okay with those mechanics (except way points).

But they are something that happens to my character, not something that impacts his appearance for extended periods of time while traversing a map.

So the problem we are talking about is a purely cosmetic one? Because certain mechanics for traversing the terrain were required already in the game, they were not optional before and they probably won’t be with the future expansion.

Do you really think there will be no mount in the game that you could like? Is that the problem?

Previous zone traversal options, with the exception of waypoints, were distasteful, but essentially necessary evils. But at least they do not affect the appearance of my characters over the course of time.

As to your last question…I certainly would not bet on it. Out of the hundreds of armor and weapon options in the game, I enjoy and use very few for my character. I suppose, if the ratio of like vs dislike were to translate to mounts its possible that introducing hundreds of options might result in one that I like.

Again though, I thought mounts were about looking epic while traversing a zone….are the requests for mounts really about wanting an advantage over other playeyrs who dont share the same interest? Are all of the, “mounts would look awesome,” posts just reall dishonest attempts to hide a desire to one up fellow players?

Mounts [merged]

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Posted by: Ashen.2907

Ashen.2907

Sigh, gotta love that forum bug.

Mounts [merged]

in Guild Wars 2 Discussion

Posted by: Ashen.2907

Ashen.2907

As long as mounts are no faster than my characters can be without them, and require as much in the way of trade offs as it does for my characters to have their current speed buffs…sure why not.

But if mounts are faster, or provide even the same speed as a character without having to trade traits, utility skill, or gear options to achieve their speed as a character does….then I am against them.

Using a mount should not be something you are pressured into because otherwise you are at a mobility disadvantage in game. Cosmetic only please.

Well, then mounts are truly useless.
Of course mounts will provide benefits. I would not be surprised when certain areas of the new regions will be gated behind a specific mount mechanic.

But your argument is strange. Right now jumping mushrooms, nuhoch wallows, ley line energy flows, updrafts, waypoints themselves are nothing that can be considered as an ‘optional’ or only cosmetic part of the game. If you don’t use them or if you dont have the masteries for them you are in a serious disadvantage.

The new mounts will probably be the thing that either supplements the above mentioned mechanics or maybe in some parts even replaces them.

Why were you okay with these ‘old’ mechanics when players that did not want tro use them had a disadvantage and why are you complaining now?

I was not okay with those mechanics (except way points-and I would have preferred a slightly different implementation for those as well).

But they are something that happens to my character, not something that impacts his appearance for extended periods of time while traversing a map.

People often claim that they want mounts in order to look epic crossing a zone. Great. All for that.

Then they make it clear that what they really want is an advantage over players who dont share their aestheitic preferences.

(edited by Ashen.2907)

Mounts [merged]

in Guild Wars 2 Discussion

Posted by: Ashen.2907

Ashen.2907

As long as mounts are no faster than my characters can be without them, and require as much in the way of trade offs as it does for my characters to have their current speed buffs…sure why not.

But if mounts are faster, or provide even the same speed as a character without having to trade traits, utility skill, or gear options to achieve their speed as a character does….then I am against them.

Using a mount should not be something you are pressured into because otherwise you are at a mobility disadvantage in game. Cosmetic only please.

Stop Making Outfits

in Guild Wars 2 Discussion

Posted by: Ashen.2907

Ashen.2907

I might be one of the only person who enjoys outfits. I like having a second clothing option to what I’ve transmogged on the gear that the character is currently wearing. I don’t want to transmog constantly due to my whims. Buuuuuut I hate how so many of the outfits are similar and I totally get why people want more options between things. Yet it seems like it would be a lot of work on their part, they gotta cut corners somewhere I suppose? IDK

You are correct that outfits are a quick, easy way to change your look. However having played many other MMOs I have seen better ways.

Lord of the Rings Online has a fabulous costume system. You can have up to 7 “outfit” tabs that can save your costume looks for you. And each tab has a complete set of cosmetic gear (including weapons) with each slot being able to be toggled on and off. Best of all, every single gear slot on every single costume tab can take normal armor, no transmutation into a “skin” required. If you get a loot drop that you like you can simply add it to one of your outfit tabs at no cost.

This costume system is almost 10 years old…

Still nothing on City of Heroes. Costumes weren’t even linked to “gear” so you can have as complex or minimalist as you desire, you had multiple costume saves with more purchasable in the cash shop, you had plethora of costume transformation animations to choose from to swap to those various saved costumes, you had 100% control cosmetically of a character, i.e. the single character can be a man, a woman or a “bulk” type body by changing their costume (actually had a character whose origin was they were a pair of demons, one male, one female, that morphed into magical weapons for their counterpart to hold (if you’ve seen Souleater, think of the weapon meisters)) and you could choose custom animations and colors for your powers.

CO took the same basic system and ran with it a bit further. Each piece was selectable right vs left side. You could choose different gauntlets, for example, for the right and left hand. There were also separate pieces for shoulder, glove, boot, leg, leg accessories, arm accessories, and so on….all divorced from stats, selectable individually L or R, and with multiple full costume saves for instant changing.

How does one start WvW'ing?

in WvW

Posted by: Ashen.2907

Ashen.2907

Aside from clicking on the WvW tab and joining, what is stuff I should know, cause I join in and its barren, with maybe one group of ~15 people going in circles capping and re-capping places, wheres the keep assaults and all of that?

what classes are good in WvW?

What other stuff should I know?

step 1: get lvl 20 warrior
step 2: get full green armor,
step 3: get tier 3 participation by killing npc’s
step 4: afk your way to profit-town

Really?