Showing Posts For Ashen.2907:

Is the maize balm rat farm an exploit?

in Guild Wars 2 Discussion

Posted by: Ashen.2907

Ashen.2907

Bringing this to the BBB would be akin to calling 911 because your dog got lost. Your complaint would be scrapped, and your ears would burn from all the laughter behind your back.

The BBB would take the complaint and likely use it as a means of encouraging Anet to pay to become a member.

As an example,

I used to manage a clothing store. A customer attempted to, “return,” a car tire that she had been using for several years. The store never carried car tires. Ever. Clothing store. Even if we had, the customer admitted that she had been driving on the tire for close to a decade until it had recently blown out.

We did not accept the tire as a return.

The customer went to the BBB. They contacted us. We explained the situation. They went back and forth between us and the customer, suggesting in increasingly stronger terms that this situation might just disappear if we were members of the BBB. In the end the customer would not retract her complaint and so, despite every bit of proof that our clothing store, which had not existed at the time she claimed to have purchased the tire there, had not sold her the car tire the complaint was counted against us.

My final contact with the BBB rep was a reminder about how much more “smoothly” the situation could have gone if we had opted to pay for membership.

Is the maize balm rat farm an exploit?

in Guild Wars 2 Discussion

Posted by: Ashen.2907

Ashen.2907

It would have taken 10 minutes flat in one of the numerous new builds since the event started to add 15 static rats to the last instance of the prince quest line, the one every one can access. Now the event is almost over and the damage done.
Since this brings double standards to issues that might resolve in your account being blocked and gives an unfair advantage to a sub set of the player base May be its time to take it off Anets hand and submit your comments To the BBB, under terms or quality of service issues.
http://www.bbb.org/western-washington/business-reviews/computer-software-publishers-and-developers/arenanet-in-bellevue-wa-22017235

The BBB is a private company without any form of legal authority. Companies that are willing to pay for membership tend to receive better results from the BBB review option…

GW Veterans missed out on items due to RNG?

in Guild Wars 2 Discussion

Posted by: Ashen.2907

Ashen.2907

To date in GW2 I have not gotten a drop worth keeping, nor one worth more than a gold or two. The only exception has been some dyes (which have since been removed from drop tables).

In GW1 if RNG was being stubborn I could just buy a desirable item. Not true (for me) in GW2. This is why I have put a hold on spending money in GW2.

CDI-Guilds- Raiding

in CDI

Posted by: Ashen.2907

Ashen.2907

You just have to understand, that the uniqueness of such items, and the direct coupling to achievement they have, is immediately lost if they can simply be bought with gold on the TP, which would completely ruin them.

Rare items may lose some value or prestige over time as they become more common, but such is generally the case with non-tradable items as well. That loss of prestige is not just a function of how the item was acquired so much as how many of them are in circulation. A rare item is rare regardless of how it was acquired so its, “uniqueness,” is not affected by having the ability to trade it. The number of the item in circulation is not increased by the ability to trade it.

The direct coupling to achievement is also not inherent as actual achievement is not necessarily required. Did the player get the item on their first run when they were being carried by the veterans in the party ? Did they pay to be carried (such as in Arah) ? Etc.

Some of your other suggestions seem reasonable so long as the return for vendoring undesirable drops is sufficient to offset the greater investment generally required of raiding than is the case in other forms of content. The key is to avoid reducing the play value of the content from a rewards perspective by making the rewards undesirable or making repeats of those rewards undesirable. “Wow this is my fifteenth copy of the Untradable Sword of Awesomeness !”

If salvaging such untradable rewards was introduced kitten a means of making them valuable to those who dislike the skin or who have it already I would hope that the materials so gained would be both valuable and tradable themselves.

CDI-Guilds- Raiding

in CDI

Posted by: Ashen.2907

Ashen.2907

Untradeable account bound rewards are an important part of raids for me,

The exact opposite is true for me.

If a given raid’s rewards are not appealing to a given player (weapon/armor skin appeal is very subjective) then that raid is not rewarding to anyone who shares his opinion about those skins.

Raid reward exclusivity works better in a game where the rewards are objectively appealing through stat increase than would be the case in a game supposedly focused on horizontal progression. Of course if eight or ten raids completely separate unique rewards were introduced simultaneously it might be at least somewhat more palatable.

I can see your concern. But this goes for many things in this game.
I for one think pretty much every legendary looks like stuff that would be censored if I wrote it. And on top of that, the few I actually like, weren’t weapons I really used alot, or they didn’t fit the character I used that weapon on, so for me the legendaries were not interesting. So I didn’t go for them.

Not sure that legendaries are a fair comparison because they are not the primary reward for any specific playable content in the game. You can get them essentially anywhere. Also they can be traded between players. My post was a reply to a poster opposed to raid rewards being traded.

So, what if a part of the playerbase does not like the unique rewards released with the first raid? Does that mean the raid should not be made? Or should not have unique rewards for those who do like the skins? Of course not.
It means that the raids should also have other rewards, stuff that can be traded, titles etc.
But you cannot exclude unique rewards because a minority of the playerbase might not like them.

My post was in response to another poster’s opposition of raid rewards being tradable between players. The point was that if such rewards cannot be traded they are useless to someone who dislikes them. If they can be traded then the player who does not like them can sell or trade them to someone who does. Being able to trade away drops that are of no use to me, for example, means that content with those drops as rewards can still be rewarding to me.

CDI-Guilds- Raiding

in CDI

Posted by: Ashen.2907

Ashen.2907

Untradeable account bound rewards are an important part of raids for me,

The exact opposite is true for me.

If a given raid’s rewards are not appealing to a given player (weapon/armor skin appeal is very subjective) then that raid is not rewarding to anyone who shares his opinion about those skins.

Raid reward exclusivity works better in a game where the rewards are objectively appealing through stat increase than would be the case in a game supposedly focused on horizontal progression. Of course if eight or ten raids completely separate unique rewards were introduced simultaneously it might be at least somewhat more palatable.

What if Legendary weapons had crazy powers?

in Guild Wars 2 Discussion

Posted by: Ashen.2907

Ashen.2907

All legendaries:

Upon hitting a foe all legendary weapon graphical effects are suppressed for 24 hours.

Gwynefyrdd, the Halloween miniature

in Guild Wars 2 Discussion

Posted by: Ashen.2907

Ashen.2907

I really think that Anet missed a significant aspect of the point of collecting.

I have collected comic books, game cards, sports cards, game figurines, and so on. The social aspect of comparing collections, and especially trading is integral to the pass-time. Collectors meet (in person or online) to discuss their passion, their collections, and engage in one of the more enjoyable aspects of having a collection, bartering duplicates for pieces one is lacking.

The fact that so many collectible items in GW2, including minipets, cannot be traded combined with the lack of a player to player trade function has a terribly negative impact on this aspect of the game. Collectors in GW2 are not part of an interconnected community of collectors, they are lone farmers.

Very sad.

Thanks for the work on gem exchange

in Guild Wars 2 Discussion

Posted by: Ashen.2907

Ashen.2907

First, thank you for addressing player concerns in a timely fashion while maintaining a solid line of communication on the process/progress involved.

The cynical side of me notes that Anet took something away from the player base and returned a lesser version only after receiving bad press for the feature removal and then gaining the gratitude of players for, “listening.” At the end of this process the players have less than they did before and Anet gets kudos for listening to their players. Weird.

I think I will choose to ignore Cynical Ashen and instead thank Anet for their responsiveness to player concerns in this matter.

Do you find JP's (Jumping puzzle) rewarding ?

in Guild Wars 2 Discussion

Posted by: Ashen.2907

Ashen.2907

In response to the title question:

Not really. I dont particularly care for jumping puzzles. In order for them to feel rewarding despite not enjoying them they would need much more impressive rewards.

[Suggestion] Increase dungeon token rewards

in Guild Wars 2 Discussion

Posted by: Ashen.2907

Ashen.2907

Give mobs in dungeons a chance to drop tokens so that there is an incentive to not skip (or at least an appreciable reward for killing everything).

Alternatively take a GW1 vanquishing approach. If you kill all mobs in a dungeon an extra chest containing a significant number of tokens is awarded.

Guild Wars 2 is amazing :) Stop complaining.

in Guild Wars 2 Discussion

Posted by: Ashen.2907

Ashen.2907

That’s a recent innovation off of the consistency of other’s mispronunciations of often. The stem of the word often is “oft” with a suffix attached.

Perhaps, if by recent you mean, “dating to the nineteenth century.” The change in pronunciation to include the T was influenced by the rise in literacy at that time. There were few hard rules regarding grammar and pronunciation in English prior to the seventeenth/eighteenth century so it has been appropriate to pronounce the T for at least as long as it was previously considered inappropriate. Unless the individual you are correcting was born before the mid to late eighteen hundreds it is probably a bit off to correct him on this. If he is more than a century old it might be more appropriate to commend him for adapting to changes in the language that began more than a hundred years ago than to portray him as somehow wrong for using the language as it has existed for going on two hundred years.

New content.

in Guild Wars 2 Discussion

Posted by: Ashen.2907

Ashen.2907

OP,

If youve been here since beta you spent your money before any comment or advertisement was made regarding a two week release cycle. Since your decision to purchase could not have been influenced by said advertisement you are likely to find little sympathy for your refund request. Of course this is further compounded by the fact that youve been using the product for over two years with no required expenditure beyond the initial box price.

Good luck though.

Guild Wars 2 is amazing :) Stop complaining.

in Guild Wars 2 Discussion

Posted by: Ashen.2907

Ashen.2907

Nope, stating a opinion when i say. over time, they added updates that ruined the original games experience.

Fixed that for you.

I actually did mean FACT, gg.

Of course you meant it. Meaning or believing an opinion doesn’t make it a fact. If it did…my signed copy of book five of the Wheel of Time is worth a million dollars. I’m willing to sell.

They may have ruined the game for you but others like the changes.

If you look at the majority of the posts for the NPE they are negative, the same could be said for the changes to the Gem exchange. these are not the only instances Anet has gotten feedback from the COMMUNITY and elected to ignore it. for example, how many people kitten on the megaservers. i still have a go at the devs from time to time on the matter, because it removed the communities we worked so hard to build. one in specific was Tarnished Coast, a server community that is now but a memory for those who worked so hard to build it. only to be torn down by anet’s lack of caring.

A majority of people sharing an opinion does not make it a fact. It makes it a popular opinion.

What a scary thought though. Did the earth stop being flat when that belief became unpopular or was it round all along? Was the earth the center of the solar system originally only to be moved to the third orbit around the sun when beliefs changed ?

Typicaly speaking, when the post gets so many nasty responses. you would figure anet would realize they did mess up and fix it.

Never said otherwise.

Nasty responses do not make for facts, just nasty opinions. The real question is how representative of the player base as a whole are those individuals who make those nasty posts you mention ?

If a few dozen angry individuals posting over and over again generate a thread with hundreds, or even thousands, of responses…but thousands of individuals continue to happily play the game, who should Anet listen to?

Personally I do not like the NPE. Don’t care for the trait changes (but they don’t affect me much so my dislike is largely irrelevant) either. I have mixed feelings about the Megaserver (like some aspects dislike others) but the aspects I dislike about it don’t seem to be being fixed or worked on so I am liking it less as time goes by.

But my negative opinion about those aspects of the game do not mean that it is a fact that they ruined the game.

But…would it ruin the experience for someone who enjoys leveling alts, but hates the NPE, and no longer plays guildwars 2 anymore because his biggest joy was just destroyed? This makes it a “Fact” that Anet ruined the game for them.

Sure, if someone were claiming, “the NPE ruined the game for me,” it could be factual. Not what was being claimed in this case though.

Guild Wars 2 is amazing :) Stop complaining.

in Guild Wars 2 Discussion

Posted by: Ashen.2907

Ashen.2907

Nope, stating a opinion when i say. over time, they added updates that ruined the original games experience.

Fixed that for you.

I actually did mean FACT, gg.

Of course you meant it. Meaning or believing an opinion doesn’t make it a fact. If it did…my signed copy of book five of the Wheel of Time is worth a million dollars. I’m willing to sell.

They may have ruined the game for you but others like the changes.

If you look at the majority of the posts for the NPE they are negative, the same could be said for the changes to the Gem exchange. these are not the only instances Anet has gotten feedback from the COMMUNITY and elected to ignore it. for example, how many people kitten on the megaservers. i still have a go at the devs from time to time on the matter, because it removed the communities we worked so hard to build. one in specific was Tarnished Coast, a server community that is now but a memory for those who worked so hard to build it. only to be torn down by anet’s lack of caring.

A majority of people sharing an opinion does not make it a fact. It makes it a popular opinion.

What a scary thought though. Did the earth stop being flat when that belief became unpopular or was it round all along? Was the earth the center of the solar system originally only to be moved to the third orbit around the sun when beliefs changed ?

Typicaly speaking, when the post gets so many nasty responses. you would figure anet would realize they did mess up and fix it.

Never said otherwise.

Nasty responses do not make for facts, just nasty opinions. The real question is how representative of the player base as a whole are those individuals who make those nasty posts you mention ?

If a few dozen angry individuals posting over and over again generate a thread with hundreds, or even thousands, of responses…but thousands of individuals continue to happily play the game, who should Anet listen to?

Personally I do not like the NPE. Don’t care for the trait changes (but they don’t affect me much so my dislike is largely irrelevant) either. I have mixed feelings about the Megaserver (like some aspects dislike others) but the aspects I dislike about it don’t seem to be being fixed or worked on so I am liking it less as time goes by.

But my negative opinion about those aspects of the game do not mean that it is a fact that they ruined the game.

Guild Wars 2 is amazing :) Stop complaining.

in Guild Wars 2 Discussion

Posted by: Ashen.2907

Ashen.2907

Nope, stating a opinion when i say. over time, they added updates that ruined the original games experience.

Fixed that for you.

I actually did mean FACT, gg.

Of course you meant it. Meaning or believing an opinion doesn’t make it a fact. If it did…my signed copy of book five of the Wheel of Time is worth a million dollars. I’m willing to sell.

They may have ruined the game for you but others like the changes.

If you look at the majority of the posts for the NPE they are negative, the same could be said for the changes to the Gem exchange. these are not the only instances Anet has gotten feedback from the COMMUNITY and elected to ignore it. for example, how many people kitten on the megaservers. i still have a go at the devs from time to time on the matter, because it removed the communities we worked so hard to build. one in specific was Tarnished Coast, a server community that is now but a memory for those who worked so hard to build it. only to be torn down by anet’s lack of caring.

A majority of people sharing an opinion does not make it a fact. It makes it a popular opinion.

What a scary thought though. Did the earth stop being flat when that belief became unpopular or was it round all along? Was the earth the center of the solar system originally only to be moved to the third orbit around the sun when beliefs changed ?

Things noticed over time.

in Guild Wars 2 Discussion

Posted by: Ashen.2907

Ashen.2907

Alright, so lets get real here. deny any of these and your kidding yourself.

  1. Warriors main focus was their adrenaline and Anet nerfed it.
  2. It took 2 years for Anet to bring out perminate content for gw2.
  3. They do not focus on what the community says 1/2 of the time.
  4. Yes Anet nerfed zerker gear a while ago, but was that realy needed?
  5. Anet continues to Impliment things like the NPE that don’t improve the game, they make it worse!
  6. Look at what they did to the gem exchange, does it seem like they are fixing it? no.
  7. They never listened to the community about a expansion pack that would probably bring people back to the game and get them hooked.
    Edit:
  8. The mega servers actually decreased the games population, doing so drove alot of people out.

If i am wrong with any of these things, please let me know. but Anet you need to consider something, listening or not. i’m not going to lie, your sales are down. you think the gem store is going to help? no, you need to listen to people for them to even consider to want to buy stuff from you.

1) games of this sort are in a constant state of change as balance concerns rise.

2) This is false. Permanent content additions have been made predating the two year mark:
a) Southsun Cove
b) Twilight Arbor Aetherblade path.
c) EotM
d) Fractals

3) Also false. They do not act on what the community says far more than half of the time. They could not possibly do so as frequently the community requests mutually exclusive things. One person asks for raids, another asks that there be no raids, etc.

4) Needed ? Not in my opinion.

5) Purely a matter of opinion. Some people have said that they like it.

6) Purely a matter of opinion. Seems like they are fixing it to me simply because Gaile has a track record of dealing squarely with the community (as I see it)

7) False. They may not have acted as of yet but they have listened.

8) Calling you on this one. You do not have the data to support this.

So three out of eight of your points are objectively false, one out of eight is fabricated, and three out of eight are purely matters of opinion….

A whopping total of one of your claims is objectively accurate.

Why Dry Top Isn't Just a Boring Farm

in Guild Wars 2 Discussion

Posted by: Ashen.2907

Ashen.2907

I love the ambrite weapon skins. That’s a reason to farm it for me.

I just wish the mats were tradable. It really is a bummer, to me at least, when the only time I get lucky drops is when the item in question is neither desirable to me nor tradable.

Guild Wars 2 is amazing :) Stop complaining.

in Guild Wars 2 Discussion

Posted by: Ashen.2907

Ashen.2907

Nope, stating a opinion when i say. over time, they added updates that ruined the original games experience.

Fixed that for you.

I actually did mean FACT, gg.

Of course you meant it. Meaning or believing an opinion doesn’t make it a fact. If it did…my signed copy of book five of the Wheel of Time is worth a million dollars. I’m willing to sell.

They may have ruined the game for you but others like the changes.

Guild Wars 2 is amazing :) Stop complaining.

in Guild Wars 2 Discussion

Posted by: Ashen.2907

Ashen.2907

Nope, stating a opinion when i say. over time, they added updates that ruined the original games experience.

Fixed that for you.

I don’t fault you for your opinion though.

Gambling Wars 2?

in Guild Wars 2 Discussion

Posted by: Ashen.2907

Ashen.2907

This is actually an interesting issue. Its there you’re right but its a bit perplexing. I think its an issue caused by player’s mistake and farming. I mean some things take an effort to get yet people sell them for a couple of gold. Others things take an effort to get but they sell for 100s of gold. why is that? the low prices are probably mistakes players make not really thinking over what they should actually charge. The high prices are probably because of farmers. 200g is like 200 hrs of game time for someone who doesnt farm but less then 20hrs for farmers. This is an issue you’re right, technically it shouldnt matter much whether you try to earn something directly then playing other content to achieve it. I wouldnt say this issue is caused by the game though its more a player induced issue the way I see it.

its caused by a reward structure that gives players a lot of stuff they dont need, that they then have to sell to get the things they want, but cant go out and get themselves.

IRL people get confused, but the best way to get anything is to get it directly. not to work and pay cash for it.
you want to fix your sink? it will be cheaper if you do it yourself
you want to make cars? the car company makes them for less than you buy them for.
you want to eat vegetables? its cheaper to grow them yourself.

this game is designed where everyone can get anything fairly randomly, this makes them have to have lower rates, and it also makes it unlikely you will get anything specific you want, this means you HAVE to sell a bunch of crap (remember limited inventory, and you didnt need it anyhow) to get the stuff you want.

This is why players often dont sell things at their real value, they have no idea what their real value is. They arent in the business of selling stuff, they are just following whatever the market says.

Basically things work the way they do because they designed the games item distribution the way they did. Its why the game feels like a big gamble for anything good, mostly a grind for gold, where best gold comes from killing a lot of weak easy stuff in large groups. This is the natural result of the item design.

For the average person it would cost much more to make their own car than to buy it from a manufacturer. The same is true for growing produce in the quantities that compare to what many purchase. Also can be true for sink repairs for that matter.

Also, nothing has a, “real value,” other than what, “the market says.”

for the average person, it costs more because they are not the profressionals. They have not the skills, or the knowhow, or access to the materials, but for those that do, it is still cheaper to build it yourself. Even now, there are car hobbyists who can build a car for substantially less. GW2 tends not to work this way. Also, making produce in your backyard is still cheaper than buying it at a store, even at low yields. See the thing is, the people who are professionals set their prices, based on what they think their time/abilities are worth, and they optimize thier tasks. The Supply in gw2 tends to be generated randomly. Almost every item produced has a signifigant portion of its supply given by people who had no intention, nor desire for said item.

Also actually things do have real value other than what the market says. There are tons of ineffeciencies in the market, that TP players and merchant types take advanatge off. For example, a long time ago it was actually profitable to buy wood and salvage it. Peolple didnt actually know what wood was worth. There are times when it was more profitable to salvage ectos for crystaline dust, on average.

It happens very often that something is worth more than it is priced for. Just because you find someone who doesnt know what they can do with an item doesnt mean that is its true value.

A car hobbyist building a car on par with what could be purchased is going to spend vastly more for the materials than the major manufacturer will. He will need to rent space where the work can be done as some portions of the work will not be possible, or legal, in a residential environment. He will need licenses for some of the work as it involves the use of hazardous materials. He will need to buy equipment that costs more than the vehicle itself, or could rent it. And so on. Of course none of this applies if you are talking about a car kit, but assembling the equivalent of a large model kit is hardly an appropriate comparison.

Value is subjective. Profitable is something else entirely. I throw away things that other people value because its not worth my time to deal with them.

Very disappointed

in Guild Wars 2 Discussion

Posted by: Ashen.2907

Ashen.2907

You had to, “PLAY the game,” to get your traits before the change. The change doesn’t mandate playing the game any more than was the case before, now it just mandates specific content to be played rather than playing those aspects you enjoy.

Just out of curiosity, if your position is based purely on reason, what led you to the belief that you know, in advance, whether or not others will use given traits ? I know that I have used every single trait on my main character. I don’t deny that some got used only once or twice, but all have been used.

And obtaining those traits on ONE character via gold or whatever requirement would be that hard?
Really?

Think I need to buy a new account just to put this in perspective again, but I am pretty sure that it REALLY is not that bad, and just like every other change that people find even the slightest bit inconvenient are just raging for the sake of raging and because they can not rush through their alts anymore.

I didn’t say whether or not I thought it would be hard.

It doesn’t really matter whether or nor you or I think it would be hard as, apparently, we are not the ones for whom this is a negative experience. I suppose it does discourage me from playing alts, but I tend to spend most of my time on a single main character anyway so, though it does reduce the depth of the game for me, its not a huge deal.

For others, people who have different interests and preferences than you do for example, it is more of a negative influence on their ability to enjoy the game. If you prefer having to play specific content in order to be able to use specific traits the option was always there. You always had the option to choose to not use a given trait unless you had killed the grub in WvW for example. Anet did not add that option for you, they took options away from others.

It does not matter, in any way, whether or not you buy another account, put things in perspective for yourself, or whatever. Fun is subjective and this, “feature,” negatively affects some players’ fun. The fact that it might not affect yours is irrelevant to that point.

It would not affect my fun at all if all classes other than Ranger (that one main that I mentioned…particularly since I am unlikely to play my alts with the addition of ascended gear and the changes to traits) were removed from the game. Maybe its not all about me though. Maybe things that affect how others enjoy the game can be important too.

Very disappointed

in Guild Wars 2 Discussion

Posted by: Ashen.2907

Ashen.2907

Are you even playing the same game? The trait change was one of the worst ideas I’ve ever seen in an MMO.

I should hope so.

Tell me, do you buy or try to obtain every single trait? Even if you do not use them?
Because that is the only time I could possibly even understand why you would need to complain.

I LIKE the trait system for reasons already mentioned.

I have a LOT of characters and it’s very expensive to gear up alts then unlock all their traits too. The trait change (amongst others) was a kick in the teeth to all those who prefer to have many alts rather than one or two main characters.

Of course, people like you probably can’t see this, because you think everything Anet does is amazing. They should add a /worship emote for you.

As mentioned previously, i provide REASONING instead of abstract complaints behind my opinions, that makes me the exact opposite of a “worshipper”.

“unlock all their traits too.”
WHY are you unlocking ALL of them? You will NEVER use all of them.

I will say it again, you are too used to games being easy, go play Dark Souls or old school WoW, they have things that are HARD to do, this is a minor inconvenience at best which promotes people to PLAY the game instead of just strolling through and getting everything just dropped in your lap.

FYI, I have 9 chars. I like my alts A LOT.

You had to, “PLAY the game,” to get your traits before the change. The change doesn’t mandate playing the game any more than was the case before, now it just mandates specific content to be played rather than playing those aspects you enjoy.

Just out of curiosity, if your position is based purely on reason, what led you to the belief that you know, in advance, whether or not others will use given traits ? I know that I have used every single trait on my main character. I don’t deny that some got used only once or twice, but all have been used.

AFK Players: Identifying Them More Easily?

in Guild Wars 2 Discussion

Posted by: Ashen.2907

Ashen.2907

To be honest the one’s that bother me are not random dead AFKers scattered around the world but rather those who die, not just downed but actually dead, in an event which is taking place adjacent to an open waypoint. It would take less time to just WP and rejoin the fight than for someone to rez them, but instead they just lie there not contributing to the event.

Sorry about the tangent.

Gambling Wars 2?

in Guild Wars 2 Discussion

Posted by: Ashen.2907

Ashen.2907

This is actually an interesting issue. Its there you’re right but its a bit perplexing. I think its an issue caused by player’s mistake and farming. I mean some things take an effort to get yet people sell them for a couple of gold. Others things take an effort to get but they sell for 100s of gold. why is that? the low prices are probably mistakes players make not really thinking over what they should actually charge. The high prices are probably because of farmers. 200g is like 200 hrs of game time for someone who doesnt farm but less then 20hrs for farmers. This is an issue you’re right, technically it shouldnt matter much whether you try to earn something directly then playing other content to achieve it. I wouldnt say this issue is caused by the game though its more a player induced issue the way I see it.

its caused by a reward structure that gives players a lot of stuff they dont need, that they then have to sell to get the things they want, but cant go out and get themselves.

IRL people get confused, but the best way to get anything is to get it directly. not to work and pay cash for it.
you want to fix your sink? it will be cheaper if you do it yourself
you want to make cars? the car company makes them for less than you buy them for.
you want to eat vegetables? its cheaper to grow them yourself.

this game is designed where everyone can get anything fairly randomly, this makes them have to have lower rates, and it also makes it unlikely you will get anything specific you want, this means you HAVE to sell a bunch of crap (remember limited inventory, and you didnt need it anyhow) to get the stuff you want.

This is why players often dont sell things at their real value, they have no idea what their real value is. They arent in the business of selling stuff, they are just following whatever the market says.

Basically things work the way they do because they designed the games item distribution the way they did. Its why the game feels like a big gamble for anything good, mostly a grind for gold, where best gold comes from killing a lot of weak easy stuff in large groups. This is the natural result of the item design.

For the average person it would cost much more to make their own car than to buy it from a manufacturer. The same is true for growing produce in the quantities that compare to what many purchase. Also can be true for sink repairs for that matter.

Also, nothing has a, “real value,” other than what, “the market says.”

(edited by Ashen.2907)

Is boycott the answer?

in Guild Wars 2 Discussion

Posted by: Ashen.2907

Ashen.2907

We are talking about issues that have BEEN HERE SINCE RELEASE, none of the examples you have given have been here since release, ergo not really relevant to the discussion in question.

The original post includes commentary about post release issues. The topic was never solely about release issues. Attempting to deflect on topic commentary by changing the subject rather than addressing valid posts that are on topic gives the impression that you cannot counter the points being raised and so are resorting to obfuscation instead.

Gambling Wars 2?

in Guild Wars 2 Discussion

Posted by: Ashen.2907

Ashen.2907

So thats not an unfounded insinuations that is a fact where the currency-grind is there directly because of the cash-shop.

Actually it is still a matter of opinion. Apply that same exact example to someone else and there may be no currency grind. If there is no currency grind then it is not there directly because of the cash shop.

The only way to get that item ingame is to grind a currency. How could that not be factual true for another person? It’s factual true for the game.

It is not grind for some people.

'Content you normally see in an expansion'?

in Guild Wars 2 Discussion

Posted by: Ashen.2907

Ashen.2907

Win/win for you. Not so much for me. I’d much rather not have to wait a year between updates, large or small. I enjoyed the two-week cadence; I wish they would bring that back. Maybe next year, a year without China release, will see a return to that cadence.

Also, even though I’m in the minority, I wish they would bring back the less-permanent releases of Season One. I’m not too fond of Season Two’s offerings. /shrug

Honest question here,

Was it the temporary vs permanent nature of the two seasons that led to your preference or the specifics of the content itself ?

Tracking Guild Wars 2

in Guild Wars 2 Discussion

Posted by: Ashen.2907

Ashen.2907

Sure, but it’s three different clubs, and they’re not all the same. You might argue Raptr and Xfire are similar, but Overwolf is a completely different animal, and they still say the same things.

You can argue all you want, but there’s still the quarterly report, there’s still the fact that NcSoft laid of NcSoft West and Carbine developers but didn’t touch Anet.

When you build a case for something you look at all the evidence. The evidence points to the game being fine. Because if it was dying or losing money, or not making profit, or dead, or buried or any of the other things people keep saying about it, layoff would have happened.

All the evidence isn’t wrong…even if some of it by itself wouldn’t stand up. This is how research works.

I have said, repeatedly, that I think the game is doing fine. I just don’t consider the specific sources being quoted as being reliable.

I believe that the sun is going to rise tomorrow but if someone said that they knew the sun was going to rise tomorrow because they read portents in the entrails of a sacrificial sheep it would not cause me to question the likelihood that the sun would rise in the morning, but I might very well question the validity of the source of the prediction.

And as I said, individually any of those sites would be less reliable than all of them, but taken together with other evidence, it’s hard to discount those sites completely.

You can disagree if you want…but I’m still not buying it.

Understood.

It doesn’t matter, to me at least, how many priests of Ba’al claim that the entrails predict something, the methodology is questionable, at best.

Gambling Wars 2?

in Guild Wars 2 Discussion

Posted by: Ashen.2907

Ashen.2907

So thats not an unfounded insinuations that is a fact where the currency-grind is there directly because of the cash-shop.

Actually it is still a matter of opinion. Apply that same exact example to someone else and there may be no currency grind. If there is no currency grind then it is not there directly because of the cash shop.

Is boycott the answer?

in Guild Wars 2 Discussion

Posted by: Ashen.2907

Ashen.2907

you are as active as ever.

Agreed with all but this part.

If you come to the gw2 forums to talk about gw2, you are still active about gw2. You may not play, but you want to be involved and active about it.

It was the, “as ever,” part I disagree with.

Someone who played 20 hours a week and posted 20 times per day before but now doesn’t play and posts a couple of times a day isn’t as active as ever.

Is boycott the answer?

in Guild Wars 2 Discussion

Posted by: Ashen.2907

Ashen.2907

you are as active as ever.

Agreed with all but this part.

The Dangers of Expansion

in Guild Wars 2 Discussion

Posted by: Ashen.2907

Ashen.2907

New zones would not necessarily pull people away from existing events any more than does the living story.

Is boycott the answer?

in Guild Wars 2 Discussion

Posted by: Ashen.2907

Ashen.2907

Almost everything that has been patched, changed, or fixed in game has been on someone’s list.

How so? Did someone ask for a bugged NPE? or for outfits rather than armors in the cash grabbing gem store? How about the gem converion? Sure they are changing back but that speaks volumes on their mind set/ direction. Im aware that my issues are not the same as yours, however what you call my issues have 100’s of threads on the topic so again all I want is a update with the new direction they are going.

Not sure that it is fair to question actual bugs in this context.

The NPE was implemented based on player feedback. Players have commented since that they like it.

Players have requested since before launch that the cash shop be focused on cosmetics.

There was even a player that commented that they liked the conversion change.

Players specifically asked for elements like the wardrobe.

Players asked for the ability to wear their non-armor/outfits in combat.

Cash grabbing gemstore ? You mean the cash shop that requires no actual cash expenditure and which contains nothing but optional/non-necessary for gameplay elements ? I have my own concerns with the current implementation of the game (and am refraining from buying gems with money or using the gold/gem conversion as a result) but the actual cash shop implementation in GW2 is one of the (if not the) most forgiving business models I have ever seen in an MMO.

Sure you want an update on your concerns. Concerns shared by others. But you are claiming that your gripe is that no one’s concerns are being addressed or have been addressed. I am not questioning your desire to have your concerns addressed. I am calling into question false statements about other people’s desires for the game.

Tracking Guild Wars 2

in Guild Wars 2 Discussion

Posted by: Ashen.2907

Ashen.2907

Sure, but it’s three different clubs, and they’re not all the same. You might argue Raptr and Xfire are similar, but Overwolf is a completely different animal, and they still say the same things.

You can argue all you want, but there’s still the quarterly report, there’s still the fact that NcSoft laid of NcSoft West and Carbine developers but didn’t touch Anet.

When you build a case for something you look at all the evidence. The evidence points to the game being fine. Because if it was dying or losing money, or not making profit, or dead, or buried or any of the other things people keep saying about it, layoff would have happened.

All the evidence isn’t wrong…even if some of it by itself wouldn’t stand up. This is how research works.

I have said, repeatedly, that I think the game is doing fine. I just don’t consider the specific sources being quoted as being reliable.

I believe that the sun is going to rise tomorrow but if someone said that they knew the sun was going to rise tomorrow because they read portents in the entrails of a sacrificial sheep it would not cause me to question the likelihood that the sun would rise in the morning, but I might very well question the validity of the source of the prediction.

Thank You ArenaNet

in Guild Wars 2 Discussion

Posted by: Ashen.2907

Ashen.2907

Don’t really agree with the build diversity comment and I know that the Megaserver system has negatively impacted aspects of the game pretty significantly, but otherwise agreed.

Is boycott the answer?

in Guild Wars 2 Discussion

Posted by: Ashen.2907

Ashen.2907

I suppose there are two approaches to the question posed in the title:

1) No. If there was a majority or significant minority of players for whom the negative outweighed the positive sufficiently to impose harmful economic sanctions on the company to effect change then it would not be nearly, “impossible,” to institute, it would happen on its own. Thousands of players opting to not play, or at least not pay (I am in this second group myself), until such a time as universal, or at least common, concerns are addressed would happen on its own.

2) Yes. The boycott is already underway. Thousands of players have stopped playing, or paying, because of unaddressed concerns. You just are not participating in the boycott.

My gripes is how NOBODY’S “list” is ever addressed.

As to this point,

It is perhaps a good idea to note that every patch that one person might consider poor has had others express a positive opinion of any changes included. Just because your list, or that of others you may know, has not been addressed does not mean that, “nobody’s” list is ever addressed.

Almost everything that has been patched, changed, or fixed in game has been on someone’s list.


As to suggestions about fixing concerns raised in various people’s lists:

Players have been proposing solutions for as long as they have been raising concerns. Some good, some bad, but page upon page of them. Free to Anet. We are not Anet employees. Players are not paid to solve problems affecting the game, its revenue, or its customer satisfaction. But they offer suggestions, propose solutions, etc anyway.

I do not fault Anet for not acting on these proposals as there are far too many, and so many that are in direct conflict with each other, but anyone who claims that they do not see solutions being offered is just not paying attention.

(edited by Ashen.2907)

Please remove your spam

in Guild Wars 2 Discussion

Posted by: Ashen.2907

Ashen.2907

I think a lot of you are missing the point.

The opening post doesn’t really express the following as a point.

WvW has received basically nothing!
PvE gets almost everything.
And Anet continously try to push sPvP tournaments for esport.

PvE is where most of the players are.

It aint working, GW2 is not an esport type of game because the sPvP is pretty lame.

So don’t play it. Don’t worry about it. No one is asking you to like it.

As a WvW player, I find it insulting that they are trying to push their epsort failure onto everyone so much that they have now even placed a permanent add on our UI, which you cannot get rid of, only make smaller.

1) Its not permanent.

2) You are too easily insulted.

Is the maize balm rat farm an exploit?

in Guild Wars 2 Discussion

Posted by: Ashen.2907

Ashen.2907

It is an exploit. The red post just officialy stated that arenanet now approve using exploit of game mechanism.

It cannot be an exploit within the context of GW2.

Exploits are not allowed.
This is allowed.

Therefore this is not an exploit.

Can’t deny that its a bummer that I did not find out about the farm until after I had finished the instance and so I cannot benefit from it.

Oh well, if this is the worst thing that happens life is pretty darned good.

Tracking Guild Wars 2

in Guild Wars 2 Discussion

Posted by: Ashen.2907

Ashen.2907

It’s easy to say that Raptr statistically means nothing, because it’s correct. But three independent trackers, each tracking their own players (and not each others) are more likely right than wrong.

I can’t imagine how anyone would think otherwise.

First I do want to clarify that I disagree with those who claim that the game is dead, will be dead in six months, etc.

Three sites which all share the same or similar bias(es) are not more likely right than wrong unless their bias(es) are shared by the majority, which has not been demonstrated to be the case here. If you choose to restrict your selection to sites, individuals, etc that all share the same or similar bias(es) you are going to get consensus in the results even if those results are not representative of the population being measured as a whole. If I were to poll only Liberals about a political topic I am very likely to get a liberal consensus even if they are not representative of the majority (note that this is not a liberal vs conservative commentary as I am using this only as an example).

you have yet to demonstrate why the fact that they track people who use some form of their software is a bias that makes the players more likely to fall on the same side of game play habits.

Lets say instead of polling liberal, i poll people who have cell phones, what makes you think people who have cell phones are more likely to fall on the same side of a political debate?

A poll that is only open to people who are members of a restricted club, one which implies certain common interests/inclinations regarding gaming, is questionable at best.

Owning a cell phone is not related to being politically active. Software that you run in concert with your game is related to gamers.

Please add end game raiding (10-20 mans)

in Guild Wars 2 Discussion

Posted by: Ashen.2907

Ashen.2907

Give bonuses for the speed with which an encounter is completed, kind of like mission bonuses in Factions GW1.

The MW wearers still can complete the encounter, get the boss chest, etc. Those who have spent time/money getting Ascended get an extra chest, or title, or something, for beating it faster.

That’s certainly a variation which would allow for better rewards. However, the question of, “Whom is the content being tuned for?” remains. One concern I have is that content completable by players in MW whose play is “less coordinated” is going to be viewed as, “Too easy!” by some, whereas content that requires the best gear and the best play is going to be viewed as, “Too hard!” by some. GW2 has way too many force multipliers for damage for there to be an outcome that will appeal to both ends of the spectrum.

The obvious answer is to say, “No, raids are only for the best players.” However, I’m concerned that ANet may not view the effort to produce raids as worthwhile if they are inaccessible to many players.

Content can be tuned to be difficult for MW wearers, would be easier for Ascended wearers, but those same ascended wearers might be challenged to complete it with tight deadlines for bonus rewards.

Best MMO game ever

in Guild Wars 2 Discussion

Posted by: Ashen.2907

Ashen.2907

Nice strawman.

Now were resorting to name calling now huh?

If you had said worst MMO ever, and then spent most of your post talking about forum posters instead of why you thought the game was the worst ever I might very well indeed have thought it odd.

I doubt that

You might want to look up the definition of strawman.

I did. Oh the irony. Think I’m going to hop on GW2 now. Care to join me? I’ll be on Crystal Desert.

Currently on Ferguson’s Crossing. Reading/Posting while taking a break from the game to get a bite to eat.

Please add end game raiding (10-20 mans)

in Guild Wars 2 Discussion

Posted by: Ashen.2907

Ashen.2907

I repeated this time and again : an optimised party can nuke almost any HP bag Anet can throw at it and thus prevent the boss from using its abilities (read: make the boss uninteresting). Imagine now what a party of 20 can do. How much DPS such a group can generate.

this doesnt make any sense, because its just a matter of how you design bosses and the mechanics behind the fight.
and bosses for 20 people need more hp obviously. i dont understand what you are trying to say.

I believe he’s saying that the mechanics in the boss fight will need to be guaranteed to occur and can’t be skipped by burning down the boss too fast, think of it like the defend the batteries portion of Teq. In a raid the boss could become temporarily invun when it hits certain health thresholds to preform its attack.
Part of a raid is learning, you shouldn’t be able to dps past the mechanics without learning them.

This issue points to one major problem with the design of GW2’s harder encounters. Players in Ascended are going to burn through HP much faster than players in MW. Also, if a coordinated group is stacking might as high as possible and has perma or near-perma Fury to go along with that Ascended Gear, their damage output is going to be many times what a less-coordinated group in lesser gear will generate.

So, who is the content being designed for? Are people in MW supposed to be able to complete it? Is coordination to maximize output going to be required, or is it going to be the, “You get to finish the fights faster” that we have now? There’s also the issue of instanced versus open raids, where players can outnumber the scaling. These are questions of accessibility, and they have to be addressed — if not by us, at least by ANet.

Use of boss invulnerability to ensure that boss phases are interacted with is not a bad idea, especially if other techniques can be used so that the fights are not always similar. However, that’s still going to leave the issue as to whether raids will require Ascended (or at least Exotic) gear, and whether might stacking, perma Fury and berserker stats are going to be the assumption when the boss fights are being tuned.

Give bonuses for the speed with which an encounter is completed, kind of like mission bonuses in Factions GW1.

The MW wearers still can complete the encounter, get the boss chest, etc. Those who have spent time/money getting Ascended get an extra chest, or title, or something, for beating it faster.

Best MMO game ever

in Guild Wars 2 Discussion

Posted by: Ashen.2907

Ashen.2907

Nice strawman.

Now were resorting to name calling now huh?

If you had said worst MMO ever, and then spent most of your post talking about forum posters instead of why you thought the game was the worst ever I might very well indeed have thought it odd.

I doubt that

You might want to look up the definition of strawman argument.

Really Enjoying The Halloween Event

in Guild Wars 2 Discussion

Posted by: Ashen.2907

Ashen.2907

Thank you for a fun event with an interesting variety of things to do. A nice way to kill some time.

I particularly enjoy the mad rush of constant combat in the labyrinth where GW2’s position, dodge, movement based combat really comes alive.

Best MMO game ever

in Guild Wars 2 Discussion

Posted by: Ashen.2907

Ashen.2907

Odd post for praising and giving a kudos to a game? It must seem odd to you because you don’t see these types of posts often huh? I wonder if I had done the total opposite and said “Worst MMO ever!” I’m curious if you would have thought it odd than…

Nice strawman.

I did not say that it was odd for praising the game. I indicated that it was odd for someone to claim that they were posting to praise the game yet spend most of their post talking about other players/posters instead of the game. I found it odd that the OP would claim that they don’t care what others say, but spend more of their praise the game post talking about what others say instead of actually, you know, praising the game. Odd that.

If you had said worst MMO ever, and then spent most of your post talking about forum posters instead of why you thought the game was the worst ever I might very well indeed have thought it odd.

Best MMO game ever

in Guild Wars 2 Discussion

Posted by: Ashen.2907

Ashen.2907

Hi all. First topic on these forums. I just wanted to come here and say that GW2 is the best MMO game ever. I don’t care what anyone says. I know there are some people that come on here who bash the game because they are not happy with this or that or want to mention they are “leaving” the game because of this or that but whatever. Maybe they don’t appreciate a good game when they see one and find excuses instead of finding different ways to have fun with it. I want to change the scenery a bit here and say thanks Anet for the best MMO game and experience ever! Keep it up and looking forward to see what’s next in the world of Tyria!

I even still play GW1 from time to time and that is also one of the best game’s ever too!

:)

This is an odd post. Supposedly made to express the OP’s appreciation of GW2 but spends more of the post speaking about other players opinions of the game than his own. Really comes across as an attempt to start arguments rather than a, “kudos for a great game,” post. I mean if you really, “don’t care what anyone says,” why do you spend more time talking about what they say than about what you have to say about the game?

and its all free.

Do you think they have an ingame gemstore and updates that revolve new skins because it is all free ? Think again ! I know off people who spend double the price of other MMORPGS a month and most people who do that just do it to SUPPORT A-net but what do they get in return for support ? Grind , and more grind.

What they get for spending, " double the price of other MMORPGS a month," is exactly what they paid for, $30 worth of digital goods.

Tracking Guild Wars 2

in Guild Wars 2 Discussion

Posted by: Ashen.2907

Ashen.2907

It’s easy to say that Raptr statistically means nothing, because it’s correct. But three independent trackers, each tracking their own players (and not each others) are more likely right than wrong.

I can’t imagine how anyone would think otherwise.

First I do want to clarify that I disagree with those who claim that the game is dead, will be dead in six months, etc.

Three sites which all share the same or similar bias(es) are not more likely right than wrong unless their bias(es) are shared by the majority, which has not been demonstrated to be the case here. If you choose to restrict your selection to sites, individuals, etc that all share the same or similar bias(es) you are going to get consensus in the results even if those results are not representative of the population being measured as a whole. If I were to poll only Liberals about a political topic I am very likely to get a liberal consensus even if they are not representative of the majority (note that this is not a liberal vs conservative commentary as I am using this only as an example).

Is the maize balm rat farm an exploit?

in Guild Wars 2 Discussion

Posted by: Ashen.2907

Ashen.2907

Talk about pedantic reasoning Tman. Yes, there is transfer of wealth from players who are locked out of instance to players who aren’t. Who cares if they are not literally creating gold, they are still making money for themselves by effectively stealing it from people who played the instance as intended (the latter are forced to either buy bags from the farmers or farm at a much slower rate if they want them).

I wonder if when people say they are “making money” in real life you correct them because they aren’t creating bills with a paper press…

“Stealing?”

Really?

Selling to those who are in no way required to buy, lacking in any way the ability to take from others without their active agreement and participation is essentially stealing now?

I finished the instance right away myself. Don’t have time to play today but perhaps I should log in to make sure that my banked gold hasnt been stolen.

(edited by Ashen.2907)

Tracking Guild Wars 2

in Guild Wars 2 Discussion

Posted by: Ashen.2907

Ashen.2907

do you have a reason to believe their sample is biased? Guilds are obviously biased, people who play together whoms friends leave more likely to leave, friends stay more likely to stay. Also guilds tend to form around similar interests.

As far as i know these are just the people who use this software. For example, me on teamspeak, which turns out to be an overwolf app. I have very little in common with other TS users other than the fact i use voice com outside of the game.

Anyhow, im not suggesting its perfect. But it has means more than no data at all, and it is consistent with most known facts and observable trends.

Its not a matter believing that there is some form of bias but rather that there is, by definition, bias inherent to those sites. They only measure the activity of those inclined to use third party software to overlay/interact with their game experience. Without anything to indicate that such is representative of the GW2 community as a whole the source is questionable at best.

As to my guild/alliance in GW, it existed as a place to cater to as wide a variety of playstyles, demographics, and personalities as possible. At just shy of a thousand members, with a 2-3 guild waiting list for entry the alliance was nothing close to a close-knit group of similar players.