Therefore, you have to listen to those people who express their opinions.
Straying into some dangerous territory there.
hmm, lets say a game has a million players. Hundreds of thousands of people playing the game without a peep on an official forum or social media site. Maybe a few do post occasionally. “Wish we had more zones, I really liked class X in my last MMO-can we have something like it here,” etc.
A hundred vocal people come to the forums and say that the game’s implementation, basic design, etc are bad and should be reworked from the ground up.
Scrap the entire game, ignore the million players, etc ? Your logic says so.
There are more ways to have a voice than taking time away from the game to post to a forum or third party site.
Just because someone has an issue, and expresses it, with a particular system or change does not mean that they have not looked at the big picture. It is a bit of a stretch to claim that if someone’s opinion on something differs from yours they just aren’t seeing the whole picture.
A single line can ruin a story.
Even so what many people are complaining about are the game equivalent of the first few chapters of the book. If those early chapters are bland, not engaging, etc then the impact is potentially absolute…the reader puts it down and never picks it up again.
For what its worth the Warrior was not universally agreed to be OP. It was arguably the easiest profession with which to produce high end results but other professions could achieve comparable or better, but required greater player engagement to do so. Its generally a good idea to have a profession capable of producing good results that is catered to mediocre player skill for the simple reason that many players will not be ome more skilled regardless of opportunity. Having a profession that provides such players with an avenue into higher end play increases the accessibility of a games most challenging content without dumbing it down.
The entire game is supposed to be endgame. Dumbing down beginning zones affects this aspect of the game. Making mobs weaker compared to launch while characters are more powerful effectively reduces the amount of game available to veterans.
The NPE changes may only affect a fraction of the game and is targeted at new players, but it affects veterans as well. How much of the game must be taken away from veterans before its acceptable for them to speak out against it ?
This patch has some elements that concern me but most of it doesnt bother me. Evens so the fact that it doesn’t bother me does not mean that it doesnt negatively affect others to a degree that impacts their enjoyment of the game. Trying to tell others that you know better than they what should and should not affect their enjoyment of the game, their fun, is not only foolhardy its a bit pretentious and insulting.
Its very simple: if you didnt intentionally grind mobs you didnt get weapon skills for a long long time, MUCH longer than now
I didn’t intentionally grind mobs and got my weapon skills by level 5-6. Level 5-6 is, “a long long time, MUCH longer than now ?”
For something that was endless I finished unlocking weapon skills by level 5 or 6.
In which case, I’ll readilly admit I’m wrong about set gate; I’m taking my facts from the official topic “Misconceptions (…)”, which clearly states that F3 skill unlocks at 22 and F4 at 24.
Sorry to interject but could you provide a link to this official thread ? The only one I could find with a, “Misconceptions…” title and a breakdown of the gates is player created as is the post listing the gates. I appreciate the players’ effort but is that what you consider “official?”
If I am just missing the correct thread please accept my apologies.
Getting a little far afield, Vayne & Ashen.
My apologies.
Ultimately I think that the patch has some pretty noticeable design flaws.
It also has some pretty significant bugs. Not only are forumites complaining, people who have never previously posted are coming here with concerns and complaints.
Anet has acknowledged the existence of bugs and is working on them. They have also indicated a willingness to tweak changes (to some unknown extent) if needed.
I personally think that some of the level gating complaints might be a bit overblown. If it took X hours of play to get to something before and it takes approximately X hours of play now, why does it matter what level you are ?
But, and this is an important but IMO, each person is going to feel the impact of the changes individually. The fact that it doesn’t bother me does not mean that it won’t legitimately bother someone else.
However it’s also not illegal. It’s illegal only if it’s intentional.
This may be the case where you live, but it is not the case everywhere (and I admit that the laws that apply here in California do not apply everywhere either).
The company for which I manage a store runs a weekly sale where special price tags are applied to the sale items. At the end of the week the sale tags are removed. If, as has actually happened, a store is short handed (in one instance it involved most of the staff being down with the flu a couple of years back) and the person pulling the sale tags (hundreds if not thousands of them) rushed and missed a few, and an auditor happens to visit the store the next day before the oversights can be fixed, the store faces a thousand dollar fine for each missed tag. Intentional or not.
This is not a hypothetical situation. A single store missed almost a hundred tags (one aisle) and had a close to $100,000 fine levied against it.
I work at a store where tags are applied similarly, and needing to be taken down. We have a simple policy – remove the offending tag when discovered and if a customer brought the item and contested the system price . . . if it’s within a margin we can alter it and let them have the “wrong price” but nobody else gets it after the issue is resolved.
As far as I know there’s no disciplinary actions taken short of “please try to catch those things more often”.
Our policy is that if the tag is wrong the item is free.
The state imposes a $1000 fine for each inaccurate price tag. They don’t ask if we mis-labeled the item intentionally. The audit and fine are based purely on the objective count of items whose price tags do not match the cash register listing. One mis-ship from the printer involving a store receiving prices from another region/state has the potential to mean a million dollar fine….and if an auditor gets that kind of yield out of one store for a given company other stores should expect audits shortly.
However it’s also not illegal. It’s illegal only if it’s intentional.
This may be the case where you live, but it is not the case everywhere (and I admit that the laws that apply here in California do not apply everywhere either).
The company for which I manage a store runs a weekly sale where special price tags are applied to the sale items. At the end of the week the sale tags are removed. If, as has actually happened, a store is short handed (in one instance it involved most of the staff being down with the flu a couple of years back) and the person pulling the sale tags (hundreds if not thousands of them) rushed and missed a few, and an auditor happens to visit the store the next day before the oversights can be fixed, the store faces a thousand dollar fine for each missed tag. Intentional or not.
This is not a hypothetical situation. A single store missed almost a hundred tags (one aisle) and had a close to $100,000 fine levied against it.
What I meant by the merchant being held to a different standard than the customer was specifically about communication.
This is almost (and I am saying almost only because for all I know there is some weird exception that is all but unheard of) always the case because there are far more legal requirements placed on a merchant’s communications to the customer than on the customer’s communication to the merchant.
While this is absolutely true, it’s sometimes also true that the way a customer communicates with a merchant can cause problems for the customer.
Someone brings a computer for me to repair. If they don’t tell me what the problem is (and it happened more than you know), then I can’t really fix it easily or on time. If they give me the wrong problem and I correct that and it’s really another problem they may get angry at me for doing it, even though it was their communication that causes the issue.
And if a customer was abusive, I had every right to ask them to leave my store and not come back. And sometimes I did.
However, there’s a difference between law and not being a kitten. You can insult people. As far as I know that breaks no law. I’m not sure why that should matter.
It at very least breaks forum rules.
Even so, I was posting in response to comments about misinformation being spread by merchant and customer. If a customer tells everyone on his e-mail list that computer repairs at the shop he frequents cost only $20, and is mistaken because the actual price is $50, he made a mistake. He may upset his friends who go into the shop expecting to get a $20 computer repair only to face a more than double price tag. Thats pretty much it.
If the shop owner tells everyone that computer repairs at his shop are only $20, when in fact he charges $50 he is engaged in an activity that, if caught, will end with him paying some pretty serious fines. If he continues he can have be denied the right to operate a business in his state. This is the case even if the entire matter was a mistake.
The merchant, when speaking of misinformation, is held to a different standard than the customer.
Something that does stand out to me is the number of people who were not frequent forum posters before this patch that are coming to the forums to comment (mostly to complain).
I am seeing:
1) people who have very little post history before the patch
2) people whose post history shows little or no complaining prior to this patch.
3) people who have no post history before this patchand so on.
The complaints are not just a forum regular phenomenon.
Check my post history. I think you’ll find that I’ve posted very little before 9/9. And by “very little” I don’t remember ever visiting these forums before that, much less logging in. So, I doubt I have even a single post before then. But, as Vayne pointed out, I have a faulty memory.
I did check your post history. You are one of those to whom I referred in the quoted post.
What I meant by the merchant being held to a different standard than the customer was specifically about communication.
This is almost (and I am saying almost only because for all I know there is some weird exception that is all but unheard of) always the case because there are far more legal requirements placed on a merchant’s communications to the customer than on the customer’s communication to the merchant.
Something that does stand out to me is the number of people who were not frequent forum posters before this patch that are coming to the forums to comment (mostly to complain).
I am seeing:
1) people who have very little post history before the patch
2) people whose post history shows little or no complaining prior to this patch.
3) people who have no post history before this patch
and so on.
The complaints are not just a forum regular phenomenon.
I can’t remember the exact number, the vote start with “it would be ok with some change” in overwhelming lead, and somehow it end up with people hating the NPE.
There was like 200 votes yesterday, and I think something like 60%(correct me if my memory fail) would be ok if they did some change. Very few people actually say they hated the patch(like around 15%)
That was from my memory though, my memory could be wrong.
Even so, OK if changed means not OK now.
Personally I don’t normally put much stock in polls of this sort. Questions can be leading, respondents are likely to not be representative of the affected group as a whole, and so on. I am, however, surprised/intrigued by the sheer number of responses.
It’s the difference between me asking my wife, is this dish supposed to look like this, and me saying, this dish sucks, it’s terrible, it’s horrible, I’m never eating your cooking again.
LOL.
Not sure that the analogy holds up…can Anet make you sleep on the couch ?
I mean we hold Anet accountable for every communication gaff they’ve made (and there have been many).
I am not going to pull out the old, “customer is always right,” adage because it has never actually been true.
But.
The merchant taking customers’ money for a service should be held to a different standard than a random customer.
Well, there it is. 81% aren’t happy with this patch and only 10% like it. Hopefully Anet can make some pretty significant changes to sway peoples feelings. This might be Arenanet’s
third biggest blunder. Right behind Not making the game more like Guild wars and ascended gear.I still consider “allowing asura to be anything more important to the story than a chair” is their biggest blunder but I’ll be okay with your list
I like your style.
Log in to unlock LS chapters or test Ranger changes while waiting for an update to the game change that removed most of my enjoyment in GW2, while spending most of my free time on other pass-times.
You people will never listen. I don’t know why Vayne keeps coming into these threads trying to tell you why you’re (clearly) wrong and upset about nothing, but I have to commend him for not getting absolutely furious.
Hey guys, apparently everything is fine because Andred’s opinion is now somehow an objective fact. Your criticisms have all been rendered invalid due to the overwhelming evidence he has posted in defense of of his clearly unbiased argument.
Hey everyone, never mind what I said; NewTrain’s expert rebuttal completely disqualified all the claims I made. And why ever was I to think that people were over-reacting and being selfishly upset about literally nothing? How stupid of me.
If it were, “literally nothing,” then there wouldnt have been a patch.
Up to 81% of respondents not happy/ok with the patch. The margin for the negative score seems to be growing over time with additional responses.
Personally, even if I truly dislike a patch, such as the addition of ascended, I am most likely to choose the poll opton for OK if adjusted/changed because it is not mutually exclusive with actively dislike. Even something I absolutely detest, hate with a passion, might become OK is adjusted appropriately/sufficiently.
Would be okay with some adjustments just means its NOT ok now.
Pretty much.
Hell might be OK with air conditioning, a snow cone machine, and cable. ; )
The Manifesto is currently presented by Anet on the GW2 main website. Today, not jsut four years ago. This makes it a current point of reference, not some outdated and no longer applicable years old irrelevant data.
As long as Anet chooses to offer it up as current and official it is perfectly reasonable for players to reference it.
Sure, as long as players remember “we don’t make grindy games” came after things like the “Lucky” title track . . . the Gamer title track . . . Grandmaster Cartographer . . .
;)
LoL.
I don’t claim that GW1 did not have the option to grind in no small part because what is grind for one person may not be for another. Personally I solo farmed the kitten out of Chaos Plains. Ended up with close to a hundred stacks of ectos. Had to buy character slots just to have mule characters to hold all of my, “wealth”…and had a blast doing it. I know others who couldn’t stand the “grind” and gave up on it almost immediately.
Then again, “we do not make,” is different than, “we have never made.”
The vote is kinda bias imho, should just be “Do you like this new changes? Yes/No/Not apply”. Breaking down the not-like into so many categories while like in just one is an attempt to divert the Nah votes.
Btw. I voted “not apply” option, since the trait update already kill my desire to make new alts, this update really just reinforce it.
Yes the vote is pretty well worded to divert people from the dislike vote. Pretty sneaky.
Nothing sneaky about it. It’s simply that so many people seem to HATE this change and others might not feel as strongly.
The truth is if peoiple are voting it would be okay with some changes, they’re probably closer to liking it than not, because I gave them that option.
I could have put I like it but it would be better. I didn’t, to make it fairer.
The bottom line is it’s not as dire as some are painting it, period.
Than word it,
Like
Dislike
N/A
Not sure yetthe way it’s worded now is so vague. I could put do you think congress is ran well? yes/no/it could with changes, well duh dislike and changes are nearly the samething. That’s why people dislike it.
well, here is the 2 vote option. I think people generally dislike it, but dont’ make it too much a deal with it.
And quite honestly, there are mainly only 2 complaint about it. Utility getting lock, and personal story getting lock. The other are more minor complaint about other things getting lock.
So any slight adjustment people’ll be happy.
My only issue with the two vote option is that my only choices are yes I like it or no I dont like it. Neither applies because simply put it doesn’t affect me.
I do not like it so I am grouped with people who do dislike it even though I do not dislike it.
The Manifesto is currently presented by Anet on the GW2 main website. Today, not jsut four years ago. This makes it a current point of reference, not some outdated and no longer applicable years old irrelevant data.
As long as Anet chooses to offer it up as current and official it is perfectly reasonable for players to reference it.
He said “My hot water heater is called a hot water heater”. No, it’s not. Even the manufacturers refer to them as water heaters. If I started calling my computer screen a picture screen, it doesn’t mean it’s called a picture screen.(“What something’s called doesn’t equate to why it was designed.” makes it sound like he was referring to hot water heater being the actual name of the appliance.)
He’s from the USA. He moved from the USA to Australia 10 years ago. When you’re 52 years old and move to another place only 10 years ago, I would definitely still say you’re from the USA.
I got all of this information from his posts over the years haha.
My apologies, wasnt aware of the move.
Still, if people are calling something X, then it is being called X regardless of the official name designated by its creators. Something may be called by any number of descriptors or names, some official, others less so.
My hot water heater is called a hot water heater…but it only heats cold water. Hot water doesn’t need to be heated.
What something’s called doesn’t equate to why it was designed. Colin was pretty clear about player retention for people just starting being a problem and it had to be fixed. Presumably because they’re going to have a free trial and they want that experience to hold more people.
I don’t know why you’d think that meant someone already at level 8 or 9 who experienced the old system already would like this one better. Particularly if a bunch of experienced vets are knocking it.
I used to work at a retail store selling water heaters and this redundancy always annoyed me. They are called water heaters in the usa, not hot water heaters. Being from the usa yourself and being a man of a language, I’m sure you already knew that though.
[/quote]
He is not from the USA.
I am, and people frequently call them hot water heaters, redundancy or no, where I am from. How did you become annoyed by the redundancy if people did not use the phrase ?
Actualy you unlock weapon skills much faster than before, so did you inform him it was much worse before and that you had to grind every single weapon skill 1 by 1 which would often take above lvl 15(which now equals to much higher level)
And no, you unlock downed state at lvl5 and underwater at lvl1 (with weapon and skill2 on lvl8)
To be fair I dont think Ive see it take longer than level 6 or 7 to unlock all weapons on a character.
That, “if,” remains to be determined.
No it doesn’t. We already have statements from new players.
I stated very specifically that it’s unknown which number is more, those driven away or those coming in.
But new players are being discouraged by these changes, and that’s not a good thing when it’s supposed to do the opposite, even if it’s only a small number. Because those discouraged will, much as the video maker did, pass that on to more people.
It was intended for players who are starting the game after the patch.
It is called the new player experience. It’s intended for new players, period.
As for the rest of your post: See @Ashen
Anything ever implemented in a game will be liked by some and disliked by others. There is nothing Anet could ever do to avoid some new players being put off. The goal should not be to try to please everyone, an effort in futility, but rather to increase overall new player retention and enjoyment.
Measuring that is what will take time.
Your son should give it a shot. 1-15 under the new system is extremely easy and the fast pace of 1-15 actually makes leveling to 40 faster than it used to be to level to 30 (my character is 2 days old, 11 hours and level 42 with a combination of map completion and EotM ktrain).
I’m more annoyed with the sheer number of lazy posts dismissing the fact that it’s faster now just because the patch notes and community representation of the new system was terrible.
Kind of my take as well.
If it took X hours to get to an unlock before and still takes approximately X hours now, what does the level matter ?
Bugs and a few issues worth tweaking are another thing entirely of course, but Anet has already commented on those.
And if the changes meant for them are pushing them away, then yes. A screw up has occurred.
That, “if,” remains to be determined.
We have heard from a very few true new players who dislike the NPE. Players who like it are likely to be in game playing rather than posting. The real test of these changes will require time to see if population trends among new players play out as Anet hopes or not.
The other elements of this patch don’t really bother me. To be honest they dont really affect me all that much either (I tend to focus on one main character and rarely play alts).
This one does bother me, even if it doesn’t really affect me (I dont particularly care about minipet usability). It bothers me to see a company sell a product (minis in the gemstore) while simultaneously, knowingly, with admitted intent (stated to be WAI) implementing systems to prevent the buyers from being able to use the product.
The things that bothers me is the level gating i don’t care about any thing else. The trait but it doesn’t bothers me as much as it did during the first feature pack.
If you get to whatever is “gated” in a similar amount of play time because leveling is faster why does it bother you?
If it takes an hour of play to unlock X now, and it took about that long to unlock it before what is the problem ?
I am not trying to dismiss your concern. I really am curious. Most of my RPG experience has been with games that dont use levels so I tend to think of them as arbitrary numbers used for ease of encounter balance rather than anything meaningful for the character himself.
I wasn’t insulting a kid. I was pointing out an obvious truth. Most12 year old aren’t qualified to understand the complexity of why things in games need to change. I can’t back that up with a link, but having raised kids before, even perceptive kids have very broad blind spots.
If you consider that insulting to twelve year olds, well….there’s nothing I can do about it. I don’t consider it insulting to 12 year olds.
I made no comment about whether or not a given individual can understand comexity of game design. Not sure where you got this.
I did point out that making derogatory character judgements about children to their parents is low however.
If you disagree with the kid’s opinion about the changes say so. I would tend to agree with you in this case. There was no call to make negative personal comments about the kid though.
There was only a single 12 year old being referenced as part of this thread. You then made a point of referring to 12 year olds as lacking a virtue, patience in this case, as a counter to that 12 year old’s concerns.
I happen to agree with the point you made, in another thread, that the level requirement may have changed bit the play time requirement, due to faster leveling, may not have. But to insult a kid, even if indirectly or through inference, to his parent is low.
Yep, same problem I have. Lots of people don’t take me seriously because I like the game and say so.
Perhaps they don’t take you seriously because you post personal insults against children for not liking a change to the game.
It is pretty odd for someone who claimed that they liked the game before these changes to choose to insult people who state that they liked the game before these changes too.
(edited by Ashen.2907)
Metrics tell a company where to investigate. They are not a solution but rather an indication of where to start looking for one.
Metrics might indicate that a given class is played less. Proper use of those metrics would be to take that as an indication that the underplayed class might need to be examined, that players might need to be polled or interviewed, and so on. Metrics can give an indication of where to start but not where you should finish. They are an extremely valuable tool.
People complain about not enough dungeons. they added a path to atherblade path.
If the concern was, as you state, about the quantity of dungeons then adding a path to TA while removing another does nothing to address the complaint.
it this a troll?
I doubt it.
“make like worth living.”
I normally do not point out typos in a post but are you sure that is official ?
Not where I said “Immature players.” Meaning trolls that walk around following people creating garbled noise because they thinks it’s funny to be disruptive. If the instrument is being used to create music aka used as intended by the devs, then no.
Again, not sure that I can agree completely.
I would want those actively harassing others to receive their just punishment. Perma-ban sounds just about right for those who actively seek to harass or abuse others in game. But, playing your instrument, “to create music aka used as intended by the devs,” may very well be every bit as annoying to me as the tone deaf guy pressing one key on his bell repeatedly is to you.
Then again, I can choose to not listen to your music, much as you can choose to not listen to the tone deaf guy with a bell and a penchant for the number 3 key. And when he moves on, or you do, you can opt to un-mute player music volume.
Very few big companies will give you a swift response because they’re not free too. Meetings have to be held. Things have to be figured out.
Anet is not a big company.
Even so the only swift response I would expect to see (and have) is acknowledgement by Anet that certain things are in fact bugs, or are in fact working as intended. Anything more than that is unneeded at this time.
They still don’t know where the bug us. It works find in China, so why does it not work here.
It even probably works on the test server.
Anyone with programming experience will tell you that sometimes, even if you have something working perfectly, soon as you move it to the live server it can behave in unexpected ways.
Completely agreed.
Because that particular player follows people around spamming that bell and people who play the game as intended shouldn’t have to make way for a troll.
And I’m not going to turn down a master volume and push out other people who play the lute or harp as the dev’s intented. People need to stop giving trolls and other rude players the right of way in this game.
If he’s following you around and spamming his bell, you can report him for trolling/harrassment.
I did, but the fact remains is that Anet needs to think about this kind of thing before putting it into the game. A simple question of – “Can this be used by immature players to annoy the ever living kitten out of everyone around them until they’re banned?” And if the is yes, then don’t put it in the game.
Not so sure about that.
I don’t care for any of the music being played on in game instruments. It interferes with my enjoyment of the actual soundtrack, sound effects, etc of the game.
Should people who are playing the instruments, some with great skill, have them taken away because their efforts annoy me ?
Interesting perspective.
" It affects every single player out there.. "
No it does not.
Wouldn’t that be something. I’m sure I’ll notice if half the player base suddenly went poof.
Not so sure about that. Remember that we as individuals are not seeing half of the player base and that the megaserver system is designed to conceal (purposefully or otherwise) or lessen the impact of population drop on an individual’s perceptions of the game population as a whole.
The ranger changes are a nice step in the right direction for the class. Not quite there yet, but some nice forward movement.
The forum is the place for feedback. Statistically speaking, the forum is a percentile slice of the greater player base as a whole. Therefore its logical to extrapolate player response on forums as representative of the greater whole, with of course a certain margin of error.
Were there no value to forum members’ feedback, there would be no reason to operate said forum. Given that most games today operate discussion and balance forums, its logical to conclude that forum feedback is valuable as a development tool, and is representative of the overall player base.
I agree very much with your point that official discussion forums would not exist if developer did not think that there was merit to their existence.
I tend to disagree with the point that forums are representative of the game’s population as a whole.
There is a link between my two points. Forums give developers insight into concerns of players who are dissatisfied, to some extent, with the game (or aspects of it). I believe that official forums often, if not always, tend to attract those with complaints. Having the negative feedback gathered for ease of dev perusal seems like a solid reason (one of them) for developers to maintain official forums.
Same way man. 8226 hours and 31 minutes playing this game and that feeling of hope and vast potential in it is completely gone for me.
11.5 hours a day, seven days a week, for two years ?
Wow.
So where did you get the numbers that those who dislike the patch outnumbered those that like the patch by 2 to 3 times?
He probably pulled his numbers out of the same orifice as the OP. When a thread starts with an OP that invents numbers to support his position it seems all too likely that others will follow suit.
He is a SHE, btw… and if you are trying to insult me, you failed.
I used he in the generic sense as I obviously could not be expected to know your gender (I am not inclined to refer to other human beings as “it”). Then again gender is irrelevant to the discussion.
I have no interest in insulting you and made no effort to do so. I did point out that people on both sides of the equation attempting to make claims about how many people like/dislike the patch are pulling their numbers out of their….
So where did you get the numbers that those who dislike the patch outnumbered those that like the patch by 2 to 3 times?
He probably pulled his numbers out of the same orifice as the OP. When a thread starts with an OP that invents numbers to support his position it seems all too likely that others will follow suit.
.could u just leave it alone and play someting else if it bothered u so much.
Switch the word, “play,” for, “read,” and apply this concept to yourself perhaps ?
