The silent majority is probably the biggest threat because they don’t care whichever way GW2 develop. They just go where there is more fun. They will leave the game at the first instant when the tide turn.
The ‘noisy troublemaker’ complainer minority are those who worries and cares about this game to feel frustrated to complain. They are vested into this game and will not want to see it go down to the competitors.
So, cool down the bashing of the ‘noisy’ minority. Silence of the majority does not mean approval. It probably meant apathy.
I am not trying to be funny for suggesting this thread but the threat may be real and probably imminent.
For me, what will kill GW2 eventually will be the day when WoW adopts free-to-pay model like GW2. Atm, WoW still has ‘healthy’ revenue but it is likely a diminishing one as time passes. There will be a revenue floor threshold where once crossed, it will benefit WoW more to go free-to-pay.
While new content may provide a temporary spike in revenue for GW2, unpolished new content will add more frustration to players on top of existing bugs which remains unsolved. Players’ loyalty vs new content, and in the light of the above imminent threat scenario, I hope Anet makes its wise choice. Good luck.
Got it. Official confirmation is Pvp change does not applies to WvW as noted in Anlos’ link.
Thread closed.
It’s sort of both.
How do we report a ‘bug’ in WvW when the patch note say that it applies to ‘pvp’ only? Is it a bug or not a bug?
Since when is GW2 EVER EVER been clear on its documentation? It is probably in the game design philosophy that things are to be as vague as possible to make it more ‘fun’. Look at the map design and you can see their design philosophy written all over it. That signature also carries all the way through their tooltips’ vagueness.
It is ‘fun’ to others but it spoils the enjoyment of the game for me.
As usual, when I make statement like that, I don’t plug the term ‘vagueness’ out of thin air and slap it on GW2 leaving the game designer scratching their head wondering how to improve. Reference World of Warcraft as a standard. Imho, they are rated a 10/10 while GW2 is only 2/10 in documentation standard. I am not talking about game design here, only documentation, so don’t bash me for comparing GW2 with World of Warcraft.
Or maybe Anet can consider asking player to pay for clearer documentation such as paying 100/500/1000 gems to ‘upgrade’ to a clearer documentation while those non-paying player will forever be condemned to vague documentation. That will motivate Anet to act.
(edited by Assassinin.4963)
When they say PvP, I take as the structured 5 man crap and being such, I don’t assume it is connected to WvW at all.
That is what I think too. It is important to differentiate so that we can report patch bugs as accurately as they are and not otherwise due to incorrect classification of WvW into PvP category. So, it will really help if there is some official statement or confirmation on this.
Judging by the current status, it looks like WvW is classified as pve. Do we have any official statement on this classification?
Tips for WvW noobies:
Don’t waste money repairing blue and green items. The amount of gold you saved from the repair bill will very soon buy you exotic gears on AH. It is the exotic and legendary gears that you want to repair and NOT the junky blue and green items.
I don’t know why repair costs are such a big deal in this game to people then. Considering you make money doing anything, anywhere. Sounds more like an excuse to me.
You probably have underestimated the repair costs. Try leveling a fully armored char in WvW from lvl 1 to 80 and a second char fully naked in WvW from lvl 1 to 80. Compare the amount of gold in inventory in both char when each reached lvl 80.
You WILL see the difference.
I may not have done the above EXACTLY but I probably have level 2 chars in the above scenario through 60 levels in WvW. The difference is I have 18 more gold in the fully naked char than the fully armored char. With this 18 more gold, I can probably buy 3-5 pieces of exotics gear from the AH.
Play smart, don’t waste your gold repairing junk blue and green items. Spent it on repairing exotic items if you must.
You ppl still don’t get it. When you complain anything just about anything about GW2 features such as ability to rez defeated players in combat, think about how these features generate $ for Anet.
It make sense for Anet to introduce the ability to rez in order to increase their $. When you are defeated, that is one repair bill. Other player res you, you are likely to be downed again in the immediate future after res. That is a second repair bill for Anet. Res→downed→res→downed = cash register ringing for Anet. Get it?
If you are seriously wanting such feature to be removed, propose alternative that can earn more $ for Anet. That will set them thinking seriously about your proposal. Otherwise, all talks are just hot air. Get it?
I don’t think support class is intended in this game design.
I went water spec on my elementalist healing my comrades in battle, rezing downed and killed players and doing every supporting role except dps-ing on the enemy. And I got zero xp, zero karma, zero silver after working so hard for hours in WvW.
I turn on my fire spec since. There is no point.
Since you are just enquiring about alt way of leveling up and not the efficiency of such alt method, I have a suggestion.
It is known that sometimes, you get a dynamic event completion reward for doing NOTHING. Yes, I do get that from time to time. So this is verified.
Park your char at some high occurrence dynamic event region and let such dynamic event completion level up your char. How’s that for alt?
20 seige should be enough to kill that 40 zerg. Key point is to layer your seige layout. Don’t place all your seige at the same line. Place 5 seige in front, place 5 seige at a distance 1500 behind the first row, do the same for the next 5 seige.
Each row of 5 seige overlap each other in terms of firing range. While the 40 zerg are pre-occupied with hitting the first layer of seige, the other seige behind will take them out. With 20 seige placed in 4 rows, 40 strong zerg should be downed without much problem.
The only vulnerability in this strategy is when the enemy zerg detected this layer seige setup and rush to take out the last line of seige first. But normally players don’t look beyond 2 layers of seige.
Get real dude. You think corporate and politicial players who are conferred with leadership title such as CEOs and Ministers earned their title entirely through merit? The game is mirroring what the real world is. Money talks louder.
Hmm … I am just trying to be a bit clearer on your complaint. Is this so called cheating a result of GW2 mechanism which somehow permits this to happen or is it a Maguuma issue? That only Maguuma players are capable of cheating this way and no other servers’ players can cheat this way?
It is important to be clear so that the dev know which to tackle to provide a solution. To fix the mechanism or to fix Maguuma player?
I venture a guess that such cheating is not a Maguuma only issue. So, putting Maguuma in your title just confused the issue abit.
Event is still bugged at current moment. Is this bug being worked at? A confirmation would help greatly so that we need not report this bug so many times.
Introduce a ‘Die now’ button in downed state for the non-believer.
Before Risen went down, they will exclaim “…. I’m tired”. At that point of time, I will instinctively reply back, “Me too” on numerous occasions when I am virtually bored to tear at the game play.
It’s awfully funny enough that the in-game NPC truly feels and reflect what the player is going through.
Just suggest to Anet that everytime you ride your mount, you will need to pay 5 silver or more. It like taking a cab and Anet operate these cabs. With money to earn from this pay-to-use mount system, Anet will more readily accept your suggestion.
Otherwise, mount will severely impact their revenue stream collect from waypoint traveling. I doubt Anet will be stupid enough to cut off their revenue stream by introducing mount.
Some players are against downed state and revive while others are for it.
I suggest to give player a choice. Before entering downed state, there can be a 5 second count down message box prompting whether user wish to go into downed state. If they choose yes, then any subsequent death will incur repair bill. If player choose no, then they will die instantly without downed state and any option for revive but they will not incur repair bill.
If the 5 second messagebox is going to severely impact the flow of live pvp, then give give this as an option to choose in the F11 option setting.
Revive feature is Anet revenue stream. They want you to get up as fast as possible so that you can get killed again to incur a second repair bill. Revive as many times as possible so that the repair shop cash register keep ringing.
The fastest and most efficient way to gear up is to throw money at it. Buy all your powerful gears from the trading post. You will probably be geared to the teeth in an hour what normal player would take months or even years to achieve by their own game play.
Money crit for a load in this game. And don’t believe anyone who told you that player should not gain any advantage by spending money vs player who commit time and effort to play the game. It just doesn’t happen in this game at least.
Are you being sarcastic or are you genuinely defending the current broken state of WvW and GW2 in general?
Personally I haven’t seen such a buggy mess since the launch of AoC.
I am just trying to share a perspective that things are not so bad really. I too have this invisible players issues from time to time. It does affect play abit but not very much, at least to me, as I have mentioned having gotten used to ‘invisible’ player phenomenon all these years.
I can still “Finished” the invisible enemy and I can still “Revive” the invisible friends. I can still land damages on enemies etc etc. just like normal.
Ok, we just landed a sour orange. But it is not so bad as a lemon which some players seems to make it out. I am quite ‘unforgiving’ of game bugs and my sarcasm will crit for a tonne if it is seriously impacting play like having made to patiently appreciate the screen reload art painting for extended period of time while you hear your comrade screaming and dying out there on SPVP battleground. That is PREVENTING play. However, invisible enemies don’t prevent play. It just hinders only. Not so bad. It is a small bump. Not an Everest.
Me too was tricked into spending skill point in mortar. What a let down. The only benefit it offers is to trick noobish player into beliving it is a real seige machine and hence they don’t dare to come near.
I would expect engineer class to excel in building things such as seige machine in WvW. Perhaps GW2 can buff engineer class to be able to carry more than 10 supplies? Or perhaps have a long cooldown spell that can build ANY seige machine in one cast, basically no limit on supplies carried (we still need blueprints though).
Come on, unless you are a financial engineer, engineer should be able to build things better than other class. Agreed?
As you know, I played with a lag handicap and can’t do **** trying to deal damage to the foes. It’s like a wheelchair-bounded kid (no offence intended) going into a boxing match against mike tyson at his peak.
To make myself useful, I thought about specializing into healing … like elementalist spec-ing and traiting into water attunement.
Besides healing, one good role I thought would be to be able to revive downed or dead comrades on battleground. Is there a class or spec that we can specialized that excel in resurrection? I know there is an op mesmer spell that bring dead alive for 15 seconds.
Any suggestions or ideas?
Chill people. You make it seems like invisible enemies issue is the end of the world and the end of this game. You guys have probably been too pampered. I have been playing with a 2 second lag behind all of you since day 1 of my MMO experience 8 years ago. And all these while, all of you are INVISIBLE to me for a full 2 seconds before I see you.
You have a headstart on me for a full 2 seconds and if you don’t kill me in that 2 seconds, I will start my retailiation. Unfair advantage on me. Sure. But hell, learn to deal with it. You may not be good to kill 1000 enemies, but with some experience and practise of predicting your enemies moves 2 seconds ahead of time, you probably can still kill 500 of them.
Unknown perhaps to you, many players are playing with the handicap of lag and ‘invisible’ enemies all these while.
When you reach that level of zen in MMO pvp after years of unfair advantage, you don’t need to see. You SENSE ahead. ‘Invisible’ enemies is least of the problem. The ‘Invisible’ enemies that can dealt huge damage within first 2 second is THE problem because you don’t have the chance to response effectively when you actually sense their presence. It like starting a fight with a 100% hp enemy against your already depleted 40% hp. But we deal with it.
Comparing oranges to kittens.
A product is broken; it does not matter you have awful lag.
My point is: you have inflated an ant to become a kitten. While some of us having been sucking lemons all these while, we never complain. In fact, orange would be a heaven sent compared to the sucky lemons we got thus far. And you guy would perhaps also complain that the orange is sour and not sweet enough. Go suck a lemon and you know.
Thanks … geez its good to know my PC has no problem.
Everytime I die in a SPVP game and click to respawn at starting point, the SPVP load screen will appear and remains there for eternity until the client connection timeout.
I appreciate the hard work put in by Anet in painting such an art piece of SPVP load screen but while my friend are dying out there in line of fire, its hard to sit back and take our own sweet time to appreciate this fine piece of art painting. We want to get back into SPVP and fight.
I wonder if this is a known bug or if it is not, then probably its my PC setting issues (as every technical support that I have encountered with will say this … no fail. The mantra is always if it is something that nobody reported and you are the first one to report it, then it MUST be your PC setting problem.)
The legendary defender is the most annoying. They just don’t give you a chance to hit back.
Chill people. You make it seems like invisible enemies issue is the end of the world and the end of this game. You guys have probably been too pampered. I have been playing with a 2 second lag behind all of you since day 1 of my MMO experience 8 years ago. And all these while, all of you are INVISIBLE to me for a full 2 seconds before I see you.
You have a headstart on me for a full 2 seconds and if you don’t kill me in that 2 seconds, I will start my retailiation. Unfair advantage on me. Sure. But hell, learn to deal with it. You may not be good to kill 1000 enemies, but with some experience and practise of predicting your enemies moves 2 seconds ahead of time, you probably can still kill 500 of them.
Unknown perhaps to you, many players are playing with the handicap of lag and ‘invisible’ enemies all these while.
When you reach that level of zen in MMO pvp after years of unfair advantage, you don’t need to see. You SENSE ahead. ‘Invisible’ enemies is least of the problem. The ‘Invisible’ enemies that can dealt huge damage within first 2 second is THE problem because you don’t have the chance to response effectively when you actually sense their presence. It like starting a fight with a 100% hp enemy against your already depleted 40% hp. But we deal with it.
Let you on to a secret: The BEST defence against seige machine bombardment
in WvW
Posted by: Assassinin.4963
Just outside Bravost … if you attacking Bravost keep, place your seige machine under the forest coverage. All the seige bombardment from Maguuma Valley keep will not touch you. The only seige machine that can touch you is cannon fire. But it has limited range. Just site your seige machine away from cannon fire range and you are good to go. This is an unfair advantage, but hey this is how the game is designed. If it is not corrected, it is implicitly endorsed.
There may be other places. You just have to do some research.
I have a more serious problem with Ballista than this. I am playing from oceanic region and I have a 2 second lag behind all of you. When I fire a ballista on a moving enemy, I will NEVER hit him because what I see of him is 2 second ago. Basically, I am firing at a spot where he was 2 second ago and have move away since.
I have never succeed in landing a ballista hit on an enemy UNLESS he stand still in the same spot. This is an issue which comes with lag. I don’t know whether GW2 see this as a game design issue or just a player lag issues not worthy to address.
I seriously have no problem with this. If I see an unmanned ballista, I just walk past. It is not relevant to me.
Let you on to a secret: The BEST defence against seige machine bombardment
in WvW
Posted by: Assassinin.4963
Who can survive a seige machine (Treb, Catapult) bombardment? None. So what you do? Run as fast as you can. Run to where? This is the secret I am going to let out.
You run to a place UNDER the tree coverage. All the seige machine bombs will be caught by the tree foliage above and will not land on you. In the real world, after the first few bombs the tree foliage will give way and the subsequent bombs will land on you. But in WvW world, the tree are bomb proof and will survive all bombardments without damage thus offering a permanent cover for you from artillary fire.
The tree is your friend. Go green.
I forgotten about this case. My slot 2 spell is 1200 range and my slot 5 spell is also 1200 range. Both are AOE spell. In numerous cases, I am able to fire my slot 2 spell but kept getting a ‘Out of range’ on my slot 5 spell on the exact SAME spot. I suspect that my slot 5 spell is actually not 1200 and I have been short changed. But again its works sometimes and not others.
Do we need to know which WvW world we playing so that we can determine the physics of it in order to play more effectively?
I was in WvW standing on top of keep wall defending against enemy attack. I target an enemy below and start firing. I got a ‘No line of sight’ message and none of my spell land on the enemy. However, the same enemy is able to hit me from where he is. Direct hit and not AOE hit.
If I have no line of sight to him, he has line of sight to me? What strange physics is that?
Second example: Now I am the attacker of enemy keep. I try to AOE on enemy on top of wall. I kept getting ‘Out of range’ message. I have to move myself to the very foot of the wall to be able to let out one AOE spell on the wall top. My AOE spell range is 1200 and I thought to myself, this wall height must be taller than 1200 which explain why I had to move to the foot of the wall in order to AOE the top of the wall. I can only let out one AOE on top of the keep wall before I came under the barrage of arrow carts fire. I retreated to a further distance away from the wall to get away from the arrow fire. I did not think about this 1200 high wall when I instintively start to AOE the wall top while beating my retreat away from the wall.
Hey, I am able to AOE the wall top from a further distance while I can get a ‘Out of range’ message when I AOE it from a nearer distance. Did I get my physics right or am I WvW in an alien world where alternate physics law applies?
I like Anet’s design of not identifying individual player. Wait till you experience personal targeting and stalking by enemy player/guild/alliance and you will understand the virtue of this design. It is not very motivating to be good at pvp and killing enemy player which lead to their whole guild and alliance marking and targetting you throughout the entire 4 WvW maps. And their guild member will create a lvl 1 char on your server, join WvW and start to abuse you verbally on PM.
Anonymity of identity is good in this case.
Today I was hit for 17K by one thief cluster bomb (short bow no. 2 skill slot). My hp is only 13K and that is it. One hit instant death. By the way, I was naked at that time to save on repair bill in WvW so the damage was unmitigated. But still 17K per hit is a big number especially when it come from a AOE spell.
People may feel thief is op. I would thought so. However, when I log in to play my thief char. OMFG. I can’t do more than 1K dmg on enemy before he kills me. The only explanation I can offer is because of my connection lag. I am playing from oceanic region and hence what I see on my screen is 2 second late. This would also mean I would have been dead 2 seconds earlier while I still think I am fighting at the moment.
Just qq-ing about my experience and frustration of GW2 pvp and thief class.
This thief stealthing is obviously getting out of hand. 3 of us ‘chanced’ upon this ONE enemy thief. We tried to take him down but he kept stealthing to the point he killed all 3 of us, one by one in succession.
I was puzzled why his stealth spell has no cooldown. So I decide to lay death and observe him. For a full 5 – 6 minutes, I did not see him around my corpse and thought he must have left the place. Then came along a friendly player who try to revive my corpse. The moment he try to revive, this enemy thief pop out of stealth and fight him. Again he stealth and stealth till he killed this friendly player too.
I can only conclude that his stealth spell has no cooldown and when he stealth, he remain stealth permanently like a rogue class in World of warcraft. I don’t know how he did it but this is what I observe.
Well, you could just go out naked into WvW. No repair bills there.
Perhaps we should make a repair bill awareness day and motivate a lot of people to fight naked in WvW to save everyone the repair bills.
I am starting to see increasingly more ppl going naked in WvW. Perhaps I should join them to save on the repair bill. Perhaps all of us should do a “Occupy WvW movement” and go all naked in WvW to protest against the repair bill.
Repair bill is like a transaction tax. You are taxed everytime you participate. The more you participate, the more you are taxed. And it is discriminatory. The lesser skilled you are (which translate to more deaths) the more you are taxed. The more skilled players will pay less tax and earn more from loot. The rich gets richer. The poor gets poorer. Say no to more taxes. Say no to more burdens. Say yes to more participation. Say yes to more fun.
:)
The below is a lengthy post and it is meant as a feedback for GW2 game designers.
Everytime you got killed in WvW, you are liable for repair bill. This is capping my play and enjoyment of pvp in WvW. Most of the time, I dare not venture out without a big zerg group because of the insane repair bill. This is essentially capping play innovation and risk taking in WvW. The end result is all I see day in and day out are zerg group moving in large number fighting and capturing objective. I have not yet seen any other good tactics that involve small groups because there is a price to pay for getting killed.
I am making the above statement contrasting my 6 years of battleground experience in World of Warcraft (which I have dumped for some reasons to play GW2) where there is no repair bill for getting killed (but you do incurred minor damage bill for taking fall damages etc.). I enjoyed my pvp so much that I stayed 6 years with Wow. But I am feeling so cramped up in my play style here in GW2. I tried hard to enjoy it but the repair is putting a damper on it. It sucks and probably something telling of the game design when you have to visit the repair NPC so often in a game. (Ok, let not discuss whether I sucks as a player which explains why I need to visit the repair NPC so often. But hey, noob players also want to have fun. What is the point of playing a game when you cannot have fun. And if a game requires every players to be top notch skilled player in order to have fun, it probably fails as an entertainment. It shouldn’t be termed as a game in the first place by definition.)
I know for sure, at least from my personal perspective, that any business model that leverage upon generating revenue from taking numerous small penalty from the games’ main attraction (pvp) is going to fail. EveOnline is the best example. It is a fantastically great game and is very deep but it fails because of the heavy penalty players need to pay for pvp death. (Just for history sake, I was playing EveOnline for a while too but I have since gave up due to the heavy death penalty in pvp. For the seriousness and level of skills you need in EveOnline in order to enjoy it, I don’t see it as a game entertainment. It is more like a simulation model for people who thrive in politicking, analysis and calculation modeling to fight each other. You really calculate your tradeoff of losses incurred vs potential reward to be gained before you go out to pvp others. I don’t enjoy it as much as I enjoy Wow because most of the time, I am just doing nothing sitting inside the space station waiting for a good rare risk-reward opportunity to come by. And I am starting to find myself similarly sitting in Citadel here in GW2 waiting for a big zerg group to form before I can engage myself in battle.)
Can I suggest to remove the repair bill incurred from getting killed in WvW or PvP? If GW2 want to earn money, can I suggest that we have an upgrade which can cost 100 golds or 200 golds or 1000 golds whereupon you do not need to repair your gear (immnue to damage) for a period of one year etc.
Put fun into this game, and not burdens upon the players, please. I love this game and I hate to leave this game, and I wish I don’t have to.
Agreed … Mortar range should be increased. This is to offset the liability that you are immobile when using Mortar. In PvP or WvW, you are basically a sitting duck and therefore you need some distance to take evasive retreat when enemies charge at you.
Secondly, if thief can repeat fire with 2 pistols, I don’t see why Engineer cannot have machine gun. Let have machine gun in the same elite skill category as a Mortar.
Apparently, it has been known for sometimes since that the “bonus range on Mortar is not applied” as reported on Guild War 2 Wiki.
I do not understand the difficulties of fixing this bug to increase range on Mortar but it would be appreciated if there is some clarity as to when this bug will be fixed or if it cannot be fixed then whether the bonus range on Mortar would be removed.
Thank you for your kind clarification.