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Ascended Earring Costs

in Guild Wars 2 Discussion

Posted by: Astralporing.1957

Astralporing.1957

You don’t need to do “dailies” or fotms everyday.

You can do one once a week if you want and still eventually get the gear you want therefore it’s NOT hardcore content.

By the time you’ll manage to get anywhere that way, ascended will be already obsolete due to either new tier or level cap upgrade. And you will have to start from the beginning. And then the history will repeat itself, with you again being unable to complete the set.
So, in short, if you do want BiS set, you do have to go hardcore mode.

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Ascended Earring Costs

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Posted by: Astralporing.1957

Astralporing.1957

That is obviously wrong, since I’ve quantified how much time it would take and even if it is slower for those that don’t do things efficiently it’s not anywhere near “impossible”.

Oh very well – it will be possible, but only for a small minority of players. Better?

No, it’s not better because it’s not correct.

There’s no hard wall blocking anyone from taking the actions I outlined.

And those actions don’t require hardcore playing by any means.

Of course they do. You need to:
Login every day and do a daily
Consistently do dungeons for exotic eq that is not available in ascended tier yet.
do FotM daily.
Belong to a big guild, and consistently do guild missions.

All those things above do not describe a casual player, but a hardcore one.
Normal casual player can be expected to, in a month, get maybe as much as 15 laurels, do a dungeon few times (not necessarily the same one, so different tokens), and do FotM few times (likely at levels below 10). No guild missions for him as well.

Even just doing daily everyday is something that likely is not done by a majority of players.

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Ascended Earring Costs

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Posted by: Astralporing.1957

Astralporing.1957

That is obviously wrong, since I’ve quantified how much time it would take and even if it is slower for those that don’t do things efficiently it’s not anywhere near “impossible”.

Oh very well – it will be possible, but only for a small minority of players. Better?

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Guesting and Overflow [merged]

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Posted by: Astralporing.1957

Astralporing.1957

Watching chat at some events i have seen people talking about how they are getting 25-40 world boss chests a day by guesting to other servers and using multiple chars. This is infuriating i just want to be able to do the event on my own server and the current state of the guesting system is making this impossible

From what I understand, and correct me if I am wrong, but you only receive credit once per character per chest regardless of how many different servers you do the event on.

So the current state is that you can take a single character and get a chest from the same world event on the same day as long as you do it on a different server. This can be extended to more than 4 times if you get lucky and get into an overflow that has the event going on as well. so essentially on a single character it is possible to get 24 world boss chests in a day, 24 is off the top of my head because i can think of 8 world boss chests you can get, and this doesn’t include the possibility of getting on an overflow.
*The chest limitation works on a server basis not on an account basis. *

Actually, you are wrong, and TheBlackLeech is right. Limitation is on character basis, and is not tied to the server. Guesting won’t let you get more chests in a day (tried and confirmed).

Apparently, there was a bug with few chests originally that allowed this, but i heard it was fixed already (and i haven’t found any such chest yet, so i can assume that it really is fixed).

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Ascended Earring Costs

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Posted by: Astralporing.1957

Astralporing.1957

*20 dailies and 1 monthly nets you an ascended amulet.

*A week or two of running exp dungeons nets you a full set of armor and weapons and enough gold to either craft or purchase a full set of jewelry.

*A few low fractals runs nets you enough relics to get the +5 AR infusion for your ascended amulet which is good enough to carry you through to fractals 19 with little to no issue. (By which point you would’ve had enough relics to get more ascended items for more AR)

You do realize, that the people that will indeed do all possible content for eq in the most efficient way are exactly the people that need to be slowed down the most? Everyone else would be slower than them anyway – and yet it’s everyone else that gets the biggest barriers thrown in front of them while grinders can run on ahead. The system does the exact opposite of what it is meant (according to official devs info) to do.

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Ascended Earring Costs

in Guild Wars 2 Discussion

Posted by: Astralporing.1957

Astralporing.1957

But.
The fundamental problem is that some kind of gating must exist in order for a MMO to work, to not create major gaps between players and make content last longer.
If there is no gating, players will naturally grind what they need in the least amount of

this is not true since the time gating is actually making it impossible for new players to get to where old players are no matter how much they play.

And new players are missing what exactly. 20 dailies and one monthly to get an ascended amulet? A few weeks of FoTM to get the rings?
Ya I’m not sure how they’ll ever catch up.

It’s actually closer to 5 months using laurels for the whole currently available ascended set (and will get closer to a year when all items get introduced – more, if we include stat/utility infusions).
Truth is, the time-gating does not help solving the problem of gaps between players – it makes them worse.
Of course, making them easier to get would result in grinders acquiring them faster, but they will get them fast enough as it is. They will farm FotM, switch guilds to get multiple commendations per mission per week, login every day to get dailies for amulet, and use any other trick in the book to have their eq as fast as possible.
What time-gating ensures, is that noone else is ever going to complete ascended set (because while it may be easy, it takes so long by the time they’ll get close to it, it will be obsolete already).
So, instead of gap between those that got their top eq faster, and those that will get it later, we’ll have a gap between those that have it and those that don’t.
It sends a message, that either you are hardcore, or you should not ever dream of achieving anything here. That the game is for the top few percent players only.
That it enforces division between haves and have-nots.

It was not supposed to be that kind of game.

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Asc. gear, guild missions.

in Guild Wars 2 Discussion

Posted by: Astralporing.1957

Astralporing.1957

Well yeah, then give everything to everybody for free. I don’t have enough time to work an a second exotic set too, so I’m bound to using the condition spec I’m running now.

Yes, getting BiS in GW2 to be as easily acquirable as top stat gear in GW1 would have been a good idea. Unfortunately, i don’t see devs doing that, so i can at least hope that they will correct the most outstanding (and unreasonable) examples of stat grind the ascended are now.

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Guild Commendations inquiry

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Posted by: Astralporing.1957

Astralporing.1957

In one of the pre-patch infos there was something about treks not giving commendations (because they are so easy, or something). Not sure how that works now, however.

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Guild Missions [merged]

in Guild Wars 2 Discussion

Posted by: Astralporing.1957

Astralporing.1957

Another oversight that needs to be rectified. What if a person in a party along with someone representing the guild is eligible for the reward? Not the full reward though, perhaps less silver and no commendations, but you’d still be rewarded for grouping up with a guild.

The rewards that count are the (possible) ascended drops and commendations. Everything else is not enough to be an incentive (you may still get some random people that would join just for fun of it, of course. All those that are interested in rewards would pass)

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Merits - two guild bounties in a row

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Posted by: Astralporing.1957

Astralporing.1957

If Guild Missions could happen more than once per week then a large guild would get 100000 guild merits in one week… (Maybe more)

There’s a cap on the number of merits you can get in a week from all missions to prevent that from happening. There’s no reason for additional caps on top of that.

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One core flaw in my opinion

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Posted by: Astralporing.1957

Astralporing.1957

Play the game provided…stop acting like you were promised something else. Try and remember what it was like in the old days…I doubt you can…but…

Perhaps the one that doesn’t remember is you. Compared to the some of the old MUD forums i used to frequent once, this one is very mild an calm. The amount of flames, mud slinging, demands and accusations there was much, much higher then.

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Ascended amulets and ascended items overall.

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Posted by: Astralporing.1957

Astralporing.1957

It will take about 3-4 years doing dailies plus whatever crazy amount of gold required to get the Ascended armor and weapons!

Don’t worry, Anet will save us from necessity of doing it by virtue of adding a new eq/level tier when we will be only halfway. That way we will be able to start everything from the beginning.

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Meet and greet in Seattle

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Posted by: Astralporing.1957

Astralporing.1957

They better do some Q and especially ANSWERS on the forum.

I’d prefer letting them spend more time on the game itself instead of on answering and getting hounded by everyone on the forums.

They definitely should be spending more time on the game, but as long as they do it while visibly disconnected from the community, i cannot hope that it will be time spent well.

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T3 Cultural armors - why so expensive?

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Posted by: Astralporing.1957

Astralporing.1957

That’s a great idea…. then no one will buy them and it will sit there gathering dust like so much other stuff in this game does…

You mean like Obsidian, Vabbian, and Primeval armor in GW1?
Wait, no, lots of people got those, because they WANTED them.
Whether for the skins or conspicuous consumption is up to the players, but they were bought by many despite (and sometimes, because of) their enormous cost.

Neither of these three was stat-inferior to normal armor sets. Just saying.

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Guild Missions [merged]

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Posted by: Astralporing.1957

Astralporing.1957

This is what people telling the small to medium guilds to just join large guilds or to merge with others guilds are telling others to do. To throw away months of hard work and dedication to boost the numbers and egos of the “mega super fun time”, guilds.

I hope you didn’t mean it this way, but as leader of the 53-member (about 5-10 active per night) Super Mega Happy Fun Time guild, I’m hurt. Our core mostly knows each other in real-life, the remainder from playing together every day, and while I’ve resorted to doing some recruiting to try to build our ranks, we have every intention of capping ourselves at about 15-20 daily active members.

If you have not adviced others to disband their small guilds to join the big ones as an “obvious” option, then of course the above message wasn’t mean for you.
On the other hand, if you hear such advices being given, you can get a good feel about how the people think about their guilds – and what that must mean about the guilds themselves.
Basically, if someone does not undrstand why others might not want to leave their guilds, then he is unlikely to feel anything about his own. And that of course means, that his guild is not a good community at all.

And the current content promotes exactly those kinds of guilds.

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Ascended Earring Costs

in Guild Wars 2 Discussion

Posted by: Astralporing.1957

Astralporing.1957

How many Guild Commendations can you obtain in a week with all missions unlocked?

Unlimited. 8 per guild, i believe, but you can switch guilds and get them again.

(Note: I personally disagree with his reasoning, because some players simply have no access to guild missions and its rewards because smaller guilds (10 people or less) have difficulty earning enough influence to unlock the guild content, let alone completing any guild missions.)

That would be exactly why ANET decided to offer an alternate way to get these items by laurels and ectos.

They admitted that the price was calculated high enough to make it an unreasonable option, and force people to do guild missions.

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New ways to obtain Ascended Gear?

in Guild Wars 2 Discussion

Posted by: Astralporing.1957

Astralporing.1957

I would like to see a useful alternative than Fractals for back pieces. Right now the only way to get them is to get the Vials from Fractals and lots of stuff.

As much as i hate doing fractals now (when it’s no longer fun and became a chore), and how the tying ascended eq to Fractals was a bad idea, having all ascended type eq acquirable there in the same way as rings would be an improvement over what we have now.
There’s not enough variance in getting the other eq, and the time gating is a complete fun killer (especially if you do have several alts).

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(edited by Astralporing.1957)

T3 Cultural armors - why so expensive?

in Guild Wars 2 Discussion

Posted by: Astralporing.1957

Astralporing.1957

They aren’t sold on the TP because they are racial. Pretty simple really. If they were sold on the market as you suggest then they wouldn’t be called cultural armor.

And legandary weapons are not sold on TP because they are legendary, if they were they wouldn’t be calle…
Oh wait.

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Guild Missions [merged]

in Guild Wars 2 Discussion

Posted by: Astralporing.1957

Astralporing.1957

Not sure what you mean by both guilds took the time to find the npc. 2 guilds will not get the same npc if they activate at the same time.

Actually, they can and do get the same targets. I have seen a 3-guild pileup on the same mob already with everyone screaming for others to stop stealing their bounty.

Nope, 6 members are guild, 100 members are Order of Tyria.

And 500 are what?

A mob.

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friendly fire

in Suggestions

Posted by: Astralporing.1957

Astralporing.1957

Yeah, because AoE currently is soo good at making the player zergs melt…

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T3 Cultural armors - why so expensive?

in Guild Wars 2 Discussion

Posted by: Astralporing.1957

Astralporing.1957

How about reading the thread eh? Its the JUSTIFICATION of spending that amount of gold on sub par gear, why would I do so? I wouldnt of course because it does not make sense to do so.

Logic fail again by people with no concept of value.

You still don’t get it, do you? You don’t by it to equip yourself with, you buy it to apply the SKIN to exotic armor.

Then why they do have stats in the first place, instead of being only a skin, like Heritage set?

People assume easy automatically means fast, in reality that is not always the case. This would be an example of it.

The people i was talking about meant “easy AND fast”. You can check it, the original thread should still be somewhere on the forum.

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T3 Cultural armors - why so expensive?

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Posted by: Astralporing.1957

Astralporing.1957

People that defend the price will tell you, that it is necessary because if they were cheaper then anyone would be wearing them and because of this they would not look so grand (for some reason). The same people five minutes later will tell you that you can easily get enough money, so they don’t see what the problem is.
No, i don’t see any logic in this either.

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Krait event in Sparkfly overbuffed!

in Guild Wars 2 Discussion

Posted by: Astralporing.1957

Astralporing.1957

I still haven’t seen this event. It’s never been up when I’m in the zone.

I have (it’s almost impossible NOT to see it, due to it’s frequency, unless you have never been near Teq waypoint). The event is generally fine and can be done quite easily, even when severely upscaled (with at least one champion in every wave – at the moment the record i saw was 8 champs in one event). I bet the real problem here was culling – people went in after Teq to sell their loot, and got killed before they noticed there’s any enemy around them. I’m pretty sure most of them didn’t even try to fight.

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Elle exploit or just trait?

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Posted by: Astralporing.1957

Astralporing.1957

There was some combination of downed mist form and whirlwind elite that allowed for this. Not sure if it got fixed already.

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Guild Missions [merged]

in Guild Wars 2 Discussion

Posted by: Astralporing.1957

Astralporing.1957

There’s a difference between a large group and a guild… educate yourself.

That’s the point – for people that easily say “join a bigger guild” there’s no difference. They cannot understand things like guild cohesion, loyalty and sense of community. They don’t care.
As soon as their guild will get into some trouble, those are the first people that will leave, instead of trying to help.

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Buying Influence with Laurels- Worth It?

in Players Helping Players

Posted by: Astralporing.1957

Astralporing.1957

Generally, no. 16 laurels are worth way more than 4g or 2k influence – partly because while you can exchange laurels for other things, there is no way to get laurels besides dailies. In this regard it’s very unlike karma, which is both mostly useless, and farmable.

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I don't get Guild Missions

in Guild Wars 2 Discussion

Posted by: Astralporing.1957

Astralporing.1957

lol why are people asking for these to be more difficult? wow.

for big guilds that’s not a serious problem, but it makes it even harder on the small ones. Exclusivity in it’s purest form.

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Bring back the Game I started with

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Posted by: Astralporing.1957

Astralporing.1957

They said before launch that there would be some grind in the game, but that it would be for optional extras, not a required part of gameplay. But a lot of people seem to be confused on what that means.

Including, it seems, the devs. They now seem to think that BiS are optional and purely ornamental.

You can also add 1 rune and 1 insignia to each piece of armor. Using max stat armor without any runes or insigias is the equivilent of using greens in GW2, it’s doable but you’ll be at a big disadvantage.

And those runes and insignias are where it can get expensive, and therefore difficult. You can buy them from NPC traders, but the prices are set by supply and demand and most of the more popular ones can easily cost more than the armor itself.

Compared to the GW2 prices, they were ultra cheap. And dropped very often.

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(edited by Astralporing.1957)

Krait event in Sparkfly overbuffed!

in Guild Wars 2 Discussion

Posted by: Astralporing.1957

Astralporing.1957

I agree with CobaltSixty. It was a joke before, now it adequately scales with the actual amout on players in the area.

But not with the number of players that are doing the event.

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Ascended Items with Pristine Relics

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Posted by: Astralporing.1957

Astralporing.1957

Why are the newer ascended items (trinkets/amulets) not able to be acquired in FoTM? Their purpose is to give agony resistance so why not let us either get them from jade maw dailies or trade pristine relics for them…

Because Anet doesn’t want you to play the way you like. They want you to play the way they like.

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Fractal drop nerf for soloers

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Posted by: Astralporing.1957

Astralporing.1957

Just make the kitten vials buyable through normal relics already, then people would not have to farm for them.

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Guild bounty Question

in Players Helping Players

Posted by: Astralporing.1957

Astralporing.1957

Seems that’s a bug, and devs already said they will look into it. Whether this will actually be fixed (and how fast) we can only guess. There’s already a big queue of unresolved things the devs promised to look into and fix, after all.

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Guild Missions [merged]

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Posted by: Astralporing.1957

Astralporing.1957

If you’re part of a big guild that will eventually have all five guild mission types unlocked, you will need only 192 guild commendations and 80 gold. The guild commendations would take just over 19 weeks to collect, and you can earn them concurrently with laurels for Ascended amulets (or tonics/pets/etc).

It’s actually even worse – you forgot that you can get earrings in a mission drop.
Granted, we don’t know the chance yet.

And the laurel calculation will be skewed even more when the next ascended pieces are introduced (i don’t even want to guess how much they will cost, but surely more than earrings – increasing cost seems to be the current trend.)

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One core flaw in my opinion

in Guild Wars 2 Discussion

Posted by: Astralporing.1957

Astralporing.1957

It’s my belief that the developers of this game have great vision and ideas, better than any game I have ever played before. Where they fail is with execution, the game simply has too many bugs and every patch seems to just add more of them to the game.

I’m afraid i’d have to disagree with you on this. The difference between their stated vision and what they actually put into the game is too big to chalk it up to execution errors. Either they changed their mind at one point, and refuse to admit it, or the vision from the beginning was only a marketing spin, and they never intended to follow it.
Either way, their credibility went down hard in my eyes.

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Guild Missions [merged]

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Posted by: Astralporing.1957

Astralporing.1957

From doing these things the last few days, i believe 15 mins to coordinate 6 bosses on six maps is too short we really need at least 30 mins…

For the bounties i think you are expected to go at all the bosses at the same time, splitting your numbers between each opponent. That’s why the higher tiers are big guilds only (and why Anet says the tier 1 can be completed with 10 people)
I’d also like to point out that with the big guilds, you do have enough people to find all the possible bounties before activating the mission, practically eliminating time to find them.

Which is fine on some on others it takes a lot of people, the diplomat in Brisban wildlands is insanely hard took 30 people 10 mins to drop due to his skills sets.. Komali has a few nasty skills too..

Honestly its coordinating such a large group across so many maps can take easily 15mins..

I really find it hard to believe a dev said this can be done by small guilds, i feel this is false, unless you are insanely lucky..

Ah, i see. This is discouraging, i really hoped that these bosses could be killed with a normal 5-man team within the given time. Well, i guess here goes any chance of my guild ever doing any of the guild missions.

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Why isn't Ascended gear earned via Karma?

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Posted by: Astralporing.1957

Astralporing.1957

So why is the playerbase chasing gated content instead of using the most universal reward to get these items? I could understand if Ascended items only mattered to FotM, but best-in-slot gear matters to the entire game. So why is the system used for the entire game not the system used to attain Ascended gear?

Because they want us to grind for it, and they want to control the speed of grind, so heaven forbid we won’t get the whole set in any reasonable time.
Expect any new ascended piece to use both laurels and some completely new currency (even if it will be acquirable through already existing game subsystem).

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Guilds have earned 4 Commendations already.

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Posted by: Astralporing.1957

Astralporing.1957

How is it possible? Isn’t the weekly cap just 2? Patch is live for just 3 days as I’m writing this.

2 per mission type. Also, likely, different tiers count separately. The original info said you could get maximum of 12 commendations per week in a fully upgraded guild.

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Holy kitten Cleric Ascended Accessory

in Guild Wars 2 Discussion

Posted by: Astralporing.1957

Astralporing.1957

What do you people want? You want the BEST gear in the game for a legion of alts in a matter of weeks? Please explain how that makes sense?

It certainly makes lot more sense than it taking years (during which better eq will show up, by the way, so i will have to start from the beginning).
Basically, i don’t see much sense in the preparing to have fun phase taking a long, long tiime.

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GW 1 had vertical progression.

in Guild Wars 2 Discussion

Posted by: Astralporing.1957

Astralporing.1957

Skill point acquisition, Skill capture and Hero Acquisition were most definitely vertical progression.

A newly minted lvl 20 could barely make it through Prophecies. A lvl 20 with the extra skill points, a wide selection of heroes and gear for those heroes, and the skill points and faction (acquired through continual play) to buy a wide selection of skills could solo Glint’s challenge.

Not because of more skills – you still could fit only 8 on your bar, no matter how much you grinded. And initially only 3 heroes (7 shortly before end). And you could get everything in about two weeks (that’s from personal experience), including skills/eq for more than one build.
In short, you could completely max your character in less time than it would take you to get one ascended amulet in GW2.

Oh hey, look at the defensive responses here:

“It’s not mandatory!”
“+9 Health didn’t make a difference!”

Because it didn’t. I had several of those in storage. Didn’t use them – there were always other, better (and cheaper) runes to use in their place.
And even superior vigors were relatively cheap.

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(edited by Astralporing.1957)

Monthly Crafter Bug

in Players Helping Players

Posted by: Astralporing.1957

Astralporing.1957

…you might consider changing it to something clearer, in that case. Honestly, if you haven’t said it, i would never have guessed that “master” is about green items.

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Guild Missions [merged]

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Posted by: Astralporing.1957

Astralporing.1957

I’d also like to point out that with the big guilds, you do have enough people to find all the possible bounties before activating the mission, practically eliminating time to find them.

So the Bounty NPC’s are in the world even if no guild has activated a Bounty Mission? They are not spawned by the mission activation?

It seems so, i have seen one of those already (couldn’t attack it, though). This also seems implied by devs comments (they said that npc is immediately respawned after getting killed).

Excluding smaller guilds from the rewards that can be earned in guild missions for many months (if not forever) simply takes this advantage too far. (And this is even assuming that a group of 5-10 players can even complete the lowest tier Bounty.)

Funny thing is, the only one mission that is being said to be possibly achievable with 5 people is the Guild Puzzle. Yes, the last one in the chain. makes you wonder, right?

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One core flaw in my opinion

in Guild Wars 2 Discussion

Posted by: Astralporing.1957

Astralporing.1957

Yeah, that’s what I recall seeing. Interesting and I wonder how they handle it . . . some part expects me to see them do that via upgrade slot items.

Might be many things. Either some additional upgrade slots, or they may be referring to level increases… or it may mean exactly what they said – better stats while keeping the tier name.

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Why one chest per toon instead of account?

in Guild Wars 2 Discussion

Posted by: Astralporing.1957

Astralporing.1957

Snip

EDIT: And you can’t even guest and loot if you’ve already done the event. I just guested and did the Maw and didn’t get a chest. So there’s no worry about that either.

Was there an update this morning? I was able to do this yesterday.

Nope been like that since patch. Once per character regardless of server.

Me and numerous other have done this at first as a test and later just because we could and were able to loot multiple chests.

If there was a fix, it must’ve been at the “guild bounty bug fix patch”. It certainly didn’t work after that.

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Guild Missions [merged]

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Posted by: Astralporing.1957

Astralporing.1957

From doing these things the last few days, i believe 15 mins to coordinate 6 bosses on six maps is too short we really need at least 30 mins…

For the bounties i think you are expected to go at all the bosses at the same time, splitting your numbers between each opponent. That’s why the higher tiers are big guilds only (and why Anet says the tier 1 can be completed with 10 people)
I’d also like to point out that with the big guilds, you do have enough people to find all the possible bounties before activating the mission, practically eliminating time to find them.

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(edited by Astralporing.1957)

Holy kitten Cleric Ascended Accessory

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Posted by: Astralporing.1957

Astralporing.1957

I’m getting the feeling ArenaNet are estimating the amount of gold owned by any given player by a simple average. This is allowing the super-rich exploiters and trading post moguls to throw the average gold per player out, so that ArenaNet believe the userbase have more gold than they actually do.
They honestly think these prices are affordable to the average player.

It’s not the price. I could live with 50 ectos (though i really don’t know what caused them to add that to the laurel price). It’s the time needed to get laurels that is a problem.
Seriously, one full month (dailies + monthly) for one item? This is too much even for hardcores (for casuals it will be much longer – i don’t expect them to do every daily, or even being able to log in every day).

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One core flaw in my opinion

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Posted by: Astralporing.1957

Astralporing.1957

Ogden Stonehealer.

But to be less flippant, I actually don’t think there’s anything mechanics-based from GW1 which was directly carried over. I’m struggling to think and the only other thing is the distinct separation of PvP into its own section of the game not affected by PvE/WvW.

I’d say that the short skillbar with (partially) customizable skills is also a retained GW idea, even if the actual implementation was significantly changed and dumbed down.

You are right, though, at the moment i just can’t think of anything more than those two things.

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Remember, remember, 15th of November

Why one chest per toon instead of account?

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Posted by: Astralporing.1957

Astralporing.1957

et voila.
your standard player.
this is the type of player that is part of the “farming mass movement”. only doing what others found more rewarding until the next big loot thing happens.
this is a challenge for the design team to deal with this.

I assume you’d rather he farmed like hell for gold to buy overpriced ectos from TP? Then he suddently wouldn’t be part of a “faming movement”?
It’s the farmers that find that last patch chest change unappealing, because the distance between them and casuals went down.

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Why one chest per toon instead of account?

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Posted by: Astralporing.1957

Astralporing.1957

and to add that you can’t guest to another server to get more rewards. It’s only 1 chest/event/character/day. That’s a lot of pers.
Careful what you wish for or it will be 1 chest/day accountwide. Not per anything just 1 chest.

The problem is, that you actually CAN guest servers to complete events more than once.

Perhaps you should try it first before claiming that you can. You can’t.
People guest not for additional chests, but due to events having different spawn times on different servers.

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Remember, remember, 15th of November

[POSSIBLE SPOILER]New Flame and Frost Character

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Posted by: Astralporing.1957

Astralporing.1957

@Suddenflame I don’t know if it is possible for many GW1 characters to survive into GW2, but I’m just going to randomly throw this person out there:

http://wiki.guildwars.com/wiki/Cynn

If any of the characters from GW1 could survive to GW2 somehow, it would be not Cynn, but Eve. Or Rurik. Oh god, Rurik…. and we would have to escort him everywhere and keep him alive…

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Rares. Lots of them.

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Posted by: Astralporing.1957

Astralporing.1957

It is too much.

It’s not. Most of those events were not worth visiting at all before this change, as far as the drops were concerned. Quite often they barely covered waypoint costs.. Sometimes they didn’t even do that.

Also, TP flipping is still way more profitable.

Actions, not words.
Remember, remember, 15th of November