Remember, remember, 15th of November
Remember, remember, 15th of November
That dev blog post clearly points out to devs thinking that the new motion and camera modes for each mount are the best thing since the invention of the wheel, and that obviously everyone should be enamored with those. And not even a slightest mention of motion sickness in this post.
They obviously either don’t care, or realized it too late and think that any changes would require too much effort to bother (so better pretend they don’t see anything).
Remember, remember, 15th of November
But you can do damage to foes that are dodging or blocking or out of range with condis. If you apply the condis first.
You can also do damage to foes that are dodging, or blocking, or out of range with power damage too. If you hit them first.
In both cases you need to hit someone first. It’s just that in case of power damage, that’s all you need – the damage is already applied and done then. In case of condis however, you also need to wait for the condis to tick – the damage is not caused immediately, but only later. Which gives the attacked person additional time to react.
You may think that condi damage is some easymode, apply and forget, no effort needed, but only because you completely skip over that “apply” part.
Remember, remember, 15th of November
(edited by Astralporing.1957)
In Fractals, currently, you play one build for every Fractal, with maybe a different potion if you’re trying to be optimal. With rotating instabilities, and new ones, Anet’s ‘build diversity’ preaching would make sense, as you’d have a different build for different situations, which is the point of GW2’s combat system.
Forcing people to play specific builds for specific content is not build diversity. That would be being able to tackle the content with many different builds with not much difference in their effectiveness. And that’s the exact opposite of what you try to advocate.
Also if you think that a majority of current fractal players would be willing to swap builds/classes/gear for each fractal, you are naive. The only thing that would happen is that many people would simply play only those fractals that would allow their builds. Which is not what anyone should want.
Remember, remember, 15th of November
(edited by Astralporing.1957)
Whether or not raiders will buy PoF will depend on if you actually need it for the next raid.
Of course you will, and that that is all they need to do to guarantee the sale.
There is no real fence sitting for people who are serious about raids, and Anet knows this, which is fair, because those guaranteed future X-pac sales are about the only really good reason to put raids into a game like GW2 to start with.
Then why does ff14 and wow market their raids with new expansions?
Because raids are what people expect to be a main point of expacs in those games, and because raid cadence is tied to those expacs. In GW2 neither is true. Here, raids not only will not sell an expac (raid community is not big enough), but can cause a negative reaction in non-raiders due to associations with HoT (and the reasons why HoT didn’t sell as good as Anet hoped).
In short, there’s no reason to advertise PoF raids to raiders, as any raider is going to buy that expac eventually, just to play the new wings (which are coming), or to use some of the new elite specs in old ones. There’s however a reason not to push raids in the face of the part of the community that dislikes them, as that may affect sales. In a bad way.
Remember, remember, 15th of November
You say condi doesn’t have the advantage to crit, well power doesn’t have the advantage of duration.
Having all the damage be applied over time instead of at once is not an advantage. Duration just gives your opponent more time to do something about it.
Then there’s the fact you can just bomb a lot of condis on something and just peace out while the victim DoTs to death.
or you can just burst someone with power and have him dead right there, no need to wait.
Remember, remember, 15th of November
Actually, lower density of waypoints makes people even less likely to respawn.
I don’t know. From what I see during the Arah event, with the waypoint available and people lying on the ground inches away from it, waiting for someone to try rezzing them in the middle of the fight, it doesn’t seem that it could get less likely.
Oh, it does get worse. On Vinewrath, if the labyinth WP is disabled and you’d have to run across the whole map, usually noone waypoints at all. And for a good reason, seeing as ressing in his case is actually faster.
Basically, yes, there are people that don’t waypoint period. Those won’t be waypointing no matter what you do. There are also people that when deciding if they want to waypoint, look at how far would they have to run first. If it’s too far, or the path is too annoying, they’ll rather hope for a ress. For those people lower density of waypoints results in them less inclined to respawn. Mounts or no mounts.
Its fine and absolutely ok, the maps have therefore other mastery based movement abilities received, with that you can quickly move around, so that much lesser waypoints are needed:
having mastery solve problems that were created just to make those masteries useful, and would not exist without them is not a good design idea at all.
Google yourself the “air breathing mermaid problem”. That’s exactly what’s happening now. Anet is manufacturing a problem in order to be able to say “look, how good we are, we have a solution for this ready for you!”. No, this does not solve a problem. You end up at the situation that’s at best no worse than before, but the way to it is more convoluted now.
Remember, remember, 15th of November
(edited by Astralporing.1957)
Wait for a year, next year the dye will be included in the 6-year birthday gifts, and so the price will go down a lot.
Remember, remember, 15th of November
and it’s still using DirectX 9 last I checked which by itself borders on unacceptable in 2017 for many people.
You do realize, i hope, that almost certainly this has no significant impact on game performance?
Remember, remember, 15th of November
You want both of the damage types to be on equivalent terms? Sure, let’s allow for toughness/armor to reduce the damage. But only when we at the same time allow condi damage to crit and be increased by Ferocity (and damage instantly, instead of having to wait few seconds to see whether the opponent won’t cleanse all of it).
If you don’t want that, admit that you’re not interested in damage type equality at all, and all you want is a condi damage nerf (because you can’t deal with it yourself).
Remember, remember, 15th of November
(edited by Astralporing.1957)
I hate it. It’s one of the reasons I’m not big on the HoT maps. Hopefully mounts will make the dearth of waypoints less of a pain.
You got it wrong. Mounts are what make it worse, because without them we’d have more waypoints.
honestly this is not even a problem any more at all .given the fact when pof comes out we will have mounts . and will not be needing waypoints any more at all .
Nope. Mounts do not decrease the need (or desire) for waypoints in the slightest.
its a good thing and not any different at all when gliding came to the whole world
I agree about it not being any different. Gliding didn’t make the lack of waypoint any less of a problem, and i fully expect the same will happen here.
if that does not grab you then look at this way the money you be saving from less wp,s and more mount use will be great
I’m not that poor to not be able to afford waypoints yet. And i’d rather use quality QoL instead of it’s cheap and less satisfactory replacement.
Well going by the amount of people that lay around dead at events & bosses who refuse to use a WP that’s 30 seconds away maybe Anet concluded waypoints weren’t needed, so decided to reduce them lol
Actually, lower density of waypoints makes people even less likely to respawn.
Remember, remember, 15th of November
What do you guys think about forging them?
Assuming they can be put into the Mystic Forge…
Getting a dye worth few silver out of dyes whose worth can go into hundreds of gold is… well, a really underwhelming solution.
Remember, remember, 15th of November
Guilds arrived with HoT
Guilds were there since the very beginning of the game. All HoT did was to bring guildhalls and some (not necessarily good) reorganization to guild buffs and utilities.
Crystalline ore cost shoudl be changed to gold or something equally universal. It’s not like the commendations cost is not already high enough.
Remember, remember, 15th of November
I weren’t refering to dragons as a race, just as a “shape”. I don’t know what dragons as a race were in the ancient Tyria, or if they had any connection with the Elder ones. But the elder liutenants sure look and behave like some kind of dragon to me.
Some of them likely are dragons. Just Branded, Icebrood, Risen, etc. Others, like the Plant Dragon, are likely shaped like that because it’s a good template for a powerful minion.
And by “spawn” liutenants I weren’t speaking about reproduction or family (I don’t know enough, really, to assure or negate this), just about how the elder made them to happen.
That’s not really accurate then. Elder Dragons cannot “spawn” dragons. What they can do is pick powerful creatures and turn them into minions (Jormag, Kralkatolrik, Zhaitan). Those creatures can happen to be dragons, but do not really have to be dragons (though if you can have dragon minions, making them lieutenants is generally a good choice). Other EDs (Primordius, Mordremoth) can create their Lieutenants. Those can have dragon shape (plant Dragon), but also do not have to (The Great Destroyer).
Though if you wanted to say that a dragon shown may be a dragon lieutenant instead of ED, you are of course right. It may be.
Remember, remember, 15th of November
Remember the big dragons can spawn lesser dragons as avatars/liutenants/extensions of himself.
Not really. Yes, some can spawn lesser servants in the shape of the dragons (the plant dragon is such lieutenant), but it is strongly implied that’s not from where dragons (as differentiated from Elder Dragons) come from. From what we seem to know, Dragons were just a very ancient race (one that predated Mursaat, Seers, Jotun and Forgotten).
Remember, that there’s a location in Tyria (Majesty’s Rest) that is a resting place (graveyard) of dragons that do not seem to be in any way connected to EDs.
So, in truth, Glint is not Kralkatolrik’s creation, but was one of the Branded. Zhaitan’s lieutenants are likely also just Risen Dragons, not his spawns.
Remember, remember, 15th of November
(edited by Astralporing.1957)
Ao.. PoF and still no HoT weapon release?
in Guild Wars 2: Heart of Thorns
Posted by: Astralporing.1957
I would happily never ever get another Outfit
And now you killed any chance of us ever getting those weapons…
Remember, remember, 15th of November
The real question is, what was the dragon from the “one path ends” trailer – because it was not anything that we’ve seen in that chapter and the new map at all.
Remember, remember, 15th of November
That LFG-only content is more alive than the other content in the game though.
Or it seems so, because all the activity is compressed into one, two instances.
Remember, remember, 15th of November
Now if we get a healer that can do respectable damage himself, then we’ll be cooking with gas and have a real druid replacement.
Let’s say that: druids do 2k damage, chronos do 6k damage, ps do 15k, dps do 20k (notice, in a respectable group the numbers can, and often are higher).
That means, that to replace GotL buf, any druid replacement would need to do additional 20k dps while not impacting healing negatively. Just to replace GotL alone, without factoring in spirits and Spotter.
That’s… not very likely to happen.
And, as i already mentioned, my dps estimates were actually quite conservative, so the actual dps numbers that the replacements would need to do would be higher.
You might get away with replacing one druid, because GotL is 10-man, but one (barring some nerfs to those buffs) will have a secure spot in the meta for at least the duration of PoF meta.
Remember, remember, 15th of November
third party people figured out ways to implement the meters without violating the ToS in terms of game software manipulation.
Nah, based on ToS alone those meters are not permissible. It’s just Anet gave in and made a special exception to their use.
If they claim to know your DPS or gear, report with extreme prejudice.
But which option communicates this best?
none of botting, bad character name, spam, verbal abuse, selling gold, or LFG abuse really fits..
None of the above. Don’t use an inbuild report system. Mail the support.
Remember, remember, 15th of November
(edited by Astralporing.1957)
Notice how usually the lane that finish faster is the one that had more people in its squad?
Doing repeated gate defenses and waiting for other squads to finish is something that can happen at every lane. It all depends on where the people went.
Remember, remember, 15th of November
And all the people that will decide they would like Gliding, or Guild Halls and/or Scribing, as well as Gen2 Legendaries.
Most of them will have the gliding already (i honestly don’t expect for the next expac to bring in a lot of new players that didn’t have Hot before). There will be a new guild hall in PoF (and i assume scribing won’t be limited to Hot either – though some scribing currencies might not be easily available outside of it), i also don’t expect the number of people going after gen2 legendaries to increase significantly, unless one of the new ones will be way better visually than all we’ve got so far.
The last wave is likely going on now, while people are trying to finish achievements etc. before the next expac hits.
Remember, remember, 15th of November
like a said before i will love fractal armor legendary or no idk, but if you want to make another set of fractal weapon plssssssss not the same weapon with different color like you did with the golden fractal weapon -_-
Actually, few more colors would be nice, as long as it would be just coloring, and not the changes to texture itself (like it happened to gold ones).
…it’s the old, old problem of weapons not being colorable striking again.
Remember, remember, 15th of November
2) not enough WP – solved in new maps (faster travel with mounts)
No, a movement mastery does not replace waypoints, just as gliding, mushrooms and wallows did not replace them in HoT. If we have less waypoints because we can travel faster with mounts, i’d rather have no mounts and more waypoints.
Have you ever wanted to get to an event but can’t because the wp is contested? Mounts will make getting there faster than trying to run
But that’s just trying to ignore the real problem – that the waypoint is contested.
Remember, remember, 15th of November
The biggest concern with fractal legendary, even if it has no unique skin, is that raids is the source for PvE legendary armor, and we don’t want to diminish that.
So, does that mean that Raids, instead of being a side content for people that want more challenge out of the game, are now considered to be a pinnacle of all PvE, placed above all its other forms?
(not that i see any value in raids being the only source of legendary armor, so i’m not really sure how having another pve legendary set could diminish that zero value)
Remember, remember, 15th of November
(edited by Astralporing.1957)
Two reasons. First is obviously the legendary armor. Second is wanting to play with your friends, if too many of them happen to be raiding. I personally know a number of people that play for one of those reasons (or both) and do not actually enjoy the challenge at all.
That’s called anecdotal evidence. And here’s mine: I know people who wanted the legendary armor but didn’t enjoy raids, who tried to raid and quit. Some of them my friends, who still like to play with me (for instance we regularly play new story episodes together). Meaning both your reasons aren’t universal and don’t apply to everyone.
Of course they aren’t. Neither are yours. As i said, there are many reasons why people might want to run raids, and not all of them have anything to do with difficulty.
(i also know a few people that do not enjoy the difficulty, but do enjoy the feeling of belonging to an exclusive club of “better players”)
So yeah, some players are in this because they find the challenge fun, but there are also many other reasons why people might be raiding.
Not in the long run. In the long run if you don’t enjoy some content you simply stop playing it.
Yes, and? Some stop, some start. Some stop earlier, others last more. For some the reasons can change partway. And yet the multitude of reasons (which are not necessarily tied to difficulty) remain.
You wan’t easy legendary armor? Go grind PvP.
Nah, already have the raid one.
Remember, remember, 15th of November
People were interested but Aetherpath was a disappointment due to various bad implementations:
Yes, we know that. Anet didn’t. If before the whole Aetherpath debacle i had any doubt about Anet’s ability to interpret their “metrics” correctly, they were dispelled then. This explanation, and explanation behind it replacing forward up path (“we removed it because noone was running it”: which was true, almost noone did the path, because Anet left the final encounter hopelessly bugged for over half a year) have been really eye-opening.
At the time they were really disappointed in the community, that asked for dungeons but didn’t want to run their great and wonderful new shiny creation. And they really thought that it means making new dungeons is useless, because noone is going to appreciate them.
Ermm, you know that cmaj is a music guild, right?
True. They are still a group of game veterans whose individual skill is probably above average. Moreover, they are a guild of good friends that seem to trust each other, know each other’s skill levels, play with each other often, are on a voice chat, and are using tools like damage meters. What’s more, they are seemingly perfectly okay with failing. It’s completely different situation compared to pugs.
My example of cmaj was just demonstrating that raiding hasn’t to do with elitism in the first place because they show it is possible to raid successfully without running meta strats, take too much too seriously and having a lot of fun.
Many of the pug groups would likely be able to do so, if they were okay with failing countless times first. Which they aren’t.
Remember, remember, 15th of November
(edited by Astralporing.1957)
Did you have a problem earlier on when your elementalist was (most likely) using berserker gear? It’s not like she was a big hulking brute with a bloody axe, after all.
(also, i don’t get what you’re saying about the name being problematic, apart from your character not being a musician. I have never heard of any different meaning for that word, certainly not about anything you seem to be alluding to)
Remember, remember, 15th of November
(edited by Astralporing.1957)
Does it not make ANYBODY else that fought through the Scarlet’s War content angry that just any new kid with money can just get the same items that I busted my butt for?
No. Partly because there’s not a single reward available that required more than dedication — something that can be expressed with time (as you did) or gold (acquired from years of playing) or cash (putting one’s money where’s one’s mouth is).
I’m a long time support of exclusive rewards in gaming, from “you had to be there” to “it takes some skill to get this”. But nothing on the commemorative sprocket list falls into either category neatly. It didn’t take skill to acquire these items; it took luck and/or perseverance. They weren’t so much “you had to be there” items either, other than ANet was still experimenting with the idea of “of the moment” content & rewards, so stuff appeared and disappeared all the time.
Plus a lot of the stuff (with the tonics being the main exception) was available on the TP (or via TP purchases of other items) for trivial amounts.
tl;dr I don’t see anything worth my getting angry about.
Everyone is correct about the items being rng drops, so you are all so casual about the subject.
But what happens when they come for your Liardi? What happens when they come for you Hall of Monuments rewards? You think they won’t do it?
The queen’s gauntlet (and liadri) is bound to return at some point anyway. or at least it should. And Hall of Monument rewards are still available – anyone can get them. LS1 however will most likely never be implemented again. So, the situation is different.
Remember, remember, 15th of November
It’s pretty clear you only read the main points and none of the explanations, as I mentioned to lack of WP’s in new areas being a forced necessity for the mounts.
So how about reading the whole thing before you reply next time?Are forced necessities for masteries through map design a new thing for you?
Did you play HoT?
Forced necessities being not new doesn’t mean they are something good. There are reasons why HoT was generally disliked, you know. Too much verticality, not enough waypoints and too convoluted map design were mentioned mainly in negative context, not a positive one.
If mounts are partially responsible for the reduced number of waypoints in expac, that alone would be a good reason to scrap mounts completely.
Remember, remember, 15th of November
Just move the gw2 folder. It is not tied to the registry.
Fair enough, any idea if it’s Program Files, or x86? Trying to mimic what it “would” be.
Doesn’t matter. Mine’s in neither (i don’t keep games in Program Files, i prefer them having a separate directory).
Remember, remember, 15th of November
Plot twist: many of the players running raids now do not really enjoy them, and many are not there for the challenge.
Why on earth would they do that?
Two reasons. First is obviously the legendary armor. Second is wanting to play with your friends, if too many of them happen to be raiding. I personally know a number of people that play for one of those reasons (or both) and do not actually enjoy the challenge at all.
(i also know a few people that do not enjoy the difficulty, but do enjoy the feeling of belonging to an exclusive club of “better players”)
So yeah, some players are in this because they find the challenge fun, but there are also many other reasons why people might be raiding.
In my case, for example, i enjoy playing with friends. I’m also a completionist, and the legendary armor is also a nice bonus. On the other hand, i find raiding to be extremely stressful, which saps most of my enjoyment from the previous points. No, difficulty is not fun for me at all, and i’d definitely feel better and enjoy the game more if it was lowered a bit.
Remember, remember, 15th of November
(edited by Astralporing.1957)
Hmm, I don’t know what to say but I was playing dungeons and fractals only for more than over 2 years on a daily basis. Of course there were enough “welcome” lfgs but I doubt they were nearly as often as the ones with requirements, not even close to 50%. If that have been the case, Anet would never have cancelled dungeon development and they would be one of the main parts in the game.
O one of the reasons behind cancelled development was that their “metrics” have shown to them that players are not interested in new dungeons. Why? Because Aetherpath was not popular. And it was a new dungeon they’ve put a lot of effort into. I also remember something about some tension between management and some dungeon team devs that might have resulted in some of them leaving, but that’s just a rumour and i don’t really know how much truth was in it.
Also, from what we’ve heard, dungeon coding was (and still is) a real mess and noone wanted to touch it. Especially after the people that wrote it were gone.
You can’t do that in raids, because, unfortunately, a lot of the requirements are sensible (even if people often tend to overdo them, and/or not be polite about them as well)
Yeah, that’s why a guild like cmaj can kill Samarog, one of the easier but still not the easiest boss, without chronos or meta composition.
Higher personal skill level allows for more leeway in strats. You can’t really do that with any player, though – even on Samarog (which is indeed easy). Which is exactly why filtering pugs in raids is, unfortunately, sensible. Just having “level 80” as requirements won’t do.
Remember, that in raids, requirements are put not just because players demand perfection, but simply to increase the chance of success. Which is important, because (unlike in dungeons then), the base success chance with unfiltered crowd is close to zero.
Remember, remember, 15th of November
(edited by Astralporing.1957)
And yet i have never ran into the problems you describe. And i mean literally never.
Then you’ve been very lucky.
No. i was either choosing the “all welcome” LFGs, or made my own with even better description (putting “no skipping” in LFG made wonders in filtering out any undesirable element). I never had any problems with finding a group.
(note: i am talking about the situation before the HoT: early days of fractals and the peak of dungeon wave. The times where rangers and necros were on the bottom of the pile, and when i was heavily pugging everything. Nowadays i mostly play with guild statics, and pug only rarely)
I know that elitists did exist, and that things you describe did take place. What i am saying though is that all of those things could be easily ignored without it having any impact on your success rate. You can’t do that in raids, because, unfortunately, a lot of the requirements are sensible (even if people often tend to overdo them, and/or not be polite about them as well)
Remember, remember, 15th of November
(edited by Astralporing.1957)
Because the enjoyable part of raiding is the challenge. They are designed like that. Take that away and they lose all meaning and purpose. Nobody will enjoy that.
Plot twist: many of the players running raids now do not really enjoy them, and many are not there for the challenge.
Conversely, i’m sure that there would be players that would enjoy raids with lowered challenge level. I know i would.
Remember, remember, 15th of November
The majority of dungeon runs was set with requirements
Not true. The majority of visible LFG’s? Maybe – but that’s because the casual ones filled and disappeared off the list way faster.
Of course to avoid that you had the opportunity to open your own lfg and you got mates to play with you – you can do the same today – in raids!
Then i could open an “all welcome” LFG and have pretty much the same chances of completing as the elitist restricted ones. That is definitely not true in raids.
When I pug fractals nowadays there is a high chance of somebody yelling around, trying to be the pro, being rude or pretending to be superior although he is a little light in reality. That’s why I rather run with guildies like in raids. The fractal pug community – I don’t like to call it that name – is way more toxic and selective than the raid community.
And yet i have never ran into the problems you describe. And i mean literally never.
Remember, remember, 15th of November
Hmm…Let’s just look at the design intent of raids. Challenging, but flexible group content. Pretty sure that’s not exclusionary.
No, that isn’t. It’s the fact that they were meant to be a content most players won’t be able to finish. A challenging content for the experienced veterans. A content, that, by design, not anyone would be able to finish.
A content that by design was aimed at only small part of the game population.
The sheer fact that you guys can complain about successful pug groups not accepting you due to your own personal choices is a testament to this.
I personally don’t complain about that, so please do not generalize.
You adamantly refuse to recognize the group part of the group content and as such put all the blame on the “Challenging” part instead, when in reality raids are no more challenging than Fractals, Dungeons or even World Bosses.
That’s an interesting claim. So, please, do explain why raiders even wanted raids in the first place, if they already had that level of challenge elsewhere?
If you would like to not put words in my mouth, i never once said that these people are kiddies.
Well, you did try to differentiate the content into “adult” and “kiddie pool” (your names, not mine) which really shows your contempt for the people wanting to play the latter. And yet at the same time you say that having those people split off from the raiders (assuming they aren’t split off already) would be some sort of a major disaster.
What i said is you’re idea creates another divide.
And i say that it doesn’t, it just shifts the point at which the divide already exists.
What’s worse is not only do you wish to create another divide instead of learning with the entire community, you also want the lesser version of the content to come with the exact same rewards.
Worse for you, maybe. For the game? That’s debatable.
Remember, remember, 15th of November
Underwater that was so long ago just before hot you stood on the tree mate.
You understand my point is that this negative behavior existed before raids right?
I don’t know. I haven’t personally seen any of those behaviours, even though i was intensively pugging in the old days.
Yeah, elitists did exist them, but they were easily marginalized. Because all the elitists’ restrictions were, in fact a total bunk and most people knew it.
Now, raids created a situation when those elitist restrictions are no longer so absurd as they were then. In fact, many people can reasonably think they’re justified.
That is the difference.
Remember, remember, 15th of November
Is this a 100% trend, i dont know
No. Just look at ele (possibly also at ranger and revenant, whose previous especs weren’t power based at all). And especially look at the thief.
(not sure about engi, don’t really know much about holosmith)
Remember, remember, 15th of November
I dont know, currently i have 359 HP on my ranger. Ive done all the HP challenges across tyria, including the ones in HoT and i think ive done maybe 2 in WvW. Unless the new elites cost more than that, which i doubt…
Well, the HoT elite specs did cost more than you could have possibly earned in core… and that was after Hero Point cost reduction that was a result of players’ backlash. And the reason was that Anet specifically didn’t want players to start playing especs on the launch day.
So, yeah, if their old reasoning still influences their decisions, expect either the cost to be greater than your 359 HP, or some other locks in place.
That would of course meant that they didn’t learn the lesson then, but it wouldn’t be surprising – Anet can be really stubborn sometimes.
Remember, remember, 15th of November
I just feel bad that new players only get the items and can’t play the actual content.
This. No matter how many items from that time they’ll obtain, new players will never be able to get that feeling we had then.
I see no reason to deny them even this small and really insignificant part of fun from that time. I only wish it may someday be possible for them to be able to see, feel and obtain more.
Doesnt bother me at all, frankly i wish players had a way to get some of the HoM rewards, because i barely see anybody using them anyways.
They can, it’s not that hard for most of them. The only reason (well, two reasons) why almost noone uses them nowadays is because:
1. Most people that do not already have access to them do not consider them worthy of the cost to get them,
which ties into
2. Those are really old skins. Which can be seen when comparing them to more recent ones. Seriously, only a few of them survived the test of time.
Still, if anyone wants those, i’d advise them to try to get them. While GW1 is quite old now, it’s still a great game, and they can have fun on top of getting the HoM unlocks. Totally worth the cost, as i see it.
Remember, remember, 15th of November
(edited by Astralporing.1957)
aaaand a new page bug fix
Remember, remember, 15th of November
I could just as easily turn this around on you. So here it goes. Where did the devs lock you out of raids.
They didn’t, but he has a point. Open world is a content meant for everyone. Raids, by design and stated devs intention, aren’t.
Besides, anyone that can do raids will do fine in open world. The opposite is obviously not true.
So, it’s not that one side gets 4 maps, and another gets a raid. No. Raiders get the maps as well… in addition to raids.
10 other people is not “the whole gaming community”.
No, it’s not and you’re correct. However what you want to do to raiding would subdivide the existing raid community between that of the Adults and the Kiddie Pool.
No, the divide already exists and got created by introducing raids. All my suggestions might do is shift a bit the point where the divide lies.
By the way, i find it funny that you go out of your way to disparage the people that might want to play the easy mode, and yet at the same time are so afraid that these very same people might no longer want to play with you. If you think so poorly about those “kiddies” as you name them, why would you care if they’ll end up separated from the “real raiders”?
Remember, remember, 15th of November
Maybe the devs want to prevent really radical changes
Looking at their “dynamic balancing” method in action, i really doubt that.
Remember, remember, 15th of November
Thanks for the info, will have to check it out again then at some time.
Remember, remember, 15th of November
So yes, there is such a thing as not having enough time.
That’s true. On the other hand, whether something is worth that time is a highly subjective matter.
Now, arguments do not need to be objective at all (and indeed, most of them aren’t).
Remember, remember, 15th of November
The only ones I see run their core classes anymore are people who don’t own hot, or people who are not level 80. Now this wouldn’t be an issue if the elite spec filled a particular role.
There are also condi rangers. Not so incidentally, Druid is the one elite spec that does fulfill a very specific role. Though i can’t shake the feeling that in this case it worked out more or less by accident, not by design.
Remember, remember, 15th of November
I’d really like the node drop changes being returned to their original values. It’s not only that most are inaccessible and only 2 are in rotation at each moment. It’s that those two also apparently had their drop chances reduced (as the price of nodes that are in rotation is also many times higher than before the changes).
Remember, remember, 15th of November
The unacquired HPs and the incomplete repeatable HPs look far too similar and without looking very closely are difficult to distinguish.
It’s actually worse than that. Currently, in case of repeatable HPs, the icon for unacquired one and for acquired but not yet done today is the same icon. There’s no way to distinguish between those by just looking.
Remember, remember, 15th of November
You have most likely bought them from some unreliable source, which was selling the cd’s without ever mentioning that without key those are worthless (happens if you buy the game off sites that sell used games, or, for example, ebay or similar sources).
If it’s not the case, contact the seller and ask about explanation. If it’s not forthcoming, request a refund.
As Vayne mentioned, there’s really nothing useful on cd’s (you can download the game off GW2 webpage). It’s the key itself that is important.
Remember, remember, 15th of November
(edited by Astralporing.1957)