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Upcoming Stat Changes in the Q3 Balance Update

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Posted by: Astralporing.1957

Astralporing.1957

Did you read the rest of the thread? Someone linked to a WP stream where he showed they were working on putting power reaper back in action (since, you know, that’s what Reaper was meant to be in its original design and all)

Sure i heard that. I also heard that when they buffed reaper gs the last time. And the one before. And we both know how that ended.

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(edited by Astralporing.1957)

Why does raiding feel so unfriendly?

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Posted by: Astralporing.1957

Astralporing.1957

Because it is!

Raids are unfriendly by definition and design.

I dont see anything in their definition or their design that suggests that.

Raids are a type of content that is designed around exclusivity and elitism. That’s their whole point. Thus, they are basically unfriendly as a part of their nature.

The problem is, raids are unfriendly by design. You have to be reasonably skilled to complete a raid, so a team forming a raid MUST either A: exclude people who are not already good at the raid, or B: commit several hours of their lives to an activity that could be completed in twenty minutes, with no guarantee of success even after that. I can’t at all blame people for choosing A under the current design.

Basically, this.

Sadly, yeah. They don’t have to be, there’s absolutely no reason why there couldn’t be easy raids.

Unfortunately, no. Raids, to remain raids, need to be challenging, and that triggers the abovementioned inherent flaws. Yes, an “easy mode raids” can be created (and would probably be a good idea), but don’t let the name fool you – those would not be raids, they would be easy mode instances based on raid encounters. It’s just that this is a bit too long for a mode name.

If all the people complaining about other people in raids would team up, they could do the raids.

If everyone could (and would) do raids, then many raiders would ask about something even harder.
After all, what’s the point of a “difficult” content everyone can do? Moreover, what’s the point of belonging to an elite group of players that consist of all of them?

To end, I’ll ask the same question I asked in a different thread, to which you have chosen not to respond. “Have you tried to do any of the easier raid bosses with your guild members? If not, what stops you?”

I don’t know about Blaeys (though he mentioned many times before that he is raiding, so most likely he had), but in my case, yes, i have.
That experience didn’t cause my opinion of raids (and the negative impact i feeel they caused to this game) to change for better. If anything, it only made it worse.

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EU is getting scammed

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Posted by: Astralporing.1957

Astralporing.1957

if you use the same price in every country then you actually being unfair because you in EU have a lot more money than someone in Japan for example.

That’s actually completely untrue for a huge majority of EU countries.

I would love to pay your EU price, but have your EU wage too.

It may be news to you, but not every EU country is equally wealthy, and not every EU country uses euro as its currency. In my case i not only pay more for gw2 than americans in straight comparison, but also in a relative one. In fact, in the second case the difference would be even greater.

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(edited by Astralporing.1957)

Absolutely dislike the new fractal.

in Fractals, Dungeons & Raids

Posted by: Astralporing.1957

Astralporing.1957

Or you just do it in normal mode which is super easy once you have understood about 5 (special action key, catching the ball, pushing orbs at the last boss and evading a couple of highly telegraphed skills) mechanics in total?

I heard pretty much the same about every single raid encounter: “it’s really easy, once you understand the mechanics”. Somehow it doesn’t work like that in reality however.

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new expansion has no raid?

in Fractals, Dungeons & Raids

Posted by: Astralporing.1957

Astralporing.1957

Sure. Any change brings some flaws in addition to gains. Of course, the question is whether the flaws outweight the gains or the other way. Personally, i consider the flaws inherent to raiding to be a really major issue for a game that is not at its core raid-based.

That’s not what i meant however. What i said is that there definitely are points in which gw2 raids are very much like raids in other games. And it just happens that it’s those very points that cause the whole raid controversy.

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Catch, breed, earn and craft mounts

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Posted by: Astralporing.1957

Astralporing.1957

There was at least one more mount shown in leaks (the owlgriffon), so it’s entirely possible that there will be some ways of obtaining alternate mount skins. Gemshop, most likely.

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New 100cm made me ragequit Gw2

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Posted by: Astralporing.1957

Astralporing.1957

If fractals are fun for you, but one particular fractal, at one particular level, with CM isnt..wouldnt a wiser decision be to play the other fractals or levels, etc?

That fractal is really bad for any level and mode. I know that it’s the one fractal daily i will definitely pass on. The satisfaction that comes from finishing it is just not worth the frustration it causes.

Remember that it isn’t about the rewards, it is about the experience of the journey and the self improvement that always comes with overcoming a difficult challenge, and not every challenge can be completed in a day, or even a week or a month. The hard things in life are what make us stronger people.

That’s the problem. Not everyone plays games to become “stronger people”. Most play them just to unwind. GW2 lately starts to strongly switch the game emphasis from the latter to the former, which obviously will leave many players discontent.

Also, in this case, the “experience of the journey” is just way too painful. Which is a shame, because visually and storywise that fractal is really good.

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Group abusing pugs to sell raids

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Posted by: Astralporing.1957

Astralporing.1957

Wow bro, it seem like just yesterday when I am complaining of commanders with to mildly put it ‘bad attitude’, and most others were saying something along the lines of ‘commander of squad has ultimate authority over his group and who joins it and what rules he set’ but obviously we are say something different here..

No, we aren’t, because you missed one important part of that argument. Yes, the commander has the right to set any rules for the squad. As long as the squad is informed about those rules. It’s exactly withholding that information that is an issue here.

There’s no difference between commanders withholding informations from the squad, and joinees concealing that they don’t fulfill lfg requirements. In both cases someone is intentionally misleading other players.

You may not like many of the LFG requirements and think they are dumb (and in many cases i’d agree with that), but players lying to other players is something that generally doesn’t end well and should be heavily discouraged.

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(edited by Astralporing.1957)

new expansion has no raid?

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Posted by: Astralporing.1957

Astralporing.1957

Also just because we had no raids doesnt mean now thay we have that the gw2 raids are like the raids in other games.

Well, some of the problems that raids carry with them were brought along to gw2, because, unfortunately, they are inherent to the gamemode.

Ranked que also brought its problems in pvp

Since i’m not really a pvp person, i can’t say anything about it, but it’s definitely possible you’re right. Not sure how that has anything to do with the topic at hand however.

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Upcoming Stat Changes in the Q3 Balance Update

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Posted by: Astralporing.1957

Astralporing.1957

B – This change will help enforce needing teh stats. Now you actually have to build for condition duration if you want it, instead of having stupidly easy ways to hit 100% duration and then going tanky and just kiting while you outlasted their cleanses. This is literally what this change is implementing, so how can you be upset over it?

You do realize that “stupidly easy way to get 100% condi duration” required getting a condi duration gear and traits, right? And that it wasn’t even possible at all for some of the condi classes?

Don’t expect power builds to have anything close dps-wise to the good old condi builds. What’s likely to happen is just nerfing necro condi into the ground, making the (mostly useless) power builds the only option.

Power Engineers would like a word.

As far as i know, power engi is not a necro build, is it?

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(edited by Astralporing.1957)

Upcoming Stat Changes in the Q3 Balance Update

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Posted by: Astralporing.1957

Astralporing.1957

Thanks for the informative reply! I think it’s great if the desire is to give power reaper a boost.

They have tried to give the power reaper a boost since HoT launched. All they managed to do was to make GS a meta weapon for condi builds.

Don’t expect power builds to have anything close dps-wise to the good old condi builds. What’s likely to happen is just nerfing necro condi into the ground, making the (mostly useless) power builds the only option.

In general, i can agree that condi vs power needed balancing (not sure why this must somehow always mean that power ends up on top however). I can agree that some consistency for food and utility consumables was necessary. I don’t see the need for an overall dps nerf to all classes and builds however.

And yet i doubt that the food nerfs will be accompanied by buffing up traitlines and skills accordingly.

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Guild hall question

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Posted by: Astralporing.1957

Astralporing.1957

No. You will be able to repeat the mission as many times as you’d want, until you succeed. Or decide to change guildhall for a different one.

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(edited by Astralporing.1957)

No structure in this game kinda turns me off

in Guild Wars 2 Discussion

Posted by: Astralporing.1957

Astralporing.1957

I forgot to mention what I mean by “structure”.
An example is all the level 80 zones. Silverwastes, for example, tells you exactly what needs to be done. Defend the four forts. Defend the breach. Kill vinewrath. It even puts big red arrows on the map to tell you exactly where vinewrath is. This is a structured experience and it blows all of the explorable 1-79 zones out of the water in terms of fun.

For you, maybe. For others it might not be as true however.

There’s a reason why sandbox games are very popular, you know.

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Support Dulfy & The Partnership Program

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Posted by: Astralporing.1957

Astralporing.1957

So wait, she’s been using her own money to buy all those new gem store items?

Not necessarily. If you look closely, you will see that some of those pictures/movies are from different people.
Still, yes, that means that every gemshop item shown on her site was player-bought.

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Leftover Mastery Points Shop?

in Guild Wars 2: Heart of Thorns

Posted by: Astralporing.1957

Astralporing.1957

Were not arguing that the excess points are made for the purpose of mobility freedom, to choose your own content. Were arguing whether not the purpose of the excess points should have a second purpose for people who went the extra mile.

And we’re trying to explain that if there is such a (second) purpose to surplus points, they are not surplus anymore. The only way they can be surplus is if they don’t give you anything you might want. If they are truly an “extra”.

Why do you want them to be a surplus after all the masteries have been unlocked? What would you get out of that? I dont see the point of advocating inactivity? If you like dead mastery points you are by all means free to not use them, but how would it hurt you if others chose to use their excess points? Remember, the whole discussion is about what to do with extra points after a player has unlocked everything, not prior to it

If they can get anything using those points after they have unlocked “everything”, then they haven’t really unlocked “everything” at all.

You seem to mistakenly think, that the surplus is only important for mastery points’ primary purpose, but somehow isn’t for any other purpose that might get added to them. That is not true. That secondary purpose would still be subject to the same reasoning as masteries. Basically, if even a single person might think they’d be pressured into getting those “surplus” points, then we have a problem that existence of that surplus was supposed to avoid.

The only way to avoid that would require the stuff you’d get for those surplus points to be completely useless to you.

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(edited by Astralporing.1957)

EU is getting scammed

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Posted by: Astralporing.1957

Astralporing.1957

And in Canada we pay on average 1.25 so what’s your point?
Anet still has to get the same amount from you as they do the American selling for less in other country would mean a loss profit. They are not responsible for the exchange rate.

That’s the point. They don’t get the same from europeans. They get more. Yes, that’s after considering the tax some people mentioned.

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Leftover Mastery Points Shop?

in Guild Wars 2: Heart of Thorns

Posted by: Astralporing.1957

Astralporing.1957

Were not arguing that the excess points are made for the purpose of mobility freedom, to choose your own content. Were arguing whether not the purpose of the excess points should have a second purpose for people who went the extra mile.

And we’re trying to explain that if there is such a (second) purpose to surplus points, they are not surplus anymore. The only way they can be surplus is if they don’t give you anything you might want. If they are truly an “extra”.

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Absolutely dislike the new fractal.

in Fractals, Dungeons & Raids

Posted by: Astralporing.1957

Astralporing.1957

To rephrase my whole previous post: I dont like the direction this develops in. I do like the content but I dont feel like its put here in the right place because to me it feels more like raids than fractals.

Can you try and respond again to this rephrased feedback?

Sounds like you have a cognitive bias that associates mechanics with raids since the game was mechanically light for the previous 4 years. It also seems like you’re dislike for the direction is ultimately misplace because they told you the exact direct they wanted fractals to be when they started the rework processes. They wanted T4 to provide for people a source of challenging 5 man instanced content that was lacking.

In that case i still dislike the direction it’s going. And i still think it’s a mistake.

I’d say they’ve flawlessly executed on both. But as per usual the community sees change for the better and instantly comes back with kneejerk reactions.

Because, as it happens, at least a part of said community does not see it as a change for the better. Quite the opposite.

My opinion on that might have been not as strong if raids didn’t exist, but they do. I really don’t want them to contaminate more and more parts of the game.

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new expansion has no raid?

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Posted by: Astralporing.1957

Astralporing.1957

Also just because we had no raids doesnt mean now thay we have that the gw2 raids are like the raids in other games.

Well, some of the problems that raids carry with them were brought along to gw2, because, unfortunately, they are inherent to the gamemode.

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mounts in future raid designs?

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Posted by: Astralporing.1957

Astralporing.1957

That would be an obvious choice to make the new raids require both HoT and PoF. So, i wouldn’t be surprised if, even if the boss battles themselves would not need mounts, they’d still be necessary to move past some checkpoints inside a raid wing (in a manner similar to how gliding is required to move past some points in already existing wings).

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Upcoming Stat Changes in the Q3 Balance Update

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Posted by: Astralporing.1957

Astralporing.1957

They’re doing this because the elite specs will be providing greater trade off buffs in their traits.

One of the Scourges traits for example converts a percentage of your condition damage in to expertise. You will have to choose this trait over other traits for that benefit instead of being able to use foods to fill every hole.

I think these are good changes but I hope there are more tweaks in the near future.

Yeah, obviously we can’t have the new elite specs to be not necessary. Better nerf the current builds now, to make the place for new ones.

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new expansion has no raid?

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Posted by: Astralporing.1957

Astralporing.1957

It would be a problem, because raids so far are just too strongly tied to HoT expac, and the new expac, contrary to the previous statements, will not include (or require) HoT at all.

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WTF did you do to fractals?

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Posted by: Astralporing.1957

Astralporing.1957

But when ANeT removed the money incentive that speed running dungeons was built around the dungeon elitists began to disappear.

this is not entirely true.
while originally the money for dungeons was nerfed and people stopped doing them, later devs increased tokens and gold gain for dungeons in response to people’s outcry, but the mentality of not doing dungeons remained. + most people are kinda bored of this old content/not know it’s still good money if properly speedcleared.

+ a lot of old players quit the game and the new ones are used to condi meta and dont know dungeons so there’s also that.

That is also not entirely true. While indeed the reward nerf was partially cancelled, the new rewards are still lower than they were initially. Additionally (what’s more important) the fractal rewards are significantly better now. Any speedrunner that was doing dungeons for gold is likely doing fractals now.

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you need to stop anet...

in Guild Wars 2 Discussion

Posted by: Astralporing.1957

Astralporing.1957

Could you point out some of those heavy to get achievements?

Did you try to do the SS Pinken achi on mosty empty (leather farm doesn’t count) Lake Doric map? Or tried to solo Ignis and/or Aestus, because everyone that needed it got it long ago and noone was really interested in it anymore? Those are likely most visible cases, but not the only ones.

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shining blade should be white red gold

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Posted by: Astralporing.1957

Astralporing.1957

This is a Seer artifact, and they weren’t about being “angelic” at all.

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can we have some waypoints pls?

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Posted by: Astralporing.1957

Astralporing.1957

The maps already have a lot of waypoints.

Not the recent ones, they haven’t.

Yes they do. Well maybe with the exception of Bitterfrost.

The last one is okay, if we consider shrines to be waypoints (i don’t, but i agree that may be debatable). Bloodstone Fen is passable. Bitterfrost however is really bad. So is Draconic Mons (seriously, there are places there for which the closest waypoint is on the other side of the map). And while Lake Doric and Ember Bay are a bit better, they aren’t any good either.

So, you have 1 (maybe 2) out of 6 that are either ok or barely passable, 2 that are really bad, and 2(3) that are moderately bad.

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price drop?

in Guild Wars 2: Heart of Thorns

Posted by: Astralporing.1957

Astralporing.1957

The real scenario is that HoT already received a price drop (which does not affect Utimate Edition), and that’s all it will get. Once the next expac is in, there will be a new Ultimate edition, and all the HoT ones will be obsoleted anyway. You will have only options of either buying new expac editions, or get Core F2P. Anet will not be offering HoT at any price anymore, whether reduced or not.

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Chalice of Tears Checkpoint feedback

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Posted by: Astralporing.1957

Astralporing.1957

regardless of whether timer is up or not if the map is on tiemr to close there is a “leave instance” arrow above the minimap goign shiny – it dissparears when population level gets restored past aforementioned point.

Unfortunately, while it indeed disappears once the map gets repopulated, it does not stop the map from closing. Perhaps that was the intention, but if so, it’s not working. Moreover if someone joins that map after the arrow disappears, they have no way to know that this instance is scheduled to close.

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WTF did you do to fractals?

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Posted by: Astralporing.1957

Astralporing.1957

They could at least give better rewards for completing lvl100 fractal.
It’s better for me to do lvl40 2 times then to waste 45 minutes on lvl100 and get the same rewards as for the other t4 fractals.
I guess this time effort is not rewarded, so disappointing.

I think given time and practice with the mechanics, the clear times on the new one will go down. Remember how long pugs took in Nightmare when it first came out as opposed to now? Or even Man Trin?

Well, to be honest Mai Trin done on completely core classes/statsets would likely be also way more annoying than most players are used to nowadays. Just getting a druid in group significantly decreases that fight’s difficulty.

Well ofc, but im sure that they are balancing dificulty rn nased on elite soecs so pretty much should be the same.

I really doubt that they’re rebalancing the old fractals’ difficulty, unless the fractal itself goes through major rework (like it happened to swamp and snowblind). The specific fractal mentioned (Mai Trin), did not get rebalanced for elite specs.

Well neither snowblind nor swampland got reworked because of elite specs. They god reworked because they the boring ad unengaging without mechanics. And of mechanics bring an up in dificulty.

You dont need to rework entire encounters for elite specs since elite specs didnt bring anything that didnt exist in the game before. They just brought more of it therefor number buffs was what was needed.

Like with solid ocean ofc they wont rework it because i cant handle elite specs they will rework it because the whole fractal is terrible.

…yes, that’s what i was saying. Most of the fractals weren’t brought up to the difficulty level balanced around elite specs at all. For the others that rebalance was just coincidental – a side effect of rework that was done for other reasons.

Thus, most of the fractals, when run with a group using current meta builds, are significantly easier than they were before HoT.

(and i happen to like Jade Maw as it is now, so no reworks please)

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Thaumanova Fractal boss teleporting at 50%

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Posted by: Astralporing.1957

Astralporing.1957

I hope not, that boss was already bad for pugs, there’s no need to make T4 dailies longer…

Seconded.

What’s with Anet and their desire to needlessly complicate things that are fine as they are?

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Why are some Shatterer achievements so hard?

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Posted by: Astralporing.1957

Astralporing.1957

I…. okay? I don’t know what you’re saying. Gliding isn’t my problem. I got the gliding-related achievement already because I have stealth gliding unlocked.

I don’t know what you’re trying to say.

The break bar is almost impossible to break using normal cc skills. You need a large group of players to glide and synchro-drop the bombs on him in the right moment (and the window for that is extremely narrow, btw). Without a well-organized air support you won’t ever get that achieve.

(and no, joining partway like someone suggested doesn’t work)

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you need to stop anet...

in Guild Wars 2 Discussion

Posted by: Astralporing.1957

Astralporing.1957

There’s no rush to get the item

In a way, there is. Some of the achieves required for the collection were really hard to obtain before chapter 6 hit, because they required a lot of people doing certain events, and noone was doing those events anymore. And while it’s not the case now, as there’s a fresh wave of people doing the ls3 map achieves/looking for collection drops, in 2-3 months’ time that wave is going to thin out and disappear.
So yeah, you better do the collection now, while you still can.

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Condition Builds has ruined this game for me

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Posted by: Astralporing.1957

Astralporing.1957

Yet returned last week and finding out condition build are better than Power Build i mean ruined the mood and motivation to play power build for end game content Thanks Anet

And at the same time people playing condi builds now have the motivation to play them, unlike how it was throughout first few years of the game.

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(edited by Astralporing.1957)

WTF did you do to fractals?

in Fractals, Dungeons & Raids

Posted by: Astralporing.1957

Astralporing.1957

They could at least give better rewards for completing lvl100 fractal.
It’s better for me to do lvl40 2 times then to waste 45 minutes on lvl100 and get the same rewards as for the other t4 fractals.
I guess this time effort is not rewarded, so disappointing.

I think given time and practice with the mechanics, the clear times on the new one will go down. Remember how long pugs took in Nightmare when it first came out as opposed to now? Or even Man Trin?

Well, to be honest Mai Trin done on completely core classes/statsets would likely be also way more annoying than most players are used to nowadays. Just getting a druid in group significantly decreases that fight’s difficulty.

Well ofc, but im sure that they are balancing dificulty rn nased on elite soecs so pretty much should be the same.

I really doubt that they’re rebalancing the old fractals’ difficulty, unless the fractal itself goes through major rework (like it happened to swamp and snowblind). The specific fractal mentioned (Mai Trin), did not get rebalanced for elite specs.

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can we have some waypoints pls?

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Posted by: Astralporing.1957

Astralporing.1957

The maps already have a lot of waypoints.

Not the recent ones, they haven’t.

In terms of fast travel Siren’s Landing is much better than some of the other maps.

Oh, that i agreee. That’s however mostly only because the previous maps were really bad in that regard.

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(edited by Astralporing.1957)

WTF did you do to fractals?

in Fractals, Dungeons & Raids

Posted by: Astralporing.1957

Astralporing.1957

They could at least give better rewards for completing lvl100 fractal.
It’s better for me to do lvl40 2 times then to waste 45 minutes on lvl100 and get the same rewards as for the other t4 fractals.
I guess this time effort is not rewarded, so disappointing.

I think given time and practice with the mechanics, the clear times on the new one will go down. Remember how long pugs took in Nightmare when it first came out as opposed to now? Or even Man Trin?

Well, to be honest Mai Trin done on completely core classes/statsets would likely be also way more annoying than most players are used to nowadays. Just getting a druid in group significantly decreases that fight’s difficulty.

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Hexes in game

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Posted by: Astralporing.1957

Astralporing.1957

I saw Livia using Fragility in the story insances. That’s an old Guild Wars 1 mesmer hex, which is interesting because she’s dressed like a guardian, casting mesmer spells, while was originally a necromancer. She’s just that pro.

She also used Order of the Vampire, which is a necromancer skill.

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mistward coat insignia

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Posted by: Astralporing.1957

Astralporing.1957

Could it require some mastery? Can’t remember now, but it might possibly be the case

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Chalice of Tears Checkpoint feedback

in Guild Wars 2: Heart of Thorns

Posted by: Astralporing.1957

Astralporing.1957

Second issue is the losing of the checkpoint progress… that really stung. I realise the reason they are needed is so you can’t just skip the whole thing (unless you have some really awesome mesmers) so my suggestion would be if there was some way to remember the checkpoints had been reached like how the game remembers if you did daily things that day

Since the Silverwastes JP does something like this with a timed character buff, I can only conclude that the way this works for the Chalice of Tears is deliberate.

Not so sure about it. After all, SW worked like this initially as well. I bet this is just the result of usual Anet practice – teams not talking to each other unless they happen to work on the same project.

Should have been fixed long ago, along with the second major problem (being unable to see your checkpoint progress). Unlike in SW, here you can’t see which checkpoint you are on, which, when coupled with the fact that some checkpoints are easy to bypass completely unintentionally, is a real pain. I once made it to the top only to realize that i’ve probably missed the very first checkpoint (the one in the volcano entrance).

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(edited by Astralporing.1957)

New fractal

in Fractals, Dungeons & Raids

Posted by: Astralporing.1957

Astralporing.1957

I don’t have a problem with that. If people cannot/will not learn from failure they should probably go down a tier and learn in a safer spot.

We’re talking about t1 here though…

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WTF did you do to fractals?

in Fractals, Dungeons & Raids

Posted by: Astralporing.1957

Astralporing.1957

So your group wiped 10 times at some content you did for the first time in your life. And then you complain that the content is the problem. Right. And then we don’t know why we can’t have good things in the game.

To be fair, he said he did it on level 25. Low level fractals are supposed to be incredibly easy, easier than dungeons.

Yep, in this case however t1 is already at the t4 difficuly range of the previous fractals.

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Chak Killer_Master

in Guild Wars 2: Heart of Thorns

Posted by: Astralporing.1957

Astralporing.1957

The achievement is not about killing all the chaks, but about killing a specific number of them (there is a few more in that pit, so you do have a leeway). Every time you die, your kill counter seems to reset, which almost certainly will make the final number not high enough. Also, the achievement requires you tag those chaks, so you can’t let anyone else do the kill. Braham’s dps, fortunately, is negligible, so if you pay attention that shouldn’t be a problem, but any other player with significant dps can be a problem.

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WTF did you do to fractals?

in Fractals, Dungeons & Raids

Posted by: Astralporing.1957

Astralporing.1957

Anet’s doing this because people complained that there was no stepping stone to raids. Like nothing prepared you for them in game, so they decided to add first the revamped Swamp, then Nightmare with its CM and now Shattered Observatory with its CM.

Except the stepping stones to raids should have been in raids-related content. Not in fractals. It’s not supposed to be a raid-centric game, where all other content exists only as a pathway leading to The Only True Endgame.

It’s already bad that they’ve given up on dungeons, now they want to take away fractals as well, by turning them into 5-man raids…

Please, stop doing that.

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Are the new weapon skins seriously 2 tickets?

in Guild Wars 2 Discussion

Posted by: Astralporing.1957

Astralporing.1957

And actually, the complexity of the animation does drive prices.

I don’t content with that. I just don’t see how this set is more complex than several of the previous ones that did contain moving parts/particle effects as well (while still initially costing 1 ticket).

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Are the new weapon skins seriously 2 tickets?

in Guild Wars 2 Discussion

Posted by: Astralporing.1957

Astralporing.1957

It’s a total cash grab from an already dwindling fan base. Anet just keeps making bad calls. It’s a shame too.

If they wanted a cash grab, they’d add all sorts of things to the chests to make them more attractive to those spending RL currency.

This is the opposite of a cash grab, since it largely affects people who stockpiled tickets expecting to be able to get one skin/ticket.

I have no idea how you arrived at that conclusion. The skins are good and people are going to spend money on chests for scraps. Plus the rest of the loot table. It’s absolutely going to incentivise people to buy more keys.

It’s still cheaper to just flat out buy those skins off TP. And since those skins cost the same as 1-ticket ones usually do (because people for some reason don’t think these skins are worth more) it just disincentivizes people to get them the ticket route even more.

The most likely explanation is the fact that they contain moving pieces (tentacles), which slightly increased the cost of production.

Bullkitten. Those are not the first skins with moving parts.

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(edited by Astralporing.1957)

Are the new weapon skins seriously 2 tickets?

in Guild Wars 2 Discussion

Posted by: Astralporing.1957

Astralporing.1957

Over the last 5 years I have seen some skins go for 3 tickets, some for 2 and some for 1. Not false at all.

Sure, but not the newly introduced ones, which is what we’re talking about.

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100% boon uptime is bad design.

in Guild Wars 2 Discussion

Posted by: Astralporing.1957

Astralporing.1957

Is someone going to fund me all the changes i’d have to do to builds on all my characters if said meta shakeup were to happen? No? Ok, then i’ll pass, thank you very much.

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Can a Guild Leader Demote another GL?

in Guild Wars 2 Discussion

Posted by: Astralporing.1957

Astralporing.1957

As mentioned, there should be only one guild leader. If someone needs several people at the top, and yet doesn’t want to give officers enough permissions, then just create a new rank and place it above officers (and below guild leader).

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Scythe, 6K gold

in Guild Wars 2 Discussion

Posted by: Astralporing.1957

Astralporing.1957

Who says a necromancer has to have a scythe? You act like “this is a necromancer’s weapon and we don’t even have one commonly available!” But it ISN’T a necromancer’s weapon.

Have you actually looked at Necromancer staff skill animations?

“Staff skill”, not “scythe skill”. Seems pretty obvious to me.

These animations visually turn staves to scythes. Thus making it clear that devs also think that the scythe is iconic for necromancers.

The staff is one of many weapons that can be wielded by a necro: Greatsword, Staff, Axe , Dagger, Scepter, Dagger, Focus, Warhorn. Obviously not that iconic among all those choices.

And yet only scythe got that special treatment.

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Guild Halls Wager Results

in Guild Wars 2: Heart of Thorns

Posted by: Astralporing.1957

Astralporing.1957

As you have perhaps noticed, Devs are mostly partial to the Gilded Hollow, and that’s why Lost Precipice can’t have the good stuff.

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