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Scythe, 6K gold

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Posted by: Astralporing.1957

Astralporing.1957

Who says a necromancer has to have a scythe? You act like “this is a necromancer’s weapon and we don’t even have one commonly available!” But it ISN’T a necromancer’s weapon.

Have you actually looked at Necromancer staff skill animations?

“Staff skill”, not “scythe skill”. Seems pretty obvious to me.

These animations visually turn staves to scythes. Thus making it clear that devs also think that the scythe is iconic for necromancers.

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Please nerf SoI (but not how you think)

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Posted by: Astralporing.1957

Astralporing.1957

Alternatively, they could just let them run in parallel, and apply the strongest regen in effect at any time.

So, basically, allow it to stack to greater values, but at any given tick make only the strongest (by heal power) count?

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Guild Missions and Commendations (again)

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Posted by: Astralporing.1957

Astralporing.1957

Whatever is coming in the next expansion is probably already, more or less, set in stone.

There’s nothing preventing them from doing Guild Missions revamp outside of an expansion.

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Scythe, 6K gold

in Guild Wars 2 Discussion

Posted by: Astralporing.1957

Astralporing.1957

Who says a necromancer has to have a scythe? You act like “this is a necromancer’s weapon and we don’t even have one commonly available!” But it ISN’T a necromancer’s weapon.

Have you actually looked at Necromancer staff skill animations?

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Black Lion Hunters Board [Merged]

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Posted by: Astralporing.1957

Astralporing.1957

As to whether this one can pay for itself, what little data we have so far suggests that it’s not any worse and somewhat better than the nodes on the TP and in the gem shop.

That’s only if you consider yourself alone. If you are one of the people that usually invite friends to your home instance when you go in for daily harvesting, that changes.

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ChronoTanks and alacrity

in Fractals, Dungeons & Raids

Posted by: Astralporing.1957

Astralporing.1957

I said that fractals/raids are challenging group content if distort required all 10/5 ppl to cordinate to pull of then sure keep it but your teamates can litterally be mokeys and you still carry them because thats a solo mechanic that ignores mechanics aimed at a group.

Well, they’d at least need to be stacked close to each other in the right moment. And not getting, for example, teleported around by blues on VG. I’ve seen a lot of groups where that was a problem.

Comparing to that, in general, getting enough dps for mechanic skipping is way easier.

No, you know what makes distortion broken….

0 counters. That’s all you need to know as to why its broken. Plenty of things ignore block, strip boons. Nothing in this game removes a status, let alone one that gives you complete immunity. That’s the problem and if you fail to see it, i don’t think anyone can help you.

That might be a concern in sPvP. You know, the content where, at the moment, distortion is not considered to be OP. In Raids however (the content this discussion is about) there are mechanics that completely bypass distortion. The very fact that such a distinction in mechanics exist shows that you may not be entirely correct in what you’re saying.

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(edited by Astralporing.1957)

Revealed and PVE

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Posted by: Astralporing.1957

Astralporing.1957

@op, I guess it works that way to make the “stealth reveal” mastery desirable.

Nope, that mastery doesn’t work for anything in core.

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Suggestion: Changeable +Stat Agony Infusions

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Posted by: Astralporing.1957

Astralporing.1957

While we’re at it, can we exchange 5 stats/9 agony resistance infusions for different stats?

Benjamin already answered that they think about doing it.

The same with the wvw infusions, I have a bunch of toughness wvw infusions from when you could only put defensive/offensive infusions in certain pieces of gear that I’d like to exchange.

Those are way cheaper, and Anet already answered some time ago that they don’t plan anything for those.
(though if they changed their mind, it would be nice. I still have a number of devensive ones hidden somewhere)

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Difficulty Level of raids

in Fractals, Dungeons & Raids

Posted by: Astralporing.1957

Astralporing.1957

Man are u in denial or something? Check the post above with the link, see what the person who CREATED the lfg finder has to say about that.

First, apparently the people that hired him think otherwise, because the system remained. Second, if you actually read what he said, he’s not really complaining against the general idea behind this system, or the need for it. What he’s complaining about is the way it got implemented. Also, he doesn’t really speak anything about this system being bad for the game. He just thinks that raids should be epic, and LFR ones aren’t.

Rewards dont even matter, the whole raiding community disappeared cause there was no social aspect anymore, no reason to join a guild anymore, just brainless afk “raids”.

So you say. That doesn’t make it true. A lot of the raid community disappeared due to plain burnout, that was a result of the hamster wheel-based non-lfr raid system. Many others left due to other major problems – queues, and Blizzard’s constant experiments with raid sizes (a lot of the people i know left specifically due to that last one).

What the lfg finder did is that people stopped interacting with each other, they stopped looking for guilds, they stopped learning and getting better

No, they didn’t. The conversion rate of casuals to raiders was always bad. People were leaving raid community faster than new ones were coming even before LFR. The truth is, most of the people interested with raiding were already playing WoW at that time. The market on hardcore MMO gamers was pretty much covered.

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ChronoTanks and alacrity

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Posted by: Astralporing.1957

Astralporing.1957

No, distort is fine, as it is, thank you. It is not game breaking skill, because while you can indeed ignore mechanics by using it.

I too enjoy statements filled with contradiction.

It’s not OP, it just allows me to completely ignore intended design!

Come on man.

There’s no contradiction by itself. Remember, that high dps can also be used to completely ignore some mechanics (by phasing bosses at the right time). Does that mean that high dps is gamebreaking and should be removed?

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(edited by Astralporing.1957)

Easy mode raids

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Posted by: Astralporing.1957

Astralporing.1957

Therefore, it is not reasonable to ask for a mode of raids which misses their whole point. Namely, being challenging content.

Why not? After all, that’s their only point for you. Other people might be (and often, in fact are) interested in them for completely different reasons.

In the end, challenge, etc. are just sideshows. The main point of any content in this game is the same – to keep people playing.

Here’s an interesting thing – people keep repeating content for two reasons.
1. Challenge
2. Rewards

Everything else is a drive to play the content once and maybe revisit it once or twice after long time, but doesn’t really keep people playing it.

So if you’re not after the challenge, you’re after the rewards, yes?

Mostly after the social component of the game, actually. I like to play content with friends. I dislike having to choose friends based on content (which is what most of raiders advocate, even if they won’t say it that way).

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Easy mode raids

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Posted by: Astralporing.1957

Astralporing.1957

Therefore, it is not reasonable to ask for a mode of raids which misses their whole point. Namely, being challenging content.

Why not? After all, that’s their only point only for you. Other people might be (and often, in fact are) interested in them for completely different reasons.

In the end, challenge, etc. are just sideshows. The main point of any content in this game is the same – to keep people playing.

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(edited by Astralporing.1957)

Can't wait for the CD Mastery Points

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Posted by: Astralporing.1957

Astralporing.1957

People seem to misunderstand my topic, my point is not that there should be an exact number of mastery points, but rather, that the excess doesnt get wasted.

Not possible while keeping to the design that was explained above. If the “surplus” mastery points can give you something you’d want to have, they are not surplus. If not, they are wasted.

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Can't wait for the CD Mastery Points

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Posted by: Astralporing.1957

Astralporing.1957

As it stands, we’ll be left with a LOT of unused Maguuma mastery points.

That’s good. Thanks to that you don’t need to feel pressured to do all of them and can skip those that are most annoying for you.

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Black Lion Hunters Board [Merged]

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Posted by: Astralporing.1957

Astralporing.1957

That means several years of daily usage before you’ll get even.

Exactly which existing nodes take less than several years of usage before breaking even on costs?

Fair enough, although the difference here is that those other nodes can be used by many people. And most of them were a black lion chest drop, not a gemshop purchase.

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Groups for achievements for Ad Infinitum?

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Posted by: Astralporing.1957

Astralporing.1957

Mai Trin you get by just doing the fractal as always, concentrating on Not Dying™. There’s a lot of time leeway for it, as long as the players can avoid constantly getting downed, or dying during bombardment phases.

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Difficulty Level of raids

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Posted by: Astralporing.1957

Astralporing.1957

Well, i don’t claim it. I never asked for any challenging content at all. I was perfectly fine with the difficulty of pre-HoT game.

So then you agree that the game needed optional challenging content…. ?

Or are we just going to forget Liadri exist ?

Liadri, as a pretty much unrepeatable solo content behind which no exclusive class of gear is locked doesn’t have the issues raids have. But to answer your question, no, i don’t feel that the game needed that kind of content. At most, that it is okay to have as long as it doesn’t cause any bigger issues.

(now, come to think, there is one thing that is wrong with Liadri – the fact that there was only a limited time to get that achievement, and that it’s not something someone new players could try)

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(edited by Astralporing.1957)

Easy mode raids

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Posted by: Astralporing.1957

Astralporing.1957

“Easy mode challenging content”. Am I the only one who sees a problem with that?

Do you really thing that the same difficulty is the same level of challenge to everyone? I’m pretty sure that there are players, for example, for whom raids aren’t a challenge at all. As well as those that would be challenged even with a lower-difficulty version.

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Black Lion Hunters Board [Merged]

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Posted by: Astralporing.1957

Astralporing.1957

That means several years of daily usage before you’ll get even.

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Difficulty Level of raids

in Fractals, Dungeons & Raids

Posted by: Astralporing.1957

Astralporing.1957

The point is, if you claim the game needs challenging content, then said price is inevitable.

Well, i don’t claim it. I never asked for any challenging content at all. I was perfectly fine with the difficulty of pre-HoT game.

Besides, it’s not really inevitable. The price is a direct result not of the challenge level, but of the fact that it’s a group content, and a 10-man at that. With 5-man content the cost would be much, much smaller, for example. It would also be much smaller if there were no incentives to bring in players that didn’t really like that type of content, and/or if it was less time-consuming.

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(edited by Astralporing.1957)

Easy mode raids

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Posted by: Astralporing.1957

Astralporing.1957

No, raids don’t target the same audience as T1-T2 fractals and dungeons do.

Yes, I was complaining about the quantity of new instanced casual content.
Would you say there is enough content when all raids would get deleted?

I don’t think low-tier fractals are actually meant for anyone, except as a stepping stone toward T4. As for dungeons, Arah explorable says “Hi”.

Considering that’s exactly how raiders got their raids, it seems to be a really good idea, to be truthful. It’s definitely better than just letting it go, because the latter has exactly zero chance of accomplishing anything.

Except asking for type of content which didn’t exist isn’t the same as asking for content which already exists but you cannot be bothered to enjoy it because you already played it once.

Ooh, easy mode raids exist already?

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Difficulty Level of raids

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Posted by: Astralporing.1957

Astralporing.1957

In this sense, accessibility will always be the cost of challenging content. However, that cost only applies if you’re unwilling to adapt. In other words, it is only ever an issue if you make it one yourself. It’s all in your mind.

Not true, for more reason than one. First, not everyone is able to adapt. The content can only be considered challenging if there are people that are unable to do it. Second, the cost is not on an individual, but on a whole community. You, personally may adapt, but everyone else is still paying the price of your fun. Third, even if you personally adapt, you may still end up paying the price – that is, if you happened to have friends that ended up on the other side of the divide.

In the end, it’s that third case that’s most damaging.

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Easy mode raids

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Posted by: Astralporing.1957

Astralporing.1957

What I was actually talking about is missing the point of the constant complaining on these forums rather than any opinion in particular. Alas, complaining until ArenaNet gives in is the actual point of it. Now that wouldn’t even be the worst of ideas, considering their track record.

Considering that’s exactly how raiders got their raids, it seems to be a really good idea, to be truthful. It’s definitely better than just letting it go, because the latter has exactly zero chance of accomplishing anything.

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Difficulty Level of raids

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Posted by: Astralporing.1957

Astralporing.1957

Almost no one is advocating for the removal of challenging content. I, for one, believe the game needs more of it.

But not at the cost of accessibility. Challenging content should be an extension of what the game is – not an entirely separate game mode made for a small percentage of the game’s population. At that point, they might as well be making two completely separate games.

There is no accessibility cost. The game offers exactly the same tools for accessing raids as it does for accessing any other content.

The same argument is often used to justify the wealth disparity in RL. In both cases it’s not really convincing.

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Easy mode raids

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Posted by: Astralporing.1957

Astralporing.1957

Interests do change. Your interests in game content will progress alongside your progress as a player if you continue to play any game for a longer period of time.

Yes, the interests may change. What you miss here is that this is not a progress, but a wandering around. There’s no single direstion here in which people may move.

I have seen people go from casual PvE to semi-hardcore PvP, have seen them move from dungeons mostly to exclusivelily running WvW. Even full attitudes towards playing casually or playing more “hardcore” have changed.

Sure. I saw those people too. In every direction. Remember, that a lot of veteran casuals are former hardcore players that at some point decided that they’d rather have laid-back fun than stressful challenge. In fact, in the initial wave of GW2 players consisted of many MMORPG hardcore veterans that escaped to GW2 from their earlier raid-focused games because they had enough of it.
So, while some people move towards the more hardcore approach, at the same time other people move in the opposite direction.

To me, the part about “Entitlement vs. Achievement” means players are complaining about an exclusion they decided to enforce on themselves. They do not enjoy the content they would have to run, totally understandable to me. But they aren’t content with others having something they do not, thus they complain about it on the forums. Something I do not understand what so ever.

Seeing as you completely miss the point of most of the complains, yes, i can see how you don’t understand them at all.

I’d certainly prefer special items to remain special myself even if that means I will most likely never acquire them personally.

And i’m the opposite. I usually argue about making things less exclusive, even if those are hard-to-get things that i personally have. And i’m not arguing against leg armor exclusivity because i can’t get it – i’m actually very close to getting one and have all the hard parts behind me already (just really hate the privisioner token farming).

And that’s why i view the “achievement vs entitlement” differently than you. I don’t believe doing raids is an “achievement” worthy of the best armor in the game (even if it’s the best in name only). And i think that expecting that exclusivity is in itself an entitlement.

In between are dungeons and fractals – which most veterans have done long ago.

If you are able to T4 you will at least get 4-8 raid bosses down easily.

I have seen (guild) groups of people that were perfectly able to do all t4’s easily, and yet giving up on raiding because they couldn’t get past a month of failing.

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Following Ruka

in Guild Wars 2: Heart of Thorns

Posted by: Astralporing.1957

Astralporing.1957

Yeah I died 4 times trying to figure it out as well. At the end when it tells you to glide and you, “have to try,” just glide toward what’s clearly an impossible flight but miraculously you’ll get pushed.

Not miraculously. Through the use of a skill. It’s just that you need to try gliding first to see that the “egg” skill 2 is not disabled during flight. And that it offers a major boost to gliding.

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Unlock elite soec weapons from elite specs.

in Guild Wars 2: Heart of Thorns

Posted by: Astralporing.1957

Astralporing.1957

This still does not address the fact that balancing an ever growing weapon pool is inherintly more difficult by numbers alone.

It’s true, but having some weapons tied to specific elite specs also adds a layer to balancing, which decoupling would remove. The question is, of course, whether by decoupling we’d gain more than we’d lose.

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Titles for legendary armors

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Posted by: Astralporing.1957

Astralporing.1957

It’s not like someone is stopping you from doing it right now. System is fine as is.

Well, to be honest, medium is ugly as Zinn. Probably even uglier, at that.

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Easy mode raids

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Posted by: Astralporing.1957

Astralporing.1957

*This entire thing is and will always be about nothing more wether legendary armor should be achievable to those not willing to put in the amount of effort and time that is currently needed.

Not the amount. The kind of effort. That’s not the same.

And while you are partially right about the veteran casual players, you are also partially wrong. Yes, with experience, such a player becomes capable of doing content of higher and higher difficulty level. That doesn’t mean however that they become interested in doing harder things. If someone liked to play laidback content at the beginning, he’s likely to continue to do so for years. It’s just as their skill level goes up, their definition of laidback content gets wider and wider. So, if some casual veterans out for some casual content are doing raids now, it’s likely because they don’t feel the difficulty at all. Or its not greater for them now than, say, dungeons were for them earlier.

I don’t think those are in majority, though. If that was the case, you wouldn’t hear that much complains.

We will never fully agree on this one. Our views on “Achievement vs. Entitlement” are just too different.*

Possibly. Just as our view on what constitutes an achievement or entitlement in this case. And about how much those achievements are worth (or not).

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(edited by Astralporing.1957)

Easy mode raids

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Posted by: Astralporing.1957

Astralporing.1957

Sure, if you want to base your arguments on extremely exagerrated selective memories, feel free to do so. Just don’t expect anyone to treat those arguments seriously.

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Easy mode raids

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Posted by: Astralporing.1957

Astralporing.1957

At no time dungeons were run mostly by people that did it for challenge.

You are not remembering it very well then.

Or maybe you aren’t.

Selective memory is a terrible thing. Especially when this subforum used to house nothing but dungeon speed clear times and post.

Yea the all welcome group people rarely came here to post thats why.

There was all welcome groups back when the meta was 4 warriors and a mesmer ?

News to me.

Your memories are indeed really selective then… there have always been “casual run” groups, even before there was LFG. And finding them wasn’t really hard.

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Issue: Guild Decorations

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Posted by: Astralporing.1957

Astralporing.1957

Placed decorations cannot be used for crafting. Only unplaced ones can.

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Next xpac is called PoF ?!

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Posted by: Astralporing.1957

Astralporing.1957

Purity of Focus (Purity of Purpose was already taken)

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Unlock elite soec weapons from elite specs.

in Guild Wars 2: Heart of Thorns

Posted by: Astralporing.1957

Astralporing.1957

Having to balance all weapons against each other all the time is far harder and will become more difficult as time and amount of elite specs passes/increase.

They will have to do that anyway. And besides, even unlocked, the weapons will still be strongly tied to their specs, because all the traits that enhance them are in that single traitline. That means that without that spec, the weapons will be weaker, not stronger.

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(edited by Astralporing.1957)

Easy mode raids

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Posted by: Astralporing.1957

Astralporing.1957

At no time dungeons were run mostly by people that did it for challenge.

You are not remembering it very well then.

Or maybe you aren’t.

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Let's Talk Leather (again)

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Posted by: Astralporing.1957

Astralporing.1957

You mean like cloth @Djinn? Gee I remember with Silk became the “overpriced pls fix” poster child when ascended armor first came out. ANet did the same thing with adjusting refinement requirements and doubling recipe values to “fix” a glut. Of course now the price has dropped a great deal since those dark times as players simply gave up hoarding silk, selling the stuff they don’t need for a quick coin.

The only reason silk went down is because now in crafting it’s mostly useless without leather anyway. And not only leather has more uses now, but also the cloth salvage rate from armor is greater.

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Easy mode raids

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Posted by: Astralporing.1957

Astralporing.1957

Have you ever thought that this instanced content wasn’t as popular as you might believe, especially at that time when most dungeon runs where by people trying to do world best times or solo/duo the content?

Most dungeon runs? Perhaps. Though farming dungeons was a thing almost from the beginning, so even here i’m not sure. Most dungeon-running players? Not likely. Those people you speak of were always in a minority.

You mean at the beginning when the only dungeon path that was being run was CoF P1 while other dungeon paths were collecting dust?

Yes, even then (with the caveat that you’re massively exagerrating – other paths were being run then, it’s just that CoF p1 was where farmers congregated). At no time dungeons were run mostly by people that did it for challenge.

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Easy mode raids

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Posted by: Astralporing.1957

Astralporing.1957

Have you ever thought that this instanced content wasn’t as popular as you might believe, especially at that time when most dungeon runs where by people trying to do world best times or solo/duo the content?

Most dungeon runs? Perhaps. Though farming dungeons was a thing almost from the beginning, so even here i’m not sure. Most dungeon-running players? Not likely. Those people you speak of were always in a minority.

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Following Ruka

in Guild Wars 2: Heart of Thorns

Posted by: Astralporing.1957

Astralporing.1957

At the start you need to jump up to a tunnel. There are few times where you need to rush through a vine wall. There is a cavern (the first one) you cross by using jump skills, moving from ledge to ledge along the right wall. And in the second cavern, you glide straight ahead from the ledge, and then use a rush skill while gliding.

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RP Servers

in Guild Wars 2 Discussion

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Astralporing.1957

There are people doing it in Rata Sum. I can’t say how often though.

Can’t say how often either, since i don’t frequent it that much, but still practically every time i’m there, i see some rp going around. It’s mostly asura-focused though.

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Easy mode raids

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Posted by: Astralporing.1957

Astralporing.1957

I also seem to remember that a lot of mechanics were brough in with HoT due to tweaks to the engine they introduced there. It’s not like they had no ideas before, it’s just that some required a lot of work before they were even able to implement them. Fixation is possibly the only mechanic that truly came from raids and raids alone, and its because it’s not needed outside raids.

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Feedback: Improvements to the Gem Store

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Posted by: Astralporing.1957

Astralporing.1957

Hardly an improvement. The general layout is mostly okay, but that’s about it. The popups are a disaster – the UI would have been a ton better without it. And the everpresent adds are not only annoying, but introduce a huge mess to the “purity of purpose” of the site. Seriously, some of the promotion items have been showing up in every category of gemshop items. No, an outfit is not an utility, or a toy, or an account upgrade. It doesn’t belong there, just because you want to promote it.

So, in general, it’s too cluttered and far less clear than before. Too much glitter and ads, that are detrimental to the site’s usefulness. Make it simpler.

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Easy mode raids

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Posted by: Astralporing.1957

Astralporing.1957

That’s not a result of “success of raids”. That’s merely a consequence of them having devs now to devote to creating new content that isn’t expac.

Remember, that before the restructuring they did after HoT launch, they didn’t have a separation between expac and current content teams. They were unable to dedicate any effort to fractals, because all the people that could possibly work on them were doing content for the expac. Raids, for example. All they had was the living story team (and even those devs were moved to expac work as soon as LS2 ended). Only after HoT launched they could free up some manpower.

There’s no reason to suspect that things you say happened due to raids wouldn’t have happened without them.

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Fractal 18 Mai Trin

in Fractals, Dungeons & Raids

Posted by: Astralporing.1957

Astralporing.1957

In both attempts, at least two people were running all over the area.

Then you have your answer. Even a single person running randomly around can sometimes kill everyone else. Two would definitely be a massive pain.

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Killing the Leather Farm

in Guild Wars 2: Heart of Thorns

Posted by: Astralporing.1957

Astralporing.1957

Still do not want to admit you messed up with the ton of “adjustments” to the leather supply/demand, don’t you Anet? It’s apparently better to put a new paint on the bandaid.

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Fractal 18 Mai Trin

in Fractals, Dungeons & Raids

Posted by: Astralporing.1957

Astralporing.1957

Remember, that barrage follows the players. More players in the same spot, more aoe circles around. The more you move around, the bigger overall area the part of barrage designated for you will cover (but then, the density will be lower).

In a side note, because the arch of the cannon fire ball sometimes hits you even you are not inside the circle.

Yep, some of the cannon shots are projectiles, so can hit you if you’ll happen to be directly between the firing spot and the designated target area.

Actions, not words.
Remember, remember, 15th of November

(edited by Astralporing.1957)

Easy mode raids

in Fractals, Dungeons & Raids

Posted by: Astralporing.1957

Astralporing.1957

This tells them that producing easier instanced content is a waste of resources.

Well, yeah, that’s the main problem of their “metrics”. They don’t guarantee you won’t get a dumb (and wrong) interpretation out of the data you saw. And Anet’s been known to make such failed interpretations before.

Actions, not words.
Remember, remember, 15th of November

Easy mode raids

in Fractals, Dungeons & Raids

Posted by: Astralporing.1957

Astralporing.1957

It seems quite apparent that the answer here is that it’s not worth it.

If it’s not worth it, then adding raids likely wasn’t worth it either.

Actions, not words.
Remember, remember, 15th of November

Let's Talk Leather (again)

in Guild Wars 2 Discussion

Posted by: Astralporing.1957

Astralporing.1957

Do Silverwastes for an hour, get 35g, buy leather.

And thus make the leader even more costly? Yeah, great solution.

This means, the more time goes by and ArenaNet doesn’t change anything, the more people will consider this the normal situation.

And the more people will think that it being so bad is not an exception, but “business as usual” in gw2. And that crafting was designed to be pointless from the very beginning.
And then they will judge the whole game negatively based on it.

As far as I know, the good old times when leather was cheap were also the times when people were happy about looting 10 silver from a mob.

Nah, you could casually earn quite an amount of gold, easily comparable to what you can get today. It just came from different sources than today.

Actions, not words.
Remember, remember, 15th of November

(edited by Astralporing.1957)

Easy mode raids

in Fractals, Dungeons & Raids

Posted by: Astralporing.1957

Astralporing.1957

You’re vastly exaggerating the difficulty of raids. The first completely new group I organized hit their heads in the wall for maybe 2 hrs before killing VG for the first time.

Lucky you. For me it was 2 months of 2-3 2-hour attempts each week. And the people i was grouped with weren’t below average at all.

Unless there were some experienced people in your group? Getting an experienced tank and healers does make it much easier.

And i disagree, that’s not what most MMO’s do. Most facebook games sure, most MMO’s however have targeted content for specific crowds, the clicker game crowd isn’t one of those target audiences though.

Nowadays yes, they do. You’re probably thinking of the early days of MMOs, but they are long gone. What you speak of started to change the moment first developer saw there’s a lot of money in the casual audience. There’s simply not enough players with the “i want to be challenged” mindset on the market to satisfy even a single major MMO developer now.
Well, perhaps i’m exagerrating. It may be enough for a single developer – if you manage to get all of them (which you won’t), and if that developer is not Blizzard.

Without the players I speak of however, no MMO can make it big nowadays.

Actions, not words.
Remember, remember, 15th of November

(edited by Astralporing.1957)